{ "pattern_name": "Cognitive Immersion", "description": "Having ones attention focused upon problem-solving aspects of a game.", "content": [ "Many games offer players many possible actions and the possibility to plan several actions ahead. By doing so they let players regard the game as a problem-solving activity and thereby have [[Cognitive Immersion]] in the game.", "Although the processes in the human brain regarding emotions and spatial thinking are parts of what are classified as cognitive processes, the meaning of [[Cognitive Immersion]] is limited to that of abstract logical reasoning, as the spatial and emotional immersion has specific meaning regarding gameplay." ], "using_the_pattern": [ "The basic requirement for [[Cognitive Immersion]] is that players have a [[Freedom of Choice]] between actions and need to consider what action to perform. [[Cognitive Immersion]] can be encouraged by having action and activities requiring abstract reasoning while actions or events disrupting players' attentions make [[Cognitive Immersion]] difficult to maintain. However, [[Cognitive Immersion]] depends heavily on providing the [[Right Level of Complexity]]: too little complexity makes the reasoning about actions trivial while too much complexity can lead to [[Analysis Paralysis]] or [[Downtime]] for other players. The level of complexity in games can be increased while still providing [[Cognitive Immersion]] through the use of [[Book-Keeping Tokens]] or other forms of [[Game State Overviews]]. Providing a [[Consistent Reality Logic]] can be used to modulate the [[Right Level of Complexity]] by removing the need to have to deal with special cases within a complex environment.", "Examples of actions that require [[Tradeoffs]] and [[Risk/Reward]] choices and thereby promote [[Cognitive Immersion]] include [[Game World Navigation]] and [[Resource Management]], especially the use of [[Budgeted Action Points]] or having to choose how to do [[Attention Swapping]] between [[Focus Loci]]. [[Memorizing]] is helped by [[Cognitive Immersion]] but does not rely upon [[Tradeoffs]] and [[Risk/Reward]] choices, while [[Constructive Play]] typically encourage [[Cognitive Immersion]] simply because it encourages planning. [[Experimenting]] and [[Puzzle Solving]] allow [[Cognitive Immersion]] as activities in the game rather than as planning activities. [[Disruption of Focused Attention]] events, [[Surprises]], and forced [[Attention Swapping]] between [[Focus Loci]] are all examples of how [[Cognitive Immersion]] can be negatively affected.", "[[Emotional Immersion]] and [[Cognitive Immersion]] affect each other negatively: one is difficult to achieve when one has the other, and the game events that are used to promote one usually makes one lose the other form of [[Immersion]]." ], "consequences": [ "[[Cognitive Immersion]] is the [[Immersion]] in abstract reasoning about actions, events, and goals in games while playing the game. Being able to reason about these properties of the game does not require [[Perfect Information]] about them but the game need to have [[Predictable Consequences]]. Having both [[Predictable Consequences]] and [[Cognitive Immersion]] allows player [[Anticipation]] to emerge but also gives rise to [[Analysis Paralysis]]. Games with clearly [[Predictable Consequences]] and game states that are sufficiently easy to generalize can even promote [[Cognitive Immersion]] and [[Stimulated Planning]] as [[Extra-Game Actions]] between game sessions. Games allowing this form of [[Cognitive Immersion]] automatically have a level of [[Replayability]] since players may want to test their plans and strategies." ], "relations": { "Instantiates": [ "Immersion", "Anticipation", "Analysis Paralysis", "Downtime" ], "Modulates": [ "Replayability" ], "Instantiated by": [ "Attention Swapping", "Game World Navigation", "Focus Loci", "Budgeted Action Points", "Predictable Consequences", "Resource Management", "Puzzle Solving", "Experimenting", "Stimulated Planning", "Right Level of Complexity", "Book-Keeping Tokens", "Game State Overview", "Constructive Play", "Memorizing", "Consistent Reality Logic", "Freedom of Choice" ], "Modulated by": [ "Attention Swapping", "Tradeoffs", "Risk/Reward", "Extra-Game Actions" ], "Potentially conflicting with": [ "Surprises", "Emotional Immersion", "Disruption of Focused Attention", "Limited Planning Ability" ] }, "examples": [ "Chess and Go are examples of traditional board games that require [[Cognitive Immersion]] for skillful play.", "Laying puzzles can be seen as a game where the [[Cognitive Immersion]] is completely externalized by the rearrangement of pieces players make while completing the puzzle." ], "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns", "pattern_links": [ { "name": "Analysis Paralysis", "file": "AnalysisParalysis" }, { "name": "Memorizing", "file": "Memorizing" }, { "name": "Risk/Reward", "file": "RiskReward" }, { "name": "Freedom of Choice", "file": "FreedomofChoice" }, { "name": "Tradeoffs", "file": "Tradeoffs" }, { "name": "Replayability", "file": "Replayability" }, { "name": "Game State Overview", "file": "GameStateOverview" }, { "name": "Limited Planning Ability", "file": "LimitedPlanningAbility" }, { "name": "Puzzle Solving", "file": "PuzzleSolving" }, { "name": "Stimulated Planning", "file": "StimulatedPlanning" }, { "name": "Extra-Game Actions", "file": "Extra-GameActions" }, { "name": "Anticipation", "file": "Anticipation" }, { "name": "Downtime", "file": "Downtime" }, { "name": "Immersion", "file": "Immersion" }, { "name": "Disruption of Focused Attention", "file": "DisruptionofFocusedAttention" }, { "name": "Consistent Reality Logic", "file": "ConsistentRealityLogic" }, { "name": "Predictable Consequences", "file": "PredictableConsequences" }, { "name": "Game World Navigation", "file": "GameWorldNavigation" }, { "name": "Attention Swapping", "file": "AttentionSwapping" }, { "name": "Budgeted Action Points", "file": "BudgetedActionPoints" }, { "name": "Emotional Immersion", "file": "EmotionalImmersion" }, { "name": "Focus Loci", "file": "FocusLoci" }, { "name": "Right Level of Complexity", "file": "RightLevelofComplexity" }, { "name": "Book-Keeping Tokens", "file": "Book-KeepingTokens" }, { "name": "Surprises", "file": "Surprises" }, { "name": "Experimenting", "file": "Experimenting" }, { "name": "Resource Management", "file": "ResourceManagement" }, { "name": "Constructive Play", "file": "ConstructivePlay" } ], "pattern_id": "CognitiveImmersion", "playable_concept": "Not available yet", "metadata": { "version": "1.2.2.2", "date_processed": "2025-04-26", "source_file": "CognitiveImmersion.htm", "converter_version": "1.2.2.2" } }