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"pattern_name": "Arithmetic Rewards for Investments",
"description": "The possible rewards have a linear relationship to the investments, that is, if the investment is double, the comparable reward is doubled.",
"content": [
"[[Arithmetic Rewards for Investments]] are those rewards in game that are directly proportional with the resources used to gain them. As long as requirements of minimum and maximum investments are met, [[Arithmetic Rewards for Investments]] allow players to split resources into several smaller investments rather than one large investment with no other penalty than maybe not receiving all rewards at the same time."
],
"using_the_pattern": [
"[[Arithmetic Rewards for Investments]] use linear functions between the [[Resources]] and [[Rewards]] of [[Investments]] and are thereby incompatible with [[Geometric Rewards for Investments]] and [[Diminishing Returns]]. They make the planning of the [[Investments]] straightforward as there is no real incentive for hoarding the [[Resources]] before investing. As the [[Investments]] can be done in smaller chunks and do not represent so great [[Risk/Reward]] choices they give players a [[Freedom of Choice]] how to make [[Investments]]. The ease of understanding the [[Rewards]] received from [[Arithmetic Rewards for Investments]] makes them have [[Predictable Consequences]], both for the players who are making the [[Investments]] and those observing the [[Investments]] being made."
],
"consequences": [
"When implementing [[Arithmetic Rewards for Investments]] the costs involved have to be balanced compared to other possible [[Investments]] in the game. It is also possible to artificially limit the maximum possible amount used in single [[Investments]] or require minimum amounts to be invested to modulate the [[Risk/Reward]] choices that have to be made. Another way of modulating the [[Risk/Reward]] choices is to not make several identical [[Investments]] using arithmetic reward schemes possible at the same time by imposing [[Time Limits]] between such [[Investments]]."
],
"relations": {
"Instantiates": [
"Predictable Consequences",
"Freedom of Choice"
],
"Modulates": [
"Investments",
"Rewards",
"Risk/Reward"
],
"Instantiated by": [],
"Modulated by": [
"Time Limits",
"Diminishing Returns"
],
"Potentially conflicting with": [
"Geometric Rewards for Investments",
"Diminishing Returns"
]
},
"examples": [
"The unit construction in strategy games is often based on [[Arithmetic Rewards for Investments]]. If it costs 100 production points to construct a tank, it costs 200 points to construct two tanks, 300 points to construct three tanks, and so on."
],
"label": "6. Game Design Patterns for Resource and Resource Management",
"pattern_links": [
{
"name": "Investments",
"file": "Investments"
},
{
"name": "Rewards",
"file": "Rewards"
},
{
"name": "Diminishing Returns",
"file": "DiminishingReturns"
},
{
"name": "Risk/Reward",
"file": "RiskReward"
},
{
"name": "Freedom of Choice",
"file": "FreedomofChoice"
},
{
"name": "Predictable Consequences",
"file": "PredictableConsequences"
},
{
"name": "Geometric Rewards for Investments",
"file": "GeometricRewardsforInvestments"
},
{
"name": "Time Limits",
"file": "TimeLimits"
}
],
"pattern_id": "ArithmeticRewardsforInvestments",
"playable_concept": "Not available yet",
"metadata": {
"version": "1.2.2.2",
"date_processed": "2025-04-26",
"source_file": "ArithmeticRewardsforInvestments.htm",
"converter_version": "1.2.2.2"
}
} |