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  1. ragen/env/metamathqa/__init__.py +12 -0
  2. ragen/env/metamathqa/__pycache__/__init__.cpython-310.pyc +0 -0
  3. ragen/env/metamathqa/__pycache__/env.cpython-310.pyc +0 -0
  4. ragen/env/metamathqa/config.py +10 -0
  5. ragen/env/metamathqa/env.py +68 -0
  6. ragen/env/rubikscube/__pycache__/__init__.cpython-310.pyc +0 -0
  7. ragen/env/rubikscube/__pycache__/config.cpython-310.pyc +0 -0
  8. ragen/env/rubikscube/__pycache__/env.cpython-310.pyc +0 -0
  9. ragen/env/rubikscube/env.py +248 -0
  10. ragen/env/search/README.md +120 -0
  11. ragen/env/search/__init__.py +4 -0
  12. ragen/env/search/__pycache__/__init__.cpython-310.pyc +0 -0
  13. ragen/env/search/__pycache__/config.cpython-310.pyc +0 -0
  14. ragen/env/search/__pycache__/env.cpython-310.pyc +0 -0
  15. ragen/env/search/__pycache__/retrieval_client.cpython-310.pyc +0 -0
  16. ragen/env/search/__pycache__/reward.cpython-310.pyc +0 -0
  17. ragen/env/search/config.py +38 -0
  18. ragen/env/search/env.py +253 -0
  19. ragen/env/search/retrieval_client.py +166 -0
  20. ragen/env/search/reward.py +199 -0
  21. ragen/env/sokoban/__init__.py +14 -0
  22. ragen/env/sokoban/__pycache__/__init__.cpython-310.pyc +0 -0
  23. ragen/env/sokoban/__pycache__/config.cpython-310.pyc +0 -0
  24. ragen/env/sokoban/__pycache__/env.cpython-310.pyc +0 -0
  25. ragen/env/sokoban/__pycache__/utils.cpython-310.pyc +0 -0
  26. ragen/env/sokoban/config.py +24 -0
  27. ragen/env/sokoban/env.py +104 -0
  28. ragen/env/sokoban/utils.py +655 -0
  29. ragen/env/spatial/config.py +49 -0
  30. ragen/env/spatial/env.py +180 -0
  31. ragen/env/spatial/env_old.py +335 -0
  32. ragen/env/spatial/prompter.py +74 -0
  33. ragen/env/spatial/prompts.py +71 -0
  34. ragen/env/static/config.py +10 -0
  35. ragen/env/static/env.py +111 -0
  36. ragen/env/static/utils.py +176 -0
  37. ragen/env/sudoku/__init__.py +4 -0
  38. ragen/env/sudoku/__pycache__/__init__.cpython-310.pyc +0 -0
  39. ragen/env/sudoku/__pycache__/config.cpython-310.pyc +0 -0
  40. ragen/env/sudoku/__pycache__/env.cpython-310.pyc +0 -0
  41. ragen/env/sudoku/__pycache__/utils.cpython-310.pyc +0 -0
  42. ragen/env/sudoku/config.py +27 -0
  43. ragen/env/sudoku/env.py +348 -0
  44. ragen/env/sudoku/utils.py +250 -0
  45. ragen/env/webshop/__init__.py +15 -0
  46. ragen/env/webshop/__pycache__/__init__.cpython-310.pyc +0 -0
  47. ragen/env/webshop/__pycache__/config.cpython-310.pyc +0 -0
  48. ragen/env/webshop/__pycache__/env.cpython-310.pyc +0 -0
  49. ragen/env/webshop/config.py +46 -0
  50. ragen/env/webshop/env.py +202 -0
ragen/env/metamathqa/__init__.py ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ MetaMathQA environment for mathematical reasoning.
3
+
4
+ Dataset: MetaMathQA (https://huggingface.co/datasets/meta-math/MetaMathQA)
5
+ Citation: Yu et al. (2023). MetaMath: Bootstrap Your Own Mathematical Questions for Large Language Models
6
+ Paper: https://arxiv.org/abs/2309.12284
7
+ License: MIT
8
+ """
9
+ from .env import MetaMathQAEnv
10
+ from .config import MetaMathQAEnvConfig
11
+
12
+ __all__ = ["MetaMathQAEnv", "MetaMathQAEnvConfig"]
ragen/env/metamathqa/__pycache__/__init__.cpython-310.pyc ADDED
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ragen/env/metamathqa/__pycache__/env.cpython-310.pyc ADDED
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ragen/env/metamathqa/config.py ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Optional, List, Dict
2
+ from dataclasses import dataclass, field
3
+
4
+ @dataclass
5
+ class MetaMathQAEnvConfig:
6
+ """Configuration for FrozenLake environment"""
7
+ # Map config
8
+ dataset_path: str = field(default="meta-math/MetaMathQA")
9
+ cache_dir:str = field(default="./data")
10
+ split: str = field(default="train")
ragen/env/metamathqa/env.py ADDED
@@ -0,0 +1,68 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gym
2
+ from gym import spaces
3
+ import numpy as np
4
+ from datasets import load_dataset
5
+ import re
6
+ import random
7
+ from ragen.env.base import BaseLanguageBasedEnv
8
+ from ragen.utils import all_seed
9
+ from .config import MetaMathQAEnvConfig
10
+ class MetaMathQAEnv(BaseLanguageBasedEnv):
11
+ def __init__(self, config: MetaMathQAEnvConfig):
12
+ super(MetaMathQAEnv, self).__init__()
13
+
14
+ self.config = config
15
+ self.dataset = load_dataset(path=self.config.dataset_path, cache_dir=self.config.cache_dir)
16
+ self.current_question_idx = None
17
+ self.current_question = None
18
+ self.correct_answer = None
19
+ self.step_num = None
20
+ self.render_cache = None
21
+
22
+
23
+ def _extract_answer(self, response):
24
+ match = re.search(r"The answer is: (.*?)$", response, re.DOTALL)
25
+ if match:
26
+ return match.group(1).strip()
27
+ return None
28
+
29
+ def reset(self,seed=None, mode=None):
30
+ dataset = self.dataset[self.config.split]
31
+ with all_seed(seed):
32
+ self.current_question_idx = random.randint(0, len(dataset) - 1)
33
+ question_data = dataset[self.current_question_idx]
34
+ self.current_question = question_data['query']
35
+ self.correct_answer = self._extract_answer(question_data['response'])
36
+ self.step_num = 0
37
+ self.render_cache = self.current_question
38
+ return self.render_cache
39
+
40
+ def step(self, action):
41
+ is_correct, is_valid = self._check_answer(action)
42
+ reward = 1.0 / (2 ** self.step_num) if is_correct else 0.0
43
+ if is_correct:
44
+ observation = "Correct!"
45
+ done = True
46
+ else:
47
+ observation = "Incorrect. Please think again."
48
+ done = False
49
+ self.step_num += 1
50
+ info = {"action_is_valid": is_valid, "success": is_correct}
51
+ self.render_cache = observation
52
+ return self.render_cache, reward, done, info
53
+
54
+ def _check_answer(self, user_answer):
55
+ """Check if the user's answer matches the correct answer."""
56
+ user_answer = user_answer.strip()
57
+ normalized_answer = re.sub(r'\s+', '', user_answer.lower())
58
+ if self.correct_answer:
59
+ normalized_label = re.sub(r'\s+', '', self.correct_answer.lower())
60
+ is_correct = normalized_answer == normalized_label
61
+ else:
62
+ is_correct = False
63
+ is_valid = normalized_answer != ""
64
+ return is_correct, is_valid
65
+
66
+ def render(self):
67
+ return self.render_cache
68
+
ragen/env/rubikscube/__pycache__/__init__.cpython-310.pyc ADDED
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ragen/env/rubikscube/__pycache__/config.cpython-310.pyc ADDED
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ragen/env/rubikscube/__pycache__/env.cpython-310.pyc ADDED
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ragen/env/rubikscube/env.py ADDED
@@ -0,0 +1,248 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gymnasium as gym
2
+ import numpy as np
3
+ from typing import Tuple, Any, Dict, List
4
+ from ragen.env.base import BaseDiscreteActionEnv
5
+ from .config import RubiksCube2x2Config
6
+ from ragen.utils import all_seed
7
+
8
+ class RubiksCube2x2Env(BaseDiscreteActionEnv, gym.Env):
9
+ """
10
+ 2x2 Pocket Cube Environment for LLM-based RL.
11
+ State: 24 integers representing the stickers.
12
+ Reward: +1.0 for solved, 0.0 otherwise.
13
+ """
14
+ def __init__(self, config: RubiksCube2x2Config | None = None):
15
+ BaseDiscreteActionEnv.__init__(self)
16
+ self.config = config or RubiksCube2x2Config()
17
+ self.ACTION_LOOKUP = self.config.action_lookup
18
+ self.ACTION_SPACE = gym.spaces.discrete.Discrete(12, start=1)
19
+ self.render_mode = self.config.render_mode
20
+ self.rng = np.random.default_rng()
21
+
22
+ # 6 faces, 4 stickers per face.
23
+ # Order: U(0), L(1), F(2), R(3), B(4), D(5)
24
+ # Colors: 0:White, 1:Orange, 2:Green, 3:Red, 4:Blue, 5:Yellow
25
+ self.state = np.zeros(24, dtype=int)
26
+ self.solved_state = np.zeros(24, dtype=int)
27
+ self._init_solved_state()
28
+
29
+ self.current_step = 0
30
+
31
+ def _init_solved_state(self):
32
+ # Initialize solved state: 4 of color 0, 4 of color 1, ...
33
+ for i in range(6):
34
+ self.solved_state[i*4 : (i+1)*4] = i
35
+
36
+ def reset(self, seed=None, mode=None):
37
+ gym.Env.reset(self, seed=seed)
38
+ with all_seed(seed):
39
+ self.rng = np.random.default_rng(seed)
40
+ # 重置为还原状态
41
+ self.state = self.solved_state.copy()
42
+ self.current_step = 0
43
+
44
+ # 打乱 (Scramble)
45
+ # 随机执行 N 个有效动作
46
+ depth = self.config.scramble_depth
47
+ for _ in range(depth):
48
+ action = self.rng.integers(1, 13) # 1 to 12
49
+ self._apply_action(action)
50
+
51
+ return self.render(done=False)
52
+
53
+ def step(self, action: int) -> Tuple[Any, float, bool, Dict]:
54
+ assert action in self.ACTION_LOOKUP, f"Invalid action: {action}"
55
+ info = {"action_is_effective": True, "action_is_valid": True, "success": False}
56
+
57
+ # 执行动作
58
+ self._apply_action(action)
59
+ self.current_step += 1
60
+
61
+ # 检查是否还原
62
+ is_solved = True
63
+ for i in range(6):
64
+ # 获取当前面的 4 个色块
65
+ face_stickers = self.state[i*4 : (i+1)*4]
66
+ # 如果这 4 个色块里包含不只 1 种颜色,说明没还原
67
+ if len(set(face_stickers)) > 1:
68
+ is_solved = False
69
+ break
70
+
71
+ truncated = self.current_step >= self.config.max_steps
72
+
73
+ done = is_solved or truncated
74
+
75
+ if is_solved:
76
+ reward = 1.0
77
+ info["success"] = True
78
+ msg = "Cube Solved!"
79
+ elif truncated:
80
+ # reward = -1.0 # 超时未解出给惩罚
81
+ reward = 0.0
82
+ info["success"] = False
83
+ msg = "Max steps reached."
84
+ else:
85
+ reward = 0.0
86
+ msg = ""
87
+
88
+ next_obs = self.render(done=done, result_msg=msg)
89
+
90
+ return next_obs, float(reward), done, info
91
+
92
+ def _rotate_face_clockwise(self, face_idx):
93
+
94
+ base = face_idx * 4
95
+ s = self.state
96
+ tmp = s[base + 0]
97
+ s[base + 0] = s[base + 2]
98
+ s[base + 2] = s[base + 3]
99
+ s[base + 3] = s[base + 1]
100
+ s[base + 1] = tmp
101
+
102
+ def _apply_action(self, action: int):
103
+ if action % 2 == 0: # Even actions are primes (inverses)
104
+ turns = 3
105
+ base_act = action - 1
106
+ else:
107
+ turns = 1
108
+ base_act = action
109
+
110
+ for _ in range(turns):
111
+ if base_act == 1: self._move_U()
112
+ elif base_act == 3: self._move_D()
113
+ elif base_act == 5: self._move_L()
114
+ elif base_act == 7: self._move_R()
115
+ elif base_act == 9: self._move_F()
116
+ elif base_act == 11: self._move_B()
117
+
118
+ def _move_U(self):
119
+ self._rotate_face_clockwise(0)
120
+ s = self.state
121
+ t0, t1 = s[8], s[9]
122
+ s[8], s[9] = s[12], s[13]
123
+ s[12], s[13] = s[16], s[17]
124
+ s[16], s[17] = s[4], s[5]
125
+ s[4], s[5] = t0, t1
126
+
127
+ def _move_D(self):
128
+ self._rotate_face_clockwise(5)
129
+ s = self.state
130
+ t0, t1 = s[10], s[11]
131
+ s[10], s[11] = s[6], s[7]
132
+ s[6], s[7] = s[18], s[19]
133
+ s[18], s[19] = s[14], s[15]
134
+ s[14], s[15] = t0, t1
135
+
136
+ def _move_L(self):
137
+ self._rotate_face_clockwise(1)
138
+ s = self.state
139
+ t0, t2 = s[0], s[2]
140
+ s[0], s[2] = s[19], s[17]
141
+ s[19], s[17] = s[20], s[22]
142
+ s[20], s[22] = s[8], s[10]
143
+ s[8], s[10] = t0, t2
144
+
145
+ def _move_R(self):
146
+ self._rotate_face_clockwise(3)
147
+ s = self.state
148
+ t1, t3 = s[1], s[3]
149
+ s[1], s[3] = s[9], s[11]
150
+ s[9], s[11] = s[21], s[23]
151
+ s[21], s[23] = s[18], s[16]
152
+ s[18], s[16] = t1, t3
153
+
154
+ def _move_F(self):
155
+ self._rotate_face_clockwise(2)
156
+ s = self.state
157
+ t2, t3 = s[2], s[3]
158
+ s[2], s[3] = s[7], s[5]
159
+ s[7], s[5] = s[21], s[20]
160
+ s[21], s[20] = s[12], s[14]
161
+ s[12], s[14] = t2, t3
162
+
163
+ def _move_B(self):
164
+ self._rotate_face_clockwise(4)
165
+ s = self.state
166
+ t0, t1 = s[0], s[1]
167
+ s[0], s[1] = s[13], s[15]
168
+ s[13], s[15] = s[22], s[23]
169
+ s[22], s[23] = s[6], s[4]
170
+ s[6], s[4] = t0, t1
171
+
172
+ def render(self, mode: str | None = None, done: bool = False, result_msg: str = "") -> str:
173
+ # Color Mapping
174
+ colors = {0: 'W', 1: 'O', 2: 'G', 3: 'R', 4: 'B', 5: 'Y'}
175
+
176
+ def get_face_str(face_idx):
177
+ base = face_idx * 4
178
+ c = [colors[self.state[base+i]] for i in range(4)]
179
+ return f"[{c[0]}, {c[1]}]\n [{c[2]}, {c[3]}]"
180
+
181
+ lines = []
182
+ lines.append("=== Rubik's Cube 2x2 State ===")
183
+ lines.append(f"Step: {self.current_step}/{self.config.max_steps}")
184
+ lines.append("")
185
+ lines.append(f"Up (U): {get_face_str(0).strip().replace(' ', ' ')}")
186
+ lines.append(f"Left (L): {get_face_str(1).strip().replace(' ', ' ')}")
187
+ lines.append(f"Front (F): {get_face_str(2).strip().replace(' ', ' ')}")
188
+ lines.append(f"Right (R): {get_face_str(3).strip().replace(' ', ' ')}")
189
+ lines.append(f"Back (B): {get_face_str(4).strip().replace(' ', ' ')}")
190
+ lines.append(f"Down (D): {get_face_str(5).strip().replace(' ', ' ')}")
191
+
192
+ if not done:
193
+ lines.append("")
194
+ lines.append("Available Actions:")
195
+ # 列出部分动作作为提示,或者全部列出
196
+ lines.append("U, U', D, D', L, L', R, R', F, F', B, B'")
197
+ # lines.append("Format: Action <id> (e.g., Action 1 for U, Action 2 for U')")
198
+ lines.append("\nWhat is your next move?")
199
+ else:
200
+ lines.append("")
201
+ lines.append(f"=== Game Over: {result_msg} ===")
202
+
203
+ return "\n".join(lines)
204
+
205
+ def close(self):
206
+ pass
207
+
208
+ def get_all_actions(self):
209
+ return list(self.ACTION_LOOKUP.keys())
210
+
211
+ if __name__ == "__main__":
212
+ config = RubiksCube2x2Config(scramble_depth=1, max_steps=50)
213
+ env = RubiksCube2x2Env(config)
214
+
215
+ print(f"Action Lookup: {env.ACTION_LOOKUP}")
216
+
217
+ # 重置并打印初始状态
218
+ obs = env.reset()
219
+ print(obs)
220
+
221
+ while True:
222
+ # 提示输入
223
+ keyboard = input("\nEnter action (1-12) or 'q' to quit: ")
224
+ if keyboard == 'q':
225
+ break
226
+
227
+ try:
228
+ action = int(keyboard)
229
+ except ValueError:
230
+ print("Please enter a valid integer.")
231
+ continue
232
+
233
+ if action not in env.ACTION_LOOKUP:
234
+ print(f"Invalid action: {action}. Please input 1-12.")
235
+ continue
236
+
237
+ # 执行动作
238
+ obs, reward, done, info = env.step(action)
239
+
240
+ # 打印状态和奖励信息
241
+ print(obs) # 这里打印的就是 render 返回的文本 Prompt
242
+ print(f"Reward: {reward}, Done: {done}, Info: {info}")
243
+
244
+ # 如果游戏结束(还原或超时),自动重置
245
+ if done:
246
+ print("\n=== Episode Ended. Resetting... ===")
247
+ obs = env.reset()
248
+ print(obs)
ragen/env/search/README.md ADDED
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1
+ # Search Environment (HotpotQA + Dense Retrieval)
2
+
3
+ A multi-turn search environment for training LLM agents on multi-hop question answering. The agent interacts with a retrieval server to search Wikipedia and answer questions from HotpotQA.
4
+
5
+ ## Overview
6
+
7
+ The agent receives a question and can take two types of actions:
8
+ - `search[query]` — retrieve relevant Wikipedia passages via dense retrieval (E5 + FAISS)
9
+ - `finish[answer]` — submit a final answer
10
+
11
+ Reward is computed using F1 / exact match against the HotpotQA ground truth.
12
+
13
+ ## Components
14
+
15
+ | Component | Description |
16
+ |-----------|-------------|
17
+ | `env.py` | Gym environment: parses actions, calls retrieval server, computes reward |
18
+ | `config.py` | Dataclass config (`SearchEnvConfig`) |
19
+ | `reward.py` | F1 / EM reward computation |
20
+ | `retrieval_client.py` | HTTP client for the retrieval server |
21
+ | `scripts/retrieval/server.py` | Flask server: E5 encoder + FAISS index over Wikipedia |
22
+
23
+ ## Setup
24
+
25
+ ### 1. Prepare data
26
+
27
+ ```bash
28
+ # Download HotpotQA → data/search/{train,val}.parquet
29
+ python scripts/prepare_search_data.py
30
+
31
+ # Download Wikipedia corpus + FAISS index (~74GB) → search_data/prebuilt_indices/
32
+ python scripts/download_search_index.py
33
+ ```
34
+
35
+ ### 2. Start the retrieval server
36
+
37
+ The retrieval server provides dense retrieval over ~21M Wikipedia passages using E5-base-v2 embeddings and a FAISS Flat index.
38
+
39
+ ```bash
40
+ python scripts/retrieval/server.py \
41
+ --data_dir ./search_data/prebuilt_indices \
42
+ --port 8000 --host 127.0.0.1 \
43
+ --device cuda:0 --gpu_memory_limit_mb 6144
44
+ ```
45
+
46
+ Loading the 61GB FAISS index takes 2-5 minutes. Verify with:
47
+
48
+ ```bash
49
+ curl http://127.0.0.1:8000/health
50
+ ```
51
+
52
+ **Important: GPU deployment recommendation**
53
+
54
+ We recommend running the retrieval server on a **dedicated GPU** separate from training. In our experiments, placing the E5 server on the same GPU as training (e.g., GPU 0) caused CUDA OOM errors — vLLM rollout and training both compete for GPU memory, squeezing out the retrieval server process.
55
+
56
+ Run the server on a GPU not used by training (e.g., `--device cuda:7`, train on GPUs 0-6). During rollout, hundreds of environments issue concurrent retrieval requests (e.g., 256 env groups can produce 1000+ requests). Running on CPU cannot keep up with this concurrency and causes timeouts. A dedicated GPU with `threading.Lock` serialization handles this load reliably.
57
+
58
+ ### 3. Run training
59
+
60
+ ```bash
61
+ # PPO, no filtering (baseline)
62
+ bash scripts/runs/run_search_benchmark.sh \
63
+ --algos PPO \
64
+ --gpus 0,1,2,3,4,5,6,7 --gpus-per-exp 8
65
+
66
+ # PPO, top_k filtering (keep top 25% by reward variance)
67
+ bash scripts/runs/run_search_benchmark.sh \
68
+ --algos PPO --filter-strategy top_k --filter-value 0.25 \
69
+ --gpus 0,1,2,3,4,5,6,7 --gpus-per-exp 8
70
+
71
+ # PPO, top_p filtering (keep 90% by reward variance)
72
+ bash scripts/runs/run_search_benchmark.sh \
73
+ --algos PPO --filter-strategy top_p --filter-value 0.9 \
74
+ --gpus 0,1,2,3,4,5,6,7 --gpus-per-exp 8
75
+ ```
76
+
77
+ Key training parameters (pass via `run_search_benchmark.sh` flags):
78
+
79
+ | Flag | Description | Default |
80
+ |------|-------------|---------|
81
+ | `--algos` | Algorithm: PPO or GRPO | PPO |
82
+ | `--filter-strategy` | Rollout filter strategy: `top_p`, `top_k`, etc. | `top_p` |
83
+ | `--filter-value` | Filter value (1.0 = no filtering) | `1.0` |
84
+ | `--gpus` | Comma-separated GPU IDs | auto-detect |
85
+ | `--gpus-per-exp` | GPUs per experiment | 1 |
86
+ | `--gpu-memory-utilization` | vLLM KV cache memory fraction | 0.6 |
87
+ | `--micro-batch` | Micro batch size per GPU | config default |
88
+ | `--mini-batch` | PPO mini batch size | config default |
89
+ | `--save-freq` | Checkpoint save frequency | -1 (disabled) |
90
+ | `--steps` | Total training steps | 200 |
91
+ | `--retrieval-port` | Retrieval server port | 8000 |
92
+
93
+ ## Config
94
+
95
+ The search environment config is at `config/_9_search.yaml`. Key settings:
96
+
97
+ ```yaml
98
+ micro_batch_size_per_gpu: 4
99
+ ppo_mini_batch_size: 32
100
+
101
+ agent_proxy:
102
+ max_turn: 5 # up to 5 search rounds
103
+ max_actions_per_turn: 1 # one action per response
104
+
105
+ actor_rollout_ref:
106
+ rollout:
107
+ max_model_len: 5000
108
+ max_num_batched_tokens: 5000
109
+
110
+ es_manager:
111
+ train:
112
+ env_groups: 16
113
+ group_size: 8 # 16 × 8 = 128 samples per batch
114
+ ```
115
+
116
+ Note: when using `top_k` filtering with a small value (e.g., 0.25), the effective batch size after filtering is `env_groups × group_size × filter_value`. Ensure `ppo_mini_batch_size` does not exceed this value, or training will fail with an assertion error.
117
+
118
+ ## Acknowledgment
119
+
120
+ The search environment is adapted from the [RLLM](https://github.com/rllm-org/rllm) project. We thank the RLLM authors for their open-source contributions.
ragen/env/search/__init__.py ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ from .env import SearchEnv
2
+ from .config import SearchEnvConfig
3
+
4
+ __all__ = ["SearchEnv", "SearchEnvConfig"]
ragen/env/search/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (262 Bytes). View file
 
ragen/env/search/__pycache__/config.cpython-310.pyc ADDED
Binary file (1.29 kB). View file
 
ragen/env/search/__pycache__/env.cpython-310.pyc ADDED
Binary file (7.33 kB). View file
 
ragen/env/search/__pycache__/retrieval_client.cpython-310.pyc ADDED
Binary file (5.39 kB). View file
 
ragen/env/search/__pycache__/reward.cpython-310.pyc ADDED
Binary file (6.27 kB). View file
 
ragen/env/search/config.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Configuration for the Search (HotpotQA) environment.
3
+
4
+ The search environment is adapted from the RLLM project:
5
+ https://github.com/rllm-org/rllm
6
+ License: Apache-2.0
7
+ """
8
+
9
+ from dataclasses import dataclass
10
+
11
+
12
+ @dataclass
13
+ class SearchEnvConfig:
14
+ """Configuration for SearchEnv.
15
+
16
+ Fields under env_config in config/envs.yaml map directly to these fields.
17
+ """
18
+
19
+ # --- Data ---
20
+ dataset_name: str = "hotpotqa"
21
+ train_path: str = "data/search/train.parquet"
22
+ max_instances: int = 20000
23
+
24
+ # --- Retrieval server ---
25
+ retrieval_server_url: str = "http://127.0.0.1:8000"
26
+ retrieval_timeout: float = 30.0
27
+ max_search_results: int = 5
28
+ max_total_chars: int = 4000 # total char limit for all docs combined (~1k tokens)
29
+
30
+ # --- Environment ---
31
+ max_steps: int = 10 # max search rounds before forced termination
32
+ render_mode: str = "text"
33
+ mock_mode: bool = False # True = use MockRetrievalClient (no server needed)
34
+
35
+ # --- Reward ---
36
+ correct_reward: float = 1.0
37
+ incorrect_reward: float = 0.0
38
+ f1_threshold: float = 0.3
ragen/env/search/env.py ADDED
@@ -0,0 +1,253 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Search environment for HotpotQA-style multi-hop question answering.
3
+
4
+ This code is adapted from the RLLM project:
5
+ https://github.com/rllm-org/rllm
6
+ Original source: rllm/examples/search/ (ToolEnvironment + search example)
7
+ License: Apache-2.0
8
+
9
+ Architecture follows RAGEN's WebShop pattern:
10
+ - Inherits BaseLanguageBasedEnv + gym.Env
11
+ - Actions are text strings: search[query] / finish[answer]
12
+ - Multi-turn: agent can search multiple times before answering
13
+ - Requires a running retrieval server (or mock_mode for testing)
14
+ """
15
+
16
+ import logging
17
+ import re
18
+ from typing import Any, Dict, Optional, Tuple
19
+
20
+ import gymnasium as gym
21
+ import datasets
22
+
23
+ from ragen.env.base import BaseLanguageBasedEnv
24
+ from .config import SearchEnvConfig
25
+ from .reward import SearchRewardFn
26
+ from .retrieval_client import RetrievalClient, MockRetrievalClient
27
+
28
+ logger = logging.getLogger(__name__)
29
+
30
+
31
+ class SearchEnv(BaseLanguageBasedEnv, gym.Env):
32
+ """
33
+ Search-based QA environment.
34
+
35
+ The agent receives a question and can:
36
+ - search[query]: search for information via the retrieval server
37
+ - finish[answer]: submit a final answer and receive a reward
38
+
39
+ Reward is computed using F1/EM against the ground truth (HotpotQA standard).
40
+ """
41
+
42
+ def __init__(self, config: Optional[SearchEnvConfig] = None):
43
+ BaseLanguageBasedEnv.__init__(self)
44
+ self.config = config if config is not None else SearchEnvConfig()
45
+
46
+ # Reward function
47
+ self.reward_fn = SearchRewardFn(
48
+ correct_reward=self.config.correct_reward,
49
+ incorrect_reward=self.config.incorrect_reward,
50
+ f1_threshold=self.config.f1_threshold,
51
+ )
52
+
53
+ # Retrieval client
54
+ if self.config.mock_mode:
55
+ self.client = MockRetrievalClient()
56
+ else:
57
+ self.client = RetrievalClient(
58
+ server_url=self.config.retrieval_server_url,
59
+ timeout=self.config.retrieval_timeout,
60
+ max_results=self.config.max_search_results,
61
+ max_total_chars=self.config.max_total_chars,
62
+ )
63
+
64
+ # Load dataset
65
+ self.data = self._load_data()
66
+
67
+ # Per-episode state
68
+ self.index = None
69
+ self.ground_truth = None
70
+ self.question = None
71
+ self.step_count = 0
72
+ self.render_cache = None
73
+
74
+ def _load_data(self):
75
+ """Load HotpotQA data from parquet file."""
76
+ try:
77
+ df = datasets.load_dataset(
78
+ "parquet",
79
+ data_files=self.config.train_path,
80
+ )["train"]
81
+ if self.config.max_instances and len(df) > self.config.max_instances:
82
+ df = df.select(range(self.config.max_instances))
83
+ logger.info(f"Loaded {len(df)} search questions from {self.config.train_path}")
84
+ return df
85
+ except Exception as e:
86
+ logger.error(f"Failed to load data from {self.config.train_path}: {e}")
87
+ raise
88
+
89
+ def reset(self, seed: Optional[int] = None, mode: Optional[str] = None) -> str:
90
+ """
91
+ Reset the environment with a new question.
92
+
93
+ Args:
94
+ seed: Deterministic seed for question selection.
95
+ mode: Unused, kept for interface compatibility.
96
+
97
+ Returns:
98
+ Initial observation string containing the question.
99
+ """
100
+ gym.Env.reset(self, seed=seed)
101
+
102
+ # Deterministic question selection (same pattern as CountdownEnv)
103
+ self.index = seed % len(self.data) if seed is not None else 0
104
+ item = self.data[self.index]
105
+
106
+ self.question = item["question"]
107
+ self.ground_truth = item["ground_truth"]
108
+ self.step_count = 0
109
+
110
+ # Build initial observation (question only, no ground_truth exposed)
111
+ self.render_cache = (
112
+ f"Question: {self.question}\n"
113
+ f"Available actions: search[<query>], finish[<answer>]"
114
+ )
115
+ return self.render()
116
+
117
+ def step(self, action: str) -> Tuple[str, float, bool, Dict[str, Any]]:
118
+ """
119
+ Execute one step in the environment.
120
+
121
+ Args:
122
+ action: One of:
123
+ - "search[query text]" — perform a retrieval search
124
+ - "finish[answer text]" — submit final answer
125
+ - anything else — treated as a direct answer (fallback)
126
+
127
+ Returns:
128
+ (observation, reward, done, info)
129
+ """
130
+ self.step_count += 1
131
+ action = action.strip() if action else ""
132
+
133
+ # --- Parse action ---
134
+ if action.startswith("search[") and action.endswith("]"):
135
+ return self._handle_search(action[7:-1])
136
+ elif action.startswith("finish[") and action.endswith("]"):
137
+ return self._handle_finish(action[7:-1])
138
+ else:
139
+ # Fallback: treat as a direct answer attempt
140
+ return self._handle_fallback(action)
141
+
142
+ def _handle_search(self, query: str) -> Tuple[str, float, bool, Dict[str, Any]]:
143
+ """Handle a search[query] action."""
144
+ results = self.client.search(query, top_k=self.config.max_search_results)
145
+
146
+ # Check if max steps reached
147
+ done = self.step_count >= self.config.max_steps
148
+ reward = 0.0
149
+
150
+ if done:
151
+ # Forced termination — no answer provided
152
+ self.render_cache = (
153
+ f"Search results for '{query}':\n{results}\n\n"
154
+ f"Maximum search steps reached. Episode ended without an answer."
155
+ )
156
+ else:
157
+ self.render_cache = (
158
+ f"Search results for '{query}':\n{results}\n\n"
159
+ f"Available actions: search[<query>], finish[<answer>]"
160
+ )
161
+
162
+ info = {
163
+ "action_is_effective": True,
164
+ "action_is_valid": True,
165
+ "success": False,
166
+ "action_type": "search",
167
+ "query": query,
168
+ }
169
+ return self.render(), reward, done, info
170
+
171
+ def _handle_finish(self, answer: str) -> Tuple[str, float, bool, Dict[str, Any]]:
172
+ """Handle a finish[answer] action."""
173
+ reward, metadata = self.compute_reward(answer, self.ground_truth)
174
+ done = True
175
+
176
+ self.render_cache = f"Your answer: {answer}. Reward: {reward:.2f}"
177
+
178
+ info = {
179
+ "action_is_effective": True,
180
+ "action_is_valid": True,
181
+ "success": metadata.get("exact_match", False) or reward > 0,
182
+ "action_type": "finish",
183
+ "answer": answer,
184
+ "reward_metadata": metadata,
185
+ }
186
+ return self.render(), reward, done, info
187
+
188
+ def _handle_fallback(self, action: str) -> Tuple[str, float, bool, Dict[str, Any]]:
189
+ """Handle unrecognized action format — try to extract an answer from it."""
190
+ if not action:
191
+ # Empty action — invalid
192
+ done = self.step_count >= self.config.max_steps
193
+ self.render_cache = (
194
+ "Invalid action. Use search[<query>] to search or finish[<answer>] to answer.\n"
195
+ "Available actions: search[<query>], finish[<answer>]"
196
+ )
197
+ return self.render(), 0.0, done, {
198
+ "action_is_effective": False,
199
+ "action_is_valid": False,
200
+ "success": False,
201
+ "action_type": "invalid",
202
+ }
203
+
204
+ # Try to extract an answer from free-form text
205
+ extracted = self.reward_fn.extract_answer_from_response(action)
206
+ reward, metadata = self.compute_reward(extracted, self.ground_truth)
207
+ done = True
208
+
209
+ self.render_cache = f"Your answer (extracted): {extracted}. Reward: {reward:.2f}"
210
+
211
+ info = {
212
+ "action_is_effective": True,
213
+ "action_is_valid": False, # not in correct format
214
+ "success": metadata.get("exact_match", False) or reward > 0,
215
+ "action_type": "fallback",
216
+ "raw_action": action,
217
+ "extracted_answer": extracted,
218
+ "reward_metadata": metadata,
219
+ }
220
+ return self.render(), reward, done, info
221
+
222
+ def compute_reward(self, answer: str, ground_truth) -> Tuple[float, dict]:
223
+ """Compute reward using F1/EM evaluation."""
224
+ return self.reward_fn.compute_reward(answer, ground_truth)
225
+
226
+ def render(self, mode: Optional[str] = None) -> str:
227
+ """Return cached render output."""
228
+ return self.render_cache
229
+
230
+ def close(self):
231
+ """Clean up resources."""
232
+ pass
233
+
234
+
235
+ if __name__ == "__main__":
236
+ # Quick smoke test with mock mode
237
+ config = SearchEnvConfig(
238
+ train_path="data/search/train.parquet",
239
+ mock_mode=True,
240
+ max_steps=5,
241
+ )
242
+ try:
243
+ env = SearchEnv(config)
244
+ obs = env.reset(seed=42)
245
+ print(f"=== Reset ===\n{obs}\n")
246
+
247
+ obs, reward, done, info = env.step("search[test query]")
248
+ print(f"=== Search ===\n{obs}\nReward: {reward}, Done: {done}\n")
249
+
250
+ obs, reward, done, info = env.step("finish[test answer]")
251
+ print(f"=== Finish ===\n{obs}\nReward: {reward}, Done: {done}, Info: {info}\n")
252
+ except Exception as e:
253
+ print(f"Smoke test failed (expected if no data): {e}")
ragen/env/search/retrieval_client.py ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Retrieval client for connecting to the dense retrieval server.
3
+
4
+ This code is adapted from the RLLM project:
5
+ https://github.com/rllm-org/rllm
6
+ Original source: rllm/examples/search/local_retrieval_tool.py
7
+ License: Apache-2.0
8
+
9
+ The retrieval server (scripts/retrieval/server.py) must be running before use.
10
+ Uses `requests` instead of rllm's `httpx` to minimize new dependencies.
11
+ """
12
+
13
+ import logging
14
+ import os
15
+ from typing import Any, List, Optional
16
+
17
+ logger = logging.getLogger(__name__)
18
+
19
+ try:
20
+ import requests
21
+ HAS_REQUESTS = True
22
+ except ImportError:
23
+ HAS_REQUESTS = False
24
+
25
+
26
+ class RetrievalClient:
27
+ """
28
+ HTTP client for the dense retrieval server (E5 + FAISS).
29
+
30
+ Connects to the Flask server at scripts/retrieval/server.py.
31
+ Designed to be fault-tolerant: logs warnings instead of crashing
32
+ when the server is unavailable.
33
+ """
34
+
35
+ def __init__(
36
+ self,
37
+ server_url: Optional[str] = None,
38
+ timeout: float = 30.0,
39
+ max_results: int = 10,
40
+ max_total_chars: int = 4000,
41
+ ):
42
+ if not HAS_REQUESTS:
43
+ logger.warning("requests package not installed. RetrievalClient will not work.")
44
+
45
+ if server_url is None:
46
+ server_url = os.environ.get("RETRIEVAL_SERVER_URL", "http://127.0.0.1:8000")
47
+
48
+ self.server_url = server_url.rstrip("/")
49
+ self.timeout = timeout
50
+ self.max_results = max_results
51
+ self.max_total_chars = max_total_chars
52
+ self.available = False
53
+
54
+ self._test_connection()
55
+
56
+ def _test_connection(self) -> bool:
57
+ """Test connection to the retrieval server. Warning only, never crashes."""
58
+ if not HAS_REQUESTS:
59
+ return False
60
+ try:
61
+ response = requests.get(f"{self.server_url}/health", timeout=5)
62
+ if response.status_code == 200:
63
+ logger.info(f"Connected to retrieval server at {self.server_url}")
64
+ self.available = True
65
+ return True
66
+ else:
67
+ logger.warning(f"Retrieval server returned status {response.status_code}")
68
+ return False
69
+ except Exception as e:
70
+ logger.warning(f"Could not connect to retrieval server at {self.server_url}: {e}")
71
+ return False
72
+
73
+ def search(self, query: str, top_k: Optional[int] = None) -> str:
74
+ """
75
+ Execute a search query against the retrieval server.
76
+
77
+ Args:
78
+ query: The search query string.
79
+ top_k: Number of results to return (default: self.max_results).
80
+
81
+ Returns:
82
+ Formatted search results as a string, or an error message.
83
+ """
84
+ if not HAS_REQUESTS:
85
+ return "Search service unavailable: requests package not installed."
86
+
87
+ top_k = top_k or self.max_results
88
+
89
+ try:
90
+ payload = {
91
+ "query": query,
92
+ "top_k": min(top_k, 50),
93
+ }
94
+
95
+ response = requests.post(
96
+ f"{self.server_url}/retrieve",
97
+ json=payload,
98
+ timeout=self.timeout,
99
+ )
100
+
101
+ if not response.ok:
102
+ error_msg = f"Retrieval server error (status {response.status_code})"
103
+ try:
104
+ error_data = response.json()
105
+ error_msg += f": {error_data.get('error', 'Unknown error')}"
106
+ except Exception:
107
+ pass
108
+ return error_msg
109
+
110
+ response_data = response.json()
111
+ results = response_data.get("results", [])
112
+
113
+ if not results:
114
+ return "No relevant documents found for the query."
115
+
116
+ return self._format_results(results)
117
+
118
+ except requests.exceptions.Timeout:
119
+ return f"Search request timed out after {self.timeout} seconds."
120
+ except requests.exceptions.ConnectionError:
121
+ return f"Could not connect to retrieval server at {self.server_url}. Is it running?"
122
+ except Exception as e:
123
+ return f"Search error: {str(e)}"
124
+
125
+ def _format_results(self, results: List[dict]) -> str:
126
+ """Format search results for LLM consumption. Truncates long documents."""
127
+ formatted = []
128
+ for i, result in enumerate(results[:self.max_results], 1):
129
+ doc_id = result.get("id", f"doc_{i}")
130
+ content = result.get("content", "")
131
+ score = result.get("score", 0.0)
132
+
133
+ # Truncate content to 300 chars (same as rllm)
134
+ if len(content) > 800:
135
+ content = content[:800] + "..."
136
+
137
+ formatted.append(f"[Document {i}] (ID: {doc_id}, Score: {score:.3f})\n{content}")
138
+
139
+ output = "\n\n".join(formatted)
140
+
141
+ # Cap total output to max_total_chars (~1k tokens) to prevent context overflow
142
+ if len(output) > self.max_total_chars:
143
+ output = output[:self.max_total_chars] + "..."
144
+
145
+ return output
146
+
147
+
148
+ class MockRetrievalClient:
149
+ """
150
+ Mock retrieval client for development/testing without a running server.
151
+ Returns placeholder results so the environment can be tested end-to-end.
152
+ """
153
+
154
+ def __init__(self, **kwargs):
155
+ self.available = True
156
+ logger.info("Using MockRetrievalClient (no real retrieval server)")
157
+
158
+ def search(self, query: str, top_k: Optional[int] = None) -> str:
159
+ return (
160
+ f"[Document 1] (ID: mock_1, Score: 0.900)\n"
161
+ f"Mock search result for query: '{query}'. "
162
+ f"This is a placeholder document for testing purposes.\n\n"
163
+ f"[Document 2] (ID: mock_2, Score: 0.750)\n"
164
+ f"Another mock document related to: '{query}'. "
165
+ f"Replace with real retrieval server for actual training."
166
+ )
ragen/env/search/reward.py ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Search reward function for HotpotQA-style question answering.
3
+
4
+ This code is adapted from the RLLM project:
5
+ https://github.com/rllm-org/rllm
6
+ Original source: rllm/rewards/search_reward.py
7
+ License: Apache-2.0
8
+
9
+ RLLM-specific dependencies have been removed.
10
+
11
+ Evaluation uses:
12
+ - Exact Match (EM): normalized string comparison
13
+ - F1 Score: token-level precision/recall
14
+
15
+ Reference: HotpotQA / SQuAD evaluation standards.
16
+ """
17
+
18
+ import re
19
+ import string
20
+ from collections import Counter
21
+ from typing import Any, List, Tuple, Union
22
+
23
+
24
+ class SearchRewardFn:
25
+ """Reward function for search-based QA tasks using F1 and Exact Match."""
26
+
27
+ def __init__(self, correct_reward: float = 1.0, incorrect_reward: float = 0.0, f1_threshold: float = 0.3):
28
+ self.correct_reward = correct_reward
29
+ self.incorrect_reward = incorrect_reward
30
+ self.f1_threshold = f1_threshold
31
+
32
+ def normalize_answer(self, s: str) -> str:
33
+ """Normalize answer text for evaluation (following HotpotQA/SQuAD standards)."""
34
+
35
+ def remove_articles(text):
36
+ return re.sub(r"\b(a|an|the)\b", " ", text)
37
+
38
+ def white_space_fix(text):
39
+ return " ".join(text.split())
40
+
41
+ def remove_punc(text):
42
+ exclude = set(string.punctuation)
43
+ return "".join(ch for ch in text if ch not in exclude)
44
+
45
+ def lower(text):
46
+ return text.lower()
47
+
48
+ return white_space_fix(remove_articles(remove_punc(lower(s))))
49
+
50
+ def f1_score(self, prediction: str, ground_truth: str) -> Tuple[float, float, float]:
51
+ """Calculate token-level F1 score between prediction and ground truth."""
52
+ normalized_prediction = self.normalize_answer(prediction)
53
+ normalized_ground_truth = self.normalize_answer(ground_truth)
54
+
55
+ ZERO_METRIC = (0.0, 0.0, 0.0)
56
+
57
+ if normalized_prediction in ["yes", "no", "noanswer"] and normalized_prediction != normalized_ground_truth:
58
+ return ZERO_METRIC
59
+ if normalized_ground_truth in ["yes", "no", "noanswer"] and normalized_prediction != normalized_ground_truth:
60
+ return ZERO_METRIC
61
+
62
+ prediction_tokens = normalized_prediction.split()
63
+ ground_truth_tokens = normalized_ground_truth.split()
64
+ common = Counter(prediction_tokens) & Counter(ground_truth_tokens)
65
+ num_same = sum(common.values())
66
+ if num_same == 0:
67
+ return ZERO_METRIC
68
+ precision = 1.0 * num_same / len(prediction_tokens)
69
+ recall = 1.0 * num_same / len(ground_truth_tokens)
70
+ f1 = (2 * precision * recall) / (precision + recall)
71
+ return f1, precision, recall
72
+
73
+ def exact_match_score(self, prediction: str, ground_truth: str) -> bool:
74
+ """Calculate exact match score after normalization."""
75
+ return self.normalize_answer(prediction) == self.normalize_answer(ground_truth)
76
+
77
+ def extract_answer_from_response(self, response: str) -> str:
78
+ """
79
+ Fallback: extract answer from free-form LLM response text.
80
+ Used when the agent doesn't follow the finish[...] format.
81
+ Migrated from rllm's RewardSearchFn.extract_answer_from_response().
82
+ """
83
+ response = response.strip()
84
+
85
+ # Remove thinking tags
86
+ response = re.sub(r"<think>.*?</think>", "", response, flags=re.DOTALL)
87
+ response = re.sub(r"\s+", " ", response).strip()
88
+
89
+ if not response:
90
+ return ""
91
+
92
+ # 1. Look for \boxed{} content (rllm format)
93
+ boxed_match = re.search(r"\\boxed\{([^}]+)\}", response)
94
+ if boxed_match:
95
+ return boxed_match.group(1).strip()
96
+
97
+ # 2. Bold text
98
+ bold_patterns = [r"\*\*([^*]+)\*\*", r"\*([^*]+)\*"]
99
+ for pattern in bold_patterns:
100
+ matches = re.findall(pattern, response)
101
+ substantive = [m.strip() for m in matches if len(m.strip()) > 2 and not re.match(r"^[^\w]*$", m.strip())]
102
+ if substantive:
103
+ return substantive[0]
104
+
105
+ # 3. Direct answer patterns
106
+ answer_patterns = [
107
+ r"(?:the\s+)?(?:correct\s+)?answer\s+is\s*:?\s*([^.!?]+)",
108
+ r"(?:therefore|thus|so|hence)\s*,?\s*([^.!?]+)",
109
+ ]
110
+ for pattern in answer_patterns:
111
+ match = re.search(pattern, response, re.IGNORECASE)
112
+ if match:
113
+ answer = match.group(1).strip()
114
+ answer = re.sub(r"^\W+|\W+$", "", answer)
115
+ if len(answer) > 3:
116
+ return answer
117
+
118
+ # 4. Fallback: first substantial sentence
119
+ sentences = [s.strip() for s in re.split(r"[.!?]+", response) if len(s.strip()) > 5]
120
+ if sentences:
121
+ return sentences[0]
122
+
123
+ return response[:100].strip()
124
+
125
+ def evaluate_answer(self, model_answer: str, ground_truth: Union[str, List[str]]) -> Tuple[bool, float, dict]:
126
+ """
127
+ Evaluate model answer against ground truth(s).
128
+
129
+ Returns:
130
+ (is_correct, max_f1, metadata_dict)
131
+ """
132
+ if isinstance(ground_truth, str):
133
+ ground_truths = [ground_truth]
134
+ else:
135
+ ground_truths = ground_truth
136
+
137
+ max_f1 = 0.0
138
+ max_em = False
139
+ best_match = ""
140
+ best_precision = 0.0
141
+ best_recall = 0.0
142
+ eval_method = None
143
+
144
+ for gt in ground_truths:
145
+ gt_str = str(gt).strip()
146
+
147
+ em = self.exact_match_score(model_answer, gt_str)
148
+ if em:
149
+ max_em = True
150
+ max_f1 = 1.0
151
+ best_match = gt_str
152
+ best_precision = 1.0
153
+ best_recall = 1.0
154
+ eval_method = "exact_match"
155
+ break
156
+
157
+ f1, precision, recall = self.f1_score(model_answer, gt_str)
158
+ if f1 > max_f1:
159
+ max_f1 = f1
160
+ best_match = gt_str
161
+ best_precision = precision
162
+ best_recall = recall
163
+ eval_method = "f1_score"
164
+
165
+ is_correct = max_em or max_f1 >= self.f1_threshold
166
+
167
+ metadata = {
168
+ "extracted_answer": model_answer,
169
+ "ground_truths": ground_truths,
170
+ "best_match": best_match,
171
+ "f1_score": max_f1,
172
+ "precision": best_precision,
173
+ "recall": best_recall,
174
+ "exact_match": max_em,
175
+ "evaluation_method": eval_method,
176
+ "f1_threshold": self.f1_threshold,
177
+ }
178
+
179
+ return is_correct, max_f1, metadata
180
+
181
+ def compute_reward(self, model_answer: str, ground_truth: Union[str, List[str]]) -> Tuple[float, dict]:
182
+ """
183
+ Compute reward for a model answer.
184
+
185
+ Returns:
186
+ (reward_float, metadata_dict)
187
+ """
188
+ is_correct, f1, metadata = self.evaluate_answer(model_answer, ground_truth)
189
+
190
+ if is_correct:
191
+ if metadata.get("exact_match", False):
192
+ reward = self.correct_reward
193
+ else:
194
+ reward = self.correct_reward * f1
195
+ else:
196
+ reward = self.incorrect_reward
197
+
198
+ metadata["reward"] = reward
199
+ return reward, metadata
ragen/env/sokoban/__init__.py ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Sokoban grid puzzle environment for multi-turn planning with irreversible dynamics.
3
+
4
+ Original Source: gym-sokoban (https://github.com/mpSchrader/gym-sokoban)
5
+ Citation: Schrader, M. P. B. (2018). gym_sokoban
6
+ License: MIT
7
+
8
+ Modifications: Added text-based observation format and custom reward shaping
9
+ for LLM agent reinforcement learning.
10
+ """
11
+ from .env import SokobanEnv
12
+ from .config import SokobanEnvConfig
13
+
14
+ __all__ = ["SokobanEnv", "SokobanEnvConfig"]
ragen/env/sokoban/__pycache__/__init__.cpython-310.pyc ADDED
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ragen/env/sokoban/__pycache__/config.cpython-310.pyc ADDED
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ragen/env/sokoban/__pycache__/env.cpython-310.pyc ADDED
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ragen/env/sokoban/__pycache__/utils.cpython-310.pyc ADDED
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ragen/env/sokoban/config.py ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass, field
2
+ from typing import Tuple, Optional, Dict
3
+
4
+ @dataclass
5
+ class SokobanEnvConfig:
6
+ dim_room: Tuple[int, int] = (6, 6)
7
+ max_steps: int = 100
8
+ num_boxes: int = 3
9
+ search_depth: int = 300
10
+ grid_lookup: Optional[Dict[int, str]] = field(default_factory=lambda: {0:"#", 1:"_", 2:"O", 3:"√", 4:"X", 5:"P", 6:"S"})
11
+ grid_vocab: Optional[Dict[str, str]] = field(default_factory=lambda: {"#": "wall", "_": "empty", "O": "target", "√": "box on target", "X": "box", "P": "player", "S": "player on target"})
12
+ action_lookup: Optional[Dict[int, str]] = field(default_factory=lambda: {1:"Up", 2:"Down", 3:"Left", 4:"Right"})
13
+ dim_x: Optional[int] = None
14
+ dim_y: Optional[int] = None
15
+ render_mode: str = "text"
16
+ observation_format: str = "grid"
17
+
18
+ def __post_init__(self):
19
+ if self.dim_x is not None and self.dim_y is not None:
20
+ self.dim_room = (self.dim_x, self.dim_y)
21
+ delattr(self, 'dim_x')
22
+ delattr(self, 'dim_y')
23
+ if self.observation_format not in {"grid", "coord", "grid_coord"}:
24
+ raise ValueError(f"Unsupported observation_format: {self.observation_format}")
ragen/env/sokoban/env.py ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gym
2
+ from gym_sokoban.envs.sokoban_env import SokobanEnv as GymSokobanEnv
3
+ import numpy as np
4
+ from .utils import (
5
+ generate_room,
6
+ collect_entity_coordinates,
7
+ format_coordinate_render,
8
+ )
9
+ # from gym_sokoban.envs.sokoban_env.utils import generate_room
10
+ from ragen.env.base import BaseDiscreteActionEnv
11
+ from ragen.env.sokoban.config import SokobanEnvConfig
12
+ from ragen.utils import all_seed
13
+
14
+ class SokobanEnv(BaseDiscreteActionEnv, GymSokobanEnv):
15
+ def __init__(self, config=None, **kwargs):
16
+ self.config = config or SokobanEnvConfig()
17
+ self.GRID_LOOKUP = self.config.grid_lookup
18
+ self.ACTION_LOOKUP = self.config.action_lookup
19
+ self.search_depth = self.config.search_depth
20
+ self.ACTION_SPACE = gym.spaces.discrete.Discrete(4, start=1)
21
+ self.render_mode = self.config.render_mode
22
+ self.observation_format = self.config.observation_format
23
+
24
+ BaseDiscreteActionEnv.__init__(self)
25
+ GymSokobanEnv.__init__(
26
+ self,
27
+ dim_room=self.config.dim_room,
28
+ max_steps=self.config.max_steps,
29
+ num_boxes=self.config.num_boxes,
30
+ **kwargs
31
+ )
32
+
33
+ def reset(self, seed=None, mode=None):
34
+ try:
35
+ with all_seed(seed):
36
+ self.room_fixed, self.room_state, self.box_mapping, action_sequence = generate_room(
37
+ dim=self.dim_room,
38
+ num_steps=self.num_gen_steps,
39
+ num_boxes=self.num_boxes,
40
+ search_depth=self.search_depth
41
+ )
42
+ self.num_env_steps, self.reward_last, self.boxes_on_target = 0, 0, 0
43
+ self.player_position = np.argwhere(self.room_state == 5)[0]
44
+ return self.render()
45
+ except (RuntimeError, RuntimeWarning) as e:
46
+ next_seed = abs(hash(str(seed))) % (2 ** 32) if seed is not None else None
47
+ return self.reset(next_seed)
48
+
49
+ def step(self, action: int):
50
+ previous_pos = self.player_position
51
+ _, reward, done, _ = GymSokobanEnv.step(self, action)
52
+ next_obs = self.render()
53
+ action_effective = not np.array_equal(previous_pos, self.player_position)
54
+ info = {"action_is_effective": action_effective, "action_is_valid": True, "success": self.boxes_on_target == self.num_boxes}
55
+ return next_obs, reward, done, info
56
+
57
+ def render(self, mode=None):
58
+ if mode in {'grid', 'coord', 'grid_coord'}:
59
+ return self._render_text(mode)
60
+
61
+ render_mode = mode if mode is not None else self.render_mode
62
+ if render_mode == 'text':
63
+ return self._render_text(self.observation_format)
64
+ if render_mode == 'rgb_array':
65
+ return self.get_image(mode='rgb_array', scale=1)
66
+ raise ValueError(f"Invalid mode: {render_mode}")
67
+
68
+ def _render_text(self, observation_format: str) -> str:
69
+ if observation_format == 'grid':
70
+ room = np.where((self.room_state == 5) & (self.room_fixed == 2), 6, self.room_state)
71
+ return '\n'.join(''.join(self.GRID_LOOKUP.get(cell, "?") for cell in row) for row in room.tolist())
72
+ if observation_format == 'coord':
73
+ entity_coords = collect_entity_coordinates(self.room_state, self.room_fixed)
74
+ return format_coordinate_render(entity_coords, self.dim_room)
75
+ if observation_format == 'grid_coord':
76
+ entity_coords = collect_entity_coordinates(self.room_state, self.room_fixed)
77
+ return "Coordinates: \n" + format_coordinate_render(entity_coords, self.dim_room) + "\n" + "Grid Map: \n" + self._render_text('grid')
78
+ raise ValueError(f"Invalid observation_format: {observation_format}")
79
+
80
+ def get_all_actions(self):
81
+ return list([k for k in self.ACTION_LOOKUP.keys()])
82
+
83
+ def close(self):
84
+ self.render_cache = None
85
+ super(SokobanEnv, self).close()
86
+
87
+ if __name__ == '__main__':
88
+ import matplotlib.pyplot as plt
89
+ config = SokobanEnvConfig(dim_room=(6, 6), num_boxes=1, max_steps=100, search_depth=10)
90
+ env = SokobanEnv(config)
91
+ for i in range(10):
92
+ print(env.reset(seed=1010 + i))
93
+ print()
94
+ while True:
95
+ keyboard = input("Enter action: ")
96
+ if keyboard == 'q':
97
+ break
98
+ action = int(keyboard)
99
+ assert action in env.ACTION_LOOKUP, f"Invalid action: {action}"
100
+ obs, reward, done, info = env.step(action)
101
+ print(obs, reward, done, info)
102
+ np_img = env.get_image('rgb_array')
103
+ # save the image
104
+ plt.imsave('sokoban1.png', np_img)
ragen/env/sokoban/utils.py ADDED
@@ -0,0 +1,655 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # these code are adapted from the gym_sokoban repo at https://github.com/mpSchrader/gym-sokoban
2
+ import random
3
+ import numpy as np
4
+ import marshal
5
+ import copy
6
+ from collections import deque
7
+ from typing import Dict, List, Tuple
8
+
9
+ import matplotlib.pyplot as plt
10
+ import matplotlib.animation as animation
11
+
12
+
13
+ CoordDict = Dict[str, List[Tuple[int, int]]]
14
+
15
+
16
+ def _to_tuple_list(array: np.ndarray, index_origin: int = 0) -> List[Tuple[int, int]]:
17
+ if array.size == 0:
18
+ return []
19
+ return [(int(r) + index_origin, int(c) + index_origin) for r, c in array]
20
+
21
+
22
+ def collect_entity_coordinates(room_state: np.ndarray, room_fixed: np.ndarray, index_origin: int = 0) -> CoordDict:
23
+ """Collect coordinates for key Sokoban entities using the given origin."""
24
+
25
+ coords: CoordDict = {
26
+ # "walls": _to_tuple_list(np.argwhere(room_fixed == 0), index_origin), # do not render wall since it's too heavy
27
+ "targets": _to_tuple_list(np.argwhere(room_fixed == 2), index_origin),
28
+ "boxes_on_target": _to_tuple_list(np.argwhere(room_state == 3), index_origin),
29
+ "boxes": _to_tuple_list(np.argwhere(room_state == 4), index_origin),
30
+ }
31
+
32
+ player_positions = np.argwhere(room_state == 5)
33
+ player_on_target = []
34
+ player_regular = []
35
+ for pos in player_positions:
36
+ r, c = int(pos[0]), int(pos[1])
37
+ if room_fixed[r, c] == 2:
38
+ player_on_target.append((r + index_origin, c + index_origin))
39
+ else:
40
+ player_regular.append((r + index_origin, c + index_origin))
41
+
42
+ coords["player"] = player_regular
43
+ coords["player_on_target"] = player_on_target
44
+ return coords
45
+
46
+
47
+ def format_coordinate_render(entity_coords: CoordDict, board_shape: Tuple[int, int], index_origin: int = 0) -> str:
48
+ """Format Sokoban entities as a coordinate-based description."""
49
+
50
+ rows, cols = board_shape
51
+ origin_str = "zero-indexed" if index_origin == 0 else f"origin at {index_origin}"
52
+ lines = [f"Board size: {rows} rows x {cols} cols ({origin_str})."]
53
+ ordered_labels = [
54
+ ("walls", "Walls"),
55
+ ("targets", "Targets"),
56
+ ("boxes", "Boxes"),
57
+ ("boxes_on_target", "Boxes on target"),
58
+ ("player", "Player"),
59
+ ("player_on_target", "Player on target"),
60
+ ]
61
+
62
+ for key, label in ordered_labels:
63
+ coords = entity_coords.get(key, [])
64
+ if not coords:
65
+ continue
66
+ coord_str = ", ".join(f"({r}, {c})" for r, c in coords)
67
+ lines.append(f"{label}: {coord_str}")
68
+
69
+ return "\n".join(lines)
70
+
71
+ def get_shortest_action_path(room_fixed, room_state, MAX_DEPTH=100):
72
+ """
73
+ Get the shortest action path to push all boxes to the target spots.
74
+ Use BFS to find the shortest path.
75
+ NOTE currently only support one player, only one shortest solution
76
+ =========================================================
77
+ Parameters:
78
+ room_state (np.ndarray): the state of the room
79
+ - 0: wall
80
+ - 1: empty space
81
+ - 2: box target
82
+ - 3: box on target
83
+ - 4: box not on target
84
+ - 5: player
85
+ room_fixed (np.ndarray): the fixed part of the room
86
+ - 0: wall
87
+ - 1: empty space
88
+ - 2: box target
89
+ MAX_DEPTH (int): the maximum depth of the search
90
+ =========================================================
91
+ Returns:
92
+ action_sequence (list): the action sequence to push all boxes to the target spots
93
+ """
94
+
95
+ # BFS queue stores (room_state, path)
96
+ queue = deque([(copy.deepcopy(room_state), [])])
97
+ explored_states = set()
98
+
99
+ # Possible moves: up, down, left, right
100
+ moves = [(-1,0), (1,0), (0,-1), (0,1)]
101
+ actions = [1, 2, 3, 4] # Corresponding action numbers
102
+
103
+ while queue:
104
+ room_state, path = queue.popleft()
105
+ if len(path) > MAX_DEPTH:
106
+ return [] # No solution found
107
+
108
+ # reduce the search space by checking if the state has been explored
109
+ state_tohash = marshal.dumps(room_state)
110
+ if state_tohash in explored_states:
111
+ continue
112
+ explored_states.add(state_tohash)
113
+
114
+
115
+ # get information of the room
116
+ player_pos = tuple(np.argwhere(room_state == 5)[0])
117
+ boxes_on_target = set(map(tuple, np.argwhere((room_state == 3))))
118
+ boxes_not_on_target = set(map(tuple, np.argwhere((room_state == 4))))
119
+ boxes = boxes_on_target | boxes_not_on_target
120
+
121
+
122
+ # Check if all boxes are on targets
123
+ if not boxes_not_on_target:
124
+ return path
125
+
126
+ # Try each direction
127
+ for move, action in zip(moves, actions):
128
+ new_room_state = copy.deepcopy(room_state)
129
+ new_player_pos = (player_pos[0] + move[0], player_pos[1] + move[1])
130
+
131
+ # Check is new player position is wall or out of bound
132
+ if new_player_pos[0] < 0 or new_player_pos[0] >= room_fixed.shape[0] \
133
+ or new_player_pos[1] < 0 or new_player_pos[1] >= room_fixed.shape[1] \
134
+ or room_fixed[new_player_pos] == 0:
135
+ continue
136
+
137
+ # If there's a box, check if we can push it
138
+ if new_player_pos in boxes:
139
+ box_pos = new_player_pos # the original box position
140
+ new_box_pos = (new_player_pos[0] + move[0], new_player_pos[1] + move[1])
141
+
142
+ # Can't push if hitting wall or another box or out of bound
143
+ if room_fixed[new_box_pos] == 0 or new_box_pos in boxes \
144
+ or new_box_pos[0] < 0 or new_box_pos[0] >= room_fixed.shape[0] \
145
+ or new_box_pos[1] < 0 or new_box_pos[1] >= room_fixed.shape[1]:
146
+ continue
147
+
148
+ # move the box
149
+
150
+ new_room_state[box_pos] = room_fixed[box_pos]
151
+ if room_fixed[new_box_pos] == 2:
152
+ new_room_state[new_box_pos] = 3
153
+ else:
154
+ new_room_state[new_box_pos] = 4
155
+
156
+ # player moves
157
+ new_room_state[player_pos] = room_fixed[player_pos]
158
+ new_room_state[new_player_pos] = 5
159
+ queue.append((new_room_state, path + [action]))
160
+
161
+ return [] # No solution found
162
+
163
+ # def plot_animation(imgs):
164
+ # fig, ax = plt.subplots()
165
+ # im = ax.imshow(imgs[0])
166
+ # def init():
167
+ # im.set_data(imgs[0])
168
+ # return [im]
169
+ # def update(i):
170
+ # im.set_data(imgs[i])
171
+ # return [im]
172
+ # ani = animation.FuncAnimation(fig, update, frames=len(imgs), init_func=init, blit=True)
173
+ # return ani
174
+
175
+ def plot_animation(imgs):
176
+ height, width = imgs[0].shape[:2]
177
+ fig = plt.figure(figsize=(width/100, height/100), dpi=500)
178
+
179
+ ax = fig.add_axes([0, 0, 1, 1])
180
+
181
+ ax.set_xticks([])
182
+ ax.set_yticks([])
183
+ ax.set_frame_on(False)
184
+
185
+ im = ax.imshow(imgs[0])
186
+ def init():
187
+ im.set_data(imgs[0])
188
+ return [im]
189
+ def update(i):
190
+ im.set_data(imgs[i])
191
+ return [im]
192
+ ani = animation.FuncAnimation(fig, update, frames=len(imgs), init_func=init, blit=True)
193
+ return ani
194
+
195
+ def solve_sokoban(env, saved_animation_path):
196
+ """
197
+ Solve the given sokoban environment and save the animation
198
+ """
199
+ actions = get_shortest_action_path(env.room_fixed, env.room_state)
200
+ print(f"Found {len(actions)} actions: {actions}")
201
+ imgs = []
202
+ img_before_action = env.render('rgb_array')
203
+ imgs.append(img_before_action)
204
+ for action in actions:
205
+ env.step(action)
206
+ img_after_action = env.render('rgb_array')
207
+ imgs.append(img_after_action)
208
+ ani = plot_animation(imgs)
209
+ ani.save(saved_animation_path)
210
+
211
+
212
+ def add_random_player_movement(room_state, room_structure, move_probability=0.5, continue_probability=0.5, max_steps=3):
213
+ """
214
+ Randomly move the player after reverse_playing to make the level more challenging, also fix the problem that in generated map, the player is always adjacent to the box
215
+
216
+ Parameters:
217
+ room_state (np.ndarray): Current state of the room
218
+ room_structure (np.ndarray): Fixed structure of the room
219
+ move_probability (float): Probability of moving the player at all (0.0-1.0)
220
+ continue_probability (float): Probability of continuing to move after each step (0.0-1.0)
221
+ max_steps (int): Maximum number of steps the player can move (1-3)
222
+
223
+ Returns:
224
+ np.ndarray: Updated room state with randomly moved player
225
+ """
226
+ # Check if we should move the player at all
227
+ if random.random() > move_probability:
228
+ return room_state
229
+
230
+ # Find player position
231
+ player_pos = np.where(room_state == 5)
232
+ player_pos = np.array([player_pos[0][0], player_pos[1][0]])
233
+
234
+ # Keep track of previous positions to avoid moving back
235
+ previous_positions = [tuple(player_pos)]
236
+
237
+ # Make 1-3 random moves
238
+ steps_taken = 0
239
+ while steps_taken < max_steps:
240
+ # Get all valid moves (can't move into walls or boxes)
241
+ valid_moves = []
242
+ for action in range(4): # 0: up, 1: down, 2: left, 3: right
243
+ change = CHANGE_COORDINATES[action]
244
+ next_pos = player_pos + change
245
+
246
+ # Check if next position is valid (empty space or target) and not a previous position
247
+ if (room_state[next_pos[0], next_pos[1]] in [1, 2] and
248
+ tuple(next_pos) not in previous_positions):
249
+ valid_moves.append((action, next_pos))
250
+
251
+ # If no valid moves, break
252
+ if not valid_moves:
253
+ break
254
+
255
+ # Choose a random valid move
256
+ chosen_action, next_pos = random.choice(valid_moves)
257
+ # print(f"player_pos: {player_pos}, next_pos: {next_pos}")
258
+
259
+ # Move player
260
+ room_state[player_pos[0], player_pos[1]] = room_structure[player_pos[0], player_pos[1]]
261
+ room_state[next_pos[0], next_pos[1]] = 5
262
+
263
+ # Update player position and track previous position
264
+ player_pos = next_pos
265
+ previous_positions.append(tuple(player_pos))
266
+
267
+ steps_taken += 1
268
+
269
+ # Decide whether to continue moving
270
+ if steps_taken >= max_steps or random.random() > continue_probability:
271
+ break
272
+
273
+ return room_state
274
+
275
+
276
+
277
+ """
278
+ Following code is adapted from the nicely written gym_sokoban repo
279
+ """
280
+
281
+ def generate_room(dim=(13, 13), p_change_directions=0.35, num_steps=25, num_boxes=3, tries=4, second_player=False, search_depth=100):
282
+ """
283
+ Generates a Sokoban room, represented by an integer matrix. The elements are encoded as follows:
284
+ wall = 0
285
+ empty space = 1
286
+ box target = 2
287
+ box not on target = 3
288
+ box on target = 4
289
+ player = 5
290
+
291
+ :param dim:
292
+ :param p_change_directions:
293
+ :param num_steps:
294
+ :param num_boxes:
295
+ :param tries:
296
+ :param second_player:
297
+ :return: Numpy 2d Array, box mapping, action sequence
298
+ """
299
+ room_state = np.zeros(shape=dim)
300
+ room_structure = np.zeros(shape=dim)
301
+
302
+ # Some times rooms with a score == 0 are the only possibility.
303
+ # In these case, we try another model.
304
+ for t in range(tries):
305
+ room = room_topology_generation(dim, p_change_directions, num_steps)
306
+ room = place_boxes_and_player(room, num_boxes=num_boxes, second_player=second_player)
307
+
308
+ # Room fixed represents all not movable parts of the room
309
+ room_structure = np.copy(room)
310
+ room_structure[room_structure == 5] = 1
311
+
312
+ # Room structure represents the current state of the room including movable parts
313
+ room_state = room.copy()
314
+ room_state[room_state == 2] = 4
315
+
316
+ room_state, box_mapping, action_sequence = reverse_playing(room_state, room_structure, search_depth)
317
+ room_state[room_state == 3] = 4
318
+
319
+ if box_displacement_score(box_mapping) > 0:
320
+ break
321
+
322
+ if box_displacement_score(box_mapping) == 0:
323
+ raise RuntimeWarning('Generated Model with score == 0')
324
+
325
+ # Add random player movement after reverse_playing
326
+ if box_displacement_score(box_mapping) == 1:
327
+ move_probability = 0.8
328
+ else:
329
+ move_probability = 0.5
330
+ room_state = add_random_player_movement(
331
+ room_state,
332
+ room_structure,
333
+ move_probability=move_probability, # 50% chance the player will move
334
+ continue_probability=0.5, # 50% chance to continue moving after each step
335
+ max_steps=3 # Maximum of 3 steps
336
+ )
337
+
338
+ return room_structure, room_state, box_mapping, action_sequence
339
+
340
+
341
+ def room_topology_generation(dim=(10, 10), p_change_directions=0.35, num_steps=15):
342
+ """
343
+ Generate a room topology, which consits of empty floors and walls.
344
+
345
+ :param dim:
346
+ :param p_change_directions:
347
+ :param num_steps:
348
+ :return:
349
+ """
350
+ dim_x, dim_y = dim
351
+
352
+ # The ones in the mask represent all fields which will be set to floors
353
+ # during the random walk. The centered one will be placed over the current
354
+ # position of the walk.
355
+ masks = [
356
+ [
357
+ [0, 0, 0],
358
+ [1, 1, 1],
359
+ [0, 0, 0]
360
+ ],
361
+ [
362
+ [0, 1, 0],
363
+ [0, 1, 0],
364
+ [0, 1, 0]
365
+ ],
366
+ [
367
+ [0, 0, 0],
368
+ [1, 1, 0],
369
+ [0, 1, 0]
370
+ ],
371
+ [
372
+ [0, 0, 0],
373
+ [1, 1, 0],
374
+ [1, 1, 0]
375
+ ],
376
+ [
377
+ [0, 0, 0],
378
+ [0, 1, 1],
379
+ [0, 1, 0]
380
+ ]
381
+ ]
382
+
383
+ # Possible directions during the walk
384
+ directions = [(1, 0), (0, 1), (-1, 0), (0, -1)]
385
+ direction = random.sample(directions, 1)[0]
386
+
387
+ # Starting position of random walk
388
+ position = np.array([
389
+ random.randint(1, dim_x - 1),
390
+ random.randint(1, dim_y - 1)]
391
+ )
392
+
393
+ level = np.zeros(dim, dtype=int)
394
+
395
+ for s in range(num_steps):
396
+
397
+ # Change direction randomly
398
+ if random.random() < p_change_directions:
399
+ direction = random.sample(directions, 1)[0]
400
+
401
+ # Update position
402
+ position = position + direction
403
+ position[0] = max(min(position[0], dim_x - 2), 1)
404
+ position[1] = max(min(position[1], dim_y - 2), 1)
405
+
406
+ # Apply mask
407
+ mask = random.sample(masks, 1)[0]
408
+ mask_start = position - 1
409
+ level[mask_start[0]:mask_start[0] + 3, mask_start[1]:mask_start[1] + 3] += mask
410
+
411
+ level[level > 0] = 1
412
+ level[:, [0, dim_y - 1]] = 0
413
+ level[[0, dim_x - 1], :] = 0
414
+
415
+ return level
416
+
417
+
418
+ def place_boxes_and_player(room, num_boxes, second_player):
419
+ """
420
+ Places the player and the boxes into the floors in a room.
421
+
422
+ :param room:
423
+ :param num_boxes:
424
+ :return:
425
+ """
426
+ # Get all available positions
427
+ possible_positions = np.where(room == 1)
428
+ num_possible_positions = possible_positions[0].shape[0]
429
+ num_players = 2 if second_player else 1
430
+
431
+ if num_possible_positions <= num_boxes + num_players:
432
+ raise RuntimeError('Not enough free spots (#{}) to place {} player and {} boxes.'.format(
433
+ num_possible_positions,
434
+ num_players,
435
+ num_boxes)
436
+ )
437
+
438
+ # Place player(s)
439
+ ind = np.random.randint(num_possible_positions)
440
+ player_position = possible_positions[0][ind], possible_positions[1][ind]
441
+ room[player_position] = 5
442
+
443
+ if second_player:
444
+ ind = np.random.randint(num_possible_positions)
445
+ player_position = possible_positions[0][ind], possible_positions[1][ind]
446
+ room[player_position] = 5
447
+
448
+ # Place boxes
449
+ for n in range(num_boxes):
450
+ possible_positions = np.where(room == 1)
451
+ num_possible_positions = possible_positions[0].shape[0]
452
+
453
+ ind = np.random.randint(num_possible_positions)
454
+ box_position = possible_positions[0][ind], possible_positions[1][ind]
455
+ room[box_position] = 2
456
+
457
+ return room
458
+
459
+
460
+ # Global variables used for reverse playing.
461
+ explored_states = set()
462
+ num_boxes = 0
463
+ best_room_score = -1
464
+ best_room = None
465
+ best_box_mapping = None
466
+
467
+
468
+ def reverse_playing(room_state, room_structure, search_depth=100):
469
+ """
470
+ This function plays Sokoban reverse in a way, such that the player can
471
+ move and pull boxes.
472
+ It ensures a solvable level with all boxes not being placed on a box target.
473
+ :param room_state:
474
+ :param room_structure:
475
+ :param search_depth:
476
+ :return: 2d array, box mapping, action sequence
477
+ """
478
+ global explored_states, num_boxes, best_room_score, best_room, best_box_mapping, best_action_sequence
479
+
480
+ # Box_Mapping is used to calculate the box displacement for every box
481
+ box_mapping = {}
482
+ box_locations = np.where(room_structure == 2)
483
+ num_boxes = len(box_locations[0])
484
+ for l in range(num_boxes):
485
+ box = (box_locations[0][l], box_locations[1][l])
486
+ box_mapping[box] = box
487
+
488
+ # explored_states globally stores the best room state and score found during search
489
+ explored_states = set()
490
+ best_room_score = -1
491
+ best_room = None
492
+ best_box_mapping = box_mapping
493
+ best_action_sequence = []
494
+
495
+ depth_first_search(room_state, room_structure, box_mapping, box_swaps=0, last_pull=(-1, -1), ttl=search_depth, action_sequence=[])
496
+
497
+ return best_room, best_box_mapping, best_action_sequence
498
+
499
+
500
+ def depth_first_search(room_state, room_structure, box_mapping, box_swaps=0, last_pull=(-1, -1), ttl=300, action_sequence=None):
501
+ """
502
+ Searches through all possible states of the room.
503
+ This is a recursive function, which stops if the ttl is reduced to 0 or
504
+ over 1.000.000 states have been explored.
505
+ :param room_state:
506
+ :param room_structure:
507
+ :param box_mapping:
508
+ :param box_swaps:
509
+ :param last_pull:
510
+ :param ttl:
511
+ :param action_sequence:
512
+ :return:
513
+ """
514
+ if action_sequence is None:
515
+ action_sequence = []
516
+ global explored_states, num_boxes, best_room_score, best_room, best_box_mapping, best_action_sequence
517
+
518
+ ttl -= 1
519
+ if ttl <= 0 or len(explored_states) >= 300000:
520
+ return
521
+
522
+ state_tohash = marshal.dumps(room_state)
523
+
524
+ # Only search this state, if it not yet has been explored
525
+ if not (state_tohash in explored_states):
526
+
527
+ # Add current state and its score to explored states
528
+ room_score = box_swaps * box_displacement_score(box_mapping)
529
+ if np.where(room_state == 2)[0].shape[0] != num_boxes:
530
+ room_score = 0
531
+
532
+ if room_score > best_room_score:
533
+ best_room = room_state.copy()
534
+ best_room_score = room_score
535
+ best_box_mapping = box_mapping.copy()
536
+ best_action_sequence = action_sequence.copy()
537
+
538
+ explored_states.add(state_tohash)
539
+
540
+ for action in ACTION_LOOKUP.keys():
541
+ # The state and box mapping need to be copied to ensure
542
+ # every action starts from a similar state.
543
+
544
+ # TODO: A tentitive try here to make less moves
545
+ if action >= 4:
546
+ continue
547
+
548
+ room_state_next = room_state.copy()
549
+ box_mapping_next = box_mapping.copy()
550
+
551
+ room_state_next, box_mapping_next, last_pull_next = \
552
+ reverse_move(room_state_next, room_structure, box_mapping_next, last_pull, action)
553
+
554
+ box_swaps_next = box_swaps
555
+ if last_pull_next != last_pull:
556
+ box_swaps_next += 1
557
+
558
+ action_sequence_next = action_sequence + [action]
559
+ # action_sequence_next = action_sequence + [(action, box_mapping_next != box_mapping)] # add whether a box is moved
560
+ depth_first_search(room_state_next, room_structure, box_mapping_next, box_swaps_next, last_pull_next, ttl, action_sequence_next)
561
+
562
+
563
+ def reverse_move(room_state, room_structure, box_mapping, last_pull, action):
564
+ """
565
+ Perform reverse action. Where all actions in the range [0, 3] correspond to
566
+ push actions and the ones greater 3 are simmple move actions.
567
+ :param room_state:
568
+ :param room_structure:
569
+ :param box_mapping:
570
+ :param last_pull:
571
+ :param action:
572
+ :return:
573
+ """
574
+ player_position = np.where(room_state == 5)
575
+ player_position = np.array([player_position[0][0], player_position[1][0]])
576
+
577
+ change = CHANGE_COORDINATES[action % 4]
578
+ next_position = player_position + change
579
+
580
+ # Check if next position is an empty floor or an empty box target
581
+ if room_state[next_position[0], next_position[1]] in [1, 2]:
582
+
583
+ # Move player, independent of pull or move action.
584
+ room_state[player_position[0], player_position[1]] = room_structure[player_position[0], player_position[1]]
585
+ room_state[next_position[0], next_position[1]] = 5
586
+
587
+ # In addition try to pull a box if the action is a pull action
588
+ if action < 4:
589
+ possible_box_location = change[0] * -1, change[1] * -1
590
+ possible_box_location += player_position
591
+
592
+ if room_state[possible_box_location[0], possible_box_location[1]] in [3, 4]:
593
+ # Perform pull of the adjacent box
594
+ room_state[player_position[0], player_position[1]] = 3
595
+ room_state[possible_box_location[0], possible_box_location[1]] = room_structure[
596
+ possible_box_location[0], possible_box_location[1]]
597
+
598
+ # Update the box mapping
599
+ for k in box_mapping.keys():
600
+ if box_mapping[k] == (possible_box_location[0], possible_box_location[1]):
601
+ box_mapping[k] = (player_position[0], player_position[1])
602
+ last_pull = k
603
+
604
+ return room_state, box_mapping, last_pull
605
+
606
+
607
+ def box_displacement_score(box_mapping):
608
+ """
609
+ Calculates the sum of all Manhattan distances, between the boxes
610
+ and their origin box targets.
611
+ :param box_mapping:
612
+ :return:
613
+ """
614
+ score = 0
615
+
616
+ for box_target in box_mapping.keys():
617
+ box_location = np.array(box_mapping[box_target])
618
+ box_target = np.array(box_target)
619
+ dist = np.sum(np.abs(box_location - box_target))
620
+ score += dist
621
+
622
+ return score
623
+
624
+
625
+ TYPE_LOOKUP = {
626
+ 0: 'wall',
627
+ 1: 'empty space',
628
+ 2: 'box target',
629
+ 3: 'box on target',
630
+ 4: 'box not on target',
631
+ 5: 'player'
632
+ }
633
+
634
+ ACTION_LOOKUP = {
635
+ 0: 'push up',
636
+ 1: 'push down',
637
+ 2: 'push left',
638
+ 3: 'push right',
639
+ 4: 'move up',
640
+ 5: 'move down',
641
+ 6: 'move left',
642
+ 7: 'move right',
643
+ }
644
+
645
+ # Moves are mapped to coordinate changes as follows
646
+ # 0: Move up
647
+ # 1: Move down
648
+ # 2: Move left
649
+ # 3: Move right
650
+ CHANGE_COORDINATES = {
651
+ 0: (-1, 0),
652
+ 1: (1, 0),
653
+ 2: (0, -1),
654
+ 3: (0, 1)
655
+ }
ragen/env/spatial/config.py ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass, field
2
+ from typing import List, Dict, Any, Optional, Tuple
3
+ from ragen.env.spatial.Base.tos_base.evaluation.task_types import EvalTaskType
4
+
5
+ @dataclass
6
+ class SpatialGymConfig:
7
+ """
8
+ Configuration for the SpatialGym environment.
9
+ """
10
+ # Environment specific configuration
11
+ name: str = 'unnamed_env'
12
+ render_mode: str = "text"
13
+
14
+ # Room configuration
15
+ room_size: List[int] = field(default_factory=lambda: [10, 10])
16
+ n_objects: int = 3
17
+ level: int = 0
18
+ main: int = 6
19
+
20
+ # Exploration configuration
21
+ max_exp_steps: int = 10
22
+
23
+ # Evaluation configuration
24
+ eval_tasks: List[str] = field(default_factory=lambda: [
25
+ "dir", "rot", "rot_dual", "pov", "bwd_pov",
26
+ "e2a", "fwd_loc", "bwd_loc", "fwd_fov", "bwd_nav"
27
+ ])
28
+
29
+ prompt_config: Dict[str, Any] = field(default_factory=lambda: {"topdown": False, "oblique": False, "type": "shorter"})
30
+
31
+ def __post_init__(self):
32
+ """Validate configuration parameters."""
33
+ # Validate room size
34
+ assert self.room_size[0] > 0 and self.room_size[1] > 0, "room_size must be positive"
35
+ self._validate_eval_tasks()
36
+ assert self.render_mode == 'text', "Only text render mode is supported in RAGEN"
37
+
38
+ def _validate_eval_tasks(self):
39
+ """Validate eval_tasks parameter."""
40
+ valid_eval_tasks = EvalTaskType.get_short_names()
41
+
42
+ if not self.eval_tasks:
43
+ raise ValueError("eval_tasks must be non-empty")
44
+
45
+ for task_name in self.eval_tasks:
46
+ if not isinstance(task_name, str):
47
+ raise ValueError(f"eval_tasks must be a list of strings, got {type(task_name)}")
48
+ if task_name not in valid_eval_tasks:
49
+ raise ValueError(f"task_type '{task_name}' must be one of {valid_eval_tasks}")
ragen/env/spatial/env.py ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gymnasium as gym
2
+ import numpy as np
3
+ from typing import Any, Dict, Tuple, Optional, List
4
+
5
+ from ragen.env.base import BaseLanguageBasedEnv
6
+ from ragen.env.spatial.config import SpatialGymConfig
7
+ from ragen.env.spatial.Base.tos_base.utils.room_utils import RoomGenerator
8
+ from ragen.env.spatial.Base.tos_base.actions.actions import ActionSequence, ACTION_REMINDER
9
+ from ragen.env.spatial.Base.tos_base.evaluation.task_types import EvalTaskType
10
+ from ragen.env.spatial.Base.tos_base.managers.exploration_manager import ExplorationManager
11
+ from ragen.env.spatial.prompter import SpatialPrompter
12
+
13
+ class SpatialGym(BaseLanguageBasedEnv, gym.Env):
14
+ def __init__(self, config: SpatialGymConfig = None):
15
+ super().__init__()
16
+ self.config = config or SpatialGymConfig()
17
+ print(f"Config: {self.config}")
18
+ self.render_mode = self.config.render_mode
19
+ # User requirement: max steps should be 1 step more than max exp steps
20
+ self.max_steps = self.config.max_exp_steps + 1
21
+
22
+ self.room = None
23
+ self.agent = None
24
+ self.current_answer = None
25
+ self.current_step_count = 0
26
+ self.last_obs = ""
27
+ self.last_info = {}
28
+
29
+ self.exploration_manager = None
30
+ self.prompter = SpatialPrompter(self.config, np.random.RandomState(42))
31
+ self._rendered = False
32
+
33
+ def reset(self, seed: Optional[int] = None, mode=None) -> str:
34
+ gym.Env.reset(self, seed=seed) # Sets self.np_random
35
+
36
+ self.prompter.np_random = self.np_random
37
+
38
+ # Convert eval_tasks (List[str]) to List[Dict] for RoomGenerator validation
39
+ eval_tasks_dicts = [{"task_type": t} for t in self.config.eval_tasks]
40
+
41
+ # Generate room
42
+ self.room, self.agent = RoomGenerator.generate_room(
43
+ room_size=self.config.room_size,
44
+ n_objects=self.config.n_objects,
45
+ np_random=self.np_random,
46
+ level=self.config.level,
47
+ main=self.config.main,
48
+ eval_tasks=eval_tasks_dicts,
49
+ same_room_size=True
50
+ )
51
+
52
+ # Initialize ExplorationManager
53
+ self.exploration_manager = ExplorationManager(self.room, self.agent)
54
+
55
+ # Select evaluation task
56
+ task_name = self.np_random.choice(self.config.eval_tasks)
57
+
58
+ # Create task
59
+ current_task = EvalTaskType.create_task(
60
+ task_name,
61
+ np_random=self.np_random,
62
+ room=self.room,
63
+ agent=self.agent
64
+ )
65
+
66
+ # Generate question
67
+ current_question = current_task.generate_question()
68
+ self.current_answer = current_task.answer
69
+
70
+ # Generate initial prompt
71
+ obs_dict = self.prompter.get_initial_observation_prompt(
72
+ self.room,
73
+ self.agent,
74
+ question=current_question
75
+ )
76
+ prompt = obs_dict['obs_str'] + "\n" + ACTION_REMINDER
77
+
78
+ self.current_step_count = 0
79
+ self.last_obs = prompt
80
+ self.last_info = {}
81
+ self._rendered = False
82
+ return prompt
83
+
84
+ def step(self, action: str) -> Tuple[str, float, bool, Dict[str, Any]]:
85
+ self._rendered = False
86
+ self.current_step_count += 1
87
+
88
+ # Parse action
89
+ seq = ActionSequence.parse(action)
90
+ if seq is None:
91
+ return self._step_result(
92
+ obs="Invalid action format." + "\n" + ACTION_REMINDER,
93
+ reward=-1.0,
94
+ done=False,
95
+ info={"error": "Invalid action format", "success": False}
96
+ )
97
+
98
+ # Execute actions
99
+ results = self.exploration_manager.execute_action_sequence(seq)
100
+ feedback_list = [res.message for res in results]
101
+
102
+ terminated = False
103
+ term_answer = None
104
+
105
+ # Check for TermAction
106
+ for res in results:
107
+ if res.success and res.action_type == 'term':
108
+ terminated = True
109
+ term_answer = res.data.get('answer')
110
+ break
111
+
112
+ # Calculate reward and done
113
+ reward = -0.1
114
+ done = False
115
+ info = {}
116
+
117
+ if terminated:
118
+ done = True
119
+ if term_answer == self.current_answer:
120
+ reward = 10.0
121
+ info["success"] = True
122
+ else:
123
+ reward = -1
124
+ info["success"] = False
125
+ info["answer"] = term_answer
126
+ info["correct_answer"] = self.current_answer
127
+
128
+ if self.current_step_count >= self.max_steps:
129
+ done = True
130
+
131
+ obs = "\n".join(feedback_list) + "\n" + ACTION_REMINDER
132
+
133
+
134
+ return self._step_result(obs, reward, done, info)
135
+
136
+ def _step_result(self, obs, reward, done, info):
137
+ self.last_obs = obs
138
+ self.last_info = info
139
+ return obs, reward, done, info
140
+
141
+ def render(self, mode=None):
142
+ if self._rendered:
143
+ return "invalid format" + "\n" + ACTION_REMINDER
144
+ self._rendered = True
145
+ return self.last_obs
146
+
147
+ def close(self):
148
+ pass
149
+
150
+ if __name__ == "__main__":
151
+ config = SpatialGymConfig(room_size=[20, 20], n_objects=5, level=0, main=6)
152
+ env = SpatialGym(config)
153
+ obs = env.reset(seed=42)
154
+ print("Initial Observation:")
155
+ print(obs)
156
+
157
+ from ragen.env.spatial.Base.tos_base.utils.room_utils import RoomPlotter
158
+ RoomPlotter.plot(env.room, env.agent, mode='img', save_path='room.png')
159
+
160
+ # Test a few steps
161
+ print("\nStep 0: Invalid action")
162
+ obs, reward, done, info = env.step("Actions: [Rotate(45)]")
163
+ obs = env.render()
164
+ print(f"Reward: {reward}, Done: {done}, Info: {info}, Obs: {obs}")
165
+
166
+ print("\nStep 1: Rotate and Observe")
167
+ obs, reward, done, info = env.step("Actions: [Rotate(90), Observe()]")
168
+ obs = env.render()
169
+ print(f"Reward: {reward}, Done: {done}, Info: {info}, Obs: {obs}")
170
+
171
+ print("\nStep 2: Jump to red door and Observe")
172
+ obs, reward, done, info = env.step("Actions: [JumpTo(red door), Observe()]")
173
+ obs = env.render()
174
+ print(f"Reward: {reward}, Done: {done}, Info: {info}, Obs: {obs}")
175
+
176
+ print("\nStep 3: Terminate with answer")
177
+ obs, reward, done, info = env.step("Actions: [Term(C)]")
178
+ obs = env.render()
179
+ print(f"Reward: {reward}, Done: {done}, Info: {info}, Obs: {obs}")
180
+
ragen/env/spatial/env_old.py ADDED
@@ -0,0 +1,335 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gymnasium as gym
2
+ import numpy as np
3
+ from typing import List, Dict, Any
4
+
5
+ from vagen.env.spatial.env_config import SpatialGymConfig
6
+ from vagen.env.spatial.Base.tos_base import (
7
+ EvaluationManager,
8
+ ActionSequence,
9
+ ExplorationManager,
10
+ HistoryManager,
11
+ RoomGenerator,
12
+ BaseAction,
13
+ EvalTaskType,
14
+ )
15
+ from vagen.env.spatial.Base.tos_base.managers.agent_proxy import get_agent_proxy
16
+ from vagen.env.spatial.Base.tos_base.prompts import Prompter
17
+ from vagen.env.spatial.Base.tos_base.utils.action_utils import action_results_to_text
18
+ from vagen.env.spatial.Base.tos_base.utils.room_utils import initialize_room_from_json
19
+ from vagen.env.spatial.Base.tos_base.utils.env_logger import EnvTurnLog
20
+ from vagen.env.spatial.Base.tos_base.utils.utils import parse_llm_response
21
+ from vagen.env.spatial.Base.tos_base.utils.image_handler import ImageHandler
22
+ from vagen.env.spatial.Base.tos_base.actions.actions import ForcedTermAction, ActionSequence
23
+
24
+
25
+ class SpatialGym(gym.Env):
26
+ """
27
+ Spatial Gym Environment with exploration and evaluation phases.
28
+
29
+ This environment uses an EvaluationManager to handle all evaluation tasks,
30
+ separating evaluation logic from the main environment logic.
31
+ """
32
+ def __init__(self, config: SpatialGymConfig):
33
+ super().__init__()
34
+ self.config = config
35
+ self.prompter: Prompter = None
36
+
37
+ self.is_exploration_phase = None
38
+ self.remaining_exp_steps = None
39
+ self.render_cache = None
40
+
41
+ # Room state management
42
+ self.initial_room = None
43
+ self.initial_agent = None
44
+
45
+ # Managers
46
+ self.exploration_manager = None
47
+ self.evaluation_manager = None
48
+ self.cognitive_map_manager = None
49
+ self.history_manager = None
50
+
51
+ # Turn logging
52
+ self.turn_logs: List[EnvTurnLog] = None
53
+ self.current_turn_number = None
54
+ self.observed_image_paths: List[str] = None
55
+
56
+ def _generate_initial_observation(self) -> str:
57
+ """Generate initial observation based on exploration type."""
58
+ exp_history = {}
59
+ images = []
60
+ if self.config.exp_type == 'passive' and not self.config.prompt_config['topdown']:
61
+ proxy = get_agent_proxy(
62
+ self.config.proxy_agent,
63
+ self.initial_room,
64
+ self.agent,
65
+ grid_size=self.config.grid_size if hasattr(self.config, 'grid_size') else None,
66
+ )
67
+ proxy.run()
68
+ # Only collect multi-modal data if render_mode is vision
69
+ if self.config.render_mode == 'vision':
70
+ obs_str = proxy.to_text(self.config.image_placeholder)
71
+ for t in proxy.turns:
72
+ if any('observe' in result.action_type for result in t.actions):
73
+ image, image_path = self._get_multi_modal_data(proxy.mgr, t.pos, t.ori)
74
+ images.append(image)
75
+ self.observed_image_paths.append(image_path)
76
+ assert images is not []
77
+ exp_history['multi_modal_data'] = {self.config.image_placeholder: images}
78
+ else:
79
+ obs_str = proxy.to_text()
80
+ exp_history['obs_str'] = obs_str
81
+ # expose proxy manager so metrics are available via env.get_exp_summary()
82
+ self.exploration_manager = proxy.mgr
83
+
84
+ return self.prompter.get_initial_observation_prompt(
85
+ room=self.initial_room,
86
+ agent=self.agent,
87
+ eval_manager=self.evaluation_manager,
88
+ exp_history=exp_history,
89
+ )
90
+
91
+ def system_prompt(self) -> str:
92
+ return "You are an AI assistant that answers visual questions based on images."
93
+
94
+ def reset(self, seed: int = None):
95
+ """Reset environment for a new episode."""
96
+ super().reset(seed=seed)
97
+
98
+ self.image_handler = ImageHandler(self.config.data_dir, seed, self.config.image_size)
99
+ self.json_data = self.image_handler.json_data
100
+
101
+ self.prompter = Prompter(self.config, self.np_random, self.image_handler)
102
+ # Generate initial room
103
+ # self.initial_room, self.agent = RoomGenerator.generate_room(
104
+ # **self.config.get_room_config(),
105
+ # np_random=self.np_random,
106
+ # )
107
+ self.initial_room, self.agent = initialize_room_from_json(self.json_data)
108
+ self.initial_agent = self.agent.copy()
109
+
110
+ # Initialize episode state
111
+ self.remaining_exp_steps = self.config.max_exp_steps
112
+
113
+ # Initialize turn logs
114
+ self.turn_logs = []
115
+ self.current_turn_number = 0
116
+ self.observed_image_paths = []
117
+ # Set exploration phase
118
+ self.is_exploration_phase = self.config.exp_type == 'active'
119
+
120
+ # Set field of view for all actions
121
+ BaseAction.set_field_of_view(self.config.field_of_view)
122
+ self.exploration_manager = ExplorationManager(
123
+ self.initial_room, self.agent,
124
+ grid_size=(self.config.grid_size if hasattr(self.config, 'grid_size') else None),
125
+ )
126
+ self.history_manager = HistoryManager(
127
+ self.config.get_observation_config(), self.config.get_model_config(),
128
+ self.initial_room.to_dict(), self.agent.to_dict(),
129
+ image_dir=self.image_handler.image_dir,
130
+ output_dir=self.config.kwargs['output_dir'],
131
+ eval_override=self._should_eval_override(),
132
+ all_override=self.config.kwargs.get('all_override', False),
133
+ task_type=EvalTaskType.from_short_name(self.config.eval_tasks[0]['task_type']).class_name
134
+ )
135
+ # Initialize EvaluationManager with knowledge of existing eval counts
136
+ self.evaluation_manager = EvaluationManager(
137
+ self.config.eval_tasks, self.np_random, self.initial_room, self.agent, history_manager=self.history_manager, seed=seed
138
+ ) if len(self.config.eval_tasks) > 0 else None
139
+ info = {}
140
+ if self.history_manager:
141
+ info['history'] = self.history_manager.get_responses()
142
+ # If evaluation tasks already fully completed per config, indicate finish
143
+ if self.evaluation_manager and self.config.exp_type == 'passive':
144
+ info['finish'] = self.evaluation_manager.check_and_prune_completed_tasks()
145
+
146
+ obs = self._generate_initial_observation() if not info.get('finish', False) else {"obs_str":"Task finished"}
147
+ self.render_cache = obs
148
+ return obs, info
149
+
150
+ def _should_eval_override(self) -> bool:
151
+ """Decide if we should override evaluation logs for this specific task."""
152
+ override_flag = self.config.kwargs.get('eval_override', False)
153
+ if not override_flag:
154
+ return False
155
+ selected = set(self.config.kwargs.get('eval_override_tasks', []) or [])
156
+ if not selected:
157
+ return True
158
+ # Accept both short names and class names
159
+ current_short = self.config.eval_tasks[0]['task_type']
160
+ current_class = EvalTaskType.from_short_name(current_short).class_name
161
+ return (current_short in selected) or (current_class in selected)
162
+
163
+ def _step_exploration(self, action: str):
164
+ """
165
+ Handle exploration phase step with parsed result and shared info.
166
+ """
167
+ obs_str = ""
168
+ reward = -0.1
169
+ self.remaining_exp_steps -= 1
170
+ exp_log = None
171
+ obs={}
172
+ info = {'is_valid_action': True}
173
+ action_sequence = ActionSequence.parse(action)
174
+ if self.remaining_exp_steps < 0:
175
+ action_sequence = ActionSequence(motion_actions=[], final_action=ForcedTermAction())
176
+ if not action:
177
+ obs_str += "Invalid action. You should provide only one final action\n"
178
+ info['is_valid_action'] = False
179
+ reward += -0.5 # invalid action penalty
180
+ elif not action_sequence:
181
+ obs_str += "Invalid output format.\n"
182
+ info['is_valid_action'] = False
183
+ reward += -0.5 # invalid action penalty
184
+ else:
185
+ # execute action
186
+ action_results = self.exploration_manager.execute_action_sequence(action_sequence)
187
+ obs_str += action_results_to_text(action_results, self.config.image_placeholder if self.config.render_mode == 'vision' else None)
188
+ exp_log = self.exploration_manager.turn_logs[-1]
189
+ if action_sequence.final_action and action_sequence.final_action.is_term():
190
+ self.is_exploration_phase = False
191
+ # to ensure cogmap override working correctly
192
+ if self.evaluation_manager.check_and_prune_completed_tasks():
193
+ return {'obs_str': "Task finished"}, 0, True, info, exp_log
194
+ obs_str += self.prompter.get_evaluation_prompt(self.evaluation_manager)
195
+ else:
196
+ obs_str += f"\nYou have a maximum of {self.remaining_exp_steps} exploration steps left."
197
+ # Only get multi-modal data if render_mode is vision
198
+ if self.config.render_mode == 'vision':
199
+ image, image_path = self._get_multi_modal_data(self.exploration_manager, self.exploration_manager.agent.pos, self.exploration_manager.agent.ori)
200
+ obs = {'multi_modal_data': {self.config.image_placeholder: [image]}}
201
+ self.observed_image_paths.append(image_path)
202
+ return {**obs, 'obs_str': obs_str}, reward, False, info, exp_log
203
+
204
+ def _get_multi_modal_data(self, room: ExplorationManager, pos: np.ndarray, ori: np.ndarray):
205
+ """Get multi-modal data (images) for current state."""
206
+ # Find position: which object is at same location as agent
207
+ position_name = None if not np.allclose(room.init_pos, pos) else 'agent'
208
+ if position_name is None:
209
+ for obj in room.base_room.all_objects:
210
+ if np.allclose(obj.pos, pos):
211
+ position_name = obj.name
212
+ break
213
+ assert position_name is not None, "Agent position not found"
214
+
215
+ direction = {(0, 1): 'north', (-1, 0): 'west', (0, -1): 'south', (1, 0): 'east'}[tuple(ori)]
216
+
217
+ img = self.image_handler.get_image(position_name, direction)
218
+ img_path = self.image_handler.get_image_path(position_name, direction)
219
+ return img, img_path
220
+
221
+
222
+ def _step_evaluation(self, action: str):
223
+ """Handle evaluation phase step with parsed result and shared info."""
224
+ correct, _ = self.evaluation_manager.evaluate_answer(action)
225
+ eval_log = self.evaluation_manager.turn_logs[-1]
226
+ reward = 1 if correct else 0
227
+
228
+ return {'obs_str': "Task finished"}, reward, True, {}, eval_log
229
+
230
+ def step(self, llm_response: str):
231
+ """Process agent actions in the spatial gym environment."""
232
+ self.current_turn_number += 1
233
+ exp_log, eval_log = None, None
234
+ think_content, action, parsed_ok = parse_llm_response(
235
+ llm_response, enable_think=bool(self.config.prompt_config.get('enable_think', True))
236
+ )
237
+ room_state = None
238
+ agent_state = None
239
+
240
+ # Log turn at start with current state
241
+ current_obs = self.render_cache
242
+ is_exploration_phase = self.is_exploration_phase # so termiante action is included in exploration log
243
+ # step the environment
244
+ if self.is_exploration_phase:
245
+ obs, reward, done, step_info, exp_log = self._step_exploration(action)
246
+ if exp_log:
247
+ room_state, agent_state = exp_log.room_state, exp_log.agent_state
248
+ exp_log.room_state = None
249
+ exp_log.agent_state = None
250
+ else:
251
+ obs, reward, done, step_info, eval_log = self._step_evaluation(action)
252
+ room_state, agent_state = eval_log.room_state, eval_log.agent_state
253
+ eval_log.room_state = None
254
+ eval_log.agent_state = None
255
+
256
+ obs['obs_str'] += '\n' + self.prompter.get_format_footer(self.is_exploration_phase)
257
+ self.render_cache = obs
258
+
259
+ turn_log = EnvTurnLog(
260
+ turn_number=self.current_turn_number,
261
+ user_message=current_obs['obs_str'],
262
+ assistant_raw_message=llm_response,
263
+ assistant_think_message=think_content,
264
+ assistant_parsed_message=action,
265
+ is_exploration_phase=is_exploration_phase,
266
+ is_last_exp=is_exploration_phase != self.is_exploration_phase,
267
+ exploration_log=exp_log,
268
+ evaluation_log=eval_log,
269
+ room_state=room_state,
270
+ agent_state=agent_state,
271
+ message_images=self.observed_image_paths,
272
+ info={"reward": reward, "is_done": done, **step_info}
273
+ )
274
+ if is_exploration_phase:
275
+ if not self.history_manager.has_exploration(self.current_turn_number - 1):
276
+ self.history_manager.update_turn_log(turn_log.to_dict())
277
+ self.history_manager.save_exploration()
278
+ else:
279
+ self.history_manager.update_turn_log(turn_log.to_dict())
280
+ self.history_manager.save()
281
+ self.observed_image_paths = []
282
+ self.turn_logs.append(turn_log)
283
+ return obs, reward, done, step_info
284
+
285
+ def render(self):
286
+ return self.render_cache
287
+
288
+ def close(self):
289
+ return
290
+
291
+
292
+
293
+
294
+
295
+ # =================== Analysis ===================
296
+
297
+ def get_exp_summary(self):
298
+ """Get exploration efficiency metrics."""
299
+ return self.exploration_manager.get_exp_summary() if self.exploration_manager else ExplorationManager.DEFAULT_EXP_SUMMARY
300
+
301
+ def get_eval_summary(self):
302
+ """Get evaluation performance metrics."""
303
+ return self.evaluation_manager.get_eval_summary() if self.evaluation_manager else EvaluationManager.DEFAULT_EVAL_SUMMARY.copy()
304
+
305
+ def get_env_summary(self) -> Dict[str, Any]:
306
+ """Aggregate environment metrics from all turns."""
307
+
308
+ return {
309
+ 'env_info': self._get_env_info(),
310
+ 'env_turn_logs': [turn_log.to_dict() for turn_log in self.turn_logs],
311
+ }
312
+
313
+ def _get_env_info(self):
314
+ """Get environment state information."""
315
+ return {
316
+ "config": self.config.to_dict(),
317
+ "initial_room": self.initial_room.to_dict(),
318
+ "initial_agent": self.initial_agent.to_dict(),
319
+ }
320
+
321
+
322
+
323
+
324
+
325
+
326
+
327
+
328
+
329
+
330
+
331
+ if __name__ == "__main__":
332
+ # Simple test cases for SpatialGym environment
333
+
334
+ # TODO: add test cases
335
+ pass
ragen/env/spatial/prompter.py ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+ from typing import Optional, Any
3
+ from ragen.env.spatial.Base.tos_base.prompts.prompter import Prompter
4
+ from ragen.env.spatial.Base.tos_base.actions.actions import ActionSequence
5
+ from ragen.env.spatial.Base.tos_base.utils.room_utils import get_room_description
6
+ from ragen.env.spatial.Base.tos_base.core.relationship import (
7
+ PairwiseRelationship, PairwiseRelationshipDiscrete, ProximityRelationship, DegreeRel, OrientationRel
8
+ )
9
+ from .prompts import (
10
+ INSTRUCTION_TEMPLATE_TEXT, SHARED_INTRO_TEXT,
11
+ SHARED_MULTIROOM_RULES, SHARED_RULES_COMMON, ACTIVE_RULES_EXTRA
12
+ )
13
+
14
+ class SpatialPrompter(Prompter):
15
+ def __init__(self, config, np_random: np.random.RandomState):
16
+ # Initialize without image_handler
17
+ super().__init__(config, np_random, image_handler=None)
18
+
19
+ def get_initial_observation_prompt(
20
+ self,
21
+ room,
22
+ agent,
23
+ question: str,
24
+ exp_history = None
25
+ ) -> dict:
26
+ """
27
+ Generates the initial observation prompt.
28
+ Forces active exploration instructions and sets the goal to answering the evaluation question.
29
+ Removes all vision-related logic.
30
+ """
31
+ obs = {}
32
+ topdown = self.config.prompt_config['topdown']
33
+
34
+ room_desc = get_room_description(room, agent, with_topdown=topdown)
35
+
36
+ observation_instructions = (
37
+ PairwiseRelationship.prompt()
38
+ + f"\n{DegreeRel.prompt()}"
39
+ + f"\n{OrientationRel.prompt()}"
40
+ + f"\n{PairwiseRelationshipDiscrete.prompt()}"
41
+ + f"\n{ProximityRelationship.prompt()}"
42
+ )
43
+
44
+ # Always include action instructions (text only)
45
+ exp_instructions = f"Action Instructions:\n{ActionSequence.get_usage_instructions(vision=False)}"
46
+
47
+
48
+ template = INSTRUCTION_TEMPLATE_TEXT
49
+
50
+ # Custom goal
51
+ goal_lines = "Explore the environment with given actions to answer the evaluation question."
52
+
53
+ fmt_kwargs = {
54
+ 'title': 'Spatial Exploration Task',
55
+ 'intro': SHARED_INTRO_TEXT,
56
+ 'goal_lines': goal_lines,
57
+ 'format_rules': "", # No format rules
58
+ 'observation_instructions': observation_instructions,
59
+ 'exp_instructions': exp_instructions,
60
+ 'room_info': room_desc,
61
+ 'multiroom_rules': SHARED_MULTIROOM_RULES if self.config.level != 0 else "",
62
+ 'active_rules_extra': ACTIVE_RULES_EXTRA,
63
+ 'rules_common': SHARED_RULES_COMMON,
64
+ 'exp_history': "", # Initial prompt has no history
65
+ }
66
+
67
+ obs_str = template.format(**fmt_kwargs)
68
+
69
+ # Append evaluation question
70
+ if question:
71
+ obs_str += f"\n## Evaluation Question\n{question}"
72
+
73
+ obs['obs_str'] = obs_str
74
+ return obs
ragen/env/spatial/prompts.py ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ragen/env/spatial/prompts.py
2
+
3
+ SHARED_INTRO_TEXT = "You are a spatial reasoner in indoor environment, a 2D, text-only N×M grid. Every object including you is a point at integer (x, y) coordinates."
4
+
5
+ SHARED_INTRO_VISION = (
6
+ "You are a spatial reasoner in a 3D simulated environment. "
7
+ "The world is rendered in 3D but abstracted into a discrete 2D grid of size N×M. "
8
+ "Every entity, including yourself, is represented by integer coordinates (x, y) on this grid."
9
+ )
10
+
11
+ SHARED_MULTIROOM_RULES = """\
12
+ Multi-room rules (may exist multiple rooms):
13
+ - Your vision is confined to your current room.
14
+ - Doors block vision between rooms.
15
+ - Exception: When located in a doorway, door is open and invisible, you can see into both connected rooms.
16
+ - Rooms connect via doors on vertical (front/back) or horizontal (left/right) walls.
17
+ """
18
+
19
+ SHARED_RULES_COMMON = """\
20
+ - Field of view: 90°
21
+ """
22
+
23
+ # Optimized: Emphasize answering evaluation question, remove coverage goals.
24
+ ACTIVE_RULES_EXTRA = ""
25
+
26
+ VISION_EXAMPLE = """\
27
+ Here is an example of your observation: blue cylinder 1 m straight ahead; red cylinder 2 m straight ahead; yellow cylinder 2 m at 45° to your front-left; green cylinder 3 m at 22.5° to your front-slight-right:
28
+ {image_placeholder}
29
+
30
+ The image shows all objects in the room. Each tile is numbered (1-N) in the top-left, matching the object order in the room layout.
31
+ For items with a facing direction, two copies are shown side-by-side: the left copy has its front facing the camera; the right copy has its front facing left.
32
+ Items without a meaningful facing direction are shown once.
33
+ {image_placeholder}
34
+ """
35
+
36
+ _BASE_TEMPLATE = """\
37
+ # {title}
38
+
39
+ {intro}
40
+
41
+ {goal_lines}
42
+
43
+ {multiroom_rules}
44
+
45
+ Relationship instructions:
46
+ {observation_instructions}
47
+
48
+ {exp_instructions}
49
+
50
+ {format_rules}
51
+
52
+ Rules:
53
+ {active_rules_extra}{rules_common}
54
+
55
+ Room Layout and initial state:
56
+ {room_info}
57
+ """
58
+
59
+ INSTRUCTION_TEMPLATE_TEXT = _BASE_TEMPLATE + """
60
+ {exp_history}
61
+ """
62
+
63
+ INSTRUCTION_TEMPLATE_VISION = _BASE_TEMPLATE + """
64
+ {vision_example}
65
+
66
+ {exp_history}
67
+ """
68
+
69
+ EVALUATION_INSTRUCTION = "{eval_question}"
70
+ SHORT_EXPLORATION_PROMPT = "Please respond with valid actions to explore the rooms."
71
+ SHORT_EVALUATION_PROMPT = "Please respond with a valid answer to the question."
ragen/env/static/config.py ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Optional, List, Dict
2
+ from dataclasses import dataclass, field
3
+
4
+ @dataclass
5
+ class StaticEnvConfig:
6
+ """Configuration for StaticEnv environment"""
7
+ # Dataset config
8
+ dataset_name: str = field(default="metamathqa") #metamathqa, gsm8k,theoremqa,mmlu
9
+ cache_dir: str = field(default="./data")
10
+ split: Optional[str] = field(default=None)
ragen/env/static/env.py ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+ from datasets import load_dataset
3
+ import re
4
+ import random
5
+ from typing import Dict, Any, Optional, List, Tuple, Callable
6
+ from ragen.env.base import BaseLanguageBasedEnv
7
+ from ragen.utils import all_seed
8
+ from .config import StaticEnvConfig
9
+ from .utils import REGISTERD_STATIC_ENV
10
+ class StaticEnv(BaseLanguageBasedEnv):
11
+ """
12
+ A general environment for evaluating language models on Hugging Face datasets.
13
+ Supports multiple datasets: MetaMathQA, TheoremQA, MATH, MMLU-STEM, GSM8K, etc.
14
+ """
15
+ def __init__(self, config: StaticEnvConfig):
16
+ super(StaticEnv, self).__init__()
17
+
18
+ self.config = config
19
+ dataset_config=getattr(config, "dataset_config", None)
20
+ if dataset_config is None:
21
+ dataset_config=REGISTERD_STATIC_ENV[self.config.dataset_name]["config"]
22
+ self.dataset = load_dataset(**dataset_config, cache_dir=self.config.cache_dir)
23
+
24
+ if self.config.split is None:
25
+ self.split = list(self.dataset.keys())[0]
26
+ else:
27
+ self.split = self.config.split
28
+
29
+ self.current_question_idx = None
30
+ self.current_question = None
31
+ self.correct_answer = None
32
+ self.step_num = None
33
+
34
+ self.processor = REGISTERD_STATIC_ENV[self.config.dataset_name]["processor"]
35
+ self.compute_score= REGISTERD_STATIC_ENV[self.config.dataset_name]["compute_score"]
36
+
37
+ def reset(self, seed=None, mode=None):
38
+ """Reset the environment and get a new question."""
39
+ dataset_split = self.dataset[self.split]
40
+ with all_seed(seed):
41
+ self.current_question_idx = random.randint(0, len(dataset_split) - 1)
42
+ question_data = dataset_split[self.current_question_idx]
43
+ self.current_question, self.correct_answer = self.processor(question_data)
44
+ self.step_num = 0
45
+
46
+ return self.current_question
47
+
48
+ def step(self, action):
49
+ """Take a step in the environment with the given action (answer)."""
50
+ score_result = self.compute_score(action,self.correct_answer)
51
+ is_correct = score_result["is_correct"]
52
+ is_valid = score_result["is_valid"]
53
+ reward = 1.0 / (2 ** self.step_num) if is_correct else 0.0
54
+ if is_correct:
55
+ observation = "Correct!"
56
+ done = True
57
+ else:
58
+ observation = "Incorrect. Please think again."
59
+ done = False
60
+
61
+ self.step_num += 1
62
+ info = {
63
+ "success": is_correct,
64
+ "is_valid": is_valid,
65
+ }
66
+
67
+ return observation, reward, done, info
68
+
69
+
70
+ if __name__ == "__main__":
71
+ # Example usage
72
+
73
+
74
+
75
+ for dataset_name in REGISTERD_STATIC_ENV.keys():
76
+ config = StaticEnvConfig(
77
+ dataset_name=dataset_name,
78
+ cache_dir="./data",
79
+ )
80
+
81
+ # Initialize the environment
82
+ env = StaticEnv(config)
83
+
84
+ # Reset the environment to get the first question
85
+ print("\n--- New Question ---")
86
+ obs = env.reset(seed=42)
87
+ print(obs)
88
+
89
+ print("\n--- Correct Answer ---")
90
+ print(env.correct_answer)
91
+
92
+ # Interactive loop for testing
93
+ while True:
94
+ user_answer = input("\nEnter your answer (or 'q' to quit): ")
95
+ if user_answer.lower() == 'q':
96
+ break
97
+
98
+ # Take a step in the environment with the user's answer
99
+ obs, reward, done, info = env.step(user_answer)
100
+
101
+ # Print the results
102
+ print(f"\n{obs}")
103
+
104
+ # If the episode is done, reset the environment for a new question
105
+ if done:
106
+ print(f"\ntotal step: {env.step_num}, reward: {reward}")
107
+ print("\n--- New Question ---")
108
+ question = env.reset()
109
+ print(question)
110
+ print("\n--- Correct Answer ---")
111
+ print(env.correct_answer)
ragen/env/static/utils.py ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import re
2
+ import string
3
+ from typing import Dict, Any, Optional, List, Tuple, Callable
4
+
5
+
6
+ ############################Tool Fuctions############################
7
+ def normalize_text(text: str) -> str:
8
+ """Normalize text by removing whitespace, punctuation, and converting to lowercase."""
9
+ text = text.lower()
10
+ text = re.sub(r'\s+', '', text)
11
+ text = text.translate(str.maketrans('', '', string.punctuation))
12
+ return text
13
+
14
+ def extract_answer_from_text(text: str) -> str:
15
+ """Extract answer from text with various patterns."""
16
+ patterns = [
17
+ r"The answer is:?\s*(.*?)(?:\n|$)",
18
+ r"Answer:?\s*(.*?)(?:\n|$)",
19
+ r"Final answer:?\s*(.*?)(?:\n|$)",
20
+ r"Therefore,\s*(.*?)(?:\n|$)",
21
+ r"Thus,\s*(.*?)(?:\n|$)",
22
+ ]
23
+
24
+ for pattern in patterns:
25
+ match = re.search(pattern, text, re.DOTALL)
26
+ if match:
27
+ return match.group(1).strip()
28
+
29
+ # If no pattern matches, return the last line as a fallback
30
+ lines = text.strip().split('\n')
31
+ return lines[-1].strip()
32
+ # ====== Dataset Processors ======
33
+
34
+ def process_metamathqa(item: Dict[str, Any]) -> Tuple[str, str]:
35
+ """Process MetaMathQA dataset item."""
36
+ question = item["query"]
37
+ answer = extract_answer_from_text(item["response"])
38
+ return question, answer
39
+
40
+ def process_gsm8k(item: Dict[str, Any]) -> Tuple[str, str]:
41
+ """Process GSM8K dataset item."""
42
+ question = item["question"]
43
+ answer = item["answer"]
44
+ answer=answer.split("####")[1].strip().lower()
45
+ return question, answer
46
+
47
+ def process_theoremqa(item: Dict[str, Any]) -> Tuple[str, str]:
48
+ """Process TheoremQA dataset item."""
49
+ question = item["Question"]
50
+ answer = str(item["Answer"])
51
+ return question, answer
52
+
53
+ def process_mmlu(item: Dict[str, Any]) -> Tuple[str, str]:
54
+ """Process MMLU dataset with multiple choice format."""
55
+ question = item['question']
56
+ choices = [item['choices'][i] for i in range(len(item['choices']))]
57
+ formatted_question = question + "\n" + "\n".join([f"{chr(65+i)}. {choice}" for i, choice in enumerate(choices)])
58
+ answer = chr(65 + item['answer']) # Convert to A, B, C, D format
59
+ return formatted_question, answer
60
+
61
+ def process_gpqa(item: Dict[str, Any]) -> Tuple[str, str]:
62
+ """Process GPQA dataset item."""
63
+ question = item["Question"]
64
+ answer = extract_answer_from_text(item["Correct Answer"])
65
+ return question, answer
66
+
67
+ # ====== Scoring Functions ======
68
+
69
+ def compute_score_exact_match(prediction: str, label: str) -> Dict[str, Any]:
70
+ """Basic exact match after normalization."""
71
+ norm_pred = normalize_text(prediction)
72
+ norm_label = normalize_text(label)
73
+
74
+ is_correct = norm_pred == norm_label
75
+ is_valid = len(norm_pred) > 0 # Simple validity check
76
+
77
+ return {
78
+ "is_correct": is_correct,
79
+ "is_valid": is_valid,
80
+ "normalized_prediction": norm_pred,
81
+ "normalized_label": norm_label
82
+ }
83
+
84
+ def compute_score_numeric(prediction: str, label: str) -> Dict[str, Any]:
85
+ """Extract numeric values and compare them."""
86
+ # Extract the first numeric value from both prediction and label
87
+ pred_match = re.search(r'(\d+(?:\.\d+)?)', prediction)
88
+ label_match = re.search(r'(\d+(?:\.\d+)?)', label)
89
+
90
+ is_valid = pred_match is not None
91
+
92
+ if pred_match and label_match:
93
+ pred_answer = pred_match.group(0)
94
+ label_answer = label_match.group(0)
95
+
96
+ try:
97
+ is_correct = float(pred_answer) == float(label_answer)
98
+ except ValueError:
99
+ is_correct = False
100
+ else:
101
+ is_correct = False
102
+
103
+ # Also try text match as fallback
104
+ text_match = normalize_text(prediction) == normalize_text(label)
105
+ is_correct = is_correct or text_match
106
+
107
+ return {
108
+ "is_correct": is_correct,
109
+ "is_valid": is_valid,
110
+ "numeric_match": is_correct and not text_match,
111
+ "text_match": text_match
112
+ }
113
+
114
+ def compute_score_multiple_choice(prediction: str, label: str) -> Dict[str, Any]:
115
+ """Score multiple choice answers (A, B, C, D)."""
116
+ pred_match = re.search(r'([A-D])', prediction.upper())
117
+ label_match = re.search(r'([A-D])', label.upper())
118
+
119
+ is_valid = pred_match is not None
120
+
121
+ if pred_match and label_match:
122
+ pred_choice = pred_match.group(0)
123
+ label_choice = label_match.group(0)
124
+ is_correct = pred_choice == label_choice
125
+ else:
126
+ # Fallback to text comparison
127
+ is_correct = normalize_text(prediction) == normalize_text(label)
128
+
129
+ return {
130
+ "is_correct": is_correct,
131
+ "is_valid": is_valid,
132
+ "extracted_prediction": pred_match.group(0) if pred_match else None,
133
+ "extracted_label": label_match.group(0) if label_match else None
134
+ }
135
+
136
+ ##########################registration###########################
137
+ REGISTERD_STATIC_ENV = {
138
+ "metamathqa": {
139
+ "config": {
140
+ "path": "meta-math/MetaMathQA",
141
+ },
142
+ "processor": process_metamathqa,
143
+ "compute_score": compute_score_exact_match
144
+ },
145
+ "gsm8k": {
146
+ "config": {
147
+ "path": "openai/gsm8k",
148
+ "name":"main"
149
+ },
150
+ "processor": process_gsm8k,
151
+ "compute_score": compute_score_numeric
152
+ },
153
+ # "theoremqa": {
154
+ # "config": {
155
+ # "path": "TIGER-Lab/TheoremQA",
156
+ # },
157
+ # "processor": process_theoremqa,
158
+ # "compute_score": compute_score_numeric
159
+ # },
160
+ "mmlu": {
161
+ "config": {
162
+ "path": "cais/mmlu",
163
+ "name": "abstract_algebra",
164
+ },
165
+ "processor": process_mmlu,
166
+ "compute_score": compute_score_multiple_choice
167
+ },
168
+ # "gpqa":{
169
+ # "config": {
170
+ # "path": "Idavidrein/gpqa",
171
+ # "name": "gpqa_main",
172
+ # },
173
+ # "processor": process_gpqa,
174
+ # "compute_score": compute_score_exact_match
175
+ # }
176
+ }
ragen/env/sudoku/__init__.py ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ from .env import SudokuEnv
2
+ from .config import SudokuEnvConfig
3
+
4
+ __all__ = ['SudokuEnv', 'SudokuEnvConfig']
ragen/env/sudoku/__pycache__/__init__.cpython-310.pyc ADDED
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ragen/env/sudoku/__pycache__/config.cpython-310.pyc ADDED
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ragen/env/sudoku/__pycache__/env.cpython-310.pyc ADDED
Binary file (8.61 kB). View file
 
ragen/env/sudoku/__pycache__/utils.cpython-310.pyc ADDED
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ragen/env/sudoku/config.py ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass, field
2
+ from typing import Optional
3
+
4
+ @dataclass
5
+ class SudokuEnvConfig:
6
+ """Configuration for Sudoku environment with enhanced feedback."""
7
+ grid_size: int = 9 # Standard 9x9 Sudoku
8
+ max_steps: int = 81 # Maximum number of steps (one per cell)
9
+ difficulty: str = "easy" # Difficulty level: easy, medium, hard
10
+ render_mode: str = "text"
11
+ show_conflicts: bool = True # Show row/column/box conflicts in render
12
+ show_valid_numbers: bool = True # Show valid numbers for each empty cell
13
+ show_candidates: bool = False # Show all candidate numbers for empty cells
14
+ render_format: str = "detailed" # "simple", "detailed", "with_feedback"
15
+
16
+ # Scoring
17
+ correct_placement_score: float = 1.0
18
+ invalid_action_score: float = -0.1 # Penalty for invalid placements
19
+ completion_bonus: float = 10.0 # Bonus for solving the puzzle
20
+
21
+ def __post_init__(self):
22
+ if self.grid_size not in {4, 9, 16}:
23
+ raise ValueError(f"Unsupported grid_size: {self.grid_size}. Must be 4, 9, or 16.")
24
+ if self.render_format not in {"simple", "detailed", "with_feedback"}:
25
+ raise ValueError(f"Unsupported render_format: {self.render_format}")
26
+ if self.difficulty not in {"easy", "medium", "hard"}:
27
+ raise ValueError(f"Unsupported difficulty: {self.difficulty}")
ragen/env/sudoku/env.py ADDED
@@ -0,0 +1,348 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gymnasium as gym
2
+ import numpy as np
3
+ import re
4
+ from typing import Tuple, Dict, Any
5
+ from ragen.env.base import BaseLanguageBasedEnv
6
+ from .config import SudokuEnvConfig
7
+ from .utils import (
8
+ generate_sudoku_puzzle,
9
+ is_valid_placement,
10
+ get_valid_numbers,
11
+ find_conflicts,
12
+ is_solved,
13
+ format_grid_simple,
14
+ format_grid_with_conflicts,
15
+ )
16
+
17
+
18
+ class SudokuEnv(BaseLanguageBasedEnv, gym.Env):
19
+ """
20
+ Sudoku environment with enhanced feedback for better exploration efficiency.
21
+
22
+ Key features to address low exploration efficiency:
23
+ 1. Clear feedback on valid vs invalid moves
24
+ 2. Conflict detection and visualization
25
+ 3. Valid number suggestions for each cell
26
+ 4. Detailed action validation info
27
+ """
28
+
29
+ def __init__(self, config=None):
30
+ BaseLanguageBasedEnv.__init__(self)
31
+ self.config = config if config is not None else SudokuEnvConfig()
32
+ self.grid_size = self.config.grid_size
33
+ self.max_steps = self.config.max_steps
34
+
35
+ # State variables
36
+ self.current_grid = None
37
+ self.initial_grid = None
38
+ self.solution_grid = None
39
+ self.num_steps = 0
40
+ self.render_cache = None
41
+ self.last_action_feedback = ""
42
+
43
+ self.render_mode = self.config.render_mode
44
+ assert self.render_mode == 'text'
45
+
46
+ def reset(self, seed=None, mode=None):
47
+ """Reset the environment with a new Sudoku puzzle."""
48
+ gym.Env.reset(self, seed=seed)
49
+
50
+ # Generate a new puzzle
51
+ self.initial_grid, self.solution_grid = generate_sudoku_puzzle(
52
+ grid_size=self.grid_size,
53
+ difficulty=self.config.difficulty,
54
+ seed=seed
55
+ )
56
+ self.current_grid = self.initial_grid.copy()
57
+ self.num_steps = 0
58
+ self.last_action_feedback = ""
59
+
60
+ return self.render()
61
+
62
+ def parse_action(self, action: str) -> Tuple[bool, int, int, int, str]:
63
+ """
64
+ Parse action string into (success, row, col, number, error_msg).
65
+
66
+ Supported formats:
67
+ - "place 5 at row 2 col 3"
68
+ - "place 5 at (2,3)"
69
+ - "place 5 at 2,3"
70
+ - "5 at 2,3"
71
+ - "(2,3,5)"
72
+ - "2,3,5"
73
+
74
+ Returns:
75
+ Tuple of (success, row, col, number, error_message)
76
+ """
77
+ action = action.strip().lower()
78
+
79
+ # Try different patterns
80
+ patterns = [
81
+ r'place\s+(\d+)\s+at\s+row\s+(\d+)\s+col\s+(\d+)',
82
+ r'place\s+(\d+)\s+at\s+\((\d+),\s*(\d+)\)',
83
+ r'place\s+(\d+)\s+at\s+(\d+),\s*(\d+)',
84
+ r'(\d+)\s+at\s+(\d+),\s*(\d+)',
85
+ r'\((\d+),\s*(\d+),\s*(\d+)\)',
86
+ r'(\d+),\s*(\d+),\s*(\d+)',
87
+ ]
88
+
89
+ for pattern in patterns:
90
+ match = re.search(pattern, action)
91
+ if match:
92
+ groups = match.groups()
93
+ if len(groups) == 3:
94
+ # Determine if first number is the value or row
95
+ # For "place NUM at ROW,COL", first is number
96
+ if 'place' in action or 'at' in action:
97
+ num, row, col = map(int, groups)
98
+ else:
99
+ # For "ROW,COL,NUM", assume positional format
100
+ row, col, num = map(int, groups)
101
+
102
+ # Convert to 0-indexed
103
+ row -= 1
104
+ col -= 1
105
+
106
+ # Validate ranges
107
+ if not (0 <= row < self.grid_size):
108
+ return False, -1, -1, -1, f"Row {row+1} is out of range (1-{self.grid_size})"
109
+ if not (0 <= col < self.grid_size):
110
+ return False, -1, -1, -1, f"Column {col+1} is out of range (1-{self.grid_size})"
111
+ if not (1 <= num <= self.grid_size):
112
+ return False, -1, -1, -1, f"Number {num} is out of range (1-{self.grid_size})"
113
+
114
+ return True, row, col, num, ""
115
+
116
+ return False, -1, -1, -1, f"Could not parse action: '{action}'. Expected format: 'place 5 at row 2 col 3' or '2,3,5'"
117
+
118
+ def step(self, action: str) -> Tuple[str, float, bool, Dict[str, Any]]:
119
+ """
120
+ Execute one step in the environment.
121
+
122
+ Returns:
123
+ Tuple of (observation, reward, done, info)
124
+ """
125
+ self.num_steps += 1
126
+
127
+ # Parse the action
128
+ success, row, col, num, error_msg = self.parse_action(action)
129
+
130
+ if not success:
131
+ self.last_action_feedback = f"❌ Invalid action format: {error_msg}"
132
+ reward = self.config.invalid_action_score
133
+ info = {
134
+ "action_is_effective": False,
135
+ "action_is_valid": False,
136
+ "success": False,
137
+ "error": error_msg
138
+ }
139
+ return self.render(), reward, False, info
140
+
141
+ # Check if cell is modifiable (not part of initial puzzle)
142
+ if self.initial_grid[row, col] != 0:
143
+ self.last_action_feedback = f"�� Cannot modify initial cell at ({row+1},{col+1})"
144
+ reward = self.config.invalid_action_score
145
+ info = {
146
+ "action_is_effective": False,
147
+ "action_is_valid": False,
148
+ "success": False,
149
+ "error": "Cannot modify initial cells"
150
+ }
151
+ return self.render(), reward, False, info
152
+
153
+ # Check if placement is valid according to Sudoku rules
154
+ if not is_valid_placement(self.current_grid, row, col, num):
155
+ # Get the specific conflict reason
156
+ conflicts = []
157
+ if num in self.current_grid[row, :]:
158
+ conflicts.append(f"row {row+1}")
159
+ if num in self.current_grid[:, col]:
160
+ conflicts.append(f"column {col+1}")
161
+
162
+ # Check box
163
+ box_size = int(np.sqrt(self.grid_size))
164
+ box_row = (row // box_size) * box_size
165
+ box_col = (col // box_size) * box_size
166
+ if num in self.current_grid[box_row:box_row+box_size, box_col:box_col+box_size]:
167
+ conflicts.append(f"box ({box_row//box_size+1},{box_col//box_size+1})")
168
+
169
+ conflict_str = ", ".join(conflicts)
170
+ self.last_action_feedback = f"❌ Invalid placement: {num} conflicts with {conflict_str}"
171
+
172
+ # Get valid numbers for this cell
173
+ valid_nums = get_valid_numbers(self.current_grid, row, col)
174
+ if valid_nums:
175
+ self.last_action_feedback += f"\n Valid numbers for ({row+1},{col+1}): {sorted(valid_nums)}"
176
+
177
+ reward = self.config.invalid_action_score
178
+ info = {
179
+ "action_is_effective": False,
180
+ "action_is_valid": False,
181
+ "success": False,
182
+ "error": f"Number {num} conflicts with {conflict_str}",
183
+ "valid_numbers": sorted(valid_nums)
184
+ }
185
+ return self.render(), reward, False, info
186
+
187
+ # Place the number
188
+ old_value = self.current_grid[row, col]
189
+ self.current_grid[row, col] = num
190
+
191
+ # Check if the placement is correct according to solution
192
+ correct_placement = (num == self.solution_grid[row, col])
193
+
194
+ if correct_placement:
195
+ self.last_action_feedback = f"✓ Correct! Placed {num} at ({row+1},{col+1})"
196
+ reward = self.config.correct_placement_score
197
+ else:
198
+ self.last_action_feedback = f"⚠ Placed {num} at ({row+1},{col+1}) - Valid but not optimal"
199
+ reward = self.config.correct_placement_score * 0.5
200
+
201
+ # Check if puzzle is solved
202
+ solved = is_solved(self.current_grid)
203
+ if solved:
204
+ self.last_action_feedback += "\n🎉 Congratulations! Puzzle solved!"
205
+ reward += self.config.completion_bonus
206
+
207
+ # Check for max steps
208
+ done = solved or (self.num_steps >= self.max_steps)
209
+
210
+ info = {
211
+ "action_is_effective": True,
212
+ "action_is_valid": True,
213
+ "success": solved,
214
+ "correct_placement": correct_placement,
215
+ "steps_remaining": self.max_steps - self.num_steps,
216
+ "cells_filled": np.count_nonzero(self.current_grid),
217
+ "cells_remaining": np.count_nonzero(self.current_grid == 0)
218
+ }
219
+
220
+ return self.render(), reward, done, info
221
+
222
+ def render(self) -> str:
223
+ """
224
+ Render the current state with enhanced feedback.
225
+
226
+ The render function provides:
227
+ 1. Current grid state with visual distinction between:
228
+ - Initial cells [N]
229
+ - User-placed valid cells N
230
+ - Conflicting cells *N*
231
+ - Empty cells .
232
+ 2. Last action feedback
233
+ 3. Current conflicts (if any)
234
+ 4. Valid numbers for empty cells (if enabled)
235
+ """
236
+ if self.config.render_format == "simple":
237
+ return self._render_simple()
238
+ elif self.config.render_format == "detailed":
239
+ return self._render_detailed()
240
+ else: # "with_feedback"
241
+ return self._render_with_feedback()
242
+
243
+ def _render_simple(self) -> str:
244
+ """Simple grid rendering."""
245
+ return format_grid_simple(self.current_grid)
246
+
247
+ def _render_detailed(self) -> str:
248
+ """Detailed rendering with conflicts highlighted."""
249
+ conflicts = find_conflicts(self.current_grid, self.initial_grid)
250
+ grid_str = format_grid_with_conflicts(self.current_grid, self.initial_grid, conflicts)
251
+
252
+ output = ["=" * 50]
253
+ output.append("SUDOKU PUZZLE")
254
+ output.append("=" * 50)
255
+ output.append(grid_str)
256
+ output.append("")
257
+ output.append("Legend: [N]=initial cell, N=user-placed, *N*=conflict, .=empty")
258
+
259
+ if self.last_action_feedback:
260
+ output.append("")
261
+ output.append(self.last_action_feedback)
262
+
263
+ return "\n".join(output)
264
+
265
+ def _render_with_feedback(self) -> str:
266
+ """Full rendering with conflicts and valid numbers."""
267
+ conflicts = find_conflicts(self.current_grid, self.initial_grid)
268
+ grid_str = format_grid_with_conflicts(self.current_grid, self.initial_grid, conflicts)
269
+
270
+ output = ["=" * 50]
271
+ output.append("SUDOKU PUZZLE")
272
+ output.append("=" * 50)
273
+ output.append(grid_str)
274
+ output.append("")
275
+ output.append("Legend: [N]=initial cell, N=user-placed, *N*=conflict, .=empty")
276
+
277
+ if self.last_action_feedback:
278
+ output.append("")
279
+ output.append(self.last_action_feedback)
280
+
281
+ # Show conflicts if any
282
+ if self.config.show_conflicts:
283
+ all_conflicts = set(conflicts['row'] + conflicts['col'] + conflicts['box'])
284
+ if all_conflicts:
285
+ output.append("")
286
+ output.append("⚠ CONFLICTS DETECTED:")
287
+ for r, c in sorted(all_conflicts):
288
+ output.append(f" - Cell ({r+1},{c+1}): {self.current_grid[r,c]}")
289
+
290
+ # Show valid numbers for empty cells
291
+ if self.config.show_valid_numbers:
292
+ empty_cells = list(zip(*np.where(self.current_grid == 0)))
293
+ if empty_cells and len(empty_cells) <= 10: # Only show for first 10 empty cells
294
+ output.append("")
295
+ output.append("💡 VALID NUMBERS FOR EMPTY CELLS:")
296
+ for row, col in empty_cells[:10]:
297
+ if self.initial_grid[row, col] == 0: # Only show for non-initial cells
298
+ valid = get_valid_numbers(self.current_grid, row, col)
299
+ if valid:
300
+ output.append(f" - ({row+1},{col+1}): {sorted(valid)}")
301
+
302
+ # Show statistics
303
+ cells_filled = np.count_nonzero(self.current_grid)
304
+ cells_total = self.grid_size * self.grid_size
305
+ initial_filled = np.count_nonzero(self.initial_grid)
306
+ output.append("")
307
+ output.append(f"Progress: {cells_filled}/{cells_total} cells filled ({initial_filled} initial, {cells_filled - initial_filled} placed)")
308
+ output.append(f"Steps: {self.num_steps}/{self.max_steps}")
309
+
310
+ return "\n".join(output)
311
+
312
+ def close(self):
313
+ """Clean up resources."""
314
+ pass
315
+
316
+
317
+ if __name__ == "__main__":
318
+ # Test the environment
319
+ config = SudokuEnvConfig(
320
+ grid_size=9,
321
+ difficulty="easy",
322
+ render_format="with_feedback"
323
+ )
324
+ env = SudokuEnv(config)
325
+
326
+ print("Testing Sudoku Environment")
327
+ print("=" * 50)
328
+
329
+ obs = env.reset(seed=42)
330
+ print(obs)
331
+ print("\n")
332
+
333
+ # Test some actions
334
+ test_actions = [
335
+ "place 5 at row 1 col 1", # This might be valid or invalid depending on puzzle
336
+ "1,2,3", # Positional format
337
+ "place 9 at (3,3)", # Another format
338
+ ]
339
+
340
+ for action in test_actions:
341
+ print(f"\nAction: {action}")
342
+ obs, reward, done, info = env.step(action)
343
+ print(obs)
344
+ print(f"Reward: {reward}, Done: {done}")
345
+ print(f"Info: {info}")
346
+
347
+ if done:
348
+ break
ragen/env/sudoku/utils.py ADDED
@@ -0,0 +1,250 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+ import random
3
+ from typing import Set, Tuple, List, Dict
4
+
5
+
6
+ def get_box_size(grid_size: int) -> int:
7
+ """Get the box size for a given grid size."""
8
+ return int(np.sqrt(grid_size))
9
+
10
+
11
+ def get_box_index(row: int, col: int, grid_size: int) -> Tuple[int, int]:
12
+ """Get the box indices for a given cell."""
13
+ box_size = get_box_size(grid_size)
14
+ return row // box_size, col // box_size
15
+
16
+
17
+ def is_valid_placement(grid: np.ndarray, row: int, col: int, num: int) -> bool:
18
+ """
19
+ Check if placing a number at (row, col) is valid according to Sudoku rules.
20
+
21
+ Returns:
22
+ True if placement is valid, False otherwise
23
+ """
24
+ grid_size = grid.shape[0]
25
+ box_size = get_box_size(grid_size)
26
+
27
+ # Check if number already exists in row
28
+ if num in grid[row, :]:
29
+ return False
30
+
31
+ # Check if number already exists in column
32
+ if num in grid[:, col]:
33
+ return False
34
+
35
+ # Check if number already exists in box
36
+ box_row, box_col = get_box_index(row, col, grid_size)
37
+ box_start_row = box_row * box_size
38
+ box_start_col = box_col * box_size
39
+ if num in grid[box_start_row:box_start_row + box_size, box_start_col:box_start_col + box_size]:
40
+ return False
41
+
42
+ return True
43
+
44
+
45
+ def get_valid_numbers(grid: np.ndarray, row: int, col: int) -> Set[int]:
46
+ """
47
+ Get all valid numbers that can be placed at (row, col).
48
+
49
+ Returns:
50
+ Set of valid numbers (1 to grid_size)
51
+ """
52
+ if grid[row, col] != 0:
53
+ return set()
54
+
55
+ grid_size = grid.shape[0]
56
+ all_numbers = set(range(1, grid_size + 1))
57
+
58
+ # Remove numbers in same row
59
+ all_numbers -= set(grid[row, :]) - {0}
60
+
61
+ # Remove numbers in same column
62
+ all_numbers -= set(grid[:, col]) - {0}
63
+
64
+ # Remove numbers in same box
65
+ box_size = get_box_size(grid_size)
66
+ box_row, box_col = get_box_index(row, col, grid_size)
67
+ box_start_row = box_row * box_size
68
+ box_start_col = box_col * box_size
69
+ box_numbers = grid[box_start_row:box_start_row + box_size, box_start_col:box_start_col + box_size]
70
+ all_numbers -= set(box_numbers.flatten()) - {0}
71
+
72
+ return all_numbers
73
+
74
+
75
+ def find_conflicts(grid: np.ndarray, initial_grid: np.ndarray) -> Dict[str, List[Tuple[int, int]]]:
76
+ """
77
+ Find all conflicts in the current grid state.
78
+
79
+ Returns:
80
+ Dictionary with 'row', 'col', 'box' keys mapping to lists of conflicting cells
81
+ """
82
+ conflicts = {'row': [], 'col': [], 'box': []}
83
+ grid_size = grid.shape[0]
84
+ box_size = get_box_size(grid_size)
85
+
86
+ # Check row conflicts
87
+ for i in range(grid_size):
88
+ row = grid[i, :]
89
+ for num in range(1, grid_size + 1):
90
+ positions = np.where(row == num)[0]
91
+ if len(positions) > 1:
92
+ for pos in positions:
93
+ conflicts['row'].append((i, pos))
94
+
95
+ # Check column conflicts
96
+ for j in range(grid_size):
97
+ col = grid[:, j]
98
+ for num in range(1, grid_size + 1):
99
+ positions = np.where(col == num)[0]
100
+ if len(positions) > 1:
101
+ for pos in positions:
102
+ conflicts['col'].append((pos, j))
103
+
104
+ # Check box conflicts
105
+ for box_row in range(box_size):
106
+ for box_col in range(box_size):
107
+ start_row = box_row * box_size
108
+ start_col = box_col * box_size
109
+ box = grid[start_row:start_row + box_size, start_col:start_col + box_size]
110
+ for num in range(1, grid_size + 1):
111
+ positions = np.argwhere(box == num)
112
+ if len(positions) > 1:
113
+ for pos in positions:
114
+ conflicts['box'].append((start_row + pos[0], start_col + pos[1]))
115
+
116
+ # Remove duplicates
117
+ conflicts['row'] = list(set(conflicts['row']))
118
+ conflicts['col'] = list(set(conflicts['col']))
119
+ conflicts['box'] = list(set(conflicts['box']))
120
+
121
+ return conflicts
122
+
123
+
124
+ def is_solved(grid: np.ndarray) -> bool:
125
+ """Check if the Sudoku puzzle is completely solved."""
126
+ grid_size = grid.shape[0]
127
+
128
+ # Check if all cells are filled
129
+ if np.any(grid == 0):
130
+ return False
131
+
132
+ # Check if there are any conflicts
133
+ conflicts = find_conflicts(grid, grid)
134
+ return len(conflicts['row']) == 0 and len(conflicts['col']) == 0 and len(conflicts['box']) == 0
135
+
136
+
137
+ def generate_sudoku_puzzle(grid_size: int = 9, difficulty: str = "easy", seed: int = None) -> Tuple[np.ndarray, np.ndarray]:
138
+ """
139
+ Generate a Sudoku puzzle with a unique solution.
140
+
141
+ Args:
142
+ grid_size: Size of the grid (4, 9, or 16)
143
+ difficulty: Difficulty level ("easy", "medium", "hard")
144
+ seed: Random seed for reproducibility
145
+
146
+ Returns:
147
+ Tuple of (puzzle_grid, solution_grid) where puzzle_grid has some cells filled
148
+ and solution_grid is the complete solution
149
+ """
150
+ if seed is not None:
151
+ random.seed(seed)
152
+ np.random.seed(seed)
153
+
154
+ # Create a solved grid first
155
+ solution_grid = np.zeros((grid_size, grid_size), dtype=int)
156
+
157
+ # Fill the grid using backtracking
158
+ def fill_grid(grid):
159
+ empty_cells = list(zip(*np.where(grid == 0)))
160
+ if not empty_cells:
161
+ return True
162
+
163
+ row, col = empty_cells[0]
164
+ numbers = list(range(1, grid_size + 1))
165
+ random.shuffle(numbers)
166
+
167
+ for num in numbers:
168
+ if is_valid_placement(grid, row, col, num):
169
+ grid[row, col] = num
170
+ if fill_grid(grid):
171
+ return True
172
+ grid[row, col] = 0
173
+
174
+ return False
175
+
176
+ fill_grid(solution_grid)
177
+
178
+ # Create puzzle by removing numbers based on difficulty
179
+ puzzle_grid = solution_grid.copy()
180
+ cells_to_remove = {
181
+ "easy": int(grid_size * grid_size * 0.4), # Remove 40% of cells
182
+ "medium": int(grid_size * grid_size * 0.5), # Remove 50% of cells
183
+ "hard": int(grid_size * grid_size * 0.6), # Remove 60% of cells
184
+ }
185
+
186
+ num_to_remove = cells_to_remove.get(difficulty, cells_to_remove["easy"])
187
+ cells = [(i, j) for i in range(grid_size) for j in range(grid_size)]
188
+ random.shuffle(cells)
189
+
190
+ for i in range(num_to_remove):
191
+ row, col = cells[i]
192
+ puzzle_grid[row, col] = 0
193
+
194
+ return puzzle_grid, solution_grid
195
+
196
+
197
+ def format_grid_simple(grid: np.ndarray) -> str:
198
+ """Format the grid as a simple string representation."""
199
+ grid_size = grid.shape[0]
200
+ box_size = get_box_size(grid_size)
201
+ lines = []
202
+
203
+ for i, row in enumerate(grid):
204
+ if i > 0 and i % box_size == 0:
205
+ lines.append("-" * (grid_size * 2 + box_size - 1))
206
+
207
+ row_str = ""
208
+ for j, val in enumerate(row):
209
+ if j > 0 and j % box_size == 0:
210
+ row_str += "| "
211
+ row_str += (str(val) if val != 0 else ".") + " "
212
+ lines.append(row_str.rstrip())
213
+
214
+ return "\n".join(lines)
215
+
216
+
217
+ def format_grid_with_conflicts(grid: np.ndarray, initial_grid: np.ndarray,
218
+ conflicts: Dict[str, List[Tuple[int, int]]]) -> str:
219
+ """Format the grid with conflict markers."""
220
+ grid_size = grid.shape[0]
221
+ box_size = get_box_size(grid_size)
222
+ lines = []
223
+
224
+ # Collect all conflicting cells
225
+ all_conflicts = set(conflicts['row'] + conflicts['col'] + conflicts['box'])
226
+
227
+ for i, row in enumerate(grid):
228
+ if i > 0 and i % box_size == 0:
229
+ lines.append("-" * (grid_size * 3 + box_size - 1))
230
+
231
+ row_str = ""
232
+ for j, val in enumerate(row):
233
+ if j > 0 and j % box_size == 0:
234
+ row_str += "| "
235
+
236
+ if val == 0:
237
+ row_str += " . "
238
+ elif initial_grid[i, j] != 0:
239
+ # Initial cell (immutable)
240
+ row_str += f"[{val}]"
241
+ elif (i, j) in all_conflicts:
242
+ # Conflict cell
243
+ row_str += f"*{val}*"
244
+ else:
245
+ # User-placed cell (valid)
246
+ row_str += f" {val} "
247
+
248
+ lines.append(row_str.rstrip())
249
+
250
+ return "\n".join(lines)
ragen/env/webshop/__init__.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ WebShop environment for interactive e-commerce task.
3
+
4
+ Original Source: WebShop (https://github.com/princeton-nlp/WebShop)
5
+ Citation: Yao et al. (2022). WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
6
+ Paper: https://arxiv.org/abs/2207.01206
7
+ License: MIT
8
+
9
+ This implementation uses a minimal version of the WebShop environment
10
+ adapted for the RAGEN framework.
11
+ """
12
+ from .env import WebShopEnv
13
+ from .config import WebShopEnvConfig
14
+
15
+ __all__ = ["WebShopEnv", "WebShopEnvConfig"]
ragen/env/webshop/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (677 Bytes). View file
 
ragen/env/webshop/__pycache__/config.cpython-310.pyc ADDED
Binary file (1.48 kB). View file
 
ragen/env/webshop/__pycache__/env.cpython-310.pyc ADDED
Binary file (6.33 kB). View file
 
ragen/env/webshop/config.py ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from dataclasses import dataclass, field
2
+ from typing import Any
3
+
4
+ from webshop_minimal.utils import (
5
+ DEFAULT_FILE_PATH,
6
+ )
7
+
8
+ @dataclass
9
+ class WebShopEnvConfig:
10
+ """Configuration for WebAgentText environment"""
11
+ dataset: str = field(
12
+ default="small",
13
+ metadata={"description": "Small or full dataset"}
14
+ )
15
+ observation_mode: str = field(
16
+ default="text",
17
+ metadata={"choices": ["html", "text"]}
18
+ )
19
+ file_path: str = field(
20
+ default=DEFAULT_FILE_PATH,
21
+ metadata={"description": "File path for SimServer"}
22
+ ) # TODO: Remove hardcoded file path
23
+ server: Any = field(
24
+ default=None,
25
+ metadata={"description": "If None, use SimServer"}
26
+ )
27
+ filter_goals: Any = field(
28
+ default=None,
29
+ metadata={"description": "SimServer arg: Custom function to filter specific goals for consideration"}
30
+ )
31
+ limit_goals: int = field(
32
+ default=-1,
33
+ metadata={"description": "SimServer arg: Limit the number of goals available"}
34
+ )
35
+ num_products: int = field(
36
+ default=None,
37
+ metadata={"description": "SimServer arg: Number of products to search across"}
38
+ )
39
+ human_goals: bool = field(
40
+ default=False,
41
+ metadata={"description": "SimServer arg: Load human goals if True, otherwise synthetic goals"}
42
+ )
43
+ show_attrs: bool = field(
44
+ default=False,
45
+ metadata={"description": "SimServer arg: Whether to show additional attributes"}
46
+ )
ragen/env/webshop/env.py ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from ragen.env.base import BaseLanguageBasedEnv
2
+ from ragen.env.webshop.config import WebShopEnvConfig
3
+ from webshop_minimal import WebAgentTextEnv, init_basedir
4
+ from webshop_minimal.engine import parse_action
5
+ from typing import Optional, Union
6
+ from ragen.utils import all_seed
7
+ import random
8
+ import string
9
+ import uuid
10
+
11
+
12
+ # Define global constant for render instructions
13
+ RENDER_INSTRUCTIONS = [
14
+ "We must buy a product within 10 actions. It doesn't have to match perfectly with description.",
15
+ "Search term should not include details like size, color.",
16
+ "Never search for more than 2 times.",
17
+ "Do not be too strict about the description, it's more important to buy one that is close enough within action limit.",
18
+ "Prioritize click a product in the current page over going to next page.",
19
+ "Almost never click[next >] for more than 2 times.",
20
+ "Almost never click[< prev] unless you are sure the product is on one of the previous pages.",
21
+ "If you have less than 3 actions left, just buy the first product you see in the current page.",
22
+ "If an matching option exists, make sure to click[size] then click[color], one at a time, before click[buy now], but don't have to if only 1 action left, in that case you just click[buy now]. Never click description."
23
+ ]
24
+
25
+
26
+ class WebShopEnv(BaseLanguageBasedEnv, WebAgentTextEnv):
27
+ def __init__(self, config: Optional[WebShopEnvConfig] = None, **kwargs: any) -> None:
28
+ """
29
+ Adapter for WebAgentTextEnv to conform to the BaseLanguageBasedEnv interface.
30
+ """
31
+ self.config = config or WebShopEnvConfig()
32
+ self.observation_mode = self.config.observation_mode
33
+ self.file_path = self.config.file_path
34
+ self.server = self.config.server
35
+ self.filter_goals = self.config.filter_goals
36
+ self.limit_goals = self.config.limit_goals
37
+ self.num_products = self.config.num_products
38
+ self.human_goals = self.config.human_goals
39
+ self.show_attrs = self.config.show_attrs
40
+ self.render_cache = None
41
+ if self.config.dataset:
42
+ init_basedir(self.config.dataset)
43
+
44
+ BaseLanguageBasedEnv.__init__(self)
45
+ WebAgentTextEnv.__init__(
46
+ self,
47
+ observation_mode=self.observation_mode,
48
+ file_path=self.file_path,
49
+ server=self.server,
50
+ filter_goals=self.filter_goals,
51
+ limit_goals=self.limit_goals,
52
+ num_products=self.num_products,
53
+ human_goals=self.human_goals,
54
+ show_attrs=self.show_attrs,
55
+ session_prefix=str(uuid.uuid4().hex), # we use a random session prefix to avoid collision
56
+ **kwargs
57
+ )
58
+
59
+ def _get_permuted_index(self, idx, seed=42):
60
+ """Map index to a deterministically permuted index in the same range.
61
+
62
+ Args:
63
+ idx: The original index
64
+ seed: Random seed to ensure deterministic permutation
65
+
66
+ Returns:
67
+ int: The permuted index
68
+ """
69
+ # Create a cache key based on goals length and seed
70
+ cache_key = f"perm_{len(self.server.goals)}_{seed}"
71
+
72
+ # Create or retrieve the permutation map
73
+ if not hasattr(self, cache_key):
74
+ # Initialize with fixed seed
75
+ rng = random.Random(seed)
76
+
77
+ # Generate the full permutation
78
+ indices = list(range(len(self.server.goals)))
79
+ rng.shuffle(indices)
80
+
81
+ # Store the permutation as an instance attribute
82
+ setattr(self, cache_key, indices)
83
+
84
+ # Look up the permuted index
85
+ permutation = getattr(self, cache_key)
86
+ return permutation[idx]
87
+
88
+ def reset(self, seed=None, mode="train", session: Optional[Union[str, int]] = None, instruction_text: Optional[str] = None) -> any:
89
+ """
90
+ Reset the environment and return the initial observation.
91
+
92
+ Args:
93
+ session (str|int|None): The new session ID.
94
+ instruction_text (str|None): Optional new instruction text.
95
+
96
+ Returns:
97
+ The initial observation.
98
+ """
99
+ if seed is None:
100
+ # This is from within webshop_minimal. Need to reset with seed later.
101
+ return None
102
+ if mode == "test":
103
+ goal_idx = seed % 500
104
+ elif mode == "val":
105
+ goal_idx = seed % 1000 + 500
106
+ elif mode == "train":
107
+ goal_idx = seed % (len(self.server.goals) - 1500) + 1500
108
+ session = self._get_permuted_index(goal_idx) if session is None else session
109
+ obs, _ = WebAgentTextEnv.reset(self, session=session, instruction_text=instruction_text)
110
+ self.prepare_render_cache(WebAgentTextEnv.get_instruction_text(self))
111
+ return obs
112
+
113
+ def step(self, action):
114
+ """
115
+ Take an action in the environment and return the next observation, reward, done, and info.
116
+ """
117
+ orig_available_actions = WebAgentTextEnv.get_available_actions(self)
118
+ action_name, action_arg = parse_action(action)
119
+ if action_arg is not None:
120
+ action_arg = action_arg.lower()
121
+ action_is_valid = (
122
+ action_name == "search"
123
+ and orig_available_actions["has_search_bar"]
124
+ and action_arg is not None
125
+ and action_arg != ""
126
+ ) or (
127
+ action_name == "click"
128
+ and action_arg in orig_available_actions["clickables"]
129
+ and action_arg != "search"
130
+ )
131
+ last_observation = self.observation
132
+ state, raw_reward, done, info = WebAgentTextEnv.step(self, action)
133
+ reward = 1.0 if raw_reward >= 1.0 else 0.0
134
+ self.prepare_render_cache(self.observation)
135
+
136
+ info = (info or {}).copy()
137
+ info.update({
138
+ "reward": reward,
139
+ "raw_reward": raw_reward,
140
+ "action_is_effective": self.observation != last_observation,
141
+ "action_is_valid": action_is_valid,
142
+ "success": 1 if reward == 1 else 0,
143
+ "success_purchase": 1 if done else 0,
144
+ "success_find": 1 if reward == 1 else 0,
145
+ "end_of_page": 1 if tuple(self.get_available_actions()) == ('click[back to search]', 'click[< prev]') else 0,
146
+ })
147
+ return self.observation, reward, done, info
148
+
149
+ def render(self, mode=None):
150
+ """
151
+ Render the environment.
152
+ """
153
+ return self.render_cache
154
+
155
+ def close(self):
156
+ """
157
+ Close the environment.
158
+ """
159
+ WebAgentTextEnv.close(self)
160
+
161
+ def prepare_render_cache(self, observation: str):
162
+ """
163
+ Prepare the render cache for the environment.
164
+ """
165
+ available_actions = self.get_available_actions()
166
+ self.render_cache = observation + "."
167
+ self.render_cache += "\n".join(RENDER_INSTRUCTIONS)
168
+ self.render_cache += "\n You must choose from these actions:" + ", ".join(available_actions) + "."
169
+
170
+
171
+ def get_available_actions(self):
172
+ """
173
+ Parse the available actions in the environment to a list of strings.
174
+ """
175
+ orig_available_actions = WebAgentTextEnv.get_available_actions(self)
176
+ available_actions = []
177
+
178
+ if orig_available_actions['has_search_bar']:
179
+ available_actions.append('search[<content>]')
180
+
181
+ for clickable in orig_available_actions['clickables']:
182
+ if clickable != 'search':
183
+ available_actions.append(f'click[{clickable}]')
184
+ # TODO: we may need to purge the case when available_actions == ['click[back to search]', 'click[< prev]', 'click[next >]']
185
+ is_end_of_page = tuple(available_actions) == ('click[back to search]', 'click[< prev]', 'click[next >]')
186
+ if is_end_of_page:
187
+ available_actions.remove('click[next >]')
188
+ return available_actions
189
+
190
+ if __name__ == '__main__':
191
+ env = WebShopEnv()
192
+ print(env.reset())
193
+ while True:
194
+ print(env.observation)
195
+ print(env.server.user_sessions[env.session]['goal']['asin'])
196
+ print(f"Available actions: {env.get_available_actions()}")
197
+ action = input("Enter action: ")
198
+ if action == 'q':
199
+ break
200
+ obs, reward, done, info = env.step(action)
201
+ print(obs, reward, done, info)
202
+ env.close()