# Rainbow ## Overview The Rainbow algorithm is an extension of DQN that combines multiple improvements: * Prioritized Experience Replay * Dueling Network Architecture * Noisy Networks * Distributional Q-Learning * N-step Learning * Double Q-Learning Original papers: * [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://arxiv.org/abs/1710.02298) Reference resources: * :material-github: [Dopamine](https://github.com/google/dopamine) * :material-github: [Kaixhin](https://github.com/Kaixhin/Rainbow) ## Implemented Variants | Variants Implemented | Description | | ----------- | ----------- | | :material-github: [`rainbow_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py), :material-file-document: [docs](/rl-algorithms/rainbow/#rainbow_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | ## `rainbow_atari.py` The [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) has the following features: * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` * Works with the `Discrete` action space ### Usage ```bash poetry install -E atari python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 ``` === "poetry" ```bash poetry install -E atari poetry run python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 poetry run python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 ``` === "pip" ```bash pip install -r requirements/requirements-atari.txt python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 ``` ### Explanation of the logged metrics Running `python cleanrl/rainbow_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: * `charts/episodic_return`: episodic return of the game * `charts/SPS`: number of steps per second * `losses/td_loss`: the n-step distributional TD loss * `losses/q_values`: the mean Q values of the sampled data in the replay buffer * `charts/beta`: the beta value of the prioritized experience replay ### Implementation details [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) is based on (Hessel et al., 2018)[^1], and uses the same hyperparameters as (Hessel et al., 2018)[^1]. See Table 1 in (Hessel et al., 2018)[^1] for the hyperparameters. However, there are a few implementation differences: 1. `rainbow_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=0.0000625` as follows: ```python optim.Adam(q_network.parameters(), lr=0.0000625) ``` whereas (Hessel et al., 2018)[^1] uses the RMSProp optimizer with `--learning-rate=0.0000625`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows: ```python optim.RMSprop( q_network.parameters(), lr=2.5e-4, momentum=0.95, # ... PyTorch's RMSprop does not directly support # squared gradient momentum and min squared gradient # so we are not sure what to put here. ) ``` ### Experiment results To run benchmark experiments, see :material-github: [benchmark/rainbow.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/rainbow.sh). Specifically, execute the following command: ``` title="benchmark/rainbow.sh" linenums="1" --8<-- "benchmark/rainbow.sh:0:6" ``` Below are the average episodic returns for `rainbow_atari.py`. | | Rainbow | C51 | DQN | |:----------------------------|:----------------------------------------|:------------------------------------|:------------------------------------| | AlienNoFrameskip-v4 | 2907.03 ± 355.53 | 1831.00 ± 98.23 | 1275.77 ± 65.41 | | AssaultNoFrameskip-v4 | 7661.11 ± 226.51 | 3322.54 ± 94.46 | 3845.70 ± 443.31 | | GopherNoFrameskip-v4 | 8111.07 ± 300.60 | 8715.60 ± 492.23 | 10415.53 ± 3438.12 | | YarsRevengeNoFrameskip-v4 | 63536.39 ± 5432.22 | 11010.99 ± 904.27 | 15290.12 ± 8010.56 | | SpaceInvadersNoFrameskip-v4 | 1835.52 ± 205.10 | 2009.05 ± 226.96 | 1441.68 ± 23.92 | | MsPacmanNoFrameskip-v4 | 3113.30 ± 393.00 | 2445.13 ± 30.16 | 2109.43 ± 49.85 | Learning curves: Rainbow shows better performance than C51 and DQN.
Rainbow is also more sample efficient than C51 and DQN.
Rainbow obtains better aggregated performance than C51 and DQN.
[^1]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI.