# Deep Q-Learning (DQN) ## Overview As an extension of the Q-learning, DQN's main technical contribution is the use of replay buffer and target network, both of which would help improve the stability of the algorithm. Original papers: * [Human-level control through deep reinforcement learning ](https://www.nature.com/articles/nature14236) ## Implemented Variants | Variants Implemented | Description | | ----------- | ----------- | | :material-github: [`dqn_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | | :material-github: [`dqn.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqnpy) | For classic control tasks like `CartPole-v1`. | | :material-github: [`dqn_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_atari_jaxpy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | | :material-github: [`dqn_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py), :material-file-document: [docs](/rl-algorithms/dqn/#dqn_jaxpy) | For classic control tasks like `CartPole-v1`. | Below are our single-file implementations of DQN: ## `dqn_atari.py` The [dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) has the following features: * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discrete` action space ### Usage ```bash uv pip install ".[atari]" python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4 python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4 ``` === "poetry" ```bash uv pip install ".[atari]" uv run python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4 uv run python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4 ``` === "pip" ```bash pip install -r requirements/requirements-atari.txt python cleanrl/dqn_atari.py --env-id BreakoutNoFrameskip-v4 python cleanrl/dqn_atari.py --env-id PongNoFrameskip-v4 ``` ### Explanation of the logged metrics Running `python cleanrl/dqn_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: * `charts/episodic_return`: episodic return of the game * `charts/SPS`: number of steps per second * `losses/td_loss`: the mean squared error (MSE) between the Q values at timestep $t$ and the Bellman update target estimated using the reward $r_t$ and the Q values at timestep $t+1$, thus minimizing the *one-step* temporal difference. Formally, it can be expressed by the equation below. $$ J(\theta^{Q}) = \mathbb{E}_{(s,a,r,s') \sim \mathcal{D}} \big[ (Q(s, a) - y)^2 \big], $$ with the Bellman update target is $y = r + \gamma \, Q^{'}(s', a')$ and the replay buffer is $\mathcal{D}$. * `losses/q_values`: implemented as `qf1(data.observations, data.actions).view(-1)`, it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over estimation happens. ### Implementation details [dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) is based on (Mnih et al., 2015)[^1] but presents a few implementation differences: 1. `dqn_atari.py` use slightly different hyperparameters. Specifically, - `dqn_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=1e-4` as follows: ```python optim.Adam(q_network.parameters(), lr=1e-4) ``` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses the RMSProp optimizer with `--learning-rate=2.5e-4`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows: ```python optim.RMSprop( q_network.parameters(), lr=2.5e-4, momentum=0.95, # ... PyTorch's RMSprop does not directly support # squared gradient momentum and min squared gradient # so we are not sure what to put here. ) ``` - `dqn_atari.py` uses `--learning-starts=80000` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--learning-starts=50000`. - `dqn_atari.py` uses `--target-network-frequency=1000` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--target-network-frequency=10000`. - `dqn_atari.py` uses `--total-timesteps=10000000` (i.e., 10M timesteps = 40M frames because of frame-skipping) whereas (Mnih et al., 2015)[^1] uses `--total-timesteps=50000000` (i.e., 50M timesteps = 200M frames) (See "Training details" under "METHODS" on page 6 and the related source code [run_gpu#L32](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/run_gpu#L32), [dqn/train_agent.lua#L81-L82](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/dqn/train_agent.lua#L81-L82), and [dqn/train_agent.lua#L165-L169](https://github.com/deepmind/dqn/blob/9d9b1d13a2b491d6ebd4d046740c511c662bbe0f/dqn/train_agent.lua#L165-L169)). - `dqn_atari.py` uses `--end-e=0.01` (the final exploration epsilon) whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--end-e=0.1`. - `dqn_atari.py` uses `--exploration-fraction=0.1` whereas (Mnih et al., 2015)[^1] (Extended Data Table 1) uses `--exploration-fraction=0.02` (all corresponds to 250000 steps or 1M frames being the frame that epsilon is annealed to `--end-e=0.1` ). - `dqn_atari.py` handles truncation and termination properly like (Mnih et al., 2015)[^1] by using SB3's replay buffer's `handle_timeout_termination=True`. 2. `dqn_atari.py` use a self-contained evaluation scheme: `dqn_atari.py` reports the episodic returns obtained throughout training, whereas (Mnih et al., 2015)[^1] is trained with `--end-e=0.1` but reported episodic returns using a separate evaluation process with `--end-e=0.01` (See "Evaluation procedure" under "METHODS" on page 6). 3. `dqn_atari.py` implements target network updates as Polyak updates. Compared to the original implementation in (Mnih et al., 2015)[^1], this version allows soft updates of the target network weights with `--tau` (update coefficient) values of less than 1 (i.e. `--tau=0.9`). Note that by default `--tau=1.0` is used to be consistent with (Mnih et al., 2015)[^1]. 4. `dqn_atari.py` uses the standard MSE loss function, whereas (Mnih et al., 2015)[^1] "...found it helpful to clip the error term from the update $r + \gamma \max_{a'}Q(s', a'; \theta^{-}_{i}) - Q(s, a; \theta_{i})$ to be between -1 and 1" (See "Training algorithm for deep Q-networks" under "METHODS" on page 7). ### Experiment results To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command: Below are the average episodic returns for `dqn_atari.py`. | Environment | `dqn_atari.py` 10M steps | (Mnih et al., 2015)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] | ----------- | ----------- | ----------- | ---- | | BreakoutNoFrameskip-v4 | 366.928 ± 39.89 |401.2 ± 26.9 | ~230 at 10M steps, ~300 at 50M steps | PongNoFrameskip-v4 | 20.25 ± 0.41 | 18.9 ± 1.3 | ~20 10M steps, ~20 at 50M steps | BeamRiderNoFrameskip-v4 | 6673.24 ± 1434.37 | 6846 ± 1619 | ~6000 10M steps, ~7000 at 50M steps Note that we save computational time by reducing timesteps from 50M to 10M, but our `dqn_atari.py` scores the same or higher than (Mnih et al., 2015)[^1] in 10M steps. Learning curves:
Tracked experiments and game play videos: ## `dqn.py` The [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py) has the following features: * Works with the `Box` observation space of low-level features * Works with the `Discrete` action space * Works with envs like `CartPole-v1` ### Usage === "poetry" ```bash uv run python cleanrl/dqn.py --env-id CartPole-v1 ``` === "pip" ```bash python cleanrl/dqn.py --env-id CartPole-v1 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`. ### Implementation details The [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py) shares the same implementation details as [`dqn_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) except the `dqn.py` runs with different hyperparameters and neural network architecture. Specifically, 1. `dqn.py` uses a simpler neural network as follows: ```python self.network = nn.Sequential( nn.Linear(np.array(env.single_observation_space.shape).prod(), 120), nn.ReLU(), nn.Linear(120, 84), nn.ReLU(), nn.Linear(84, env.single_action_space.n), ) ``` 2. `dqn.py` runs with different hyperparameters: ```bash python dqn.py --total-timesteps 500000 \ --learning-rate 2.5e-4 \ --buffer-size 10000 \ --gamma 0.99 \ --target-network-frequency 500 \ --max-grad-norm 0.5 \ --batch-size 128 \ --start-e 1 \ --end-e 0.05 \ --exploration-fraction 0.5 \ --learning-starts 10000 \ --train-frequency 10 ``` ### Experiment results To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command: Below are the average episodic returns for `dqn.py`. | Environment | `dqn.py` | | ----------- | ----------- | | CartPole-v1 | 488.69 ± 16.11 | | Acrobot-v1 | -91.54 ± 7.20 | | MountainCar-v0 | -194.95 ± 8.48 | Note that the DQN has no official benchmark on classic control environments, so we did not include a comparison. That said, our `dqn.py` was able to achieve near perfect scores in `CartPole-v1` and `Acrobot-v1`; further, it can obtain successful runs in the sparse environment `MountainCar-v0`. Learning curves:
Tracked experiments and game play videos: ## `dqn_atari_jax.py` The [dqn_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) has the following features: * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [dqn_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) is roughly 25%-50% faster than [dqn_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py) * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discrete` action space ### Usage === "poetry" ```bash uv pip install ".[atari, jax]" uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html uv run python cleanrl/dqn_atari_jax.py --env-id BreakoutNoFrameskip-v4 uv run python cleanrl/dqn_atari_jax.py --env-id PongNoFrameskip-v4 ``` === "pip" ```bash pip install -r requirements/requirements-atari.txt pip install -r requirements/requirements-jax.txt pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html python cleanrl/dqn_atari_jax.py --env-id BreakoutNoFrameskip-v4 python cleanrl/dqn_atari_jax.py --env-id PongNoFrameskip-v4 ``` ???+ warning Note that JAX does not work in Windows :fontawesome-brands-windows:. The official [docs](https://github.com/google/jax#installation) recommends using Windows Subsystem for Linux (WSL) to install JAX. ### Explanation of the logged metrics See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`. ### Implementation details See [related docs](/rl-algorithms/dqn/#implementation-details) for `dqn_atari.py`. ### Experiment results To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command: Below are the average episodic returns for [`dqn_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) (3 random seeds). | Environment | `dqn_atari_jax.py` 10M steps | `dqn_atari.py` 10M steps | (Mnih et al., 2015)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] | | ----------------------- | ---------------------------- | ------------------------ | --------------------------------- | ------------------------------------ | | BreakoutNoFrameskip-v4 | 377.82 ± 34.91 | 366.928 ± 39.89 | 401.2 ± 26.9 | ~230 at 10M steps, ~300 at 50M steps | | PongNoFrameskip-v4 | 20.43 ± 0.34 | 20.25 ± 0.41 | 18.9 ± 1.3 | ~20 10M steps, ~20 at 50M steps | | BeamRiderNoFrameskip-v4 | 5938.13 ± 955.84 | 6673.24 ± 1434.37 | 6846 ± 1619 | ~6000 10M steps, ~7000 at 50M steps | ???+ info We observe a speedup of `~25%` in ['dqn_atari_jax.py'](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari_jax.py) compared to ['dqn_atari.py'](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_atari.py). This could be because the training loop is tightly integrated with the experience collection loop. We run a training loop every `4` environment steps by default. So more time is utilised in collecting experience than training the network. We observe much more speed-ups in algorithms which run a training step for each environment step. E.g., [DDPG](/rl-algorithms/ddpg/#experiment-results_1) Learning curves:
Tracked experiments and game play videos: ## `dqn_jax.py` * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [dqn_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py) is roughly 50% faster than [dqn.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn.py) * Works with the `Box` observation space of low-level features * Works with the `Discrete` action space * Works with envs like `CartPole-v1` ### Usage ```bash python cleanrl/dqn_jax.py --env-id CartPole-v1 ``` === "poetry" ```bash uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html uv run python cleanrl/dqn_jax.py --env-id CartPole-v1 ``` === "pip" ```bash pip install -r requirements/requirements-jax.txt pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html python cleanrl/dqn_jax.py --env-id CartPole-v1 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/dqn/#explanation-of-the-logged-metrics) for `dqn_atari.py`. ### Implementation details See [related docs](/rl-algorithms/dqn/#implementation-details_1) for `dqn.py`. ### Experiment results To run benchmark experiments, see :material-github: [benchmark/dqn.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/dqn.sh). Specifically, execute the following command: Below are the average episodic returns for [`dqn_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/dqn_jax.py) (3 random seeds). | Environment | `dqn_jax.py` | `dqn.py` | | ----------- | ----------- | ----------- | | CartPole-v1 | 498.38 ± 2.29 | 488.69 ± 16.11 | | Acrobot-v1 | -88.89 ± 1.56 | -91.54 ± 7.20 | | MountainCar-v0 | -188.90 ± 11.78 | -194.95 ± 8.48 |
Tracked experiments and game play videos: [^1]:Mnih, V., Kavukcuoglu, K., Silver, D. et al. Human-level control through deep reinforcement learning. Nature 518, 529–533 (2015). https://doi.org/10.1038/nature14236 [^2]:\[Proposal\] Formal API handling of truncation vs termination. https://github.com/openai/gym/issues/2510 [^3]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI.