--- license: cc0-1.0 task_categories: - reinforcement-learning - robotics - image-to-video - image-text-to-video - image-to-3d language: - en tags: - world-model - reinforcement-learning - human-in-the-loop - agent pretty_name: No Man's Sky High-Fidelity Human-in-the-loop World Model Dataset size_categories: - 100K/ recording.mp4 actions.jsonl events.jsonl metadata.json actions_resampled.jsonl ### 1) `recording.mp4` The recorded gameplay video. ### 2) `actions.jsonl` (per-frame input state) One JSON object per video frame. Each entry contains the input state sampled at frame time. **Schema:** - `frame` (int): frame index - `timestamp_ms` (int): wall-clock timestamp in milliseconds - `frame_pts_ms` (float): frame time in milliseconds (PTS-based) - `capture_ns` (int): OBS compositor timestamp in nanoseconds - `key` (string[]): list of pressed keys at this frame - `mouse` (object): - `dx` (int): accumulated mouse delta X during the frame - `dy` (int): accumulated mouse delta Y during the frame - `x` (int): absolute mouse X position - `y` (int): absolute mouse Y position - `scroll_dy` (int): scroll delta during the frame - `button` (string[]): pressed mouse buttons (e.g., `LeftButton`, `Button4`) ### 3) `events.jsonl` (raw sub-frame input events) Raw input events with microsecond timing, captured from the OS event stream. **Schema:** - `type` (string): event type - `key_down`, `key_up`, `flags_changed` - `mouse_move`, `mouse_button_down`, `mouse_button_up` - `scroll` - `timestamp_ms` (int): wall-clock timestamp - `session_offset_us` (int): microsecond offset from session start - `key` (string): key name for key events - `button` (string): mouse button name - `dx`, `dy`, `x`, `y` (int): mouse movement - `scroll_dy` (int): scroll delta ### 4) `metadata.json` Session-level metadata and video info. **Schema:** - `stream_name` (string): session UUID - `game_name` (string): game name - `platform` (string): `mac` / `windows` / `linux` - `video_meta` (object): - `width` (int) - `height` (int) - `fps` (float) - `total_frames` (int) - `duration_ms` (int) - `input_latency_bias_ms` (number): recommended latency bias for alignment ### 5) `actions_resampled.jsonl` High-precision resampled per-frame actions reconstructed from `events.jsonl` using latency compensation. This is the recommended aligned input stream for training. --- ## Suggested Usage - For **world model training**, use `recording.` + `actions_resampled.jsonl`. - For **analysis or recalibration**, use `events.jsonl` and `metadata.json`. --- ## Notes - The dataset captures realistic system latency; alignment is provided but does **not** remove physical pipeline delay. - This design targets **high-fidelity human-in-the-loop interaction** for robust world-model learning.