| import os
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| import random
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| import collections
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| from pathlib import Path
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| import matplotlib.pyplot as plt
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| import numpy as np
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| OUTPUT_DIR = Path(__file__).resolve().parent
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| WALL = '#'
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| EMPTY = ' '
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| START = 'S'
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| EXIT = 'E'
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| OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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| def _generate_single_attempt(width, height, straightness, dead_end_removal, difficulty):
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| grid = [[WALL for _ in range(width)] for _ in range(height)]
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| sx, sy = 1, 1
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| ex, ey = width - 2, height - 2
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| obstacle_coords = set()
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| if width >= 15:
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| raw_len = int(min(width, height) * (0.05 + difficulty * 0.15))
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| safe_limit = min(width, height) // 4
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| protrude_len = max(2, min(raw_len, safe_limit))
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| start_top_x = 5
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| start_left_y = 5
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| end_bottom_x = width - 6
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| end_right_y = height - 6
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| if start_top_x < width - 2:
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| for i in range(protrude_len): obstacle_coords.add((start_top_x, 1 + i))
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| if start_left_y < height - 2:
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| for i in range(protrude_len): obstacle_coords.add((1 + i, start_left_y))
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| if end_bottom_x > 2:
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| for i in range(protrude_len): obstacle_coords.add((end_bottom_x, (height - 2) - i))
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| if end_right_y > 2:
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| for i in range(protrude_len): obstacle_coords.add(((width - 2) - i, end_right_y))
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| if width > 13:
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| area = width * height
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| density_base = 0.005 if width < 21 else 0.01
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| num_random = int(area * density_base * (1 + difficulty * 2))
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| num_random = min(num_random, area // 15)
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| for _ in range(num_random):
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| cx = random.randrange(3, width - 3, 2)
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| cy = random.randrange(3, height - 3, 2)
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| if (abs(cx-sx) + abs(cy-sy) > 4) and (abs(cx-ex) + abs(cy-ey) > 4):
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| obstacle_coords.add((cx, cy))
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| grid[sy][sx] = START
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| visited = set([(sx, sy)]) | obstacle_coords
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| stack = [(sx, sy, 0, 0)]
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| directions = [(0, -2), (0, 2), (-2, 0), (2, 0)]
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| while stack:
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| cx, cy, last_dx, last_dy = stack[-1]
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| neighbors = []
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| for dx, dy in directions:
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| nx, ny = cx + dx, cy + dy
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| if 1 <= nx < width-1 and 1 <= ny < height-1:
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| if (nx, ny) not in visited:
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| neighbors.append((nx, ny, dx, dy))
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| if neighbors:
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| same_dir_n = next((n for n in neighbors if n[2] == last_dx and n[3] == last_dy), None)
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| if same_dir_n and random.random() < straightness:
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| chosen = same_dir_n
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| else:
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| chosen = random.choice(neighbors)
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| nx, ny, dx, dy = chosen
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| grid[cy + dy//2][cx + dx//2] = EMPTY
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| grid[ny][nx] = EMPTY
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| visited.add((nx, ny))
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| stack.append((nx, ny, dx, dy))
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| else:
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| stack.pop()
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| grid[ey][ex] = EXIT
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| if dead_end_removal > 0:
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| dead_ends = []
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| for y in range(1, height-1):
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| for x in range(1, width-1):
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| if grid[y][x] == EMPTY:
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| w_count = sum(1 for dx, dy in [(0,1),(0,-1),(1,0),(-1,0)] if grid[y+dy][x+dx] == WALL)
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| if w_count == 3: dead_ends.append((x, y))
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| random.shuffle(dead_ends)
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| remove_count = int(len(dead_ends) * dead_end_removal)
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| for i in range(remove_count):
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| dx, dy = dead_ends[i]
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| valid_n = []
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| for nx, ny in [(0,1),(0,-1),(1,0),(-1,0)]:
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| tx, ty = dx+nx, dy+ny
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| if 1 <= tx < width-1 and 1 <= ty < height-1:
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| if grid[ty][tx] == WALL and (tx, ty) not in obstacle_coords:
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| valid_n.append((nx, ny))
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| if valid_n:
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| wx, wy = random.choice(valid_n)
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| grid[dy+wy][dx+wx] = EMPTY
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| return grid, (sx, sy), (ex, ey), obstacle_coords
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| def solve_bfs(grid, width, height, start, end):
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| """BFS , """
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| queue = collections.deque([[start]])
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| visited = set([start])
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| while queue:
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| path = queue.popleft()
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| cx, cy = path[-1]
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| if (cx, cy) == end: return path
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| for dx, dy in [(0,1),(0,-1),(1,0),(-1,0)]:
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| nx, ny = cx+dx, cy+dy
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| if 0<=nx<width and 0<=ny<height and grid[ny][nx]!=WALL and (nx,ny) not in visited:
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| visited.add((nx,ny))
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| new_path = list(path)
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| new_path.append((nx,ny))
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| queue.append(new_path)
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| return []
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|
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| def generate_maze_robust(width, height, straightness, removal, difficulty):
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| """ """
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| attempt = 0
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| while True:
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| attempt += 1
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| grid, start, end, obstacles = _generate_single_attempt(width, height, straightness, removal, difficulty)
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| if solve_bfs(grid, width, height, start, end):
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| return grid, start, end, obstacles
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| if attempt > 30:
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| return _generate_single_attempt(width, height, straightness, removal, 0.0)
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|
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| def hash_grid(grid, start, end):
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| """
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|
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| : + +
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| , ,
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| """
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| grid_str = "".join(["".join(row) for row in grid])
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| return f"{grid_str}|{start}|{end}"
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| def save_unique_level(index, width, height, straightness, removal, difficulty, seen_hashes):
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| MAX_RETRIES = 50
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| for attempt in range(MAX_RETRIES):
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| grid, start, end, obstacles = generate_maze_robust(width, height, straightness, removal, difficulty)
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| if width == height and width < 10:
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| ops = random.choice(['none', 'flip_h', 'flip_v', 'transpose'])
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| if ops != 'none':
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| grid_np = np.array([list(r) for r in grid])
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| if ops == 'flip_h':
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| grid_np = np.fliplr(grid_np)
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| start = (width - 1 - start[0], start[1])
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| end = (width - 1 - end[0], end[1])
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|
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| elif ops == 'flip_v':
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| grid_np = np.flipud(grid_np)
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| start = (start[0], height - 1 - start[1])
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| end = (end[0], height - 1 - end[1])
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|
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| elif ops == 'transpose':
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| grid_np = grid_np.T
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| start = (start[1], start[0])
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| end = (end[1], end[0])
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| grid = grid_np.tolist()
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| current_hash = hash_grid(grid, start, end)
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| if current_hash not in seen_hashes:
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| seen_hashes.add(current_hash)
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| filename_base = f"Level_{index+1:02d}"
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| with open(os.path.join(OUTPUT_DIR, f"{filename_base}.txt"), 'w', encoding='utf-8') as f:
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| for line in grid: f.write("".join(line) + "\n")
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| path = solve_bfs(grid, width, height, start, end)
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| matrix = np.zeros((height, width))
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| for y in range(height):
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| for x in range(width):
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| if (x, y) in obstacles and width >= 13:
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| matrix[y][x] = 0.3
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| elif grid[y][x] == WALL:
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| matrix[y][x] = 0.0
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| else:
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| matrix[y][x] = 1.0
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| plt.figure(figsize=(8, 8))
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| plt.imshow(matrix, cmap='gray', interpolation='nearest')
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|
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| if path:
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| px, py = zip(*path)
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| plt.plot(px, py, color='red', linewidth=2, alpha=0.6)
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| plt.scatter(start[0], start[1], c='lime', s=100, label='Start')
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| plt.scatter(end[0], end[1], c='orange', s=100, label='Exit')
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| plt.title(f"Level {index+1}: {width}x{height} | Obstacles: {len(obstacles)}")
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| plt.axis('off')
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| plt.savefig(os.path.join(OUTPUT_DIR, f"{filename_base}.png"), bbox_inches='tight')
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| plt.close()
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| return True
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| print(f" [ ] Level {index+1} ({width}x{height}): {MAX_RETRIES} , ")
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| return True
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|
|
| def main():
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| print(f"🚀 ( )...")
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| TOTAL_LEVELS = 20
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| MIN_SIZE, MAX_SIZE = 5, 13
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| seen_hashes = set()
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| for i in range(TOTAL_LEVELS):
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| t = i / (TOTAL_LEVELS - 1)
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| size = int(MIN_SIZE + t * (MAX_SIZE - MIN_SIZE))
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| if size % 2 == 0: size += 1
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| difficulty = t
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| straightness = 0.85 - t * 0.5
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| removal = 0.5 - t * 0.4
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| save_unique_level(i, size, size, straightness, removal, difficulty, seen_hashes)
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| print(f" [ {i+1}/{TOTAL_LEVELS}] {size}x{size} ")
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| print(f"\n✅ ! : {OUTPUT_DIR}")
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| if __name__ == "__main__":
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| main() |