# Categorical DQN (C51) ## Overview C51 introduces a distributional perspective for DQN: instead of learning a single value for an action, C51 learns to predict a distribution of values for the action. Empirically, C51 demonstrates impressive performance in ALE. Original papers: * [A Distributional Perspective on Reinforcement Learning](https://arxiv.org/abs/1707.06887) ## Implemented Variants | Variants Implemented | Description | | ----------- | ----------- | | :material-github: [`c51_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | | :material-github: [`c51.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py), :material-file-document: [docs](/rl-algorithms/c51/#c51py) | For classic control tasks like `CartPole-v1`. | | :material-github: [`c51_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_atari_jaxpy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | | :material-github: [`c51_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_jaxpy) | For classic control tasks like `CartPole-v1`. | Below are our single-file implementations of C51: ## `c51_atari.py` The [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) has the following features: * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discrete` action space ### Usage === "poetry" ```bash uv pip install ".[atari]" uv run python cleanrl/c51_atari.py --env-id BreakoutNoFrameskip-v4 uv run python cleanrl/c51_atari.py --env-id PongNoFrameskip-v4 ``` === "pip" ```bash pip install -r requirements/requirements-atari.txt python cleanrl/c51_atari.py --env-id BreakoutNoFrameskip-v4 python cleanrl/c51_atari.py --env-id PongNoFrameskip-v4 ``` ### Explanation of the logged metrics Running `python cleanrl/c51_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: * `charts/episodic_return`: episodic return of the game * `charts/SPS`: number of steps per second * `losses/loss`: the cross entropy loss between the $t$ step state value distribution and the projected $t+1$ step state value distribution * `losses/q_values`: implemented as `(old_pmfs * q_network.atoms).sum(1)`, which is the sum of the probability of getting returns $x$ (`old_pmfs`) multiplied by $x$ (`q_network.atoms`), averaged over the sample obtained from the replay buffer; useful when gauging if under or over estimation happens ### Implementation details [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) is based on (Bellemare et al., 2017)[^1] but presents a few implementation differences: 1. (Bellemare et al., 2017)[^1] injects stochaticity by doing "on each frame the environment rejects the agent’s selected action with probability $p = 0.25$", but `c51_atari.py` does not do this 1. `c51_atari.py` use a self-contained evaluation scheme: `c51_atari.py` reports the episodic returns obtained throughout training, whereas (Bellemare et al., 2017)[^1] is trained with `--end-e=0.01` but reported episodic returns using a separate evaluation process with `--end-e=0.001` (See "5.2. State-of-the-Art Results" on page 7). ### Experiment results To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: Below are the average episodic returns for `c51_atari.py`. | Environment | `c51_atari.py` 10M steps | (Bellemare et al., 2017, Figure 14)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] | ----------- | ----------- | ----------- | ---- | | BreakoutNoFrameskip-v4 | 461.86 ± 69.65 | 748 | ~500 at 10M steps, ~600 at 50M steps | PongNoFrameskip-v4 | 19.46 ± 0.70 | 20.9 | ~20 10M steps, ~20 at 50M steps | BeamRiderNoFrameskip-v4 | 9592.90 ± 2270.15 | 14,074 | ~12000 10M steps, ~14000 at 50M steps Note that we save computational time by reducing timesteps from 50M to 10M, but our `c51_atari.py` scores the same or higher than (Mnih et al., 2015)[^1] in 10M steps. Learning curves:
Tracked experiments and game play videos: ## `c51.py` The [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) has the following features: * Works with the `Box` observation space of low-level features * Works with the `Discrete` action space * Works with envs like `CartPole-v1` ### Usage === "poetry" ```bash uv run python cleanrl/c51.py --env-id CartPole-v1 ``` === "pip" ```bash python cleanrl/c51.py --env-id CartPole-v1 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. ### Implementation details The [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) shares the same implementation details as [`c51_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) except the `c51.py` runs with different hyperparameters and neural network architecture. Specifically, 1. `c51.py` uses a simpler neural network as follows: ```python self.network = nn.Sequential( nn.Linear(np.array(env.single_observation_space.shape).prod(), 120), nn.ReLU(), nn.Linear(120, 84), nn.ReLU(), nn.Linear(84, env.single_action_space.n), ) ``` 2. `c51.py` runs with different hyperparameters: ```bash python c51.py --total-timesteps 500000 \ --learning-rate 2.5e-4 \ --buffer-size 10000 \ --gamma 0.99 \ --target-network-frequency 500 \ --max-grad-norm 0.5 \ --batch-size 128 \ --start-e 1 \ --end-e 0.05 \ --exploration-fraction 0.5 \ --learning-starts 10000 \ --train-frequency 10 ``` ### Experiment results To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: Below are the average episodic returns for `c51.py`. | Environment | `c51.py` | | ----------- | ----------- | | CartPole-v1 | 481.20 ± 20.53 | | Acrobot-v1 | -87.70 ± 5.52 | | MountainCar-v0 | -166.38 ± 27.94 | Note that the C51 has no official benchmark on classic control environments, so we did not include a comparison. That said, our `c51.py` was able to achieve near perfect scores in `CartPole-v1` and `Acrobot-v1`; further, it can obtain successful runs in the sparse environment `MountainCar-v0`. Learning curves:
Tracked experiments and game play videos: ## `c51_atari_jax.py` The [c51_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py) has the following features: * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [c51_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py) is roughly 25% faster than [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discrete` action space ### Usage === "poetry" ```bash uv pip install ".[atari, jax]" uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html uv run python cleanrl/c51_atari_jax.py --env-id BreakoutNoFrameskip-v4 uv run python cleanrl/c51_atari_jax.py --env-id PongNoFrameskip-v4 ``` === "pip" ```bash pip install -r requirements/requirements-atari.txt pip install -r requirements/requirements-jax.txt pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html python cleanrl/c51_atari_jax.py --env-id BreakoutNoFrameskip-v4 python cleanrl/c51_atari_jax.py --env-id PongNoFrameskip-v4 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. ### Implementation details See [related docs](/rl-algorithms/c51/#implementation-details) for `c51_atari.py`. ### Experiment results To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: Below are the average episodic returns for `c51_atari_jax.py`. | Environment | `c51_atari_jax.py` 10M steps | `c51_atari.py` 10M steps | (Bellemare et al., 2017, Figure 14)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] | | ----------------------- | ---------------------------- | ------------------------ | ------------------------------------------------- | ------------------------------------- | | BreakoutNoFrameskip-v4 | 448.56 ± 17.02 | 461.86 ± 69.65 | 748 | ~500 at 10M steps, ~600 at 50M steps | | PongNoFrameskip-v4 | 19.88 ± 0.31 | 19.46 ± 0.70 | 20.9 | ~20 10M steps, ~20 at 50M steps | | BeamRiderNoFrameskip-v4 | 9504.91 ± 709.69 | 9592.90 ± 2270.15 | 14,074 | ~12000 10M steps, ~14000 at 50M steps | Learning curves:
Tracked experiments and game play videos: ## `c51_jax.py` The [c51_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py) has the following features: * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [c51_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py) is roughly 55% faster than [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) * Works with the `Box` observation space of low-level features * Works with the `Discrete` action space * Works with envs like `CartPole-v1` ### Usage === "poetry" ```bash uv pip install ".[jax]" uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html uv run python cleanrl/c51_jax.py --env-id CartPole-v1 ``` === "pip" ```bash pip install -r requirements/requirements-jax.txt pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html python cleanrl/c51_jax.py --env-id CartPole-v1 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. ### Implementation details See [related docs](/rl-algorithms/c51/#implementation-details_1) for `c51.py`. ### Experiment results To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: Below are the average episodic returns for `c51_jax.py`. | Environment | `c51_jax.py` | `c51.py` | | -------------- | --------------- | --------------- | | CartPole-v1 | 491.07 ± 9.70 | 481.20 ± 20.53 | | Acrobot-v1 | -86.74 ± 2.19 | -87.70 ± 5.52 | | MountainCar-v0 | -174.30 ± 36.35 | -166.38 ± 27.94 | Learning curves:
Tracked experiments and game play videos: [^1]:Bellemare, M.G., Dabney, W., & Munos, R. (2017). A Distributional Perspective on Reinforcement Learning. ICML. [^2]:\[Proposal\] Formal API handling of truncation vs termination. https://github.com/openai/gym/issues/2510 [^3]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI.