import os import random import collections import matplotlib.pyplot as plt import numpy as np # --- --- OUTPUT_DIR = r"." # WALL = '#' EMPTY = ' ' START = 'S' EXIT = 'E' STAIR = 'T' # if not os.path.exists(OUTPUT_DIR): os.makedirs(OUTPUT_DIR) # ========================================== # 1. ( ) # ========================================== def _generate_single_floor(width, height, straightness, dead_end_removal, difficulty, entry_pos, exit_stair_pos=None): """ entry_pos: ( S, T) exit_stair_pos: ( None) """ grid = [[WALL for _ in range(width)] for _ in range(height)] sx, sy = entry_pos obstacle_coords = set() # --- A: ( ) --- if width >= 15: raw_len = int(min(width, height) * (0.05 + difficulty * 0.15)) safe_limit = min(width, height) // 4 protrude_len = max(2, min(raw_len, safe_limit)) # , potential_obstacles = [] # ... ( , ) ... # , , # DFS # --- B: --- if width > 13: area = width * height density_base = 0.005 if width < 21 else 0.01 num_random = int(area * density_base * (1 + difficulty * 2)) num_random = min(num_random, area // 15) for _ in range(num_random): cx = random.randrange(3, width - 3, 2) cy = random.randrange(3, height - 3, 2) # : , , dist_start = abs(cx-sx) + abs(cy-sy) dist_exit = 999 if exit_stair_pos: dist_exit = abs(cx-exit_stair_pos[0]) + abs(cy-exit_stair_pos[1]) if dist_start > 4 and dist_exit > 4: obstacle_coords.add((cx, cy)) # --- C: DFS --- # # : (S T) , # visited = set([(sx, sy)]) | obstacle_coords stack = [(sx, sy, 0, 0)] directions = [(0, -2), (0, 2), (-2, 0), (2, 0)] while stack: cx, cy, last_dx, last_dy = stack[-1] neighbors = [] for dx, dy in directions: nx, ny = cx + dx, cy + dy if 1 <= nx < width-1 and 1 <= ny < height-1: if (nx, ny) not in visited: neighbors.append((nx, ny, dx, dy)) if neighbors: same_dir_n = next((n for n in neighbors if n[2] == last_dx and n[3] == last_dy), None) if same_dir_n and random.random() < straightness: chosen = same_dir_n else: chosen = random.choice(neighbors) nx, ny, dx, dy = chosen grid[cy + dy//2][cx + dx//2] = EMPTY # grid[ny][nx] = EMPTY # visited.add((nx, ny)) stack.append((nx, ny, dx, dy)) else: stack.pop() # --- D: --- # DFS , # exit_stair_pos ( ) , # DFS ( ), if exit_stair_pos: ex, ey = exit_stair_pos # , # , DFS # , grid[ey][ex] = EMPTY # ( ) for dx, dy in [(0,1), (0,-1), (1,0), (-1,0)]: if grid[ey+dy][ex+dx] == EMPTY: break else: # , grid[ey][ex-1] = EMPTY # --- E: --- if dead_end_removal > 0: dead_ends = [] for y in range(1, height-1): for x in range(1, width-1): if grid[y][x] == EMPTY: w_count = sum(1 for dx, dy in [(0,1),(0,-1),(1,0),(-1,0)] if grid[y+dy][x+dx] == WALL) if w_count == 3: dead_ends.append((x, y)) random.shuffle(dead_ends) remove_count = int(len(dead_ends) * dead_end_removal) for i in range(remove_count): dx, dy = dead_ends[i] # ( , ) valid_n = [] for nx, ny in [(0,1),(0,-1),(1,0),(-1,0)]: tx, ty = dx+nx, dy+ny if 1 <= tx < width-1 and 1 <= ty < height-1: if grid[ty][tx] == WALL and (tx, ty) not in obstacle_coords: valid_n.append((nx, ny)) if valid_n: wx, wy = random.choice(valid_n) grid[dy+wy][dx+wx] = EMPTY return grid, obstacle_coords # ========================================== # 2. 3D # ========================================== def generate_3d_tower(width, height, straightness, removal, difficulty, num_floors=3): """ """ floors_data = [] # grid all_obstacles = [] # 1. # Floor 0: Start (1,1) -> Stair_Up (Random) # Floor 1: Stair_Down (== Floor 0 Stair_Up) -> Stair_Up (Random) # ... # Floor Top: Stair_Down (== Floor N-1 Stair_Up) -> End (Random somewhere) # , possible_xs = list(range(1, width-1, 2)) possible_ys = list(range(1, height-1, 2)) def get_random_pos(exclude_pos=None): while True: px = random.choice(possible_xs) py = random.choice(possible_ys) if exclude_pos and (abs(px - exclude_pos[0]) + abs(py - exclude_pos[1]) < 4): continue # , return (px, py) # connections = [] # [(start_pos, end_pos), ...] current_start = (1, 1) # 1 for i in range(num_floors): is_top = (i == num_floors - 1) if is_top: # , # 'E' target_pos = None else: # target_pos = get_random_pos(exclude_pos=current_start) connections.append((current_start, target_pos)) # ( ) current_start = target_pos # 2. for i in range(num_floors): entry, exit_stair = connections[i] # grid, obstacles = _generate_single_floor( width, height, straightness, removal, difficulty, entry_pos=entry, exit_stair_pos=exit_stair ) # # if i == 0: grid[entry[1]][entry[0]] = START # 1 Start else: grid[entry[1]][entry[0]] = STAIR # # if exit_stair: grid[exit_stair[1]][exit_stair[0]] = STAIR floors_data.append(grid) all_obstacles.append(obstacles) # 3. (E) # : , valid_exit_placed = False attempt_count = 0 while not valid_exit_placed and attempt_count < 100: target_floor_idx = random.randint(0, num_floors - 1) # candidates = [] target_grid = floors_data[target_floor_idx] for y in range(height): for x in range(width): char = target_grid[y][x] if char == EMPTY: # ( ) entry_pos = connections[target_floor_idx][0] if abs(x - entry_pos[0]) + abs(y - entry_pos[1]) > width // 3: candidates.append((x, y)) if candidates: ex, ey = random.choice(candidates) target_grid[ey][ex] = EXIT valid_exit_placed = True print(f" -> {target_floor_idx+1} ({ex}, {ey})") attempt_count += 1 return floors_data, all_obstacles # ========================================== # 3. # ========================================== def save_3d_level(index, width, height, straightness, removal, difficulty): # :2 4 num_floors = random.choice([2, 3, 4]) if width < 15: num_floors = 2 # floors, obstacles = generate_3d_tower(width, height, straightness, removal, difficulty, num_floors) filename_base = f"Level_{index+1:02d}" txt_path = os.path.join(OUTPUT_DIR, f"{filename_base}.txt") # TXT # : === --- with open(txt_path, 'w', encoding='utf-8') as f: for i, grid in enumerate(floors): if i > 0: f.write("===\n") # for line in grid: f.write("".join(line) + "\n") # ( ) fig, axes = plt.subplots(1, num_floors, figsize=(4 * num_floors, 4)) if num_floors == 1: axes = [axes] for i, ax in enumerate(axes): grid = floors[i] obs = obstacles[i] matrix = np.zeros((height, width)) start_pt = None exit_pt = None stair_pts = [] for y in range(height): for x in range(width): char = grid[y][x] if (x, y) in obs: matrix[y][x] = 0.3 # elif char == WALL: matrix[y][x] = 0.0 # else: matrix[y][x] = 1.0 # if char == START: start_pt = (x, y) elif char == EXIT: exit_pt = (x, y) elif char == STAIR: stair_pts.append((x, y)) ax.imshow(matrix, cmap='gray', interpolation='nearest') if start_pt: ax.scatter(start_pt[0], start_pt[1], c='lime', s=100, label='Start', zorder=5) if exit_pt: ax.scatter(exit_pt[0], exit_pt[1], c='orange', s=100, label='Exit', zorder=5) if stair_pts: xs, ys = zip(*stair_pts) ax.scatter(xs, ys, c='cyan', s=80, marker='s', label='Stair', zorder=5) ax.set_title(f"Floor {i+1}") ax.axis('off') plt.suptitle(f"Level {index+1}: {width}x{height} x {num_floors} Floors", fontsize=14) plt.savefig(os.path.join(OUTPUT_DIR, f"{filename_base}.png"), bbox_inches='tight') plt.close() def main(): print(f"🚀 3D ( )...") TOTAL_LEVELS = 20 MIN_SIZE, MAX_SIZE = 5,11 # for i in range(TOTAL_LEVELS): t = i / (TOTAL_LEVELS - 1) size = int(MIN_SIZE + t * (MAX_SIZE - MIN_SIZE)) if size % 2 == 0: size += 1 difficulty = t straightness = 0.90 - t * 0.6 removal = 0.6 - t * 0.5 save_3d_level(i, size, size, straightness, removal, difficulty) print(f" [ {i+1}/{TOTAL_LEVELS}] Level {i+1}") print(f"\n✅ ! : {OUTPUT_DIR}") if __name__ == "__main__": main()