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Browse files- README.md +21 -63
- test/data-00000-of-00001.arrow +2 -2
- test/state.json +1 -1
- train/data-00000-of-00001.arrow +2 -2
- train/state.json +1 -1
- validation/data-00000-of-00001.arrow +2 -2
- validation/state.json +1 -1
README.md
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---
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license: cc0-1.0
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language:
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- en
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tags:
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- chess
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- pgn
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- puzzles
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- tactics
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pretty_name: Chess Puzzles
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size_categories:
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- 1K<n<10K
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dataset_info:
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features:
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- name: puzzle_id
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dtype: string
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- name: game_id
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dtype: string
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- name: rating
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dtype: int32
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- name: themes
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sequence: string
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- name: pgn_context
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dtype: string
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- name: fen
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dtype: string
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- name: best_move_uci
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dtype: string
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- name: best_move_san
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dtype: string
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splits:
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- name: train
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num_bytes: 1672201.6
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num_examples: 4000
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- name: validation
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num_bytes: 209025.2
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num_examples: 500
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- name: test
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num_bytes: 209025.2
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num_examples: 500
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download_size: 1179666
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dataset_size: 2090252.0
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configs:
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- config_name: default
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data_files:
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- split: train
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path: data/train-*
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- split: validation
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path: data/validation-*
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- split: test
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path: data/test-*
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---
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#
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**Note**: _This is a work in progress dataset..._
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Tactical chess puzzles drawn from the [Lichess Open Puzzle Database](https://database.lichess.org/#puzzles),
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augmented with full PGN game context reconstructed from the source Lichess games.
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## Dataset Summary
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- **
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- Rating range:
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- Themes: `middlegame`, `short`, `advantage`, `crushing`, `long`, `mate`, `fork`, `
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- Splits: 80% train / 10% validation / 10% test
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## Schema
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| Column
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| `puzzle_id`
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| `game_id`
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| `rating`
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| `themes`
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| `pgn_context`
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| `fen`
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| `best_move_uci` | string
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| `best_move_san` | string
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## Usage
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## How PGN context is reconstructed
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For each Lichess puzzle:
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1. The source game PGN is fetched from `lichess.org/api/game/<id>`
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2. The game is replayed move by move until the board FEN matches the puzzle FEN
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3. The move-text up to that point is stored as `pgn_context`
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---
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license: cc0-1.0
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language:
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- en
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tags:
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- chess
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- pgn
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- puzzles
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- tactics
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pretty_name: Chess Puzzles with PGN Context
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size_categories:
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- 1K<n<10K
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---
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# Chess Puzzles with PGN Context
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Tactical chess puzzles drawn from the [Lichess Open Puzzle Database](https://database.lichess.org/#puzzles),
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augmented with full PGN game context reconstructed from the source Lichess games.
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## Dataset Summary
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- **5,000 puzzles** with reconstructed PGN context
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- Rating range: 1200–1900 (mean: 1540)
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- Themes: `middlegame`, `short`, `advantage`, `crushing`, `long`, `mate`, `fork`, `kingsideAttack` (middlegame only; opening/endgame excluded)
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- Splits: 80% train / 10% validation / 10% test
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## Schema
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| Column | Type | Description |
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|---|---|---|
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| `puzzle_id` | string | Lichess puzzle ID |
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| `game_id` | string | Lichess game ID (source of PGN context) |
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| `rating` | int32 | Puzzle difficulty (Lichess Glicko-2 rating) |
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| `themes` | list[string] | Tactical theme tags (e.g. `fork`, `pin`, `skewer`) |
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| `pgn_context` | string | PGN move text up to (not including) the puzzle move |
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| `fen` | string | Board position at start of puzzle in FEN notation |
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| `best_move_uci` | string | Correct first move in UCI notation |
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| `best_move_san` | string | Correct first move in SAN notation |
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## Usage
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## How PGN context is reconstructed
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For each Lichess puzzle:
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1. The source game PGN is fetched from `lichess.org/api/game/<id>`
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2. The game is replayed move by move until the board FEN matches the puzzle FEN
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3. The move-text up to that point is stored as `pgn_context`
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test/data-00000-of-00001.arrow
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test/state.json
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train/data-00000-of-00001.arrow
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train/state.json
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validation/data-00000-of-00001.arrow
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validation/state.json
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