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## Overview
As an extension of the Q-learning, DQN's main technical contribution is the use of replay buffer and target network, both of which would help improve the stability of the algorithm.
Original papers:
* [Human-level control through deep reinforcement learning
](https://www.nature.com/articles/nature14236)
## Implemented Variants
| Variants Implemented | Description |
| ----------- | ----------- |
| :material-github: [`dqn_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
| :material-github: [`dqn.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqnpy) | For classic control tasks like `CartPole-v1`. |
| :material-github: [`dqn_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_atari_jaxpy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
| :material-github: [`dqn_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_jaxpy) | For classic control tasks like `CartPole-v1`. |
Below are our single-file implementations of DQN:
## `dqn_atari.py`
The [dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) has the following features:
* For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques.
* Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)`
* Works with the `Discrete` action space
### Usage
```bash
uv pip install ".[atari]"
python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4
```
=== "poetry"
```bash
uv pip install ".[atari]"
uv run python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4
uv run python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4
```
=== "pip"
```bash
pip install -r requirements/requirements-atari.txt
python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4
```
### Explanation of the logged metrics
Running `python cleanrl/dqn_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics:
* `charts/episodic_return`: episodic return of the game
* `charts/SPS`: number of steps per second
* `losses/td_loss`: the mean squared error (MSE) between the Q values at timestep $t$ and the Bellman update target estimated using the reward $r_t$ and the Q values at timestep $t+1$, thus minimizing the *one-step* temporal difference. Formally, it can be expressed by the equation below.
$$
J(\theta^{Q}) = \mathbb{E}_{(s,a,r,s') \sim \mathcal{D}} \big[ (Q(s, a) - y)^2 \big],
$$
with the Bellman update target is $y = r + \gamma \, Q^{'}(s', a')$ and the replay buffer is $\mathcal{D}$.
* `losses/q_values`: implemented as `qf1(data.observations, data.actions).view(-1)`, it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over estimation happens.
### Implementation details
[dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) is based on (Mnih et al., 2015)[^1] but presents a few implementation differences:
1. `dqn_atari.py` use slightly different hyperparameters. Specifically,
- `dqn_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=1e-4` as follows:
```python
optim.Adam(q_network.parameters(), lr=1e-4)
```
whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses the RMSProp optimizer with `--learning-rate=2.5e-4`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows:
```python
optim.RMSprop(
q_network.parameters(),
lr=2.5e-4,
momentum=0.95,
# ... PyTorch's RMSprop does not directly support
# squared gradient momentum and min squared gradient
# so we are not sure what to put here.
)
```
- `dqn_atari.py` uses `--learning-starts=80000` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--learning-starts=50000`.
- `dqn_atari.py` uses `--target-network-frequency=1000` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--target-network-frequency=10000`.
- `dqn_atari.py` uses `--total-timesteps=10000000` (i.e., 10M timesteps = 40M frames because of frame-skipping) whereas (Mnih et al., 2015)[^1] uses `--total-timesteps=50000000` (i.e., 50M timesteps = 200M frames) (See "Training details" under "METHODS" on page 6 and the related source code [run_gpu#L32](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/run_gpu#L32), [dqn/train_agent.lua#L81-L82](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/dqn/train_agent.lua#L81-L82), and [dqn/train_agent.lua#L165-L169](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/dqn/train_agent.lua#L165-L169)).
- `dqn_atari.py` uses `--end-e=0.01` (the final exploration epsilon) whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--end-e=0.1`.
- `dqn_atari.py` uses `--exploration-fraction=0.1` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--exploration-fraction=0.02` (all corresponds to 250000 steps or 1M frames being the frame that epsilon is annealed to `--end-e=0.1` ).
- `dqn_atari.py` handles truncation and termination properly like (Mnih et al., 2015)[^1] by using SB3's replay buffer's `handle_timeout_termination=True`.
2. `dqn_atari.py` use a self-contained evaluation scheme: `dqn_atari.py` reports the episodic returns obtained throughout training, whereas (Mnih et al., 2015)[^1] is trained with `--end-e=0.1` but reported episodic returns using a separate evaluation process with `--end-e=0.01` (See "Evaluation procedure" under "METHODS" on page 6).
3. `dqn_atari.py` implements target network updates as Polyak updates. Compared to the original implementation in (Mnih et al., 2015)[^1], this version allows soft updates of the target network weights with `--tau` (update coefficient) values of less than 1 (i.e. `--tau=0.9`). Note that by default `--tau=1.0` is used to be consistent with (Mnih et al., 2015)[^1].
4. `dqn_atari.py` uses the standard MSE loss function, whereas (Mnih et al., 2015)[^1] "...found it helpful to clip the error term from the update $r + \gamma \max_{a'}Q(s', a'; \theta^{-}_{i}) - Q(s, a; \theta_{i})$ to be between -1 and 1" (See "Training algorithm for deep Q-networks" under "METHODS" on page 7).
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command:
<script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fdqn.sh%23L8-L13&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script>
Below are the average episodic returns for `dqn_atari.py`.
| Environment | `dqn_atari.py` 10M steps | (Mnih et al., 2015)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3]
| ----------- | ----------- | ----------- | ---- |
| BreakoutNoFrameskip-v4 | 366.928 ± 39.89 |401.2 ± 26.9 | ~230 at 10M steps, ~300 at 50M steps
| PongNoFrameskip-v4 | 20.25 ± 0.41 | 18.9 ± 1.3 | ~20 10M steps, ~20 at 50M steps
| BeamRiderNoFrameskip-v4 | 6673.24 ± 1434.37 | 6846 ± 1619 | ~6000 10M steps, ~7000 at 50M steps
Note that we save computational time by reducing timesteps from 50M to 10M, but our `dqn_atari.py` scores the same or higher than (Mnih et al., 2015)[^1] in 10M steps.
Learning curves:
<div class="grid-container">
<img src="../dqn/BeamRiderNoFrameskip-v4.png">
<img src="../dqn/BreakoutNoFrameskip-v4.png">
<img src="../dqn/PongNoFrameskip-v4.png">
</div>
Tracked experiments and game play videos:
<iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Atari-CleanRL-s-DQN--VmlldzoxNjk3NjYx" style="width:100%; height:500px" title="CleanRL DQN + Atari Tracked Experiments"></iframe>
## `dqn.py`
The [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py) has the following features:
* Works with the `Box` observation space of low-level features
* Works with the `Discrete` action space
* Works with envs like `CartPole-v1`
### Usage
=== "poetry"
```bash
uv run python cleanrl/dqn.py --env-id CartPole-v1
```
=== "pip"
```bash
python cleanrl/dqn.py --env-id CartPole-v1
```
### Explanation of the logged metrics
See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`.
### Implementation details
The [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py) shares the same implementation details as [`dqn_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) except the `dqn.py` runs with different hyperparameters and neural network architecture. Specifically,
1. `dqn.py` uses a simpler neural network as follows:
```python
self.network = nn.Sequential(
nn.Linear(np.array(env.single_observation_space.shape).prod(), 120),
nn.ReLU(),
nn.Linear(120, 84),
nn.ReLU(),
nn.Linear(84, env.single_action_space.n),
)
```
2. `dqn.py` runs with different hyperparameters:
```bash
python dqn.py --total-timesteps 500000 \
--learning-rate 2.5e-4 \
--buffer-size 10000 \
--gamma 0.99 \
--target-network-frequency 500 \
--max-grad-norm 0.5 \
--batch-size 128 \
--start-e 1 \
--end-e 0.05 \
--exploration-fraction 0.5 \
--learning-starts 10000 \
--train-frequency 10
```
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command:
<script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fdqn.sh%23L2-L6&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script>
Below are the average episodic returns for `dqn.py`.
| Environment | `dqn.py` |
| ----------- | ----------- |
| CartPole-v1 | 488.69 ± 16.11 |
| Acrobot-v1 | -91.54 ± 7.20 |
| MountainCar-v0 | -194.95 ± 8.48 |
Note that the DQN has no official benchmark on classic control environments, so we did not include a comparison. That said, our `dqn.py` was able to achieve near perfect scores in `CartPole-v1` and `Acrobot-v1`; further, it can obtain successful runs in the sparse environment `MountainCar-v0`.
Learning curves:
<div class="grid-container">
<img src="../dqn/CartPole-v1.png">
<img src="../dqn/Acrobot-v1.png">
<img src="../dqn/MountainCar-v0.png">
</div>
Tracked experiments and game play videos:
<iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Classic-Control-CleanRL-s-DQN--VmlldzoxODE4Mjg1" style="width:100%; height:500px" title="CleanRL DQN Tracked Experiments"></iframe>
## `dqn_atari_jax.py`
The [dqn_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) has the following features:
* Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [dqn_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) is roughly 25%-50% faster than [dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py)
* For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques.
* Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)`
* Works with the `Discrete` action space
### Usage
=== "poetry"
```bash
uv pip install ".[atari, jax]"
uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html
uv run python cleanrl/dqn_atari_jax.py --env-id BreakoutNoFrameskip-v4
uv run python cleanrl/dqn_atari_jax.py --env-id PongNoFrameskip-v4
```
=== "pip"
```bash
pip install -r requirements/requirements-atari.txt
pip install -r requirements/requirements-jax.txt
pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html
python cleanrl/dqn_atari_jax.py --env-id BreakoutNoFrameskip-v4
python cleanrl/dqn_atari_jax.py --env-id PongNoFrameskip-v4
```
???+ warning
Note that JAX does not work in Windows :fontawesome-brands-windows:. The official [docs](https://github.com/google/jax#installation) recommends using Windows Subsystem for Linux (WSL) to install JAX.
### Explanation of the logged metrics
See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`.
### Implementation details
See [related docs](/rl-algorithms/dqn/#implementation-details) for `dqn_atari.py`.
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command:
<script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fdqn.sh%23L23-L29&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script>
Below are the average episodic returns for [`dqn_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) (3 random seeds).
| Environment | `dqn_atari_jax.py` 10M steps | `dqn_atari.py` 10M steps | (Mnih et al., 2015)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] |
| ----------------------- | ---------------------------- | ------------------------ | --------------------------------- | ------------------------------------ |
| BreakoutNoFrameskip-v4 | 377.82 ± 34.91 | 366.928 ± 39.89 | 401.2 ± 26.9 | ~230 at 10M steps, ~300 at 50M steps |
| PongNoFrameskip-v4 | 20.43 ± 0.34 | 20.25 ± 0.41 | 18.9 ± 1.3 | ~20 10M steps, ~20 at 50M steps |
| BeamRiderNoFrameskip-v4 | 5938.13 ± 955.84 | 6673.24 ± 1434.37 | 6846 ± 1619 | ~6000 10M steps, ~7000 at 50M steps |
???+ info
We observe a speedup of `~25%` in ['dqn_atari_jax.py'](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) compared to ['dqn_atari.py'](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py). This could be because the training loop is tightly integrated with the experience collection loop. We run a training loop every `4` environment steps by default. So more time is utilised in collecting experience than training the network. We observe much more speed-ups in algorithms which run a training step for each environment step. E.g., [DDPG](/rl-algorithms/ddpg/#experiment-results_1)
Learning curves:
<div class="grid-container">
<img src="../dqn/jax/BeamRiderNoFrameskip-v4.png">
<img src="../dqn/jax/BeamRiderNoFrameskip-v4-time.png">
<img src="../dqn/jax/BreakoutNoFrameskip-v4.png">
<img src="../dqn/jax/BreakoutNoFrameskip-v4-time.png">
<img src="../dqn/jax/PongNoFrameskip-v4.png">
<img src="../dqn/jax/PongNoFrameskip-v4-time.png">
</div>
Tracked experiments and game play videos:
<iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Atari-CleanRL-s-DQN-JAX--VmlldzoyMzM3MDg1" style="width:100%; height:500px" title="CleanRL DQN + JAX + Atari Tracked Experiments"></iframe>
## `dqn_jax.py`
* Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [dqn_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py) is roughly 50% faster than [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py)
* Works with the `Box` observation space of low-level features
* Works with the `Discrete` action space
* Works with envs like `CartPole-v1`
### Usage
```bash
python cleanrl/dqn_jax.py --env-id CartPole-v1
```
=== "poetry"
```bash
uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html
uv run python cleanrl/dqn_jax.py --env-id CartPole-v1
```
=== "pip"
```bash
pip install -r requirements/requirements-jax.txt
pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html
python cleanrl/dqn_jax.py --env-id CartPole-v1
```
### Explanation of the logged metrics
See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`.
### Implementation details
See [related docs](/rl-algorithms/dqn/#implementation-details_1) for `dqn.py`.
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command:
<script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fdqn.sh%23L15-L21&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script>
Below are the average episodic returns for [`dqn_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py) (3 random seeds).
| Environment | `dqn_jax.py` | `dqn.py` |
| ----------- | ----------- | ----------- |
| CartPole-v1 | 498.38 ± 2.29 | 488.69 ± 16.11 |
| Acrobot-v1 | -88.89 ± 1.56 | -91.54 ± 7.20 |
| MountainCar-v0 | -188.90 ± 11.78 | -194.95 ± 8.48 |
<div class="grid-container">
<img src="../dqn/jax/CartPole-v1.png">
<img src="../dqn/jax/CartPole-v1-time.png">
<img src="../dqn/jax/Acrobot-v1.png">
<img src="../dqn/jax/Acrobot-v1-time.png">
<img src="../dqn/jax/MountainCar-v0.png">
<img src="../dqn/jax/MountainCar-v0-time.png">
</div>
Tracked experiments and game play videos:
<iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Classic-Control-CleanRL-s-DQN-JAX--VmlldzozMjM5Mjgx" style="width:100%; height:500px" title="CleanRL DQN + JAX Tracked Experiments"></iframe>
[^1]:Mnih, V., Kavukcuoglu, K., Silver, D. et al. Human-level control through deep reinforcement learning. Nature 518, 529–533 (2015). https://doi.org/10.1038/nature14236
[^2]:\[Proposal\] Formal API handling of truncation vs termination. https://github.com/openai/gym/issues/2510
[^3]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI.
|