SpatialWorld / data /game /maze3d /generate.py
HongchengGao's picture
Upload SpatialWorld benchmark data
30ff0f3 verified
Raw
History Blame Contribute Delete
10.5 kB
import os
import random
import collections
from pathlib import Path
import matplotlib.pyplot as plt
import numpy as np
OUTPUT_DIR = Path(__file__).resolve().parent
WALL = '#'
EMPTY = ' '
START = 'S'
EXIT = 'E'
OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
# ==========================================
# 1. Maze generation (DFS)
# ==========================================
def _generate_single_attempt(width, height, straightness, dead_end_removal, difficulty):
grid = [[WALL for _ in range(width)] for _ in range(height)]
sx, sy = 1, 1
ex, ey = width - 2, height - 2
obstacle_coords = set()
# -------------------------------------------------
# Pattern A: protruding obstacles
# -------------------------------------------------
if width >= 15:
raw_len = int(min(width, height) * (0.05 + difficulty * 0.15))
safe_limit = min(width, height) // 4
protrude_len = max(2, min(raw_len, safe_limit))
start_top_x = 5
start_left_y = 5
end_bottom_x = width - 6
end_right_y = height - 6
if start_top_x < width - 2:
for i in range(protrude_len): obstacle_coords.add((start_top_x, 1 + i))
if start_left_y < height - 2:
for i in range(protrude_len): obstacle_coords.add((1 + i, start_left_y))
if end_bottom_x > 2:
for i in range(protrude_len): obstacle_coords.add((end_bottom_x, (height - 2) - i))
if end_right_y > 2:
for i in range(protrude_len): obstacle_coords.add(((width - 2) - i, end_right_y))
# -------------------------------------------------
# Pattern B: sparse random obstacles
# -------------------------------------------------
if width > 13:
area = width * height
density_base = 0.005 if width < 21 else 0.01
num_random = int(area * density_base * (1 + difficulty * 2))
num_random = min(num_random, area // 15)
for _ in range(num_random):
cx = random.randrange(3, width - 3, 2)
cy = random.randrange(3, height - 3, 2)
if (abs(cx-sx) + abs(cy-sy) > 4) and (abs(cx-ex) + abs(cy-ey) > 4):
obstacle_coords.add((cx, cy))
# -------------------------------------------------
# Pattern C: DFS carving
# -------------------------------------------------
grid[sy][sx] = START
visited = set([(sx, sy)]) | obstacle_coords
stack = [(sx, sy, 0, 0)]
directions = [(0, -2), (0, 2), (-2, 0), (2, 0)]
while stack:
cx, cy, last_dx, last_dy = stack[-1]
neighbors = []
for dx, dy in directions:
nx, ny = cx + dx, cy + dy
if 1 <= nx < width-1 and 1 <= ny < height-1:
if (nx, ny) not in visited:
neighbors.append((nx, ny, dx, dy))
if neighbors:
same_dir_n = next((n for n in neighbors if n[2] == last_dx and n[3] == last_dy), None)
if same_dir_n and random.random() < straightness:
chosen = same_dir_n
else:
chosen = random.choice(neighbors)
nx, ny, dx, dy = chosen
grid[cy + dy//2][cx + dx//2] = EMPTY
grid[ny][nx] = EMPTY
visited.add((nx, ny))
stack.append((nx, ny, dx, dy))
else:
stack.pop()
grid[ey][ex] = EXIT
# -------------------------------------------------
# D: ( )
# -------------------------------------------------
if dead_end_removal > 0:
dead_ends = []
for y in range(1, height-1):
for x in range(1, width-1):
if grid[y][x] == EMPTY:
w_count = sum(1 for dx, dy in [(0,1),(0,-1),(1,0),(-1,0)] if grid[y+dy][x+dx] == WALL)
if w_count == 3: dead_ends.append((x, y))
random.shuffle(dead_ends)
remove_count = int(len(dead_ends) * dead_end_removal)
for i in range(remove_count):
dx, dy = dead_ends[i]
valid_n = []
for nx, ny in [(0,1),(0,-1),(1,0),(-1,0)]:
tx, ty = dx+nx, dy+ny
if 1 <= tx < width-1 and 1 <= ty < height-1:
if grid[ty][tx] == WALL and (tx, ty) not in obstacle_coords:
valid_n.append((nx, ny))
if valid_n:
wx, wy = random.choice(valid_n)
grid[dy+wy][dx+wx] = EMPTY
return grid, (sx, sy), (ex, ey), obstacle_coords
# ==========================================
# 2.
# ==========================================
def solve_bfs(grid, width, height, start, end):
"""BFS , """
queue = collections.deque([[start]])
visited = set([start])
while queue:
path = queue.popleft()
cx, cy = path[-1]
if (cx, cy) == end: return path
for dx, dy in [(0,1),(0,-1),(1,0),(-1,0)]:
nx, ny = cx+dx, cy+dy
if 0<=nx<width and 0<=ny<height and grid[ny][nx]!=WALL and (nx,ny) not in visited:
visited.add((nx,ny))
new_path = list(path)
new_path.append((nx,ny))
queue.append(new_path)
return []
def generate_maze_robust(width, height, straightness, removal, difficulty):
""" """
attempt = 0
while True:
attempt += 1
grid, start, end, obstacles = _generate_single_attempt(width, height, straightness, removal, difficulty)
if solve_bfs(grid, width, height, start, end):
return grid, start, end, obstacles
if attempt > 30:
return _generate_single_attempt(width, height, straightness, removal, 0.0)
def hash_grid(grid, start, end):
"""
: + +
, ,
"""
grid_str = "".join(["".join(row) for row in grid])
return f"{grid_str}|{start}|{end}"
# ==========================================
# 3.
# ==========================================
def save_unique_level(index, width, height, straightness, removal, difficulty, seen_hashes):
MAX_RETRIES = 50 #
for attempt in range(MAX_RETRIES):
# 1.
grid, start, end, obstacles = generate_maze_robust(width, height, straightness, removal, difficulty)
# 2. ( 5x5 )
# (<10), , /
if width == height and width < 10:
ops = random.choice(['none', 'flip_h', 'flip_v', 'transpose'])
if ops != 'none':
grid_np = np.array([list(r) for r in grid]) # numpy
if ops == 'flip_h':
grid_np = np.fliplr(grid_np)
# : x' = w - 1 - x
start = (width - 1 - start[0], start[1])
end = (width - 1 - end[0], end[1])
elif ops == 'flip_v':
grid_np = np.flipud(grid_np)
# : y' = h - 1 - y
start = (start[0], height - 1 - start[1])
end = (end[0], height - 1 - end[1])
elif ops == 'transpose':
grid_np = grid_np.T
# : x' = y, y' = x
start = (start[1], start[0])
end = (end[1], end[0])
grid = grid_np.tolist() # list
# 3.
current_hash = hash_grid(grid, start, end)
if current_hash not in seen_hashes:
seen_hashes.add(current_hash)
# --- ---
filename_base = f"Level_{index+1:02d}"
with open(os.path.join(OUTPUT_DIR, f"{filename_base}.txt"), 'w', encoding='utf-8') as f:
for line in grid: f.write("".join(line) + "\n")
# --- ---
path = solve_bfs(grid, width, height, start, end)
matrix = np.zeros((height, width))
for y in range(height):
for x in range(width):
# : obstacles , obstacles, width
if (x, y) in obstacles and width >= 13:
matrix[y][x] = 0.3 #
elif grid[y][x] == WALL:
matrix[y][x] = 0.0 #
else:
matrix[y][x] = 1.0 #
plt.figure(figsize=(8, 8))
plt.imshow(matrix, cmap='gray', interpolation='nearest')
if path:
px, py = zip(*path)
plt.plot(px, py, color='red', linewidth=2, alpha=0.6)
plt.scatter(start[0], start[1], c='lime', s=100, label='Start') #
plt.scatter(end[0], end[1], c='orange', s=100, label='Exit') #
plt.title(f"Level {index+1}: {width}x{height} | Obstacles: {len(obstacles)}")
plt.axis('off')
plt.savefig(os.path.join(OUTPUT_DIR, f"{filename_base}.png"), bbox_inches='tight')
plt.close()
return True #
#
print(f" [ ] Level {index+1} ({width}x{height}): {MAX_RETRIES} , ")
return True # True ,
# ==========================================
# 4.
# ==========================================
def main():
print(f"🚀 ( )...")
TOTAL_LEVELS = 20
MIN_SIZE, MAX_SIZE = 5, 13
# ,
seen_hashes = set()
for i in range(TOTAL_LEVELS):
t = i / (TOTAL_LEVELS - 1) # 0.0 -> 1.0
#
size = int(MIN_SIZE + t * (MAX_SIZE - MIN_SIZE))
if size % 2 == 0: size += 1
#
difficulty = t
straightness = 0.85 - t * 0.5
removal = 0.5 - t * 0.4
save_unique_level(i, size, size, straightness, removal, difficulty, seen_hashes)
print(f" [ {i+1}/{TOTAL_LEVELS}] {size}x{size} ")
print(f"\n✅ ! : {OUTPUT_DIR}")
if __name__ == "__main__":
main()