| { | |
| "pattern_name": "Card Hands", | |
| "description": "A Card Hand consists of the cards, which are owned by the player, but which have not yet been put into play.", | |
| "content": [], | |
| "using_the_pattern": [ | |
| "The basic design question when using [[Card Hands]] is determining the size of the hand; should all cards be distributed at the beginning of the game or should some cards be left in, for example, a [[Drawing Stack]].", | |
| "Another fundamental design question regarding [[Card Hands]] is how the size and content of the hands change. Having an initial set of cards that shrinks as cards are played makes use of [[Limited Resources]] and allows the game designer to limit the length of the game. Refilling the hand continuously as cards are being played creates a [[Closed Economy]] and frees the game design to determine the game length by other means.", | |
| "Although most often consisting of [[Cards]], a [[Card Hand]] can also consist of [[Tiles]] in games that have [[Tile-Laying]]." | |
| ], | |
| "consequences": [ | |
| "[[Card Hands]] are [[Containers]] of [[Cards]] that assign players [[Ownership]] to the [[Cards]]. Typically [[Card Hands]] are secret to all other players and being able to deduce the other players' hands offers a strategic advantage (i. e. a [[Gain Information]] goal). However, the other players may know how many cards are in the [[Card Hand]] and the cards might be marked, so the players have [[Asymmetric Information]] about the [[Card Hands]] in play." | |
| ], | |
| "relations": { | |
| "Instantiates": [ | |
| "Gain Information", | |
| "Asymmetric Information", | |
| "Secret Resources", | |
| "Container", | |
| "Ownership" | |
| ], | |
| "Modulates": [ | |
| "Tiles", | |
| "Cards" | |
| ], | |
| "Instantiated by": [ | |
| "Tile-Laying" | |
| ], | |
| "Modulated by": [], | |
| "Potentially conflicting with": [] | |
| }, | |
| "examples": [ | |
| "In Poker each of the players is dealt five cards, which define the [[Card Hand]] for each player.", | |
| "Bohnanza is a card game where the order of the cards in the [[Card Hand]] is important, as the players have to play the cards in a specific sequence." | |
| ], | |
| "label": "5. Game Design Patterns for Game Elements", | |
| "pattern_links": [ | |
| { | |
| "name": "Tiles", | |
| "file": "Tiles" | |
| }, | |
| { | |
| "name": "Cards", | |
| "file": "Cards" | |
| }, | |
| { | |
| "name": "Tile-Laying", | |
| "file": "Tile-Laying" | |
| }, | |
| { | |
| "name": "Ownership", | |
| "file": "Ownership" | |
| }, | |
| { | |
| "name": "Container", | |
| "file": "Container" | |
| }, | |
| { | |
| "name": "Secret Resources", | |
| "file": "SecretResources" | |
| }, | |
| { | |
| "name": "Asymmetric Information", | |
| "file": "AsymmetricInformation" | |
| }, | |
| { | |
| "name": "Gain Information", | |
| "file": "GainInformation" | |
| } | |
| ], | |
| "pattern_id": "CardHands", | |
| "playable_concept": "Not available yet", | |
| "metadata": { | |
| "version": "1.2.2.2", | |
| "date_processed": "2025-04-26", | |
| "source_file": "CardHands.htm", | |
| "converter_version": "1.2.2.2" | |
| } | |
| } |