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- public/exp2.png +3 -0
- public/exp3.png +3 -0
- public/exp4.png +3 -0
- public/exp5.png +3 -0
- public/exp6.png +3 -0
- public/framework.png +3 -0
- public/loss_curve.png +3 -0
- public/ragen.png +3 -0
- public/ragen_logo.jpeg +3 -0
- public/rico.png +3 -0
- public/star-history-202556.png +3 -0
- public/starpo_logo.png +3 -0
- public/step_1.png +3 -0
- public/step_2.png +3 -0
- ragen/__init__.py +6 -0
- ragen/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/__pycache__/utils.cpython-310.pyc +0 -0
- ragen/demo/__init__.py +1 -0
- ragen/demo/run.py +71 -0
- ragen/env/__init__.py +59 -0
- ragen/env/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/env/__pycache__/base.cpython-310.pyc +0 -0
- ragen/env/alfworld_old/alfworld_config.yaml +145 -0
- ragen/env/alfworld_old/config.py +26 -0
- ragen/env/alfworld_old/env.py +158 -0
- ragen/env/alfworld_old/utils.py +53 -0
- ragen/env/bandit/__init__.py +4 -0
- ragen/env/bandit/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/env/bandit/__pycache__/config.cpython-310.pyc +0 -0
- ragen/env/bandit/__pycache__/env.cpython-310.pyc +0 -0
- ragen/env/bandit/config.py +41 -0
- ragen/env/bandit/env.py +144 -0
- ragen/env/base.py +100 -0
- ragen/env/blackjack/__init__.py +2 -0
- ragen/env/blackjack/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/env/blackjack/__pycache__/config.cpython-310.pyc +0 -0
- ragen/env/blackjack/__pycache__/env.cpython-310.pyc +0 -0
- ragen/env/blackjack/config.py +17 -0
- ragen/env/blackjack/env.py +129 -0
- ragen/env/countdown/__init__.py +9 -0
- ragen/env/countdown/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/env/countdown/__pycache__/config.cpython-310.pyc +0 -0
- ragen/env/countdown/__pycache__/env.cpython-310.pyc +0 -0
- ragen/env/countdown/config.py +11 -0
- ragen/env/countdown/env.py +93 -0
- ragen/env/frozen_lake.png +3 -0
- ragen/env/frozen_lake/__init__.py +45 -0
- ragen/env/frozen_lake/__pycache__/__init__.cpython-310.pyc +0 -0
- ragen/env/frozen_lake/__pycache__/config.cpython-310.pyc +0 -0
- ragen/env/frozen_lake/__pycache__/env.cpython-310.pyc +0 -0
public/exp2.png
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public/exp3.png
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public/exp4.png
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public/exp5.png
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public/exp6.png
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public/framework.png
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public/loss_curve.png
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public/ragen.png
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public/ragen_logo.jpeg
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Git LFS Details
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public/rico.png
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Git LFS Details
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public/star-history-202556.png
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Git LFS Details
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public/starpo_logo.png
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Git LFS Details
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public/step_1.png
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Git LFS Details
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public/step_2.png
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Git LFS Details
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ragen/__init__.py
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"""RAGEN package initialisation."""
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| 3 |
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from ragen.patches import apply_omega_conf_patch
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| 4 |
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| 5 |
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# Ensure VERL config instantiation accepts RAGEN-specific extensions.
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apply_omega_conf_patch()
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ragen/__pycache__/__init__.cpython-310.pyc
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ragen/__pycache__/utils.cpython-310.pyc
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ragen/demo/__init__.py
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# Give an instant demo about LLM rollout and how they process the environment
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ragen/demo/run.py
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| 1 |
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import gradio as gr
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| 2 |
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from ragen.llm_agent.agent_proxy import LLMAgentProxy, VllmWrapperWg
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| 3 |
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from verl import DataProto
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| 4 |
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from transformers import AutoTokenizer
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| 5 |
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import hydra
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| 6 |
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import os
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| 7 |
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import time
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| 8 |
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import asyncio
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| 9 |
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| 10 |
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# --- Global agent object
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| 11 |
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agent_proxy = None
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| 12 |
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| 13 |
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# --- Initialization function
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| 14 |
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@hydra.main(version_base=None, config_path="../../config", config_name="stream")
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| 15 |
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def init_agent(config):
|
| 16 |
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global agent_proxy
|
| 17 |
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os.environ["VLLM_WORKER_MULTIPROC_METHOD"] = "spawn"
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| 18 |
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os.environ["CUDA_VISIBLE_DEVICES"] = str(config.system.CUDA_VISIBLE_DEVICES)
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| 19 |
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tokenizer = AutoTokenizer.from_pretrained(config.actor_rollout_ref.model.path)
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| 20 |
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actor_wg = VllmWrapperWg(config, tokenizer)
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| 21 |
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agent_proxy = LLMAgentProxy(config, actor_wg, tokenizer)
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| 22 |
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|
| 23 |
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# --- Streaming rollout generator
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| 24 |
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def rollout_stream():
|
| 25 |
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lm_inputs = DataProto(batch=None, non_tensor_batch=None, meta_info={
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| 26 |
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'eos_token_id': 151645,
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| 27 |
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'pad_token_id': 151643,
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| 28 |
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'recompute_log_prob': False,
|
| 29 |
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'do_sample': True,
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| 30 |
+
'validate': True
|
| 31 |
+
})
|
| 32 |
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env_outputs = agent_proxy.val_es_manager.reset()
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| 33 |
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assert len(env_outputs) == 1
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| 34 |
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| 35 |
+
for turn_idx in range(agent_proxy.config.agent_proxy.max_turn):
|
| 36 |
+
lm_inputs = agent_proxy.val_ctx_manager.get_lm_inputs(env_outputs, prepare_for_update=False)
|
| 37 |
+
lm_inputs.meta_info = {'eos_token_id': 151645, 'pad_token_id': 151643, 'recompute_log_prob': False, 'do_sample': True, 'validate': True}
|
| 38 |
+
lm_outputs = agent_proxy.generate_sequences(lm_inputs)
|
| 39 |
+
|
| 40 |
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response_texts = lm_outputs.non_tensor_batch['response_texts']
|
| 41 |
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yield f"\n--- Turn {turn_idx + 1} ---\n"
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| 42 |
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yield response_texts[0]
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| 43 |
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|
| 44 |
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env_inputs = agent_proxy.val_ctx_manager.get_env_inputs(lm_outputs)
|
| 45 |
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env_outputs = agent_proxy.val_es_manager.step(env_inputs)
|
| 46 |
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if len(env_outputs) == 0:
|
| 47 |
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break
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| 48 |
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yield env_outputs[0]['history'][-1]['state']
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| 49 |
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|
| 50 |
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# --- Gradio Streaming Setup
|
| 51 |
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async def streaming_demo():
|
| 52 |
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stream = rollout_stream()
|
| 53 |
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output = ""
|
| 54 |
+
for chunk in stream:
|
| 55 |
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output += chunk
|
| 56 |
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yield output
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| 57 |
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|
| 58 |
+
def main():
|
| 59 |
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init_agent()
|
| 60 |
+
|
| 61 |
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with gr.Blocks() as demo:
|
| 62 |
+
output_box = gr.Textbox(label="Agent Output", lines=20)
|
| 63 |
+
run_button = gr.Button("Run Agent")
|
| 64 |
+
|
| 65 |
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run_button.click(fn=streaming_demo, inputs=[], outputs=output_box)
|
| 66 |
+
|
| 67 |
+
demo.queue()
|
| 68 |
+
demo.launch()
|
| 69 |
+
|
| 70 |
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if __name__ == "__main__":
|
| 71 |
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main()
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ragen/env/__init__.py
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# from .alfworld.config import AlfredEnvConfig
|
| 2 |
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# from .alfworld.env import AlfredTXTEnv
|
| 3 |
+
from .bandit.config import BanditEnvConfig
|
| 4 |
+
from .bandit.env import BanditEnv
|
| 5 |
+
from .countdown.config import CountdownEnvConfig
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| 6 |
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from .countdown.env import CountdownEnv
|
| 7 |
+
from .sokoban.config import SokobanEnvConfig
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| 8 |
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from .sokoban.env import SokobanEnv
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| 9 |
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from .frozen_lake.config import FrozenLakeEnvConfig
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| 10 |
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from .frozen_lake.env import FrozenLakeEnv
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| 11 |
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from .metamathqa.env import MetaMathQAEnv
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| 12 |
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from .metamathqa.config import MetaMathQAEnvConfig
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| 13 |
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from .lean.config import LeanEnvConfig
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| 14 |
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from .lean.env import LeanEnv
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| 15 |
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from .game_2048.config import Game2048EnvConfig
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| 16 |
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from .game_2048.env import Game2048Env
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| 17 |
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from .blackjack.config import BlackjackEnvConfig
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| 18 |
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from .blackjack.env import BlackjackEnv
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| 19 |
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from .rubikscube.config import RubiksCube2x2Config
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| 20 |
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from .rubikscube.env import RubiksCube2x2Env
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| 21 |
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from .sudoku.config import SudokuEnvConfig
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| 22 |
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from .sudoku.env import SudokuEnv
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| 23 |
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| 24 |
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| 25 |
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REGISTERED_ENVS = {
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| 26 |
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'bandit': BanditEnv,
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| 27 |
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'countdown': CountdownEnv,
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| 28 |
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'sokoban': SokobanEnv,
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| 29 |
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'frozen_lake': FrozenLakeEnv,
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| 30 |
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# 'alfworld': AlfredTXTEnv,
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| 31 |
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'metamathqa': MetaMathQAEnv,
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| 32 |
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'lean': LeanEnv,
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| 33 |
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'game_2048': Game2048Env,
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| 34 |
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'blackjack': BlackjackEnv,
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| 35 |
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'rubikscube': RubiksCube2x2Env,
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| 36 |
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'sudoku': SudokuEnv,
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| 37 |
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}
|
| 38 |
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| 39 |
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REGISTERED_ENV_CONFIGS = {
|
| 40 |
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'bandit': BanditEnvConfig,
|
| 41 |
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'countdown': CountdownEnvConfig,
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| 42 |
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'sokoban': SokobanEnvConfig,
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| 43 |
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'frozen_lake': FrozenLakeEnvConfig,
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| 44 |
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# 'alfworld': AlfredEnvConfig,
|
| 45 |
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'metamathqa': MetaMathQAEnvConfig,
|
| 46 |
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'lean': LeanEnvConfig,
|
| 47 |
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'game_2048': Game2048EnvConfig,
|
| 48 |
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'blackjack': BlackjackEnvConfig,
|
| 49 |
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'rubikscube': RubiksCube2x2Config,
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| 50 |
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'sudoku': SudokuEnvConfig,
|
| 51 |
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}
|
| 52 |
+
|
| 53 |
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try:
|
| 54 |
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from .webshop.env import WebShopEnv
|
| 55 |
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from .webshop.config import WebShopEnvConfig
|
| 56 |
+
REGISTERED_ENVS['webshop'] = WebShopEnv
|
| 57 |
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REGISTERED_ENV_CONFIGS['webshop'] = WebShopEnvConfig
|
| 58 |
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except ImportError:
|
| 59 |
+
pass
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ragen/env/__pycache__/__init__.cpython-310.pyc
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ragen/env/__pycache__/base.cpython-310.pyc
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Binary file (3.95 kB). View file
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ragen/env/alfworld_old/alfworld_config.yaml
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| 1 |
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dataset:
|
| 2 |
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data_path: '$ALFWORLD_DATA/json_2.1.1/train'
|
| 3 |
+
eval_id_data_path: '$ALFWORLD_DATA/json_2.1.1/valid_seen' # null/None to disable
|
| 4 |
+
eval_ood_data_path: '$ALFWORLD_DATA/json_2.1.1/valid_unseen' # null/None to disable
|
| 5 |
+
num_train_games: -1 # max training games (<=0 indicates full dataset)
|
| 6 |
+
num_eval_games: -1 # max evaluation games (<=0 indicates full dataset)
|
| 7 |
+
|
| 8 |
+
logic:
|
| 9 |
+
domain: '$ALFWORLD_DATA/logic/alfred.pddl' # PDDL domain file that defines the world dynamics
|
| 10 |
+
grammar: '$ALFWORLD_DATA/logic/alfred.twl2' # Grammar file that defines the text feedbacks
|
| 11 |
+
|
| 12 |
+
env:
|
| 13 |
+
type: 'AlfredTWEnv' # 'AlfredTWEnv' or 'AlfredThorEnv' or 'AlfredHybrid'
|
| 14 |
+
# regen_game_files: False # [Deprecated] Use script `alfworld-generate` instead.
|
| 15 |
+
domain_randomization: False # shuffle Textworld print order and object id nums
|
| 16 |
+
task_types: [1, 2, 3, 4, 5, 6] # task-type ids: 1 - Pick & Place, 2 - Examine in Light, 3 - Clean & Place, 4 - Heat & Place, 5 - Cool & Place, 6 - Pick Two & Place
|
| 17 |
+
expert_timeout_steps: 150 # max steps before timeout for expert to solve the task
|
| 18 |
+
expert_type: "handcoded" # 'handcoded' or 'planner'. Note: the planner is very slow for real-time use
|
| 19 |
+
goal_desc_human_anns_prob: 0.0 # prob of using human-annotated goal language instead of templated goals (1.0 indicates all human annotations from ALFRED)
|
| 20 |
+
|
| 21 |
+
hybrid:
|
| 22 |
+
start_eps: 100000 # starting episode of hybrid training, tw-only training upto this point
|
| 23 |
+
thor_prob: 0.5 # prob of AlfredThorEnv during hybrid training
|
| 24 |
+
eval_mode: "tw" # 'tw' or 'thor' - env used for evaluation during hybrid training
|
| 25 |
+
|
| 26 |
+
thor:
|
| 27 |
+
screen_width: 300 # width of THOR window
|
| 28 |
+
screen_height: 300 # height of THOR window
|
| 29 |
+
smooth_nav: False # smooth rotations, looks, and translations during navigation (very slow)
|
| 30 |
+
save_frames_to_disk: False # save frame PNGs to disk (useful for making videos)
|
| 31 |
+
save_frames_path: './videos/' # path to save frame PNGs
|
| 32 |
+
|
| 33 |
+
controller:
|
| 34 |
+
type: 'oracle' # 'oracle' or 'oracle_astar' or 'mrcnn' or 'mrcnn_astar' (aka BUTLER)
|
| 35 |
+
debug: False
|
| 36 |
+
load_receps: True # load receptacle locations from precomputed dict (if available)
|
| 37 |
+
|
| 38 |
+
mask_rcnn:
|
| 39 |
+
pretrained_model_path: '$ALFWORLD_DATA/detectors/mrcnn.pth'
|
| 40 |
+
|
| 41 |
+
general:
|
| 42 |
+
random_seed: 42
|
| 43 |
+
use_cuda: True # disable this when running on machine without cuda
|
| 44 |
+
visdom: False # plot training/eval curves, run with visdom server
|
| 45 |
+
task: 'alfred'
|
| 46 |
+
training_method: 'dagger' # 'dqn' or 'dagger'
|
| 47 |
+
save_path: './training/' # path to save pytorch models
|
| 48 |
+
observation_pool_capacity: 3 # k-size queue, 0 indicates no observation
|
| 49 |
+
hide_init_receptacles: False # remove initial observation containing navigable receptacles
|
| 50 |
+
|
| 51 |
+
training:
|
| 52 |
+
batch_size: 10
|
| 53 |
+
max_episode: 50000
|
| 54 |
+
smoothing_eps: 0.1
|
| 55 |
+
optimizer:
|
| 56 |
+
learning_rate: 0.001
|
| 57 |
+
clip_grad_norm: 5
|
| 58 |
+
|
| 59 |
+
evaluate:
|
| 60 |
+
run_eval: True
|
| 61 |
+
batch_size: 10
|
| 62 |
+
env:
|
| 63 |
+
type: "AlfredTWEnv"
|
| 64 |
+
|
| 65 |
+
checkpoint:
|
| 66 |
+
report_frequency: 1000 # report every N episode
|
| 67 |
+
experiment_tag: 'test' # name of experiment
|
| 68 |
+
load_pretrained: False # during test, enable this so that the agent load your pretrained model
|
| 69 |
+
load_from_tag: 'not loading anything' # name of pre-trained model to load in save_path
|
| 70 |
+
|
| 71 |
+
model:
|
| 72 |
+
encoder_layers: 1
|
| 73 |
+
decoder_layers: 1
|
| 74 |
+
encoder_conv_num: 5
|
| 75 |
+
block_hidden_dim: 64
|
| 76 |
+
n_heads: 1
|
| 77 |
+
dropout: 0.1
|
| 78 |
+
block_dropout: 0.1
|
| 79 |
+
recurrent: True
|
| 80 |
+
|
| 81 |
+
rl:
|
| 82 |
+
action_space: "admissible" # 'admissible' (candidates from text engine) or 'generation' (seq2seq-style generation) or 'beam_search_choice' or 'exhaustive' (not working)
|
| 83 |
+
max_target_length: 20 # max token length for seq2seq generation
|
| 84 |
+
beam_width: 10 # 1 means greedy
|
| 85 |
+
generate_top_k: 3
|
| 86 |
+
|
| 87 |
+
training:
|
| 88 |
+
max_nb_steps_per_episode: 50 # terminate after this many steps
|
| 89 |
+
learn_start_from_this_episode: 0 # delay updates until this epsiode
|
| 90 |
+
target_net_update_frequency: 500 # sync target net with online net per this many epochs
|
| 91 |
+
|
| 92 |
+
replay:
|
| 93 |
+
accumulate_reward_from_final: True
|
| 94 |
+
count_reward_lambda: 0.0 # 0 to disable
|
| 95 |
+
novel_object_reward_lambda: 0.0 # 0 to disable
|
| 96 |
+
discount_gamma_game_reward: 0.9
|
| 97 |
+
discount_gamma_count_reward: 0.5
|
| 98 |
+
discount_gamma_novel_object_reward: 0.5
|
| 99 |
+
replay_memory_capacity: 500000 # adjust this depending on your RAM size
|
| 100 |
+
replay_memory_priority_fraction: 0.5
|
| 101 |
+
update_per_k_game_steps: 5
|
| 102 |
+
replay_batch_size: 64
|
| 103 |
+
multi_step: 3
|
| 104 |
+
replay_sample_history_length: 4
|
| 105 |
+
replay_sample_update_from: 2
|
| 106 |
+
|
| 107 |
+
epsilon_greedy:
|
| 108 |
+
noisy_net: False # if this is true, then epsilon greedy is disabled
|
| 109 |
+
epsilon_anneal_episodes: 1000 # -1 if not annealing
|
| 110 |
+
epsilon_anneal_from: 0.3
|
| 111 |
+
epsilon_anneal_to: 0.1
|
| 112 |
+
|
| 113 |
+
dagger:
|
| 114 |
+
action_space: "generation" # 'admissible' (candidates from text engine) or 'generation' (seq2seq-style generation) or 'exhaustive' (not working)
|
| 115 |
+
max_target_length: 20 # max token length for seq2seq generation
|
| 116 |
+
beam_width: 10 # 1 means greedy
|
| 117 |
+
generate_top_k: 5
|
| 118 |
+
unstick_by_beam_search: False # use beam-search for failed actions, set True during evaluation
|
| 119 |
+
|
| 120 |
+
training:
|
| 121 |
+
max_nb_steps_per_episode: 50 # terminate after this many steps
|
| 122 |
+
|
| 123 |
+
fraction_assist:
|
| 124 |
+
fraction_assist_anneal_episodes: 50000
|
| 125 |
+
fraction_assist_anneal_from: 1.0
|
| 126 |
+
fraction_assist_anneal_to: 0.01
|
| 127 |
+
|
| 128 |
+
fraction_random:
|
| 129 |
+
fraction_random_anneal_episodes: 0
|
| 130 |
+
fraction_random_anneal_from: 0.0
|
| 131 |
+
fraction_random_anneal_to: 0.0
|
| 132 |
+
|
| 133 |
+
replay:
|
| 134 |
+
replay_memory_capacity: 500000
|
| 135 |
+
update_per_k_game_steps: 5
|
| 136 |
+
replay_batch_size: 64
|
| 137 |
+
replay_sample_history_length: 4
|
| 138 |
+
replay_sample_update_from: 2
|
| 139 |
+
|
| 140 |
+
vision_dagger:
|
| 141 |
+
model_type: "resnet" # 'resnet' (whole image features) or 'maskrcnn_whole' (whole image MaskRCNN feats) or 'maskrcnn' (top k MaskRCNN detection feats) or 'no_vision' (zero vision input)
|
| 142 |
+
resnet_fc_dim: 64
|
| 143 |
+
maskrcnn_top_k_boxes: 10 # top k box features
|
| 144 |
+
use_exploration_frame_feats: False # append feats from initial exploration (memory intensive!)
|
| 145 |
+
sequence_aggregation_method: "average" # 'sum' or 'average' or 'rnn'
|
ragen/env/alfworld_old/config.py
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from ragen.env.base import BaseEnvConfig
|
| 2 |
+
from dataclasses import dataclass, field
|
| 3 |
+
from typing import Dict
|
| 4 |
+
|
| 5 |
+
@dataclass
|
| 6 |
+
class AlfredEnvConfig(BaseEnvConfig):
|
| 7 |
+
"""configuration for text world AlfredEnv"""
|
| 8 |
+
config_file: str = "./ragen/env/alfworld/alfworld_config.yaml"
|
| 9 |
+
action_lookup: Dict[int, str] = field(default_factory=lambda: {
|
| 10 |
+
1: "look",
|
| 11 |
+
2: "inventory",
|
| 12 |
+
3: "go to <receptacle>",
|
| 13 |
+
4: "open <receptacle>",
|
| 14 |
+
5: "close <receptacle>",
|
| 15 |
+
6: "take <object> from <receptacle>",
|
| 16 |
+
7: "move <object> to <receptacle>",
|
| 17 |
+
8: "examine <something>",
|
| 18 |
+
9: "use <object>",
|
| 19 |
+
10: "heat <object> with <receptacle>",
|
| 20 |
+
11: "clean <object> with <receptacle>",
|
| 21 |
+
12: "cool <object> with <receptacle>",
|
| 22 |
+
13: "slice <object> with <object>"
|
| 23 |
+
})
|
| 24 |
+
format_score: float = 0.1
|
| 25 |
+
score: float = 1.0
|
| 26 |
+
render_mode: str = "text"
|
ragen/env/alfworld_old/env.py
ADDED
|
@@ -0,0 +1,158 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
This is the environment for the ALFRED dataset.
|
| 3 |
+
author: Qineng Wang
|
| 4 |
+
date: 2025-03-30
|
| 5 |
+
"""
|
| 6 |
+
import os
|
| 7 |
+
import random
|
| 8 |
+
import textworld
|
| 9 |
+
import textworld.gym
|
| 10 |
+
import numpy as np
|
| 11 |
+
import alfworld.agents.modules.generic as generic
|
| 12 |
+
from alfworld.agents.environment.alfred_tw_env import AlfredTWEnv, AlfredDemangler, AlfredInfos
|
| 13 |
+
from ragen.env.base import BaseLanguageBasedEnv
|
| 14 |
+
from ragen.env.alfworld.config import AlfredEnvConfig
|
| 15 |
+
from ragen.env.alfworld.utils import load_config, check_format
|
| 16 |
+
|
| 17 |
+
class AlfredTXTEnv(BaseLanguageBasedEnv):
|
| 18 |
+
|
| 19 |
+
# raw_env: AlfredTWEnv = AlfredTWEnv(config=load_config(AlfredEnvConfig().config_file), train_eval="train")
|
| 20 |
+
# print("initializing alfworld env")
|
| 21 |
+
# NOTE Currently raw_env cannot customize config.
|
| 22 |
+
|
| 23 |
+
def __init__(self, config: AlfredEnvConfig = AlfredEnvConfig(), mode='eval_in_distribution'):
|
| 24 |
+
# mode: "train", "eval_in_distribution" or "eval_out_of_distribution"
|
| 25 |
+
super().__init__()
|
| 26 |
+
self.config = config
|
| 27 |
+
self.ACTION_LOOKUP = self.config.action_lookup
|
| 28 |
+
raw_env_config = load_config(self.config.config_file)
|
| 29 |
+
self.raw_env = AlfredTWEnv(config=raw_env_config, train_eval=mode)
|
| 30 |
+
self.num_games = self.raw_env.num_games
|
| 31 |
+
self.game_files = self.raw_env.game_files
|
| 32 |
+
print(f"Overall we have {len(self.game_files)} games in split={self.raw_env.train_eval}")
|
| 33 |
+
self.alfred_env = self.raw_env.init_env(batch_size=1)
|
| 34 |
+
self.current_game_file = None
|
| 35 |
+
self.render_cache = None
|
| 36 |
+
self.available_actions = None
|
| 37 |
+
self.render_mode = self.config.render_mode
|
| 38 |
+
assert self.render_mode == 'text'
|
| 39 |
+
|
| 40 |
+
def reset(self, seed=None, mode=None):
|
| 41 |
+
"""
|
| 42 |
+
Reset the environment with a specific seed.
|
| 43 |
+
If seed is provided, it deterministically selects a specific game file.
|
| 44 |
+
"""
|
| 45 |
+
try:
|
| 46 |
+
if mode == "test":
|
| 47 |
+
if seed is None:
|
| 48 |
+
raise ValueError("Seed must be provided in test mode.")
|
| 49 |
+
selected_game = self.game_files[seed]
|
| 50 |
+
else:
|
| 51 |
+
if seed is not None:
|
| 52 |
+
np.random.seed(seed)
|
| 53 |
+
random.seed(seed)
|
| 54 |
+
game_idx = seed % len(self.game_files)
|
| 55 |
+
selected_game = self.game_files[game_idx]
|
| 56 |
+
else:
|
| 57 |
+
selected_game = random.choice(self.game_files)
|
| 58 |
+
|
| 59 |
+
self.current_game_file = selected_game
|
| 60 |
+
|
| 61 |
+
if hasattr(self, 'alfred_env') and self.alfred_env is not None:
|
| 62 |
+
self.alfred_env.close()
|
| 63 |
+
|
| 64 |
+
request_infos = textworld.EnvInfos(won=True, admissible_commands=True, extras=["gamefile"])
|
| 65 |
+
config = load_config(self.config.config_file)
|
| 66 |
+
wrappers = [AlfredDemangler(), AlfredInfos()]
|
| 67 |
+
max_steps = config["rl"]["training"]["max_nb_steps_per_episode"]
|
| 68 |
+
|
| 69 |
+
env_id = textworld.gym.register_game(
|
| 70 |
+
selected_game,
|
| 71 |
+
request_infos=request_infos,
|
| 72 |
+
batch_size=1,
|
| 73 |
+
asynchronous=False,
|
| 74 |
+
max_episode_steps=max_steps,
|
| 75 |
+
wrappers=wrappers
|
| 76 |
+
)
|
| 77 |
+
|
| 78 |
+
self.alfred_env = textworld.gym.make(env_id)
|
| 79 |
+
|
| 80 |
+
obs, info = self.alfred_env.reset()
|
| 81 |
+
self.render_cache = obs[0]
|
| 82 |
+
self.available_actions = info["admissible_commands"][0]
|
| 83 |
+
self.instruction_text = obs[0]
|
| 84 |
+
return self.render_cache
|
| 85 |
+
|
| 86 |
+
except (RuntimeError, RuntimeWarning) as e:
|
| 87 |
+
print(f"Error in reset: {e}")
|
| 88 |
+
next_seed = abs(hash(str(seed))) % (2 ** 32) if seed is not None else None
|
| 89 |
+
return self.reset(next_seed)
|
| 90 |
+
|
| 91 |
+
def compute_score(self, base_reward, valid_action, done):
|
| 92 |
+
"""
|
| 93 |
+
Compute the score based on the base reward, format reward, and completion status.
|
| 94 |
+
|
| 95 |
+
Args:
|
| 96 |
+
base_reward: The reward from the environment
|
| 97 |
+
valid_action: Whether the action format is valid
|
| 98 |
+
done: Whether the episode is finished
|
| 99 |
+
|
| 100 |
+
Returns:
|
| 101 |
+
The computed score
|
| 102 |
+
"""
|
| 103 |
+
if done:
|
| 104 |
+
return self.config.score + self.config.format_score + base_reward
|
| 105 |
+
elif valid_action:
|
| 106 |
+
return base_reward + self.config.format_score
|
| 107 |
+
else:
|
| 108 |
+
return 0.0
|
| 109 |
+
|
| 110 |
+
def step(self, action: str):
|
| 111 |
+
"""
|
| 112 |
+
Take a step in the environment using the provided action string.
|
| 113 |
+
The action must match one of the templates in ACTION_LOOKUP.
|
| 114 |
+
"""
|
| 115 |
+
valid_action = check_format(action, self.ACTION_LOOKUP.values())
|
| 116 |
+
action_is_available = True if action in self.available_actions else False
|
| 117 |
+
if not valid_action:
|
| 118 |
+
return f"Invalid action format: {action}", 0, False, {"action_is_effective": False, "action_is_valid": False, "success": False}
|
| 119 |
+
|
| 120 |
+
obs, rewards, dones, infos = self.alfred_env.step([action]) # BatchEnv expects a list of commands
|
| 121 |
+
observation = obs[0]
|
| 122 |
+
self.available_actions = infos["admissible_commands"][0]
|
| 123 |
+
self.render_cache = observation
|
| 124 |
+
base_reward = rewards[0]
|
| 125 |
+
done = dones[0]
|
| 126 |
+
info = {"action_is_effective": True, "action_is_valid": action_is_available, "success": infos["won"][0]}
|
| 127 |
+
|
| 128 |
+
reward = self.compute_score(base_reward, valid_action, done)
|
| 129 |
+
|
| 130 |
+
return self.render_cache, reward, done, info
|
| 131 |
+
|
| 132 |
+
def render(self):
|
| 133 |
+
return self.render_cache
|
| 134 |
+
|
| 135 |
+
def close(self):
|
| 136 |
+
self.render_cache = None
|
| 137 |
+
self.alfred_env.close()
|
| 138 |
+
|
| 139 |
+
if __name__ == "__main__":
|
| 140 |
+
import os
|
| 141 |
+
os.environ["ALFWORLD_DATA"] = "./data/alfworld"
|
| 142 |
+
env = AlfredTXTEnv()
|
| 143 |
+
|
| 144 |
+
# Test resetting environment with same seed
|
| 145 |
+
print("\n\n=== Testing environment reset with same seed ===")
|
| 146 |
+
seed = 42
|
| 147 |
+
obs1 = env.reset(seed)
|
| 148 |
+
for i in range(52):
|
| 149 |
+
print("Observation:", obs1)
|
| 150 |
+
action = "go to shelf 2"
|
| 151 |
+
if action.lower() == "exit":
|
| 152 |
+
break
|
| 153 |
+
obs1, reward, done, info = env.step(action)
|
| 154 |
+
|
| 155 |
+
print(f"Reward: {reward}, Done: {done}, Info: {info}")
|
| 156 |
+
if done:
|
| 157 |
+
break
|
| 158 |
+
|
ragen/env/alfworld_old/utils.py
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import argparse
|
| 2 |
+
import os
|
| 3 |
+
import yaml
|
| 4 |
+
import re
|
| 5 |
+
from typing import List, Any
|
| 6 |
+
|
| 7 |
+
def load_config(config_file: str, params: List[str] = []):
|
| 8 |
+
assert os.path.exists(config_file), f"Invalid config file: {config_file}"
|
| 9 |
+
with open(config_file) as reader:
|
| 10 |
+
config = yaml.safe_load(reader)
|
| 11 |
+
# Parse overriden params.
|
| 12 |
+
for param in params:
|
| 13 |
+
fqn_key, value = param.split("=")
|
| 14 |
+
entry_to_change = config
|
| 15 |
+
keys = fqn_key.split(".")
|
| 16 |
+
for k in keys[:-1]:
|
| 17 |
+
entry_to_change = entry_to_change[k]
|
| 18 |
+
entry_to_change[keys[-1]] = value
|
| 19 |
+
return config
|
| 20 |
+
|
| 21 |
+
def check_format(action: str, templates: Any) -> bool:
|
| 22 |
+
"""
|
| 23 |
+
Validate that the action matches one of our action templates.
|
| 24 |
+
Returns True if valid, False otherwise.
|
| 25 |
+
"""
|
| 26 |
+
if "None" in action:
|
| 27 |
+
return False
|
| 28 |
+
|
| 29 |
+
# Skip validation for basic actions that don't have placeholders
|
| 30 |
+
basic_actions = ["look", "inventory"]
|
| 31 |
+
if action in basic_actions:
|
| 32 |
+
return True
|
| 33 |
+
|
| 34 |
+
# Check if the action follows any of our templates
|
| 35 |
+
for template in templates:
|
| 36 |
+
# Skip "None" and basic actions we already checked
|
| 37 |
+
if template == "None" or template in basic_actions:
|
| 38 |
+
continue
|
| 39 |
+
|
| 40 |
+
# Convert template to regex pattern
|
| 41 |
+
# Replace <something> with regex that matches any word(s)
|
| 42 |
+
pattern = template.replace("<receptacle>", "([\\w\\s]+)") \
|
| 43 |
+
.replace("<object>", "([\\w\\s]+)") \
|
| 44 |
+
.replace("<something>", "([\\w\\s]+)")
|
| 45 |
+
pattern = f"^{pattern}$" # Match the entire string
|
| 46 |
+
|
| 47 |
+
if re.match(pattern, action):
|
| 48 |
+
return True
|
| 49 |
+
|
| 50 |
+
return False
|
| 51 |
+
|
| 52 |
+
def check_correctness(action: str, target: str) -> bool:
|
| 53 |
+
...
|
ragen/env/bandit/__init__.py
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from .env import BanditEnv
|
| 2 |
+
from .config import BanditEnvConfig
|
| 3 |
+
|
| 4 |
+
__all__ = ["BanditEnv", "BanditEnvConfig"]
|
ragen/env/bandit/__pycache__/__init__.cpython-310.pyc
ADDED
|
Binary file (259 Bytes). View file
|
|
|
ragen/env/bandit/__pycache__/config.cpython-310.pyc
ADDED
|
Binary file (1.33 kB). View file
|
|
|
ragen/env/bandit/__pycache__/env.cpython-310.pyc
ADDED
|
Binary file (4.58 kB). View file
|
|
|
ragen/env/bandit/config.py
ADDED
|
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from dataclasses import dataclass
|
| 2 |
+
from typing import Dict
|
| 3 |
+
|
| 4 |
+
@dataclass
|
| 5 |
+
class BanditEnvConfig:
|
| 6 |
+
split: str = "train"
|
| 7 |
+
action_space_start: int = 1
|
| 8 |
+
lo_arm_score: float = 0.1
|
| 9 |
+
hi_arm_loscore: float = 0.0
|
| 10 |
+
hi_arm_hiscore: float = 1.0
|
| 11 |
+
hi_arm_hiscore_prob: float = 0.25
|
| 12 |
+
render_mode: str = "text"
|
| 13 |
+
action_lookup: Dict[int, str] = None # defined in env.py
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
ARM_NAMES = {
|
| 17 |
+
"train": [
|
| 18 |
+
("Teacher", "Trader"),
|
| 19 |
+
("Nurse", "StartupFounder"),
|
| 20 |
+
("Librarian", "Investor"),
|
| 21 |
+
("Accountant", "StockBroker"),
|
| 22 |
+
("Engineer", "RealEstateAgent"),
|
| 23 |
+
("Pharmacist", "Musician"),
|
| 24 |
+
("Clerk", "Freelancer"),
|
| 25 |
+
("Technician", "Youtuber"),
|
| 26 |
+
("Planner", "Artist"),
|
| 27 |
+
("Postman", "Pilot"),
|
| 28 |
+
("Banker", "VentureCapitalist"),
|
| 29 |
+
("Gardener", "Cryptominer"),
|
| 30 |
+
],
|
| 31 |
+
"test": [
|
| 32 |
+
("Receptionist", "Explorer"),
|
| 33 |
+
("Archivist", "Filmmaker"),
|
| 34 |
+
("Bookkeeper", "Consultant"),
|
| 35 |
+
("SocialWorker", "Photographer"),
|
| 36 |
+
("Mechanic", "GameDesigner"),
|
| 37 |
+
("Secretary", "Entrepreneur"),
|
| 38 |
+
("Cashier", "DataScientist"),
|
| 39 |
+
("CivilServant", "StartupAccelerator"),
|
| 40 |
+
],
|
| 41 |
+
}
|
ragen/env/bandit/env.py
ADDED
|
@@ -0,0 +1,144 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import gymnasium as gym
|
| 2 |
+
import numpy as np
|
| 3 |
+
from ragen.env.base import BaseDiscreteActionEnv
|
| 4 |
+
from .config import BanditEnvConfig, ARM_NAMES
|
| 5 |
+
|
| 6 |
+
INIT_PROMPT = """You are playing a bandit game. Goal: Maximize your total reward by choosing which arm to pull.
|
| 7 |
+
Game Rules:
|
| 8 |
+
1. There are 2 arms, named {name_a} and {name_b}
|
| 9 |
+
2. Each arm has its own reward distribution, related to their names.
|
| 10 |
+
3. Analyze the symbolic meaning of each arm's name to guess how their reward distribution might behave.
|
| 11 |
+
4. Based on the symbolic meaning of their names, which arm do you think is more likely to give higher rewards on average? Choose between {name_a} and {name_b}, and output like <answer> {name_a} </answer> or <answer> {name_b} </answer>.
|
| 12 |
+
"""
|
| 13 |
+
|
| 14 |
+
# INIT_PROMPT = """You are playing a bandit game. Goal: Maximize your total reward by choosing which arm to pull.
|
| 15 |
+
# Game Rules:
|
| 16 |
+
# 1. There are 2 arms, named {name_a} and {name_b}.
|
| 17 |
+
# 2. Each arm has its own reward distribution, related to their names.
|
| 18 |
+
# 3. You need to analyze the symbolic meaning of each arm's name to guess their reward potential.
|
| 19 |
+
|
| 20 |
+
# Example answer format:
|
| 21 |
+
# <think>
|
| 22 |
+
# <observation>
|
| 23 |
+
# Arm A is named \"{name_a}\". Symbolically, this implies [analysis of name A].
|
| 24 |
+
# Arm B is named \"{name_b}\". Symbolically, this implies [analysis of name B].
|
| 25 |
+
# </observation>
|
| 26 |
+
# Based on the analysis, {name_a} seems to represent risk/low value, while {name_b} implies wealth/stability.
|
| 27 |
+
# <prediction>
|
| 28 |
+
# If I pull {name_b}, I expect a higher average reward because [reasoning].
|
| 29 |
+
# </prediction>
|
| 30 |
+
# </think>
|
| 31 |
+
# <answer> {name_b} </answer>
|
| 32 |
+
|
| 33 |
+
# A sample full output is as follows:
|
| 34 |
+
# <think>
|
| 35 |
+
# <observation>
|
| 36 |
+
# Arm A is named "Rotten Apple". Symbolically, this implies decay and zero value.
|
| 37 |
+
# Arm B is named "Golden Chalice". Symbolically, this implies treasure and high value.
|
| 38 |
+
# </observation>
|
| 39 |
+
# Comparing the two, the Golden Chalice is clearly superior in potential value.
|
| 40 |
+
# <prediction>
|
| 41 |
+
# Pulling "Golden Chalice" will likely yield a high positive reward, whereas "Rotten Apple" might give zero or negative reward.
|
| 42 |
+
# </prediction>
|
| 43 |
+
# </think>
|
| 44 |
+
# <answer> Golden Chalice </answer>"""
|
| 45 |
+
|
| 46 |
+
class BanditEnv(BaseDiscreteActionEnv, gym.Env):
|
| 47 |
+
class_counter = 0
|
| 48 |
+
|
| 49 |
+
def __init__(self, config = None):
|
| 50 |
+
BaseDiscreteActionEnv.__init__(self)
|
| 51 |
+
self.config = config if config is not None else BanditEnvConfig()
|
| 52 |
+
self.ACTION_SPACE = gym.spaces.discrete.Discrete(2, start=self.config.action_space_start)
|
| 53 |
+
self.split = self.config.split
|
| 54 |
+
self.render_cache = None
|
| 55 |
+
self.render_mode = self.config.render_mode
|
| 56 |
+
self.internal_seed = BanditEnv.class_counter
|
| 57 |
+
BanditEnv.class_counter += 1
|
| 58 |
+
assert self.render_mode == 'text'
|
| 59 |
+
|
| 60 |
+
def _randomize_arms(self):
|
| 61 |
+
start = self.config.action_space_start
|
| 62 |
+
if self.np_random.random() < 0.5:
|
| 63 |
+
self.ACTION_LOOKUP = {
|
| 64 |
+
start: self.lo_arm_name,
|
| 65 |
+
start + 1: self.hi_arm_name,
|
| 66 |
+
}
|
| 67 |
+
else:
|
| 68 |
+
self.ACTION_LOOKUP = {
|
| 69 |
+
start: self.hi_arm_name,
|
| 70 |
+
start + 1: self.lo_arm_name,
|
| 71 |
+
}
|
| 72 |
+
self.config.action_lookup = self.ACTION_LOOKUP
|
| 73 |
+
self.ARM_IDX_TO_NAME = self.ACTION_LOOKUP
|
| 74 |
+
self.NAME_TO_ARM_IDX = {name: idx for idx, name in self.ACTION_LOOKUP.items()}
|
| 75 |
+
|
| 76 |
+
def _lo_arm_reward(self):
|
| 77 |
+
return self.config.lo_arm_score
|
| 78 |
+
|
| 79 |
+
def _hi_arm_reward(self):
|
| 80 |
+
if self.np_random.random() < self.config.hi_arm_hiscore_prob:
|
| 81 |
+
return self.config.hi_arm_hiscore
|
| 82 |
+
return self.config.hi_arm_loscore
|
| 83 |
+
|
| 84 |
+
def render(self):
|
| 85 |
+
return self.render_cache
|
| 86 |
+
|
| 87 |
+
def reset(self, seed=None, mode=None):
|
| 88 |
+
if seed is not None:
|
| 89 |
+
gym.Env.reset(self, seed=seed + self.internal_seed) # add internal seed to differ random reward generator inside the same group
|
| 90 |
+
else:
|
| 91 |
+
gym.Env.reset(self, seed=seed)
|
| 92 |
+
index = int(self.np_random.random() * len(ARM_NAMES[self.split]))
|
| 93 |
+
self.lo_arm_name, self.hi_arm_name = ARM_NAMES[self.split][index]
|
| 94 |
+
self._randomize_arms()
|
| 95 |
+
pos1 = self.config.action_space_start
|
| 96 |
+
pos2 = pos1 + 1
|
| 97 |
+
machine1 = self.ARM_IDX_TO_NAME[pos1]
|
| 98 |
+
machine2 = self.ARM_IDX_TO_NAME[pos2]
|
| 99 |
+
self.render_cache = INIT_PROMPT.format(name_a=machine1, name_b=machine2)
|
| 100 |
+
return self.render_cache
|
| 101 |
+
|
| 102 |
+
def step(self, action: int):
|
| 103 |
+
assert action in self.ACTION_LOOKUP, f"Invalid action: {action}"
|
| 104 |
+
reward = self.compute_reward(action)
|
| 105 |
+
arm_name = self.ARM_IDX_TO_NAME[action]
|
| 106 |
+
next_obs = f"{arm_name}: {reward} points"
|
| 107 |
+
self.render_cache = next_obs
|
| 108 |
+
done, info = True, {"action_is_effective": True, "action_is_valid": True, "success": arm_name == self.hi_arm_name}
|
| 109 |
+
return next_obs, reward, done, info
|
| 110 |
+
|
| 111 |
+
def compute_reward(self, action):
|
| 112 |
+
arm_name = self.ARM_IDX_TO_NAME[action]
|
| 113 |
+
if arm_name == self.lo_arm_name:
|
| 114 |
+
return self._lo_arm_reward()
|
| 115 |
+
else:
|
| 116 |
+
return self._hi_arm_reward()
|
| 117 |
+
|
| 118 |
+
def get_all_actions(self):
|
| 119 |
+
return [self.ACTION_SPACE.start, self.ACTION_SPACE.start + 1]
|
| 120 |
+
|
| 121 |
+
def render(self):
|
| 122 |
+
return self.render_cache
|
| 123 |
+
|
| 124 |
+
def close(self):
|
| 125 |
+
self.render_cache = None
|
| 126 |
+
|
| 127 |
+
if __name__ == "__main__":
|
| 128 |
+
def run_simulation(env, n_episodes=1000, action=1, start_seed=500):
|
| 129 |
+
rewards = []
|
| 130 |
+
for i in range(start_seed, start_seed + n_episodes):
|
| 131 |
+
env.reset(seed=i)
|
| 132 |
+
reward = env.step(action)[1]
|
| 133 |
+
rewards.append(reward)
|
| 134 |
+
|
| 135 |
+
return {
|
| 136 |
+
'mean_reward': np.mean(rewards),
|
| 137 |
+
'std_reward': np.std(rewards),
|
| 138 |
+
'n_episodes': n_episodes,
|
| 139 |
+
'action': env.ARM_IDX_TO_NAME[action]
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
env = BanditEnv()
|
| 143 |
+
stats = run_simulation(env)
|
| 144 |
+
print(f"Arm: {stats['action']}, Reward: {stats['mean_reward']:.3f} ± {stats['std_reward']:.3f}")
|
ragen/env/base.py
ADDED
|
@@ -0,0 +1,100 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from abc import ABC, abstractmethod
|
| 2 |
+
import re
|
| 3 |
+
from typing import Optional, List, Tuple, Any, Dict
|
| 4 |
+
|
| 5 |
+
class BaseEnv(ABC):
|
| 6 |
+
"""
|
| 7 |
+
Abstract base class for all environments.
|
| 8 |
+
The class needs to handle text-based input, input may be invalid
|
| 9 |
+
- Environment will track the total reward for the trajectory
|
| 10 |
+
|
| 11 |
+
"""
|
| 12 |
+
def __init__(self):
|
| 13 |
+
pass
|
| 14 |
+
|
| 15 |
+
@abstractmethod
|
| 16 |
+
def reset(self, seed=None, **kwargs) -> Any:
|
| 17 |
+
"""
|
| 18 |
+
Reset the environment.
|
| 19 |
+
NOTE: the environment should be same for the same seed
|
| 20 |
+
Returns:
|
| 21 |
+
rendered environment
|
| 22 |
+
"""
|
| 23 |
+
pass
|
| 24 |
+
|
| 25 |
+
@abstractmethod
|
| 26 |
+
def step(self, action) -> Tuple[Any, float, bool, Dict]:
|
| 27 |
+
"""
|
| 28 |
+
Execute one step in the environment.
|
| 29 |
+
NOTE should also handle predefined invalid action (0)
|
| 30 |
+
Args:
|
| 31 |
+
action: Action to take, must be in action space, or default invalid action
|
| 32 |
+
|
| 33 |
+
Returns:
|
| 34 |
+
observation (rendered environment), reward, done, info
|
| 35 |
+
"""
|
| 36 |
+
pass
|
| 37 |
+
|
| 38 |
+
# below are optional methods
|
| 39 |
+
|
| 40 |
+
def render(self, mode: str = 'text') -> Any:
|
| 41 |
+
"""Render the environment. Optional method."""
|
| 42 |
+
pass
|
| 43 |
+
|
| 44 |
+
def compute_reward(self, action, **kwargs) -> float:
|
| 45 |
+
"""Compute reward for the action."""
|
| 46 |
+
pass
|
| 47 |
+
|
| 48 |
+
def close(self):
|
| 49 |
+
"""Close the environment."""
|
| 50 |
+
pass
|
| 51 |
+
|
| 52 |
+
|
| 53 |
+
class BaseDiscreteActionEnv(BaseEnv, ABC):
|
| 54 |
+
"""
|
| 55 |
+
Abstract base class for environments with discrete action spaces
|
| 56 |
+
This class provides common functionality for environments like FrozenLakeEnv and SokobanEnv.
|
| 57 |
+
"""
|
| 58 |
+
|
| 59 |
+
@abstractmethod
|
| 60 |
+
def step(self, action: int) -> Tuple[Any, float, bool, Dict]:
|
| 61 |
+
"""
|
| 62 |
+
Execute one step in the environment.
|
| 63 |
+
Args:
|
| 64 |
+
action: Action to take, must be in action space, or default invalid action
|
| 65 |
+
Returns:
|
| 66 |
+
observation (rendered environment), reward, done, info
|
| 67 |
+
"""
|
| 68 |
+
pass
|
| 69 |
+
|
| 70 |
+
@abstractmethod
|
| 71 |
+
def get_all_actions(self) -> List[int]:
|
| 72 |
+
"""Get list of all valid actions."""
|
| 73 |
+
pass
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
class BaseLanguageBasedEnv(BaseEnv, ABC):
|
| 77 |
+
"""
|
| 78 |
+
Abstract base class for environments with language-based action space environment
|
| 79 |
+
This class provides common functionality for environments like countdown from TinyZero
|
| 80 |
+
"""
|
| 81 |
+
|
| 82 |
+
@abstractmethod
|
| 83 |
+
def step(self, action: str) -> Tuple[Any, float, bool, Dict]:
|
| 84 |
+
"""
|
| 85 |
+
Execute one step in the environment.
|
| 86 |
+
Args:
|
| 87 |
+
action: Action to take, must be in action space, or default invalid action
|
| 88 |
+
Returns:
|
| 89 |
+
observation (rendered environment), reward, done, info
|
| 90 |
+
"""
|
| 91 |
+
pass
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
class BaseEnvConfig(ABC):
|
| 95 |
+
"""
|
| 96 |
+
Abstract base class for environment configurations.
|
| 97 |
+
"""
|
| 98 |
+
def __init__(self):
|
| 99 |
+
self.invalid_act = ""
|
| 100 |
+
self.invalid_act_score = 0
|
ragen/env/blackjack/__init__.py
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from .config import BlackjackEnvConfig
|
| 2 |
+
from .env import BlackjackEnv
|
ragen/env/blackjack/__pycache__/__init__.cpython-310.pyc
ADDED
|
Binary file (239 Bytes). View file
|
|
|
ragen/env/blackjack/__pycache__/config.cpython-310.pyc
ADDED
|
Binary file (886 Bytes). View file
|
|
|
ragen/env/blackjack/__pycache__/env.cpython-310.pyc
ADDED
|
Binary file (4.29 kB). View file
|
|
|
ragen/env/blackjack/config.py
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from dataclasses import dataclass
|
| 2 |
+
import gymnasium as gym
|
| 3 |
+
from ragen.env.base import BaseEnvConfig
|
| 4 |
+
|
| 5 |
+
|
| 6 |
+
@dataclass
|
| 7 |
+
class BlackjackEnvConfig(BaseEnvConfig):
|
| 8 |
+
render_mode: str = "text"
|
| 9 |
+
action_lookup: dict = None
|
| 10 |
+
|
| 11 |
+
def __post_init__(self):
|
| 12 |
+
if self.action_lookup is None:
|
| 13 |
+
# 1: Stick, 2: Hit
|
| 14 |
+
self.action_lookup = {1: "Stick", 2: "Hit"}
|
| 15 |
+
self.invalid_act = 0
|
| 16 |
+
self.invalid_act_score = 0.0
|
| 17 |
+
self.ACTION_SPACE = gym.spaces.discrete.Discrete(2, start=1)
|
ragen/env/blackjack/env.py
ADDED
|
@@ -0,0 +1,129 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import gymnasium as gym
|
| 2 |
+
import numpy as np
|
| 3 |
+
from typing import Tuple, Any, Dict, List
|
| 4 |
+
from ragen.env.base import BaseDiscreteActionEnv
|
| 5 |
+
from .config import BlackjackEnvConfig
|
| 6 |
+
from ragen.utils import all_seed
|
| 7 |
+
|
| 8 |
+
def draw_card(rng: np.random.Generator) -> int:
|
| 9 |
+
# 1 is Ace, 2-9 as is, 10 represents 10/J/Q/K
|
| 10 |
+
card_vals = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
|
| 11 |
+
weights = [1, 1, 1, 1, 1, 1, 1, 1, 1, 4]
|
| 12 |
+
probs = np.array(weights, dtype=np.float64)
|
| 13 |
+
probs /= probs.sum()
|
| 14 |
+
return int(rng.choice(card_vals, p=probs))
|
| 15 |
+
|
| 16 |
+
def usable_ace(hand: List[int]) -> bool:
|
| 17 |
+
return 1 in hand and sum(hand) + 10 <= 21
|
| 18 |
+
|
| 19 |
+
def hand_sum(hand: List[int]) -> int:
|
| 20 |
+
total = sum(hand)
|
| 21 |
+
if 1 in hand and total + 10 <= 21:
|
| 22 |
+
return total + 10
|
| 23 |
+
return total
|
| 24 |
+
|
| 25 |
+
class BlackjackEnv(BaseDiscreteActionEnv, gym.Env):
|
| 26 |
+
def __init__(self, config: BlackjackEnvConfig | None = None):
|
| 27 |
+
BaseDiscreteActionEnv.__init__(self)
|
| 28 |
+
self.config = config or BlackjackEnvConfig()
|
| 29 |
+
self.ACTION_LOOKUP = self.config.action_lookup
|
| 30 |
+
self.ACTION_SPACE = gym.spaces.discrete.Discrete(2, start=1)
|
| 31 |
+
self.render_mode = self.config.render_mode
|
| 32 |
+
self.rng = np.random.default_rng()
|
| 33 |
+
self.player = []
|
| 34 |
+
self.dealer = []
|
| 35 |
+
|
| 36 |
+
def reset(self, seed=None, mode=None):
|
| 37 |
+
gym.Env.reset(self, seed=seed)
|
| 38 |
+
with all_seed(seed):
|
| 39 |
+
self.rng = np.random.default_rng(seed)
|
| 40 |
+
self.player = [draw_card(self.rng), draw_card(self.rng)]
|
| 41 |
+
self.dealer = [draw_card(self.rng), draw_card(self.rng)]
|
| 42 |
+
|
| 43 |
+
# 即使起手21点,Gym的reset也不能返回done,只能通过Observation提示
|
| 44 |
+
return self.render(done=False)
|
| 45 |
+
|
| 46 |
+
def step(self, action: int) -> Tuple[Any, float, bool, Dict]:
|
| 47 |
+
assert action in self.ACTION_LOOKUP, f"Invalid action: {action}"
|
| 48 |
+
info = {"action_is_effective": True, "action_is_valid": True, "success": False}
|
| 49 |
+
|
| 50 |
+
# 1: Stick, 2: Hit
|
| 51 |
+
if action == 2: # Hit
|
| 52 |
+
self.player.append(draw_card(self.rng))
|
| 53 |
+
if hand_sum(self.player) > 21:
|
| 54 |
+
# 爆牌 (Bust)
|
| 55 |
+
done = True
|
| 56 |
+
reward = -1.0
|
| 57 |
+
info["success"] = False
|
| 58 |
+
# 爆牌时,render需要知道游戏结束,不再请求动作
|
| 59 |
+
next_obs = self.render(done=True, result_msg="You Busted! (Sum > 21)")
|
| 60 |
+
return next_obs, reward, done, info
|
| 61 |
+
|
| 62 |
+
# 继续游戏
|
| 63 |
+
next_obs = self.render(done=False)
|
| 64 |
+
return next_obs, 0.0, False, info
|
| 65 |
+
|
| 66 |
+
else: # Stick
|
| 67 |
+
# Dealer policy: hit to 17 or more
|
| 68 |
+
while hand_sum(self.dealer) < 17:
|
| 69 |
+
self.dealer.append(draw_card(self.rng))
|
| 70 |
+
|
| 71 |
+
reward = self._settle()
|
| 72 |
+
done = True
|
| 73 |
+
info["success"] = reward > 0
|
| 74 |
+
|
| 75 |
+
# 生成结算信息
|
| 76 |
+
if reward > 0: res = "You Won!"
|
| 77 |
+
elif reward < 0: res = "You Lost."
|
| 78 |
+
else: res = "Draw."
|
| 79 |
+
|
| 80 |
+
next_obs = self.render(done=True, result_msg=res)
|
| 81 |
+
return next_obs, float(reward), done, info
|
| 82 |
+
|
| 83 |
+
def _settle(self) -> float:
|
| 84 |
+
p = hand_sum(self.player)
|
| 85 |
+
d = hand_sum(self.dealer)
|
| 86 |
+
if p > 21: return -1.0
|
| 87 |
+
if d > 21: return 1.0
|
| 88 |
+
if p > d: return 1.0
|
| 89 |
+
if p < d: return -1.0
|
| 90 |
+
return 0.0
|
| 91 |
+
|
| 92 |
+
def render(self, mode: str | None = None, done: bool = False, result_msg: str = "") -> str:
|
| 93 |
+
p_sum = hand_sum(self.player)
|
| 94 |
+
ua = usable_ace(self.player)
|
| 95 |
+
|
| 96 |
+
lines = []
|
| 97 |
+
lines.append("=== Blackjack Game State ===")
|
| 98 |
+
lines.append(f"Your Hand: {self.player} (Total: {p_sum}).")
|
| 99 |
+
if ua:
|
| 100 |
+
lines.append("Note: You possess a usable Ace.")
|
| 101 |
+
|
| 102 |
+
if not done:
|
| 103 |
+
# 游戏进行中,只显示庄家的一张牌
|
| 104 |
+
lines.append(f"Dealer's Visible Card: {self.dealer[0]}.")
|
| 105 |
+
lines.append("")
|
| 106 |
+
lines.append("Available Actions:")
|
| 107 |
+
lines.append("- Action 1: Stick (Stop)")
|
| 108 |
+
lines.append("- Action 2: Hit (Add card)")
|
| 109 |
+
|
| 110 |
+
# 增加策略提示,防止起手21点还Hit
|
| 111 |
+
if p_sum == 21:
|
| 112 |
+
lines.append("\nWait! You have 21. It is strongly recommended to Stick (Action 1).")
|
| 113 |
+
|
| 114 |
+
lines.append("\nWhat is your next move?")
|
| 115 |
+
else:
|
| 116 |
+
# 游戏结束,显示全貌
|
| 117 |
+
d_sum = hand_sum(self.dealer)
|
| 118 |
+
lines.append(f"Dealer's Hand: {self.dealer} (Total: {d_sum}).")
|
| 119 |
+
lines.append("")
|
| 120 |
+
lines.append(f"=== Game Over: {result_msg} ===")
|
| 121 |
+
# 此时不再询问 Next move
|
| 122 |
+
|
| 123 |
+
return "\n".join(lines)
|
| 124 |
+
|
| 125 |
+
def close(self):
|
| 126 |
+
pass
|
| 127 |
+
|
| 128 |
+
def get_all_actions(self):
|
| 129 |
+
return list(self.ACTION_LOOKUP.keys())
|
ragen/env/countdown/__init__.py
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Adapted from the nicely written code from TinyZero and veRL
|
| 3 |
+
We plan to generalize this environment to support any sort of static problem sets
|
| 4 |
+
"""
|
| 5 |
+
|
| 6 |
+
from .env import CountdownEnv
|
| 7 |
+
from .config import CountdownEnvConfig
|
| 8 |
+
|
| 9 |
+
__all__ = ["CountdownEnv", "CountdownEnvConfig"]
|
ragen/env/countdown/__pycache__/__init__.cpython-310.pyc
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ragen/env/countdown/__pycache__/config.cpython-310.pyc
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ragen/env/countdown/__pycache__/env.cpython-310.pyc
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ragen/env/countdown/config.py
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from ragen.env.base import BaseEnvConfig
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from dataclasses import dataclass
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@dataclass
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class CountdownEnvConfig:
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train_path: str = "data/countdown/train.parquet"
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max_instances: int = 20000
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render_mode: str = "text"
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score = 1
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format_score = 0.1
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ragen/env/countdown/env.py
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import gymnasium as gym
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from ragen.env.base import BaseLanguageBasedEnv
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import datasets
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import re
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import itertools
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from .config import CountdownEnvConfig
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def check_format(equation, nums):
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try:
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nums_in_eq = [int(n) for n in re.findall(r'\d+', equation)]
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return sorted(nums_in_eq) == sorted(nums)
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except:
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return False
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def check_correctness(equation_str, target):
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try:
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result = eval(equation_str, {"__builtins__": None}, {})
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return abs(result - target) < 1e-5
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except:
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return False
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def has_solution(nums, target):
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"""Check if there is a valid equation using each number exactly once."""
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# pad nums all to 4 numbers
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length = 4
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nums = nums + [0] * (length - len(nums))
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# +- num1 +- num2 +- num3 +- num4 = target, try all
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combinations = list(itertools.product([1, -1], repeat=length))
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for combination in combinations:
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if sum(combination[i] * nums[i] for i in range(length)) == target:
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return True
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return False
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class CountdownEnv(BaseLanguageBasedEnv, gym.Env):
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def __init__(self, config=None):
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BaseLanguageBasedEnv.__init__(self)
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self.config = config if config is not None else CountdownEnvConfig()
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self.data = self._get_data_from_parquet(self.config.train_path)
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self.index = None
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self.render_cache = None
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self.render_mode = self.config.render_mode
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assert self.render_mode == 'text'
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def _get_data_from_parquet(self, path):
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df = datasets.load_dataset("parquet", data_files=path)['train'].select(range(self.config.max_instances))
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df = df.filter(lambda x: has_solution(x['nums'], x['target']))
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return df
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def reset(self, seed=None, mode=None):
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gym.Env.reset(self, seed=seed)
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self.index = seed % len(self.data)
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data = self.data[self.index]
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self.render_cache = f"Target: {data['target']}, nums: {data['nums']}"
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return self.render_cache
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def step(self, action):
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reward = self.compute_reward(action, self.data[self.index])
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next_obs, done, info = f"Your answer get {reward} points.", True, {"action_is_effective": reward > 0, "action_is_valid": True, "success": reward == self.config.score}
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self.render_cache = next_obs
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return next_obs, reward, done, info
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def render(self):
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return self.render_cache
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def compute_reward(self, action, ground_truth):
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"""Score the countdown task solution."""
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target = ground_truth['target']
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nums = ground_truth['nums']
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if not check_format(action, nums):
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return 0
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if not check_correctness(action, target):
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return self.config.format_score
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else:
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return self.config.score
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def close(self):
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pass
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if __name__ == "__main__":
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def test(path, seed=43):
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config = CountdownEnvConfig(train_path=path)
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env = CountdownEnv(config)
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obs = env.reset(seed=seed)
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problem = env.data[env.index]
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solution = f"- {problem['nums'][0]} + {problem['nums'][1]} + {problem['nums'][2]}"
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_, reward, _, _ = env.step(solution)
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print(f"{obs}\nSolution: {solution}, Reward: {reward}")
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test("data/countdown/train.parquet")
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ragen/env/frozen_lake.png
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Git LFS Details
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ragen/env/frozen_lake/__init__.py
ADDED
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@@ -0,0 +1,45 @@
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"""
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Adapted from the nicely written code from gymnasium.envs.toy_text.frozen_lake.generate_random_map
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Modify it so that the start and end points are random
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## Description
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The game starts with the player at random location of the frozen lake grid world with the
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goal located at another random location for the 4x4 environment.
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## Action Space
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The action shape is `(1,)` in the range `{0, 3}` indicating
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which direction to move the player.
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NOTE the action space is different from gymnasium.envs.toy_text.frozen_lake.FrozenLakeEnv, start from 1
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- 0: Still
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- 1: Left
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- 2: Down
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- 3: Right
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- 4: Up
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## Starting State
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The episode starts with the player at random location
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## Rewards
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NOTE added -0.1 as penalty for invalid action
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Reward schedule:
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- Reach goal: +1
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- Reach hole: 0
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- Reach frozen: 0
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## Arguments
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| 30 |
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`is_slippery`: if action is left and is_slippery is True, then:
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- P(move left)=1/3
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- P(move up)=1/3
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- P(move down)=1/3
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## Example
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P _ _ _
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_ _ _ O
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O _ O _
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O _ _ G
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"""
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| 42 |
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from .env import FrozenLakeEnv
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| 43 |
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from .config import FrozenLakeEnvConfig
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| 44 |
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| 45 |
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__all__ = ["FrozenLakeEnv", "FrozenLakeEnvConfig"]
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ragen/env/frozen_lake/__pycache__/__init__.cpython-310.pyc
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ragen/env/frozen_lake/__pycache__/config.cpython-310.pyc
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ragen/env/frozen_lake/__pycache__/env.cpython-310.pyc
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