# Random Network Distillation (RND) ## Overview RND is an exploration bonus for RL methods that's easy to implement and enables significant progress in some hard exploration Atari games such as Montezuma's Revenge. We use [Proximal Policy Gradient](/rl-algorithms/ppo/#ppopy) as our RL method as used by original paper's [implementation](https://github.com/openai/random-network-distillation) Original paper: * [Exploration by Random Network Distillation](https://arxiv.org/abs/1810.12894) ## Implemented Variants | Variants Implemented | Description | | ----------- | ----------- | | :material-github: [`ppo_rnd_envpool.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ppo_rnd_envpool.py), :material-file-document: [docs](/rl-algorithms/ppo-rnd/#ppo_rnd_envpoolpy) | For Atari games, uses EnvPool. | Below are our single-file implementations of RND: ## `ppo_rnd_envpool.py` The [ppo_rnd_envpool.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ppo_rnd_envpool.py) has the following features: * Uses the blazing fast [Envpool](https://github.com/sail-sg/envpool) vectorized environment. * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discerete` action space ???+ warning Note that `ppo_rnd_envpool.py` does not work in Windows :fontawesome-brands-windows: and MacOs :fontawesome-brands-apple:. See envpool's built wheels here: [https://pypi.org/project/envpool/#files](https://pypi.org/project/envpool/#files) ???+ bug EnvPool's vectorized environment **does not behave the same** as gym's vectorized environment, which causes a compatibility bug in our PPO implementation. When an action $a$ results in an episode termination or truncation, the environment generates $s_{last}$ as the terminated or truncated state; we then use $s_{new}$ to denote the initial state of the new episodes. Here is how the bahviors differ: * Under the vectorized environment of `envpool<=0.6.4`, the `obs` in `obs, reward, done, info = env.step(action)` is the truncated state $s_{last}$ * Under the vectorized environment of `gym==0.23.1`, the `obs` in `obs, reward, done, info = env.step(action)` is the initial state $s_{new}$. This causes the $s_{last}$ to be off by one. See [:material-github: sail-sg/envpool#194](https://github.com/sail-sg/envpool/issues/194) for more detail. However, it does not seem to impact performance, so we take a note here and await for the upstream fix. ### Usage === "poetry" ```bash uv pip install ".[envpool]" uv run python cleanrl/ppo_rnd_envpool.py --help uv run python cleanrl/ppo_rnd_envpool.py --env-id MontezumaRevenge-v5 ``` === "pip" ```bash pip install -r requirements/requirements-envpool.txt python cleanrl/ppo_rnd_envpool.py --help python cleanrl/ppo_rnd_envpool.py --env-id MontezumaRevenge-v5 ``` ### Explanation of the logged metrics See [related docs](/rl-algorithms/ppo/#explanation-of-the-logged-metrics) for `ppo.py`. Below is the additional metric for RND: * `charts/episode_curiosity_reward`: episodic intrinsic rewards. * `losses/fwd_loss`: the prediction error between predict network and target network, can also be viewed as a proxy of the curiosity reward in that batch. ### Implementation details [ppo_rnd_envpool.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ppo_rnd_envpool.py) uses a customized `RecordEpisodeStatistics` to work with envpool but has the same other implementation details as `ppo_atari.py` (see [related docs](/rl-algorithms/ppo/#implementation-details_1)). Additionally, it has the following additional details: 1. We initialize the normalization parameters by stepping a random agent in the environment by `args.num_steps * args.num_iterations_obs_norm_init`. `args.num_iterations_obs_norm_init=50` comes from the [original implementation](https://github.com/openai/random-network-distillation/blob/f75c0f1efa473d5109d487062fd8ed49ddce6634/run_atari.py#L69). 1. We uses sticky action from [envpool](https://envpool.readthedocs.io/en/latest/env/atari.html?highlight=repeat_action_probability%20#options) to facilitate the exploration like done in the [original implementation](https://github.com/openai/random-network-distillation/blob/f75c0f1efa473d5109d487062fd8ed49ddce6634/atari_wrappers.py#L204). ### Experiment results To run benchmark experiments, see :material-github: [benchmark/rnd.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/rnd.sh). Specifically, execute the following command: Below are the average episodic returns for `ppo_rnd_envpool.py`. To ensure the quality of the implementation, we compared the results against `openai/random-network-distillation`' PPO. | Environment | `ppo_rnd_envpool.py` | (Burda et al., 2019, Figure 7)[^1] 2000M steps | ----------- | ----------- | ----------- | | MontezumaRevengeNoFrameSkip-v4 | 7100 (1 seed) | 8152 (3 seeds) | Note the MontezumaRevengeNoFrameSkip-v4 has same setting to MontezumaRevenge-v5. Our benchmark has one seed due to limited compute resource and extreme long run time (~250 hours). Learning curves: