diff --git a/AbilityLosses.json b/AbilityLosses.json index 6e3fa346f474677c0bebdaa765303f57b7220ffc..0b2995823d4f26b4147584268eabc69d43aacd9c 100644 --- a/AbilityLosses.json +++ b/AbilityLosses.json @@ -67,141 +67,141 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Player Elimination", - "file": "PlayerElimination" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Damage", - "file": "Damage" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Units", - "file": "Units" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Downtime", - "file": "Downtime" + "name": "New Abilities", + "file": "NewAbilities" }, { "name": "Gain Ownership", "file": "GainOwnership" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Units", + "file": "Units" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Role Reversal", "file": "RoleReversal" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Damage", + "file": "Damage" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "Competence Areas", + "file": "CompetenceAreas" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "AbilityLosses", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AbilityLosses.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Achilles'Heels.json b/Achilles'Heels.json index c8803f384d1659e174a9fa00a4669fc1c6a5e4f8..2ddfa666fe30b8c11b78406a5a5ca0a80bdf39e3 100644 --- a/Achilles'Heels.json +++ b/Achilles'Heels.json @@ -45,76 +45,76 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Boss Monsters", - "file": "BossMonsters" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Traces", + "file": "Traces" }, { - "name": "Damage", - "file": "Damage" + "name": "Tools", + "file": "Tools" }, { "name": "Clues", "file": "Clues" }, { - "name": "Tools", - "file": "Tools" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Combat", + "file": "Combat" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Traces", - "file": "Traces" + "name": "Boss Monsters", + "file": "BossMonsters" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Damage", + "file": "Damage" }, { - "name": "Combat", - "file": "Combat" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "Achilles'Heels", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Achilles'Heels.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Agents.json b/Agents.json index 1a0b4e8c1c1ab37e15ee9aaa7ad7b12c8f33f673..0a42674d77815bca36bd212e66f459a75ec6000b 100644 --- a/Agents.json +++ b/Agents.json @@ -34,12 +34,12 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Enemies", - "file": "Enemies" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Enemies", + "file": "Enemies" }, { "name": "Dedicated Game Facilitators", @@ -49,29 +49,29 @@ "name": "Multiplayer Games", "file": "MultiplayerGames" }, - { - "name": "Handicaps", - "file": "Handicaps" - }, { "name": "Tied Results", "file": "TiedResults" }, - { - "name": "Conflict", - "file": "Conflict" - }, { "name": "Competition", "file": "Competition" + }, + { + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Conflict", + "file": "Conflict" } ], "pattern_id": "Agents", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Agents.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Aim&Shoot.json b/Aim&Shoot.json index 1e062c79772ef4de6e8b442e6181ec3c20782204..98ae82b3fa8db159b0d2f04a9c2dd408d36ae94e 100644 --- a/Aim&Shoot.json +++ b/Aim&Shoot.json @@ -65,28 +65,28 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Timing", - "file": "Timing" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "God Views", + "file": "GodViews" }, { - "name": "Movement", - "file": "Movement" + "name": "Timing", + "file": "Timing" }, { - "name": "Combat", - "file": "Combat" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { "name": "Spatial Immersion", @@ -97,88 +97,88 @@ "file": "Dexterity-BasedActions" }, { - "name": "First-Person Views", - "file": "First-PersonViews" - }, - { - "name": "Surprises", - "file": "Surprises" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Alignment", - "file": "Alignment" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Tension", + "file": "Tension" }, { - "name": "Evade", - "file": "Evade" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Movement", + "file": "Movement" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "God Views", - "file": "GodViews" + "name": "Alignment", + "file": "Alignment" }, { - "name": "Tension", - "file": "Tension" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Tools", - "file": "Tools" + "name": "Capture", + "file": "Capture" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Combat", + "file": "Combat" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Capture", - "file": "Capture" + "name": "Evade", + "file": "Evade" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Resources", - "file": "Resources" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Tools", + "file": "Tools" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Resources", + "file": "Resources" }, { - "name": "Traverse", - "file": "Traverse" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" + }, + { + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Aim&Shoot", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Aim&Shoot.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Alarms.json b/Alarms.json index da165cf72b905e7e6c4de9d229f9cb464424a102..a5a037acc1801f8c43148b4a0b9a2df6e46fc1a2 100644 --- a/Alarms.json +++ b/Alarms.json @@ -34,21 +34,29 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ + { + "name": "Enemies", + "file": "Enemies" + }, + { + "name": "Rescue", + "file": "Rescue" + }, { "name": "Stealth", "file": "Stealth" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { "name": "Reconnaissance", @@ -61,22 +69,14 @@ { "name": "Bluffing", "file": "Bluffing" - }, - { - "name": "Outstanding Features", - "file": "OutstandingFeatures" - }, - { - "name": "Alarms", - "file": "Alarms" } ], "pattern_id": "Alarms", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Alarms.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Alignment.json b/Alignment.json index a03324bff5b129b153a56c633edcf5620bf895a7..948aee23ca9fb24f5f7dbd2334a5bbde9453ed36 100644 --- a/Alignment.json +++ b/Alignment.json @@ -37,32 +37,32 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Configuration", - "file": "Configuration" + "name": "Alignment", + "file": "Alignment" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Connection", + "file": "Connection" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Configuration", + "file": "Configuration" }, { "name": "King of the Hill", "file": "KingoftheHill" }, { - "name": "Alignment", - "file": "Alignment" + "name": "Capture", + "file": "Capture" }, { - "name": "Connection", - "file": "Connection" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Capture", - "file": "Capture" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Aim & Shoot", @@ -72,9 +72,9 @@ "pattern_id": "Alignment", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780311", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Alignment.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Alliances.json b/Alliances.json index 02f38733405501065f293248248834468afb705a..bf002ae298ab4262e6d6f42909e4ebc094962e48 100644 --- a/Alliances.json +++ b/Alliances.json @@ -55,88 +55,88 @@ "file": "Alliances" }, { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Social Dilemmas", + "file": "SocialDilemmas" + }, + { + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { "name": "Uncommitted Alliances", "file": "UncommittedAlliances" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Cooperation", + "file": "Cooperation" + }, + { + "name": "Competition", + "file": "Competition" }, { "name": "Shared Penalties", "file": "SharedPenalties" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Secret Alliances", + "file": "SecretAlliances" }, { "name": "Shared Resources", "file": "SharedResources" }, - { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" - }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Competition", - "file": "Competition" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Betrayal", "file": "Betrayal" - }, - { - "name": "Social Dilemmas", - "file": "SocialDilemmas" } ], "pattern_id": "Alliances", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Alliances.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AlternativeReality.json b/AlternativeReality.json index b89edb0962052fc0fe51e5b94b8ada0957366db3..fb854f8b40ede0debe90ed84c815f72489e9c7c7 100644 --- a/AlternativeReality.json +++ b/AlternativeReality.json @@ -46,80 +46,80 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Identification", - "file": "Identification" - }, - { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Construction", + "file": "Construction" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Rewards", + "file": "Rewards" }, { "name": "Characters", "file": "Characters" }, - { - "name": "Cut Scenes", - "file": "CutScenes" - }, - { - "name": "Focus Loci", - "file": "FocusLoci" - }, - { - "name": "Rewards", - "file": "Rewards" - }, { "name": "Roleplaying", "file": "Roleplaying" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" + }, + { + "name": "Identification", + "file": "Identification" }, { "name": "Clues", "file": "Clues" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Construction", - "file": "Construction" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Emotional Immersion", "file": "EmotionalImmersion" }, - { - "name": "Narrative Structures", - "file": "NarrativeStructures" - }, { "name": "New Abilities", "file": "NewAbilities" + }, + { + "name": "Ephemeral Goals", + "file": "EphemeralGoals" + }, + { + "name": "Cut Scenes", + "file": "CutScenes" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" + }, + { + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "AlternativeReality", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AlternativeReality.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AnalysisParalysis.json b/AnalysisParalysis.json index 4b55d6fd64fb6afb5e373da15169e312217c1bc5..1881b54ffb40a04ae7e1bfe90815a61472f8f7d3 100644 --- a/AnalysisParalysis.json +++ b/AnalysisParalysis.json @@ -53,8 +53,12 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Discard Piles", - "file": "DiscardPiles" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" + }, + { + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { "name": "Time Limits", @@ -65,92 +69,88 @@ "file": "Downtime" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Anticipation", "file": "Anticipation" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Discard Piles", + "file": "DiscardPiles" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Randomness", + "file": "Randomness" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" - }, - { - "name": "Randomness", - "file": "Randomness" } ], "pattern_id": "AnalysisParalysis", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AnalysisParalysis.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Anticipation.json b/Anticipation.json index b7c45dc510b7948f30af9c71a5acfd48a8a7f70b..f9aa51e9ca96c91155f806453c4edb733f5e0b1d 100644 --- a/Anticipation.json +++ b/Anticipation.json @@ -55,97 +55,97 @@ ], "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, - { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" - }, - { - "name": "Spatial Immersion", - "file": "SpatialImmersion" - }, - { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" - }, { "name": "Time Limits", "file": "TimeLimits" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "Turn Taking", - "file": "TurnTaking" - }, - { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Betting", + "file": "Betting" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { "name": "Tension", "file": "Tension" }, { - "name": "Betting", - "file": "Betting" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Anticipation", + "file": "Anticipation" + }, + { + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, + { + "name": "Hovering Closures", + "file": "HoveringClosures" + }, + { + "name": "Surprises", + "file": "Surprises" + }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" + }, + { + "name": "Red Herrings", + "file": "RedHerrings" + }, + { + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { "name": "Betrayal", @@ -155,9 +155,9 @@ "pattern_id": "Anticipation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Anticipation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AreaControl.json b/AreaControl.json index 213d19d1da32be34e06116b622c92aa5eb6cf061..cafcb27ce065abe9266355b553bf0ecaf1b9952c 100644 --- a/AreaControl.json +++ b/AreaControl.json @@ -68,160 +68,160 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Trading", - "file": "Trading" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Producers", - "file": "Producers" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Combat", - "file": "Combat" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Trading", + "file": "Trading" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Race", - "file": "Race" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Combat", + "file": "Combat" }, { - "name": "Contact", - "file": "Contact" + "name": "Race", + "file": "Race" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Resources", + "file": "Resources" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Producers", + "file": "Producers" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Resources", - "file": "Resources" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Contact", + "file": "Contact" } ], "pattern_id": "AreaControl", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AreaControl.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ArithmeticRewardsforInvestments.json b/ArithmeticRewardsforInvestments.json index f8851eb68bafa533da34843fbbe9238484567d44..93ce8c19efe5cb6a25005cb0ddd4221147a4ccd7 100644 --- a/ArithmeticRewardsforInvestments.json +++ b/ArithmeticRewardsforInvestments.json @@ -36,36 +36,36 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Investments", - "file": "Investments" + "name": "Rewards", + "file": "Rewards" + }, + { + "name": "Diminishing Returns", + "file": "DiminishingReturns" }, { "name": "Time Limits", "file": "TimeLimits" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Investments", + "file": "Investments" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Rewards", - "file": "Rewards" - }, - { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Predictable Consequences", @@ -75,9 +75,9 @@ "pattern_id": "ArithmeticRewardsforInvestments", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ArithmeticRewardsforInvestments.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AsymmetricAbilities.json b/AsymmetricAbilities.json index 7f4132a09b710abd77a0073a92c1ddf4d78c4b6d..a775f4a1edf5f8315e230760468170567e796d15 100644 --- a/AsymmetricAbilities.json +++ b/AsymmetricAbilities.json @@ -63,108 +63,108 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Fog of War", - "file": "FogofWar" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Symmetry", + "file": "Symmetry" }, { "name": "Team Development", "file": "TeamDevelopment" }, + { + "name": "Turn-Based Games", + "file": "Turn-BasedGames" + }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" - }, - { - "name": "Replayability", - "file": "Replayability" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "AsymmetricAbilities", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AsymmetricAbilities.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AsymmetricGoals.json b/AsymmetricGoals.json index b421f6317978588fef545b2ea633f90c2073680b..cf0a7e1040baa6b5411b74cc43034b62e8a42ccb 100644 --- a/AsymmetricGoals.json +++ b/AsymmetricGoals.json @@ -41,57 +41,57 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ + { + "name": "Symmetric Goals", + "file": "SymmetricGoals" + }, + { + "name": "Varied Gameplay", + "file": "VariedGameplay" + }, + { + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" + }, { "name": "Preventing Goals", "file": "PreventingGoals" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Competition", + "file": "Competition" }, { "name": "Role Reversal", "file": "RoleReversal" }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Player Balance", + "file": "PlayerBalance" }, { "name": "Asymmetric Goals", "file": "AsymmetricGoals" }, - { - "name": "Player Balance", - "file": "PlayerBalance" - }, { "name": "Replayability", "file": "Replayability" - }, - { - "name": "Competition", - "file": "Competition" } ], "pattern_id": "AsymmetricGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AsymmetricGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AsymmetricInformation.json b/AsymmetricInformation.json index abfa9c50b7767aa46aebbe0de42dcd5b151794e2..bb5f413a169205ca2b9856ce4d654398b85f5f01 100644 --- a/AsymmetricInformation.json +++ b/AsymmetricInformation.json @@ -47,64 +47,64 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Negotiation", - "file": "Negotiation" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Secret Alliances", + "file": "SecretAlliances" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Card Hands", + "file": "CardHands" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Secret Resources", + "file": "SecretResources" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Betrayal", + "file": "Betrayal" }, { "name": "Bluffing", "file": "Bluffing" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Conceal", + "file": "Conceal" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "AsymmetricInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AsymmetricInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AsymmetricResourceDistribution.json b/AsymmetricResourceDistribution.json index 2bb154002319ab6e3b728d792432f55fed47da85..96cdb73c16cc1f9f68105817b6375e4c4766b86c 100644 --- a/AsymmetricResourceDistribution.json +++ b/AsymmetricResourceDistribution.json @@ -49,80 +49,80 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Player Balance", - "file": "PlayerBalance" - }, - { - "name": "Resources", - "file": "Resources" + "name": "Handicaps", + "file": "Handicaps" }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Trading", - "file": "Trading" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Trading", + "file": "Trading" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Ownership", + "file": "Ownership" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Resources", + "file": "Resources" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Asymmetric Resource Distribution", "file": "AsymmetricResourceDistribution" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" + }, + { + "name": "Symmetry", + "file": "Symmetry" } ], "pattern_id": "AsymmetricResourceDistribution", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AsymmetricResourceDistribution.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AsynchronousGames.json b/AsynchronousGames.json index 24b157938158de0ae3d780344b21f0ccecdad6af..75da56ef23be9adebef95f485478fe64f9104d15 100644 --- a/AsynchronousGames.json +++ b/AsynchronousGames.json @@ -45,29 +45,21 @@ "file": "Ghosts" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Communication Channels", "file": "CommunicationChannels" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { "name": "Tick-Based Games", "file": "Tick-BasedGames" }, - { - "name": "Real-Time Games", - "file": "Real-TimeGames" - }, - { - "name": "Public Information", - "file": "PublicInformation" - }, { "name": "Downtime", "file": "Downtime" @@ -77,16 +69,24 @@ "file": "Turn-BasedGames" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Public Information", + "file": "PublicInformation" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "AsynchronousGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AsynchronousGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/AttentionSwapping.json b/AttentionSwapping.json index f07c1978d85a4f0f4fd9758516ec6a73fd3c90fa..d496c4e6abad7bed315c8d26d643773fbf4f84c0 100644 --- a/AttentionSwapping.json +++ b/AttentionSwapping.json @@ -70,148 +70,148 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "God Views", + "file": "GodViews" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Combat", - "file": "Combat" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, { - "name": "Units", - "file": "Units" - }, - { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Resource Management", - "file": "ResourceManagement" - }, - { - "name": "Cameras", - "file": "Cameras" - }, - { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Parallel Lives", - "file": "ParallelLives" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "God Views", - "file": "GodViews" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { "name": "Tension", "file": "Tension" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Units", + "file": "Units" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Parallel Lives", + "file": "ParallelLives" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Combat", + "file": "Combat" + }, + { + "name": "Surprises", + "file": "Surprises" + }, + { + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Maneuvering", + "file": "Maneuvering" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Focus Loci", + "file": "FocusLoci" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Resource Management", + "file": "ResourceManagement" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "AttentionSwapping", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "AttentionSwapping.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Avatars.json b/Avatars.json index d37dfe6559430889174222a6e5ae82888d4cdd60..1d69d75196ac8ca23e985c1e8b93f4b5a727dd7b 100644 --- a/Avatars.json +++ b/Avatars.json @@ -55,112 +55,112 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" - }, - { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Characters", - "file": "Characters" - }, - { - "name": "Avatars", - "file": "Avatars" + "name": "God Views", + "file": "GodViews" }, { - "name": "Producers", - "file": "Producers" + "name": "Survive", + "file": "Survive" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Combat", - "file": "Combat" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Survive", - "file": "Survive" + "name": "Avatar", + "file": "Avatars" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Units", - "file": "Units" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Characters", + "file": "Characters" + }, + { + "name": "Player Killing", + "file": "PlayerKilling" }, { "name": "First-Person Views", "file": "First-PersonViews" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Mule", + "file": "Mule" }, { - "name": "Avatar", - "file": "Avatars" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Units", + "file": "Units" }, { "name": "Parallel Lives", "file": "ParallelLives" }, { - "name": "God Views", - "file": "GodViews" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Combat", + "file": "Combat" }, { - "name": "Mule", - "file": "Mule" + "name": "Immersion", + "file": "Immersion" + }, + { + "name": "Enemies", + "file": "Enemies" + }, + { + "name": "Roleplaying", + "file": "Roleplaying" }, { "name": "Tools", "file": "Tools" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Producers", + "file": "Producers" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "Avatars", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Avatars.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/BalancingEffects.json b/BalancingEffects.json index c8d509036875e6fb6696720895fa6293b08c6b78..dc8ee5d0e2cc3dac4db6a10441f102c440d5a759 100644 --- a/BalancingEffects.json +++ b/BalancingEffects.json @@ -77,172 +77,172 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Score", - "file": "Score" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Diminishing Returns", + "file": "DiminishingReturns" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Tension", + "file": "Tension" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { "name": "Dice", "file": "Dice" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Tension", - "file": "Tension" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Spawning", + "file": "Spawning" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Score", + "file": "Score" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "BalancingEffects", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "BalancingEffects.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Betrayal.json b/Betrayal.json index 37bcd6b69fd5a478ccbad24fe8b0b945574c80d1..62d2a5f41466b891de9fc05e101635585262b3e1 100644 --- a/Betrayal.json +++ b/Betrayal.json @@ -62,132 +62,132 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Trading", - "file": "Trading" - }, - { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Bluffing", - "file": "Bluffing" - }, - { - "name": "Penalties", - "file": "Penalties" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Tension", + "file": "Tension" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Tension", - "file": "Tension" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Trading", + "file": "Trading" }, { "name": "Anticipation", "file": "Anticipation" }, - { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" - }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Mutual Goals", + "file": "MutualGoals" + }, + { + "name": "Surprises", + "file": "Surprises" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Bluffing", + "file": "Bluffing" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "Betrayal", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Betrayal.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Betting.json b/Betting.json index a8afa0e420484243707fa0f0be9078f75a03b198..6f714ffb24db7c9b41a7acc650f5f9ae08d1c697 100644 --- a/Betting.json +++ b/Betting.json @@ -64,132 +64,132 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, - { - "name": "Closed Economies", - "file": "ClosedEconomies" - }, - { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Quick Games", - "file": "QuickGames" - }, - { - "name": "Bluffing", - "file": "Bluffing" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { "name": "Investments", "file": "Investments" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { "name": "Tournaments", "file": "Tournaments" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Luck", + "file": "Luck" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Tension", + "file": "Tension" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Quick Games", + "file": "QuickGames" }, { "name": "Delayed Effects", "file": "DelayedEffects" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Tension", - "file": "Tension" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Gain Ownership", + "file": "GainOwnership" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, + { + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Ownership", + "file": "Ownership" + }, + { + "name": "Imperfect Information", + "file": "ImperfectInformation" + }, { "name": "Anticipation", "file": "Anticipation" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Resources", - "file": "Resources" + "name": "Game Mastery", + "file": "GameMastery" + }, + { + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { "name": "Rewards", "file": "Rewards" }, + { + "name": "Meta Games", + "file": "MetaGames" + }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Resources", + "file": "Resources" }, { - "name": "Luck", - "file": "Luck" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Bluffing", + "file": "Bluffing" } ], "pattern_id": "Betting", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Betting.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Bidding.json b/Bidding.json index 8c6256927afdb2de38362b082b6544d0d3c56d08..61606b2154d47382c25398cbee15544d51174200 100644 --- a/Bidding.json +++ b/Bidding.json @@ -53,97 +53,97 @@ ], "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, { "name": "Player Elimination", "file": "PlayerElimination" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { - "name": "Converters", - "file": "Converters" + "name": "Betting", + "file": "Betting" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Converters", + "file": "Converters" + }, + { + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Cooperation", "file": "Cooperation" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Competition", + "file": "Competition" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Betting", - "file": "Betting" + "name": "Turn Taking", + "file": "TurnTaking" + }, + { + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Competition", - "file": "Competition" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Resources", "file": "Resources" }, - { - "name": "Rewards", - "file": "Rewards" - }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Bluffing", + "file": "Bluffing" } ], "pattern_id": "Bidding", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Bidding.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Bluffing.json b/Bluffing.json index 2d461da7f6e05b0636cf16bc1f29942c3ae5dbf6..7c9a6aff76db4fca6bef74bd7c95964f55d2a3c8 100644 --- a/Bluffing.json +++ b/Bluffing.json @@ -47,76 +47,76 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Negotiation", - "file": "Negotiation" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Bidding", - "file": "Bidding" + "name": "Luck", + "file": "Luck" }, { "name": "Trading", "file": "Trading" }, { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Betting", - "file": "Betting" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { "name": "Asymmetric Information", "file": "AsymmetricInformation" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Tension", + "file": "Tension" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Betting", + "file": "Betting" }, { - "name": "Luck", - "file": "Luck" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Emotional Immersion", "file": "EmotionalImmersion" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Alarms", - "file": "Alarms" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Bluffing", + "file": "Bluffing" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "Bluffing", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Bluffing.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Book-KeepingTokens.json b/Book-KeepingTokens.json index ba7a0fafa217fb46e2cd53a9a5c892a4a28bf2bc..ad5c43306edd6310da80d114d00e73647643df8a 100644 --- a/Book-KeepingTokens.json +++ b/Book-KeepingTokens.json @@ -38,6 +38,14 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ + { + "name": "Memorizing", + "file": "Memorizing" + }, + { + "name": "Imperfect Information", + "file": "ImperfectInformation" + }, { "name": "Cognitive Immersion", "file": "CognitiveImmersion" @@ -46,25 +54,25 @@ "name": "Game State Overview", "file": "GameStateOverview" }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, { "name": "Extra-Game Actions", "file": "Extra-GameActions" }, + { + "name": "Attention Swapping", + "file": "AttentionSwapping" + }, { "name": "Focus Loci", "file": "FocusLoci" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Cards", + "file": "Cards" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { "name": "Public Information", @@ -74,25 +82,17 @@ "name": "Resource Management", "file": "ResourceManagement" }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, { "name": "Immersion", "file": "Immersion" - }, - { - "name": "Cards", - "file": "Cards" } ], "pattern_id": "Book-KeepingTokens", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Book-KeepingTokens.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/BossMonsters.json b/BossMonsters.json index c897f9642c10ea89cbe15a5b71ae388e1b0ef409..dcfb6368e8e2eddfef7ad0ff63191ce5b43fb0de 100644 --- a/BossMonsters.json +++ b/BossMonsters.json @@ -34,14 +34,6 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Boss Monsters", - "file": "BossMonsters" - }, - { - "name": "Levels", - "file": "Levels" - }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" @@ -54,25 +46,33 @@ "name": "Rescue", "file": "Rescue" }, + { + "name": "Levels", + "file": "Levels" + }, + { + "name": "Achilles' Heels", + "file": "Achilles'Heels" + }, { "name": "Tension", "file": "Tension" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Boss Monsters", + "file": "BossMonsters" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "BossMonsters", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "BossMonsters.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/BudgetedActionPoints.json b/BudgetedActionPoints.json index bfcc3aadd9c3e58708a158594443f57ec394234e..57445cfa57653facc2c9d25ce10da75586a1d13a 100644 --- a/BudgetedActionPoints.json +++ b/BudgetedActionPoints.json @@ -53,97 +53,97 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Characters", - "file": "Characters" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Skills", - "file": "Skills" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Movement", - "file": "Movement" + "name": "Investments", + "file": "Investments" }, { - "name": "Combat", - "file": "Combat" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Investments", - "file": "Investments" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Renewable Resources", "file": "RenewableResources" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Characters", + "file": "Characters" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Skills", + "file": "Skills" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Movement", + "file": "Movement" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Combat", + "file": "Combat" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Limited Resources", + "file": "LimitedResources" + }, + { + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Resources", "file": "Resources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Freedom of Choice", + "file": "FreedomofChoice" } ], "pattern_id": "BudgetedActionPoints", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "BudgetedActionPoints.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Buttons.json b/Buttons.json index 1852af313a92bc417b1ce08190891a2a2ba3ead7..0a13ca85fe2bb4435cd913f0ef97f1660cf1945a 100644 --- a/Buttons.json +++ b/Buttons.json @@ -25,10 +25,6 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Reversability", - "file": "Reversability" - }, { "name": "Controllers", "file": "Controllers" @@ -36,14 +32,18 @@ { "name": "Irreversible Actions", "file": "IrreversibleActions" + }, + { + "name": "Reversability", + "file": "Reversability" } ], "pattern_id": "Buttons", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Buttons.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Cameras.json b/Cameras.json index e2abbca9154294730705abc4398ba9946a913b6a..881400620419900dcdaf87290fbbf41ee5ec749e 100644 --- a/Cameras.json +++ b/Cameras.json @@ -36,25 +36,13 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" - }, - { - "name": "Tradeoffs", - "file": "Tradeoffs" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, { "name": "Units", "file": "Units" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Cameras", + "file": "Cameras" }, { "name": "Extra-Game Actions", @@ -65,8 +53,20 @@ "file": "GodViews" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Attention Swapping", + "file": "AttentionSwapping" + }, + { + "name": "Fog of War", + "file": "FogofWar" + }, + { + "name": "Tradeoffs", + "file": "Tradeoffs" + }, + { + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Spatial Immersion", @@ -76,9 +76,9 @@ "pattern_id": "Cameras", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Cameras.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Camping.json b/Camping.json index 83a8faef39965eeacdef4ccbdca144b8b147c5b0..20cb20b6b09eadb5bee5a30bf0a13ac7e0e17536 100644 --- a/Camping.json +++ b/Camping.json @@ -37,33 +37,33 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Stealth", - "file": "Stealth" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Game World", + "file": "GameWorld" }, { "name": "Guard", "file": "Guard" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Stealth", + "file": "Stealth" + }, + { + "name": "No-Ops", + "file": "No-Ops" }, { "name": "Spawn Points", "file": "SpawnPoints" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { "name": "Player Balance", @@ -77,9 +77,9 @@ "pattern_id": "Camping", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Camping.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Capture.json b/Capture.json index 45bb20b6c7014262ece73789068da5dac809612a..38a727208412b4e80046b9577894337ad3c0bc71 100644 --- a/Capture.json +++ b/Capture.json @@ -52,104 +52,104 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Ownership", - "file": "Ownership" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Timing", - "file": "Timing" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Timing", + "file": "Timing" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Enclosure", + "file": "Enclosure" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Configuration", + "file": "Configuration" }, { "name": "Movement", "file": "Movement" }, { - "name": "Combat", - "file": "Combat" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Configuration", - "file": "Configuration" + "name": "Connection", + "file": "Connection" }, { "name": "Alignment", "file": "Alignment" }, { - "name": "Gain Ownership", - "file": "GainOwnership" - }, - { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Enclosure", - "file": "Enclosure" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Evade", - "file": "Evade" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Capture", + "file": "Capture" }, { - "name": "Contact", - "file": "Contact" + "name": "Combat", + "file": "Combat" }, { - "name": "Capture", - "file": "Capture" + "name": "Evade", + "file": "Evade" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Maneuvering", + "file": "Maneuvering" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Connection", - "file": "Connection" + "name": "Overcome", + "file": "Overcome" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Contact", + "file": "Contact" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Capture", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780207", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Capture.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CardHands.json b/CardHands.json index 7e228a111574b4d4e4e9080229537f4fe6c8b56f..74ad009a8f177788011ad709d2331305ac693d7c 100644 --- a/CardHands.json +++ b/CardHands.json @@ -39,44 +39,44 @@ "file": "CardHands" }, { - "name": "Secret Resources", - "file": "SecretResources" - }, - { - "name": "Gain Information", - "file": "GainInformation" - }, - { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { "name": "Ownership", "file": "Ownership" }, - { - "name": "Container", - "file": "Container" - }, { "name": "Tiles", "file": "Tiles" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { "name": "Cards", "file": "Cards" + }, + { + "name": "Secret Resources", + "file": "SecretResources" + }, + { + "name": "Container", + "file": "Container" + }, + { + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "CardHands", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CardHands.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Cards.json b/Cards.json index e7608f84b58ca10fc1f2432100d3b45705553ba7..79d459e55d3f7a8d671cb88e1737a64a882ec35a 100644 --- a/Cards.json +++ b/Cards.json @@ -39,18 +39,6 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Converters", - "file": "Converters" - }, - { - "name": "Focus Loci", - "file": "FocusLoci" - }, - { - "name": "Consumers", - "file": "Consumers" - }, { "name": "Card Hands", "file": "CardHands" @@ -59,18 +47,10 @@ "name": "Randomness", "file": "Randomness" }, - { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" - }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, - { - "name": "Drawing Stacks", - "file": "DrawingStacks" - }, { "name": "Discard Piles", "file": "DiscardPiles" @@ -82,14 +62,34 @@ { "name": "Cards", "file": "Cards" + }, + { + "name": "Focus Loci", + "file": "FocusLoci" + }, + { + "name": "Consumers", + "file": "Consumers" + }, + { + "name": "Converters", + "file": "Converters" + }, + { + "name": "Drawing Stacks", + "file": "DrawingStacks" + }, + { + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" } ], "pattern_id": "Cards", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Cards.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CharacterDevelopment.json b/CharacterDevelopment.json index 6e660bc78aef26c5e8065b22023a8b1d4e035cb4..b447dede6ca23f6da01220e58384c576d2551f25 100644 --- a/CharacterDevelopment.json +++ b/CharacterDevelopment.json @@ -59,120 +59,120 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, - { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" - }, - { - "name": "Characters", - "file": "Characters" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Collecting", "file": "Collecting" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Investments", + "file": "Investments" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Skills", - "file": "Skills" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Investments", - "file": "Investments" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Characters", + "file": "Characters" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Skills", + "file": "Skills" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { "name": "New Abilities", "file": "NewAbilities" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" + }, + { + "name": "Character Development", + "file": "CharacterDevelopment" + }, + { + "name": "Ability Losses", + "file": "AbilityLosses" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "CharacterDevelopment", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CharacterDevelopment.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Characters.json b/Characters.json index f675826a2c7e951141d68c28c708cb5fbbbf15bb..c74073c02728a32b6f0ece289aa8e1e94e55660d 100644 --- a/Characters.json +++ b/Characters.json @@ -73,176 +73,176 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Investments", + "file": "Investments" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Producers", - "file": "Producers" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Lives", - "file": "Lives" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { "name": "Handles", "file": "Handles" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" + }, + { + "name": "Alternative Reality", + "file": "AlternativeReality" + }, + { + "name": "Renewable Resources", + "file": "RenewableResources" + }, + { + "name": "Avatars", + "file": "Avatars" }, { "name": "Skills", "file": "Skills" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Investments", - "file": "Investments" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Identification", - "file": "Identification" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Damage", - "file": "Damage" + "name": "Narrative Structures", + "file": "NarrativeStructures" + }, + { + "name": "Creative Control", + "file": "CreativeControl" }, { "name": "Character Development", "file": "CharacterDevelopment" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Damage", + "file": "Damage" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Lives", + "file": "Lives" }, { "name": "Budgeted Action Points", "file": "BudgetedActionPoints" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Roleplaying", + "file": "Roleplaying" }, { "name": "Tools", "file": "Tools" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Identification", + "file": "Identification" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Producers", + "file": "Producers" }, { "name": "Resources", "file": "Resources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, - { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" - }, - { - "name": "Rewards", - "file": "Rewards" - }, - { - "name": "Randomness", - "file": "Randomness" - }, - { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Characters", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Characters.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Chargers.json b/Chargers.json index e67e3ec151f00d3672568e97a40c8cddfd52f14e..4445befd3bc8f38d60c1a7a9cc2817453544f21d 100644 --- a/Chargers.json +++ b/Chargers.json @@ -43,72 +43,72 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Resources", - "file": "Resources" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Avatars", - "file": "Avatars" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Skills", + "file": "Skills" }, { - "name": "Resource Locations", - "file": "ResourceLocations" + "name": "Resources", + "file": "Resources" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Resource Locations", + "file": "ResourceLocations" }, { - "name": "Skills", - "file": "Skills" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { "name": "Improved Abilities", "file": "ImprovedAbilities" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "Chargers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Chargers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ClosedEconomies.json b/ClosedEconomies.json index 688da95628a25dcee74917ba8d00a1f8d1425d7c..0220c1d7c1f05c95ee3c0c0d482170057351b1b8 100644 --- a/ClosedEconomies.json +++ b/ClosedEconomies.json @@ -36,44 +36,44 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Reversability", - "file": "Reversability" + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Renewable Resources", + "file": "RenewableResources" + }, + { + "name": "Player Elimination", + "file": "PlayerElimination" }, { "name": "Resources", "file": "Resources" }, { - "name": "Closed Economy", - "file": "ClosedEconomies" + "name": "Reversability", + "file": "Reversability" }, { "name": "Betting", "file": "Betting" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Closed Economy", + "file": "ClosedEconomies" }, { "name": "Non-Renewable Resources", "file": "Non-RenewableResources" - }, - { - "name": "Renewable Resources", - "file": "RenewableResources" - }, - { - "name": "Transfer of Control", - "file": "TransferofControl" } ], "pattern_id": "ClosedEconomies", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ClosedEconomies.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ClosurePoints.json b/ClosurePoints.json index f2d8ac0bfdff5a6bc8214d7643505966c9efdc03..f47c7ae7104037c48e53b87d11a85f7e4e8a65c7 100644 --- a/ClosurePoints.json +++ b/ClosurePoints.json @@ -42,61 +42,61 @@ ], "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ - { - "name": "Levels", - "file": "Levels" - }, { "name": "Committed Goals", "file": "CommittedGoals" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Save Points", - "file": "SavePoints" - }, - { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Save Points", + "file": "SavePoints" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Levels", + "file": "Levels" }, { "name": "Limited Foresight", "file": "LimitedForesight" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Downtime", + "file": "Downtime" }, { "name": "Narrative Structures", "file": "NarrativeStructures" + }, + { + "name": "Tournaments", + "file": "Tournaments" + }, + { + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "ClosurePoints", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ClosurePoints.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Clues.json b/Clues.json index 530ce10427b6180526533573e64adbd43d328208..902d685d9c9c0f5aa76aa81395292a5a17506364 100644 --- a/Clues.json +++ b/Clues.json @@ -59,104 +59,104 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Traces", - "file": "Traces" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Traces", + "file": "Traces" }, { "name": "Tension", "file": "Tension" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Gain Ownership", + "file": "GainOwnership" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Levels", + "file": "Levels" + }, + { + "name": "Helpers", + "file": "Helpers" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, + { + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" + }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Levels", - "file": "Levels" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { "name": "Resources", "file": "Resources" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Red Herrings", + "file": "RedHerrings" }, { "name": "Indirect Information", "file": "IndirectInformation" - }, - { - "name": "Alternative Reality", - "file": "AlternativeReality" - }, - { - "name": "Unknown Goals", - "file": "UnknownGoals" } ], "pattern_id": "Clues", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Clues.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CognitiveImmersion.json b/CognitiveImmersion.json index 532508c1e312666cd8cc9ef2a0a6f08493876655..e2d90d427c8652b374a4303392db55df0e2587f0 100644 --- a/CognitiveImmersion.json +++ b/CognitiveImmersion.json @@ -61,128 +61,128 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Replayability", + "file": "Replayability" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Anticipation", "file": "Anticipation" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" - }, - { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Resource Management", + "file": "ResourceManagement" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "CognitiveImmersion", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CognitiveImmersion.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CollaborativeActions.json b/CollaborativeActions.json index ad4f9b60419c03a2b4603df459cb100ec6798bcc..2114ae32478086b596c394416a481769f23e1ac3 100644 --- a/CollaborativeActions.json +++ b/CollaborativeActions.json @@ -71,148 +71,148 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Committed Goals", + "file": "CommittedGoals" + }, + { + "name": "Timing", + "file": "Timing" + }, + { + "name": "Team Balance", + "file": "TeamBalance" + }, + { + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" + }, + { + "name": "Cooperation", + "file": "Cooperation" }, { "name": "Goal Points", "file": "GoalPoints" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Collaborative Action", + "file": "CollaborativeActions" }, { - "name": "Trading", - "file": "Trading" + "name": "Combos", + "file": "Combos" }, { "name": "Extra-Game Actions", "file": "Extra-GameActions" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Competition", + "file": "Competition" }, { - "name": "Timing", - "file": "Timing" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Combat", - "file": "Combat" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Collaborative Action", - "file": "CollaborativeActions" + "name": "Trading", + "file": "Trading" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Perceivable Margins", "file": "PerceivableMargins" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Shared Rewards", + "file": "SharedRewards" }, { "name": "Bidding", "file": "Bidding" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" - }, - { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Combat", + "file": "Combat" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Competition", - "file": "Competition" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Combos", - "file": "Combos" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, - { - "name": "Conflict", - "file": "Conflict" - }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" - }, - { - "name": "Transfer of Control", - "file": "TransferofControl" - }, - { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "CollaborativeActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CollaborativeActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Collecting.json b/Collecting.json index 75498ddc050efb1fe640d78a31640c909594e98f..d55eaafd2939033c1fad778bddd8aff5c40fc496 100644 --- a/Collecting.json +++ b/Collecting.json @@ -46,25 +46,37 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Herd", - "file": "Herd" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Score", - "file": "Score" + "name": "Pick-Ups", + "file": "Pick-Ups" + }, + { + "name": "Rewards", + "file": "Rewards" }, { "name": "Collection", "file": "Collection" }, + { + "name": "Tools", + "file": "Tools" + }, + { + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" + }, { "name": "Resources", "file": "Resources" @@ -78,40 +90,28 @@ "file": "Movement" }, { - "name": "Character Development", - "file": "CharacterDevelopment" - }, - { - "name": "Rewards", - "file": "Rewards" - }, - { - "name": "Tools", - "file": "Tools" - }, - { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Score", + "file": "Score" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Herd", + "file": "Herd" } ], "pattern_id": "Collecting", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Collecting.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Collection.json b/Collection.json index 653ff72a624c87779b6a121faed9cee37abd2eb4..581ff9f249f3ea0e25895da71e7e1cc9dff095c6 100644 --- a/Collection.json +++ b/Collection.json @@ -43,40 +43,36 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Configuration", - "file": "Configuration" - }, - { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Save Points", - "file": "SavePoints" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Collection", - "file": "Collection" + "name": "Configuration", + "file": "Configuration" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Collection", + "file": "Collection" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Team Elimination", + "file": "TeamElimination" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Save Points", + "file": "SavePoints" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Ownership", + "file": "Ownership" }, { "name": "Narrative Structures", @@ -87,16 +83,20 @@ "file": "DynamicGoalCharacteristics" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Last Man Standing", + "file": "LastManStanding" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "Collection", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1779901", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Collection.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Combat.json b/Combat.json index c0e2f12521d331020dbff2e51ff8f72d2d43bd29..b5841ceea9b9aadc3b354019c5a4d9c889328d12 100644 --- a/Combat.json +++ b/Combat.json @@ -65,148 +65,148 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Avatars", - "file": "Avatars" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Timing", - "file": "Timing" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { "name": "Player Elimination", "file": "PlayerElimination" }, { - "name": "Lives", - "file": "Lives" - }, - { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Timing", + "file": "Timing" }, { - "name": "Combat", - "file": "Combat" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Damage", - "file": "Damage" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Units", - "file": "Units" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Tournaments", - "file": "Tournaments" - }, - { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Tension", + "file": "Tension" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Combos", + "file": "Combos" }, { "name": "Dice", "file": "Dice" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Tension", - "file": "Tension" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Units", + "file": "Units" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" + }, + { + "name": "Attention Swapping", + "file": "AttentionSwapping" + }, + { + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { "name": "Capture", "file": "Capture" }, { - "name": "Combos", - "file": "Combos" + "name": "Damage", + "file": "Damage" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Combat", + "file": "Combat" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Lives", + "file": "Lives" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { "name": "Enemies", "file": "Enemies" }, + { + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" + }, { "name": "Randomness", "file": "Randomness" }, + { + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Combat", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Combat.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Combos.json b/Combos.json index 7b472593833c2dd98caf560e7099be0d9d75723e..3ecc660a716fd2de00bc4429b53ceef9ce47fd3e 100644 --- a/Combos.json +++ b/Combos.json @@ -50,96 +50,96 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { "name": "Timing", "file": "Timing" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Combat", - "file": "Combat" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { "name": "Configuration", "file": "Configuration" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Combos", + "file": "Combos" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "Combat", + "file": "Combat" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Combos", - "file": "Combos" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Combos", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Combos.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CommittedGoals.json b/CommittedGoals.json index e72b659350b90dcd53869b58023f40eb1e2b6b91..8af71452bfdddda626996f24b4e3b6aea2dba589 100644 --- a/CommittedGoals.json +++ b/CommittedGoals.json @@ -52,72 +52,72 @@ "file": "CommittedGoals" }, { - "name": "Negotiation", - "file": "Negotiation" - }, - { - "name": "Investments", - "file": "Investments" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Investments", + "file": "Investments" }, { "name": "Unknown Goals", "file": "UnknownGoals" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Penalties", "file": "Penalties" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "CommittedGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CommittedGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CommunicationChannels.json b/CommunicationChannels.json index c894f86e0b8bac89c6ddc8bf5ceebbd835eebe1d..b0805c934a8912e7ab935c8537111fae827ce2e2 100644 --- a/CommunicationChannels.json +++ b/CommunicationChannels.json @@ -42,60 +42,60 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" + }, + { + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { "name": "Avatars", "file": "Avatars" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" - }, - { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "CommunicationChannels", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CommunicationChannels.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CompetenceAreas.json b/CompetenceAreas.json index 8b227ce41783f4b0d4451c3c25dd648ec6d3b4d8..20a63d6a7e23e1fe7ec82c31c9c4e1452c56a428 100644 --- a/CompetenceAreas.json +++ b/CompetenceAreas.json @@ -53,100 +53,100 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" - }, - { - "name": "Characters", - "file": "Characters" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Team Balance", "file": "TeamBalance" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Construction", - "file": "Construction" + "name": "Characters", + "file": "Characters" }, { "name": "Skills", "file": "Skills" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Polyathlons", + "file": "Polyathlons" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Construction", + "file": "Construction" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" + }, + { + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" } ], "pattern_id": "CompetenceAreas", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CompetenceAreas.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Competition.json b/Competition.json index 8d67271bf279a1fb1c10800c450b90269efd703f..5c8b67c33e4343e3ca7abe8e2299c2a3b8d6865d 100644 --- a/Competition.json +++ b/Competition.json @@ -69,116 +69,120 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Ghosts", + "file": "Ghosts" }, { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Trading", - "file": "Trading" + "name": "Excluding Goals", + "file": "ExcludingGoals" + }, + { + "name": "Last Man Standing", + "file": "LastManStanding" }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Agents", - "file": "Agents" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Ghosts", - "file": "Ghosts" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Tension", + "file": "Tension" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Competition", + "file": "Competition" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Agents", + "file": "Agents" }, { - "name": "Race", - "file": "Race" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Tension", - "file": "Tension" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Trading", + "file": "Trading" }, { - "name": "Overcome", - "file": "Overcome" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Competition", - "file": "Competition" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Race", + "file": "Race" }, { "name": "Enemies", @@ -189,28 +193,24 @@ "file": "Rewards" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" - }, - { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "Competition", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Competition.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Conceal.json b/Conceal.json index ed9128cddbd3f6801e401c1482c4380df1848194..c88243d082799bb27f13f1e0b4dcfdd8f0dc6492 100644 --- a/Conceal.json +++ b/Conceal.json @@ -44,56 +44,56 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" - }, - { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Asymmetric Information", "file": "AsymmetricInformation" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, - { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { "name": "Red Herrings", "file": "RedHerrings" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Survive", + "file": "Survive" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Creative Control", + "file": "CreativeControl" + }, + { + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { "name": "Replayability", "file": "Replayability" }, { - "name": "Survive", - "file": "Survive" + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "Conceal", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780274", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Conceal.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Configuration.json b/Configuration.json index 889b0a1ce5a7cb6c404bd485fe7273fa1eb05deb..521060f1ae4ef7f0f1e9b790a652c6459276b3f1 100644 --- a/Configuration.json +++ b/Configuration.json @@ -47,72 +47,72 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Configuration", - "file": "Configuration" - }, - { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Connection", + "file": "Connection" }, { - "name": "Enclosure", - "file": "Enclosure" + "name": "Alignment", + "file": "Alignment" }, { - "name": "Collection", - "file": "Collection" + "name": "Configuration", + "file": "Configuration" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Timing", - "file": "Timing" + "name": "Collection", + "file": "Collection" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Alignment", - "file": "Alignment" - }, - { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Combos", + "file": "Combos" }, { - "name": "Connection", - "file": "Connection" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { "name": "Capture", "file": "Capture" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Timing", + "file": "Timing" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Combos", - "file": "Combos" + "name": "Enclosure", + "file": "Enclosure" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Gain Ownership", + "file": "GainOwnership" + }, + { + "name": "Puzzle Solving", + "file": "PuzzleSolving" + }, + { + "name": "Symmetry", + "file": "Symmetry" } ], "pattern_id": "Configuration", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780314", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Configuration.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Conflict.json b/Conflict.json index 54bf55ccefe37ed825a3e0a3426acafb653fc527..281f900f68263a03f7b21d5df5f5291e6f1915ab 100644 --- a/Conflict.json +++ b/Conflict.json @@ -73,180 +73,180 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Betting", + "file": "Betting" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Lives", - "file": "Lives" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Combat", - "file": "Combat" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Tension", + "file": "Tension" }, { - "name": "Agents", - "file": "Agents" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Competition", + "file": "Competition" }, { "name": "Uncertainty of Information", "file": "UncertaintyofInformation" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Conflict", + "file": "Conflict" }, { "name": "Gain Ownership", "file": "GainOwnership" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Agents", + "file": "Agents" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Race", - "file": "Race" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Rescue", "file": "Rescue" }, { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Betting", - "file": "Betting" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Overcome", - "file": "Overcome" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Competition", - "file": "Competition" + "name": "Combat", + "file": "Combat" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Lives", + "file": "Lives" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Race", + "file": "Race" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Last Man Standing", + "file": "LastManStanding" } ], "pattern_id": "Conflict", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Conflict.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Connection.json b/Connection.json index 991dd3556b567acce0b3518b5537a517e97c8209..91db58a327b94ef4f43f77a4e5c0971a49ec5a15 100644 --- a/Connection.json +++ b/Connection.json @@ -32,10 +32,22 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ + { + "name": "Connection", + "file": "Connection" + }, + { + "name": "Alignment", + "file": "Alignment" + }, { "name": "Configuration", "file": "Configuration" }, + { + "name": "Capture", + "file": "Capture" + }, { "name": "Enclosure", "file": "Enclosure" @@ -47,26 +59,14 @@ { "name": "Contact", "file": "Contact" - }, - { - "name": "Alignment", - "file": "Alignment" - }, - { - "name": "Connection", - "file": "Connection" - }, - { - "name": "Capture", - "file": "Capture" } ], "pattern_id": "Connection", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780315", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Connection.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ConsistentRealityLogic.json b/ConsistentRealityLogic.json index 563b76c67159888cf56ed9779534755df8b09fa3..a313093f77eb0e8c5c9f37beb31ea82dff5e22a4 100644 --- a/ConsistentRealityLogic.json +++ b/ConsistentRealityLogic.json @@ -68,156 +68,156 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Invisible Walls", - "file": "InvisibleWalls" - }, - { - "name": "Symmetry", - "file": "Symmetry" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Lives", - "file": "Lives" + "name": "Invisible Walls", + "file": "InvisibleWalls" }, { - "name": "Construction", - "file": "Construction" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Identification", - "file": "Identification" + "name": "God's Finger", + "file": "God'sFinger" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Units", - "file": "Units" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Clues", - "file": "Clues" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Symmetry", + "file": "Symmetry" }, { - "name": "God's Finger", - "file": "God'sFinger" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Units", + "file": "Units" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Levels", + "file": "Levels" }, { "name": "Cognitive Immersion", "file": "CognitiveImmersion" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Tools", - "file": "Tools" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Games within Games", + "file": "GameswithinGames" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Lives", + "file": "Lives" }, { - "name": "Levels", - "file": "Levels" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Construction", + "file": "Construction" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Tools", + "file": "Tools" }, { - "name": "Games within Games", - "file": "GameswithinGames" + "name": "Identification", + "file": "Identification" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Clues", + "file": "Clues" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "ConsistentRealityLogic", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ConsistentRealityLogic.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Construction.json b/Construction.json index 509062ff5b83636e5386011f0b91f72b891611b5..b31731b826374a144a0fb79044688797a43b25d1 100644 --- a/Construction.json +++ b/Construction.json @@ -55,96 +55,96 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Investments", + "file": "Investments" }, { - "name": "Trading", - "file": "Trading" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Producers", - "file": "Producers" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Trading", + "file": "Trading" }, { - "name": "Investments", - "file": "Investments" + "name": "Preventing Goals", + "file": "PreventingGoals" + }, + { + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { "name": "Consistent Reality Logic", "file": "ConsistentRealityLogic" }, + { + "name": "Creative Control", + "file": "CreativeControl" + }, { "name": "Surprises", "file": "Surprises" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Exploration", + "file": "Exploration" }, { "name": "Competence Areas", "file": "CompetenceAreas" }, { - "name": "Game World", - "file": "GameWorld" - }, - { - "name": "Experimenting", - "file": "Experimenting" - }, - { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Resources", + "file": "Resources" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Producers", + "file": "Producers" }, { - "name": "Resources", - "file": "Resources" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "Construction", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Construction.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ConstructivePlay.json b/ConstructivePlay.json index 6e1e7f7dd4ea45e37ef32c0d0fc499813f0ab485..a4cdfe97eda7af1a094e5eca9726676ef8d2430d 100644 --- a/ConstructivePlay.json +++ b/ConstructivePlay.json @@ -42,60 +42,60 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Construction", + "file": "Construction" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Construction", - "file": "Construction" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Team Play", + "file": "TeamPlay" }, { "name": "Sensory-Motoric Immersion", "file": "Sensory-MotoricImmersion" }, { - "name": "Cooperation", - "file": "Cooperation" - }, - { - "name": "Team Play", - "file": "TeamPlay" + "name": "Creative Control", + "file": "CreativeControl" }, { "name": "Constructive Play", "file": "ConstructivePlay" + }, + { + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" } ], "pattern_id": "ConstructivePlay", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ConstructivePlay.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Consumers.json b/Consumers.json index fb307e5e0b072f675500269809f597934377f515..a3ccfba32b36f620b95d501d8d0c2aeeae4215d9 100644 --- a/Consumers.json +++ b/Consumers.json @@ -42,60 +42,60 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Investments", - "file": "Investments" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Damage", + "file": "Damage" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Tension", + "file": "Tension" }, { "name": "Consumer", "file": "Consumers" }, { - "name": "Resources", - "file": "Resources" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Tension", - "file": "Tension" + "name": "Cards", + "file": "Cards" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Resources", + "file": "Resources" }, { - "name": "Damage", - "file": "Damage" + "name": "Investments", + "file": "Investments" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Cards", - "file": "Cards" + "name": "Resource Management", + "file": "ResourceManagement" } ], "pattern_id": "Consumers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Consumers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Contact.json b/Contact.json index 3c4ddb7437ee18538e74f03bce338fd41e85713a..d01b09b95c577548594bc12959b282219801c618 100644 --- a/Contact.json +++ b/Contact.json @@ -35,26 +35,10 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ - { - "name": "Herd", - "file": "Herd" - }, { "name": "Eliminate", "file": "Eliminate" }, - { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" - }, - { - "name": "Contact", - "file": "Contact" - }, - { - "name": "Gain Ownership", - "file": "GainOwnership" - }, { "name": "Traverse", "file": "Traverse" @@ -66,14 +50,30 @@ { "name": "Area Control", "file": "AreaControl" + }, + { + "name": "Incompatible Goals", + "file": "IncompatibleGoals" + }, + { + "name": "Contact", + "file": "Contact" + }, + { + "name": "Herd", + "file": "Herd" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "Contact", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1781470", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Contact.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Container.json b/Container.json index f43e435b7679629407a0c42e079535d0f085c020..36078a2b0c54f5cefb29f0944273670141fa5883 100644 --- a/Container.json +++ b/Container.json @@ -41,8 +41,12 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Converters", - "file": "Converters" + "name": "Limited Resources", + "file": "LimitedResources" + }, + { + "name": "Card Hands", + "file": "CardHands" }, { "name": "Resources", @@ -53,44 +57,40 @@ "file": "Producer-Consumer" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, - { - "name": "Container", - "file": "Container" - }, - { - "name": "Containers", - "file": "Container" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Resource Management", "file": "ResourceManagement" }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, { "name": "Drawing Stacks", "file": "DrawingStacks" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Converters", + "file": "Converters" + }, + { + "name": "Container", + "file": "Container" + }, + { + "name": "Containers", + "file": "Container" } ], "pattern_id": "Container", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Container.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ContinuousGoals.json b/ContinuousGoals.json index ba4aeec3534c3943955ac42ed364d7eb1a288b35..2b1b58eaa2bc39664fede09d803dc2793ff14438 100644 --- a/ContinuousGoals.json +++ b/ContinuousGoals.json @@ -54,100 +54,100 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" - }, - { - "name": "Score", - "file": "Score" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Guard", "file": "Guard" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Lives", - "file": "Lives" + "name": "Survive", + "file": "Survive" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Survive", - "file": "Survive" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Tension", + "file": "Tension" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Evade", - "file": "Evade" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Race", - "file": "Race" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Tension", - "file": "Tension" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Lives", + "file": "Lives" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Evade", + "file": "Evade" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Race", + "file": "Race" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Score", + "file": "Score" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "ContinuousGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ContinuousGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Controllers.json b/Controllers.json index 4ae7be917aa136492a574abcf2a7e5dfeb319075..715492966e188807a2f03cf423ad6c5f51cfaa1b 100644 --- a/Controllers.json +++ b/Controllers.json @@ -40,60 +40,60 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Tools", - "file": "Tools" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Buttons", - "file": "Buttons" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Tools", + "file": "Tools" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Resource Locations", + "file": "ResourceLocations" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Buttons", + "file": "Buttons" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Resource Locations", - "file": "ResourceLocations" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "Controllers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Controllers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Converters.json b/Converters.json index fa8d53991bbd8b801a1af39e7723bb89f7600ef0..7951b5dcba0b70660ff61ba2c81ef5635a40b217 100644 --- a/Converters.json +++ b/Converters.json @@ -43,72 +43,72 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Converter", - "file": "Converters" - }, - { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { "name": "Tools", "file": "Tools" }, { - "name": "Container", - "file": "Container" - }, - { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Cards", + "file": "Cards" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Converter", + "file": "Converters" }, { - "name": "Cards", - "file": "Cards" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Bidding", + "file": "Bidding" + }, + { + "name": "Resource Management", + "file": "ResourceManagement" + }, + { + "name": "Container", + "file": "Container" } ], "pattern_id": "Converters", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Converters.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Cooperation.json b/Cooperation.json index f4872934f7b6f6dd398ae2fc76f5f235cb97eb1d..ad64133037774ea45b4ce4a842d453ab08c6e69b 100644 --- a/Cooperation.json +++ b/Cooperation.json @@ -58,100 +58,100 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Trading", - "file": "Trading" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Tension", + "file": "Tension" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Competition", + "file": "Competition" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Conflict", + "file": "Conflict" + }, + { + "name": "Individual Rewards", + "file": "IndividualRewards" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Trading", + "file": "Trading" }, { - "name": "Tension", - "file": "Tension" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Competition", - "file": "Competition" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" - }, - { - "name": "Conflict", - "file": "Conflict" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "Cooperation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Cooperation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CreativeControl.json b/CreativeControl.json index f6d0e2395cbf3c77e0d5f325c9f474d4daddc332..d86bfd82c29457e067309db0e7a7af6a93239732 100644 --- a/CreativeControl.json +++ b/CreativeControl.json @@ -58,124 +58,124 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Investments", + "file": "Investments" }, { - "name": "Characters", - "file": "Characters" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Construction", - "file": "Construction" + "name": "Social Statuses", + "file": "SocialStatuses" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Investments", - "file": "Investments" - }, - { - "name": "Identification", - "file": "Identification" - }, - { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Characters", + "file": "Characters" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { "name": "Storytelling", "file": "Storytelling" }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, { "name": "Never Ending Stories", "file": "NeverEndingStories" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Construction", + "file": "Construction" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Identification", + "file": "Identification" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Constructive Play", + "file": "ConstructivePlay" + }, + { + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "CreativeControl", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CreativeControl.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/CutScenes.json b/CutScenes.json index 5fc297b6df728138f44ab9fb214721438c8bfc8b..26a89a4c561309aa43105b195a7392f5a29e00db 100644 --- a/CutScenes.json +++ b/CutScenes.json @@ -51,92 +51,92 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Cut Scenes", + "file": "CutScenes" }, { "name": "Game Pauses", "file": "GamePauses" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Storytelling", "file": "Storytelling" }, - { - "name": "Real-Time Games", - "file": "Real-TimeGames" - }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" + }, + { + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { "name": "Levels", "file": "Levels" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" } ], "pattern_id": "CutScenes", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "CutScenes.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Damage.json b/Damage.json index c6e9fd0fff36750f214f86463855f061baa2dae6..0343bde14306e6f599b8fcaee46533173efd2102 100644 --- a/Damage.json +++ b/Damage.json @@ -61,112 +61,112 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Characters", - "file": "Characters" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Lives", - "file": "Lives" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Skills", - "file": "Skills" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Combat", - "file": "Combat" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Characters", + "file": "Characters" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Skills", + "file": "Skills" + }, + { + "name": "Deadly Traps", + "file": "DeadlyTraps" + }, + { + "name": "Tension", + "file": "Tension" }, { "name": "Risk/Reward", "file": "RiskReward" }, { - "name": "Damage", - "file": "Damage" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { "name": "Units", "file": "Units" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Downtime", - "file": "Downtime" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Damage", + "file": "Damage" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Combat", + "file": "Combat" }, { - "name": "Evade", - "file": "Evade" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Lives", + "file": "Lives" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Tension", - "file": "Tension" + "name": "Evade", + "file": "Evade" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { "name": "Resources", "file": "Resources" }, { - "name": "Consumers", - "file": "Consumers" - }, - { - "name": "Randomness", - "file": "Randomness" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Damage", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Damage.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DeadlyTraps.json b/DeadlyTraps.json index 48cf567261f5d18c44d2e9f100529c38cf9f3501..1203537886f94781847ec82281b835e7482c1dc7 100644 --- a/DeadlyTraps.json +++ b/DeadlyTraps.json @@ -61,120 +61,120 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" - }, - { - "name": "Exploration", - "file": "Exploration" + "name": "Safe Havens", + "file": "SafeHavens" }, { "name": "Guard", "file": "Guard" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Eliminate", + "file": "Eliminate" + }, + { + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Timing", "file": "Timing" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Lives", - "file": "Lives" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Movement", - "file": "Movement" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Tension", + "file": "Tension" }, { - "name": "Damage", - "file": "Damage" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Units", - "file": "Units" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Movement", + "file": "Movement" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Units", + "file": "Units" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Evade", - "file": "Evade" + "name": "Rescue", + "file": "Rescue" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Damage", + "file": "Damage" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Tension", - "file": "Tension" + "name": "Lives", + "file": "Lives" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Evade", + "file": "Evade" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "DeadlyTraps", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DeadlyTraps.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DecreasedAbilities.json b/DecreasedAbilities.json index cb69a7abb90e9bcd9cc511e2f88fd1a39d9e4d55..8a705427d02a10226c093455ffb843a35ea6a39d 100644 --- a/DecreasedAbilities.json +++ b/DecreasedAbilities.json @@ -53,84 +53,84 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" - }, - { - "name": "Balancing Effects", - "file": "BalancingEffects" - }, - { - "name": "Time Limits", - "file": "TimeLimits" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Limited Resources", + "file": "LimitedResources" }, { "name": "Units", "file": "Units" }, + { + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, { "name": "Characters", "file": "Characters" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Skills", + "file": "Skills" + }, + { + "name": "Player Killing", + "file": "PlayerKilling" }, { "name": "Orthogonal Unit Differentiation", "file": "OrthogonalUnitDifferentiation" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Skills", - "file": "Skills" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { "name": "Improved Abilities", "file": "ImprovedAbilities" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "DecreasedAbilities", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DecreasedAbilities.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DedicatedGameFacilitators.json b/DedicatedGameFacilitators.json index 257fda340a30367005f3ae2c43194791012fa9d7..50b6a80f131feb6295d90685c8431bbd4cf7cc22 100644 --- a/DedicatedGameFacilitators.json +++ b/DedicatedGameFacilitators.json @@ -70,156 +70,156 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" + }, + { + "name": "Experimenting", + "file": "Experimenting" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Characters", - "file": "Characters" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Betting", + "file": "Betting" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Combat", - "file": "Combat" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Agents", - "file": "Agents" + "name": "Characters", + "file": "Characters" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Agents", + "file": "Agents" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Betting", - "file": "Betting" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Combat", + "file": "Combat" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" - }, - { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Conflict", - "file": "Conflict" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "DedicatedGameFacilitators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DedicatedGameFacilitators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DelayedEffects.json b/DelayedEffects.json index a2416cf9a2c0002fb9babf8773e8f82c136b5194..43bfa4358aebd85dfed1871f7f5ecdd116c848b4 100644 --- a/DelayedEffects.json +++ b/DelayedEffects.json @@ -54,100 +54,100 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Quick Games", - "file": "QuickGames" + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Timing", "file": "Timing" }, { - "name": "Memorizing", - "file": "Memorizing" - }, - { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Betting", + "file": "Betting" }, { "name": "Investments", "file": "Investments" }, { - "name": "Time Limits", - "file": "TimeLimits" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Luck", + "file": "Luck" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { "name": "Tension", "file": "Tension" }, { - "name": "Betting", - "file": "Betting" + "name": "Quick Games", + "file": "QuickGames" + }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Luck", - "file": "Luck" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Betrayal", + "file": "Betrayal" } ], "pattern_id": "DelayedEffects", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DelayedEffects.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DelayedReciprocity.json b/DelayedReciprocity.json index 59a1d592e3991031c7831233a9c54415d56c17ac..37ec8cfe56a076e3cac2026bb765e6d89eb18138 100644 --- a/DelayedReciprocity.json +++ b/DelayedReciprocity.json @@ -45,80 +45,80 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Cooperation", + "file": "Cooperation" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" - }, - { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Trading", + "file": "Trading" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { "name": "Tension", "file": "Tension" }, { - "name": "Trading", - "file": "Trading" - }, - { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Mutual Goals", + "file": "MutualGoals" }, { "name": "Social Dilemmas", "file": "SocialDilemmas" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { "name": "Player Decided Results", "file": "PlayerDecidedResults" + }, + { + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" } ], "pattern_id": "DelayedReciprocity", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DelayedReciprocity.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Delivery.json b/Delivery.json index 590279994e5ddabb91276818aa97ad905e87c2be..49bb9f417bf79440f26a2f8cfc02ee635d3b9777 100644 --- a/Delivery.json +++ b/Delivery.json @@ -40,61 +40,61 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ - { - "name": "Stealth", - "file": "Stealth" - }, { "name": "Goal Points", "file": "GoalPoints" }, { - "name": "Herd", - "file": "Herd" - }, - { - "name": "Evade", - "file": "Evade" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { "name": "Trading", "file": "Trading" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Movement", + "file": "Movement" }, { "name": "Aim & Shoot", "file": "Aim&Shoot" }, { - "name": "Movement", - "file": "Movement" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Herd", + "file": "Herd" + }, + { + "name": "Evade", + "file": "Evade" } ], "pattern_id": "Delivery", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780279", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Delivery.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Dexterity-BasedActions.json b/Dexterity-BasedActions.json index 438073a1b69d3847110620aea48b782f73a92b9a..8a399fd56d4260520db7d4bee6e3272e57147461 100644 --- a/Dexterity-BasedActions.json +++ b/Dexterity-BasedActions.json @@ -50,96 +50,96 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Avatars", - "file": "Avatars" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Movement", - "file": "Movement" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Combat", - "file": "Combat" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Dexterity-Based Action", - "file": "Dexterity-BasedActions" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Spatial Immersion", - "file": "SpatialImmersion" + "name": "Movement", + "file": "Movement" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Polyathlons", + "file": "Polyathlons" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Combat", + "file": "Combat" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Game Mastery", "file": "GameMastery" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Dexterity-Based Action", + "file": "Dexterity-BasedActions" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Dexterity-BasedActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Dexterity-BasedActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Dice.json b/Dice.json index 1bc04df870a91f5ac84c80d96ef411419f78c653..6624dbb69d5380ec00db94b413b119c155722e97 100644 --- a/Dice.json +++ b/Dice.json @@ -32,40 +32,40 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Skills", + "file": "Skills" }, { "name": "Focus Loci", "file": "FocusLoci" }, { - "name": "Randomness", - "file": "Randomness" - }, - { - "name": "Skills", - "file": "Skills" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Luck", - "file": "Luck" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Combat", "file": "Combat" + }, + { + "name": "Luck", + "file": "Luck" } ], "pattern_id": "Dice", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Dice.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DiminishingReturns.json b/DiminishingReturns.json index e74fdc0ed6f3f068fa2614238bfdfbe54ad3e3f2..b19596f948aef1e24149b9cadfee65f0cf829e06 100644 --- a/DiminishingReturns.json +++ b/DiminishingReturns.json @@ -43,16 +43,24 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Investments", - "file": "Investments" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Renewable Resources", + "file": "RenewableResources" + }, + { + "name": "Skills", + "file": "Skills" }, { "name": "Resources", @@ -63,48 +71,40 @@ "file": "GeometricRewardsforInvestments" }, { - "name": "Character Development", - "file": "CharacterDevelopment" - }, - { - "name": "Rewards", - "file": "Rewards" + "name": "Investments", + "file": "Investments" }, { "name": "Mule", "file": "Mule" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" - }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, - { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Skills", - "file": "Skills" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Character Development", + "file": "CharacterDevelopment" }, { "name": "Improved Abilities", "file": "ImprovedAbilities" + }, + { + "name": "Balancing Effects", + "file": "BalancingEffects" } ], "pattern_id": "DiminishingReturns", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DiminishingReturns.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DirectInformation.json b/DirectInformation.json index b6609cc582b125f20c448f02cce64b8a8b6b0a7c..a84348c6e44dfa8c9564a9c026ac21fd326c5891 100644 --- a/DirectInformation.json +++ b/DirectInformation.json @@ -53,92 +53,92 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Trading", - "file": "Trading" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Clues", - "file": "Clues" + "name": "Trading", + "file": "Trading" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Imperfect Information", + "file": "ImperfectInformation" + }, + { + "name": "Helpers", + "file": "Helpers" }, { "name": "Perceivable Margins", "file": "PerceivableMargins" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { "name": "Bidding", "file": "Bidding" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Clues", + "file": "Clues" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Bluffing", + "file": "Bluffing" }, { "name": "Indirect Information", "file": "IndirectInformation" - }, - { - "name": "Puzzle Solving", - "file": "PuzzleSolving" } ], "pattern_id": "DirectInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DirectInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DiscardPiles.json b/DiscardPiles.json index 815d5fcae76ab3bc647ea564df51a9c2db6e0ae8..ee0bcdad8d5b5fc3b962b1f3a0863e226ae63116 100644 --- a/DiscardPiles.json +++ b/DiscardPiles.json @@ -29,17 +29,13 @@ "examples": [], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Tiles", - "file": "Tiles" - }, { "name": "Memorizing", "file": "Memorizing" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Tiles", + "file": "Tiles" }, { "name": "Analysis Paralysis", @@ -48,14 +44,18 @@ { "name": "Cards", "file": "Cards" + }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" } ], "pattern_id": "DiscardPiles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DiscardPiles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DisruptionofFocusedAttention.json b/DisruptionofFocusedAttention.json index 9e8cffe89632f77faba14cd05bf6ee8c6a7efb45..5497b6189643bef5f25ffebeaea82e676a2c14bb 100644 --- a/DisruptionofFocusedAttention.json +++ b/DisruptionofFocusedAttention.json @@ -46,6 +46,18 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ + { + "name": "Enemies", + "file": "Enemies" + }, + { + "name": "Real-Time Games", + "file": "Real-TimeGames" + }, + { + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" + }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" @@ -59,60 +71,48 @@ "file": "GameStateOverview" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Alarms", + "file": "Alarms" }, { "name": "Attention Swapping", "file": "AttentionSwapping" }, - { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" - }, { "name": "Red Herrings", "file": "RedHerrings" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Cut Scenes", + "file": "CutScenes" }, { "name": "Immersion", "file": "Immersion" }, - { - "name": "Aim & Shoot", - "file": "Aim&Shoot" - }, { "name": "Sensory-Motoric Immersion", "file": "Sensory-MotoricImmersion" }, { - "name": "Cut Scenes", - "file": "CutScenes" - }, - { - "name": "Alarms", - "file": "Alarms" + "name": "Surprises", + "file": "Surprises" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "DisruptionofFocusedAttention", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DisruptionofFocusedAttention.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Downtime.json b/Downtime.json index 1f17d42ea463f9b630c2dba44923c2e53eb54a95..38da7beaa42d9831d2cb5276857dd40614791f21 100644 --- a/Downtime.json +++ b/Downtime.json @@ -80,180 +80,180 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "Early Elimination", - "file": "EarlyElimination" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Early Elimination", + "file": "EarlyElimination" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Avatar", + "file": "Avatars" }, { - "name": "Damage", - "file": "Damage" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Tension", + "file": "Tension" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Avatar", - "file": "Avatars" + "name": "Spectators", + "file": "Spectators" }, { "name": "Limited Planning Ability", "file": "LimitedPlanningAbility" }, + { + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" + }, + { + "name": "Turn Taking", + "file": "TurnTaking" + }, { "name": "Cognitive Immersion", "file": "CognitiveImmersion" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Tension", - "file": "Tension" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Damage", + "file": "Damage" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Tick-Based Games", "file": "Tick-BasedGames" }, - { - "name": "Unknown Goals", - "file": "UnknownGoals" - }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Downtime", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Downtime.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DrawingStacks.json b/DrawingStacks.json index 605c75b00dba5873224262c0472910ed90e47444..d30e2f1150074c545daf6ef22b300224b0845af7 100644 --- a/DrawingStacks.json +++ b/DrawingStacks.json @@ -32,36 +32,36 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Container", - "file": "Container" - }, - { - "name": "Tiles", - "file": "Tiles" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Tiles", + "file": "Tiles" + }, + { + "name": "Cards", + "file": "Cards" }, { "name": "Drawing Stacks", "file": "DrawingStacks" }, { - "name": "Cards", - "file": "Cards" + "name": "Container", + "file": "Container" } ], "pattern_id": "DrawingStacks", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DrawingStacks.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DynamicAlliances.json b/DynamicAlliances.json index ecef50c855dfd263298bc470ac1456cf76e28ead..c897599cda906b51664ab4c68f44db4fae7bbafe 100644 --- a/DynamicAlliances.json +++ b/DynamicAlliances.json @@ -50,92 +50,92 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Alliance", - "file": "Alliances" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Score", - "file": "Score" + "name": "Alliance", + "file": "Alliances" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Competition", + "file": "Competition" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Role Reversal", "file": "RoleReversal" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Competition", - "file": "Competition" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Score", + "file": "Score" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "DynamicAlliances", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DynamicAlliances.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/DynamicGoalCharacteristics.json b/DynamicGoalCharacteristics.json index 85a6c682f25c8bd0fe9a3fd35d50dd90a97a8145..2bf5856409be38d82a4b4dfcc7d5759cf9244ad4 100644 --- a/DynamicGoalCharacteristics.json +++ b/DynamicGoalCharacteristics.json @@ -42,16 +42,16 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Excluding Goals", "file": "ExcludingGoals" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Collection", @@ -66,25 +66,25 @@ "file": "KingoftheHill" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" - }, - { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { "name": "Dynamic Goal Characteristics", "file": "DynamicGoalCharacteristics" }, + { + "name": "Unknown Goals", + "file": "UnknownGoals" + }, { "name": "Resource Generators", "file": "ResourceGenerators" @@ -93,9 +93,9 @@ "pattern_id": "DynamicGoalCharacteristics", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "DynamicGoalCharacteristics.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/EarlyElimination.json b/EarlyElimination.json index 0a15f95a9d1f7437694c1ea54f4b4ac233f9ae41..94e32b4b988040d2a7d4ed1d93adb023beb18fad 100644 --- a/EarlyElimination.json +++ b/EarlyElimination.json @@ -38,28 +38,28 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Time Limits", - "file": "TimeLimits" - }, - { - "name": "Spectators", - "file": "Spectators" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Tension", - "file": "Tension" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Tension", + "file": "Tension" + }, + { + "name": "Spectators", + "file": "Spectators" }, { "name": "Spawning", @@ -69,9 +69,9 @@ "pattern_id": "EarlyElimination", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "EarlyElimination.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/EasterEggs.json b/EasterEggs.json index ae9d390b84d7fbd794610eab483decd3b6bf3921..ea8ba512102da74a4ba6861196caefec28f91d09 100644 --- a/EasterEggs.json +++ b/EasterEggs.json @@ -43,72 +43,72 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Easter Egg", - "file": "EasterEggs" - }, - { - "name": "Replayability", - "file": "Replayability" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Easter Egg", + "file": "EasterEggs" }, { - "name": "Resources", - "file": "Resources" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Clues", + "file": "Clues" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" + }, + { + "name": "Resources", + "file": "Resources" }, { "name": "Optional Goals", "file": "OptionalGoals" }, { - "name": "Clues", - "file": "Clues" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Games within Games", "file": "GameswithinGames" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Replayability", + "file": "Replayability" } ], "pattern_id": "EasterEggs", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "EasterEggs.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Eliminate.json b/Eliminate.json index 49826c302018c497628eb750da63071b9d15c8fc..91ce285ecb4dbdd539ac26e460be50d7ec86b63f 100644 --- a/Eliminate.json +++ b/Eliminate.json @@ -54,93 +54,93 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ - { - "name": "Last Man Standing", - "file": "LastManStanding" - }, { "name": "Player Elimination", "file": "PlayerElimination" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Survive", + "file": "Survive" }, { - "name": "Combat", - "file": "Combat" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Survive", - "file": "Survive" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { "name": "Boss Monsters", "file": "BossMonsters" }, { - "name": "Damage", - "file": "Damage" + "name": "Conflict", + "file": "Conflict" }, { "name": "Units", "file": "Units" }, { - "name": "Evade", - "file": "Evade" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Capture", + "file": "Capture" }, { "name": "Bidding", "file": "Bidding" }, { - "name": "Contact", - "file": "Contact" + "name": "Damage", + "file": "Damage" }, { - "name": "Capture", - "file": "Capture" + "name": "Combat", + "file": "Combat" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Evade", + "file": "Evade" + }, + { + "name": "Enemies", + "file": "Enemies" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Contact", + "file": "Contact" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Eliminate", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780202", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Eliminate.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/EmotionalImmersion.json b/EmotionalImmersion.json index f7fb11e05422ef97e4e77d99e4ffa23b4a61d635..c11124bbd9244a84de2776bad380b6a2862d1988 100644 --- a/EmotionalImmersion.json +++ b/EmotionalImmersion.json @@ -82,200 +82,200 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, - { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "God Views", + "file": "GodViews" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Betting", + "file": "Betting" }, { - "name": "Characters", - "file": "Characters" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Handles", + "file": "Handles" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { "name": "Avatars", "file": "Avatars" }, { - "name": "Bluffing", - "file": "Bluffing" - }, - { - "name": "Lives", - "file": "Lives" - }, - { - "name": "Handles", - "file": "Handles" + "name": "Characters", + "file": "Characters" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Tension", + "file": "Tension" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Identification", - "file": "Identification" + "name": "Storytelling", + "file": "Storytelling" }, { "name": "Risk/Reward", "file": "RiskReward" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Clues", - "file": "Clues" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "God Views", - "file": "GodViews" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Tension", - "file": "Tension" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Betting", - "file": "Betting" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Resources", - "file": "Resources" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Lives", + "file": "Lives" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Identification", + "file": "Identification" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Resources", + "file": "Resources" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Clues", + "file": "Clues" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Bluffing", + "file": "Bluffing" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "EmotionalImmersion", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "EmotionalImmersion.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Empowerment.json b/Empowerment.json index 23e296078689e966051a866204f64579404ce3c7..c531a595fc84583dc9ec5230bd1f142778085c2c 100644 --- a/Empowerment.json +++ b/Empowerment.json @@ -60,128 +60,128 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" - }, - { - "name": "Producers", - "file": "Producers" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Team Balance", "file": "TeamBalance" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" - }, - { - "name": "Game Masters", - "file": "GameMasters" - }, - { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { "name": "Converters", "file": "Converters" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Gain Competence", + "file": "GainCompetence" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "New Abilities", + "file": "NewAbilities" + }, + { + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, + { + "name": "Role Reversal", + "file": "RoleReversal" + }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" + }, + { + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Producers", + "file": "Producers" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Freedom of Choice", + "file": "FreedomofChoice" } ], "pattern_id": "Empowerment", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Empowerment.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Enclosure.json b/Enclosure.json index 9c387dc377a64a3dbd5daa86e54671e999613d54..3d65a9d83b97b110186e8ef1d7842d7091d24eb4 100644 --- a/Enclosure.json +++ b/Enclosure.json @@ -31,10 +31,18 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ + { + "name": "Connection", + "file": "Connection" + }, { "name": "Configuration", "file": "Configuration" }, + { + "name": "Capture", + "file": "Capture" + }, { "name": "Enclosure", "file": "Enclosure" @@ -42,22 +50,14 @@ { "name": "Gain Ownership", "file": "GainOwnership" - }, - { - "name": "Connection", - "file": "Connection" - }, - { - "name": "Capture", - "file": "Capture" } ], "pattern_id": "Enclosure", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1781631", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Enclosure.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Enemies.json b/Enemies.json index 3bf842591b14ff3819605aa7e67b2df4c6dec1cb..7025af9de9819c16e4ec18527855ed07ff12e208 100644 --- a/Enemies.json +++ b/Enemies.json @@ -69,156 +69,156 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Characters", - "file": "Characters" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Eliminate", + "file": "Eliminate" }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Skills", - "file": "Skills" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Combat", - "file": "Combat" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Characters", + "file": "Characters" }, { - "name": "Agents", - "file": "Agents" + "name": "Skills", + "file": "Skills" }, { - "name": "Identification", - "file": "Identification" + "name": "Tension", + "file": "Tension" }, { - "name": "Units", - "file": "Units" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Competition", + "file": "Competition" }, { - "name": "Evade", - "file": "Evade" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Tension", - "file": "Tension" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Agents", + "file": "Agents" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Game World", "file": "GameWorld" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Units", + "file": "Units" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Levels", + "file": "Levels" }, { - "name": "Alarms", - "file": "Alarms" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Competition", - "file": "Competition" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Levels", - "file": "Levels" + "name": "Combat", + "file": "Combat" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Evade", + "file": "Evade" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Identification", + "file": "Identification" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Enemies", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Enemies.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/EphemeralGoals.json b/EphemeralGoals.json index 2a0101eca81caa62640f833f0bde59a04f347b1f..87d36b136c3a3c309594c99220d3d4a55bc0294f 100644 --- a/EphemeralGoals.json +++ b/EphemeralGoals.json @@ -58,96 +58,96 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Ephemeral Goal", - "file": "EphemeralGoals" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Ephemeral Goals", + "name": "Ephemeral Goal", "file": "EphemeralGoals" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" + }, + { + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Games within Games", + "file": "GameswithinGames" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Rewards", + "file": "Rewards" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Rewards", - "file": "Rewards" - }, - { - "name": "Games within Games", - "file": "GameswithinGames" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "EphemeralGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "EphemeralGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Evade.json b/Evade.json index 30c3e115c5ea6a3c5955da8258cece003eb325e8..4fe3d43793ac70ebf9d33b5cbf74ee80b5f9f50b 100644 --- a/Evade.json +++ b/Evade.json @@ -51,88 +51,88 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Lives", - "file": "Lives" - }, - { - "name": "Aim & Shoot", - "file": "Aim&Shoot" - }, - { - "name": "Movement", - "file": "Movement" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Eliminate", + "file": "Eliminate" }, { "name": "Time Limits", "file": "TimeLimits" }, - { - "name": "Damage", - "file": "Damage" - }, - { - "name": "Units", - "file": "Units" - }, { "name": "Movement Limitations", "file": "MovementLimitations" }, { - "name": "Delivery", - "file": "Delivery" - }, - { - "name": "Evade", - "file": "Evade" + "name": "Aim & Shoot", + "file": "Aim&Shoot" }, { "name": "Deadly Traps", "file": "DeadlyTraps" }, - { - "name": "Eliminate", - "file": "Eliminate" - }, { "name": "Tension", "file": "Tension" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Movement", + "file": "Movement" }, { - "name": "Capture", - "file": "Capture" + "name": "Units", + "file": "Units" }, { "name": "Preventing Goals", "file": "PreventingGoals" }, + { + "name": "Capture", + "file": "Capture" + }, + { + "name": "Damage", + "file": "Damage" + }, + { + "name": "Lives", + "file": "Lives" + }, + { + "name": "Evade", + "file": "Evade" + }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Stealth", + "file": "Stealth" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" + }, + { + "name": "Continuous Goals", + "file": "ContinuousGoals" + }, + { + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Evade", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780239", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Evade.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ExcludingGoals.json b/ExcludingGoals.json index b8491180fea85057c7e7b92b857c04fafa0d8a2e..e516d2bd0cd29f4f0723c92dbc2803e8fab2e7a8 100644 --- a/ExcludingGoals.json +++ b/ExcludingGoals.json @@ -45,72 +45,72 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Race", + "file": "Race" }, { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Excluding Goals", "file": "ExcludingGoals" }, { - "name": "Race", - "file": "Race" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Races", - "file": "Race" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Competition", + "file": "Competition" + }, + { + "name": "Tied Results", + "file": "TiedResults" }, { "name": "Overcome", "file": "Overcome" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Races", + "file": "Race" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { "name": "Conflict", "file": "Conflict" - }, - { - "name": "Competition", - "file": "Competition" } ], "pattern_id": "ExcludingGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ExcludingGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Experimenting.json b/Experimenting.json index e0f9498039aec2ef7a537223530fdcf1570d2494..7c78a1e6e51fbc33767912b0d3ab34a19c0f51f7 100644 --- a/Experimenting.json +++ b/Experimenting.json @@ -62,121 +62,121 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, { "name": "Safe Havens", "file": "SafeHavens" }, { - "name": "Quick Games", - "file": "QuickGames" - }, - { - "name": "Construction", - "file": "Construction" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Gain Information", - "file": "GainInformation" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { "name": "Right Level of Complexity", "file": "RightLevelofComplexity" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { "name": "Tension", "file": "Tension" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Combos", + "file": "Combos" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Competition", + "file": "Competition" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Combos", - "file": "Combos" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Competition", - "file": "Competition" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Imperfect Information", + "file": "ImperfectInformation" + }, + { + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Reversability", "file": "Reversability" }, + { + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" + }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, + { + "name": "Game Mastery", + "file": "GameMastery" + }, { "name": "Non-Renewable Resources", "file": "Non-RenewableResources" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Construction", + "file": "Construction" + }, + { + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "Experimenting", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Experimenting.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Exploration.json b/Exploration.json index 6ed0fd1655d19b660f8f3ece76e0846eb5966f7c..396f2545aa443b11b0c01f97f8a595945da424e5 100644 --- a/Exploration.json +++ b/Exploration.json @@ -66,144 +66,144 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Outstanding Features", + "file": "OutstandingFeatures" + }, + { + "name": "Emotional Immersion", + "file": "EmotionalImmersion" + }, + { + "name": "Resource Generators", + "file": "ResourceGenerators" + }, + { + "name": "Easter Eggs", + "file": "EasterEggs" }, { "name": "Strategic Locations", "file": "StrategicLocations" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { "name": "Memorizing", "file": "Memorizing" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Goal Points", + "file": "GoalPoints" }, { "name": "Traces", "file": "Traces" }, { - "name": "Construction", - "file": "Construction" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Movement", - "file": "Movement" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Clues", - "file": "Clues" + "name": "Movement", + "file": "Movement" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Uncertainty of Information", "file": "UncertaintyofInformation" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" - }, - { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Race", - "file": "Race" + "name": "Shared Resources", + "file": "SharedResources" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Race", + "file": "Race" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Construction", + "file": "Construction" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Resources", - "file": "Resources" - }, - { - "name": "Obstacles", - "file": "Obstacles" - }, - { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Clues", + "file": "Clues" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Resources", + "file": "Resources" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Secret Resources", + "file": "SecretResources" } ], "pattern_id": "Exploration", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780329", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Exploration.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ExtendedActions.json b/ExtendedActions.json index b155735b9c64e938c9ab921eff5fb482d58d3cab..731fd6dfaeaf27e37d93d16014bb7d48e7261bb0 100644 --- a/ExtendedActions.json +++ b/ExtendedActions.json @@ -62,112 +62,104 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Producers", - "file": "Producers" - }, - { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { "name": "Investments", "file": "Investments" }, { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Units", - "file": "Units" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Downtime", - "file": "Downtime" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Tension", + "file": "Tension" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Combos", + "file": "Combos" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { "name": "Geometric Rewards for Investments", "file": "GeometricRewardsforInvestments" }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, { "name": "Delayed Effects", "file": "DelayedEffects" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Tension", - "file": "Tension" + "name": "Units", + "file": "Units" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Combos", - "file": "Combos" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Focus Loci", + "file": "FocusLoci" + }, + { + "name": "Producers", + "file": "Producers" }, { "name": "Freedom of Choice", @@ -176,14 +168,22 @@ { "name": "Area Control", "file": "AreaControl" + }, + { + "name": "Continuous Goals", + "file": "ContinuousGoals" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "ExtendedActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ExtendedActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Extra-GameActions.json b/Extra-GameActions.json index 81ced7c72e0789f8051b815db0f15a6ac572b0b9..9275107f43416dde2137cba97d688f58f2000efe 100644 --- a/Extra-GameActions.json +++ b/Extra-GameActions.json @@ -61,128 +61,128 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Investments", + "file": "Investments" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Extra-Game Action", + "file": "Extra-GameActions" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Investments", - "file": "Investments" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Combos", + "file": "Combos" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Storytelling", "file": "Storytelling" }, - { - "name": "Spectators", - "file": "Spectators" - }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Spectators", + "file": "Spectators" + }, + { + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Team Development", "file": "TeamDevelopment" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Combos", - "file": "Combos" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Extra-Game Action", - "file": "Extra-GameActions" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "Extra-GameActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Extra-GameActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Extra-GameConsequences.json b/Extra-GameConsequences.json index 66a8c643362129f310634529d97b040f2f34f4a7..b8d4d80dc4e72f757a3e3ce157c60d482e6dbb56 100644 --- a/Extra-GameConsequences.json +++ b/Extra-GameConsequences.json @@ -48,24 +48,28 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Betting", + "file": "Betting" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Investments", + "file": "Investments" }, { - "name": "Score", - "file": "Score" + "name": "Social Statuses", + "file": "SocialStatuses" + }, + { + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { "name": "Extra-Game Actions", @@ -76,60 +80,56 @@ "file": "QuickGames" }, { - "name": "Penalties", - "file": "Penalties" - }, - { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Investments", - "file": "Investments" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Betting", - "file": "Betting" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Tools", - "file": "Tools" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Tools", + "file": "Tools" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Score", + "file": "Score" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Extra-GameConsequences", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Extra-GameConsequences.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Extra-GameInformation.json b/Extra-GameInformation.json index eac2fed36ae4a358e0d0702d02d2cfb2c2ed42ed..17b1dcb5840f2149d8c2c878e4f9610fe5a6b14c 100644 --- a/Extra-GameInformation.json +++ b/Extra-GameInformation.json @@ -40,64 +40,64 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Combos", + "file": "Combos" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Combos", - "file": "Combos" + "name": "Immersion", + "file": "Immersion" } ], "pattern_id": "Extra-GameInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Extra-GameInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/First-PersonViews.json b/First-PersonViews.json index bdcc8b7d8d26cb8aa2d53c94f5776750c9f2ca8f..4fcc771e71c4b7987ff2085353527f185a5fcac6 100644 --- a/First-PersonViews.json +++ b/First-PersonViews.json @@ -42,60 +42,60 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Game State Overview", - "file": "GameStateOverview" - }, - { - "name": "Fog of War", - "file": "FogofWar" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "God Views", - "file": "GodViews" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Maneuvering", + "file": "Maneuvering" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, + { + "name": "Avatars", + "file": "Avatars" + }, { "name": "First-Person Views", "file": "First-PersonViews" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Avatars", - "file": "Avatars" + "name": "God Views", + "file": "GodViews" + }, + { + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { "name": "Aim & Shoot", "file": "Aim&Shoot" - }, - { - "name": "Spatial Immersion", - "file": "SpatialImmersion" } ], "pattern_id": "First-PersonViews", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "First-PersonViews.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/FocusLoci.json b/FocusLoci.json index b07d58135f4b6480cdc9c61d67aa169762b5ef94..0860937b237cc0ab29f9a277d567a9e9d6ea7dfe 100644 --- a/FocusLoci.json +++ b/FocusLoci.json @@ -51,92 +51,92 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Avatar", + "file": "Avatars" }, { - "name": "Characters", - "file": "Characters" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "God's Finger", + "file": "God'sFinger" }, { - "name": "Spatial Immersion", - "file": "SpatialImmersion" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Identification", - "file": "Identification" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Units", - "file": "Units" + "name": "Characters", + "file": "Characters" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "God's Finger", - "file": "God'sFinger" + "name": "Cards", + "file": "Cards" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Extended Actions", + "file": "ExtendedActions" }, { "name": "Dice", "file": "Dice" }, { - "name": "Avatar", - "file": "Avatars" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Units", + "file": "Units" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Identification", + "file": "Identification" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" }, { - "name": "Cards", - "file": "Cards" + "name": "Area Control", + "file": "AreaControl" } ], "pattern_id": "FocusLoci", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "FocusLoci.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/FogofWar.json b/FogofWar.json index 9ed83ab1a997009534e71d1a253b259f49ae4bb2..f2ca7ece74b5c21428ff8df880be0e9ef2051700 100644 --- a/FogofWar.json +++ b/FogofWar.json @@ -50,80 +50,80 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Game World", + "file": "GameWorld" }, { - "name": "God Views", - "file": "GodViews" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { "name": "Exploration", "file": "Exploration" }, - { - "name": "Reconnaissance", - "file": "Reconnaissance" - }, { "name": "Guard", "file": "Guard" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Third-Person Views", + "file": "Third-PersonViews" + }, + { + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "First-Person Views", "file": "First-PersonViews" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "God Views", + "file": "GodViews" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "FogofWar", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "FogofWar.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/FreedomofChoice.json b/FreedomofChoice.json index e30caf30b3a02f5c487496c106b53d222911fa88..58faaa6229695623ce8d3e12123162e0982d64f9 100644 --- a/FreedomofChoice.json +++ b/FreedomofChoice.json @@ -95,244 +95,244 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, - { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Characters", - "file": "Characters" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Trading", - "file": "Trading" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Construction", - "file": "Construction" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Converters", + "file": "Converters" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Converters", - "file": "Converters" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Characters", + "file": "Characters" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Container", + "file": "Container" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Trading", + "file": "Trading" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Container", - "file": "Container" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Construction", + "file": "Construction" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Limited Resources", + "file": "LimitedResources" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Resource Management", + "file": "ResourceManagement" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "FreedomofChoice", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "FreedomofChoice.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GainCompetence.json b/GainCompetence.json index 9dc197c4b2b00c5ec5db31c7332c1ec4a4e7fb64..90e6fb71eed73c9c7ed2cd183b587e45c45cd033 100644 --- a/GainCompetence.json +++ b/GainCompetence.json @@ -46,29 +46,25 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ - { - "name": "Power-Ups", - "file": "Power-Ups" - }, - { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" - }, { "name": "Race", "file": "Race" }, + { + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" + }, { "name": "Gain Competences", "file": "GainCompetence" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Skills", + "file": "Skills" }, { "name": "Tools", @@ -79,44 +75,48 @@ "file": "PlannedCharacterDevelopment" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Skills", - "file": "Skills" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Character Development", + "file": "CharacterDevelopment" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" }, { "name": "Improved Abilities", "file": "ImprovedAbilities" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "GainCompetence", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1783242", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GainCompetence.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GainInformation.json b/GainInformation.json index 4e3c997b8705c4c1e45e9a94daf0247d219231a3..aa5d9dc7be9b015e218e9552aa145df40fd49661 100644 --- a/GainInformation.json +++ b/GainInformation.json @@ -56,96 +56,96 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Fog of War", - "file": "FogofWar" - }, - { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { "name": "Supporting Goals", "file": "SupportingGoals" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Card Hands", + "file": "CardHands" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Secret Resources", + "file": "SecretResources" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "GainInformation", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1783315", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GainInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GainOwnership.json b/GainOwnership.json index e06458cc1395099d18527c63800b5833f499f57e..5da9d4c8c2074f2ef1980d6bbe8d16b83b3f1cd1 100644 --- a/GainOwnership.json +++ b/GainOwnership.json @@ -74,164 +74,164 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Betting", + "file": "Betting" }, { - "name": "Score", - "file": "Score" + "name": "Enclosure", + "file": "Enclosure" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Trading", - "file": "Trading" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Construction", - "file": "Construction" + "name": "Goal Points", + "file": "GoalPoints" }, { "name": "Configuration", "file": "Configuration" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Clues", - "file": "Clues" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Chargers", + "file": "Chargers" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Resource Locations", - "file": "ResourceLocations" + "name": "Trading", + "file": "Trading" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Delivery", - "file": "Delivery" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Enclosure", - "file": "Enclosure" + "name": "Capture", + "file": "Capture" }, { - "name": "Collection", - "file": "Collection" + "name": "Resource Locations", + "file": "ResourceLocations" }, { "name": "Bidding", "file": "Bidding" }, { - "name": "Betting", - "file": "Betting" - }, - { - "name": "Tools", - "file": "Tools" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Construction", + "file": "Construction" }, { - "name": "Contact", - "file": "Contact" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Capture", - "file": "Capture" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Collection", + "file": "Collection" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Tools", + "file": "Tools" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Clues", + "file": "Clues" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Score", + "file": "Score" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Contact", + "file": "Contact" + }, + { + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "GainOwnership", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1775436", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GainOwnership.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameMasters.json b/GameMasters.json index 2d0f17ca7b63fee6ad1dd4759de3f091d7b8e704..a2afdb7900dc4acf8416c886378392dc6b7b7772 100644 --- a/GameMasters.json +++ b/GameMasters.json @@ -72,156 +72,156 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Characters", - "file": "Characters" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Luck", + "file": "Luck" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Characters", + "file": "Characters" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Tension", + "file": "Tension" }, { "name": "Limited Set of Actions", "file": "LimitedSetofActions" }, - { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" - }, { "name": "Storytelling", "file": "Storytelling" }, { - "name": "Luck", - "file": "Luck" - }, - { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Game World", "file": "GameWorld" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Turn Taking", + "file": "TurnTaking" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Ability Losses", + "file": "AbilityLosses" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" + }, + { + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "Roleplaying", + "file": "Roleplaying" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "GameMasters", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameMasters.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameMastery.json b/GameMastery.json index 533773422475ac4b82ff7affaacc58f9be8ed36c..3a48d8776abf44a8b1dcf95eec473de8a7bc3b15 100644 --- a/GameMastery.json +++ b/GameMastery.json @@ -87,220 +87,220 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Symmetry", - "file": "Symmetry" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Timing", - "file": "Timing" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Handles", - "file": "Handles" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Timing", + "file": "Timing" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Betting", + "file": "Betting" }, { "name": "Investments", "file": "Investments" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { "name": "Smooth Learning Curves", "file": "SmoothLearningCurves" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Player Balance", + "file": "PlayerBalance" }, { "name": "Tournaments", "file": "Tournaments" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Luck", + "file": "Luck" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Handles", + "file": "Handles" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Spectators", - "file": "Spectators" + "name": "High Score Lists", + "file": "HighScoreLists" }, { - "name": "Luck", - "file": "Luck" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Betting", - "file": "Betting" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Symmetry", + "file": "Symmetry" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Game World", + "file": "GameWorld" }, { "name": "Levels", "file": "Levels" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Immersion", + "file": "Immersion" + }, + { + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Limited Resources", + "file": "LimitedResources" + }, + { + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Resource Management", + "file": "ResourceManagement" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "GameMastery", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameMastery.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GamePauses.json b/GamePauses.json index c05643936a9a9697834c54c6d51fc23025e8a26f..67eddcd967ee531f0ec015eadc7045910543324a 100644 --- a/GamePauses.json +++ b/GamePauses.json @@ -46,60 +46,60 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Downtime", + "file": "Downtime" }, { "name": "Extra-Game Actions", "file": "Extra-GameActions" }, + { + "name": "Turn-Based Games", + "file": "Turn-BasedGames" + }, { "name": "Tension", "file": "Tension" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Cut Scenes", + "file": "CutScenes" }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" - }, - { - "name": "Downtime", - "file": "Downtime" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" }, { "name": "Spawning", @@ -109,9 +109,9 @@ "pattern_id": "GamePauses", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GamePauses.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameStateOverview.json b/GameStateOverview.json index 9e1f232ae85e115daa23fe42a4bb489882bdcd7d..d96614495dfb59e44b177369e6c19cb930ef42bd 100644 --- a/GameStateOverview.json +++ b/GameStateOverview.json @@ -79,160 +79,160 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Score", - "file": "Score" + "name": "God Views", + "file": "GodViews" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Identification", - "file": "Identification" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Units", - "file": "Units" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Alarms", + "file": "Alarms" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Units", + "file": "Units" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "God Views", - "file": "GodViews" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Alarms", - "file": "Alarms" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Identification", + "file": "Identification" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Score", + "file": "Score" }, { "name": "Area Control", @@ -246,9 +246,9 @@ "pattern_id": "GameStateOverview", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameStateOverview.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameWorld.json b/GameWorld.json index 1b17a38e85359593e71331c72905e5111c60b62e..d0a053c2f4a560fef241f8dde5d3623b027d9ba7 100644 --- a/GameWorld.json +++ b/GameWorld.json @@ -73,172 +73,172 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Camping", + "file": "Camping" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "God Views", + "file": "GodViews" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Producers", - "file": "Producers" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { - "name": "Construction", - "file": "Construction" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Movement", - "file": "Movement" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Converters", + "file": "Converters" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Converters", - "file": "Converters" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Tiles", - "file": "Tiles" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Tiles", + "file": "Tiles" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { "name": "Storytelling", "file": "Storytelling" }, { - "name": "God Views", - "file": "GodViews" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Movement", + "file": "Movement" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Game World", + "file": "GameWorld" }, { "name": "Never Ending Stories", "file": "NeverEndingStories" }, { - "name": "Camping", - "file": "Camping" + "name": "Levels", + "file": "Levels" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Levels", - "file": "Levels" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Construction", + "file": "Construction" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Resources", - "file": "Resources" - }, - { - "name": "Obstacles", - "file": "Obstacles" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Resources", + "file": "Resources" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Producers", + "file": "Producers" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Secret Resources", + "file": "SecretResources" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Area Control", + "file": "AreaControl" } ], "pattern_id": "GameWorld", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameWorld.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameWorldNavigation.json b/GameWorldNavigation.json index 9c99036c5165bcb71e1c854fa829e48ea8c864b2..8e1c0014575c174214c0a2b4567b50e0d55ae0e9 100644 --- a/GameWorldNavigation.json +++ b/GameWorldNavigation.json @@ -47,68 +47,68 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Traces", + "file": "Traces" }, { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Obstacles", "file": "Obstacles" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Clues", + "file": "Clues" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Inaccessible Areas", "file": "InaccessibleAreas" }, { - "name": "Clues", - "file": "Clues" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Traces", - "file": "Traces" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Movement", + "file": "Movement" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Movement", - "file": "Movement" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Spatial Immersion", @@ -118,9 +118,9 @@ "pattern_id": "GameWorldNavigation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameWorldNavigation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GameswithinGames.json b/GameswithinGames.json index 468e1db7a8eac702c655580784ba2156240f5456..dd6ed83761a1751e052d04916abd6b6bbc1db33d 100644 --- a/GameswithinGames.json +++ b/GameswithinGames.json @@ -35,44 +35,44 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Meta Games", + "file": "MetaGames" + }, + { + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { "name": "Optional Goals", "file": "OptionalGoals" }, + { + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" + }, { "name": "Ephemeral Goals", "file": "EphemeralGoals" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Easter Eggs", + "file": "EasterEggs" }, { "name": "Immersion", "file": "Immersion" - }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, - { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" } ], "pattern_id": "GameswithinGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GameswithinGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GeometricRewardsforInvestments.json b/GeometricRewardsforInvestments.json index a9df85fe251a619443a989274aa057cbc5456422..b1358cdfd10a9e95c905ce1af8a35c066c8c80bc 100644 --- a/GeometricRewardsforInvestments.json +++ b/GeometricRewardsforInvestments.json @@ -46,68 +46,68 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Investments", - "file": "Investments" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "Collecting", + "file": "Collecting" }, { "name": "Trading", "file": "Trading" }, { - "name": "Collecting", - "file": "Collecting" - }, - { - "name": "Rewards", - "file": "Rewards" + "name": "Diminishing Returns", + "file": "DiminishingReturns" }, { "name": "Tension", "file": "Tension" }, { - "name": "Timing", - "file": "Timing" + "name": "Combos", + "file": "Combos" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" + }, + { + "name": "Timing", + "file": "Timing" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Investments", + "file": "Investments" }, { - "name": "Combos", - "file": "Combos" + "name": "Player Balance", + "file": "PlayerBalance" + }, + { + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" + }, + { + "name": "Risk/Reward", + "file": "RiskReward" } ], "pattern_id": "GeometricRewardsforInvestments", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GeometricRewardsforInvestments.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Ghosts.json b/Ghosts.json index e06dfed61756bd3b0597a16a7a3fe9253b248f13..cb22b59de40e6f838a84d7efdb49084e333b18b0 100644 --- a/Ghosts.json +++ b/Ghosts.json @@ -33,10 +33,6 @@ "name": "Ghosts", "file": "Ghosts" }, - { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, { "name": "Race", "file": "Race" @@ -45,25 +41,29 @@ "name": "Single-Player Games", "file": "Single-PlayerGames" }, - { - "name": "Multiplayer Games", - "file": "MultiplayerGames" - }, { "name": "Trans-Game Information", "file": "Trans-GameInformation" }, + { + "name": "Multiplayer Games", + "file": "MultiplayerGames" + }, { "name": "Competition", "file": "Competition" + }, + { + "name": "Asynchronous Games", + "file": "AsynchronousGames" } ], "pattern_id": "Ghosts", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Ghosts.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GoalIndicators.json b/GoalIndicators.json index cd7f2652f292dd77863383a95d7a4049c60f4cb0..1f4a46deb420671b94279cf7cef35919117ac19f 100644 --- a/GoalIndicators.json +++ b/GoalIndicators.json @@ -43,10 +43,6 @@ ], "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, { "name": "Goal Points", "file": "GoalPoints" @@ -56,40 +52,44 @@ "file": "TimeLimits" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Direct Information", + "file": "DirectInformation" + }, + { + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" } ], "pattern_id": "GoalIndicators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GoalIndicators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GoalPoints.json b/GoalPoints.json index 2f37d8ad49a977072c554f732a86b6cfc5ba414a..ebb3a0aa5c76ec82a8be34718a492d9d6b7a5fdc 100644 --- a/GoalPoints.json +++ b/GoalPoints.json @@ -45,24 +45,32 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Delivery", - "file": "Delivery" - }, - { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Herd", - "file": "Herd" + "name": "Game World", + "file": "GameWorld" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Exploration", + "file": "Exploration" + }, + { + "name": "Goal Points", + "file": "GoalPoints" + }, + { + "name": "Safe Havens", + "file": "SafeHavens" + }, + { + "name": "Traverse", + "file": "Traverse" }, { "name": "Rescue", @@ -72,49 +80,41 @@ "name": "Continuous Goals", "file": "ContinuousGoals" }, + { + "name": "Delivery", + "file": "Delivery" + }, { "name": "Goal Indicators", "file": "GoalIndicators" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Goal Point", + "file": "GoalPoints" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Herd", + "file": "Herd" }, { "name": "Gain Ownership", "file": "GainOwnership" - }, - { - "name": "Traverse", - "file": "Traverse" - }, - { - "name": "Area Control", - "file": "AreaControl" - }, - { - "name": "Goal Point", - "file": "GoalPoints" } ], "pattern_id": "GoalPoints", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GoalPoints.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/God'sFinger.json b/God'sFinger.json index 27ab7d9d3f0c67db00093a9bf6ed6903a9e47ba8..71b7f1aa8a7d181446fe9db91cce361b0cc20daa 100644 --- a/God'sFinger.json +++ b/God'sFinger.json @@ -29,8 +29,8 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "God's Finger", + "file": "God'sFinger" }, { "name": "Units", @@ -41,20 +41,20 @@ "file": "FocusLoci" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "God's Finger", - "file": "God'sFinger" + "name": "Surprises", + "file": "Surprises" } ], "pattern_id": "God'sFinger", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "God'sFinger.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/GodViews.json b/GodViews.json index e361e627d1016efca13e315cc62207ca999a252f..6a73f63d1d90a4fbdcddf82c05ea42ff4f14d16e 100644 --- a/GodViews.json +++ b/GodViews.json @@ -40,64 +40,64 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Cameras", - "file": "Cameras" + "name": "Game World", + "file": "GameWorld" }, { "name": "Third-Person Views", "file": "Third-PersonViews" }, { - "name": "Game State Overview", - "file": "GameStateOverview" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Fog of War", - "file": "FogofWar" + "name": "Avatars", + "file": "Avatars" }, { "name": "First-Person Views", "file": "First-PersonViews" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "God Views.", - "file": "GodViews" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Emotional Immersion", "file": "EmotionalImmersion" }, + { + "name": "God Views.", + "file": "GodViews" + }, { "name": "Spatial Immersion", "file": "SpatialImmersion" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "GodViews", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "GodViews.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Guard.json b/Guard.json index e922bd5be0214061cab979cb4a12d738afca2baf..70b0280481e1dd09d01db40d98ea732443202a55 100644 --- a/Guard.json +++ b/Guard.json @@ -45,68 +45,68 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Guard", + "file": "Guard" + }, + { + "name": "Ownership", + "file": "Ownership" + }, + { + "name": "Rescue", + "file": "Rescue" }, { "name": "Stealth", "file": "Stealth" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Deadly Traps", "file": "DeadlyTraps" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { "name": "Strategic Locations", "file": "StrategicLocations" }, { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Rescue", - "file": "Rescue" - }, - { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Camping", + "file": "Camping" }, { - "name": "Guard", - "file": "Guard" + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Reconnaissance", "file": "Reconnaissance" }, { - "name": "Camping", - "file": "Camping" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Risk/Reward", + "file": "RiskReward" } ], "pattern_id": "Guard", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780320", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Guard.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Handicaps.json b/Handicaps.json index ca83d096ab1454159e1893e486996cdedef3bdbd..aed20f2607f7818c7e56b11ce4da6836ea31ba44 100644 --- a/Handicaps.json +++ b/Handicaps.json @@ -55,104 +55,104 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Handicap", - "file": "Handicaps" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" + }, + { + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Skills", "file": "Skills" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" + }, + { + "name": "Symmetry", + "file": "Symmetry" }, { "name": "Agents", "file": "Agents" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Handicap", + "file": "Handicaps" }, { "name": "Game Mastery", "file": "GameMastery" }, + { + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" + }, { "name": "Race", "file": "Race" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Meta Games", + "file": "MetaGames" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { "name": "Resources", "file": "Resources" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" - }, - { - "name": "Meta Games", - "file": "MetaGames" - }, - { - "name": "Multiplayer Games", - "file": "MultiplayerGames" - }, - { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Score", + "file": "Score" } ], "pattern_id": "Handicaps", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Handicaps.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Handles.json b/Handles.json index 3070e0c912d1e5388ba871024babcac590537206..6bb0578d01656c69e0aaef4a6185909711b1f8ca 100644 --- a/Handles.json +++ b/Handles.json @@ -40,52 +40,52 @@ "file": "SocialStatuses" }, { - "name": "Identification", - "file": "Identification" + "name": "Handle", + "file": "Handles" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { "name": "Characters", "file": "Characters" }, { - "name": "Handle", - "file": "Handles" - }, - { - "name": "Handles", - "file": "Handles" - }, - { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Identification", + "file": "Identification" }, { "name": "Game Mastery", "file": "GameMastery" }, + { + "name": "Team Play", + "file": "TeamPlay" + }, { "name": "Emotional Immersion", "file": "EmotionalImmersion" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" + }, + { + "name": "Handles", + "file": "Handles" } ], "pattern_id": "Handles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Handles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Helpers.json b/Helpers.json index 23288b886d79911ed6c4adb7598527b8b5a83ff6..5e537cfc16637e7d5674866568e36329b79b39e5 100644 --- a/Helpers.json +++ b/Helpers.json @@ -39,52 +39,52 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Levels", - "file": "Levels" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Clues", - "file": "Clues" + "name": "Levels", + "file": "Levels" }, { "name": "Tools", "file": "Tools" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Clues", + "file": "Clues" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "Helpers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Helpers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Herd.json b/Herd.json index 882ecdfa096d33996e96a4cffe67749736352a57..f03c6102610cbea7ef7217ae87a64705070972e3 100644 --- a/Herd.json +++ b/Herd.json @@ -42,52 +42,52 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Traverse", + "file": "Traverse" }, { "name": "Privileged Movement", "file": "PrivilegedMovement" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Contact", - "file": "Contact" + "name": "Movement", + "file": "Movement" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Contact", + "file": "Contact" }, { - "name": "Movement", - "file": "Movement" + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Herd", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780269", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Herd.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/HierarchyofGoals.json b/HierarchyofGoals.json index cdc536c00bec61fefee5feee030793680d827e5f..cd131dca46df1b53c32876c9cd32f02b8cfe82fc 100644 --- a/HierarchyofGoals.json +++ b/HierarchyofGoals.json @@ -53,84 +53,84 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Renewable Resources", + "file": "RenewableResources" }, { "name": "Save Points", "file": "SavePoints" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" - }, - { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Quick Games", "file": "QuickGames" }, { - "name": "Tournaments", - "file": "Tournaments" - }, - { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { "name": "Supporting Goals", "file": "SupportingGoals" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" + }, + { + "name": "Tournaments", + "file": "Tournaments" + }, + { + "name": "Continuous Goals", + "file": "ContinuousGoals" } ], "pattern_id": "HierarchyofGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "HierarchyofGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/HighScoreLists.json b/HighScoreLists.json index f6470c42e970034a34663b7df0de259579c3a48c..05a8f26bf252a55016de0b5f8e9584c2affd0b72 100644 --- a/HighScoreLists.json +++ b/HighScoreLists.json @@ -33,46 +33,46 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, { "name": "Social Statuses", "file": "SocialStatuses" }, + { + "name": "Tiebreakers", + "file": "Tiebreakers" + }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "High Score List", - "file": "HighScoreLists" + "name": "Meta Games", + "file": "MetaGames" }, { "name": "Trans-Game Information", "file": "Trans-GameInformation" }, - { - "name": "Tiebreakers", - "file": "Tiebreakers" - }, { "name": "High Score Lists", "file": "HighScoreLists" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "High Score List", + "file": "HighScoreLists" }, { "name": "Tied Results", "file": "TiedResults" }, + { + "name": "Game Mastery", + "file": "GameMastery" + }, { "name": "Replayability", "file": "Replayability" @@ -81,9 +81,9 @@ "pattern_id": "HighScoreLists", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "HighScoreLists.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Higher-LevelClosuresasGameplayProgresses.json b/Higher-LevelClosuresasGameplayProgresses.json index 333986a2afe73eb158597246fe8a27165ee4e317..60f7653854ae50d729078e7ad16f56ca60f82323 100644 --- a/Higher-LevelClosuresasGameplayProgresses.json +++ b/Higher-LevelClosuresasGameplayProgresses.json @@ -46,20 +46,16 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Boss Monsters", - "file": "BossMonsters" - }, - { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Eliminate", + "file": "Eliminate" }, { "name": "Right Level of Difficulty", @@ -70,52 +66,56 @@ "file": "LastManStanding" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Shrinking Game World", "file": "ShrinkingGameWorld" }, { - "name": "Overcome", - "file": "Overcome" - }, - { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Closure Points", "file": "ClosurePoints" }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, { "name": "Capture", "file": "Capture" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Boss Monsters", + "file": "BossMonsters" + }, + { + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" + }, + { + "name": "Overcome", + "file": "Overcome" }, { "name": "Combat", "file": "Combat" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Balancing Effects", + "file": "BalancingEffects" + }, + { + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" } ], "pattern_id": "Higher-LevelClosuresasGameplayProgresses", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Higher-LevelClosuresasGameplayProgresses.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/HoveringClosures.json b/HoveringClosures.json index b9009e7b87767c32188e8341f8a6742f6b106805..1b0c1ba92dba58d52d0c634a22bfa8ed7971ef1c 100644 --- a/HoveringClosures.json +++ b/HoveringClosures.json @@ -53,104 +53,104 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" - }, - { - "name": "Symmetry", - "file": "Symmetry" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Betting", + "file": "Betting" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { "name": "Configuration", "file": "Configuration" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Hovering Closures.", - "file": "HoveringClosures" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Symmetry", + "file": "Symmetry" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { "name": "Alignment", "file": "Alignment" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Hovering Closures.", + "file": "HoveringClosures" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Levels", + "file": "Levels" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Betting", - "file": "Betting" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Levels", - "file": "Levels" + "name": "Continuous Goals", + "file": "ContinuousGoals" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "HoveringClosures", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "HoveringClosures.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Identification.json b/Identification.json index 6e47222f3095378a47c36c8c75e73dd279c938d4..5e067057148ae6c81995bf08a116b229f678f9cc 100644 --- a/Identification.json +++ b/Identification.json @@ -54,108 +54,108 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Handles", + "file": "Handles" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Alternative Reality", + "file": "AlternativeReality" + }, + { + "name": "Avatars", + "file": "Avatars" }, { "name": "Characters", "file": "Characters" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Handles", - "file": "Handles" + "name": "Tension", + "file": "Tension" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Identification", - "file": "Identification" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Consistent Reality Logic", "file": "ConsistentRealityLogic" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Tension", - "file": "Tension" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Identification", + "file": "Identification" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Identification", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Identification.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IllusionaryRewards.json b/IllusionaryRewards.json index ed59f9dc84430659bf8c8851dda9a892e3c50c85..522907250e50e67621a176986bef59e97d65bee9 100644 --- a/IllusionaryRewards.json +++ b/IllusionaryRewards.json @@ -54,112 +54,112 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Traces", - "file": "Traces" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Reward", - "file": "Rewards" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Traces", + "file": "Traces" }, { - "name": "Clues", - "file": "Clues" + "name": "Combos", + "file": "Combos" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Reward", + "file": "Rewards" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Combos", - "file": "Combos" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Clues", + "file": "Clues" } ], "pattern_id": "IllusionaryRewards", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IllusionaryRewards.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IllusionofInfluence.json b/IllusionofInfluence.json index f33f9fbc83bcb9c804397e5f3f3e1ba21a7fe094..51533b3a4ee728596c186722736bc19f4c823740 100644 --- a/IllusionofInfluence.json +++ b/IllusionofInfluence.json @@ -64,140 +64,140 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Characters", - "file": "Characters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Luck", + "file": "Luck" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Characters", + "file": "Characters" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Tools", - "file": "Tools" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Randomness", + "file": "Randomness" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, - { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Tools", + "file": "Tools" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Luck", - "file": "Luck" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" } ], "pattern_id": "IllusionofInfluence", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IllusionofInfluence.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Immersion.json b/Immersion.json index 36ffb97199bd39a42eb6a3f3a8198763d6b75366..39b067a45f3b500340d4a1fd73427ec7ee220234 100644 --- a/Immersion.json +++ b/Immersion.json @@ -51,109 +51,109 @@ ], "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ + { + "name": "Downtime", + "file": "Downtime" + }, { "name": "Invisible Walls", "file": "InvisibleWalls" }, { - "name": "Characters", - "file": "Characters" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Avatars", + "name": "Avatar", "file": "Avatars" }, - { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" - }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Characters", + "file": "Characters" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Avatar", - "file": "Avatars" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Games within Games", + "file": "GameswithinGames" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" }, { - "name": "Games within Games", - "file": "GameswithinGames" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "Immersion", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Immersion.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ImperfectInformation.json b/ImperfectInformation.json index 4d87a7f06dfc5114b2852647563020006937682e..c1348e538c14d08f20ea2943b95d0199702a126a 100644 --- a/ImperfectInformation.json +++ b/ImperfectInformation.json @@ -81,172 +81,172 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Fog of War", - "file": "FogofWar" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Betting", + "file": "Betting" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Combat", - "file": "Combat" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Memorizing", + "file": "Memorizing" }, { "name": "Configuration", "file": "Configuration" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Clues", - "file": "Clues" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Cards", + "file": "Cards" + }, + { + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" + }, + { + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Uncertainty of Information", "file": "UncertaintyofInformation" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Betting", - "file": "Betting" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" - }, - { - "name": "Experimenting", - "file": "Experimenting" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { "name": "Anticipation", "file": "Anticipation" }, - { - "name": "Limited Foresight", - "file": "LimitedForesight" - }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Indirect Information", + "file": "IndirectInformation" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Combat", + "file": "Combat" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Clues", + "file": "Clues" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Cards", - "file": "Cards" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Secret Resources", + "file": "SecretResources" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "ImperfectInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ImperfectInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ImprovedAbilities.json b/ImprovedAbilities.json index 0bf230c0b6300d246229ec3a0d265fd052721142..2a4ffcad98c8338d34fe080affe28bb1b043474e 100644 --- a/ImprovedAbilities.json +++ b/ImprovedAbilities.json @@ -59,116 +59,116 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Characters", - "file": "Characters" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Supporting Goals", "file": "SupportingGoals" }, { - "name": "Skills", - "file": "Skills" - }, - { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Characters", + "file": "Characters" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Skills", + "file": "Skills" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Tools", - "file": "Tools" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Tools", + "file": "Tools" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "ImprovedAbilities", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ImprovedAbilities.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/InaccessibleAreas.json b/InaccessibleAreas.json index 448a32acf106210dfdcf291f92b01ec496dcd2fe..dc1765e01ca10de999750f052597854c818827e2 100644 --- a/InaccessibleAreas.json +++ b/InaccessibleAreas.json @@ -55,57 +55,49 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Privileged Movement", - "file": "PrivilegedMovement" - }, - { - "name": "Invisible Walls", - "file": "InvisibleWalls" - }, { "name": "Safe Havens", "file": "SafeHavens" }, { - "name": "Movement", - "file": "Movement" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Camping", + "file": "Camping" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Invisible Walls", + "file": "InvisibleWalls" + }, + { + "name": "Movement Limitations", + "file": "MovementLimitations" }, { "name": "Smooth Learning Curves", "file": "SmoothLearningCurves" }, { - "name": "Resource Locations", - "file": "ResourceLocations" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { "name": "Deadly Traps", "file": "DeadlyTraps" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Movement", + "file": "Movement" }, { - "name": "Camping", - "file": "Camping" + "name": "Replayability", + "file": "Replayability" }, { "name": "Game World", @@ -120,36 +112,44 @@ "file": "Obstacles" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Resource Locations", + "file": "ResourceLocations" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" + }, + { + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" } ], "pattern_id": "InaccessibleAreas", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "InaccessibleAreas.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IncompatibleGoals.json b/IncompatibleGoals.json index c93171b6ac4242bc0cb433f27bfceb440ef0c92f..6410780d8a6b6af14ac05f3ee9ca433ed361c5a3 100644 --- a/IncompatibleGoals.json +++ b/IncompatibleGoals.json @@ -42,60 +42,60 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Excluding Goals", "file": "ExcludingGoals" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { "name": "Planned Character Development", "file": "PlannedCharacterDevelopment" }, + { + "name": "Preventing Goals", + "file": "PreventingGoals" + }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Contact", - "file": "Contact" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Competition", + "file": "Competition" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Contact", + "file": "Contact" }, { - "name": "Competition", - "file": "Competition" + "name": "Conflict", + "file": "Conflict" } ], "pattern_id": "IncompatibleGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IncompatibleGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IndirectControl.json b/IndirectControl.json index 0ac99894b32c712b48ac8b8c97d185bbc627c936..ea5bb507f8cc64995da21a4344007fda71b1e3b2 100644 --- a/IndirectControl.json +++ b/IndirectControl.json @@ -41,52 +41,52 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Herd", - "file": "Herd" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Resources", - "file": "Resources" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Resources", + "file": "Resources" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Herd", + "file": "Herd" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "IndirectControl", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IndirectControl.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IndirectInformation.json b/IndirectInformation.json index 176349ae309bce1312003c0a7a9cc753838e01b5..64ab105a49e11a72f3c4e7e99f753c0b6c607cdb 100644 --- a/IndirectInformation.json +++ b/IndirectInformation.json @@ -54,64 +54,52 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Trading", - "file": "Trading" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Helpers", - "file": "Helpers" - }, - { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" - }, - { - "name": "Gain Information", - "file": "GainInformation" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Clues", - "file": "Clues" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { "name": "Uncertainty of Information", "file": "UncertaintyofInformation" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Secret Alliances", + "file": "SecretAlliances" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Trading", + "file": "Trading" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" - }, - { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Helpers", + "file": "Helpers" }, { "name": "Narrative Structures", @@ -122,28 +110,40 @@ "file": "DirectInformation" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" + }, + { + "name": "Clues", + "file": "Clues" + }, + { + "name": "Red Herrings", + "file": "RedHerrings" + }, + { + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Bluffing", + "file": "Bluffing" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "IndirectInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IndirectInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IndividualPenalties.json b/IndividualPenalties.json index 6096c9ed7d618f48fd701eb6555a054d9413c3d6..a29de3b10ce2077edfe7d0911db9e0aed6ddde18 100644 --- a/IndividualPenalties.json +++ b/IndividualPenalties.json @@ -44,14 +44,14 @@ ], "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ - { - "name": "Risk/Reward", - "file": "RiskReward" - }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, + { + "name": "Player Elimination", + "file": "PlayerElimination" + }, { "name": "Alliances", "file": "Alliances" @@ -60,18 +60,6 @@ "name": "Mutual Goals", "file": "MutualGoals" }, - { - "name": "Social Dilemmas", - "file": "SocialDilemmas" - }, - { - "name": "Player Elimination", - "file": "PlayerElimination" - }, - { - "name": "Predictable Consequences", - "file": "PredictableConsequences" - }, { "name": "Downtime", "file": "Downtime" @@ -81,24 +69,36 @@ "file": "SharedPenalties" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" + }, + { + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "IndividualPenalties", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IndividualPenalties.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IndividualRewards.json b/IndividualRewards.json index d25d99ea39e9628301feedc4ec3700c2176dd284..87cfa6618c287bbb213a33cdc13d00320148a3f6 100644 --- a/IndividualRewards.json +++ b/IndividualRewards.json @@ -49,72 +49,72 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Race", + "file": "Race" }, { "name": "Social Statuses", "file": "SocialStatuses" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Individual Rewards", + "file": "IndividualRewards" + }, + { + "name": "Rewards", + "file": "Rewards" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Race", - "file": "Race" + "name": "Cooperation", + "file": "Cooperation" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" - }, - { - "name": "Rewards", - "file": "Rewards" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Competition", + "file": "Competition" }, { "name": "Social Dilemmas", "file": "SocialDilemmas" }, { - "name": "Mutual Goals", - "file": "MutualGoals" - }, - { - "name": "Cooperation", - "file": "Cooperation" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Competition", - "file": "Competition" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Conflict", + "file": "Conflict" } ], "pattern_id": "IndividualRewards", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IndividualRewards.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/InterferableGoals.json b/InterferableGoals.json index 5653cc332c2fa4584f62259ed516eccbd73e935e..cecce73779a34a1e960267baa195ed27c634f426 100644 --- a/InterferableGoals.json +++ b/InterferableGoals.json @@ -40,52 +40,52 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Race", + "file": "Race" }, { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { "name": "Interruptible Actions", "file": "InterruptibleActions" }, - { - "name": "Race", - "file": "Race" - }, { "name": "Symmetric Information", "file": "SymmetricInformation" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Interferable Goals", "file": "InterferableGoals" }, + { + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" + }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Last Man Standing", + "file": "LastManStanding" }, { "name": "Conflict", @@ -95,9 +95,9 @@ "pattern_id": "InterferableGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "InterferableGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/InterruptibleActions.json b/InterruptibleActions.json index 53e6ed08a3c6149eccae5ad18089eaead6f69ba2..567ccfee06a9b4309b050b1018edb9dc52dd0b62 100644 --- a/InterruptibleActions.json +++ b/InterruptibleActions.json @@ -43,17 +43,21 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ + { + "name": "Trading", + "file": "Trading" + }, { "name": "Negotiation", "file": "Negotiation" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Combos", + "file": "Combos" }, { "name": "Attention Swapping", @@ -64,44 +68,40 @@ "file": "Storytelling" }, { - "name": "Trading", - "file": "Trading" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { "name": "Privileged Abilities", "file": "PrivilegedAbilities" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" - }, - { - "name": "Combos", - "file": "Combos" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Risk/Reward", + "file": "RiskReward" } ], "pattern_id": "InterruptibleActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "InterruptibleActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Investments.json b/Investments.json index 2b9569630ce30453f1a57a32602bde139f59453c..cb5e883547323b1cf609eb1ad014720b8c9830d3 100644 --- a/Investments.json +++ b/Investments.json @@ -70,80 +70,100 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Characters", - "file": "Characters" + "name": "Betting", + "file": "Betting" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Investments", + "file": "Investments" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Construction", - "file": "Construction" + "name": "Social Statuses", + "file": "SocialStatuses" + }, + { + "name": "Diminishing Returns", + "file": "DiminishingReturns" + }, + { + "name": "Characters", + "file": "Characters" }, { "name": "Skills", "file": "Skills" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Investments", - "file": "Investments" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Extended Actions", + "file": "ExtendedActions" + }, + { + "name": "New Abilities", + "file": "NewAbilities" }, { "name": "Risk/Reward", "file": "RiskReward" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Predictable Consequences", + "file": "PredictableConsequences" + }, + { + "name": "Ownership", + "file": "Ownership" }, { "name": "Units", "file": "Units" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Team Development", + "file": "TeamDevelopment" }, { "name": "Arithmetic Rewards for Investments", "file": "ArithmeticRewardsforInvestments" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Creative Control", + "file": "CreativeControl" + }, + { + "name": "Character Development", + "file": "CharacterDevelopment" }, { "name": "Game Mastery", @@ -154,68 +174,48 @@ "file": "BudgetedActionPoints" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" - }, - { - "name": "Delayed Effects", - "file": "DelayedEffects" - }, - { - "name": "Betting", - "file": "Betting" - }, - { - "name": "Predictable Consequences", - "file": "PredictableConsequences" - }, - { - "name": "Extended Actions", - "file": "ExtendedActions" - }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Construction", + "file": "Construction" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Rewards", + "file": "Rewards" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Resources", + "file": "Resources" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Resources", - "file": "Resources" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Score", + "file": "Score" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Resource Management", + "file": "ResourceManagement" } ], "pattern_id": "Investments", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Investments.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/InvisibleWalls.json b/InvisibleWalls.json index e77a8e79f66a6f01772eea6efeedbaf372414894..de3c4aa4c6fb587a2c4d04672e15d2ae87a1c9e1 100644 --- a/InvisibleWalls.json +++ b/InvisibleWalls.json @@ -28,8 +28,12 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Memorizing", + "file": "Memorizing" + }, + { + "name": "Invisible Wall", + "file": "InvisibleWalls" }, { "name": "Invisible Walls", @@ -40,24 +44,20 @@ "file": "InaccessibleAreas" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Immersion", "file": "Immersion" - }, - { - "name": "Invisible Wall", - "file": "InvisibleWalls" } ], "pattern_id": "InvisibleWalls", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "InvisibleWalls.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/IrreversibleActions.json b/IrreversibleActions.json index dd790df6debd23aa3caed6632804feff3f168efe..582c92d4cb61fb3c2407eb788f444c4f32fc635e 100644 --- a/IrreversibleActions.json +++ b/IrreversibleActions.json @@ -52,88 +52,88 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Buttons", - "file": "Buttons" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Buttons", + "file": "Buttons" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { "name": "Levels", "file": "Levels" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, + { + "name": "Surprises", + "file": "Surprises" + }, { "name": "Non-Renewable Resources", "file": "Non-RenewableResources" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Spawning", + "file": "Spawning" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" - }, - { - "name": "Transfer of Control", - "file": "TransferofControl" - }, - { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" } ], "pattern_id": "IrreversibleActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "IrreversibleActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/KingoftheHill.json b/KingoftheHill.json index 5e8a0f87aca3eaffce894b45f35aa85bfa0d5908..efdfd06ec4094f43abec98f01c2896e058a9ac3b 100644 --- a/KingoftheHill.json +++ b/KingoftheHill.json @@ -45,80 +45,80 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Balancing Effects", - "file": "BalancingEffects" - }, - { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Alignment", + "file": "Alignment" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Guard", + "file": "Guard" }, { - "name": "Damage", - "file": "Damage" + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Score", "file": "Score" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Tension", + "file": "Tension" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Competition", + "file": "Competition" }, { - "name": "Tension", - "file": "Tension" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Guard", - "file": "Guard" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Alignment", - "file": "Alignment" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Lives", - "file": "Lives" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Damage", + "file": "Damage" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Continuous Goals", + "file": "ContinuousGoals" + }, + { + "name": "Lives", + "file": "Lives" }, { "name": "Conflict", "file": "Conflict" }, { - "name": "Competition", - "file": "Competition" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" } ], "pattern_id": "KingoftheHill", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1783529", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "KingoftheHill.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LastManStanding.json b/LastManStanding.json index 7f140766559d62e2dcdffffea4df8afe6219d46b..85a866851ddb2a96eb5fdf8b03efdad8179f7083 100644 --- a/LastManStanding.json +++ b/LastManStanding.json @@ -44,13 +44,17 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ + { + "name": "Symmetric Goals", + "file": "SymmetricGoals" + }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Limited Resources", + "file": "LimitedResources" }, { "name": "Collection", @@ -61,56 +65,52 @@ "file": "Eliminate" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Competition", + "file": "Competition" }, { "name": "Overcome", "file": "Overcome" }, { - "name": "Tournaments", - "file": "Tournaments" - }, - { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Survive", + "file": "Survive" }, { "name": "Interferable Goals", "file": "InterferableGoals" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Lives", - "file": "Lives" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Survive", - "file": "Survive" + "name": "Lives", + "file": "Lives" }, { "name": "Conflict", "file": "Conflict" }, { - "name": "Competition", - "file": "Competition" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" } ], "pattern_id": "LastManStanding", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1783391", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LastManStanding.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LeapsofFaith.json b/LeapsofFaith.json index de7b6da6ff5745ca601f1767617c193cf150d725..b175a474a0e06e386f29b53322205a017e52a06c 100644 --- a/LeapsofFaith.json +++ b/LeapsofFaith.json @@ -49,96 +49,96 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" - }, - { - "name": "Negotiation", - "file": "Negotiation" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { "name": "Deadly Traps", "file": "DeadlyTraps" }, - { - "name": "Leaps of Faiths", - "file": "LeapsofFaith" - }, { "name": "Tension", "file": "Tension" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Imperfect Information", - "file": "ImperfectInformation" - }, - { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Obstacles", "file": "Obstacles" }, + { + "name": "Narrative Structures", + "file": "NarrativeStructures" + }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Leaps of Faiths", + "file": "LeapsofFaith" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Negotiation", + "file": "Negotiation" + }, + { + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" + }, + { + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" + }, + { + "name": "Betrayal", + "file": "Betrayal" } ], "pattern_id": "LeapsofFaith", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LeapsofFaith.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Levels.json b/Levels.json index caedc1a5a2abb1599a457231221fa9b7c672feda..ad7a77f8b9f9bcfb2b70f77d81bc00e5e6748b9b 100644 --- a/Levels.json +++ b/Levels.json @@ -58,101 +58,101 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Save Points", - "file": "SavePoints" - }, - { - "name": "Closure Points", - "file": "ClosurePoints" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Helpers", - "file": "Helpers" - }, - { - "name": "Boss Monsters", - "file": "BossMonsters" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Clues", - "file": "Clues" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Save Points", + "file": "SavePoints" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Boss Monsters", + "file": "BossMonsters" }, { "name": "Game World", "file": "GameWorld" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Spawn Points", + "file": "SpawnPoints" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Hovering Closures", + "file": "HoveringClosures" + }, + { + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" + }, + { + "name": "Game Mastery", + "file": "GameMastery" + }, + { + "name": "Surprises", + "file": "Surprises" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Clues", + "file": "Clues" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" } ], "pattern_id": "Levels", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Levels.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LimitedForesight.json b/LimitedForesight.json index 3b913327d81e55e6d27a8a2b04b8df43b8893910..5e5e121312bd37cb36d6d9cb5fdfbfd5bcc6629b 100644 --- a/LimitedForesight.json +++ b/LimitedForesight.json @@ -52,72 +52,72 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Levels", + "file": "Levels" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Levels", - "file": "Levels" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Exploration", + "file": "Exploration" }, { "name": "Randomness", @@ -131,9 +131,9 @@ "pattern_id": "LimitedForesight", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LimitedForesight.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LimitedPlanningAbility.json b/LimitedPlanningAbility.json index c8fe5e3974a8f17c7d2a18c634488514d2eaf51c..179b344d8c27ef508fc69a7c1059b290098ea911 100644 --- a/LimitedPlanningAbility.json +++ b/LimitedPlanningAbility.json @@ -58,108 +58,108 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Spatial Immersion", - "file": "SpatialImmersion" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { "name": "Time Limits", "file": "TimeLimits" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Randomness", + "file": "Randomness" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Secret Resources", + "file": "SecretResources" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "LimitedPlanningAbility", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LimitedPlanningAbility.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LimitedResources.json b/LimitedResources.json index 4f7cf673977e4d93bd00646c14f9df769f4db88b..8ff86504abc2ae2c10e57a888c94bfee0140ec28 100644 --- a/LimitedResources.json +++ b/LimitedResources.json @@ -51,65 +51,69 @@ ], "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ - { - "name": "Last Man Standing", - "file": "LastManStanding" - }, { "name": "Time Limits", "file": "TimeLimits" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Improved Abilities", + "file": "ImprovedAbilities" + }, + { + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { "name": "Renewable Resources", "file": "RenewableResources" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Container", + "file": "Container" }, { "name": "Turn Taking", "file": "TurnTaking" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { "name": "Resources", @@ -120,24 +124,20 @@ "file": "FreedomofChoice" }, { - "name": "Container", - "file": "Container" - }, - { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Last Man Standing", + "file": "LastManStanding" } ], "pattern_id": "LimitedResources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LimitedResources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/LimitedSetofActions.json b/LimitedSetofActions.json index eefef8871501d4db9fb788292dbc19051e235bf7..928e7c4577358c911425154f0ef56aab4f73a2e0 100644 --- a/LimitedSetofActions.json +++ b/LimitedSetofActions.json @@ -47,8 +47,12 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Unit", + "file": "Units" + }, + { + "name": "Memorizing", + "file": "Memorizing" }, { "name": "Game Masters", @@ -67,28 +71,28 @@ "file": "Units" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Tension", - "file": "Tension" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Unit", - "file": "Units" + "name": "Tension", + "file": "Tension" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Ability Losses", @@ -97,18 +101,14 @@ { "name": "Penalties", "file": "Penalties" - }, - { - "name": "Narrative Structures", - "file": "NarrativeStructures" } ], "pattern_id": "LimitedSetofActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "LimitedSetofActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Lives.json b/Lives.json index 2c0d72996e8c24410caac8719a541c5bd8ba8254..541cebf69b5f72db9af40a9c2fa5b880e6547e2c 100644 --- a/Lives.json +++ b/Lives.json @@ -58,108 +58,108 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Last Man Standing", - "file": "LastManStanding" - }, - { - "name": "Characters", - "file": "Characters" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Survive", + "file": "Survive" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Lives", - "file": "Lives" + "name": "Avatar", + "file": "Avatars" }, { - "name": "Combat", - "file": "Combat" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Survive", - "file": "Survive" + "name": "Characters", + "file": "Characters" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Tension", + "file": "Tension" }, { - "name": "Damage", - "file": "Damage" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Avatar", - "file": "Avatars" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Evade", - "file": "Evade" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Parallel Lives", "file": "ParallelLives" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Damage", + "file": "Damage" }, { - "name": "Tension", - "file": "Tension" + "name": "Combat", + "file": "Combat" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Lives", + "file": "Lives" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Evade", + "file": "Evade" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Spawning", + "file": "Spawning" }, { "name": "Resources", "file": "Resources" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Continuous Goals", + "file": "ContinuousGoals" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Lives", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Lives.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Luck.json b/Luck.json index f2bfba8e078096ee96d8a224d9b7ca4b8b5e64d6..16d4467a5dd34140aa3ef35278110fc15d164883 100644 --- a/Luck.json +++ b/Luck.json @@ -50,68 +50,56 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Betting", + "file": "Betting" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Skills", - "file": "Skills" + "name": "Luck", + "file": "Luck" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Skills", + "file": "Skills" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Tension", + "file": "Tension" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { "name": "Dice", "file": "Dice" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" - }, - { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" - }, - { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Polyathlons", + "file": "Polyathlons" }, { - "name": "Tension", - "file": "Tension" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Betting", - "file": "Betting" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Game Mastery", + "file": "GameMastery" }, { "name": "Randomness", @@ -122,16 +110,28 @@ "file": "MetaGames" }, { - "name": "Luck", - "file": "Luck" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Bluffing", + "file": "Bluffing" } ], "pattern_id": "Luck", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Luck.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Maneuvering.json b/Maneuvering.json index b8ea36609c9f4b301181b0cb2a2b4a0084d3d205..6df1b9cc4258c38b246a2c8d0817af46090e3afa 100644 --- a/Maneuvering.json +++ b/Maneuvering.json @@ -51,32 +51,20 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Collecting", "file": "Collecting" }, - { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" - }, { "name": "Aim & Shoot", "file": "Aim&Shoot" }, { - "name": "Movement", - "file": "Movement" - }, - { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Avatar", + "file": "Avatars" }, { "name": "Spatial Immersion", @@ -87,60 +75,72 @@ "file": "Dexterity-BasedActions" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Avatar", - "file": "Avatars" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Movement", + "file": "Movement" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Race", - "file": "Race" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Capture", "file": "Capture" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Race", + "file": "Race" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Pick-Ups", + "file": "Pick-Ups" + }, + { + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "Maneuvering", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Maneuvering.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Memorizing.json b/Memorizing.json index dfaeaa70cf462c53ccccc0c193086b439c3a6700..206d763bac6a6e6dad33fe350f73c9d8686be34e 100644 --- a/Memorizing.json +++ b/Memorizing.json @@ -58,116 +58,116 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Fog of War", - "file": "FogofWar" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Invisible Walls", "file": "InvisibleWalls" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { "name": "Memorizing", "file": "Memorizing" }, { - "name": "Polyathlons", - "file": "Polyathlons" - }, - { - "name": "Discard Piles", - "file": "DiscardPiles" + "name": "Perfect Information", + "file": "PerfectInformation" }, { "name": "Book-Keeping Tokens", "file": "Book-KeepingTokens" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Polyathlons", + "file": "Polyathlons" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Cognitive Immersion", "file": "CognitiveImmersion" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Discard Piles", + "file": "DiscardPiles" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Puzzle Solving", + "file": "PuzzleSolving" } ], "pattern_id": "Memorizing", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Memorizing.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/MetaGames.json b/MetaGames.json index 014cd7ea7ad2e3d19becaadadb562e4f083d7b30..8a61c5da41e730c391b31a58342ffd9532c4b95e 100644 --- a/MetaGames.json +++ b/MetaGames.json @@ -54,77 +54,73 @@ ], "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ - { - "name": "Score", - "file": "Score" - }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Betting", + "file": "Betting" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Luck", + "file": "Luck" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Tournament", - "file": "Tournaments" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "High Score Lists", + "file": "HighScoreLists" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Quick Games", + "file": "QuickGames" }, { "name": "Spectators", "file": "Spectators" }, { - "name": "Betting", - "file": "Betting" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Meta Game", + "file": "MetaGames" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Meta Game", - "file": "MetaGames" + "name": "Team Development", + "file": "TeamDevelopment" + }, + { + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { "name": "Games within Games", @@ -134,29 +130,33 @@ "name": "Meta Games", "file": "MetaGames" }, - { - "name": "High Score Lists", - "file": "HighScoreLists" - }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Luck", - "file": "Luck" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Score", + "file": "Score" + }, + { + "name": "Tournament", + "file": "Tournaments" } ], "pattern_id": "MetaGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "MetaGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/MoveableTiles.json b/MoveableTiles.json index 906dd12de9df391c8481262f57cfe65b7fcf1745..adbbd8fe6bcb24b6bc80e94ccb4bc2583091b87d 100644 --- a/MoveableTiles.json +++ b/MoveableTiles.json @@ -35,44 +35,44 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" - }, - { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Controllers", + "file": "Controllers" }, { "name": "Tiles", "file": "Tiles" }, + { + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" + }, { "name": "Timing", "file": "Timing" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "MoveableTiles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "MoveableTiles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Movement.json b/Movement.json index 8f7f1e655a1b7cce109639c2ef892fbfcfd66d25..951a83439b6d1480f2f08ce8eed1fc819b23e2e1 100644 --- a/Movement.json +++ b/Movement.json @@ -59,57 +59,61 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Privileged Movement", - "file": "PrivilegedMovement" - }, - { - "name": "Exploration", - "file": "Exploration" - }, { "name": "Collecting", "file": "Collecting" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Traverse", + "file": "Traverse" + }, + { + "name": "Movement Limitations", + "file": "MovementLimitations" }, { "name": "Aim & Shoot", "file": "Aim&Shoot" }, { - "name": "Movement", - "file": "Movement" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Spatial Immersion", - "file": "SpatialImmersion" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Movement", + "file": "Movement" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Obstacles", + "file": "Obstacles" + }, + { + "name": "Capture", + "file": "Capture" + }, + { + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Budgeted Action Points", @@ -124,52 +128,48 @@ "file": "Race" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" - }, - { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Capture", - "file": "Capture" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Herd", - "file": "Herd" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Herd", + "file": "Herd" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Movement", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Movement.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/MovementLimitations.json b/MovementLimitations.json index afb048fad557813f4efd746e5738b69cf87c8742..f744caf14b9d2eb11ecd01863e1d10f5f244f073 100644 --- a/MovementLimitations.json +++ b/MovementLimitations.json @@ -50,88 +50,88 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Movement", - "file": "Movement" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Evade", - "file": "Evade" + "name": "Tension", + "file": "Tension" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Race", - "file": "Race" + "name": "Movement", + "file": "Movement" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Tension", - "file": "Tension" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Evade", + "file": "Evade" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Race", + "file": "Race" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "MovementLimitations", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "MovementLimitations.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Mule.json b/Mule.json index 5e8ed8096255f082924b92f648875c08719b646e..be741a8748c33d3773cd5810d597223a9bb68e8c 100644 --- a/Mule.json +++ b/Mule.json @@ -31,10 +31,6 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Avatars", - "file": "Avatars" - }, { "name": "Risk/Reward", "file": "RiskReward" @@ -43,6 +39,10 @@ "name": "Diminishing Returns", "file": "DiminishingReturns" }, + { + "name": "Avatars", + "file": "Avatars" + }, { "name": "Resource Generators", "file": "ResourceGenerators" @@ -51,9 +51,9 @@ "pattern_id": "Mule", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Mule.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/MultiplayerGames.json b/MultiplayerGames.json index 44adbf160d4b6a8a43664e889bea6c1d727810ed..4992542787cd4970698ef00b17a4d8a52bf24bac 100644 --- a/MultiplayerGames.json +++ b/MultiplayerGames.json @@ -67,149 +67,149 @@ ], "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ + { + "name": "Ghosts", + "file": "Ghosts" + }, + { + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" + }, { "name": "Early Elimination", "file": "EarlyElimination" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Characters", - "file": "Characters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Characters", + "file": "Characters" }, { "name": "Skills", "file": "Skills" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" + }, + { + "name": "Handicaps", + "file": "Handicaps" }, { "name": "Agents", "file": "Agents" }, { - "name": "Ghosts", - "file": "Ghosts" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Identification", - "file": "Identification" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { "name": "Synchronous Games", "file": "SynchronousGames" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { "name": "Game Mastery", "file": "GameMastery" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" - }, - { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" - }, - { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Identification", + "file": "Identification" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" - }, - { - "name": "Meta Games", - "file": "MetaGames" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "MultiplayerGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "MultiplayerGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/MutualGoals.json b/MutualGoals.json index 242a853e9aa68efce14613f0c4e141448d8185de..94e0534073b9ed7b08fb901d90ad6738dc881326 100644 --- a/MutualGoals.json +++ b/MutualGoals.json @@ -62,112 +62,112 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" - }, - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Mutual Goal", + "file": "MutualGoals" }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Competition", + "file": "Competition" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Conflict", + "file": "Conflict" + }, + { + "name": "Secret Alliances", + "file": "SecretAlliances" }, { "name": "Individual Rewards", "file": "IndividualRewards" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Team Elimination", + "file": "TeamElimination" }, { - "name": "Mutual Goal", + "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Competition", - "file": "Competition" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "MutualGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "MutualGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/NarrativeStructures.json b/NarrativeStructures.json index 92053fce36d27f15f0c2a41bf2ced51c7be86831..36e25920bd538a0c57b604c4f7ad2b6836b59098 100644 --- a/NarrativeStructures.json +++ b/NarrativeStructures.json @@ -107,296 +107,296 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Narrative Structure", + "file": "NarrativeStructures" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Characters", - "file": "Characters" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Identification", - "file": "Identification" + "name": "Characters", + "file": "Characters" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Clues", - "file": "Clues" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Tension", + "file": "Tension" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Delivery", - "file": "Delivery" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Collection", - "file": "Collection" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Levels", + "file": "Levels" }, { - "name": "Tension", - "file": "Tension" + "name": "Rescue", + "file": "Rescue" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Levels", - "file": "Levels" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Collection", + "file": "Collection" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Identification", + "file": "Identification" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Clues", + "file": "Clues" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Narrative Structure", - "file": "NarrativeStructures" + "name": "Indirect Information", + "file": "IndirectInformation" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "NarrativeStructures", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "NarrativeStructures.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/NearMissIndicators.json b/NearMissIndicators.json index 16289d681f486828af42cbfbb5195a833fb11c46..d6c68a4854c123989a111c781532c06c829d7cca 100644 --- a/NearMissIndicators.json +++ b/NearMissIndicators.json @@ -44,64 +44,64 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Near Miss Indicator", - "file": "NearMissIndicators" - }, - { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { "name": "Tension", "file": "Tension" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" - }, - { - "name": "Anticipation", - "file": "Anticipation" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { "name": "Luck", "file": "Luck" }, + { + "name": "Progress Indicators", + "file": "ProgressIndicators" + }, { "name": "Replayability", "file": "Replayability" + }, + { + "name": "Near Miss Indicator", + "file": "NearMissIndicators" } ], "pattern_id": "NearMissIndicators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "NearMissIndicators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Negotiation.json b/Negotiation.json index 88f758b5e41fb0dc795cbd8369245e680656e7b2..8724510d65da24ed20e4f1bdcc6359c317fab163 100644 --- a/Negotiation.json +++ b/Negotiation.json @@ -73,76 +73,84 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Trading", - "file": "Trading" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Polyathlons", + "file": "Polyathlons" + }, + { + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Handicaps", "file": "Handicaps" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Trading", + "file": "Trading" }, { "name": "Shared Resources", @@ -153,84 +161,76 @@ "file": "TurnTaking" }, { - "name": "Bidding", - "file": "Bidding" - }, - { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" - }, - { - "name": "Negotiations", - "file": "Negotiation" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Negotiations", + "file": "Negotiation" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Bluffing", + "file": "Bluffing" } ], "pattern_id": "Negotiation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Negotiation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/NeverEndingStories.json b/NeverEndingStories.json index b8bab50f32ae75ff774f9669207236c6b29159af..00f7565303ec85887b74513abc5082b1751f9692 100644 --- a/NeverEndingStories.json +++ b/NeverEndingStories.json @@ -41,56 +41,56 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Randomness", + "file": "Randomness" }, { "name": "Trans-Game Information", "file": "Trans-GameInformation" }, { - "name": "Randomness", - "file": "Randomness" - }, - { - "name": "Surprises", - "file": "Surprises" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { "name": "Closure Points", "file": "ClosurePoints" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Surprises", + "file": "Surprises" + }, + { + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" } ], "pattern_id": "NeverEndingStories", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "NeverEndingStories.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/NewAbilities.json b/NewAbilities.json index 0f7014564f9fb26834cf454c0af85a1150e18bf1..eed15aecee439c657a61c1bc41743f0287696e13 100644 --- a/NewAbilities.json +++ b/NewAbilities.json @@ -73,29 +73,17 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Ability Losses", - "file": "AbilityLosses" - }, - { - "name": "Characters", - "file": "Characters" - }, - { - "name": "Avatars", - "file": "Avatars" - }, - { - "name": "Lives", - "file": "Lives" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Time Limits", + "file": "TimeLimits" + }, + { + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Supporting Goals", @@ -106,128 +94,140 @@ "file": "Investments" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Units", - "file": "Units" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Characters", + "file": "Characters" + }, + { + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" + }, + { + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Gain Ownership", "file": "GainOwnership" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Units", + "file": "Units" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Tools", - "file": "Tools" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Lives", + "file": "Lives" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Tools", + "file": "Tools" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "NewAbilities", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "NewAbilities.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/No-Ops.json b/No-Ops.json index bc54ff6e46fc8760ed26c8977c72fccc332e34e9..db0153c4dbac49deaa83da549756d76eab25c1c1 100644 --- a/No-Ops.json +++ b/No-Ops.json @@ -44,68 +44,68 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Stealth", - "file": "Stealth" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Camping", + "file": "Camping" }, { - "name": "Tension", - "file": "Tension" + "name": "No-Op", + "file": "No-Ops" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Tension", + "file": "Tension" }, { - "name": "Camping", - "file": "Camping" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "No-Op", - "file": "No-Ops" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { "name": "Timing", "file": "Timing" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, - { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Penalties", "file": "Penalties" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "No-Ops", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "No-Ops.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Non-RenewableResources.json b/Non-RenewableResources.json index d246ab752b7ed73fa456a4f8abf2b00a9df373a0..bc9f79dc2fcb7d1f16d45e0e942bf06194667034 100644 --- a/Non-RenewableResources.json +++ b/Non-RenewableResources.json @@ -53,84 +53,84 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Closed Economies", - "file": "ClosedEconomies" + "name": "Handicaps", + "file": "Handicaps" + }, + { + "name": "Varied Gameplay", + "file": "VariedGameplay" + }, + { + "name": "Decreased Abilities", + "file": "DecreasedAbilities" + }, + { + "name": "Limited Resources", + "file": "LimitedResources" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Resources", - "file": "Resources" + "name": "Randomness", + "file": "Randomness" }, { "name": "Units", "file": "Units" }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, { "name": "Ownership", "file": "Ownership" }, { - "name": "Randomness", - "file": "Randomness" - }, - { - "name": "Cards", - "file": "Cards" + "name": "Experimenting", + "file": "Experimenting" }, { "name": "Renewable Resources", "file": "RenewableResources" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" - }, - { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Resources", + "file": "Resources" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Cards", + "file": "Cards" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Puzzle Solving", + "file": "PuzzleSolving" } ], "pattern_id": "Non-RenewableResources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Non-RenewableResources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Obstacles.json b/Obstacles.json index d17e579284676b2fe336b895f526eb706b7a98da..1a44c26d6e186371e2c6e95587567d005cb1f852 100644 --- a/Obstacles.json +++ b/Obstacles.json @@ -49,88 +49,88 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { "name": "Timing", "file": "Timing" }, { - "name": "Maneuvering", - "file": "Maneuvering" - }, - { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Movement", - "file": "Movement" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Movement", + "file": "Movement" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Game World", + "file": "GameWorld" }, { "name": "Rescue", "file": "Rescue" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Game World", - "file": "GameWorld" + "name": "Obstacles", + "file": "Obstacles" }, { "name": "Levels", "file": "Levels" }, + { + "name": "Maneuvering", + "file": "Maneuvering" + }, + { + "name": "Exploration", + "file": "Exploration" + }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Obstacles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Obstacles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/OptionalGoals.json b/OptionalGoals.json index 0bc588bd37ab562cc071f650fd7d1ffb696b8fab..78ac7936c91d4b09d6b936af9b3aa3de5c20d862 100644 --- a/OptionalGoals.json +++ b/OptionalGoals.json @@ -46,64 +46,64 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Trading", "file": "Trading" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Games within Games", - "file": "GameswithinGames" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Games within Games", + "file": "GameswithinGames" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Replayability", + "file": "Replayability" } ], "pattern_id": "OptionalGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "OptionalGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/OrthogonalUnitDifferentiation.json b/OrthogonalUnitDifferentiation.json index d80eb6cc5d09d96a59e9ffae5eac327de5d22424..44feb76201c5460f7b57ab8f410ff10df6946de3 100644 --- a/OrthogonalUnitDifferentiation.json +++ b/OrthogonalUnitDifferentiation.json @@ -56,112 +56,112 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Characters", - "file": "Characters" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Characters", + "file": "Characters" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Skills", + "file": "Skills" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Combos", + "file": "Combos" }, { - "name": "Skills", - "file": "Skills" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, + { + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Movement", "file": "Movement" }, { - "name": "Damage", - "file": "Damage" + "name": "New Abilities", + "file": "NewAbilities" + }, + { + "name": "Symmetry", + "file": "Symmetry" }, { "name": "Units", "file": "Units" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Damage", + "file": "Damage" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { "name": "Competence Areas", "file": "CompetenceAreas" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, - { - "name": "Team Play", - "file": "TeamPlay" - }, - { - "name": "Combos", - "file": "Combos" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "OrthogonalUnitDifferentiation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "OrthogonalUnitDifferentiation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/OutcomeIndicators.json b/OutcomeIndicators.json index acaba8abd53eacd032ca8393eaf9b46130ab1e43..efb25c688725cc630b7188089f31b792ad007c0a 100644 --- a/OutcomeIndicators.json +++ b/OutcomeIndicators.json @@ -44,45 +44,45 @@ "name": "Perfect Information", "file": "PerfectInformation" }, + { + "name": "Rewards", + "file": "Rewards" + }, { "name": "Outcome Indicators", "file": "OutcomeIndicators" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Direct Information", + "file": "DirectInformation" }, { "name": "Near Miss Indicators", "file": "NearMissIndicators" }, { - "name": "Rewards", - "file": "Rewards" - }, - { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "OutcomeIndicators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "OutcomeIndicators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/OutstandingFeatures.json b/OutstandingFeatures.json index c7b7ab42537bc4c18b0441ab994a493951960ebc..232eecd27e70ae9280f5ae72e17172f231e13a06 100644 --- a/OutstandingFeatures.json +++ b/OutstandingFeatures.json @@ -46,80 +46,80 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Alarms", - "file": "Alarms" - }, - { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Game World", + "file": "GameWorld" }, { "name": "Exploration", "file": "Exploration" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Traces", + "file": "Traces" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { "name": "Clues", "file": "Clues" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Chargers", - "file": "Chargers" - }, - { - "name": "Game World", - "file": "GameWorld" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Traces", - "file": "Traces" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { "name": "Resource Locations", "file": "ResourceLocations" }, + { + "name": "Movement Limitations", + "file": "MovementLimitations" + }, { "name": "Resource Generators", "file": "ResourceGenerators" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Symmetry", + "file": "Symmetry" + }, + { + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Surprises", + "file": "Surprises" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "OutstandingFeatures", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "OutstandingFeatures.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Overcome.json b/Overcome.json index 7ba14085ab526845d10a7d88323278cc2ce3e1bd..c69a8c169884b3e1fd8387e84d0bd139a892f4ec 100644 --- a/Overcome.json +++ b/Overcome.json @@ -64,132 +64,132 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Last Man Standing", - "file": "LastManStanding" - }, - { - "name": "Tiebreakers", - "file": "Tiebreakers" - }, - { - "name": "Timing", - "file": "Timing" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { "name": "Player Elimination", "file": "PlayerElimination" }, { - "name": "Boss Monsters", - "file": "BossMonsters" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Timing", + "file": "Timing" }, { "name": "Tournaments", "file": "Tournaments" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Luck", + "file": "Luck" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Tension", + "file": "Tension" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Competition", + "file": "Competition" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Boss Monsters", + "file": "BossMonsters" }, { - "name": "Tension", - "file": "Tension" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Luck", - "file": "Luck" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Transfer of Control", + "file": "TransferofControl" + }, + { + "name": "Rescue", + "file": "Rescue" }, { "name": "Capture", "file": "Capture" }, { - "name": "Competition", - "file": "Competition" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Immersion", + "file": "Immersion" + }, + { + "name": "Enemies", + "file": "Enemies" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Overcome", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780217", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Overcome.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Ownership.json b/Ownership.json index 242fb640fe3894a966f872d20e127e13c58079bc..01e279c030f986bfe0c155eb5e3fce5253a3c1ad 100644 --- a/Ownership.json +++ b/Ownership.json @@ -70,156 +70,156 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Guard", + "file": "Guard" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Betting", + "file": "Betting" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Investments", + "file": "Investments" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Trading", - "file": "Trading" + "name": "Card Hands", + "file": "CardHands" }, { - "name": "Guard", - "file": "Guard" + "name": "Renewable Resources", + "file": "RenewableResources" }, { "name": "Avatars", "file": "Avatars" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Producers", - "file": "Producers" + "name": "Tension", + "file": "Tension" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Investments", - "file": "Investments" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Identification", - "file": "Identification" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Units", - "file": "Units" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Units", + "file": "Units" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Rescue", + "file": "Rescue" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Trading", + "file": "Trading" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Collection", - "file": "Collection" + "name": "Capture", + "file": "Capture" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Tension", - "file": "Tension" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Betting", - "file": "Betting" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Tools", - "file": "Tools" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Capture", - "file": "Capture" + "name": "Collection", + "file": "Collection" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Tools", + "file": "Tools" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Identification", + "file": "Identification" }, { "name": "Resources", "file": "Resources" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Producers", + "file": "Producers" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "Ownership", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Ownership.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Paper-Rock-Scissors.json b/Paper-Rock-Scissors.json index 10410409af38eda3db12f950fdeb24cddd4c357d..c0c66cd78952f63ba4c2c28b9c7dedbac13b29ec 100644 --- a/Paper-Rock-Scissors.json +++ b/Paper-Rock-Scissors.json @@ -43,68 +43,68 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" - }, - { - "name": "Investments", - "file": "Investments" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Units", - "file": "Units" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Tension", - "file": "Tension" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Units", + "file": "Units" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Tension", + "file": "Tension" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Investments", + "file": "Investments" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Character Development", + "file": "CharacterDevelopment" }, { "name": "Game Mastery", "file": "GameMastery" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" + }, + { + "name": "Symmetry", + "file": "Symmetry" } ], "pattern_id": "Paper-Rock-Scissors", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Paper-Rock-Scissors.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ParallelLives.json b/ParallelLives.json index b09d9588a06b7bba279fd477d757b15f85c936c0..bd23f602db4c233d412f94cca7269450e4873058 100644 --- a/ParallelLives.json +++ b/ParallelLives.json @@ -33,40 +33,40 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Parallel Lives", - "file": "ParallelLives" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Avatars", + "file": "Avatars" }, { "name": "Units", "file": "Units" }, - { - "name": "Avatars", - "file": "Avatars" - }, { "name": "Player Elimination", "file": "PlayerElimination" }, { - "name": "Lives", - "file": "Lives" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Parallel Lives", + "file": "ParallelLives" + }, + { + "name": "Lives", + "file": "Lives" } ], "pattern_id": "ParallelLives", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ParallelLives.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Penalties.json b/Penalties.json index 91decc2028a9564977ca144133e0d50d14143f67..12f7a1dd5c0bf4e4ec7062eec4a3a99da49fb0f5 100644 --- a/Penalties.json +++ b/Penalties.json @@ -93,224 +93,224 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Characters", - "file": "Characters" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Lives", - "file": "Lives" + "name": "Penalty", + "file": "Penalties" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Skills", - "file": "Skills" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Identification", - "file": "Identification" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Characters", + "file": "Characters" }, { - "name": "Damage", - "file": "Damage" + "name": "Skills", + "file": "Skills" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Units", - "file": "Units" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Tension", + "file": "Tension" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Combos", + "file": "Combos" }, { - "name": "Downtime", - "file": "Downtime" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Parallel Lives", - "file": "ParallelLives" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Units", + "file": "Units" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Tension", - "file": "Tension" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Parallel Lives", + "file": "ParallelLives" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Damage", + "file": "Damage" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Combos", - "file": "Combos" + "name": "Lives", + "file": "Lives" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Identification", + "file": "Identification" }, { "name": "Resources", "file": "Resources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Penalty", - "file": "Penalties" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Penalties", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Penalties.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PerceivableMargins.json b/PerceivableMargins.json index c6afc491549a83ea9b577d46496e8709c0662639..41ea48749cf06ec5935d01e47661090adbe37d5a 100644 --- a/PerceivableMargins.json +++ b/PerceivableMargins.json @@ -50,80 +50,80 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Balancing Effects", - "file": "BalancingEffects" - }, - { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Tension", - "file": "Tension" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Tension", + "file": "Tension" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Perceivable Margins", "file": "PerceivableMargins" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Combat", - "file": "Combat" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Combat", + "file": "Combat" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Game Mastery", + "file": "GameMastery" + }, + { + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "PerceivableMargins", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PerceivableMargins.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PerceivedChancetoSucceed.json b/PerceivedChancetoSucceed.json index ece312d9e97ca2ff9508fd796383ebaba0431df2..253af489bd51646fa94f615b71fa37cfd5c50fc2 100644 --- a/PerceivedChancetoSucceed.json +++ b/PerceivedChancetoSucceed.json @@ -71,156 +71,156 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { "name": "Team Balance", "file": "TeamBalance" }, { - "name": "Skills", - "file": "Skills" - }, - { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" - }, - { - "name": "Game Masters", - "file": "GameMasters" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { "name": "Perfect Information", "file": "PerfectInformation" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Skills", + "file": "Skills" }, { "name": "Tension", "file": "Tension" }, { - "name": "Tools", - "file": "Tools" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Surprises", + "file": "Surprises" }, { "name": "Enemies", "file": "Enemies" }, - { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Tools", + "file": "Tools" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" } ], "pattern_id": "PerceivedChancetoSucceed", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PerceivedChancetoSucceed.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PerfectInformation.json b/PerfectInformation.json index 1631ebdcce3ec5343656d0ea1f631fd8b5235650..2592d270610f34d1cd057f86db1a4df35b5e1574 100644 --- a/PerfectInformation.json +++ b/PerfectInformation.json @@ -57,100 +57,100 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Memorizing", - "file": "Memorizing" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Perfect Information", + "file": "PerfectInformation" }, { "name": "Symmetric Information", "file": "SymmetricInformation" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" - }, - { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Tension", + "file": "Tension" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Tension", - "file": "Tension" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Gain Information", + "file": "GainInformation" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "PerfectInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PerfectInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PersistentGameWorlds.json b/PersistentGameWorlds.json index 70691cc9d5236c3f33bd3f1588451e9151a52873..29480305f4a384c5191cba8b89246d8400cf6ca4 100644 --- a/PersistentGameWorlds.json +++ b/PersistentGameWorlds.json @@ -57,112 +57,112 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Handles", + "file": "Handles" }, { - "name": "Characters", - "file": "Characters" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Game Masters", + "file": "GameMasters" }, { "name": "Avatars", "file": "Avatars" }, { - "name": "Handles", - "file": "Handles" + "name": "Characters", + "file": "Characters" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Construction", - "file": "Construction" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { - "name": "Identification", - "file": "Identification" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Construction", + "file": "Construction" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Identification", + "file": "Identification" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "PersistentGameWorlds", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PersistentGameWorlds.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Pick-Ups.json b/Pick-Ups.json index 132db760e603f996724e6f47ed2c70ddb34ee8c2..9f94db810fb5551248936e52261726c570b1c307 100644 --- a/Pick-Ups.json +++ b/Pick-Ups.json @@ -46,33 +46,13 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Delivery", - "file": "Delivery" - }, - { - "name": "Balancing Effects", - "file": "BalancingEffects" - }, - { - "name": "Score", - "file": "Score" - }, - { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Collection", - "file": "Collection" + "name": "Maneuvering", + "file": "Maneuvering" }, { "name": "Collecting", "file": "Collecting" }, - { - "name": "Maneuvering", - "file": "Maneuvering" - }, { "name": "Renewable Resources", "file": "RenewableResources" @@ -82,13 +62,21 @@ "file": "Pick-Ups" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Limited Resources", + "file": "LimitedResources" + }, + { + "name": "Collection", + "file": "Collection" }, { "name": "Traces", "file": "Traces" }, + { + "name": "Delivery", + "file": "Delivery" + }, { "name": "Supporting Goals", "file": "SupportingGoals" @@ -98,16 +86,28 @@ "file": "ResourceLocations" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Balancing Effects", + "file": "BalancingEffects" + }, + { + "name": "Score", + "file": "Score" + }, + { + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "Pick-Ups", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Pick-Ups.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlannedCharacterDevelopment.json b/PlannedCharacterDevelopment.json index 216c26aa782b8300194a3fa18e48f9c4cc9b76f0..95fb9af3dceca5083393a237a05ea59242073a2e 100644 --- a/PlannedCharacterDevelopment.json +++ b/PlannedCharacterDevelopment.json @@ -60,120 +60,120 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Characters", - "file": "Characters" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Gain Competence", + "file": "GainCompetence" + }, + { + "name": "Characters", + "file": "Characters" }, { "name": "Skills", "file": "Skills" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { "name": "Dynamic Goal Characteristics", "file": "DynamicGoalCharacteristics" }, { - "name": "Identification", - "file": "Identification" - }, - { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Identification", + "file": "Identification" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Continuous Goals", + "file": "ContinuousGoals" } ], "pattern_id": "PlannedCharacterDevelopment", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlannedCharacterDevelopment.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Player-DecidedDistributionofRewards&Penalties.json b/Player-DecidedDistributionofRewards&Penalties.json index 176bad6af1da5b54c5a84ed2bcb9f91d8c7137c2..8e6a3c8ca69b17639a681ad5adc8e0c2490108c7 100644 --- a/Player-DecidedDistributionofRewards&Penalties.json +++ b/Player-DecidedDistributionofRewards&Penalties.json @@ -65,60 +65,48 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" - }, - { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" - }, - { - "name": "Shared Penalties", - "file": "SharedPenalties" - }, - { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" - }, - { - "name": "Penalties", - "file": "Penalties" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Tension", "file": "Tension" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Predictable Consequences", @@ -129,60 +117,72 @@ "file": "SecretAlliances" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Resources", "file": "Resources" }, + { + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" + }, + { + "name": "Resource Management", + "file": "ResourceManagement" }, { "name": "Betrayal", "file": "Betrayal" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Player-DecidedDistributionofRewards&Penalties", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Player-DecidedDistributionofRewards&Penalties.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerBalance.json b/PlayerBalance.json index 19040fbafbc5e0194cde08a53fc8abeece1ba8a1..7fb10f14fa7ef96488da5d4a56f5425b5ff704b1 100644 --- a/PlayerBalance.json +++ b/PlayerBalance.json @@ -77,184 +77,184 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Camping", + "file": "Camping" }, { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Characters", - "file": "Characters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" + }, + { + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Characters", + "file": "Characters" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Competition", + "file": "Competition" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" + }, + { + "name": "Symmetry", + "file": "Symmetry" }, { "name": "Handicaps", "file": "Handicaps" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { "name": "Role Reversal", "file": "RoleReversal" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" - }, - { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Camping", - "file": "Camping" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Competition", - "file": "Competition" + "name": "Spawning", + "file": "Spawning" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Randomness", + "file": "Randomness" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Power-Ups", - "file": "Power-Ups" - }, - { - "name": "Resources", - "file": "Resources" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Resources", + "file": "Resources" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" } ], "pattern_id": "PlayerBalance", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerBalance.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerConstructedWorlds.json b/PlayerConstructedWorlds.json index 88a29311cdc9e98067933260d4dcc33d178694c4..441c93c5d33091c158f4303d29316209ccd84e48 100644 --- a/PlayerConstructedWorlds.json +++ b/PlayerConstructedWorlds.json @@ -47,88 +47,88 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" - }, - { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Construction", - "file": "Construction" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" - }, - { - "name": "Empowerment", - "file": "Empowerment" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { "name": "Storytelling", "file": "Storytelling" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { "name": "Game World", "file": "GameWorld" }, - { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" - }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Construction", + "file": "Construction" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Roleplaying", + "file": "Roleplaying" + }, + { + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" + }, + { + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "PlayerConstructedWorlds", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerConstructedWorlds.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerDecidedResults.json b/PlayerDecidedResults.json index 5a54e2cc26a469212176df0ef0ad08991057f147..fef08de22b91c46086483057d8cf3fd103becefe 100644 --- a/PlayerDecidedResults.json +++ b/PlayerDecidedResults.json @@ -53,101 +53,101 @@ ], "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ - { - "name": "Social Interaction", - "file": "SocialInteraction" - }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Storytelling", "file": "Storytelling" }, - { - "name": "Game Master", - "file": "GameMasters" - }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, + { + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" + }, { "name": "Secret Alliances", "file": "SecretAlliances" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Game Master", + "file": "GameMasters" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Betrayal", + "file": "Betrayal" } ], "pattern_id": "PlayerDecidedResults", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerDecidedResults.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerDefinedGoals.json b/PlayerDefinedGoals.json index efabf5f17668a89d4730c9c9add2a11bb3fdd932..2123ab6824d901a3fb8cef050afc46d7e5fc68ba 100644 --- a/PlayerDefinedGoals.json +++ b/PlayerDefinedGoals.json @@ -64,124 +64,124 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Betting", + "file": "Betting" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Characters", - "file": "Characters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Construction", - "file": "Construction" + "name": "Characters", + "file": "Characters" }, { - "name": "Penalties", - "file": "Penalties" + "name": "High Score Lists", + "file": "HighScoreLists" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Tension", + "file": "Tension" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Tension", - "file": "Tension" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Betting", - "file": "Betting" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Construction", + "file": "Construction" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "PlayerDefinedGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerDefinedGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerElimination.json b/PlayerElimination.json index 7c79baeeca1ad6388ec4ec26d75ec3e44d1bc750..d8662abf8dcbd6ab39a89fad30a1f5327783daa1 100644 --- a/PlayerElimination.json +++ b/PlayerElimination.json @@ -55,92 +55,92 @@ "file": "EarlyElimination" }, { - "name": "Closed Economies", - "file": "ClosedEconomies" + "name": "Eliminate", + "file": "Eliminate" }, { "name": "Last Man Standing", "file": "LastManStanding" }, { - "name": "Score", - "file": "Score" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Lives", - "file": "Lives" + "name": "Survive", + "file": "Survive" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Combat", - "file": "Combat" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Survive", - "file": "Survive" + "name": "Tension", + "file": "Tension" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Parallel Lives", - "file": "ParallelLives" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Team Elimination", + "file": "TeamElimination" }, { - "name": "Tension", - "file": "Tension" + "name": "Parallel Lives", + "file": "ParallelLives" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Combat", + "file": "Combat" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Lives", + "file": "Lives" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Score", + "file": "Score" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "PlayerElimination", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerElimination.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PlayerKilling.json b/PlayerKilling.json index 1f58c3153497355eaf509a054b449d0c2fc94748..0a8e7d4a9a3aa74cd74952b391e8eda7868d221e 100644 --- a/PlayerKilling.json +++ b/PlayerKilling.json @@ -46,84 +46,84 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Identification", - "file": "Identification" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Avatars", + "file": "Avatars" }, { "name": "Ownership", "file": "Ownership" }, { - "name": "Tension", - "file": "Tension" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Team Elimination", + "file": "TeamElimination" }, { "name": "Player Killing", "file": "PlayerKilling" }, { - "name": "Avatars", - "file": "Avatars" - }, - { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Identification", + "file": "Identification" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Tension", + "file": "Tension" }, { - "name": "Lives", - "file": "Lives" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Team Balance", + "file": "TeamBalance" }, { "name": "Ability Losses", "file": "AbilityLosses" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Lives", + "file": "Lives" + }, + { + "name": "Spawning", + "file": "Spawning" } ], "pattern_id": "PlayerKilling", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PlayerKilling.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Polyathlons.json b/Polyathlons.json index 379fb5cadcb58a8cb51e0df5c453b4e06e751853..8390ed63dbfde7e41dd2e4db590e669fea9d72d4 100644 --- a/Polyathlons.json +++ b/Polyathlons.json @@ -34,28 +34,28 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Negotiation", - "file": "Negotiation" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Competence Areas", "file": "CompetenceAreas" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Quick Games", + "file": "QuickGames" }, { "name": "Luck", @@ -65,9 +65,9 @@ "pattern_id": "Polyathlons", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Polyathlons.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Power-Ups.json b/Power-Ups.json index dbaf49ecc5226483955b3310441c015c4e96f2a0..23de903fb1208473d4a90afef5508bc4628616eb 100644 --- a/Power-Ups.json +++ b/Power-Ups.json @@ -41,68 +41,68 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Trading", + "file": "Trading" }, { "name": "Gain Competence", "file": "GainCompetence" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Power-Up", - "file": "Power-Ups" - }, - { - "name": "Trading", - "file": "Trading" + "name": "Skills", + "file": "Skills" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { "name": "Producers", "file": "Producers" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" - }, - { - "name": "Skills", - "file": "Skills" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Player Balance", "file": "PlayerBalance" }, + { + "name": "New Abilities", + "file": "NewAbilities" + }, + { + "name": "Ephemeral Goals", + "file": "EphemeralGoals" + }, { "name": "Improved Abilities", "file": "ImprovedAbilities" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Power-Up", + "file": "Power-Ups" } ], "pattern_id": "Power-Ups", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Power-Ups.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PredefinedGoals.json b/PredefinedGoals.json index 17f808725ba01e6bd95c3ca5f56463468a4b100e..c19da863ef5ba1a9b54a01990e30097e23019222 100644 --- a/PredefinedGoals.json +++ b/PredefinedGoals.json @@ -44,68 +44,68 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Symmetric Information", + "file": "SymmetricInformation" + }, + { + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" + }, + { + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Asymmetric Information", "file": "AsymmetricInformation" }, + { + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" + }, { "name": "Planned Character Development", "file": "PlannedCharacterDevelopment" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { "name": "Predefined Goal", "file": "PredefinedGoals" }, - { - "name": "Symmetric Information", - "file": "SymmetricInformation" - }, - { - "name": "Imperfect Information", - "file": "ImperfectInformation" - }, { "name": "Unknown Goals", "file": "UnknownGoals" }, { - "name": "Game Mastery", - "file": "GameMastery" - }, - { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Game Mastery", + "file": "GameMastery" } ], "pattern_id": "PredefinedGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PredefinedGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PredictableConsequences.json b/PredictableConsequences.json index 3ef08dc8a0a1252f8025a356077066f024bd31de..2e146473816461ffe350bbea91ef4c079b68007d 100644 --- a/PredictableConsequences.json +++ b/PredictableConsequences.json @@ -78,180 +78,180 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Skills", - "file": "Skills" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Betting", + "file": "Betting" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { "name": "Investments", "file": "Investments" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Damage", - "file": "Damage" + "name": "Luck", + "file": "Luck" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Skills", + "file": "Skills" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Betting", - "file": "Betting" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { "name": "Anticipation", "file": "Anticipation" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Damage", + "file": "Damage" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Luck", - "file": "Luck" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Producer-Consumer", + "file": "Producer-Consumer" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "PredictableConsequences", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PredictableConsequences.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PreventingGoals.json b/PreventingGoals.json index bc380e5c37267ab581acfaa8fbced145944075a3..bd2d3ce308c0ce1a9efb0af43624ebed89e3384e 100644 --- a/PreventingGoals.json +++ b/PreventingGoals.json @@ -53,101 +53,101 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" - }, { "name": "Guard", "file": "Guard" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Construction", - "file": "Construction" + "name": "Eliminate", + "file": "Eliminate" + }, + { + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Survive", "file": "Survive" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Herd", + "file": "Herd" + }, + { + "name": "Conflict", + "file": "Conflict" }, { "name": "Limited Planning Ability", "file": "LimitedPlanningAbility" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Rescue", + "file": "Rescue" }, { - "name": "Evade", - "file": "Evade" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Capture", + "file": "Capture" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Evade", + "file": "Evade" }, { - "name": "Capture", - "file": "Capture" + "name": "Construction", + "file": "Construction" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Herd", - "file": "Herd" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { "name": "Conceal", "file": "Conceal" - }, - { - "name": "Conflict", - "file": "Conflict" } ], "pattern_id": "PreventingGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PreventingGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PrivilegedAbilities.json b/PrivilegedAbilities.json index e1335d692c525018b391663daf21fea89a6f6750..0afecd6f362e271d72354df142b85b615c7b3771 100644 --- a/PrivilegedAbilities.json +++ b/PrivilegedAbilities.json @@ -88,192 +88,192 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Timing", + "file": "Timing" }, { - "name": "Characters", - "file": "Characters" + "name": "Investments", + "file": "Investments" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Timing", - "file": "Timing" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Producers", - "file": "Producers" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Construction", - "file": "Construction" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Skills", - "file": "Skills" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Combat", - "file": "Combat" + "name": "Characters", + "file": "Characters" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Skills", + "file": "Skills" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Spawning", - "file": "Spawning" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Combos", + "file": "Combos" }, { - "name": "Investments", - "file": "Investments" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Units", - "file": "Units" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Units", + "file": "Units" }, { - "name": "Tools", - "file": "Tools" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Combat", + "file": "Combat" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Combos", - "file": "Combos" + "name": "Spawning", + "file": "Spawning" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Construction", + "file": "Construction" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Tools", + "file": "Tools" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Producers", + "file": "Producers" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "PrivilegedAbilities", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PrivilegedAbilities.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PrivilegedMovement.json b/PrivilegedMovement.json index ba0edfdd0a7d5e819114dc438ed3c53664001da0..ae4648c41de08403708220befe414112e5a216b3 100644 --- a/PrivilegedMovement.json +++ b/PrivilegedMovement.json @@ -43,48 +43,44 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Privileged Movement", - "file": "PrivilegedMovement" - }, - { - "name": "Herd", - "file": "Herd" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Obstacles", - "file": "Obstacles" - }, - { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Obstacles", + "file": "Obstacles" }, { "name": "Traces", "file": "Traces" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" + }, + { + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Privileged Abilities", "file": "PrivilegedAbilities" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { "name": "Movement", @@ -95,16 +91,20 @@ "file": "PlayerBalance" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Herd", + "file": "Herd" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "PrivilegedMovement", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PrivilegedMovement.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Producer-Consumer.json b/Producer-Consumer.json index d1980f5815936596deb59e8fd389bd8d54da817f..9a4c19a3c73ac3948edbe4ea9809acd6cdc7ef04 100644 --- a/Producer-Consumer.json +++ b/Producer-Consumer.json @@ -43,25 +43,25 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Investments", - "file": "Investments" - }, - { - "name": "Converters", - "file": "Converters" - }, - { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Units", "file": "Units" }, + { + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" + }, { "name": "Resources", "file": "Resources" }, + { + "name": "Producer-Consumer", + "file": "Producer-Consumer" + }, { "name": "Consumers", "file": "Consumers" @@ -71,32 +71,32 @@ "file": "Producers" }, { - "name": "Container", - "file": "Container" + "name": "Investments", + "file": "Investments" }, { "name": "Resource Management", "file": "ResourceManagement" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Converters", + "file": "Converters" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Container", + "file": "Container" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Predictable Consequences", + "file": "PredictableConsequences" } ], "pattern_id": "Producer-Consumer", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Producer-Consumer.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Producers.json b/Producers.json index 6293b0ebe2458744e19f61c590531830070601d8..18265d2a4f4b088bb9f11aa30f43686c7ce7238a 100644 --- a/Producers.json +++ b/Producers.json @@ -58,88 +58,88 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Ownership", - "file": "Ownership" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Characters", - "file": "Characters" + "name": "Tradeoffs", + "file": "Tradeoffs" + }, + { + "name": "Renewable Resources", + "file": "RenewableResources" }, { "name": "Avatars", "file": "Avatars" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Characters", + "file": "Characters" }, { - "name": "Construction", - "file": "Construction" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Game World", + "file": "GameWorld" + }, + { + "name": "Ownership", + "file": "Ownership" }, { "name": "Units", "file": "Units" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Construction", + "file": "Construction" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Resources", + "file": "Resources" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { "name": "Power-Ups", "file": "Power-Ups" }, - { - "name": "Tradeoffs", - "file": "Tradeoffs" - }, - { - "name": "Resources", - "file": "Resources" - }, - { - "name": "Spawn Points", - "file": "SpawnPoints" - }, { "name": "Area Control", "file": "AreaControl" + }, + { + "name": "Resource Management", + "file": "ResourceManagement" } ], "pattern_id": "Producers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Producers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ProgressIndicators.json b/ProgressIndicators.json index a33b5d1da1b58dd37d20c684adb38762ada2d625..9b41ffb75e5b47d9dba5812d4ab80b4070bc30d5 100644 --- a/ProgressIndicators.json +++ b/ProgressIndicators.json @@ -58,104 +58,104 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Score", - "file": "Score" - }, - { - "name": "Quick Games", - "file": "QuickGames" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Supporting Goals", "file": "SupportingGoals" }, { - "name": "Movement", - "file": "Movement" - }, - { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Memorizing", + "file": "Memorizing" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Tension", + "file": "Tension" }, { - "name": "Alignment", - "file": "Alignment" + "name": "Quick Games", + "file": "QuickGames" }, { "name": "Rhythm-Based Actions", "file": "Rhythm-BasedActions" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Combos", + "file": "Combos" }, { - "name": "Race", - "file": "Race" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Extended Actions", + "file": "ExtendedActions" }, { "name": "Delayed Effects", "file": "DelayedEffects" }, { - "name": "Tension", - "file": "Tension" + "name": "Movement", + "file": "Movement" }, { - "name": "Connection", - "file": "Connection" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Combos", - "file": "Combos" + "name": "Connection", + "file": "Connection" + }, + { + "name": "Alignment", + "file": "Alignment" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Race", + "file": "Race" + }, + { + "name": "Near Miss Indicators", + "file": "NearMissIndicators" + }, + { + "name": "Score", + "file": "Score" } ], "pattern_id": "ProgressIndicators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ProgressIndicators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PublicInformation.json b/PublicInformation.json index bca45bdbce65de523985c319f035c13be1a76260..75959ce741842ebe90cb420a29edd87dfaa8bd2b 100644 --- a/PublicInformation.json +++ b/PublicInformation.json @@ -55,96 +55,96 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "God Views", + "file": "GodViews" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Perfect Information", + "file": "PerfectInformation" }, { "name": "Third-Person Views", "file": "Third-PersonViews" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "God Views", - "file": "GodViews" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" } ], "pattern_id": "PublicInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PublicInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/PuzzleSolving.json b/PuzzleSolving.json index a855cc13a1a15fc21273085b47689b4b2b3278d1..15a565fd4ad736d52cf9bd2a420d8a48f0811612 100644 --- a/PuzzleSolving.json +++ b/PuzzleSolving.json @@ -59,120 +59,120 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Memorizing", - "file": "Memorizing" - }, - { - "name": "Traces", - "file": "Traces" - }, - { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Movement", - "file": "Movement" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Configuration", - "file": "Configuration" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { "name": "Time Limits", "file": "TimeLimits" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Configuration", + "file": "Configuration" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Traces", + "file": "Traces" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Evade", - "file": "Evade" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Movement", + "file": "Movement" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Capture", - "file": "Capture" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" + }, + { + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Capture", + "file": "Capture" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Reversability", + "file": "Reversability" }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Game Mastery", + "file": "GameMastery" }, { "name": "Non-Renewable Resources", "file": "Non-RenewableResources" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Evade", + "file": "Evade" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "PuzzleSolving", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "PuzzleSolving.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/QuickGames.json b/QuickGames.json index 5a7d145b1b2a0060d8f5488f88e845032cd55c54..026b91d6fd3465f426ed52423f87a76fdaaf67ba 100644 --- a/QuickGames.json +++ b/QuickGames.json @@ -44,76 +44,76 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Hovering Closures", - "file": "HoveringClosures" - }, - { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Hierarchy of Goals", "file": "HierarchyofGoals" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Tension", - "file": "Tension" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Randomness", + "file": "Randomness" }, { - "name": "Betting", - "file": "Betting" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Tension", + "file": "Tension" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Betting", + "file": "Betting" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Polyathlons", + "file": "Polyathlons" + }, + { + "name": "Progress Indicators", + "file": "ProgressIndicators" } ], "pattern_id": "QuickGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "QuickGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Race.json b/Race.json index 5cf7af4972da9ecf288e3d83982adb5eae258fd7..f5c60ca94ed30e93caed31583d2d42dd51825d9e 100644 --- a/Race.json +++ b/Race.json @@ -62,116 +62,116 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" - }, - { - "name": "Score", - "file": "Score" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Ghosts", + "file": "Ghosts" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Supporting Goals", "file": "SupportingGoals" }, { - "name": "Movement", - "file": "Movement" - }, - { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Ghosts", - "file": "Ghosts" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Competition", + "file": "Competition" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Movement", + "file": "Movement" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Conflict", + "file": "Conflict" }, { "name": "Handicaps", "file": "Handicaps" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Individual Rewards", + "file": "IndividualRewards" + }, + { + "name": "Tiebreakers", + "file": "Tiebreakers" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Race", - "file": "Race" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Race", + "file": "Race" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Competition", - "file": "Competition" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Score", + "file": "Score" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Continuous Goals", + "file": "ContinuousGoals" } ], "pattern_id": "Race", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780308", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Race.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Randomness.json b/Randomness.json index 524efe9c7c7f31ffd71625ccc44b5acfc0e1da0e..378839109b101abfaa98c3432961e822d80e8b06 100644 --- a/Randomness.json +++ b/Randomness.json @@ -71,157 +71,157 @@ ], "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ - { - "name": "Characters", - "file": "Characters" - }, - { - "name": "Quick Games", - "file": "QuickGames" - }, - { - "name": "Memorizing", - "file": "Memorizing" - }, { "name": "Tile-Laying", "file": "Tile-Laying" }, { - "name": "Skills", - "file": "Skills" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Combat", - "file": "Combat" + "name": "Betting", + "file": "Betting" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Luck", + "file": "Luck" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Damage", - "file": "Damage" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Drawing Stacks", - "file": "DrawingStacks" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Characters", + "file": "Characters" }, { - "name": "Dice", - "file": "Dice" + "name": "Skills", + "file": "Skills" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Tension", + "file": "Tension" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Quick Games", + "file": "QuickGames" + }, + { + "name": "Cards", + "file": "Cards" }, { "name": "Delayed Effects", "file": "DelayedEffects" }, { - "name": "Tension", - "file": "Tension" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Betting", - "file": "Betting" + "name": "Dice", + "file": "Dice" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Cards", - "file": "Cards" + "name": "Damage", + "file": "Damage" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Combat", + "file": "Combat" + }, + { + "name": "Drawing Stacks", + "file": "DrawingStacks" }, { "name": "Non-Renewable Resources", "file": "Non-RenewableResources" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Luck", - "file": "Luck" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" } ], "pattern_id": "Randomness", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Randomness.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Real-TimeGames.json b/Real-TimeGames.json index 3dc067e90cb3c674e4ae33f7e229a392bbf42bf0..88690d0eb12838b1ea68c779edf72db0728c1702 100644 --- a/Real-TimeGames.json +++ b/Real-TimeGames.json @@ -63,124 +63,124 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Downtime", + "file": "Downtime" }, { "name": "Timing", "file": "Timing" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Combat", - "file": "Combat" + "name": "Spatial Immersion", + "file": "SpatialImmersion" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "Spatial Immersion", - "file": "SpatialImmersion" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Capture", + "file": "Capture" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Combat", + "file": "Combat" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Capture", - "file": "Capture" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" + }, + { + "name": "Maneuvering", + "file": "Maneuvering" }, { "name": "Tick-Based Games", "file": "Tick-BasedGames" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Real-TimeGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Real-TimeGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ReconfigurableGameWorld.json b/ReconfigurableGameWorld.json index 4c1376f41d63af5f10fa87d9945308fab1b33a22..f1ce02bdd252b7aee24243269359e50c69403e90 100644 --- a/ReconfigurableGameWorld.json +++ b/ReconfigurableGameWorld.json @@ -47,32 +47,32 @@ "file": "Handicaps" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" - }, - { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Tiles", - "file": "Tiles" + "name": "Game World", + "file": "GameWorld" }, { "name": "Memorizing", "file": "Memorizing" }, - { - "name": "Game World", - "file": "GameWorld" - }, { "name": "Tile-Laying", "file": "Tile-Laying" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "Tiles", + "file": "Tiles" + }, + { + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { "name": "Player Balance", @@ -86,9 +86,9 @@ "pattern_id": "ReconfigurableGameWorld", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ReconfigurableGameWorld.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Reconnaissance.json b/Reconnaissance.json index e693e09c468ae6efbdd461f2db0d80d08b0c5e68..2359b911795dda39da2e5e579e7431e27e22dcd2 100644 --- a/Reconnaissance.json +++ b/Reconnaissance.json @@ -51,28 +51,28 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Stealth", - "file": "Stealth" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Guard", + "file": "Guard" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Traces", + "file": "Traces" }, { "name": "Deadly Traps", @@ -83,52 +83,52 @@ "file": "StrategicLocations" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Guard", - "file": "Guard" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Traces", - "file": "Traces" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Secret Resources", + "file": "SecretResources" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Alarms", - "file": "Alarms" + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "Reconnaissance", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780350", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Reconnaissance.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RedHerrings.json b/RedHerrings.json index e6d9aa60787fa1016ab456cb8cde77108d96cfc3..6a5881e0abdf7a256c2539ba6eaeba608b554abe 100644 --- a/RedHerrings.json +++ b/RedHerrings.json @@ -51,84 +51,84 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Tension", - "file": "Tension" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Clues", - "file": "Clues" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Traces", + "file": "Traces" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Clues", + "file": "Clues" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Tension", + "file": "Tension" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Traces", - "file": "Traces" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Conceal", + "file": "Conceal" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "RedHerrings", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RedHerrings.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RedQueenDilemmas.json b/RedQueenDilemmas.json index 75b1e9221253b4dfeff2d04e0339e787a6913052..d0f300acc2f0e0844cde191c15c324fad7437464 100644 --- a/RedQueenDilemmas.json +++ b/RedQueenDilemmas.json @@ -46,61 +46,61 @@ "name": "Social Statuses", "file": "SocialStatuses" }, - { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" - }, { "name": "Red Queen Dilemma", "file": "RedQueenDilemmas" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Resources", - "file": "Resources" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { "name": "Empowerment", "file": "Empowerment" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Resources", + "file": "Resources" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Competition", + "file": "Competition" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { "name": "Player Balance", "file": "PlayerBalance" }, + { + "name": "New Abilities", + "file": "NewAbilities" + }, { "name": "Improved Abilities", "file": "ImprovedAbilities" }, { - "name": "Competition", - "file": "Competition" + "name": "Game Mastery", + "file": "GameMastery" } ], "pattern_id": "RedQueenDilemmas", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RedQueenDilemmas.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RenewableResources.json b/RenewableResources.json index d04b0b7aae514a3c7e5b2ea45ba9be690a59a2a1..ec8d264f20a5423129ee5d2f2a31c2e2b46f9ac5 100644 --- a/RenewableResources.json +++ b/RenewableResources.json @@ -64,120 +64,120 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Closed Economies", - "file": "ClosedEconomies" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Characters", - "file": "Characters" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Producers", - "file": "Producers" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Lives", - "file": "Lives" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Converters", + "file": "Converters" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Damage", - "file": "Damage" + "name": "Characters", + "file": "Characters" }, { - "name": "Converters", - "file": "Converters" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Units", - "file": "Units" + "name": "Gain Ownership", + "file": "GainOwnership" }, { "name": "Controllers", "file": "Controllers" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Units", + "file": "Units" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Damage", + "file": "Damage" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Lives", + "file": "Lives" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { "name": "Resources", "file": "Resources" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Producers", + "file": "Producers" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "RenewableResources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RenewableResources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Replayability.json b/Replayability.json index f972baba1e0baa92c00fea99b5e01a0c2466482e..76746fff31f3114c9e670afc3496a402ac553046 100644 --- a/Replayability.json +++ b/Replayability.json @@ -64,129 +64,129 @@ ], "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ - { - "name": "Score", - "file": "Score" - }, - { - "name": "Exploration", - "file": "Exploration" - }, - { - "name": "Memorizing", - "file": "Memorizing" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { "name": "Tournaments", "file": "Tournaments" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" + }, + { + "name": "High Score Lists", + "file": "HighScoreLists" }, { "name": "Tension", "file": "Tension" }, + { + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" + }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" + }, + { + "name": "Reversability", + "file": "Reversability" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Score", + "file": "Score" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Puzzle Solving", + "file": "PuzzleSolving" + }, + { + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "Replayability", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Replayability.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Rescue.json b/Rescue.json index 9c3f93fcea84a07c32f9b3ad5008a45b33ef9473..7889e736199198ad04f1f78e574544571fbd2e49 100644 --- a/Rescue.json +++ b/Rescue.json @@ -41,56 +41,56 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" - }, - { - "name": "Boss Monsters", - "file": "BossMonsters" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Guard", + "file": "Guard" }, { "name": "Goal Points", "file": "GoalPoints" }, { - "name": "Alarms", - "file": "Alarms" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Rescue", + "file": "Rescue" }, { "name": "Obstacles", "file": "Obstacles" }, { - "name": "Rescue", - "file": "Rescue" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Guard", - "file": "Guard" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Alarms", + "file": "Alarms" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Boss Monsters", + "file": "BossMonsters" + }, + { + "name": "Overcome", + "file": "Overcome" }, { "name": "Conflict", @@ -100,9 +100,9 @@ "pattern_id": "Rescue", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780283", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Rescue.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ResourceGenerators.json b/ResourceGenerators.json index 9584ac46f606b8c776673276d34441ecb66d5187..e06945d7588718474342e643502381bd387f29c6 100644 --- a/ResourceGenerators.json +++ b/ResourceGenerators.json @@ -48,80 +48,80 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Levels", - "file": "Levels" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Resources", - "file": "Resources" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Trading", - "file": "Trading" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Trading", + "file": "Trading" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Mule", - "file": "Mule" + "name": "Levels", + "file": "Levels" }, { - "name": "Controllers", - "file": "Controllers" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Resources", + "file": "Resources" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Mule", + "file": "Mule" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Chargers", + "file": "Chargers" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "ResourceGenerators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ResourceGenerators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ResourceLocations.json b/ResourceLocations.json index a916ec553ab5e080d8364ac9a9ec1d2a9171169b..7302c936ed32631728777e9c5d40e6e550de58fa 100644 --- a/ResourceLocations.json +++ b/ResourceLocations.json @@ -38,18 +38,6 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Chargers", - "file": "Chargers" - }, { "name": "Controllers", "file": "Controllers" @@ -58,14 +46,14 @@ "name": "Pick-Ups", "file": "Pick-Ups" }, - { - "name": "Gain Ownership", - "file": "GainOwnership" - }, { "name": "Traces", "file": "Traces" }, + { + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" + }, { "name": "Outstanding Features", "file": "OutstandingFeatures" @@ -73,14 +61,26 @@ { "name": "Resource Locations", "file": "ResourceLocations" + }, + { + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Chargers", + "file": "Chargers" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" } ], "pattern_id": "ResourceLocations", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ResourceLocations.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ResourceManagement.json b/ResourceManagement.json index 6099d888d4c9628889234eb2e99e5ab3ca8c61cc..be58dfdd9bcfdca0661c9ce3961d81e7fb76619d 100644 --- a/ResourceManagement.json +++ b/ResourceManagement.json @@ -60,124 +60,124 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Betting", + "file": "Betting" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Producers", - "file": "Producers" + "name": "Investments", + "file": "Investments" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Converters", + "file": "Converters" }, { - "name": "Combat", - "file": "Combat" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Investments", - "file": "Investments" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Converters", - "file": "Converters" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Container", + "file": "Container" }, { - "name": "Units", - "file": "Units" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Units", + "file": "Units" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Betting", - "file": "Betting" + "name": "Combat", + "file": "Combat" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { "name": "Resources", "file": "Resources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Producers", + "file": "Producers" }, { - "name": "Container", - "file": "Container" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Resource Management", + "file": "ResourceManagement" } ], "pattern_id": "ResourceManagement", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ResourceManagement.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Resources.json b/Resources.json index 641b490b2cbb7993e18395de873b422d6b723dd7..84467eee94f4a7de1f38273c1aff30a3ca9ead06 100644 --- a/Resources.json +++ b/Resources.json @@ -91,224 +91,224 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Closed Economies", - "file": "ClosedEconomies" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Score", - "file": "Score" + "name": "Collecting", + "file": "Collecting" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Characters", - "file": "Characters" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Trading", - "file": "Trading" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Betting", + "file": "Betting" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Investments", + "file": "Investments" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Producers", - "file": "Producers" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Lives", - "file": "Lives" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Construction", - "file": "Construction" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Diminishing Returns", + "file": "DiminishingReturns" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Characters", + "file": "Characters" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Investments", - "file": "Investments" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Chargers", + "file": "Chargers" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Container", + "file": "Container" }, { - "name": "Damage", - "file": "Damage" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Units", - "file": "Units" + "name": "Secret Resources", + "file": "SecretResources" }, { - "name": "Clues", - "file": "Clues" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Trading", + "file": "Trading" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Units", + "file": "Units" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Ownership", + "file": "Ownership" }, { "name": "Turn Taking", "file": "TurnTaking" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Damage", + "file": "Damage" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Lives", + "file": "Lives" }, { - "name": "Betting", - "file": "Betting" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Construction", + "file": "Construction" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Clues", + "file": "Clues" }, { "name": "Resources", "file": "Resources" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Producers", + "file": "Producers" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Container", - "file": "Container" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Score", + "file": "Score" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Resources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Resources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Reversability.json b/Reversability.json index f46172d90757694a705c75d5d322759d6537a80a..c4f3321903f5b002ceff8b14cc94b40db08bb043 100644 --- a/Reversability.json +++ b/Reversability.json @@ -52,84 +52,84 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Closed Economies", - "file": "ClosedEconomies" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Tension", + "file": "Tension" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Closed Economies", + "file": "ClosedEconomies" }, { - "name": "Tension", - "file": "Tension" + "name": "Role Reversal", + "file": "RoleReversal" }, { "name": "Buttons", "file": "Buttons" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Replayability", "file": "Replayability" - }, - { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" } ], "pattern_id": "Reversability", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Reversability.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Rewards.json b/Rewards.json index 479cd17d384e5dea3c7536ee17b3fb9997cc1890..a41f54523acefcb7d635f4017b5c689088b43253 100644 --- a/Rewards.json +++ b/Rewards.json @@ -96,228 +96,228 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" - }, - { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Characters", - "file": "Characters" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Trading", - "file": "Trading" + "name": "Betting", + "file": "Betting" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Skills", - "file": "Skills" + "name": "Investments", + "file": "Investments" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Investments", - "file": "Investments" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Identification", - "file": "Identification" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Characters", + "file": "Characters" }, { - "name": "Reward", - "file": "Rewards" + "name": "Skills", + "file": "Skills" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Tension", + "file": "Tension" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Combos", + "file": "Combos" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Competition", + "file": "Competition" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Tension", - "file": "Tension" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Trading", + "file": "Trading" }, { - "name": "Betting", - "file": "Betting" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Tools", - "file": "Tools" + "name": "Narrative Structures", + "file": "NarrativeStructures" + }, + { + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Reward", + "file": "Rewards" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Combos", - "file": "Combos" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Competition", - "file": "Competition" + "name": "Bidding", + "file": "Bidding" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Resources", - "file": "Resources" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Tools", + "file": "Tools" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Identification", + "file": "Identification" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Resources", + "file": "Resources" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Rewards", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Rewards.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Rhythm-BasedActions.json b/Rhythm-BasedActions.json index 1bfb5c54127db6a740955cd5247ef8e8035e5ce0..90ccf0a1944bb7348acc7564507cb88e619a439a 100644 --- a/Rhythm-BasedActions.json +++ b/Rhythm-BasedActions.json @@ -47,84 +47,84 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Configuration", - "file": "Configuration" - }, - { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" - }, - { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Configuration", + "file": "Configuration" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Ultra-Powerful Events", "file": "Ultra-PowerfulEvents" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Combos", + "file": "Combos" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { "name": "Timing", "file": "Timing" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Moveable Tiles", + "file": "MoveableTiles" + }, + { + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { "name": "Sensory-Motoric Immersion", "file": "Sensory-MotoricImmersion" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Combos", - "file": "Combos" + "name": "Game Mastery", + "file": "GameMastery" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "Rhythm-BasedActions", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Rhythm-BasedActions.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RightLevelofComplexity.json b/RightLevelofComplexity.json index 8c0f116d8ba4a620433fe8ef0b29fd38be1173d5..cb2c60741aa613ec5793a68c76b8fabd8808050b 100644 --- a/RightLevelofComplexity.json +++ b/RightLevelofComplexity.json @@ -62,57 +62,53 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" - }, - { - "name": "Ability Losses", - "file": "AbilityLosses" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Converters", - "file": "Converters" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Downtime", + "file": "Downtime" }, { "name": "Smooth Learning Curves", "file": "SmoothLearningCurves" }, { - "name": "Resource Management", - "file": "ResourceManagement" - }, - { - "name": "Downtime", - "file": "Downtime" + "name": "Converters", + "file": "Converters" }, { "name": "Decreased Abilities", "file": "DecreasedAbilities" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Limited Foresight", + "file": "LimitedForesight" + }, + { + "name": "Combos", + "file": "Combos" }, { "name": "Rhythm-Based Actions", "file": "Rhythm-BasedActions" }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, + { + "name": "Predictable Consequences", + "file": "PredictableConsequences" + }, { "name": "Limited Planning Ability", "file": "LimitedPlanningAbility" @@ -122,68 +118,72 @@ "file": "CognitiveImmersion" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Role Reversal", "file": "RoleReversal" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Combos", - "file": "Combos" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Resource Management", + "file": "ResourceManagement" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" + }, + { + "name": "Constructive Play", + "file": "ConstructivePlay" } ], "pattern_id": "RightLevelofComplexity", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RightLevelofComplexity.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RightLevelofDifficulty.json b/RightLevelofDifficulty.json index 76367b4d87f8a9c9d72d345108c4f91732360e97..e272bad81d16bdf74fd92de853d0b784a8f1961a 100644 --- a/RightLevelofDifficulty.json +++ b/RightLevelofDifficulty.json @@ -78,184 +78,184 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Ability Losses", - "file": "AbilityLosses" - }, - { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Traces", - "file": "Traces" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Skills", - "file": "Skills" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" + }, + { + "name": "Player Balance", + "file": "PlayerBalance" }, { "name": "Reconfigurable Game World", "file": "ReconfigurableGameWorld" }, { - "name": "Clues", - "file": "Clues" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Skills", + "file": "Skills" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Traces", + "file": "Traces" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Tension", + "file": "Tension" }, { "name": "Rhythm-Based Actions", "file": "Rhythm-BasedActions" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Tension", - "file": "Tension" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Levels", + "file": "Levels" }, { - "name": "Game Master", - "file": "GameMasters" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Levels", - "file": "Levels" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Game Master", + "file": "GameMasters" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Clues", + "file": "Clues" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" } ], "pattern_id": "RightLevelofDifficulty", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RightLevelofDifficulty.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RiskReward.json b/RiskReward.json index fd6b7abacb24d8026a8587cd52ae2a31f8bd5ba0..4884d772622bdc79aa8e32e5fc0a46cc7b717406 100644 --- a/RiskReward.json +++ b/RiskReward.json @@ -84,216 +84,216 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Guard", - "file": "Guard" - }, - { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" - }, - { - "name": "Bluffing", - "file": "Bluffing" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Skills", - "file": "Skills" + "name": "Guard", + "file": "Guard" }, { - "name": "Combat", - "file": "Combat" + "name": "Betting", + "file": "Betting" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Investments", + "file": "Investments" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Investments", - "file": "Investments" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Damage", - "file": "Damage" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Reward", - "file": "Rewards" + "name": "Luck", + "file": "Luck" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { "name": "Decreased Abilities", "file": "DecreasedAbilities" }, { - "name": "Game Mastery", - "file": "GameMastery" - }, - { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Skills", + "file": "Skills" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Tension", + "file": "Tension" }, { "name": "Geometric Rewards for Investments", "file": "GeometricRewardsforInvestments" }, { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Betting", - "file": "Betting" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { "name": "Mule", "file": "Mule" }, - { - "name": "Player Killing", - "file": "PlayerKilling" - }, - { - "name": "Chargers", - "file": "Chargers" - }, - { - "name": "Imperfect Information", - "file": "ImperfectInformation" - }, { "name": "Extended Actions", "file": "ExtendedActions" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" - }, - { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Selectable Sets of Goals", "file": "SelectableSetsofGoals" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Imperfect Information", + "file": "ImperfectInformation" + }, + { + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" + }, + { + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Reversability", "file": "Reversability" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Reward", + "file": "Rewards" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Damage", + "file": "Damage" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Combat", + "file": "Combat" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Spawning", + "file": "Spawning" + }, + { + "name": "Rewards", + "file": "Rewards" + }, + { + "name": "Limited Resources", + "file": "LimitedResources" + }, + { + "name": "Randomness", + "file": "Randomness" }, { "name": "Meta Games", "file": "MetaGames" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Luck", - "file": "Luck" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Bluffing", + "file": "Bluffing" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "RiskReward", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RiskReward.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/RoleReversal.json b/RoleReversal.json index 8c7f665bfd8d572d511a8ac7b5e9d057251b7b26..0e1ebd570e9ce26d84436ba06726a381cd0822b9 100644 --- a/RoleReversal.json +++ b/RoleReversal.json @@ -50,25 +50,17 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ - { - "name": "Narrative Structures", - "file": "NarrativeStructures" - }, - { - "name": "Reversability", - "file": "Reversability" - }, { "name": "Risk/Reward", "file": "RiskReward" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { "name": "Score", @@ -79,56 +71,64 @@ "file": "Empowerment" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Player Balance", + "file": "PlayerBalance" + }, + { + "name": "New Abilities", + "file": "NewAbilities" }, { "name": "Ability Losses", "file": "AbilityLosses" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Surprises", + "file": "Surprises" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" } ], "pattern_id": "RoleReversal", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "RoleReversal.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Roleplaying.json b/Roleplaying.json index 8ec16c11e6d46798885c28f12b56e18c1ba4bbe1..0a4160f28c95cfc928457d79004460d0ac6465c3 100644 --- a/Roleplaying.json +++ b/Roleplaying.json @@ -49,84 +49,84 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Identification", - "file": "Identification" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Characters", + "file": "Characters" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Identification", + "file": "Identification" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Characters", - "file": "Characters" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { "name": "Character Development", "file": "CharacterDevelopment" }, { - "name": "Game Worlds", - "file": "GameWorld" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Game Master", - "file": "GameMasters" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Game Worlds", + "file": "GameWorld" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Game Master", + "file": "GameMasters" } ], "pattern_id": "Roleplaying", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Roleplaying.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SafeHavens.json b/SafeHavens.json index 83393c0aef2cfa4771e5791076458841b1a2d1a8..8d2771424799cacaffc7267223c2b450f43946cc 100644 --- a/SafeHavens.json +++ b/SafeHavens.json @@ -44,76 +44,76 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Stealth", - "file": "Stealth" - }, - { - "name": "Negotiation", - "file": "Negotiation" + "name": "Safe Havens", + "file": "SafeHavens" }, { "name": "Goal Points", "file": "GoalPoints" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Experimenting", + "file": "Experimenting" }, { "name": "Save Points", "file": "SavePoints" }, - { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, { "name": "Rescue", "file": "Rescue" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Traverse", + "file": "Traverse" }, { "name": "Spawn Points", "file": "SpawnPoints" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" + }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, + { + "name": "Strategic Locations", + "file": "StrategicLocations" + }, + { + "name": "Dynamic Alliances", + "file": "DynamicAlliances" } ], "pattern_id": "SafeHavens", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SafeHavens.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Save-LoadCycles.json b/Save-LoadCycles.json index 3fb388616081166df036bb34151587a30d4eaaed..41b67d5ef2857aed2b0e80f089dab0e0217962df 100644 --- a/Save-LoadCycles.json +++ b/Save-LoadCycles.json @@ -60,120 +60,120 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Save Points", - "file": "SavePoints" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { "name": "Game Pauses", "file": "GamePauses" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Save Points", + "file": "SavePoints" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { "name": "Tension", "file": "Tension" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Reversability", + "file": "Reversability" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Spawning", + "file": "Spawning" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Score", + "file": "Score" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Puzzle Solving", + "file": "PuzzleSolving" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Save-LoadCycles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Save-LoadCycles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SavePoints.json b/SavePoints.json index 96c1cb0da4cfc50e5ef3d4a2d0c1ceec47ab26a8..2e49a46282d09211b9755b0a0cba25abdef66e53 100644 --- a/SavePoints.json +++ b/SavePoints.json @@ -36,44 +36,44 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Levels", - "file": "Levels" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Score", - "file": "Score" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Collection", - "file": "Collection" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Collection", + "file": "Collection" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Levels", + "file": "Levels" }, { "name": "Closure Points", "file": "ClosurePoints" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Score", + "file": "Score" } ], "pattern_id": "SavePoints", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SavePoints.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Score.json b/Score.json index c764686bad7ac7509379fcc0a14cbf1dc3066033..cb528f63c65fdfa2b26d200d6c7cce9764887970 100644 --- a/Score.json +++ b/Score.json @@ -63,48 +63,56 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Score", - "file": "Score" - }, - { - "name": "Save Points", - "file": "SavePoints" + "name": "Collecting", + "file": "Collecting" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Investments", + "file": "Investments" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Investments", - "file": "Investments" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Save Points", + "file": "SavePoints" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Tied Results", + "file": "TiedResults" + }, + { + "name": "Game State Overview", + "file": "GameStateOverview" + }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, + { + "name": "Replayability", + "file": "Replayability" }, { "name": "Gain Ownership", @@ -114,77 +122,69 @@ "name": "Handicaps", "file": "Handicaps" }, + { + "name": "Tiebreakers", + "file": "Tiebreakers" + }, { "name": "Turn Taking", "file": "TurnTaking" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Race", - "file": "Race" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Dynamic Alliances", "file": "DynamicAlliances" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, - { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Race", + "file": "Race" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Meta Games", + "file": "MetaGames" }, { "name": "Resources", "file": "Resources" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" - }, - { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" - }, - { - "name": "Meta Games", - "file": "MetaGames" + "name": "Score", + "file": "Score" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Continuous Goals", + "file": "ContinuousGoals" } ], "pattern_id": "Score", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Score.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SecretAlliances.json b/SecretAlliances.json index 3cfd35be445d73ab02fb3df781040ae74788c0b1..ac58d45c0c18282bd69db2999a327a054249a909 100644 --- a/SecretAlliances.json +++ b/SecretAlliances.json @@ -36,12 +36,8 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" - }, - { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Secret Alliances", + "file": "SecretAlliances" }, { "name": "Asymmetric Information", @@ -56,16 +52,20 @@ "file": "MutualGoals" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Indirect Information", "file": "IndirectInformation" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { "name": "Player Decided Results", @@ -75,9 +75,9 @@ "pattern_id": "SecretAlliances", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SecretAlliances.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SecretResources.json b/SecretResources.json index abe7625faf9a27c5f767334b8d91a20c71a28aaf..6dd50ebd4848cf3a512c7e49dbe453f3f440258c 100644 --- a/SecretResources.json +++ b/SecretResources.json @@ -39,56 +39,56 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" - }, - { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Resources", - "file": "Resources" + "name": "Card Hands", + "file": "CardHands" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Resources", + "file": "Resources" }, { "name": "Uncertainty of Information", "file": "UncertaintyofInformation" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Secret Resources", + "file": "SecretResources" + }, + { + "name": "Gain Information", + "file": "GainInformation" } ], "pattern_id": "SecretResources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SecretResources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SelectableSetsofGoals.json b/SelectableSetsofGoals.json index c4ae43fbf645b77cab1f3cb636c7063924b632ab..cf80892cab9949b4adc7e8f03a27720a80304519 100644 --- a/SelectableSetsofGoals.json +++ b/SelectableSetsofGoals.json @@ -54,42 +54,50 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ - { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Configuration", - "file": "Configuration" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Tradeoffs", + "file": "Tradeoffs" + }, + { + "name": "Configuration", + "file": "Configuration" }, { "name": "Ephemeral Goals", "file": "EphemeralGoals" }, + { + "name": "Risk/Reward", + "file": "RiskReward" + }, + { + "name": "Replayability", + "file": "Replayability" + }, { "name": "Predictable Consequences", "file": "PredictableConsequences" @@ -98,45 +106,37 @@ "name": "Selectable Sets of Goals", "file": "SelectableSetsofGoals" }, + { + "name": "Incompatible Goals", + "file": "IncompatibleGoals" + }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Optional Goals", + "file": "OptionalGoals" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, - { - "name": "Unknown Goals", - "file": "UnknownGoals" - }, - { - "name": "Traverse", - "file": "Traverse" - }, { "name": "Area Control", "file": "AreaControl" - }, - { - "name": "Replayability", - "file": "Replayability" } ], "pattern_id": "SelectableSetsofGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SelectableSetsofGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Self-FacilitatedGames.json b/Self-FacilitatedGames.json index 77062cccd718cd3943f2429860204ba360527472..830fd675f8c7d3a08bb348cb9ccbd5504a5c5160 100644 --- a/Self-FacilitatedGames.json +++ b/Self-FacilitatedGames.json @@ -59,116 +59,116 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Betting", + "file": "Betting" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Investments", + "file": "Investments" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Investments", - "file": "Investments" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Storytelling", + "file": "Storytelling" + }, + { + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Handicaps", "file": "Handicaps" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { "name": "Turn Taking", "file": "TurnTaking" }, { - "name": "Storytelling", - "file": "Storytelling" - }, - { - "name": "Betting", - "file": "Betting" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" } ], "pattern_id": "Self-FacilitatedGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Self-FacilitatedGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Sensory-MotoricImmersion.json b/Sensory-MotoricImmersion.json index b3aa929cd13b8cc935a8de37e5028f3b01c07a85..c543cb7fea5d0ded2102ef6f3c396b151558aafe 100644 --- a/Sensory-MotoricImmersion.json +++ b/Sensory-MotoricImmersion.json @@ -38,40 +38,40 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" - }, - { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { "name": "Sensory-Motoric Immersion", "file": "Sensory-MotoricImmersion" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" + }, + { + "name": "Immersion", + "file": "Immersion" }, { "name": "Constructive Play", @@ -81,9 +81,9 @@ "pattern_id": "Sensory-MotoricImmersion", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Sensory-MotoricImmersion.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SharedPenalties.json b/SharedPenalties.json index 119fac515e0390aaeef31edd9a8ab069e868c3d0..494d7530d7676f3e371c495e4c84187a018deccd 100644 --- a/SharedPenalties.json +++ b/SharedPenalties.json @@ -52,16 +52,28 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Collaborative Actions", + "file": "CollaborativeActions" + }, + { + "name": "Tiebreakers", + "file": "Tiebreakers" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Player Elimination", + "file": "PlayerElimination" + }, + { + "name": "Social Organizations", + "file": "SocialOrganizations" + }, + { + "name": "Team Elimination", + "file": "TeamElimination" }, { "name": "Alliances", @@ -72,52 +84,40 @@ "file": "MutualGoals" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Team Play", + "file": "TeamPlay" }, { "name": "Individual Penalties", "file": "IndividualPenalties" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { "name": "Penalties", "file": "Penalties" - }, - { - "name": "Team Play", - "file": "TeamPlay" - }, - { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" - }, - { - "name": "Tied Results", - "file": "TiedResults" } ], "pattern_id": "SharedPenalties", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SharedPenalties.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SharedResources.json b/SharedResources.json index 4cd7fa52edfd55b19063d66fd004724ca09a73cf..adb55c9621d929e1f5e064d11a13adb724fa8b59 100644 --- a/SharedResources.json +++ b/SharedResources.json @@ -51,96 +51,96 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Tension", + "file": "Tension" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Competition", + "file": "Competition" }, { "name": "Shared Penalties", "file": "SharedPenalties" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Mutual Goals", + "file": "MutualGoals" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Team Play", + "file": "TeamPlay" }, { "name": "Symmetric Resource Distribution", "file": "SymmetricResourceDistribution" }, { - "name": "Cooperation", - "file": "Cooperation" - }, - { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Shared Rewards", + "file": "SharedRewards" }, { "name": "Race", "file": "Race" }, { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Mutual Goals", - "file": "MutualGoals" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Competition", - "file": "Competition" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { "name": "Resources", "file": "Resources" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "SharedResources", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SharedResources.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SharedRewards.json b/SharedRewards.json index 750c64c6ab69f1210fe25eb4c68f10abd38adf35..47355f417d820e6b200aa9f37fac3d711a80d113 100644 --- a/SharedRewards.json +++ b/SharedRewards.json @@ -56,100 +56,100 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Excluding Goals", + "file": "ExcludingGoals" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Alliances", + "file": "Alliances" + }, + { + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Uncommitted Alliances", "file": "UncommittedAlliances" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Competition", + "file": "Competition" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Conflict", + "file": "Conflict" }, { "name": "Individual Rewards", "file": "IndividualRewards" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Race", - "file": "Race" + "name": "Ownership", + "file": "Ownership" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Competition", - "file": "Competition" - }, - { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Race", + "file": "Race" }, { - "name": "Excluding Goals", - "file": "ExcludingGoals" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Social Interaction", + "file": "SocialInteraction" } ], "pattern_id": "SharedRewards", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SharedRewards.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/ShrinkingGameWorld.json b/ShrinkingGameWorld.json index 82f58b793349a80bcc47b36a43f94049a14570c1..1ba7cb2f6101cb2a82b4a36fcde10415dca1a129 100644 --- a/ShrinkingGameWorld.json +++ b/ShrinkingGameWorld.json @@ -40,60 +40,60 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Game World", + "file": "GameWorld" }, { "name": "Higher-Level Closures as Gameplay Progresses", "file": "Higher-LevelClosuresasGameplayProgresses" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Tiles", + "file": "Tiles" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { "name": "Tension", "file": "Tension" }, { - "name": "Tiles", - "file": "Tiles" - }, - { - "name": "Game World", - "file": "GameWorld" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { "name": "Irreversible Actions", "file": "IrreversibleActions" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" + }, + { + "name": "Conflict", + "file": "Conflict" } ], "pattern_id": "ShrinkingGameWorld", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "ShrinkingGameWorld.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Single-PlayerGames.json b/Single-PlayerGames.json index cfcc9d9d07089cefc43f9f51043e98310223ca2e..29f859edce14de83b37d7dc2c3795afdef8b479a 100644 --- a/Single-PlayerGames.json +++ b/Single-PlayerGames.json @@ -52,100 +52,100 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Ghosts", + "file": "Ghosts" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Ghosts", - "file": "Ghosts" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "High Score Lists", + "file": "HighScoreLists" }, { "name": "Spectators", "file": "Spectators" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Reversability", + "file": "Reversability" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Score", + "file": "Score" } ], "pattern_id": "Single-PlayerGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Single-PlayerGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Skills.json b/Skills.json index 4476bbbcf5e167cc16558b53479a13a95589528e..f080c5b24026a345f6a265720fb6a0d4c21d472c 100644 --- a/Skills.json +++ b/Skills.json @@ -61,105 +61,81 @@ ], "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ - { - "name": "Characters", - "file": "Characters" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, - { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" - }, - { - "name": "Penalties", - "file": "Penalties" - }, { "name": "Investments", "file": "Investments" }, { - "name": "Risk/Reward", - "file": "RiskReward" - }, - { - "name": "Damage", - "file": "Damage" - }, - { - "name": "Diminishing Returns", - "file": "DiminishingReturns" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Luck", + "file": "Luck" }, { "name": "Decreased Abilities", "file": "DecreasedAbilities" }, { - "name": "Handicaps", - "file": "Handicaps" - }, - { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Diminishing Returns", + "file": "DiminishingReturns" }, { - "name": "Dice", - "file": "Dice" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Characters", + "file": "Characters" }, { - "name": "Tools", - "file": "Tools" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Dice", + "file": "Dice" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Risk/Reward", + "file": "RiskReward" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Damage", + "file": "Damage" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Enemies", + "file": "Enemies" }, { "name": "Rewards", @@ -169,25 +145,49 @@ "name": "Randomness", "file": "Randomness" }, + { + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" + }, + { + "name": "Tools", + "file": "Tools" + }, + { + "name": "Competence Areas", + "file": "CompetenceAreas" + }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Luck", - "file": "Luck" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, + { + "name": "Power-Ups", + "file": "Power-Ups" + }, + { + "name": "Penalties", + "file": "Penalties" + }, + { + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "Skills", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Skills.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SmoothLearningCurves.json b/SmoothLearningCurves.json index a2eb61a2a8c2f169a4dd458a5a89beb6c38c42ae..b6d63eace8465b3c6b2798d2e4e932d381bfabe3 100644 --- a/SmoothLearningCurves.json +++ b/SmoothLearningCurves.json @@ -54,48 +54,28 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Helpers", - "file": "Helpers" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Clues", - "file": "Clues" - }, - { - "name": "Smooth Learning Curves", - "file": "SmoothLearningCurves" - }, - { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Experimenting", + "file": "Experimenting" }, { "name": "Right Level of Complexity", "file": "RightLevelofComplexity" }, { - "name": "Game Mastery", - "file": "GameMastery" - }, - { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Smooth Learning Curves", + "file": "SmoothLearningCurves" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Luck", + "file": "Luck" }, { "name": "Limited Foresight", @@ -110,52 +90,72 @@ "file": "NewAbilities" }, { - "name": "Levels", - "file": "Levels" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Helpers", + "file": "Helpers" + }, + { + "name": "Levels", + "file": "Levels" }, { "name": "Save-Load Cycles", "file": "Save-LoadCycles" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { "name": "Immersion", "file": "Immersion" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { - "name": "Luck", - "file": "Luck" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" + }, + { + "name": "Clues", + "file": "Clues" + }, + { + "name": "Multiplayer Games", + "file": "MultiplayerGames" + }, + { + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" } ], "pattern_id": "SmoothLearningCurves", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SmoothLearningCurves.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SocialDilemmas.json b/SocialDilemmas.json index db8df7886d74e429cbb43f0d5596d8d5a6f14c10..810039a6c0dca20c2bdd650e367fe8304c7cbd29 100644 --- a/SocialDilemmas.json +++ b/SocialDilemmas.json @@ -55,101 +55,101 @@ "examples": [], "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ - { - "name": "Social Interaction", - "file": "SocialInteraction" - }, { "name": "Alliances", "file": "Alliances" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "Tension", + "file": "Tension" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Competition", + "file": "Competition" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Tension", - "file": "Tension" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Competition", - "file": "Competition" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { "name": "Enemies", "file": "Enemies" }, - { - "name": "Freedom of Choice", - "file": "FreedomofChoice" - }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Social Interaction", + "file": "SocialInteraction" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Betrayal", + "file": "Betrayal" } ], "pattern_id": "SocialDilemmas", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SocialDilemmas.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SocialInteraction.json b/SocialInteraction.json index 08b17a6704879e131004f304ca61e4488df9dac0..aef8ee440ca06c073b985675cac5cf55e04eb392 100644 --- a/SocialInteraction.json +++ b/SocialInteraction.json @@ -75,168 +75,168 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" - }, - { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Single-Player Games", "file": "Single-PlayerGames" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Trading", - "file": "Trading" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Avatar", + "file": "Avatars" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Agents", - "file": "Agents" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Identification", - "file": "Identification" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Competition", + "file": "Competition" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Agents", + "file": "Agents" + }, + { + "name": "Secret Alliances", + "file": "SecretAlliances" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Avatar", - "file": "Avatars" + "name": "Trading", + "file": "Trading" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Identification", + "file": "Identification" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Competition", - "file": "Competition" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Social Interaction", + "file": "SocialInteraction" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Indirect Information", - "file": "IndirectInformation" - }, - { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Bluffing", + "file": "Bluffing" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "SocialInteraction", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SocialInteraction.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SocialOrganizations.json b/SocialOrganizations.json index c9732d834a9c56ad4a77817c554fca665c2dd2aa..0bd48193dbcfa5574fc38b54147d8c0754c2762b 100644 --- a/SocialOrganizations.json +++ b/SocialOrganizations.json @@ -69,132 +69,132 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Investments", + "file": "Investments" + }, + { + "name": "Tournaments", + "file": "Tournaments" }, { "name": "Handles", "file": "Handles" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Investments", - "file": "Investments" + "name": "Competition", + "file": "Competition" }, { - "name": "Identification", - "file": "Identification" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Shared Rewards", + "file": "SharedRewards" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" - }, - { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Identification", + "file": "Identification" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Competition", - "file": "Competition" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "SocialOrganizations", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SocialOrganizations.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SocialStatuses.json b/SocialStatuses.json index 40493e634ac8262be94a3833c6d6d634387a3fd0..ba14ac4df6461cb2fc31533095a4523cd7ae227a 100644 --- a/SocialStatuses.json +++ b/SocialStatuses.json @@ -64,128 +64,128 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" - }, - { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Investments", + "file": "Investments" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Team Balance", + "file": "TeamBalance" }, { "name": "Handles", "file": "Handles" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Social Status", - "file": "SocialStatuses" + "name": "High Score Lists", + "file": "HighScoreLists" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Competition", + "file": "Competition" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Investments", - "file": "Investments" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Individual Rewards", "file": "IndividualRewards" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Red Queen Dilemmas", + "file": "RedQueenDilemmas" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Competition", - "file": "Competition" + "name": "Social Status", + "file": "SocialStatuses" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Red Queen Dilemmas", - "file": "RedQueenDilemmas" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "SocialStatuses", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SocialStatuses.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SpatialImmersion.json b/SpatialImmersion.json index 0f5f33b804ecd293fc27a2f81fad5ece42eed7a6..32e95c5244740871f36d52296bf0ecc8b9c4c1c9 100644 --- a/SpatialImmersion.json +++ b/SpatialImmersion.json @@ -49,92 +49,92 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Avatars", - "file": "Avatars" - }, - { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Movement", - "file": "Movement" + "name": "God Views", + "file": "GodViews" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, + { + "name": "Game World Navigation", + "file": "GameWorldNavigation" + }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Cameras", - "file": "Cameras" + "name": "First-Person Views", + "file": "First-PersonViews" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Movement", + "file": "Movement" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "God Views", - "file": "GodViews" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Focus Loci", + "file": "FocusLoci" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "SpatialImmersion", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SpatialImmersion.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SpawnPoints.json b/SpawnPoints.json index c8703790c6d42fe274621fab52117a7c334b899f..e9d119ab3c370380289213e61d59dc8787efac37 100644 --- a/SpawnPoints.json +++ b/SpawnPoints.json @@ -39,45 +39,49 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Levels", - "file": "Levels" - }, { "name": "Enemies", "file": "Enemies" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Camping", - "file": "Camping" + "name": "Safe Havens", + "file": "SafeHavens" }, { "name": "Avatars", "file": "Avatars" }, + { + "name": "Levels", + "file": "Levels" + }, + { + "name": "Spawn Points", + "file": "SpawnPoints" + }, + { + "name": "Camping", + "file": "Camping" + }, { "name": "Producers", "file": "Producers" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { "name": "Lives", @@ -86,18 +90,14 @@ { "name": "Spawning", "file": "Spawning" - }, - { - "name": "Resource Generators", - "file": "ResourceGenerators" } ], "pattern_id": "SpawnPoints", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SpawnPoints.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Spawning.json b/Spawning.json index bfa0fd0dcbc9ae7946baf2f46bacda4684a61c72..d6682e2c4cb1605dd063062fcfcf489463762ef5 100644 --- a/Spawning.json +++ b/Spawning.json @@ -59,113 +59,113 @@ ], "label": "8. Actions and Events Patterns", "pattern_links": [ + { + "name": "Safe Havens", + "file": "SafeHavens" + }, { "name": "Early Elimination", "file": "EarlyElimination" }, { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Camping", + "file": "Camping" }, { - "name": "Producers", - "file": "Producers" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { "name": "Team Balance", "file": "TeamBalance" }, { - "name": "Lives", - "file": "Lives" - }, - { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" - }, - { - "name": "Penalties", - "file": "Penalties" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Game Pauses", "file": "GamePauses" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Tools", - "file": "Tools" + "name": "Team Elimination", + "file": "TeamElimination" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Spawn Points", + "file": "SpawnPoints" }, { - "name": "Camping", - "file": "Camping" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Lives", + "file": "Lives" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Tools", + "file": "Tools" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Producers", + "file": "Producers" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Spawning", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Spawning.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Spectators.json b/Spectators.json index 0ede9d6c10a30543f117ef08ff4d93a9ae3d2bfc..f394435784c26080ec3b064e71566bea3b9bff12 100644 --- a/Spectators.json +++ b/Spectators.json @@ -49,72 +49,72 @@ "file": "SocialStatuses" }, { - "name": "Early Elimination", - "file": "EarlyElimination" + "name": "Single-Player Games", + "file": "Single-PlayerGames" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Early Elimination", + "file": "EarlyElimination" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Single-Player Games", - "file": "Single-PlayerGames" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Spectators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Spectators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/StatusIndicators.json b/StatusIndicators.json index c358b514f28599fb9f227ee50ec00c858271d5b3..de0a3d456e7abe789001ba9c85e0ed1eaad0e641 100644 --- a/StatusIndicators.json +++ b/StatusIndicators.json @@ -49,52 +49,52 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Race", + "file": "Race" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Social Statuses", + "file": "SocialStatuses" }, { "name": "Damage", "file": "Damage" }, { - "name": "Game State Overview", - "file": "GameStateOverview" - }, - { - "name": "Race", - "file": "Race" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Score", - "file": "Score" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "First-Person Views", + "file": "First-PersonViews" }, { "name": "Tension", "file": "Tension" }, { - "name": "Status Indicator", - "file": "StatusIndicators" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "First-Person Views", - "file": "First-PersonViews" + "name": "Outstanding Features", + "file": "OutstandingFeatures" + }, + { + "name": "Direct Information", + "file": "DirectInformation" }, { "name": "Uncertainty of Information", @@ -105,28 +105,28 @@ "file": "PublicInformation" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Score", + "file": "Score" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Status Indicator", + "file": "StatusIndicators" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" } ], "pattern_id": "StatusIndicators", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "StatusIndicators.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Stealth.json b/Stealth.json index 41ca4794167841de33124d4ff9819be80605b632..aff506d18fda324b2d6688e8d9b199a0831dea0c 100644 --- a/Stealth.json +++ b/Stealth.json @@ -48,97 +48,97 @@ ], "label": "11. Game Design Patterns for Goals", "pattern_links": [ - { - "name": "Guard", - "file": "Guard" - }, { "name": "Safe Havens", "file": "SafeHavens" }, { - "name": "Movement", - "file": "Movement" + "name": "Guard", + "file": "Guard" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Guards", - "file": "Guard" + "name": "Camping", + "file": "Camping" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Guards", + "file": "Guard" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Evade", - "file": "Evade" + "name": "Level", + "file": "Levels" }, { - "name": "Rescue", - "file": "Rescue" + "name": "No-Ops", + "file": "No-Ops" }, { "name": "Tension", "file": "Tension" }, { - "name": "Camping", - "file": "Camping" + "name": "Alarms", + "file": "Alarms" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { - "name": "No-Ops", - "file": "No-Ops" - }, - { - "name": "Alarms", - "file": "Alarms" + "name": "Movement", + "file": "Movement" }, { - "name": "Herd", - "file": "Herd" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Rescue", + "file": "Rescue" }, { - "name": "Level", - "file": "Levels" + "name": "Evade", + "file": "Evade" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Stealth", + "file": "Stealth" }, { "name": "Area Control", "file": "AreaControl" + }, + { + "name": "Herd", + "file": "Herd" + }, + { + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Stealth", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780265", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Stealth.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/StimulatedPlanning.json b/StimulatedPlanning.json index c073dc7ca77dfa7a5cbc4b7900c51e78bb3f44fb..7ca61fa7b390b9761423d4e307fbadb28c4b1e0b 100644 --- a/StimulatedPlanning.json +++ b/StimulatedPlanning.json @@ -84,204 +84,204 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Creative Control", - "file": "CreativeControl" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Right Level of Complexity", + "file": "RightLevelofComplexity" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Empowerment", + "file": "Empowerment" }, { "name": "Timing", "file": "Timing" }, { - "name": "Producers", - "file": "Producers" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Investments", + "file": "Investments" }, { - "name": "Discard Piles", - "file": "DiscardPiles" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Book-Keeping Tokens", - "file": "Book-KeepingTokens" + "name": "Converters", + "file": "Converters" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Investments", - "file": "Investments" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Book-Keeping Tokens", + "file": "Book-KeepingTokens" }, { - "name": "Converters", - "file": "Converters" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Units", - "file": "Units" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Right Level of Complexity", - "file": "RightLevelofComplexity" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Container", + "file": "Container" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Units", + "file": "Units" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Discard Piles", + "file": "DiscardPiles" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Resources", + "file": "Resources" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Resources", - "file": "Resources" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Producers", + "file": "Producers" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Score", + "file": "Score" }, { - "name": "Container", - "file": "Container" + "name": "Resource Management", + "file": "ResourceManagement" }, { "name": "Puzzle Solving", @@ -291,9 +291,9 @@ "pattern_id": "StimulatedPlanning", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "StimulatedPlanning.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Storytelling.json b/Storytelling.json index dc71c67d70ad1bced0ab5e6fe005be978a681b5f..122dcba46971325081121d0d7bb4a3de4e925dae 100644 --- a/Storytelling.json +++ b/Storytelling.json @@ -59,120 +59,120 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Creative Control", - "file": "CreativeControl" - }, - { - "name": "Persistent Game Worlds", - "file": "PersistentGameWorlds" - }, - { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Characters", - "file": "Characters" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Alternative Reality", + "file": "AlternativeReality" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Characters", + "file": "Characters" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { "name": "Storytelling", "file": "Storytelling" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" - }, - { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Player Decided Results", + "file": "PlayerDecidedResults" }, { "name": "Game World", "file": "GameWorld" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Never Ending Stories", + "file": "NeverEndingStories" + }, + { + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" + }, + { + "name": "Turn Taking", + "file": "TurnTaking" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Player Decided Results", - "file": "PlayerDecidedResults" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Creative Control", + "file": "CreativeControl" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Alternative Reality", - "file": "AlternativeReality" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Persistent Game Worlds", + "file": "PersistentGameWorlds" } ], "pattern_id": "Storytelling", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Storytelling.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/StrategicKnowledge.json b/StrategicKnowledge.json index 69b7cbfd1f64527858ba4ff20793823b4c68a5df..2c329a146de4b62dd7431846b87bce705d5c978d 100644 --- a/StrategicKnowledge.json +++ b/StrategicKnowledge.json @@ -82,208 +82,208 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Strategic Locations", - "file": "StrategicLocations" - }, - { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" - }, - { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Guard", "file": "Guard" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Experimenting", + "file": "Experimenting" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Betting", + "file": "Betting" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Damage", - "file": "Damage" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { "name": "Smooth Learning Curves", "file": "SmoothLearningCurves" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Extra-Game Information", - "file": "Extra-GameInformation" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Strategic Locations", + "file": "StrategicLocations" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Luck", + "file": "Luck" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Dice", - "file": "Dice" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Race", - "file": "Race" + "name": "Combos", + "file": "Combos" + }, + { + "name": "Game State Overview", + "file": "GameStateOverview" }, { "name": "Storytelling", "file": "Storytelling" }, + { + "name": "Stimulated Planning", + "file": "StimulatedPlanning" + }, { "name": "Delayed Effects", "file": "DelayedEffects" }, + { + "name": "Dice", + "file": "Dice" + }, { "name": "Spectators", "file": "Spectators" }, { - "name": "Betting", - "file": "Betting" + "name": "Replayability", + "file": "Replayability" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { - "name": "Experimenting", - "file": "Experimenting" - }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, - { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Combos", - "file": "Combos" + "name": "Shared Resources", + "file": "SharedResources" }, { "name": "Selectable Sets of Goals", "file": "SelectableSetsofGoals" }, { - "name": "Replayability", - "file": "Replayability" - }, - { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Damage", + "file": "Damage" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Resources", - "file": "Resources" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Race", + "file": "Race" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { "name": "Rewards", "file": "Rewards" }, + { + "name": "Meta Games", + "file": "MetaGames" + }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Extra-Game Information", + "file": "Extra-GameInformation" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Resources", + "file": "Resources" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Luck", - "file": "Luck" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Area Control", + "file": "AreaControl" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "StrategicKnowledge", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "StrategicKnowledge.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/StrategicLocations.json b/StrategicLocations.json index 804339a4e005584e771a24c5b41c5e6b94fdb8af..04b10b33adde4555c113a813f123d34af05d2884 100644 --- a/StrategicLocations.json +++ b/StrategicLocations.json @@ -57,112 +57,112 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Guard", + "file": "Guard" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Guard", - "file": "Guard" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { - "name": "Memorizing", - "file": "Memorizing" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Combat", - "file": "Combat" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Player Constructed Worlds", + "file": "PlayerConstructedWorlds" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Memorizing", + "file": "Memorizing" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Goal Points", + "file": "GoalPoints" }, { "name": "Tiles", "file": "Tiles" }, + { + "name": "Gain Information", + "file": "GainInformation" + }, + { + "name": "Gain Ownership", + "file": "GainOwnership" + }, { "name": "Controllers", "file": "Controllers" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Gain Ownership", - "file": "GainOwnership" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Spawn Points", + "file": "SpawnPoints" }, { "name": "Resource Locations", "file": "ResourceLocations" }, { - "name": "Game World", - "file": "GameWorld" - }, - { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Combat", + "file": "Combat" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Spawn Points", - "file": "SpawnPoints" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Power-Ups", + "file": "Power-Ups" }, { - "name": "Player Constructed Worlds", - "file": "PlayerConstructedWorlds" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Area Control", "file": "AreaControl" - }, - { - "name": "Resource Generators", - "file": "ResourceGenerators" } ], "pattern_id": "StrategicLocations", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "StrategicLocations.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SupportingGoals.json b/SupportingGoals.json index 5bcc51e9622ff804f95c8aa96045665fd3a383c7..293f4a4298fc9401620932a5b8b42bc2abbfc41a 100644 --- a/SupportingGoals.json +++ b/SupportingGoals.json @@ -52,93 +52,93 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ - { - "name": "Supporting Goal", - "file": "SupportingGoals" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Race", - "file": "Race" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Race", + "file": "Race" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, - { - "name": "Tradeoffs", - "file": "Tradeoffs" - }, { "name": "Resources", "file": "Resources" }, + { + "name": "Red Herrings", + "file": "RedHerrings" + }, + { + "name": "Optional Goals", + "file": "OptionalGoals" + }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Supporting Goal", + "file": "SupportingGoals" } ], "pattern_id": "SupportingGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SupportingGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Surprises.json b/Surprises.json index a2a7e7a8479b1237bdc86c4816a512b5f4009484..49d9f4438e4461200000ab06d2da0c258510979d 100644 --- a/Surprises.json +++ b/Surprises.json @@ -80,196 +80,196 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Traces", - "file": "Traces" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Construction", - "file": "Construction" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Cut Scenes", + "file": "CutScenes" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Easter Eggs", + "file": "EasterEggs" + }, + { + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { "name": "Spatial Immersion", "file": "SpatialImmersion" }, { - "name": "Identification", - "file": "Identification" + "name": "God's Finger", + "file": "God'sFinger" }, { - "name": "Damage", - "file": "Damage" + "name": "Game Masters", + "file": "GameMasters" }, { "name": "Dexterity-Based Actions", "file": "Dexterity-BasedActions" }, { - "name": "Surprises", - "file": "Surprises" - }, - { - "name": "God's Finger", - "file": "God'sFinger" - }, - { - "name": "Outstanding Features", - "file": "OutstandingFeatures" - }, - { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Traces", + "file": "Traces" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Limited Foresight", + "file": "LimitedForesight" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Cognitive Immersion", - "file": "CognitiveImmersion" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Role Reversal", - "file": "RoleReversal" + "name": "Disruption of Focused Attention", + "file": "DisruptionofFocusedAttention" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { "name": "Perceived Chance to Succeed", "file": "PerceivedChancetoSucceed" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Game World", + "file": "GameWorld" + }, + { + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { "name": "Imperfect Information", "file": "ImperfectInformation" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Levels", + "file": "Levels" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Cognitive Immersion", + "file": "CognitiveImmersion" }, { "name": "Anticipation", "file": "Anticipation" }, { - "name": "Limited Foresight", - "file": "LimitedForesight" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Role Reversal", + "file": "RoleReversal" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Levels", - "file": "Levels" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Damage", + "file": "Damage" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Immersion", + "file": "Immersion" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Surprises", + "file": "Surprises" }, { - "name": "Disruption of Focused Attention", - "file": "DisruptionofFocusedAttention" + "name": "Construction", + "file": "Construction" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Immersion", - "file": "Immersion" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Identification", + "file": "Identification" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Betrayal", + "file": "Betrayal" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Surprises", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Surprises.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Survive.json b/Survive.json index e57bc1c596562b66e4a5156a128a31c2604f0e74..afbe4c72d199bec94f3ccd1b9b4c4e0805f233e3 100644 --- a/Survive.json +++ b/Survive.json @@ -39,12 +39,8 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Preventing Goals", - "file": "PreventingGoals" - }, - { - "name": "Last Man Standing", - "file": "LastManStanding" + "name": "Avatars", + "file": "Avatars" }, { "name": "Eliminate", @@ -55,32 +51,36 @@ "file": "Units" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Last Man Standing", + "file": "LastManStanding" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { "name": "Lives", "file": "Lives" + }, + { + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "Survive", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780324", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Survive.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SymmetricGoals.json b/SymmetricGoals.json index fc6a4b5f5e11727b0377cebfaa12518c07f795e3..b3ce1ba0ef3b49a41c96dbfbf9c6a23dee02cbac 100644 --- a/SymmetricGoals.json +++ b/SymmetricGoals.json @@ -40,22 +40,10 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ - { - "name": "Last Man Standing", - "file": "LastManStanding" - }, { "name": "Race", "file": "Race" }, - { - "name": "Symmetric Goal", - "file": "SymmetricGoals" - }, - { - "name": "Overcome", - "file": "Overcome" - }, { "name": "Mutual Goals", "file": "MutualGoals" @@ -65,32 +53,44 @@ "file": "KingoftheHill" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Competition", + "file": "Competition" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Overcome", + "file": "Overcome" }, { "name": "Interferable Goals", "file": "InterferableGoals" }, + { + "name": "Unknown Goals", + "file": "UnknownGoals" + }, + { + "name": "Last Man Standing", + "file": "LastManStanding" + }, + { + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" + }, { "name": "Conflict", "file": "Conflict" }, { - "name": "Competition", - "file": "Competition" + "name": "Symmetric Goal", + "file": "SymmetricGoals" } ], "pattern_id": "SymmetricGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SymmetricGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SymmetricInformation.json b/SymmetricInformation.json index 49e3bcec82cf92146d6d6860461c06a61fba3119..96430543fd240530658ff3d66737e6ca8fb446bf 100644 --- a/SymmetricInformation.json +++ b/SymmetricInformation.json @@ -46,6 +46,18 @@ ], "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ + { + "name": "Perfect Information", + "file": "PerfectInformation" + }, + { + "name": "Trading", + "file": "Trading" + }, + { + "name": "Symmetric Information", + "file": "SymmetricInformation" + }, { "name": "Negotiation", "file": "Negotiation" @@ -59,36 +71,24 @@ "file": "PredefinedGoals" }, { - "name": "Perfect Information", - "file": "PerfectInformation" - }, - { - "name": "Bidding", - "file": "Bidding" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Trading", - "file": "Trading" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { "name": "Public Information", "file": "PublicInformation" }, { - "name": "Bluffing", - "file": "Bluffing" - }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" - }, - { - "name": "Symmetric Information", - "file": "SymmetricInformation" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Bluffing", + "file": "Bluffing" }, { "name": "Conflict", @@ -98,9 +98,9 @@ "pattern_id": "SymmetricInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SymmetricInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SymmetricResourceDistribution.json b/SymmetricResourceDistribution.json index fd7fd1158b49822ece3823a87f843cbdd7de9429..9302fad1591b6c5d314ab7fe09f003b0e825b6eb 100644 --- a/SymmetricResourceDistribution.json +++ b/SymmetricResourceDistribution.json @@ -40,8 +40,8 @@ "label": "6. Game Design Patterns for Resource and Resource Management", "pattern_links": [ { - "name": "Resources", - "file": "Resources" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Trading", @@ -52,36 +52,36 @@ "file": "Ownership" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Resources", + "file": "Resources" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Player Balance", "file": "PlayerBalance" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Symmetry", + "file": "Symmetry" } ], "pattern_id": "SymmetricResourceDistribution", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SymmetricResourceDistribution.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Symmetry.json b/Symmetry.json index 923fd3dcbb8f9f9a7e2a4de5939422542839474e..24a2dc9c849837b7b6f07664a9d8b0df5ab4fffa 100644 --- a/Symmetry.json +++ b/Symmetry.json @@ -45,64 +45,64 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Configuration", - "file": "Configuration" - }, - { - "name": "Hovering Closures", - "file": "HoveringClosures" - }, - { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Configuration", + "file": "Configuration" }, { "name": "Orthogonal Unit Differentiation", "file": "OrthogonalUnitDifferentiation" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Outstanding Features", + "file": "OutstandingFeatures" + }, + { + "name": "Hovering Closures", + "file": "HoveringClosures" }, { "name": "Team Balance", "file": "TeamBalance" }, + { + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" + }, + { + "name": "Player Balance", + "file": "PlayerBalance" + }, { "name": "Symmetric Resource Distribution", "file": "SymmetricResourceDistribution" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { "name": "Game Mastery", "file": "GameMastery" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" - }, - { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" } ], "pattern_id": "Symmetry", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Symmetry.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/SynchronousGames.json b/SynchronousGames.json index ab6d644d4c661ff17d1930b04c3e1161f7eb2ce9..f32d2158d1fe3d8eb0152144f410bd9faabdb325 100644 --- a/SynchronousGames.json +++ b/SynchronousGames.json @@ -38,52 +38,52 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Real-Time Games", + "file": "Real-TimeGames" + }, + { + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { "name": "Communication Channels", "file": "CommunicationChannels" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" - }, - { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Social Interaction", + "file": "SocialInteraction" } ], "pattern_id": "SynchronousGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "SynchronousGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TeamBalance.json b/TeamBalance.json index ffd8f1a29769faa5852fb182cf83d5e601fd3a80..609a2f9144693b318abb21acc38879a560571cc6 100644 --- a/TeamBalance.json +++ b/TeamBalance.json @@ -50,77 +50,77 @@ ], "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ - { - "name": "Social Statuses", - "file": "SocialStatuses" - }, - { - "name": "Balancing Effects", - "file": "BalancingEffects" - }, { "name": "Handicaps", "file": "Handicaps" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Social Statuses", + "file": "SocialStatuses" + }, + { + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Collaborative Actions", "file": "CollaborativeActions" }, { - "name": "Team Development", - "file": "TeamDevelopment" + "name": "Player Killing", + "file": "PlayerKilling" }, { "name": "Empowerment", "file": "Empowerment" }, { - "name": "Symmetry", - "file": "Symmetry" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Team Development", + "file": "TeamDevelopment" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Spawning", + "file": "Spawning" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Team Play", + "file": "TeamPlay" }, { "name": "Player Balance", "file": "PlayerBalance" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Player Decided Results", "file": "PlayerDecidedResults" + }, + { + "name": "Symmetry", + "file": "Symmetry" } ], "pattern_id": "TeamBalance", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TeamBalance.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TeamDevelopment.json b/TeamDevelopment.json index 3dee716973f3b38794ce705d803599eac197ec72..29c89e5266496e21f322a9805e84a149ccb1ef37 100644 --- a/TeamDevelopment.json +++ b/TeamDevelopment.json @@ -47,76 +47,76 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Investments", - "file": "Investments" - }, - { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Extra-Game Actions", - "file": "Extra-GameActions" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { "name": "Roleplaying", "file": "Roleplaying" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" + }, + { + "name": "Skills", + "file": "Skills" }, { "name": "Competence Areas", "file": "CompetenceAreas" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Extra-Game Actions", + "file": "Extra-GameActions" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Investments", + "file": "Investments" }, { - "name": "Skills", - "file": "Skills" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Resource Management", + "file": "ResourceManagement" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" } ], "pattern_id": "TeamDevelopment", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TeamDevelopment.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TeamElimination.json b/TeamElimination.json index a9e01d532fa0a4a9746a9aad5594f5e17a57ad00..61c5373d7991fa4257f5e15e65c3403510091a5a 100644 --- a/TeamElimination.json +++ b/TeamElimination.json @@ -34,14 +34,14 @@ ], "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ - { - "name": "Spawning", - "file": "Spawning" - }, { "name": "Collection", "file": "Collection" }, + { + "name": "Player Elimination", + "file": "PlayerElimination" + }, { "name": "Player Killing", "file": "PlayerKilling" @@ -50,10 +50,6 @@ "name": "Mutual Goals", "file": "MutualGoals" }, - { - "name": "Player Elimination", - "file": "PlayerElimination" - }, { "name": "Shared Penalties", "file": "SharedPenalties" @@ -61,14 +57,18 @@ { "name": "Team Play", "file": "TeamPlay" + }, + { + "name": "Spawning", + "file": "Spawning" } ], "pattern_id": "TeamElimination", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TeamElimination.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TeamPlay.json b/TeamPlay.json index 67f0218bc1302dcbf92a454b82ed915fc6a3c9c1..717c647fbad6c85e0ccfa85a74e6ad63ca10e943 100644 --- a/TeamPlay.json +++ b/TeamPlay.json @@ -65,144 +65,144 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Team Balance", + "file": "TeamBalance" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Individual Penalties", + "file": "IndividualPenalties" }, { - "name": "Team Balance", - "file": "TeamBalance" + "name": "Handles", + "file": "Handles" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Handles", - "file": "Handles" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Units", - "file": "Units" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Individual Rewards", - "file": "IndividualRewards" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Constructive Play", + "file": "ConstructivePlay" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Individual Rewards", + "file": "IndividualRewards" }, { "name": "Shared Resources", "file": "SharedResources" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" - }, - { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Units", + "file": "Units" }, { - "name": "Roleplaying", - "file": "Roleplaying" + "name": "Team Elimination", + "file": "TeamElimination" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "King of the Hill", + "file": "KingoftheHill" }, { "name": "Mutual Goals", "file": "MutualGoals" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" - }, - { - "name": "Individual Penalties", - "file": "IndividualPenalties" + "name": "Team Development", + "file": "TeamDevelopment" }, { "name": "Team Play", "file": "TeamPlay" }, { - "name": "Team Development", - "file": "TeamDevelopment" - }, - { - "name": "Constructive Play", - "file": "ConstructivePlay" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Team Elimination", - "file": "TeamElimination" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Roleplaying", + "file": "Roleplaying" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { "name": "Multiplayer Games", "file": "MultiplayerGames" }, + { + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" + }, + { + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, + { + "name": "Social Interaction", + "file": "SocialInteraction" + }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "TeamPlay", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TeamPlay.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tension.json b/Tension.json index 1c14a67dad7f2308e93e2fe16efaa5eea9dc4656..99da09f54842e2cef66ae02b876a9d7ef80dff63 100644 --- a/Tension.json +++ b/Tension.json @@ -114,316 +114,316 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Player Defined Goals", - "file": "PlayerDefinedGoals" + "name": "Experimenting", + "file": "Experimenting" }, { "name": "Early Elimination", "file": "EarlyElimination" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Player Elimination", + "file": "PlayerElimination" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Movement Limitations", + "file": "MovementLimitations" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Betting", + "file": "Betting" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Player Elimination", - "file": "PlayerElimination" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Lives", - "file": "Lives" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Luck", + "file": "Luck" }, { - "name": "Traces", - "file": "Traces" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Combat", - "file": "Combat" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Boss Monsters", - "file": "BossMonsters" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Identification", - "file": "Identification" + "name": "Player Killing", + "file": "PlayerKilling" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Damage", - "file": "Damage" + "name": "Tension", + "file": "Tension" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Competition", + "file": "Competition" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Clues", - "file": "Clues" + "name": "Boss Monsters", + "file": "BossMonsters" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { - "name": "Cooperation", - "file": "Cooperation" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Movement Limitations", - "file": "MovementLimitations" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Evade", - "file": "Evade" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Near Miss Indicators", - "file": "NearMissIndicators" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Player Defined Goals", + "file": "PlayerDefinedGoals" }, { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Tension", - "file": "Tension" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "Betting", - "file": "Betting" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Player Killing", - "file": "PlayerKilling" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Reversability", + "file": "Reversability" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Damage", + "file": "Damage" }, { - "name": "Experimenting", - "file": "Experimenting" + "name": "Combat", + "file": "Combat" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Lives", + "file": "Lives" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Evade", + "file": "Evade" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Competition", - "file": "Competition" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Randomness", + "file": "Randomness" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Reversability", - "file": "Reversability" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Bluffing", + "file": "Bluffing" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Identification", + "file": "Identification" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Clues", + "file": "Clues" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Near Miss Indicators", + "file": "NearMissIndicators" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Traces", + "file": "Traces" }, { - "name": "Randomness", - "file": "Randomness" + "name": "Red Herrings", + "file": "RedHerrings" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Luck", - "file": "Luck" + "name": "Penalties", + "file": "Penalties" }, { - "name": "Replayability", - "file": "Replayability" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Tension", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tension.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TheShowMustGoOn.json b/TheShowMustGoOn.json index 803a4baf9bb4053e1438c2daf6cc3c61d62ee82b..9bb575715369923aafc8bfcd19e6a3ee92aa2a6b 100644 --- a/TheShowMustGoOn.json +++ b/TheShowMustGoOn.json @@ -50,84 +50,84 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Resources", - "file": "Resources" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Tension", - "file": "Tension" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Resources", + "file": "Resources" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Tension", + "file": "Tension" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Rhythm-Based Actions", + "file": "Rhythm-BasedActions" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Rhythm-Based Actions", - "file": "Rhythm-BasedActions" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "TheShowMustGoOn", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TheShowMustGoOn.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Third-PersonViews.json b/Third-PersonViews.json index e867ea4757225693542fbbbe995d62f2c90e0c9b..3382fe1ec54c46b032a60c7f6326d60c90ee9177 100644 --- a/Third-PersonViews.json +++ b/Third-PersonViews.json @@ -44,60 +44,60 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Units", - "file": "Units" + "name": "Dexterity-Based Actions", + "file": "Dexterity-BasedActions" }, { - "name": "God Views", - "file": "GodViews" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Units", + "file": "Units" }, { - "name": "Dexterity-Based Actions", - "file": "Dexterity-BasedActions" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "God Views", + "file": "GodViews" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Fog of War", + "file": "FogofWar" }, { "name": "Public Information", "file": "PublicInformation" }, - { - "name": "Aim & Shoot", - "file": "Aim&Shoot" - }, { "name": "Spatial Immersion", "file": "SpatialImmersion" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Third-PersonViews", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Third-PersonViews.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tick-BasedGames.json b/Tick-BasedGames.json index a8cb2d6430df96fdc27d08272b1ca0110a768cf5..4a18f24fb2d6cff950333c8919b5ff24e1553719 100644 --- a/Tick-BasedGames.json +++ b/Tick-BasedGames.json @@ -40,56 +40,56 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Time Limits", + "file": "TimeLimits" }, { "name": "Downtime", "file": "Downtime" }, - { - "name": "No-Ops", - "file": "No-Ops" - }, { "name": "Turn-Based Games", "file": "Turn-BasedGames" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Game Pauses", + "file": "GamePauses" + }, + { + "name": "Asynchronous Games", + "file": "AsynchronousGames" + }, + { + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" } ], "pattern_id": "Tick-BasedGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tick-BasedGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tiebreakers.json b/Tiebreakers.json index 7f335858e7f7ad58d6e435af65dc8a634400138f..1a8e8fd795f10ffc37cd26d5a31d5f79103f7e81 100644 --- a/Tiebreakers.json +++ b/Tiebreakers.json @@ -51,84 +51,84 @@ "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { - "name": "Negotiation", - "file": "Negotiation" - }, - { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Race", + "file": "Race" }, { "name": "Excluding Goals", "file": "ExcludingGoals" }, { - "name": "Score", - "file": "Score" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Race", - "file": "Race" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Resources", - "file": "Resources" + "name": "High Score Lists", + "file": "HighScoreLists" }, { "name": "Tension", "file": "Tension" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Competition", + "file": "Competition" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Resources", + "file": "Resources" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Score", + "file": "Score" + }, + { + "name": "Tournaments", + "file": "Tournaments" }, { "name": "Resource Management", "file": "ResourceManagement" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Overcome", + "file": "Overcome" }, { "name": "Conflict", "file": "Conflict" }, { - "name": "Competition", - "file": "Competition" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" } ], "pattern_id": "Tiebreakers", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tiebreakers.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TiedResults.json b/TiedResults.json index e1b508d92765e2b8a4acda33e29afe68a1c635fe..b0215b211279b0848ef7377d1b806baae3504420 100644 --- a/TiedResults.json +++ b/TiedResults.json @@ -49,13 +49,17 @@ ], "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ + { + "name": "Race", + "file": "Race" + }, { "name": "Agents", "file": "Agents" }, { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { "name": "Excluding Goals", @@ -66,68 +70,64 @@ "file": "TimeLimits" }, { - "name": "Score", - "file": "Score" - }, - { - "name": "Race", - "file": "Race" + "name": "High Score Lists", + "file": "HighScoreLists" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Shared Penalties", + "file": "SharedPenalties" }, { - "name": "Social Dilemmas", - "file": "SocialDilemmas" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Score", + "file": "Score" }, { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Social Dilemmas", + "file": "SocialDilemmas" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Shared Rewards", + "file": "SharedRewards" }, { - "name": "Shared Penalties", - "file": "SharedPenalties" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" } ], "pattern_id": "TiedResults", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TiedResults.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tile-Laying.json b/Tile-Laying.json index 48cf94acfdffc1103060d11c9a1a7377d73e737c..63a7e7aa0b6fca02f48c3038d10de05edc06e8e8 100644 --- a/Tile-Laying.json +++ b/Tile-Laying.json @@ -41,49 +41,49 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Construction", + "file": "Construction" }, { - "name": "Fog of War", - "file": "FogofWar" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Game World", + "file": "GameWorld" }, { "name": "Card Hands", "file": "CardHands" }, + { + "name": "Exploration", + "file": "Exploration" + }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Construction", - "file": "Construction" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Tiles", "file": "Tiles" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Fog of War", + "file": "FogofWar" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { "name": "Drawing Stacks", "file": "DrawingStacks" }, - { - "name": "Varied Gameplay", - "file": "VariedGameplay" - }, { "name": "Player Constructed Worlds", "file": "PlayerConstructedWorlds" @@ -92,9 +92,9 @@ "pattern_id": "Tile-Laying", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tile-Laying.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tiles.json b/Tiles.json index c04e77216db2cb5e68fff4018a2c671351c2a72b..1a46889ce7a25488fa34687016321ab112c6892e 100644 --- a/Tiles.json +++ b/Tiles.json @@ -38,52 +38,52 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Discard Piles", - "file": "DiscardPiles" - }, - { - "name": "Strategic Locations", - "file": "StrategicLocations" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Game World", + "file": "GameWorld" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Card Hands", + "file": "CardHands" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Discard Piles", + "file": "DiscardPiles" }, { "name": "Tiles", "file": "Tiles" }, { - "name": "Card Hands", - "file": "CardHands" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { - "name": "Game World", - "file": "GameWorld" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { "name": "Drawing Stacks", "file": "DrawingStacks" + }, + { + "name": "Strategic Locations", + "file": "StrategicLocations" } ], "pattern_id": "Tiles", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tiles.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TimeLimits.json b/TimeLimits.json index f5541b3ed803bfd04d8c229d84eadd8c0b9baa9c..f569b50a6006e1ed566aba189bbdc63ac45ca856 100644 --- a/TimeLimits.json +++ b/TimeLimits.json @@ -76,185 +76,185 @@ ], "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ + { + "name": "Safe Havens", + "file": "SafeHavens" + }, { "name": "Early Elimination", "file": "EarlyElimination" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Trading", - "file": "Trading" + "name": "Empowerment", + "file": "Empowerment" }, { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "King of the Hill", - "file": "KingoftheHill" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Game Pauses", + "file": "GamePauses" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Arithmetic Rewards for Investments", - "file": "ArithmeticRewardsforInvestments" + "name": "Tension", + "file": "Tension" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Trading", + "file": "Trading" }, { - "name": "Empowerment", - "file": "Empowerment" + "name": "Shared Resources", + "file": "SharedResources" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { "name": "Turn Taking", "file": "TurnTaking" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Preventing Goals", + "file": "PreventingGoals" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "King of the Hill", + "file": "KingoftheHill" }, { - "name": "Shared Resources", - "file": "SharedResources" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Evade", - "file": "Evade" + "name": "Time Limit", + "file": "TimeLimits" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Race", - "file": "Race" + "name": "Arithmetic Rewards for Investments", + "file": "ArithmeticRewardsforInvestments" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Continuous Goals", - "file": "ContinuousGoals" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Tension", - "file": "Tension" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Evade", + "file": "Evade" + }, + { + "name": "Race", + "file": "Race" }, { "name": "Status Indicators", "file": "StatusIndicators" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { - "name": "Preventing Goals", - "file": "PreventingGoals" + "name": "Resources", + "file": "Resources" }, { "name": "Power-Ups", "file": "Power-Ups" }, { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" - }, - { - "name": "Tradeoffs", - "file": "Tradeoffs" - }, - { - "name": "Time Limit", - "file": "TimeLimits" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Resources", - "file": "Resources" + "name": "Puzzle Solving", + "file": "PuzzleSolving" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Continuous Goals", + "file": "ContinuousGoals" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "TimeLimits", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TimeLimits.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Timing.json b/Timing.json index 529a47b76afdc2aaaddcfad032dfeefa02bdd98d..e24f604157ebbb7f31049b76d9c78b156cd70893 100644 --- a/Timing.json +++ b/Timing.json @@ -47,93 +47,93 @@ ], "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ + { + "name": "Real-Time Games", + "file": "Real-TimeGames" + }, { "name": "Timing", "file": "Timing" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Moveable Tiles", + "file": "MoveableTiles" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Configuration", + "file": "Configuration" }, { - "name": "Combat", - "file": "Combat" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Configuration", - "file": "Configuration" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Combos", + "file": "Combos" }, { "name": "Rhythm-Based Actions", "file": "Rhythm-BasedActions" }, - { - "name": "Deadly Traps", - "file": "DeadlyTraps" - }, { "name": "Geometric Rewards for Investments", "file": "GeometricRewardsforInvestments" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" - }, - { - "name": "Overcome", - "file": "Overcome" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { "name": "Capture", "file": "Capture" }, { - "name": "Combos", - "file": "Combos" + "name": "Combat", + "file": "Combat" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" }, { - "name": "Moveable Tiles", - "file": "MoveableTiles" + "name": "Overcome", + "file": "Overcome" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Timing", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Timing.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tools.json b/Tools.json index 0a9f04f602b824d6cbb36b8a6814b32334b8269b..561adec3246a0c319ff435273f64b399b6916aa8 100644 --- a/Tools.json +++ b/Tools.json @@ -54,108 +54,108 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Characters", - "file": "Characters" + "name": "Collecting", + "file": "Collecting" }, { - "name": "Ownership", - "file": "Ownership" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Collecting", - "file": "Collecting" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Avatars", - "file": "Avatars" + "name": "Improved Abilities", + "file": "ImprovedAbilities" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Converters", + "file": "Converters" }, { - "name": "Skills", - "file": "Skills" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Gain Competence", + "file": "GainCompetence" }, { - "name": "Spawning", - "file": "Spawning" + "name": "Characters", + "file": "Characters" }, { - "name": "Helpers", - "file": "Helpers" + "name": "Skills", + "file": "Skills" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Converters", - "file": "Converters" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Units", - "file": "Units" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { "name": "Controllers", "file": "Controllers" }, { - "name": "Gain Ownership", - "file": "GainOwnership" - }, - { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Improved Abilities", - "file": "ImprovedAbilities" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Units", + "file": "Units" }, { - "name": "Tools", - "file": "Tools" + "name": "Helpers", + "file": "Helpers" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" }, { - "name": "Gain Competence", - "file": "GainCompetence" + "name": "Spawning", + "file": "Spawning" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Tools", + "file": "Tools" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" } ], "pattern_id": "Tools", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tools.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tournaments.json b/Tournaments.json index bf9921f58cabdbbc6f8bd245428e84495076e4ce..7bd2a6c8f8df10f681f5a864279c5f78895643ea 100644 --- a/Tournaments.json +++ b/Tournaments.json @@ -63,116 +63,116 @@ "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { "name": "Last Man Standing", "file": "LastManStanding" }, { - "name": "Score", - "file": "Score" + "name": "Betting", + "file": "Betting" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Player Balance", + "file": "PlayerBalance" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Tension", + "file": "Tension" }, { - "name": "Combat", - "file": "Combat" + "name": "Closure Points", + "file": "ClosurePoints" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Tournament", - "file": "Tournaments" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Perceivable Margins", - "file": "PerceivableMargins" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Tension", - "file": "Tension" + "name": "Perceivable Margins", + "file": "PerceivableMargins" }, { - "name": "Betting", - "file": "Betting" + "name": "Combat", + "file": "Combat" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Player Balance", - "file": "PlayerBalance" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Meta Games", + "file": "MetaGames" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Multiplayer Games", + "file": "MultiplayerGames" }, { - "name": "Meta Games", - "file": "MetaGames" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Multiplayer Games", - "file": "MultiplayerGames" + "name": "Score", + "file": "Score" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Overcome", + "file": "Overcome" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Tournament", + "file": "Tournaments" } ], "pattern_id": "Tournaments", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tournaments.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Traces.json b/Traces.json index b0f71bf7d107cfad4ee37e28c01d24f04dfe8a14..dd3c46f719cdccd037cd6610ccd8b55447745f5d 100644 --- a/Traces.json +++ b/Traces.json @@ -45,76 +45,76 @@ "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ { - "name": "Right Level of Difficulty", - "file": "RightLevelofDifficulty" + "name": "Game World Navigation", + "file": "GameWorldNavigation" }, { - "name": "Illusionary Rewards", - "file": "IllusionaryRewards" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Pick-Ups", + "file": "Pick-Ups" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Clues", - "file": "Clues" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Game World Navigation", - "file": "GameWorldNavigation" + "name": "Right Level of Difficulty", + "file": "RightLevelofDifficulty" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Clues", + "file": "Clues" }, { "name": "Tension", "file": "Tension" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Illusionary Rewards", + "file": "IllusionaryRewards" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Outstanding Features", + "file": "OutstandingFeatures" }, { - "name": "Pick-Ups", - "file": "Pick-Ups" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Resource Locations", + "file": "ResourceLocations" }, { - "name": "Outstanding Features", - "file": "OutstandingFeatures" + "name": "Reconnaissance", + "file": "Reconnaissance" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { - "name": "Resource Locations", - "file": "ResourceLocations" + "name": "Surprises", + "file": "Surprises" } ], "pattern_id": "Traces", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Traces.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Tradeoffs.json b/Tradeoffs.json index 0a8f62fc35c2f069a24a254809ad21f364f10294..7e8e15099204468480bd18b7475abe8e1df24c2f 100644 --- a/Tradeoffs.json +++ b/Tradeoffs.json @@ -64,140 +64,140 @@ "label": "14. Game Design Patterns for Game Mastery and Balancing", "pattern_links": [ { - "name": "Attention Swapping", - "file": "AttentionSwapping" + "name": "Committed Goals", + "file": "CommittedGoals" }, { - "name": "Producers", - "file": "Producers" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Combat", - "file": "Combat" + "name": "Cameras", + "file": "Cameras" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Consumers", + "file": "Consumers" }, { - "name": "Committed Goals", - "file": "CommittedGoals" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Tradeoffs", + "file": "Tradeoffs" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { "name": "Converters", "file": "Converters" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Tension", + "file": "Tension" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" + }, + { + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { "name": "Cognitive Immersion", "file": "CognitiveImmersion" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Bidding", "file": "Bidding" }, { - "name": "Tension", - "file": "Tension" - }, - { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Combat", + "file": "Combat" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Limited Resources", + "file": "LimitedResources" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Tradeoffs", - "file": "Tradeoffs" + "name": "Stealth", + "file": "Stealth" }, { "name": "Resources", "file": "Resources" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Producers", + "file": "Producers" }, { - "name": "Consumers", - "file": "Consumers" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Resource Management", + "file": "ResourceManagement" } ], "pattern_id": "Tradeoffs", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Tradeoffs.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Trading.json b/Trading.json index 5cdefcce4b16ea5f1a44c9a5ed698c111dc05db1..f39aae279bba47fb19cb0fa777fef030770267e7 100644 --- a/Trading.json +++ b/Trading.json @@ -69,124 +69,124 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Social Interaction", - "file": "SocialInteraction" - }, - { - "name": "Ownership", - "file": "Ownership" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Bluffing", - "file": "Bluffing" + "name": "Resource Generators", + "file": "ResourceGenerators" }, { - "name": "Construction", - "file": "Construction" + "name": "Cooperation", + "file": "Cooperation" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Symmetric Information", + "file": "SymmetricInformation" }, { - "name": "Optional Goals", - "file": "OptionalGoals" + "name": "Competition", + "file": "Competition" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Geometric Rewards for Investments", + "file": "GeometricRewardsforInvestments" }, { "name": "Gain Ownership", "file": "GainOwnership" }, { - "name": "Symmetric Information", - "file": "SymmetricInformation" - }, - { - "name": "Cooperation", - "file": "Cooperation" - }, - { - "name": "Delivery", - "file": "Delivery" - }, - { - "name": "Geometric Rewards for Investments", - "file": "GeometricRewardsforInvestments" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Ownership", + "file": "Ownership" }, { "name": "Direct Information", "file": "DirectInformation" }, { - "name": "Competition", - "file": "Competition" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Power-Ups", - "file": "Power-Ups" + "name": "Construction", + "file": "Construction" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Rewards", + "file": "Rewards" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Negotiation", + "file": "Negotiation" }, { "name": "Resources", "file": "Resources" }, + { + "name": "Optional Goals", + "file": "OptionalGoals" + }, + { + "name": "Social Interaction", + "file": "SocialInteraction" + }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { - "name": "Rewards", - "file": "Rewards" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Power-Ups", + "file": "Power-Ups" + }, + { + "name": "Area Control", + "file": "AreaControl" + }, + { + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { "name": "Betrayal", "file": "Betrayal" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Bluffing", + "file": "Bluffing" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Indirect Information", + "file": "IndirectInformation" }, { - "name": "Resource Generators", - "file": "ResourceGenerators" + "name": "Delivery", + "file": "Delivery" } ], "pattern_id": "Trading", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Trading.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Trans-GameInformation.json b/Trans-GameInformation.json index d058ac6b1d1787c80a02bf3630862d2bd4abf77c..96244f5fee745a0e25c4284bb8cf118a7166eb3c 100644 --- a/Trans-GameInformation.json +++ b/Trans-GameInformation.json @@ -60,112 +60,112 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Ghosts", + "file": "Ghosts" }, { - "name": "Public Information", - "file": "PublicInformation" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Handles", - "file": "Handles" + "name": "Extra-Game Consequences", + "file": "Extra-GameConsequences" }, { - "name": "Ghosts", - "file": "Ghosts" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Tournaments", + "file": "Tournaments" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "Easter Eggs", + "file": "EasterEggs" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Handles", + "file": "Handles" }, { - "name": "Tournaments", - "file": "Tournaments" + "name": "Social Statuses", + "file": "SocialStatuses" }, { - "name": "Handicaps", - "file": "Handicaps" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "High Score Lists", + "file": "HighScoreLists" }, { "name": "Storytelling", "file": "Storytelling" }, { - "name": "Never Ending Stories", - "file": "NeverEndingStories" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Handicaps", + "file": "Handicaps" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Never Ending Stories", + "file": "NeverEndingStories" }, { - "name": "Extra-Game Consequences", - "file": "Extra-GameConsequences" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Narrative Structures", "file": "NarrativeStructures" }, { - "name": "Social Statuses", - "file": "SocialStatuses" + "name": "Save-Load Cycles", + "file": "Save-LoadCycles" }, { - "name": "Easter Eggs", - "file": "EasterEggs" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Save-Load Cycles", - "file": "Save-LoadCycles" + "name": "Game Mastery", + "file": "GameMastery" }, { "name": "Games within Games", "file": "GameswithinGames" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" - }, - { - "name": "High Score Lists", - "file": "HighScoreLists" + "name": "Surprises", + "file": "Surprises" }, { "name": "Meta Games", "file": "MetaGames" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Public Information", + "file": "PublicInformation" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Score", + "file": "Score" } ], "pattern_id": "Trans-GameInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Trans-GameInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TransferofControl.json b/TransferofControl.json index f65885f8748aadd17c00f912f5be2457d83d97db..2b61ee5b7d41b159c53cf779b3d83ae51ab69cc3 100644 --- a/TransferofControl.json +++ b/TransferofControl.json @@ -62,128 +62,128 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Closed Economies", - "file": "ClosedEconomies" - }, - { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Trading", - "file": "Trading" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { "name": "Collecting", "file": "Collecting" }, { - "name": "Closure Points", - "file": "ClosurePoints" + "name": "Betting", + "file": "Betting" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Emotional Immersion", + "file": "EmotionalImmersion" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" + "name": "Collaborative Actions", + "file": "CollaborativeActions" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, - { - "name": "Units", - "file": "Units" - }, - { - "name": "Gain Ownership", - "file": "GainOwnership" - }, { "name": "Renewable Resources", "file": "RenewableResources" }, { - "name": "Collection", - "file": "Collection" + "name": "Closed Economies", + "file": "ClosedEconomies" + }, + { + "name": "Closure Points", + "file": "ClosurePoints" }, { "name": "Geometric Rewards for Investments", "file": "GeometricRewardsforInvestments" }, { - "name": "Bidding", - "file": "Bidding" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Tools", - "file": "Tools" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Betting", - "file": "Betting" + "name": "Gain Ownership", + "file": "GainOwnership" }, { - "name": "Overcome", - "file": "Overcome" + "name": "Trading", + "file": "Trading" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Ownership", + "file": "Ownership" + }, + { + "name": "Units", + "file": "Units" }, { "name": "Capture", "file": "Capture" }, { - "name": "Emotional Immersion", - "file": "EmotionalImmersion" + "name": "Bidding", + "file": "Bidding" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Collaborative Actions", - "file": "CollaborativeActions" + "name": "Collection", + "file": "Collection" + }, + { + "name": "Tools", + "file": "Tools" }, { "name": "Resources", "file": "Resources" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { "name": "Area Control", "file": "AreaControl" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Overcome", + "file": "Overcome" } ], "pattern_id": "TransferofControl", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TransferofControl.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Traverse.json b/Traverse.json index 1fd4aec392c19b48e3d927757453af39baccca64..62b0c18d8f55ee152e114ef70cea41a1e7ac30de 100644 --- a/Traverse.json +++ b/Traverse.json @@ -59,112 +59,112 @@ "label": "11. Game Design Patterns for Goals", "pattern_links": [ { - "name": "Goal Points", - "file": "GoalPoints" + "name": "Safe Havens", + "file": "SafeHavens" }, { - "name": "Privileged Movement", - "file": "PrivilegedMovement" + "name": "Traverse", + "file": "Traverse" }, { - "name": "Save Points", - "file": "SavePoints" + "name": "Reconnaissance", + "file": "Reconnaissance" + }, + { + "name": "Aim & Shoot", + "file": "Aim&Shoot" }, { "name": "Strategic Locations", "file": "StrategicLocations" }, { - "name": "Exploration", - "file": "Exploration" + "name": "Goal Points", + "file": "GoalPoints" }, { - "name": "Safe Havens", - "file": "SafeHavens" + "name": "Save Points", + "file": "SavePoints" }, { "name": "Traces", "file": "Traces" }, { - "name": "Aim & Shoot", - "file": "Aim&Shoot" + "name": "Delivery", + "file": "Delivery" }, { "name": "Movement", "file": "Movement" }, { - "name": "Stealth", - "file": "Stealth" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Obstacles", + "file": "Obstacles" }, { - "name": "Indirect Control", - "file": "IndirectControl" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Delivery", - "file": "Delivery" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { "name": "Evade", "file": "Evade" }, { - "name": "Inaccessible Areas", - "file": "InaccessibleAreas" - }, - { - "name": "Contact", - "file": "Contact" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Chargers", - "file": "Chargers" + "name": "Exploration", + "file": "Exploration" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Indirect Control", + "file": "IndirectControl" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Privileged Movement", + "file": "PrivilegedMovement" }, { - "name": "Herd", - "file": "Herd" + "name": "Stealth", + "file": "Stealth" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Inaccessible Areas", + "file": "InaccessibleAreas" }, { - "name": "Obstacles", - "file": "Obstacles" + "name": "Area Control", + "file": "AreaControl" }, { - "name": "Reconnaissance", - "file": "Reconnaissance" + "name": "Contact", + "file": "Contact" }, { - "name": "Traverse", - "file": "Traverse" + "name": "Herd", + "file": "Herd" }, { - "name": "Area Control", - "file": "AreaControl" + "name": "Chargers", + "file": "Chargers" } ], "pattern_id": "Traverse", "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780310", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Traverse.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Turn-BasedGames.json b/Turn-BasedGames.json index ebe12d0a5e296d54398d27556ae484c28da66f9f..84d4d3bfbe0e3569d45359ec8578bd0db4710ebd 100644 --- a/Turn-BasedGames.json +++ b/Turn-BasedGames.json @@ -50,84 +50,84 @@ "label": "13. Game Design Patterns for Game Sessions", "pattern_links": [ { - "name": "Asynchronous Games", - "file": "AsynchronousGames" - }, - { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" - }, - { - "name": "Role Reversal", - "file": "RoleReversal" - }, - { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Game Pauses", - "file": "GamePauses" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { "name": "Dedicated Game Facilitators", "file": "DedicatedGameFacilitators" }, { - "name": "Timing", - "file": "Timing" + "name": "Maneuvering", + "file": "Maneuvering" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Puzzle Solving", + "file": "PuzzleSolving" + }, + { + "name": "Role Reversal", + "file": "RoleReversal" + }, + { + "name": "Synchronous Games", + "file": "SynchronousGames" }, { "name": "Capture", "file": "Capture" }, { - "name": "Puzzle Solving", - "file": "PuzzleSolving" + "name": "Timing", + "file": "Timing" + }, + { + "name": "Game Pauses", + "file": "GamePauses" }, { "name": "Combat", "file": "Combat" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Asynchronous Games", + "file": "AsynchronousGames" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" } ], "pattern_id": "Turn-BasedGames", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Turn-BasedGames.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/TurnTaking.json b/TurnTaking.json index 378c8a123e8473b402ecbcd0ec90569fe1526f5d..2db81166dd130333710d6145f1937d07bded7e0d 100644 --- a/TurnTaking.json +++ b/TurnTaking.json @@ -69,140 +69,140 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "Score", - "file": "Score" + "name": "Real-Time Games", + "file": "Real-TimeGames" }, { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Analysis Paralysis", + "file": "AnalysisParalysis" }, { - "name": "Quick Games", - "file": "QuickGames" + "name": "Time Limits", + "file": "TimeLimits" }, { - "name": "Turn-Based Games", - "file": "Turn-BasedGames" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Game Masters", - "file": "GameMasters" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" + "name": "Game Masters", + "file": "GameMasters" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Interruptible Actions", + "file": "InterruptibleActions" }, { - "name": "Time Limits", - "file": "TimeLimits" + "name": "Tension", + "file": "Tension" }, { - "name": "Synchronous Games", - "file": "SynchronousGames" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Limited Resources", - "file": "LimitedResources" + "name": "Spectators", + "file": "Spectators" }, { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Spectators", - "file": "Spectators" + "name": "Anticipation", + "file": "Anticipation" }, { - "name": "Bidding", - "file": "Bidding" + "name": "Turn-Based Games", + "file": "Turn-BasedGames" }, { - "name": "Tension", - "file": "Tension" + "name": "Capture", + "file": "Capture" }, { - "name": "Real-Time Games", - "file": "Real-TimeGames" + "name": "Synchronous Games", + "file": "SynchronousGames" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Capture", - "file": "Capture" + "name": "Bidding", + "file": "Bidding" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "Analysis Paralysis", - "file": "AnalysisParalysis" + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Limited Resources", + "file": "LimitedResources" }, { - "name": "Interruptible Actions", - "file": "InterruptibleActions" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Tick-Based Games", + "file": "Tick-BasedGames" }, { "name": "Resources", "file": "Resources" }, { - "name": "Tick-Based Games", - "file": "Tick-BasedGames" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Score", + "file": "Score" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "TurnTaking", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "TurnTaking.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Ultra-PowerfulEvents.json b/Ultra-PowerfulEvents.json index 1eeb45565bfb96ba9e4d8659f3712634e0e68ba6..f2f8f32f14161aff56ef73e8a5d79e421b3d8639 100644 --- a/Ultra-PowerfulEvents.json +++ b/Ultra-PowerfulEvents.json @@ -64,76 +64,56 @@ "label": "8. Actions and Events Patterns", "pattern_links": [ { - "name": "The Show Must Go On", - "file": "TheShowMustGoOn" - }, - { - "name": "Shrinking Game World", - "file": "ShrinkingGameWorld" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Maneuvering", - "file": "Maneuvering" + "name": "Downtime", + "file": "Downtime" }, { - "name": "Ultra-Powerful Events", - "file": "Ultra-PowerfulEvents" + "name": "Irreversible Actions", + "file": "IrreversibleActions" }, { - "name": "Movement", - "file": "Movement" + "name": "Cut Scenes", + "file": "CutScenes" }, { "name": "Game Masters", "file": "GameMasters" }, { - "name": "Self-Facilitated Games", - "file": "Self-FacilitatedGames" - }, - { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" - }, - { - "name": "Controllers", - "file": "Controllers" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "Downtime", - "file": "Downtime" + "name": "Shrinking Game World", + "file": "ShrinkingGameWorld" }, { "name": "Rhythm-Based Actions", "file": "Rhythm-BasedActions" }, { - "name": "Turn Taking", - "file": "TurnTaking" - }, - { - "name": "Hovering Closures", - "file": "HoveringClosures" + "name": "Storytelling", + "file": "Storytelling" }, { - "name": "Illusion of Influence", - "file": "IllusionofInfluence" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Storytelling", - "file": "Storytelling" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Movement", + "file": "Movement" }, { "name": "Spectators", @@ -144,24 +124,24 @@ "file": "PredictableConsequences" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Controllers", + "file": "Controllers" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Perceived Chance to Succeed", + "file": "PerceivedChancetoSucceed" }, { - "name": "Irreversible Actions", - "file": "IrreversibleActions" + "name": "Ultra-Powerful Events", + "file": "Ultra-PowerfulEvents" }, { - "name": "Anticipation", - "file": "Anticipation" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Cut Scenes", - "file": "CutScenes" + "name": "Anticipation", + "file": "Anticipation" }, { "name": "Narrative Structures", @@ -172,28 +152,48 @@ "file": "Reversability" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Hovering Closures", + "file": "HoveringClosures" }, { - "name": "Perceived Chance to Succeed", - "file": "PerceivedChancetoSucceed" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { "name": "Ability Losses", "file": "AbilityLosses" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Illusion of Influence", + "file": "IllusionofInfluence" + }, + { + "name": "Self-Facilitated Games", + "file": "Self-FacilitatedGames" + }, + { + "name": "Maneuvering", + "file": "Maneuvering" + }, + { + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" + }, + { + "name": "Freedom of Choice", + "file": "FreedomofChoice" + }, + { + "name": "The Show Must Go On", + "file": "TheShowMustGoOn" } ], "pattern_id": "Ultra-PowerfulEvents", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Ultra-PowerfulEvents.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/UncertaintyofInformation.json b/UncertaintyofInformation.json index 7c0a1d43b1b28e4e44109802859f0593c2df5106..ff3c4b0254556ada27c13c7a48e310904d62d120 100644 --- a/UncertaintyofInformation.json +++ b/UncertaintyofInformation.json @@ -56,96 +56,96 @@ "label": "7. Game Design Patterns for Information, Communication, and Presentation", "pattern_links": [ { - "name": "Exploration", - "file": "Exploration" - }, - { - "name": "Goal Indicators", - "file": "GoalIndicators" + "name": "Communication Channels", + "file": "CommunicationChannels" }, { - "name": "Interferable Goals", - "file": "InterferableGoals" + "name": "Unknown Goals", + "file": "UnknownGoals" }, { - "name": "Gain Information", - "file": "GainInformation" + "name": "Perfect Information", + "file": "PerfectInformation" }, { - "name": "Progress Indicators", - "file": "ProgressIndicators" + "name": "Tension", + "file": "Tension" }, { - "name": "Limited Planning Ability", - "file": "LimitedPlanningAbility" + "name": "Delayed Effects", + "file": "DelayedEffects" }, { - "name": "Secret Resources", - "file": "SecretResources" + "name": "Conflict", + "file": "Conflict" }, { - "name": "Outcome Indicators", - "file": "OutcomeIndicators" + "name": "Gain Information", + "file": "GainInformation" }, { - "name": "Perfect Information", - "file": "PerfectInformation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Delayed Effects", - "file": "DelayedEffects" + "name": "Secret Alliances", + "file": "SecretAlliances" }, { - "name": "Communication Channels", - "file": "CommunicationChannels" + "name": "Limited Planning Ability", + "file": "LimitedPlanningAbility" }, { - "name": "Tension", - "file": "Tension" + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { - "name": "Status Indicators", - "file": "StatusIndicators" + "name": "Direct Information", + "file": "DirectInformation" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Goal Indicators", + "file": "GoalIndicators" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Progress Indicators", + "file": "ProgressIndicators" }, { - "name": "Secret Alliances", - "file": "SecretAlliances" + "name": "Status Indicators", + "file": "StatusIndicators" }, { - "name": "Direct Information", - "file": "DirectInformation" + "name": "Exploration", + "file": "Exploration" }, { "name": "Randomness", "file": "Randomness" }, { - "name": "Indirect Information", - "file": "IndirectInformation" + "name": "Outcome Indicators", + "file": "OutcomeIndicators" }, { - "name": "Unknown Goals", - "file": "UnknownGoals" + "name": "Interferable Goals", + "file": "InterferableGoals" }, { - "name": "Conflict", - "file": "Conflict" + "name": "Secret Resources", + "file": "SecretResources" + }, + { + "name": "Indirect Information", + "file": "IndirectInformation" } ], "pattern_id": "UncertaintyofInformation", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "UncertaintyofInformation.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/UncommittedAlliances.json b/UncommittedAlliances.json index 4634ea15620e7244bae54f01799adac3c0cf59fa..03dc6ecaed6a97ec4e5c68be4dcc4a1a328a98aa 100644 --- a/UncommittedAlliances.json +++ b/UncommittedAlliances.json @@ -48,88 +48,88 @@ "label": "10. Game Design Patterns for Social Interaction", "pattern_links": [ { - "name": "Shared Rewards", - "file": "SharedRewards" + "name": "Alliances", + "file": "Alliances" }, { - "name": "Social Interaction", - "file": "SocialInteraction" + "name": "Balancing Effects", + "file": "BalancingEffects" }, { - "name": "Uncommitted Alliances", - "file": "UncommittedAlliances" + "name": "Leaps of Faith", + "file": "LeapsofFaith" }, { - "name": "Alliances", - "file": "Alliances" + "name": "Uncommitted Alliances", + "file": "UncommittedAlliances" }, { - "name": "Tiebreakers", - "file": "Tiebreakers" + "name": "Tension", + "file": "Tension" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Tied Results", + "file": "TiedResults" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Risk/Reward", + "file": "RiskReward" }, { - "name": "Negotiation", - "file": "Negotiation" + "name": "Predictable Consequences", + "file": "PredictableConsequences" }, { - "name": "Delayed Reciprocity", - "file": "DelayedReciprocity" + "name": "Tiebreakers", + "file": "Tiebreakers" }, { - "name": "Risk/Reward", - "file": "RiskReward" + "name": "Player-Decided Distribution of Rewards & Penalties", + "file": "Player-DecidedDistributionofRewards&Penalties" }, { "name": "Hovering Closures", "file": "HoveringClosures" }, { - "name": "Tension", - "file": "Tension" + "name": "Shared Rewards", + "file": "SharedRewards" }, { "name": "Dynamic Alliances", "file": "DynamicAlliances" }, { - "name": "Predictable Consequences", - "file": "PredictableConsequences" + "name": "Negotiation", + "file": "Negotiation" }, { - "name": "Tied Results", - "file": "TiedResults" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Balancing Effects", - "file": "BalancingEffects" + "name": "Delayed Reciprocity", + "file": "DelayedReciprocity" }, { - "name": "Betrayal", - "file": "Betrayal" + "name": "Social Interaction", + "file": "SocialInteraction" }, { - "name": "Leaps of Faith", - "file": "LeapsofFaith" + "name": "Betrayal", + "file": "Betrayal" }, { - "name": "Player-Decided Distribution of Rewards & Penalties", - "file": "Player-DecidedDistributionofRewards&Penalties" + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "UncommittedAlliances", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "UncommittedAlliances.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/Units.json b/Units.json index 779f90b9f405a13fcecf935b541939dd83cab4c4..219f2f370a8616dba8bfd3f95abf320871681c9a 100644 --- a/Units.json +++ b/Units.json @@ -73,169 +73,169 @@ ], "label": "5. Game Design Patterns for Game Elements", "pattern_links": [ - { - "name": "Attention Swapping", - "file": "AttentionSwapping" - }, - { - "name": "Ownership", - "file": "Ownership" - }, - { - "name": "Producers", - "file": "Producers" - }, - { - "name": "Avatars", - "file": "Avatars" - }, { "name": "Varied Gameplay", "file": "VariedGameplay" }, { - "name": "Privileged Abilities", - "file": "PrivilegedAbilities" + "name": "Eliminate", + "file": "Eliminate" }, { - "name": "Combat", - "file": "Combat" + "name": "Cameras", + "file": "Cameras" + }, + { + "name": "Investments", + "file": "Investments" }, { "name": "Survive", "file": "Survive" }, { - "name": "Penalties", - "file": "Penalties" + "name": "Paper-Rock-Scissors", + "file": "Paper-Rock-Scissors" }, { - "name": "Investments", - "file": "Investments" + "name": "God's Finger", + "file": "God'sFinger" }, { - "name": "Consistent Reality Logic", - "file": "ConsistentRealityLogic" + "name": "Decreased Abilities", + "file": "DecreasedAbilities" }, { - "name": "Damage", - "file": "Damage" + "name": "Third-Person Views", + "file": "Third-PersonViews" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Renewable Resources", + "file": "RenewableResources" }, { - "name": "Units", - "file": "Units" + "name": "Avatars", + "file": "Avatars" }, { - "name": "Resource Management", - "file": "ResourceManagement" + "name": "Deadly Traps", + "file": "DeadlyTraps" }, { - "name": "God's Finger", - "file": "God'sFinger" + "name": "Game State Overview", + "file": "GameStateOverview" }, { - "name": "Decreased Abilities", - "file": "DecreasedAbilities" + "name": "Limited Set of Actions", + "file": "LimitedSetofActions" }, { - "name": "Cameras", - "file": "Cameras" + "name": "Stimulated Planning", + "file": "StimulatedPlanning" }, { - "name": "Renewable Resources", - "file": "RenewableResources" + "name": "Extended Actions", + "file": "ExtendedActions" }, { - "name": "Limited Set of Actions", - "file": "LimitedSetofActions" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Third-Person Views", - "file": "Third-PersonViews" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Evade", - "file": "Evade" + "name": "Ownership", + "file": "Ownership" }, { - "name": "Deadly Traps", - "file": "DeadlyTraps" + "name": "Units", + "file": "Units" }, { - "name": "Eliminate", - "file": "Eliminate" + "name": "Attention Swapping", + "file": "AttentionSwapping" }, { "name": "Parallel Lives", "file": "ParallelLives" }, { - "name": "Focus Loci", - "file": "FocusLoci" + "name": "Team Play", + "file": "TeamPlay" }, { - "name": "Tools", - "file": "Tools" + "name": "Consistent Reality Logic", + "file": "ConsistentRealityLogic" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Damage", + "file": "Damage" }, { - "name": "Extended Actions", - "file": "ExtendedActions" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Stimulated Planning", - "file": "StimulatedPlanning" + "name": "Combat", + "file": "Combat" }, { - "name": "Team Play", - "file": "TeamPlay" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Evade", + "file": "Evade" }, { - "name": "Paper-Rock-Scissors", - "file": "Paper-Rock-Scissors" + "name": "Enemies", + "file": "Enemies" }, { - "name": "Game State Overview", - "file": "GameStateOverview" + "name": "Tools", + "file": "Tools" }, { - "name": "Enemies", - "file": "Enemies" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { "name": "Resources", "file": "Resources" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Focus Loci", + "file": "FocusLoci" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Privileged Abilities", + "file": "PrivilegedAbilities" + }, + { + "name": "Producers", + "file": "Producers" + }, + { + "name": "Resource Management", + "file": "ResourceManagement" + }, + { + "name": "Penalties", + "file": "Penalties" } ], "pattern_id": "Units", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "Units.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/UnknownGoals.json b/UnknownGoals.json index 3df140029eb64c83a6313afaa22029a70120cb1d..06fcd0a2cc7392764c4d3c2e946c70b391a9da68 100644 --- a/UnknownGoals.json +++ b/UnknownGoals.json @@ -59,109 +59,109 @@ ], "label": "12. Game Design Patterns for Goal Structures", "pattern_links": [ - { - "name": "Dynamic Goal Characteristics", - "file": "DynamicGoalCharacteristics" - }, { "name": "Committed Goals", "file": "CommittedGoals" }, { - "name": "Strategic Knowledge", - "file": "StrategicKnowledge" - }, - { - "name": "Gain Information", - "file": "GainInformation" + "name": "Symmetric Goals", + "file": "SymmetricGoals" }, { - "name": "Clues", - "file": "Clues" + "name": "Hierarchy of Goals", + "file": "HierarchyofGoals" }, { - "name": "Surprises", - "file": "Surprises" + "name": "Dedicated Game Facilitators", + "file": "DedicatedGameFacilitators" }, { - "name": "Uncertainty of Information", - "file": "UncertaintyofInformation" + "name": "Asymmetric Information", + "file": "AsymmetricInformation" }, { "name": "Downtime", "file": "Downtime" }, { - "name": "Hierarchy of Goals", - "file": "HierarchyofGoals" + "name": "Predefined Goals", + "file": "PredefinedGoals" }, { - "name": "Symmetric Goals", - "file": "SymmetricGoals" + "name": "Trans-Game Information", + "file": "Trans-GameInformation" }, { - "name": "Turn Taking", - "file": "TurnTaking" + "name": "Planned Character Development", + "file": "PlannedCharacterDevelopment" }, { - "name": "Predefined Goals", - "file": "PredefinedGoals" + "name": "Competition", + "file": "Competition" }, { - "name": "Asymmetric Information", - "file": "AsymmetricInformation" + "name": "Dynamic Goal Characteristics", + "file": "DynamicGoalCharacteristics" }, { - "name": "Ephemeral Goals", - "file": "EphemeralGoals" + "name": "Uncertainty of Information", + "file": "UncertaintyofInformation" }, { - "name": "Imperfect Information", - "file": "ImperfectInformation" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Gain Information", + "file": "GainInformation" + }, + { + "name": "Imperfect Information", + "file": "ImperfectInformation" }, { "name": "Selectable Sets of Goals", "file": "SelectableSetsofGoals" }, { - "name": "Competition", - "file": "Competition" + "name": "Turn Taking", + "file": "TurnTaking" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Narrative Structures", + "file": "NarrativeStructures" + }, + { + "name": "Surprises", + "file": "Surprises" }, { "name": "Rewards", "file": "Rewards" }, { - "name": "Planned Character Development", - "file": "PlannedCharacterDevelopment" + "name": "Clues", + "file": "Clues" }, { - "name": "Conceal", - "file": "Conceal" + "name": "Strategic Knowledge", + "file": "StrategicKnowledge" }, { - "name": "Dedicated Game Facilitators", - "file": "DedicatedGameFacilitators" + "name": "Ephemeral Goals", + "file": "EphemeralGoals" }, { - "name": "Trans-Game Information", - "file": "Trans-GameInformation" + "name": "Conceal", + "file": "Conceal" } ], "pattern_id": "UnknownGoals", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "UnknownGoals.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/VariedGameplay.json b/VariedGameplay.json index 30ddd8bdfc3e44e712585ea936fb40a8d6660aab..a9de541a12f48fd11ced3cfe74f24af05580ea5d 100644 --- a/VariedGameplay.json +++ b/VariedGameplay.json @@ -77,180 +77,180 @@ "label": "15. Game Design Patterns for Meta Games, Replayability, and Learning Curves", "pattern_links": [ { - "name": "Characters", - "file": "Characters" - }, - { - "name": "Quick Games", - "file": "QuickGames" + "name": "Tile-Laying", + "file": "Tile-Laying" }, { - "name": "Incompatible Goals", - "file": "IncompatibleGoals" + "name": "Varied Gameplay", + "file": "VariedGameplay" }, { - "name": "Polyathlons", - "file": "Polyathlons" + "name": "Achilles' Heels", + "file": "Achilles'Heels" }, { - "name": "Tile-Laying", - "file": "Tile-Laying" + "name": "Camping", + "file": "Camping" }, { - "name": "Social Organizations", - "file": "SocialOrganizations" + "name": "Supporting Goals", + "file": "SupportingGoals" }, { - "name": "Varied Gameplay", - "file": "VariedGameplay" + "name": "Reconfigurable Game World", + "file": "ReconfigurableGameWorld" }, { - "name": "Supporting Goals", - "file": "SupportingGoals" + "name": "Converters", + "file": "Converters" }, { - "name": "Skills", - "file": "Skills" + "name": "Asymmetric Abilities", + "file": "AsymmetricAbilities" }, { "name": "Diminishing Returns", "file": "DiminishingReturns" }, { - "name": "Converters", - "file": "Converters" + "name": "Characters", + "file": "Characters" }, { - "name": "Reconfigurable Game World", - "file": "ReconfigurableGameWorld" + "name": "Skills", + "file": "Skills" }, { - "name": "Units", - "file": "Units" + "name": "No-Ops", + "file": "No-Ops" }, { - "name": "Producer-Consumer", - "file": "Producer-Consumer" + "name": "Quick Games", + "file": "QuickGames" }, { - "name": "Character Development", - "file": "CharacterDevelopment" + "name": "New Abilities", + "file": "NewAbilities" }, { - "name": "Symmetric Resource Distribution", - "file": "SymmetricResourceDistribution" + "name": "Polyathlons", + "file": "Polyathlons" }, { - "name": "Game Mastery", - "file": "GameMastery" + "name": "Replayability", + "file": "Replayability" }, { - "name": "Achilles' Heels", - "file": "Achilles'Heels" + "name": "Transfer of Control", + "file": "TransferofControl" }, { - "name": "Sensory-Motoric Immersion", - "file": "Sensory-MotoricImmersion" + "name": "Units", + "file": "Units" }, { - "name": "Budgeted Action Points", - "file": "BudgetedActionPoints" + "name": "Selectable Sets of Goals", + "file": "SelectableSetsofGoals" }, { - "name": "Dynamic Alliances", - "file": "DynamicAlliances" + "name": "Levels", + "file": "Levels" }, { - "name": "Orthogonal Unit Differentiation", - "file": "OrthogonalUnitDifferentiation" + "name": "Narrative Structures", + "file": "NarrativeStructures" }, { - "name": "Camping", - "file": "Camping" + "name": "Symmetric Resource Distribution", + "file": "SymmetricResourceDistribution" }, { - "name": "Red Herrings", - "file": "RedHerrings" + "name": "Character Development", + "file": "CharacterDevelopment" }, { - "name": "Competence Areas", - "file": "CompetenceAreas" + "name": "Ability Losses", + "file": "AbilityLosses" }, { - "name": "Asymmetric Goals", - "file": "AsymmetricGoals" + "name": "Game Mastery", + "file": "GameMastery" }, { - "name": "No-Ops", - "file": "No-Ops" + "name": "Incompatible Goals", + "file": "IncompatibleGoals" }, { - "name": "Asymmetric Resource Distribution", - "file": "AsymmetricResourceDistribution" + "name": "Games within Games", + "file": "GameswithinGames" }, { - "name": "Narrative Structures", - "file": "NarrativeStructures" + "name": "Budgeted Action Points", + "file": "BudgetedActionPoints" }, { - "name": "Selectable Sets of Goals", - "file": "SelectableSetsofGoals" + "name": "Dynamic Alliances", + "file": "DynamicAlliances" }, { - "name": "Levels", - "file": "Levels" + "name": "Asymmetric Goals", + "file": "AsymmetricGoals" }, { - "name": "New Abilities", - "file": "NewAbilities" + "name": "Non-Renewable Resources", + "file": "Non-RenewableResources" + }, + { + "name": "Higher-Level Closures as Gameplay Progresses", + "file": "Higher-LevelClosuresasGameplayProgresses" }, { "name": "Right Level of Difficulty", "file": "RightLevelofDifficulty" }, { - "name": "Higher-Level Closures as Gameplay Progresses", - "file": "Higher-LevelClosuresasGameplayProgresses" + "name": "Social Organizations", + "file": "SocialOrganizations" }, { - "name": "Resources", - "file": "Resources" + "name": "Competence Areas", + "file": "CompetenceAreas" }, { - "name": "Freedom of Choice", - "file": "FreedomofChoice" + "name": "Resources", + "file": "Resources" }, { - "name": "Games within Games", - "file": "GameswithinGames" + "name": "Orthogonal Unit Differentiation", + "file": "OrthogonalUnitDifferentiation" }, { - "name": "Asymmetric Abilities", - "file": "AsymmetricAbilities" + "name": "Producer-Consumer", + "file": "Producer-Consumer" }, { - "name": "Non-Renewable Resources", - "file": "Non-RenewableResources" + "name": "Red Herrings", + "file": "RedHerrings" }, { - "name": "Ability Losses", - "file": "AbilityLosses" + "name": "Freedom of Choice", + "file": "FreedomofChoice" }, { - "name": "Transfer of Control", - "file": "TransferofControl" + "name": "Asymmetric Resource Distribution", + "file": "AsymmetricResourceDistribution" }, { - "name": "Replayability", - "file": "Replayability" + "name": "Sensory-Motoric Immersion", + "file": "Sensory-MotoricImmersion" } ], "pattern_id": "VariedGameplay", "playable_concept": "Not available yet", "metadata": { - "version": "1.2", + "version": "1.2.1", "date_processed": "2025-04-24", "source_file": "VariedGameplay.htm", - "converter_version": "1.2" + "converter_version": "1.2.1" } } \ No newline at end of file diff --git a/pattern_links.csv b/pattern_links.csv new file mode 100644 index 0000000000000000000000000000000000000000..f9f866b8fdadf07a123d36bfc4e1528559ef3a61 --- /dev/null +++ b/pattern_links.csv @@ -0,0 +1,6415 @@ +source_pattern,source_id,target_pattern,target_file +Third-Person Views,Third-PersonViews,Game World,GameWorld +Third-Person Views,Third-PersonViews,Maneuvering,Maneuvering +Third-Person Views,Third-PersonViews,Dexterity-Based Actions,Dexterity-BasedActions +Third-Person Views,Third-PersonViews,Avatars,Avatars +Third-Person Views,Third-PersonViews,Units,Units +Third-Person Views,Third-PersonViews,Focus Loci,FocusLoci +Third-Person Views,Third-PersonViews,Game State Overview,GameStateOverview +Third-Person Views,Third-PersonViews,God Views,GodViews +Third-Person Views,Third-PersonViews,Fog of War,FogofWar +Third-Person Views,Third-PersonViews,Public Information,PublicInformation +Third-Person Views,Third-PersonViews,Spatial Immersion,SpatialImmersion +Third-Person Views,Third-PersonViews,Aim & Shoot,Aim&Shoot +Configuration,Configuration,Connection,Connection +Configuration,Configuration,Alignment,Alignment +Configuration,Configuration,Configuration,Configuration +Configuration,Configuration,Selectable Sets of Goals,SelectableSetsofGoals +Configuration,Configuration,Collection,Collection +Configuration,Configuration,Imperfect Information,ImperfectInformation +Configuration,Configuration,Combos,Combos +Configuration,Configuration,Rhythm-Based Actions,Rhythm-BasedActions +Configuration,Configuration,Capture,Capture +Configuration,Configuration,Timing,Timing +Configuration,Configuration,Hovering Closures,HoveringClosures +Configuration,Configuration,Enclosure,Enclosure +Configuration,Configuration,Gain Ownership,GainOwnership +Configuration,Configuration,Puzzle Solving,PuzzleSolving +Configuration,Configuration,Symmetry,Symmetry +Secret Alliances,SecretAlliances,Secret Alliances,SecretAlliances +Secret Alliances,SecretAlliances,Asymmetric Information,AsymmetricInformation +Secret Alliances,SecretAlliances,Alliances,Alliances +Secret Alliances,SecretAlliances,Mutual Goals,MutualGoals +Secret Alliances,SecretAlliances,Player-Decided Distribution of Rewards & Penalties,Player-DecidedDistributionofRewards&Penalties +Secret Alliances,SecretAlliances,Indirect Information,IndirectInformation +Secret Alliances,SecretAlliances,Social Interaction,SocialInteraction +Secret Alliances,SecretAlliances,Uncertainty of Information,UncertaintyofInformation +Secret Alliances,SecretAlliances,Player Decided Results,PlayerDecidedResults +Tools,Tools,Collecting,Collecting +Tools,Tools,Achilles' Heels,Achilles'Heels +Tools,Tools,Extra-Game Consequences,Extra-GameConsequences +Tools,Tools,Improved Abilities,ImprovedAbilities +Tools,Tools,Converters,Converters +Tools,Tools,Avatars,Avatars +Tools,Tools,Gain Competence,GainCompetence +Tools,Tools,Characters,Characters +Tools,Tools,Skills,Skills +Tools,Tools,New Abilities,NewAbilities +Tools,Tools,Gain Ownership,GainOwnership +Tools,Tools,Perceived Chance to Succeed,PerceivedChancetoSucceed +Tools,Tools,Controllers,Controllers +Tools,Tools,Transfer of Control,TransferofControl +Tools,Tools,Ownership,Ownership +Tools,Tools,Units,Units +Tools,Tools,Helpers,Helpers +Tools,Tools,Consistent Reality Logic,ConsistentRealityLogic +Tools,Tools,Illusion of Influence,IllusionofInfluence +Tools,Tools,Spawning,Spawning 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Goals,SelectableSetsofGoals +Replayability,Replayability,Imperfect Information,ImperfectInformation +Replayability,Replayability,Cognitive Immersion,CognitiveImmersion +Replayability,Replayability,Reversability,Reversability +Replayability,Replayability,Narrative Structures,NarrativeStructures +Replayability,Replayability,Save-Load Cycles,Save-LoadCycles +Replayability,Replayability,Game Mastery,GameMastery +Replayability,Replayability,Asymmetric Goals,AsymmetricGoals +Replayability,Replayability,Surprises,Surprises +Replayability,Replayability,Exploration,Exploration +Replayability,Replayability,Near Miss Indicators,NearMissIndicators +Replayability,Replayability,Inaccessible Areas,InaccessibleAreas +Replayability,Replayability,Optional Goals,OptionalGoals +Replayability,Replayability,Strategic Knowledge,StrategicKnowledge +Replayability,Replayability,Freedom of Choice,FreedomofChoice +Replayability,Replayability,Score,Score +Replayability,Replayability,Puzzle Solving,PuzzleSolving +Replayability,Replayability,Conceal,Conceal +Cards,Cards,Card Hands,CardHands +Cards,Cards,Randomness,Randomness +Cards,Cards,Imperfect Information,ImperfectInformation +Cards,Cards,Discard Piles,DiscardPiles +Cards,Cards,Book-Keeping Tokens,Book-KeepingTokens +Cards,Cards,Cards,Cards +Cards,Cards,Focus Loci,FocusLoci +Cards,Cards,Consumers,Consumers +Cards,Cards,Converters,Converters +Cards,Cards,Drawing Stacks,DrawingStacks +Cards,Cards,Non-Renewable Resources,Non-RenewableResources