File size: 20,824 Bytes
358dd8b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 | # Deep Deterministic Policy Gradient (DDPG)
## Overview
DDPG is a popular DRL algorithm for continuous control. It extends DQN to work with the continuous action space by introducing a deterministic actor that directly outputs continuous actions. DDPG also combines techniques from DQN, such as the replay buffer and target network.
Original paper:
* [Continuous control with deep reinforcement learning](https://arxiv.org/abs/1509.02971)
Reference resources:
* :material-github: [sfujim/TD3](https://github.com/sfujim/TD3)
* [Deep Deterministic Policy Gradient | Spinning Up in Deep RL](https://spinningup.openai.com/en/latest/algorithms/ddpg.html)
* :material-github: [ikostrikov/jaxrl](https://github.com/ikostrikov/jaxrl) (helpful reference when implemented [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py))
## Implemented Variants
| Variants Implemented | Description |
| ----------- | ----------- |
| :material-github: [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py), :material-file-document: [docs](/rl-algorithms/ddpg/#ddpg_continuous_actionpy) | For continuous action space |
| :material-github: [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py), :material-file-document: [docs](/rl-algorithms/ddpg/#ddpg_continuous_action_jaxpy) | For continuous action space |
Below is our single-file implementation of DDPG:
## `ddpg_continuous_action.py`
The [ddpg_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) has the following features:
* For continuous action space
* Works with the `Box` observation space of low-level features
* Works with the `Box` (continuous) action space
### Usage
=== "poetry"
```bash
uv pip install .
uv run python cleanrl/ddpg_continuous_action.py --help
uv pip install ".[mujoco]"
uv run python cleanrl/ddpg_continuous_action.py --env-id Hopper-v4
```
=== "pip"
```bash
python cleanrl/ddpg_continuous_action.py --help
pip install -r requirements/requirements-mujoco.txt
python cleanrl/ddpg_continuous_actions.py --env-id Hopper-v4
```
### Explanation of the logged metrics
Running `python cleanrl/ddpg_continuous_action.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics:
* `charts/episodic_return`: episodic return of the game
* `charts/SPS`: number of steps per second
* `losses/qf1_loss`: the mean squared error (MSE) between the Q values at timestep $t$ and the Bellman update target estimated using the reward $r_t$ and the Q values at timestep $t+1$, thus minimizing the *one-step* temporal difference. Formally, it can be expressed by the equation below.
$$
J(\theta^{Q}) = \mathbb{E}_{(s,a,r,s') \sim \mathcal{D}} \big[ (Q(s, a) - y)^2 \big],
$$
with the Bellman update target $y = r + \gamma \, Q^{'}(s', a')$, where $a' \sim \mu^{'}(s')$, and the replay buffer $\mathcal{D}$.
* `losses/actor_loss`: implemented as `-qf1(data.observations, actor(data.observations)).mean()`; it is the *negative* average Q values calculated based on the 1) observations and the 2) actions computed by the actor based on these observations. By minimizing `actor_loss`, the optimizer updates the actors parameter using the following gradient (Lillicrap et al., 2016, Algorithm 1)[^1]:
$$ \nabla_{\theta^{\mu}} J \approx \frac{1}{N}\sum_i\left.\left.\nabla_{a} Q\left(s, a \mid \theta^{Q}\right)\right|_{s=s_{i}, a=\mu\left(s_{i}\right)} \nabla_{\theta^{\mu}} \mu\left(s \mid \theta^{\mu}\right)\right|_{s_{i}} $$
* `losses/qf1_values`: implemented as `qf1(data.observations, data.actions).view(-1)`, it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over estimation happens.
### Implementation details
Our [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) is based on the [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) from :material-github: [sfujim/TD3](https://github.com/sfujim/TD3), which presents the the following implementation difference from (Lillicrap et al., 2016)[^1]:
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses a gaussian exploration noise $\mathcal{N}(0, 0.1)$, while (Lillicrap et al., 2016)[^1] uses Ornstein-Uhlenbeck process with $\theta=0.15$ and $\sigma=0.2$.
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) runs the experiments using the `openai/gym` MuJoCo environments, while (Lillicrap et al., 2016)[^1] uses their proprietary MuJoCo environments.
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses the following architecture:
```python
class QNetwork(nn.Module):
def __init__(self, env):
super().__init__()
self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod() + np.prod(env.single_action_space.shape), 256)
self.fc2 = nn.Linear(256, 256)
self.fc3 = nn.Linear(256, 1)
def forward(self, x, a):
x = torch.cat([x, a], 1)
x = F.relu(self.fc1(x))
x = F.relu(self.fc2(x))
x = self.fc3(x)
return x
class Actor(nn.Module):
def __init__(self, env):
super().__init__()
self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod(), 256)
self.fc2 = nn.Linear(256, 256)
self.fc_mu = nn.Linear(256, np.prod(env.single_action_space.shape))
# action rescaling
self.register_buffer(
"action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32)
)
self.register_buffer(
"action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32)
)
def forward(self, x):
x = F.relu(self.fc1(x))
x = F.relu(self.fc2(x))
x = torch.tanh(self.fc_mu(x))
return x * self.action_scale + self.action_bias
```
while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses the following architecture (difference highlighted):
```python hl_lines="4-6 9-11 19-21"
class QNetwork(nn.Module):
def __init__(self, env):
super(QNetwork, self).__init__()
self.fc1 = nn.Linear(p.array(env.single_observation_space.shape).prod() + np.prod(env.single_action_space.shape), 400)
self.fc2 = nn.Linear(400 + np.prod(env.single_action_space.shape), 300)
self.fc3 = nn.Linear(300, 1)
def forward(self, x, a):
x = F.relu(self.fc1(x))
x = torch.cat([x, a], 1)
x = F.relu(self.fc2(x))
x = self.fc3(x)
return x
class Actor(nn.Module):
def __init__(self, env):
super(Actor, self).__init__()
self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod(), 400)
self.fc2 = nn.Linear(400, 300)
self.fc_mu = nn.Linear(300, np.prod(env.single_action_space.shape))
# action rescaling
self.register_buffer(
"action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32)
)
self.register_buffer(
"action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32)
)
def forward(self, x):
x = F.relu(self.fc1(x))
x = F.relu(self.fc2(x))
x = torch.tanh(self.fc_mu(x))
return x * self.action_scale + self.action_bias
```
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses the following learning rates:
```python
q_optimizer = optim.Adam(list(qf1.parameters()), lr=3e-4)
actor_optimizer = optim.Adam(list(actor.parameters()), lr=3e-4)
```
while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses the following learning rates:
```python
q_optimizer = optim.Adam(list(qf1.parameters()), lr=1e-4)
actor_optimizer = optim.Adam(list(actor.parameters()), lr=1e-3)
```
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses `--batch-size=256 --tau=0.005`, while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses `--batch-size=64 --tau=0.001`
1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) also adds support for handling continuous environments where the lower and higher bounds of the action space are not $[-1,1]$, or are asymmetric.
The case where the bounds are not $[-1,1]$ is handled in [`DDPG.py`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/DDPG.py#L15) (Fujimoto et al., 2018)[^2] as follows:
```python
class Actor(nn.Module):
...
def forward(self, state):
a = F.relu(self.l1(state))
a = F.relu(self.l2(a))
return self.max_action * torch.tanh(self.l3(a)) # Scale from [-1,1] to [-action_high, action_high]
```
On the other hand, in [`CleanRL's ddpg_continuous_action.py`](https://github.com/dosssman/cleanrl/blob/10b606e7bd9bd1b06e455e8ef542df2b7699a20c/cleanrl/ddpg_continuous_action.py#L98), the mean and the scale of the the action space are computed as `action_bias` and `action_scale` respectively.
Those scalars are in turn used to scale the output of a `tanh` activation function in the actor to the original action space range:
```python
class Actor(nn.Module):
def __init__(self, env):
...
# action rescaling
self.register_buffer(
"action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32)
)
self.register_buffer(
"action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32)
)
def forward(self, x):
x = F.relu(self.fc1(x))
x = F.relu(self.fc2(x))
x = torch.tanh(self.fc_mu(x))
return x * self.action_scale + self.action_bias # Scale from [-1,1] to [-action_low, action_high]
```
Additionally, when drawing exploration noise that is added to the actions produced by the actor, [`CleanRL's ddpg_continuous_action.py`](https://github.com/dosssman/cleanrl/blob/10b606e7bd9bd1b06e455e8ef542df2b7699a20c/cleanrl/ddpg_continuous_action.py#L175) centers the distribution the sampled from at `action_bias`, and the scale of the distribution is set to `action_scale * exploration_noise`.
???+ info
Note that `Humanoid-v2`, `InvertedPendulum-v2`, `Pusher-v2` have action space bounds that are not the standard `[-1, 1]`. See below.
```
Ant-v2 Observation space: Box(-inf, inf, (111,), float64) Action space: Box(-1.0, 1.0, (8,), float32)
HalfCheetah-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32)
Hopper-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (3,), float32)
Humanoid-v2 Observation space: Box(-inf, inf, (376,), float64) Action space: Box(-0.4, 0.4, (17,), float32)
InvertedDoublePendulum-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (1,), float32)
InvertedPendulum-v2 Observation space: Box(-inf, inf, (4,), float64) Action space: Box(-3.0, 3.0, (1,), float32)
Pusher-v2 Observation space: Box(-inf, inf, (23,), float64) Action space: Box(-2.0, 2.0, (7,), float32)
Reacher-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (2,), float32)
Swimmer-v2 Observation space: Box(-inf, inf, (8,), float64) Action space: Box(-1.0, 1.0, (2,), float32)
Walker2d-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32)
```
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/ddpg.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/ddpg.sh). Specifically, execute the following command:
``` title="benchmark/ddpg.sh" linenums="1"
--8<-- "benchmark/ddpg.sh::7"
```
Below are the average episodic returns for [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) (3 random seeds). To ensure the quality of the implementation, we compared the results against (Fujimoto et al., 2018)[^2].
| Environment | [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) | [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018, Table 1)[^2] | [`DDPG.py`](https://github.com/sfujim/TD3/blob/master/DDPG.py) using settings from (Lillicrap et al., 2016)[^1] in (Fujimoto et al., 2018, Table 1)[^2] |
| ----------- | ----------- | ----------- | ----------- |
| HalfCheetah-v4 | 10374.07 ± 157.37 |8577.29 | 3305.60|
| Walker2d-v4 | 1240.16 ± 390.10 | 3098.11 | 1843.85 |
| Hopper-v4 | 1576.78 ± 818.98 | 1860.02 | 2020.46 |
| InvertedPendulum-v4 | 642.68 ± 69.56 | 1000.00 ± 0.00 |
| Humanoid-v4 | 1699.56 ± 694.22 | not available |
| Pusher-v4 | -77.30 ± 38.78 | not available |
???+ info
Note that [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses gym MuJoCo v4 environments while [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018)[^2] uses the gym MuJoCo v1 environments.
Also note the performance of our `ddpg_continuous_action.py` seems to be worse than the reference implementation on Walker2d and Hopper. This is likely due to :material-github: [openai/gym#938](https://github.com/openai/baselines/issues/938). We would have a hard time reproducing gym MuJoCo v1 environments because they have been long deprecated.
One other thing could cause the performance difference: the original code reported the average episodic return using determinisitc evaluation (i.e., without exploration noise), see [`sfujim/TD3/main.py#L15-L32`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/main.py#L15-L32), whereas we reported the episodic return during training and the policy gets updated between environments steps.
Learning curves:
``` title="benchmark/ddpg_plot.sh" linenums="1"
--8<-- "benchmark/ddpg_plot.sh::9"
```
<img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg.png">
<img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg-time.png">
<iframe loading="lazy" src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-DDPG--VmlldzoxNjkyMjc1" style="width:100%; height:500px" title="MuJoCo: CleanRL's DDPG"></iframe>
## `ddpg_continuous_action_jax.py`
The [ddpg_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) has the following features:
* Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [ddpg_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) is roughly 2.5-4x faster than [ddpg_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py)
* For continuous action space
* Works with the `Box` observation space of low-level features
* Works with the `Box` (continuous) action space
### Usage
=== "poetry"
```bash
uv pip install ".[mujoco, jax]"
uv run python cleanrl/ddpg_continuous_action_jax.py --help
uv run python cleanrl/ddpg_continuous_action_jax.py --env-id Hopper-v4
```
=== "pip"
```bash
pip install -r requirements/requirements-mujoco.txt
pip install -r requirements/requirements-jax.txt
python cleanrl/ddpg_continuous_action_jax.py --help
python cleanrl/ddpg_continuous_action_jax.py --env-id Hopper-v4
```
???+ warning
Note that JAX does not work in Windows :fontawesome-brands-windows:. The official [docs](https://github.com/google/jax#installation) recommends using Windows Subsystem for Linux (WSL) to install JAX.
### Explanation of the logged metrics
See [related docs](/rl-algorithms/ddpg/#explanation-of-the-logged-metrics) for `ddpg_continuous_action.py`.
### Implementation details
See [related docs](/rl-algorithms/ddpg/#implementation-details) for `ddpg_continuous_action.py`.
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/ddpg.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/ddpg.sh). Specifically, execute the following command:
``` title="benchmark/ddpg.sh" linenums="1"
--8<-- "benchmark/ddpg.sh:12:19"
```
Below are the average episodic returns for [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (3 random seeds).
{!benchmark/ddpg.md!}
Learning curves:
``` title="benchmark/ddpg_plot.sh" linenums="1"
--8<-- "benchmark/ddpg_plot.sh:11:20"
```
<img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg_jax.png">
<img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg_jax-time.png">
???+ info
These are some previous experiments with TPUs. Note the results are very similar to the ones above, but the runtime can be different due to different hardware used.
Note that the experiments were conducted on different hardwares, so your mileage might vary. This inconsistency is because 1) re-running expeirments on the same hardware is computationally expensive and 2) requiring the same hardware is not inclusive nor feasible to other contributors who might have different hardwares.
That said, we roughly expect to see a 2-4x speed improvement from using [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) under the same hardware. And if you disable the `--capture_video` overhead, the speed improvement will be even higher.
| Environment | [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (RTX 3060 TI) | [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (VM w/ TPU) | [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) (RTX 3060 TI) | [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018, Table 1)[^2] |
| ----------- | ----------- | ----------- | ----------- | ----------- |
| HalfCheetah | 9592.25 ± 135.10 | 9125.06 ± 1477.58 | 10210.57 ± 196.22 |8577.29 |
| Walker2d | 1083.15 ± 567.65 | 1303.82 ± 448.41 | 1661.14 ± 250.01 | 3098.11 |
| Hopper | 1275.28 ± 209.60 | 1145.05 ± 41.95 | 1007.44 ± 148.29 | 1860.02 |
Learning curves:
<div class="grid-container">
<img loading="lazy" src="../ddpg-jax/HalfCheetah-v2.png">
<img loading="lazy" src="../ddpg-jax/HalfCheetah-v2-time.png">
<img loading="lazy" src="../ddpg-jax/Walker2d-v2.png">
<img loading="lazy" src="../ddpg-jax/Walker2d-v2-time.png">
<img loading="lazy" src="../ddpg-jax/Hopper-v2.png">
<img loading="lazy" src="../ddpg-jax/Hopper-v2-time.png">
</div>
Tracked experiments and game play videos:
<iframe loading="lazy" src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-DDPG-JAX--VmlldzoyMjQxMjE2" style="width:100%; height:500px" title="MuJoCo: CleanRL's DDPG + JAX"></iframe>
[^1]:Lillicrap, T.P., Hunt, J.J., Pritzel, A., Heess, N.M., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2016). Continuous control with deep reinforcement learning. CoRR, abs/1509.02971. https://arxiv.org/abs/1509.02971
[^2]:Fujimoto, S., Hoof, H.V., & Meger, D. (2018). Addressing Function Approximation Error in Actor-Critic Methods. ArXiv, abs/1802.09477. https://arxiv.org/abs/1802.09477
|