# How to Create Services
This guide explains how to create service layers for VAGEN environments using **Blackjack** as an example. Services enable batch processing and distributed training by managing multiple environment instances simultaneously.
## Directory Structure
```
vagen/env/
├── __init__.py # Main environment registry (REGISTERED_ENV)
└── blackjack/
├── service.py # BlackjackService - batch environment manager
├── service_config.py # BlackjackServiceConfig - service configuration
├── env.py # BlackjackEnv (dependency)
├── env_config.py # BlackjackEnvConfig (dependency)
└── __init__.py # Environment info definition (BLACKJACK_ENV_INFO)
```
**File Responsibilities:**
- `blackjack/service_config.py`: Configuration parameters for batch processing and service management
- `blackjack/service.py`: Implementation of batch environment operations following BaseService interface
- `blackjack/__init__.py`: Defines BLACKJACK_ENV_INFO with service classes included
- `env/__init__.py`: Main registry where BLACKJACK_ENV_INFO gets added to REGISTERED_ENV
## Component Hierarchy
```
VAGEN Service Architecture
│
├── Infrastructure Layer (vagen/server/)
│ ├── BatchEnvServer # Flask server hosting all services
│ │ ├── Service Management # Route requests to appropriate services
│ │ ├── HTTP API Endpoints # RESTful interface (/batch/*, /environments)
│ │ ├── Request Serialization # Handle complex observation data
│ │ └── Multi-Service Coordination # Manage different environment types
│ │
│ └── BatchEnvClient # Client for connecting to servers
│ ├── HTTP Communication # Connect to remote BatchEnvServer
│ ├── Batch Method Wrappers # Same interface as BaseService
│ ├── Automatic Serialization # Handle observation deserialization
│ └── Convenience Methods # Single-environment operations
│
├── Service Interface Layer (vagen/env/base/)
│ └── BaseService (Abstract Interface)
│ ├── create_environments_batch() # Create multiple env instances
│ ├── reset_batch() # Reset multiple environments
│ ├── step_batch() # Execute actions across environments
│ ├── compute_reward_batch() # Calculate final rewards
│ ├── get_system_prompts_batch() # Get prompts for environments
│ └── close_batch() # Clean up environment resources
│
└── Implementation Layer (vagen/env/your_env/)
└── YourService (e.g., BlackjackService)
├── Environment Instance Pool # Manage multiple env instances
├── Configuration Management # Handle per-environment configs
├── State Tracking # Monitor environment states
└── Optional: LLM-as-Judge # State reward evaluation
```
## Understanding BaseService Interface
Services inherit from `BaseService`, which defines batch operations for environment management. Here's what each required method does:
### Core Methods Overview
**`create_environments_batch(ids2configs)`** - Initialize environment pool
- Takes a dictionary mapping environment IDs to their configurations
- Creates multiple environment instances with different settings
- Each environment can have unique parameters (render mode, difficulty, etc.)
**`reset_batch(ids2seeds)`** - Reset multiple environments
- Resets specified environments with given seeds for reproducibility
- Returns initial observations for all environments
- Handles serialization for network transfer
**`step_batch(ids2actions)`** - Execute actions across environments
- Takes LLM responses for multiple environments simultaneously
- Processes each action in its respective environment
- Returns observations, rewards, done flags, and info for all environments
**`compute_reward_batch(env_ids)`** - Calculate final rewards
- Computes episode-ending rewards for specified environments
- Usually returns 0.0 unless you need custom final scoring
**`get_system_prompts_batch(env_ids)`** - Retrieve system prompts
- Gets the system prompt for each specified environment
- Used by training system to set up LLM context
**`close_batch(env_ids)`** - Clean up resources
- Closes specified environments and frees resources
- If no IDs provided, closes all managed environments
## Implementation Components
### 1. Service Configuration (`service_config.py`)
Defines service-level parameters:
```python
from vagen.env.base.base_service_config import BaseServiceConfig
from dataclasses import dataclass
@dataclass
class BlackjackServiceConfig(BaseServiceConfig):
# Inherited: max_workers = 10
# Optional state reward features
use_state_reward: bool = False
```
### 2. Service Implementation (`service.py`)
The main service class implementing BaseService:
```python
from typing import Dict, List, Tuple, Optional, Any
from vagen.env.base.base_service import BaseService
from vagen.server.serial import serialize_observation
from .env import BlackjackEnv
from .env_config import BlackjackEnvConfig
class BlackjackService(BaseService):
def __init__(self, config: BaseServiceConfig):
self.environments = {} # env_id -> BlackjackEnv instance
self.env_configs = {} # env_id -> BlackjackEnvConfig
self.config = config
# Optional: Initialize state reward tracking
if self.config.use_state_reward:
from vagen.env.utils.top_string_tracker import TopKStringTracker
self.top_strings_tracker = TopKStringTracker(self.config.top_strings_m)
def create_environments_batch(self, ids2configs: Dict[Any, Any]) -> None:
"""Create multiple Blackjack environments with different configurations"""
for env_id, config in ids2configs.items():
# Extract environment-specific config
env_config_dict = config.get('env_config', {})
env_config = BlackjackEnvConfig(**env_config_dict)
# Create environment instance
env = BlackjackEnv(env_config)
# Store in service pools
self.environments[env_id] = env
self.env_configs[env_id] = env_config
def reset_batch(self, ids2seeds: Dict[Any, Any]) -> Dict[Any, Tuple[Any, Any]]:
"""Reset multiple environments and return serialized observations"""
results = {}
for env_id, seed in ids2seeds.items():
env = self.environments[env_id]
observation, info = env.reset(seed=seed)
# Serialize for network transfer
serialized_observation = serialize_observation(observation)
results[env_id] = (serialized_observation, info)
return results
def step_batch(self, ids2actions: Dict[Any, Any]) -> Dict[Any, Tuple[Dict, float, bool, Dict]]:
"""Execute LLM actions across multiple environments"""
results = {}
for env_id, action in ids2actions.items():
env = self.environments[env_id]
observation, reward, done, info = env.step(action)
# Serialize observation for network transfer
serialized_observation = serialize_observation(observation)
results[env_id] = (serialized_observation, reward, done, info)
return results
def compute_reward_batch(self, env_ids: List[str]) -> Dict[Any, float]:
"""Get final rewards for multiple environments"""
results = {}
for env_id in env_ids:
env = self.environments[env_id]
results[env_id] = env.compute_reward()
return results
def get_system_prompts_batch(self, env_ids: List[str]) -> Dict[Any, str]:
"""Get system prompts for multiple environments"""
results = {}
for env_id in env_ids:
env = self.environments[env_id]
results[env_id] = env.system_prompt()
return results
def close_batch(self, env_ids: Optional[List[str]] = None) -> None:
"""Clean up multiple environments"""
if env_ids is None:
env_ids = list(self.environments.keys())
for env_id in env_ids:
if env_id in self.environments:
self.environments[env_id].close()
del self.environments[env_id]
del self.env_configs[env_id]
```
## Service Registration
Update your `blackjack/__init__.py` to include service information:
```python
from .env import BlackjackEnv
from .env_config import BlackjackEnvConfig
from .service import BlackjackService
from .service_config import BlackjackServiceConfig
# Complete registration with service support
BLACKJACK_ENV_INFO = {
"env_cls": BlackjackEnv,
"config_cls": BlackjackEnvConfig,
"service_cls": BlackjackService,
"service_config_cls": BlackjackServiceConfig,
"description": "Classic Blackjack with batch processing support"
}
```
Then add to the main registry in `vagen/env/__init__.py`:
```python
from .blackjack import BLACKJACK_ENV_INFO
REGISTERED_ENV = {
# ... other environments ...
"blackjack": BLACKJACK_ENV_INFO,
# ... other environments ...
}
```
## Server Configuration
Add your service to the server config in `vagen/server/config/server.yaml`:
```yaml
blackjack:
max_workers: 48
use_state_reward: false
```
## Advanced Features: State Rewards (Optional)
If you want LLM-as-judge evaluation, add these methods to your service:
```python
# Add to your service class if using state rewards
@service_state_reward_wrapper # Decorator enables LLM judging
def step_batch(self, ids2actions: Dict[Any, Any]) -> Dict[Any, Tuple[Dict, float, bool, Dict]]:
# Same implementation as above
# Decorator automatically calls reward methods when needed
pass
def gen_reasoning_prompt(self, content, **kwargs) -> str:
"""Generate prompt for LLM judge to evaluate reasoning"""
return f"""Evaluate this Blackjack decision reasoning:
{content}
Rate the strategic quality from 0.0 to 1.0."""
def calculate_reasoning_reward(self, **kwargs) -> float:
"""Calculate reward based on LLM judge evaluation"""
response = kwargs.get("response")
content = kwargs.get("content")
# Parse LLM judge response
try:
reward = response.get("quality", 0.0) if isinstance(response, dict) else 0.5
except:
reward = 0.0
# Anti-repetition penalty
if hasattr(self, 'top_strings_tracker'):
top_k_strings = self.top_strings_tracker.get_top_k(self.config.top_strings_k)
if content in top_k_strings and reward < 0.6:
return -0.1 # Penalty for repetitive low-quality responses
return reward
```
## Usage Patterns
### Direct Service Usage
```python
from vagen.env.blackjack import BlackjackService, BlackjackServiceConfig
# Create service with 4 environments
config = BlackjackServiceConfig(max_workers=4)
service = BlackjackService(config)
# Create environments with different settings
ids2configs = {
"easy": {"env_config": {"natural": False, "render_mode": "text"}},
"hard": {"env_config": {"natural": True, "render_mode": "vision"}}
}
service.create_environments_batch(ids2configs)
# Batch operations
observations = service.reset_batch({"easy": 42, "hard": 123})
results = service.step_batch({
"easy": "Stand",
"hard": "Hit"
})
service.close_batch()
```
### Client-Server Usage
```python
from vagen.server.client import BatchEnvClient
# Connect to remote service
client = BatchEnvClient(base_url="http://localhost:5000")
# Same interface as direct service
client.create_environments_batch(ids2configs)
observations = client.reset_batch(ids2seeds)
results = client.step_batch(ids2actions)
client.close_batch()
```
## Testing Your Service
```python
# Test service functionality
config = BlackjackServiceConfig()
service = BlackjackService(config)
# Test environment creation
ids2configs = {"test_env": {"env_config": {"render_mode": "text"}}}
service.create_environments_batch(ids2configs)
# Test batch operations
obs = service.reset_batch({"test_env": 42})
results = service.step_batch({"test_env": "Hit"})
print("Service test passed:", len(obs) == 1 and len(results) == 1)
service.close_batch()
```
The service layer enables efficient scaling from single environments to hundreds of parallel instances, essential for large-scale LLM training while maintaining clean separation from your core game logic.