| { |
| "pattern_name": "Chargers", |
| "description": "Chargers are locations in the Game World that affect the players' resources when they are in the location.", |
| "content": [], |
| "using_the_pattern": [ |
| "Selecting the [[Improved Abilities]], the [[New Abilities]], and possibly [[Privileged Abilities]], or [[Resource]] gained defines the use of the [[Charger]]. The way it produces [[Resources]] is similar to [[Resource Generators]] except that players usually do not have any choice if they should be affected by the [[Charger]] (besides not entering its affect area), and any [[Privileged Ability]] granted by the [[Charger]] may be activated at once, for example, as in the case of speed boosters in most racing games. [[Improved Abilities]] can be handled by simply increasing [[Skills]] or increasing the effect of player actions." |
| ], |
| "consequences": [ |
| "[[Chargers]] provide means for players to get [[New Abilities]] or [[Improved Abilities]] as well as providing [[Renewable Resources]].", |
| "They function as both [[Resource Locations]] and [[Resource Generators]] but do not produce any [[Resources]] unless a player is within the area, which may require [[Maneuvering]] to get to. They are typically used to give the player [[Renewable Resources]], which can be used as goals or to set the [[Right Level of Complexity]]. Their presence in a [[Game World]] creates natural [[Gain Competence]] and [[Traverse]] goals.", |
| "If the [[Charger]] provides a bonus beyond the normal limits, i. e., letting players move faster than otherwise possible, it can be seen as a form of [[Power-Up]] that gives [[Privileged Abilities]]. For [[Chargers]] that give a certain effect per time unit spent in its effect area, staying on it is a [[Risk/Reward]] [[Tradeoff]] for players as their [[Freedom of Choice]] is limited. If the area that contains the [[Charger]] can be controlled so other players cannot access the [[Charger]], this can give rise to [[Gain Ownership]] goals." |
| ], |
| "relations": { |
| "Instantiates": [ |
| "Gain Competence", |
| "Resource Generators", |
| "Privileged Abilities", |
| "Renewable Resources", |
| "New Abilities", |
| "Improved Abilities", |
| "Resource Locations" |
| ], |
| "Modulates": [ |
| "Traverse", |
| "Renewable Resources", |
| "Maneuvering", |
| "Skills", |
| "Resources", |
| "Gain Ownership" |
| ], |
| "Instantiated by": [], |
| "Modulated by": [ |
| "Outstanding Features", |
| "Risk/Reward" |
| ], |
| "Potentially conflicting with": [] |
| }, |
| "examples": [ |
| "Speed boosters in Super Monkey Ball II: Monkey Race give, as their names imply, more speed to the player driving on top of the charger.", |
| "Battlefield 1942 and Battlefield Vietnam have two categories of chargers: medicine cabinets and ammunition caches that replenish the health and ammunition of the players' [[Avatars]] and repair facilities that fix damages to vehicles.", |
| "The board game Robo-Rally contains repair areas, which remove damage from the player's robot if it spends time there." |
| ], |
| "label": "5. Game Design Patterns for Game Elements", |
| "pattern_links": [ |
| { |
| "name": "Skills", |
| "file": "Skills" |
| }, |
| { |
| "name": "Outstanding Features", |
| "file": "OutstandingFeatures" |
| }, |
| { |
| "name": "Improved Abilities", |
| "file": "ImprovedAbilities" |
| }, |
| { |
| "name": "New Abilities", |
| "file": "NewAbilities" |
| }, |
| { |
| "name": "Risk/Reward", |
| "file": "RiskReward" |
| }, |
| { |
| "name": "Privileged Abilities", |
| "file": "PrivilegedAbilities" |
| }, |
| { |
| "name": "Renewable Resources", |
| "file": "RenewableResources" |
| }, |
| { |
| "name": "Gain Competence", |
| "file": "GainCompetence" |
| }, |
| { |
| "name": "Resources", |
| "file": "Resources" |
| }, |
| { |
| "name": "Resource Generators", |
| "file": "ResourceGenerators" |
| }, |
| { |
| "name": "Maneuvering", |
| "file": "Maneuvering" |
| }, |
| { |
| "name": "Traverse", |
| "file": "Traverse" |
| }, |
| { |
| "name": "Resource Locations", |
| "file": "ResourceLocations" |
| }, |
| { |
| "name": "Gain Ownership", |
| "file": "GainOwnership" |
| } |
| ], |
| "pattern_id": "Chargers", |
| "playable_concept": "Not available yet", |
| "metadata": { |
| "version": "1.2.2.2", |
| "date_processed": "2025-04-26", |
| "source_file": "Chargers.htm", |
| "converter_version": "1.2.2.2" |
| } |
| } |