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DISPLAY, AND RETURN ON THE NEXT ROW OR
COLUMN. AT THE TOP OR LEFT, THE CURSOR
WILL STOP. THE MODE A GIVEN CHARACTER IS
IN IS INDICATED BY THE CURSOR WIDTH. IT
WILL AUTOMATICALLY SWITCH SIZE, DEPEND-
ING ON THE PIXEL SIZE - SINGLE FOR HI-
RES, AND DOUBLE FOR MULTI-COLOR.
1,2,3,4: THESE WILL SET THE PIXEL
UNDER THE CURSOR TO 1) BACKGROUND COLOR
2) MULTICOLOR2 3) MULTICOLOR3 4) FORE-
GROUND COLOR. IF THE CHARACTER THE
CURSOR IS ON IS IN HI-RES MODE, 2 AND 3
WILL HAVE NO EFFECT.
B: THIS WILL GO TO BLOCK SELECT MODE.
IT WILL DISPLAY THE CURRENT BLOCK#, AND
ALLOW YOU TO CHANGE THIS USING THE + AND
- KEYS. IF YOU JUST WANT TO KNOW THE
CURRENT BLOCK#, HIT B, THEN HIT RETURN
WITHOUT USING + OR -.
C: THIS WILL ALLOW YOU TO SELECT A NEW
FOREGROUND COLOR FOR THE CHARACTER THAT
THE CURSOR IS ON. USE + OR - TO SELECT
THE COLOR# AND HIT RETURN. YOUR OPTIONS
HERE ARE LIMITED TO THE FIRST EIGHT
COLORS. THIS IS A TRADEOFF FOR THE
MULTICOLOR CAPABILITY.
D: THIS WILL DISPLAY THE ENTIRE SET.
BLOCK# 0 IS AT THE UPPER LEFT, AND THE
REST ARE IN NUMERIC ORDER TO BLOCK# 63
AT THE LOWER RIGHT. HITTING ANY KEY WILL
RETURN TO EDIT MODE.
H: THIS WILL SET THE CHARACTER THAT
THE CURSOR IS ON TO HI-RES MODE.
M: THIS WILL SET THE CHARACTER THAT
THE CURSOR IS ON TO MULTI-COLOR MODE.
+: THIS WILL DISPLAY FOR EDIT THE NEXT
HIGHER BLOCK.
-: THIS WILL DISPLAY FOR EDIT THE NEXT
LOWER BLOCK.
?: THIS WILL PRINT A COMMAND SUMMARY
ON SCREEN.
CTRL E: THIS WILL ERASE THE CURRENTLY
SELECTED BLOCK.
CTRL L: THIS WILL GO TO THE LOAD
ROUTINE. YOU WILL BE GIVEN THE OPTION TO
DOWNLOAD EITHER OF THE ROM CHARACTER
SETS, OR TO LOAD A SET FROM DISK. ONCE
YOU HAVE SELECTED ONE OR THE OTHER, YOU
CAN RETURN TO EDIT MODE WITHOUT LOADING
ANYTHING BY HITTING RETURN WITH NO FILE-
NAME. NOTE THAT THIS ALSO WORKS FOR THE
SAVE ROUTINE. IF A DISK ERROR OCCURS,
THE ERROR# AND NAME WILL BE PRINTED, AND
YOU WILL BE ASKED IF YOU WANT TO TRY
AGAIN. A NO ANSWER WILL RETURN YOU TO
THE EDIT MODE.
CTRL N: THIS WILL ALLOW YOU TO SET NEW
COLORS. THE FOREGROUND COLOR IS OPTION-
AL, SINCE CHANGING THAT FOR THE WHOLE
SET INVOLVES CHANGING ALL THE COLORFILE
BYTES AND POSSIBLY LOSING MUCH INFOR-
MATION IF YOU HAVE BEEN VARYING COLOR ON
AN INDIVIDUAL CHARACTER BASIS. THE
BACKGROUND AND MULTICOLORS ARE GLOBAL
IN ANY CASE, INVOLVING THE SETTING OF
THE BACKGROUND COLOR REGISTER AT $D021
(53281), THE COLOR REGISTERS AT
$D022 (MULTICOLOR2) AND $D023 (MULTI-
COLOR3), AND THE SETTING OF THE FIRST
THREE BYTES OF THE COLORFILE.
CTRL S: THIS WILL GO TO THE SAVE
ROUTINE. IF YOU WANT TO WRITE OVER AN
EXISTING FILE, ADD '@0:' TO THE START
OF THE FILENAME. IF A DISK ERROR OCCURS,
THE ERROR# AND NAME WILL BE PRINTED, AND
YOU WILL BE ASKED IF YOU WANT TO TRY
AGAIN. A NO ANSWER WILL RETURN YOU TO
THE EDIT MODE.
CTRL T: THIS WILL TRANSFER THE
CURRENTLY SELECTED BLOCK TO A NEW
LOCATION. THE ROUTINE WILL ASK YOU TO
SELECT THE NEW LOCATION. IT IS A GOOD
IDEA TO USE THE D COMMAND TO FIGURE OUT
WHAT YOU WANT WRITTEN OVER BEFORE DOING
A TRANSFER. THE BLOCK YOU TRANSFER ALSO
STAYS IN ITS OLD LOCATION, AND THE BLOCK