from collections import defaultdict from enum import Enum from typing import Any, Callable, Optional import numpy as np import torch from omegaconf import DictConfig import verl.utils.torch_functional as verl_F from verl.trainer.config import AlgoConfig from verl.utils import as_torch_index, group_mean_std from verl.utils.import_utils import deprecated from verl.workers.config import ActorConfig from verl.trainer.ppo.core_algos import ( agg_loss, compute_gae_advantage_return, compute_grpo_outcome_advantage, compute_reinforce_plus_plus_outcome_advantage, compute_reinforce_plus_plus_baseline_outcome_advantage, compute_rloo_outcome_advantage, compute_value_loss, ) # supported by Kangrui Wang def compute_bi_level_gae_advantage_return( token_level_rewards: torch.Tensor, values: torch.Tensor, loss_mask: torch.Tensor, gamma: float, lam: float, high_level_gamma: float ): """Modified GAE calculation that compute two level of advantage and return: high level: per-turn wise low level: token wise there're two level of MDP, where high level is the agentic MDP and low level is the token MDP Args: token_level_rewards: `(torch.Tensor)` (multi-turn reward, per turn reward is given at eos token for each response token sequence) shape: (bs, response_length) values: `(torch.Tensor)` shape: (bs, response_length) loss_mask: `(torch.Tensor)` shape: (bs, response_length). 1 for llm_raw_response, 0 for environment info and paddings gamma: `(float)` discounted factor used in RL for token rewards high_level_gamma: `(float)` discounted factor used in RL for per-turn reward lam: `(float)` lambda value when computing Generalized Advantage Estimation Returns: advantages: `(torch.Tensor)` shape: (bs, response_length) Returns: `(torch.Tensor)` shape: (bs, response_length) """ with torch.no_grad(): token_level_rewards = token_level_rewards.float() reward_mask = token_level_rewards.bool() batch_size, gen_len = token_level_rewards.shape advantages = torch.zeros_like(token_level_rewards) returns = torch.zeros_like(token_level_rewards) updated_reward = token_level_rewards.clone() for b in range(batch_size): # First, calculate high level advantage and return for eos token of each turn using high level gamma eos_positions=reward_mask[b].nonzero(as_tuple=True)[0] lastgaelam = 0.0 for i in range(len(eos_positions) - 1, -1, -1): curr_pos = eos_positions[i] # Get the next value if i < len(eos_positions) - 1: # Next valid position next_pos = eos_positions[i + 1] nextvalue = values[b, next_pos] else: # Last valid position nextvalue = 0.0 # Calculate delta using the next valid token delta = updated_reward[b, curr_pos] + high_level_gamma * nextvalue - values[b, curr_pos] # Update advantage estimate lastgaelam = delta + high_level_gamma * lam * lastgaelam advantages[b, curr_pos] = lastgaelam for i, pos in enumerate(eos_positions): returns[b, pos] = advantages[b, pos] + values[b, pos] updated_reward[b, pos] = advantages[b, pos] + values[b, pos] # Then, calculate low level advantage and return for each token using gamma, assume the reward for the sequence now is the return at eos token lastgaelam = 0.0 valid_positions = loss_mask[b].nonzero(as_tuple=True)[0] for i in range(len(valid_positions) - 1, -1, -1): curr_pos = valid_positions[i] if curr_pos not in eos_positions: # Next valid position next_pos = valid_positions[i + 1] nextvalue = values[b, next_pos] else: # Last valid position nextvalue = 0.0 lastgaelam = 0.0 delta = updated_reward[b, curr_pos] + gamma * nextvalue - values[b, curr_pos] lastgaelam = delta + gamma * lam * lastgaelam advantages[b, curr_pos] = lastgaelam returns[b, curr_pos] = lastgaelam + values[b, curr_pos] advantages = verl_F.masked_whiten(advantages, loss_mask) return advantages, returns # set up unittest if __name__ == "__main__": token_level_rewards = torch.tensor([[0, 0, 0, 0, 1, 0, 0, 0, 0, 1]]) values = torch.tensor([[0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0]]) loss_mask = torch.ones(1, 10) advantages, returns = compute_bi_level_gae_advantage_return(token_level_rewards, values, loss_mask, 1, 1, 0.95) print(advantages) print(returns)