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dd58921 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | # Rainbow
## Overview
The Rainbow algorithm is an extension of DQN that combines multiple improvements:
* Prioritized Experience Replay
* Dueling Network Architecture
* Noisy Networks
* Distributional Q-Learning
* N-step Learning
* Double Q-Learning
Original papers:
* [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://arxiv.org/abs/1710.02298)
Reference resources:
* :material-github: [Dopamine](https://github.com/google/dopamine)
* :material-github: [Kaixhin](https://github.com/Kaixhin/Rainbow)
## Implemented Variants
| Variants Implemented | Description |
| ----------- | ----------- |
| :material-github: [`rainbow_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py), :material-file-document: [docs](/rl-algorithms/rainbow/#rainbow_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
## `rainbow_atari.py`
The [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) has the following features:
* For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques.
* Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)`
* Works with the `Discrete` action space
### Usage
```bash
poetry install -E atari
python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
=== "poetry"
```bash
poetry install -E atari
poetry run python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
poetry run python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
=== "pip"
```bash
pip install -r requirements/requirements-atari.txt
python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
### Explanation of the logged metrics
Running `python cleanrl/rainbow_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics:
* `charts/episodic_return`: episodic return of the game
* `charts/SPS`: number of steps per second
* `losses/td_loss`: the n-step distributional TD loss
* `losses/q_values`: the mean Q values of the sampled data in the replay buffer
* `charts/beta`: the beta value of the prioritized experience replay
### Implementation details
[rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) is based on (Hessel et al., 2018)[^1], and uses the same hyperparameters as (Hessel et al., 2018)[^1]. See Table 1 in (Hessel et al., 2018)[^1] for the hyperparameters. However, there are a few implementation differences:
1. `rainbow_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=0.0000625` as follows:
```python
optim.Adam(q_network.parameters(), lr=0.0000625)
```
whereas (Hessel et al., 2018)[^1] uses the RMSProp optimizer with `--learning-rate=0.0000625`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows:
```python
optim.RMSprop(
q_network.parameters(),
lr=2.5e-4,
momentum=0.95,
# ... PyTorch's RMSprop does not directly support
# squared gradient momentum and min squared gradient
# so we are not sure what to put here.
)
```
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/rainbow.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/rainbow.sh). Specifically, execute the following command:
``` title="benchmark/rainbow.sh" linenums="1"
--8<-- "benchmark/rainbow.sh:0:6"
```
Below are the average episodic returns for `rainbow_atari.py`.
| | Rainbow | C51 | DQN |
|:----------------------------|:----------------------------------------|:------------------------------------|:------------------------------------|
| AlienNoFrameskip-v4 | 2907.03 ± 355.53 | 1831.00 ± 98.23 | 1275.77 ± 65.41 |
| AssaultNoFrameskip-v4 | 7661.11 ± 226.51 | 3322.54 ± 94.46 | 3845.70 ± 443.31 |
| GopherNoFrameskip-v4 | 8111.07 ± 300.60 | 8715.60 ± 492.23 | 10415.53 ± 3438.12 |
| YarsRevengeNoFrameskip-v4 | 63536.39 ± 5432.22 | 11010.99 ± 904.27 | 15290.12 ± 8010.56 |
| SpaceInvadersNoFrameskip-v4 | 1835.52 ± 205.10 | 2009.05 ± 226.96 | 1441.68 ± 23.92 |
| MsPacmanNoFrameskip-v4 | 3113.30 ± 393.00 | 2445.13 ± 30.16 | 2109.43 ± 49.85 |
Learning curves:
Rainbow shows better performance than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_env_curves.png">
</div>
Rainbow is also more sample efficient than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_sample_eff.png">
</div>
Rainbow obtains better aggregated performance than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_c51_dqn_bars.png">
</div>
<!-- Tracked experiments:
<iframe src="https://wandb.ai/rogercreus/rainbow?nw=nwuserrogercreus" style="width:100%; height:500px" title="CleanRL Rainbow + Atari Tracked Experiments"></iframe> -->
[^1]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI. |