Question: Discrepancy in what spec brought about a class action suit against Apple in 2003?

Answer: battery life

iPod has also been credited with accelerating shifts within the music industry. The iPod's popularization of digital music storage allows users to abandon listening to entire albums and instead be able to choose specific singles which hastened the end of the Album Era in popular music. The advertised battery life on most models is different from the real-world achievable life. For example, the fifth generation 30 GB iPod is advertised as having up to 14 hours of music playback. An MP3.com report stated that this was virtually unachievable under real-life usage conditions, with a writer for MP3.com getting on average


Question: How many hours of real-time battery life did the 5th-generation iPod test at, compared to its advertised 14 hours?

Answer: 8 hours

less than 8 hours from an iPod. In 2003, class action lawsuits were brought against Apple complaining that the battery charges lasted for shorter lengths of time than stated and that the battery degraded over time. The lawsuits were settled by offering individuals either US$50 store credit or a free battery replacement. iPod batteries are not designed to be removed or replaced by the user, although some users have been able to open the case themselves, usually following instructions from third-party vendors of iPod replacement batteries. Compounding the problem, Apple initially would not replace worn-out batteries. The official policy was


Question: Whose directions can be followed to interact with iPod batteries?

Answer: third-party vendors

less than 8 hours from an iPod. In 2003, class action lawsuits were brought against Apple complaining that the battery charges lasted for shorter lengths of time than stated and that the battery degraded over time. The lawsuits were settled by offering individuals either US$50 store credit or a free battery replacement. iPod batteries are not designed to be removed or replaced by the user, although some users have been able to open the case themselves, usually following instructions from third-party vendors of iPod replacement batteries. Compounding the problem, Apple initially would not replace worn-out batteries. The official policy was


Question: What did Apple originally tell consumers to purchase when their iPod batteries no longer worked?

Answer: refurbished replacement iPod

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: What kind of battery does the iPod use?

Answer: lithium-ion

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: Which iPod component did Apple somewhat inconveniently made non-replaceable?

Answer: batteries

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: What type of rechargeable battery does Apple use in its iPods?

Answer: lithium-ion

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: What did Apple launch on November 14, 2003?

Answer: battery replacement program

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: What was needed to replace an iPod Nano battery?

Answer: soldering tools

Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive. The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge. iPods have been criticized for alleged


Question: What generation saw iPod batterys being affixed with glue?

Answer: Fifth generation

Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive. The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge. iPods have been criticized for alleged


Question: In what year did Apple begin a formal battery replacement program?

Answer: 2003

that the customer should buy a refurbished replacement iPod, at a cost almost equivalent to a brand new one. All lithium-ion batteries lose capacity during their lifetime even when not in use (guidelines are available for prolonging life-span) and this situation led to a market for third-party battery replacement kits. Apple announced a battery replacement program on November 14, 2003, a week before a high publicity stunt and website by the Neistat Brothers. The initial cost was US$99, and it was lowered to US$59 in 2005. One week later, Apple offered an extended iPod warranty for US$59. For the iPod


Question: Which iPod model has its battery soldered into the unit?

Answer: Nano

Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive. The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge. iPods have been criticized for alleged


Question: What part of the iPod Nano was the cause of the overheating issue?

Answer: battery

Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive. The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge. iPods have been criticized for alleged


Question: What program allowed users to exchange iPod Nanos which suffered from overheating problems with new safe models?

Answer: Apple product replacement program

Nano, soldering tools are needed because the battery is soldered onto the main board. Fifth generation iPods have their battery attached to the backplate with adhesive. The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge. iPods have been criticized for alleged


Question: What website ran a survey to learn how often iPods ceased working?

Answer: MacInTouch

short lifespan and fragile hard drives. A 2005 survey conducted on the MacInTouch website found that the iPod line had an average failure rate of 13.7% (although they note that comments from respondents indicate that "the true iPod failure rate may be lower than it appears"). It concluded that some models were more durable than others. In particular, failure rates for iPods employing hard drives was usually above 20% while those with flash memory had a failure rate below 10%. In late 2005, many users complained that the surface of the first generation iPod Nano can become scratched easily, rendering


Question: How often did MacInTouch discover iPods stopped working, according to their survey?

Answer: 13.7%

short lifespan and fragile hard drives. A 2005 survey conducted on the MacInTouch website found that the iPod line had an average failure rate of 13.7% (although they note that comments from respondents indicate that "the true iPod failure rate may be lower than it appears"). It concluded that some models were more durable than others. In particular, failure rates for iPods employing hard drives was usually above 20% while those with flash memory had a failure rate below 10%. In late 2005, many users complained that the surface of the first generation iPod Nano can become scratched easily, rendering


Question: What governs iPod manufacturers' labor policies?

Answer: Apple's Code of Conduct

the screen unusable. A class-action lawsuit was also filed. Apple initially considered the issue a minor defect, but later began shipping these iPods with protective sleeves. On June 11, 2006, the British tabloid "The Mail on Sunday" reported that iPods are mainly manufactured by workers who earn no more than US$50 per month and work 15-hour shifts. Apple investigated the case with independent auditors and found that, while some of the plant's labour practices met Apple's Code of Conduct, others did not: employees worked over 60 hours a week for 35% of the time, and worked more than six consecutive


Question: What percentage of the time did The Mail on Sunday claim workers labored for at least seven straight days?

Answer: 25

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: Which British tabloid accused Apple of unfair worker conditions in 2006?

Answer: The Mail

the screen unusable. A class-action lawsuit was also filed. Apple initially considered the issue a minor defect, but later began shipping these iPods with protective sleeves. On June 11, 2006, the British tabloid "The Mail on Sunday" reported that iPods are mainly manufactured by workers who earn no more than US$50 per month and work 15-hour shifts. Apple investigated the case with independent auditors and found that, while some of the plant's labour practices met Apple's Code of Conduct, others did not: employees worked over 60 hours a week for 35% of the time, and worked more than six consecutive


Question: What percentage of Apple's manufacturing employees worked over 60 hour weeks?

Answer: 35%

the screen unusable. A class-action lawsuit was also filed. Apple initially considered the issue a minor defect, but later began shipping these iPods with protective sleeves. On June 11, 2006, the British tabloid "The Mail on Sunday" reported that iPods are mainly manufactured by workers who earn no more than US$50 per month and work 15-hour shifts. Apple investigated the case with independent auditors and found that, while some of the plant's labour practices met Apple's Code of Conduct, others did not: employees worked over 60 hours a week for 35% of the time, and worked more than six consecutive


Question: Who did Apple partner with to monitor its labor policies?

Answer: Verité

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What organization did Apple join to monitor its labor policies?

Answer: Electronic Industry Code of Conduct Implementation Group

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What company was found to be violating Apple's labor policies?

Answer: Foxconn

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: Where was the Foxconn plant located?

Answer: Longhua, Shenzhen

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What was the name of Apple's manufacturing company that was accused of overworking its employees?

Answer: Foxconn

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What auditor company did Apple hire to oversee worker conditions following the controversy?

Answer: Verité

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: In what year did Foxconn workers first unionize?

Answer: 2006

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: In what year did Chinese Foxconn emplyees kill themselves?

Answer: 2010

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What disappeared in 2009 prior to the suicide of a Foxconn employee?

Answer: Apple prototype

number of workers committed suicide at a Foxconn operations in China. Apple, HP, and others stated that they were investigating the situation. Foxconn guards have been videotaped beating employees. Another employee killed himself in 2009 when an Apple prototype went missing, and claimed in messages to friends, that he had been beaten and interrogated. As of 2006, the iPod was produced by about 14,000 workers in the U.S. and 27,000 overseas. Further, the salaries attributed to this product were overwhelmingly distributed to highly skilled U.S. professionals, as opposed to lower-skilled U.S. retail employees or overseas manufacturing labor. One interpretation of


Question: In what year did several Foxconn workers commit suicide?

Answer: 2010

days for 25% of the time. Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization. In 2010, a


Question: What attribute of the United States could be thought to lead more international and less domestic employment opportunities?

Answer: innovation

this result is that U.S. innovation can create more jobs overseas than domestically. IPod The iPod is a line of portable media players and multi-purpose pocket computers designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes was released. As of July 27, 2017, only the iPod Touch remains in production. Like other digital music players, iPods can serve as external data storage devices. Apple's iTunes software (and other alternative software) can be used to transfer music, photos, videos, games, contact information, e-mail settings, Web bookmarks, and


Question: To work as a boot disk for a Mac, what file system must an iPod be formatted with?

Answer: HFS+

If an iPod is formatted on a Mac OS computer, it uses the HFS+ file system format, which allows it to serve as a boot disk for a Mac computer. If it is formatted on Windows, the FAT32 format is used. With the release of the Windows-compatible iPod, the default file system used on the iPod line switched from HFS+ to FAT32, although it can be reformatted to either file system (excluding the iPod Shuffle which is strictly FAT32). Generally, if a new iPod (excluding the iPod Shuffle) is initially plugged into a computer running Windows, it will be formatted


Question: If connected to a Windows PC when first set up, what file system will an iPod be formatted with?

Answer: FAT32

If an iPod is formatted on a Mac OS computer, it uses the HFS+ file system format, which allows it to serve as a boot disk for a Mac computer. If it is formatted on Windows, the FAT32 format is used. With the release of the Windows-compatible iPod, the default file system used on the iPod line switched from HFS+ to FAT32, although it can be reformatted to either file system (excluding the iPod Shuffle which is strictly FAT32). Generally, if a new iPod (excluding the iPod Shuffle) is initially plugged into a computer running Windows, it will be formatted


Question: What category of game is Legend of Zelda: Twilight Princess?

Answer: action-adventure

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in "The Legend of Zelda" series. Originally planned for release on the GameCube in November 2005, "Twilight Princess" was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version


Question: When was Twilight Princess launched in North America?

Answer: November 2006

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in "The Legend of Zelda" series. Originally planned for release on the GameCube in November 2005, "Twilight Princess" was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version


Question: When could GameCube owners purchase Twilight Princess?

Answer: December 2006

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: What company developed Legend of Zelda: Twilight Princess?

Answer: Nintendo

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in "The Legend of Zelda" series. Originally planned for release on the GameCube in November 2005, "Twilight Princess" was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version


Question: What year was the Legend of Zelda:Twilight Princess originally planned for release?

Answer: 2005

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in "The Legend of Zelda" series. Originally planned for release on the GameCube in November 2005, "Twilight Princess" was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version


Question: What year was the Wii version of Legend of Zelda: Twilight Princess released?

Answer: 2006

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in "The Legend of Zelda" series. Originally planned for release on the GameCube in November 2005, "Twilight Princess" was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version


Question: Who is the main character of the story?

Answer: Link

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: What land does Link serve to protect?

Answer: Hyrule

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: What character helped Link in Twilight Princess?

Answer: Midna

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: Who is the protagonist is Legend of Zelda?

Answer: Link

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: What is the name of the mysterious creature that assists Link?

Answer: Midna

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: This storyline takes place alternate from what storyline?

Answer: The Wind Waker

revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to "The Wind Waker"; a true sequel to it was released for the Nintendo DS in 2007, in the form of "". Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified "The Wind Waker" engine. Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In


Question: Under which brand was Twilight Princess for the Nintendo Wii published?

Answer: Nintendo Selects

and is considered by many critics and players to be one of the greatest video games of all time. By 2015, the game had sold nearly nine million copies worldwide, and was the best selling title in the series until being overtaken by "" in April 2018. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, "", was released in March 2016. "The Legend of Zelda: Twilight Princess" is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in "", including context-sensitive action


Question: When is the HD version of Twilight Princess slated for launch?

Answer: March 2016

and is considered by many critics and players to be one of the greatest video games of all time. By 2015, the game had sold nearly nine million copies worldwide, and was the best selling title in the series until being overtaken by "" in April 2018. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, "", was released in March 2016. "The Legend of Zelda: Twilight Princess" is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in "", including context-sensitive action


Question: At the time of release which episode of the Legend of Zelda series was considered the greatest entry?

Answer: Twilight Princess

and is considered by many critics and players to be one of the greatest video games of all time. By 2015, the game had sold nearly nine million copies worldwide, and was the best selling title in the series until being overtaken by "" in April 2018. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, "", was released in March 2016. "The Legend of Zelda: Twilight Princess" is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in "", including context-sensitive action


Question: How many Game of the Year awards did Twilight Princess receive?

Answer: several

was also released worldwide in December 2006, and was the final first-party game released for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after "" and "", in an alternate timeline from "". At the time of its release, "Twilight Princess" was critically acclaimed, receiving several Game of the Year awards,


Question: What year was Twilight Princess the most critically acclaimed game?

Answer: 2006

On the review aggregator Metacritic, "Twilight Princess" holds scores of 95/100 for the Wii version and 96/100 for the GameCube version, indicating "universal acclaim". It is the highest-rated game of 2006 on Metacritic. "GameTrailers" in their review called it one of the greatest games ever created. On release, "Twilight Princess" was considered to be the greatest "Zelda" game ever made by many critics including writers for "1UP.com", "Computer and Video Games", "Electronic Gaming Monthly", "Game Informer", "GamesRadar", "IGN" and "The Washington Post". "Game Informer" called it "so creative that it rivals the best that Hollywood has to offer". "GamesRadar" praised


Question: What year will the game release a high-definition port for the Wii U console?

Answer: 2016

and is considered by many critics and players to be one of the greatest video games of all time. By 2015, the game had sold nearly nine million copies worldwide, and was the best selling title in the series until being overtaken by "" in April 2018. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, "", was released in March 2016. "The Legend of Zelda: Twilight Princess" is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in "", including context-sensitive action


Question: What genre of game is Twilight Princess?

Answer: action-adventure

and is considered by many critics and players to be one of the greatest video games of all time. By 2015, the game had sold nearly nine million copies worldwide, and was the best selling title in the series until being overtaken by "" in April 2018. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, "", was released in March 2016. "The Legend of Zelda: Twilight Princess" is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in "", including context-sensitive action


Question: Twilight Princess follows the control scheme introduced in what game?

Answer: Ocarina of Time

appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic "Zelda" game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in "Ocarina of Time", particularly horseback combat. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later


Question: What 2 main weapons does Link use in combat?

Answer: sword and shield

buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such


Question: What control can be used while targeting that allows the player to forego manual targeting?

Answer: L-targeting

buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such


Question: Many different types of interaction can be controlled by how many buttons?

Answer: one

buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such


Question: Where can players see what action will be performed in different scenarios?

Answer: on-screen display

as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits


Question: If Link is not moving, where will he put the projectile he's carrying?

Answer: on the ground

as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits


Question: What mechanic allows one button to serve many functions?

Answer: context-sensitive button mechanic

buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such


Question: What shows what action the button will trigger?

Answer: on-screen display

as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits


Question: Where is the speaker located on the Wii console?

Answer: Wii Remote

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: What part of the Wii is employed to use weapons?

Answer: Wii Remote

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: Aside from the sword, what is another weapon that Link can use?

Answer: Nunchuk

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: How many weapons can be equipped by Link if playing Twilight Princess on a GameCube?

Answer: two

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: The Wii version makes use of what kind of sensors?

Answer: motion

as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits


Question: What device on the Wii allows for sounds of a bowstring to be heard?

Answer: Wii Remote

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: How many dungeon instances are provided in Twilight Princess?

Answer: nine

the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine


Question: What does Link fight in dungeons?

Answer: enemies

dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use


Question: What provides a bridge between the different dungeons?

Answer: overworld

dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use


Question: What must Link solve throughout the game?

Answer: puzzles

dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use


Question: What connects the dungeons?

Answer: overworld

dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use


Question: What form does Link take in the Twilight Realm?

Answer: Wolf

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: What is Link's main form of offense in wolf form?

Answer: biting

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: Hostile spirits are also known as what?

Answer: Poes

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: Who provides helpful information to Link?

Answer: Midna

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: Link's wolf form is faster than what other form?

Answer: human

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: What does Link transform into when he enters the Twilight Realm?

Answer: Wolf

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: Who is Midna?

Answer: small imp-like creature

his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several


Question: What are Poes?

Answer: enemy ghosts

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: What does AI stand for?

Answer: artificial intelligence

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: What is a game whose enemies have more rudimentary programming than those in Twilight Princess?

Answer: The Wind Waker

revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to "The Wind Waker"; a true sequel to it was released for the Nintendo DS in 2007, in the form of "". Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified "The Wind Waker" engine. Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In


Question: What do enemies do to defeated companions?

Answer: react

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: What feature of the enemies in Twilight Princess is more advanced?

Answer: artificial intelligence

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: Who can enemies detect from a greater distance than in previous games?

Answer: Link

preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The artificial intelligence (AI) of enemies in "Twilight Princess" is more advanced than that of enemies in "". Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. There is very little voice acting in the game, as is the case in most "The Legend of Zelda" titles


Question: Through what can Link's reaction and mood can be discerned?

Answer: nods and facial expressions

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: Which person has the most spoken dialogue in the game?

Answer: Midna

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: Who provided the basis for Midna's voice?

Answer: Akiko Kōmoto

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: What country does Akiko Komoto come from?

Answer: Japan

console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. A high-definition remaster of the game, "The Legend of Zelda: Twilight Princess HD", was developed by Tantalus Media for the Wii U. Announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game was released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. Certain bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the


Question: What does Link say when attacking?

Answer: grunts

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: How does Link express emotions?

Answer: nods and facial expressions

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: What character has the most voice acting?

Answer: Midna

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: Who does the voice of Midna?

Answer: Akiko Kōmoto

to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. "Twilight Princess" takes place several centuries after "" and a century before the events of "". The game begins with a youth named Link, who is


Question: What is Link's job at the start of Twilight Princess?

Answer: ranch hand

working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, invaded Hyrule Castle and forced her to surrender. The kingdom became


Question: What do the Bulbins take from Ordon?

Answer: children

working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, invaded Hyrule Castle and forced her to surrender. The kingdom became


Question: Who releases Link from the Realm of Twilight?

Answer: Midna

working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, invaded Hyrule Castle and forced her to surrender. The kingdom became


Question: Where is Link working as a ranch hand?

Answer: Ordon Village

working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, invaded Hyrule Castle and forced her to surrender. The kingdom became


Question: Who attacks the village?

Answer: Bulblins

working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, invaded Hyrule Castle and forced her to surrender. The kingdom became


Question: What does Link assist Midna in collection?

Answer: Fused Shadows

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: Who attacks Link and Midna when they've finished their collection tasks?

Answer: Zant

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: What weapon can transform Link back to his original self?

Answer: Master Sword

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: Who saves Midna?

Answer: Zelda

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: Where do the Zoras come from?

Answer: Lanayru

enveloped in Twilight, rendering all its inhabitants besides Link and Zelda spirits. In order to save Hyrule, Link must first revive the Light Spirits by entering the Twilight-covered regions and, as a wolf, recovering the Spirits' light from the Twilight beings that stole it. Once revitalized, each Spirit returns Link to his Hylian form. During this time, Link also helps Midna acquire the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she aids Link in rescuing Ordon Village's children, and assisting the monkeys of Faron, the Gorons of Eldin and the Zoras of Lanayru. After restoring


Question: Who ambushes Link and Midna?

Answer: Zant

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: Who sacrifices herself to save Midna?

Answer: Zelda

the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's


Question: Where does Midna take Link after he acquires the Master Sword?

Answer: Mirror of Twilight

selflessness, Midna begins to care more about Link and the fate of the light world. After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form. Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover it is broken. The Sages there explain that Zant tried to destroy it, but merely managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also relate that they once used


Question: Who was the Mirror of Twilight used to fight prior to Zant?

Answer: Ganondorf

it to banish Ganondorf, the Gerudo tribe leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Link and Midna set out to retrieve the missing shards of the Mirror. Once the mirror has been restored, the Sages reveal to Link that Midna is the true ruler of the Twili, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the


Question: Whose body is used as a proxy by Ganondorf in order to fight Link?

Answer: Zelda's

Fused Shadows and destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and then by transforming into a massive boar-like beast, but Link defeats him and the power Midna received from Zelda is able to resuscitate her. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf


Question: What is the only known gateway between Twilight Realm & Hyrule?

Answer: Gerudo Desert

selflessness, Midna begins to care more about Link and the fate of the light world. After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form. Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover it is broken. The Sages there explain that Zant tried to destroy it, but merely managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also relate that they once used


Question: Who is revealed as the true ruler of Twilight Realm?

Answer: Midna

it to banish Ganondorf, the Gerudo tribe leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Link and Midna set out to retrieve the missing shards of the Mirror. Once the mirror has been restored, the Sages reveal to Link that Midna is the true ruler of the Twili, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the


Question: Who did Zant form a pact with?

Answer: Ganondorf

it to banish Ganondorf, the Gerudo tribe leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Link and Midna set out to retrieve the missing shards of the Mirror. Once the mirror has been restored, the Sages reveal to Link that Midna is the true ruler of the Twili, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the


Question: What does Ganondorf transform into?

Answer: beast

Fused Shadows and destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and then by transforming into a massive boar-like beast, but Link defeats him and the power Midna received from Zelda is able to resuscitate her. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf


Question: What possession of Midna does Ganondorf destroy?

Answer: helmet

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: Which character helps Link get Ganondorf off of his horse?

Answer: Zelda

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: To what part of his body does Link deliver the killing blow to Ganondorf?

Answer: chest

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: Who resurrects Midna after the fight with Ganondorf?

Answer: Light Spirits

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: Who does Midna teleport?

Answer: Link and Zelda

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: What does Ganondorf crush?

Answer: Midna's helmet

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: What does Midna destroy?

Answer: Mirror of Twilight

was victorious as he appears before them holding Midna's helmet, and they watch as he crushes it. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle


Question: In what year did Nintendo reveal the start of development on what would become Twilight Princess?

Answer: 2003

is rebuilt, Link leaves Ordon Village, heading to parts unknown. In 2003, Nintendo announced that a new "The Legend of Zelda" game was in the works for the GameCube by the same team that had created the cel-shaded "The Wind Waker". At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title "The Wind Waker 2"; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of "The Wind Waker" were sluggish because its cartoon


Question: At what event was a potential follow-up to The Wind Waker mentioned?

Answer: Game Developers Conference

is rebuilt, Link leaves Ordon Village, heading to parts unknown. In 2003, Nintendo announced that a new "The Legend of Zelda" game was in the works for the GameCube by the same team that had created the cel-shaded "The Wind Waker". At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title "The Wind Waker 2"; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of "The Wind Waker" were sluggish because its cartoon


Question: What region of the world did Nintendo want to design the next Legend of Zelda game for?

Answer: North American

appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic "Zelda" game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in "Ocarina of Time", particularly horseback combat. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later


Question: What was one feature that could not be implemented in Ocarina of Time?

Answer: horseback combat

appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic "Zelda" game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in "Ocarina of Time", particularly horseback combat. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later


Question: What year did Nintendo announce a new Legend of Zelda was in the works for Gamecube?

Answer: 2003

is rebuilt, Link leaves Ordon Village, heading to parts unknown. In 2003, Nintendo announced that a new "The Legend of Zelda" game was in the works for the GameCube by the same team that had created the cel-shaded "The Wind Waker". At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title "The Wind Waker 2"; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of "The Wind Waker" were sluggish because its cartoon


Question: Who was the director that unintentionally announced a Zelda game was in the works?

Answer: Eiji Aonuma

is rebuilt, Link leaves Ordon Village, heading to parts unknown. In 2003, Nintendo announced that a new "The Legend of Zelda" game was in the works for the GameCube by the same team that had created the cel-shaded "The Wind Waker". At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title "The Wind Waker 2"; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of "The Wind Waker" were sluggish because its cartoon


Question: How long did it take to implement riding horses in a believable manner?

Answer: four

appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic "Zelda" game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in "Ocarina of Time", particularly horseback combat. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later


Question: Where did Nintendo preview the horseback riding feature?

Answer: Electronic Entertainment Expo 2004

revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to "The Wind Waker"; a true sequel to it was released for the Nintendo DS in 2007, in the form of "". Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified "The Wind Waker" engine. Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In


Question: What console was home to the sequel for The Wind Waker?

Answer: Nintendo DS

revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to "The Wind Waker"; a true sequel to it was released for the Nintendo DS in 2007, in the form of "". Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified "The Wind Waker" engine. Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In


Question: What was the name of the second Wind Waker game?

Answer: Phantom Hourglass

Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he produced "" for the Game Boy Advance. When he returned, he found the "Twilight Princess" team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in "Phantom Hourglass", which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited


Question: When did the company release a trailer of the horseback riding aspect?

Answer: 2004

revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to "The Wind Waker"; a true sequel to it was released for the Nintendo DS in 2007, in the form of "". Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified "The Wind Waker" engine. Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In


Question: What was the working name for the Wii prior to release?

Answer: Revolution

Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he produced "" for the Game Boy Advance. When he returned, he found the "Twilight Princess" team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in "Phantom Hourglass", which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited


Question: Who proposed that the Wii Remote be used in the control scheme for Twilight Princess?

Answer: Miyamoto

Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he produced "" for the Game Boy Advance. When he returned, he found the "Twilight Princess" team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in "Phantom Hourglass", which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited


Question: Who created the script for the story scenes?

Answer: Mitsuhiro Takano

"", Link travels between a "Light World" and a "Dark World"; in "Ocarina of Time", as well as in "", Link travels between two different time periods. The "Zelda" team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of "A Link to the Past". The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki


Question: What device seemed well-suited for Link's arrow shooting ability?

Answer: Wii Remote

Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he produced "" for the Game Boy Advance. When he returned, he found the "Twilight Princess" team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in "Phantom Hourglass", which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited


Question: What kind of interface was used for in-game archery?

Answer: pointing-based

for aiming arrows in "Zelda", and suggested that Aonuma consider using it. Aonuma had anticipated creating a "Zelda" game for what would later be for the Wii, but had assumed that he would need to complete "Twilight Princess" first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for "Phantom Hourglass". Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions


Question: What was the originally-planned launch year for Twilight Princess?

Answer: 2005

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess?

Answer: Satoru Iwata

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: What was the original release date for Gamecube?

Answer: 2005

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: What console boasted compatibility with the Wii?

Answer: GameCube

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: Where did Nintendo provide a limited number of Twilight Princess previews?

Answer: E3 2005

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: At E3 in 2005, what console did Nintendo reveal the next Zelda game would be developed for?

Answer: Wii

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: When did Nintendo announce Zelda would appear on the Wii?

Answer: At E3 2005

would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for "Twilight Princess". They also announced that "Zelda" would appear on the Wii (then codenamed "Revolution"), but


Question: What kind of movement interfaced with the sword in Twilight Princess?

Answer: swinging gesture

it was not clear to the media if this meant "Twilight Princess" or a different game. The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored. Details about