import random # --- A. ( ) --- STATIC_LEVELS = [ { "name": " - (2 )", "blocks": [(2, 2, 0), (3, 2, 0)] }, { "name": " - (4 )", "blocks": [(2, 2, 0), (2, 3, 0), (2, 2, 1), (2, 2, 2)] }, { "name": " - (9 )", "blocks": [ (1, 2, 0), (1, 2, 1), (1, 2, 2), (3, 2, 0), (3, 2, 1), (3, 2, 2), (1, 2, 3), (2, 2, 3), (3, 2, 3) ] }, { "name": " - (10 )", "blocks": [ (2, 2, 0), (2, 3, 0), (3, 3, 0), (3, 2, 0), (3, 1, 1), (2, 1, 1), (1, 1, 1), (1, 2, 1), (1, 3, 2), (2, 3, 2) ] }, { "name": " - (8 )", "blocks": [ (2, 2, 0), (3, 2, 0), (2, 3, 0), (3, 3, 0), (2, 2, 1), (3, 2, 1), (2, 3, 1), (3, 3, 1) ] }, { "name": " - (15 )", "blocks": [ (1, 1, 0), (2, 1, 0), (3, 1, 0), (1, 2, 0), (2, 2, 0), (3, 2, 0), (1, 3, 0), (2, 3, 0), (3, 3, 0), (2, 1, 1), (1, 2, 1), (2, 2, 1), (3, 2, 1), (2, 3, 1), (2, 2, 2) ] }, { "name": " - H (10 )", "blocks": [ (1, 2, 0), (1, 2, 1), (1, 2, 2), (1, 2, 3), (3, 2, 0), (3, 2, 1), (3, 2, 2), (3, 2, 3), (2, 2, 1), (2, 2, 2) ] }, { "name": " - (16 )", "blocks": [ (1, 1, 0), (2, 1, 0), (3, 1, 0), (1, 3, 0), (2, 3, 0), (3, 3, 0), (1, 2, 0), (3, 2, 0), (1, 1, 1), (2, 1, 1), (3, 1, 1), (1, 3, 1), (2, 3, 1), (3, 3, 1), (1, 2, 1), (3, 2, 1) ] }, { "name": " - (8 )", "blocks": [ (2, 2, 0), (2, 2, 1), (2, 2, 2), (2, 2, 3), (1, 2, 2), (3, 2, 2), (2, 1, 2), (2, 3, 2) ] } ] # --- B. --- def generate_random_level_data(num_blocks, grid_size=6): """ """ blocks = set() start_pos = (random.randint(1, grid_size-2), random.randint(1, grid_size-2), 0) blocks.add(start_pos) attempts = 0 while len(blocks) < num_blocks and attempts < 1000: attempts += 1 base = random.choice(list(blocks)) bx, by, bz = base directions = [(1,0,0), (-1,0,0), (0,1,0), (0,-1,0), (0,0,1), (0,0,-1)] dx, dy, dz = random.choice(directions) nx, ny, nz = bx + dx, by + dy, bz + dz if 0 <= nx < grid_size and 0 <= ny < grid_size and 0 <= nz < grid_size: blocks.add((nx, ny, nz)) return sorted(list(blocks)) # --- C. : --- def export_to_file(filename="level_data.py"): # 1. all_levels = [] # 1.1 all_levels.extend(STATIC_LEVELS) # 1.2 ( 5 ) # 5 , 12 , 18 , 20 random_counts = [1,1,1,3,3,3,4,4,4,5,5] for count in random_counts: blocks = generate_random_level_data(count) all_levels.append({ "name": f" - ({count} )", "blocks": blocks }) # 2. [ ] # Python sort , , all_levels.sort(key=lambda x: len(x['blocks'])) # 3. , ID (1, 2, 3...) with open(filename, "w", encoding="utf-8") as f: f.write("# Auto-generated Level Data\n") f.write("# Sorted by block count (Easy -> Hard)\n\n") f.write("LEVEL_DESIGNS = {\n") for index, data in enumerate(all_levels): # enumerate index+1 ID ( 1 ) new_id = str(index + 1) block_count = len(data["blocks"]) f.write(f' "{new_id}": {{\n') # , f.write(f' "name": "[Lv.{new_id}] {data["name"]} ( {block_count} )",\n') f.write(f' "blocks": [\n') # blocks = data["blocks"] line_buffer = "" for b in blocks: s = str(b) + ", " if len(line_buffer) + len(s) > 80: f.write(f' {line_buffer}\n') line_buffer = s else: line_buffer += s if line_buffer: f.write(f' {line_buffer}\n') f.write(f' ]\n') f.write(f' }},\n') f.write("}\n") print(f" {filename}!") print(f" {len(all_levels)} , ") print(f" :python game.py 1, python game.py 2 ...") if __name__ == "__main__": export_to_file()