# How to Create Services This guide explains how to create service layers for VAGEN environments using **Blackjack** as an example. Services enable batch processing and distributed training by managing multiple environment instances simultaneously. ## Directory Structure ``` vagen/env/ ├── __init__.py # Main environment registry (REGISTERED_ENV) └── blackjack/ ├── service.py # BlackjackService - batch environment manager ├── service_config.py # BlackjackServiceConfig - service configuration ├── env.py # BlackjackEnv (dependency) ├── env_config.py # BlackjackEnvConfig (dependency) └── __init__.py # Environment info definition (BLACKJACK_ENV_INFO) ``` **File Responsibilities:** - `blackjack/service_config.py`: Configuration parameters for batch processing and service management - `blackjack/service.py`: Implementation of batch environment operations following BaseService interface - `blackjack/__init__.py`: Defines BLACKJACK_ENV_INFO with service classes included - `env/__init__.py`: Main registry where BLACKJACK_ENV_INFO gets added to REGISTERED_ENV ## Component Hierarchy ``` VAGEN Service Architecture │ ├── Infrastructure Layer (vagen/server/) │ ├── BatchEnvServer # Flask server hosting all services │ │ ├── Service Management # Route requests to appropriate services │ │ ├── HTTP API Endpoints # RESTful interface (/batch/*, /environments) │ │ ├── Request Serialization # Handle complex observation data │ │ └── Multi-Service Coordination # Manage different environment types │ │ │ └── BatchEnvClient # Client for connecting to servers │ ├── HTTP Communication # Connect to remote BatchEnvServer │ ├── Batch Method Wrappers # Same interface as BaseService │ ├── Automatic Serialization # Handle observation deserialization │ └── Convenience Methods # Single-environment operations │ ├── Service Interface Layer (vagen/env/base/) │ └── BaseService (Abstract Interface) │ ├── create_environments_batch() # Create multiple env instances │ ├── reset_batch() # Reset multiple environments │ ├── step_batch() # Execute actions across environments │ ├── compute_reward_batch() # Calculate final rewards │ ├── get_system_prompts_batch() # Get prompts for environments │ └── close_batch() # Clean up environment resources │ └── Implementation Layer (vagen/env/your_env/) └── YourService (e.g., BlackjackService) ├── Environment Instance Pool # Manage multiple env instances ├── Configuration Management # Handle per-environment configs ├── State Tracking # Monitor environment states └── Optional: LLM-as-Judge # State reward evaluation ``` ## Understanding BaseService Interface Services inherit from `BaseService`, which defines batch operations for environment management. Here's what each required method does: ### Core Methods Overview **`create_environments_batch(ids2configs)`** - Initialize environment pool - Takes a dictionary mapping environment IDs to their configurations - Creates multiple environment instances with different settings - Each environment can have unique parameters (render mode, difficulty, etc.) **`reset_batch(ids2seeds)`** - Reset multiple environments - Resets specified environments with given seeds for reproducibility - Returns initial observations for all environments - Handles serialization for network transfer **`step_batch(ids2actions)`** - Execute actions across environments - Takes LLM responses for multiple environments simultaneously - Processes each action in its respective environment - Returns observations, rewards, done flags, and info for all environments **`compute_reward_batch(env_ids)`** - Calculate final rewards - Computes episode-ending rewards for specified environments - Usually returns 0.0 unless you need custom final scoring **`get_system_prompts_batch(env_ids)`** - Retrieve system prompts - Gets the system prompt for each specified environment - Used by training system to set up LLM context **`close_batch(env_ids)`** - Clean up resources - Closes specified environments and frees resources - If no IDs provided, closes all managed environments ## Implementation Components ### 1. Service Configuration (`service_config.py`) Defines service-level parameters: ```python from vagen.env.base.base_service_config import BaseServiceConfig from dataclasses import dataclass @dataclass class BlackjackServiceConfig(BaseServiceConfig): # Inherited: max_workers = 10 # Optional state reward features use_state_reward: bool = False ``` ### 2. Service Implementation (`service.py`) The main service class implementing BaseService: ```python from typing import Dict, List, Tuple, Optional, Any from vagen.env.base.base_service import BaseService from vagen.server.serial import serialize_observation from .env import BlackjackEnv from .env_config import BlackjackEnvConfig class BlackjackService(BaseService): def __init__(self, config: BaseServiceConfig): self.environments = {} # env_id -> BlackjackEnv instance self.env_configs = {} # env_id -> BlackjackEnvConfig self.config = config # Optional: Initialize state reward tracking if self.config.use_state_reward: from vagen.env.utils.top_string_tracker import TopKStringTracker self.top_strings_tracker = TopKStringTracker(self.config.top_strings_m) def create_environments_batch(self, ids2configs: Dict[Any, Any]) -> None: """Create multiple Blackjack environments with different configurations""" for env_id, config in ids2configs.items(): # Extract environment-specific config env_config_dict = config.get('env_config', {}) env_config = BlackjackEnvConfig(**env_config_dict) # Create environment instance env = BlackjackEnv(env_config) # Store in service pools self.environments[env_id] = env self.env_configs[env_id] = env_config def reset_batch(self, ids2seeds: Dict[Any, Any]) -> Dict[Any, Tuple[Any, Any]]: """Reset multiple environments and return serialized observations""" results = {} for env_id, seed in ids2seeds.items(): env = self.environments[env_id] observation, info = env.reset(seed=seed) # Serialize for network transfer serialized_observation = serialize_observation(observation) results[env_id] = (serialized_observation, info) return results def step_batch(self, ids2actions: Dict[Any, Any]) -> Dict[Any, Tuple[Dict, float, bool, Dict]]: """Execute LLM actions across multiple environments""" results = {} for env_id, action in ids2actions.items(): env = self.environments[env_id] observation, reward, done, info = env.step(action) # Serialize observation for network transfer serialized_observation = serialize_observation(observation) results[env_id] = (serialized_observation, reward, done, info) return results def compute_reward_batch(self, env_ids: List[str]) -> Dict[Any, float]: """Get final rewards for multiple environments""" results = {} for env_id in env_ids: env = self.environments[env_id] results[env_id] = env.compute_reward() return results def get_system_prompts_batch(self, env_ids: List[str]) -> Dict[Any, str]: """Get system prompts for multiple environments""" results = {} for env_id in env_ids: env = self.environments[env_id] results[env_id] = env.system_prompt() return results def close_batch(self, env_ids: Optional[List[str]] = None) -> None: """Clean up multiple environments""" if env_ids is None: env_ids = list(self.environments.keys()) for env_id in env_ids: if env_id in self.environments: self.environments[env_id].close() del self.environments[env_id] del self.env_configs[env_id] ``` ## Service Registration Update your `blackjack/__init__.py` to include service information: ```python from .env import BlackjackEnv from .env_config import BlackjackEnvConfig from .service import BlackjackService from .service_config import BlackjackServiceConfig # Complete registration with service support BLACKJACK_ENV_INFO = { "env_cls": BlackjackEnv, "config_cls": BlackjackEnvConfig, "service_cls": BlackjackService, "service_config_cls": BlackjackServiceConfig, "description": "Classic Blackjack with batch processing support" } ``` Then add to the main registry in `vagen/env/__init__.py`: ```python from .blackjack import BLACKJACK_ENV_INFO REGISTERED_ENV = { # ... other environments ... "blackjack": BLACKJACK_ENV_INFO, # ... other environments ... } ``` ## Server Configuration Add your service to the server config in `vagen/server/config/server.yaml`: ```yaml blackjack: max_workers: 48 use_state_reward: false ``` ## Advanced Features: State Rewards (Optional) If you want LLM-as-judge evaluation, add these methods to your service: ```python # Add to your service class if using state rewards @service_state_reward_wrapper # Decorator enables LLM judging def step_batch(self, ids2actions: Dict[Any, Any]) -> Dict[Any, Tuple[Dict, float, bool, Dict]]: # Same implementation as above # Decorator automatically calls reward methods when needed pass def gen_reasoning_prompt(self, content, **kwargs) -> str: """Generate prompt for LLM judge to evaluate reasoning""" return f"""Evaluate this Blackjack decision reasoning: {content} Rate the strategic quality from 0.0 to 1.0.""" def calculate_reasoning_reward(self, **kwargs) -> float: """Calculate reward based on LLM judge evaluation""" response = kwargs.get("response") content = kwargs.get("content") # Parse LLM judge response try: reward = response.get("quality", 0.0) if isinstance(response, dict) else 0.5 except: reward = 0.0 # Anti-repetition penalty if hasattr(self, 'top_strings_tracker'): top_k_strings = self.top_strings_tracker.get_top_k(self.config.top_strings_k) if content in top_k_strings and reward < 0.6: return -0.1 # Penalty for repetitive low-quality responses return reward ``` ## Usage Patterns ### Direct Service Usage ```python from vagen.env.blackjack import BlackjackService, BlackjackServiceConfig # Create service with 4 environments config = BlackjackServiceConfig(max_workers=4) service = BlackjackService(config) # Create environments with different settings ids2configs = { "easy": {"env_config": {"natural": False, "render_mode": "text"}}, "hard": {"env_config": {"natural": True, "render_mode": "vision"}} } service.create_environments_batch(ids2configs) # Batch operations observations = service.reset_batch({"easy": 42, "hard": 123}) results = service.step_batch({ "easy": "Stand", "hard": "Hit" }) service.close_batch() ``` ### Client-Server Usage ```python from vagen.server.client import BatchEnvClient # Connect to remote service client = BatchEnvClient(base_url="http://localhost:5000") # Same interface as direct service client.create_environments_batch(ids2configs) observations = client.reset_batch(ids2seeds) results = client.step_batch(ids2actions) client.close_batch() ``` ## Testing Your Service ```python # Test service functionality config = BlackjackServiceConfig() service = BlackjackService(config) # Test environment creation ids2configs = {"test_env": {"env_config": {"render_mode": "text"}}} service.create_environments_batch(ids2configs) # Test batch operations obs = service.reset_batch({"test_env": 42}) results = service.step_batch({"test_env": "Hit"}) print("Service test passed:", len(obs) == 1 and len(results) == 1) service.close_batch() ``` The service layer enables efficient scaling from single environments to hundreds of parallel instances, essential for large-scale LLM training while maintaining clean separation from your core game logic.