Mirror sync 1:1 from local (part 2)
Browse files- .gitattributes +1 -0
- data-tripoint/files/sampvoice/languages/indonesia.txt +32 -0
- data-tripoint/files/sampvoice/languages/portugues_br.txt +32 -0
- data-tripoint/files/sampvoice/languages/russian.txt +32 -0
- data-tripoint/files/sampvoice/languages/serbian.txt +32 -0
- data-tripoint/files/sampvoice/resources/font.ttf +3 -0
- data-tripoint/files/sampvoice/resources/gauss.hlsl +127 -0
- data-tripoint/files/sampvoice/resources/logo.png +3 -0
- data-tripoint/files/sampvoice/resources/micro_active.png +3 -0
- data-tripoint/files/sampvoice/resources/micro_muted.png +3 -0
- data-tripoint/files/sampvoice/resources/micro_passive.png +3 -0
.gitattributes
CHANGED
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@@ -194,3 +194,4 @@ data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi filter=l
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| 194 |
data-tripoint/files/modloader/_ESSENTIALS/Widescreen[[:space:]]Fix[[:space:]]by[[:space:]]ThirteenAG/GTASA.WidescreenFix.asi filter=lfs diff=lfs merge=lfs -text
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| 195 |
data-tripoint/files/modloader/_ESSENTIALS/Windowed[[:space:]]Mode/III.VC.SA.WindowedMode.asi filter=lfs diff=lfs merge=lfs -text
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| 196 |
data-tripoint/files/modloader.asi filter=lfs diff=lfs merge=lfs -text
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| 194 |
data-tripoint/files/modloader/_ESSENTIALS/Widescreen[[:space:]]Fix[[:space:]]by[[:space:]]ThirteenAG/GTASA.WidescreenFix.asi filter=lfs diff=lfs merge=lfs -text
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| 195 |
data-tripoint/files/modloader/_ESSENTIALS/Windowed[[:space:]]Mode/III.VC.SA.WindowedMode.asi filter=lfs diff=lfs merge=lfs -text
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| 196 |
data-tripoint/files/modloader.asi filter=lfs diff=lfs merge=lfs -text
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| 197 |
+
data-tripoint/files/sampvoice/resources/font.ttf filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/sampvoice/languages/indonesia.txt
ADDED
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@@ -0,0 +1,32 @@
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| 1 |
+
Bahasa Indonesia
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| 2 |
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Pengaturan Obrolan Suara
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| 3 |
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Umum
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| 4 |
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Bahasa
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| 5 |
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Suara
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| 6 |
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Mengaktifkan Mikrofon
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| 7 |
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Volume Suara
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| 8 |
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Efek
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| 9 |
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Memperhalus Suara
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| 10 |
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High pass filter
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| 11 |
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Ikon diatas player
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| 12 |
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Skala
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| 13 |
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Offset
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| 14 |
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Mikrofon
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| 15 |
+
Perangkat
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| 16 |
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Mengaktifkan Mikrofon
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| 17 |
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Volume Mikrofon
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| 18 |
+
Perangkat Input
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| 19 |
+
Cek Perangkat
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| 20 |
+
Ikon Mikrofon
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| 21 |
+
Skala
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| 22 |
+
Posisi X
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| 23 |
+
Posisi Y
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| 24 |
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Gerak
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| 25 |
+
Tidak ada mikrofon tersedia
|
| 26 |
+
Blacklist
|
| 27 |
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Filter
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| 28 |
+
Masukan ID Pemain atau Nama...
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| 29 |
+
Pemain dalam server
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| 30 |
+
Pemain yang di block
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| 31 |
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Mengatur Ulang
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| 32 |
+
Mengatur ulang semua pengaturan
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data-tripoint/files/sampvoice/languages/portugues_br.txt
ADDED
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@@ -0,0 +1,32 @@
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| 1 |
+
Português (Brasil)
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| 2 |
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Configurações do Chat de Voz
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| 3 |
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Geral
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| 4 |
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Idioma
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| 5 |
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Som
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| 6 |
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Ativar som
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| 7 |
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Volume do som
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| 8 |
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Efeitos
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| 9 |
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Suavização de volume
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| 10 |
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Filtro passa-alto
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| 11 |
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Ícone acima dos jogadores
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| 12 |
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Escala
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| 13 |
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Deslocamento
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| 14 |
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Microfone
|
| 15 |
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Dispositivo
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| 16 |
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Ligar o microfone
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| 17 |
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Volume do microfone
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| 18 |
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Dispositivo de entrada
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| 19 |
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Verificar o dispositivo
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| 20 |
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Ícone do microfone
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| 21 |
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Tamanho
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| 22 |
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Posição X
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| 23 |
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Posição Y
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| 24 |
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Mover com o mouse
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| 25 |
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Não há microfones disponíveis
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| 26 |
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Lista negra
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| 27 |
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Filtro
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| 28 |
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Digite o ID ou Nome do jogador...
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| 29 |
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Jogadores no servidor
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| 30 |
+
Jogadores bloqueados
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| 31 |
+
Reiniciar
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| 32 |
+
Redefinir todas as configurações
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data-tripoint/files/sampvoice/languages/russian.txt
ADDED
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@@ -0,0 +1,32 @@
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| 1 |
+
Русский
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| 2 |
+
Настройки голосового чата
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| 3 |
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Общие
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| 4 |
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Язык
|
| 5 |
+
Звук
|
| 6 |
+
Включить звук
|
| 7 |
+
Громкость звука
|
| 8 |
+
Эффекты
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| 9 |
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Сглаживание громкости
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| 10 |
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Фильтр высоких частот
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| 11 |
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Иконка над игроками
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| 12 |
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Масштаб
|
| 13 |
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Смещение
|
| 14 |
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Микрофон
|
| 15 |
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Устройство
|
| 16 |
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Включить микрофон
|
| 17 |
+
Громкость микрофона
|
| 18 |
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Устройство ввода
|
| 19 |
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Проверить устройство
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| 20 |
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Иконка микрофона
|
| 21 |
+
Масштаб
|
| 22 |
+
Позиция по X
|
| 23 |
+
Позиция по Y
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| 24 |
+
Переместить
|
| 25 |
+
Нет доступных микрофонов
|
| 26 |
+
Чёрный список
|
| 27 |
+
Фильтр
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| 28 |
+
Введите ID или Nickname игрока...
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| 29 |
+
Игроки на сервере
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| 30 |
+
Заблокированные игроки
|
| 31 |
+
Сброс
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| 32 |
+
Сбросить все настройки
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data-tripoint/files/sampvoice/languages/serbian.txt
ADDED
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@@ -0,0 +1,32 @@
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| 1 |
+
Srpski
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| 2 |
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Podesavanja
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| 3 |
+
Opste
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| 4 |
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Jezik
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| 5 |
+
Zvuk
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| 6 |
+
Omoguci zvuk
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| 7 |
+
Jacina zvuka
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| 8 |
+
Efekti
|
| 9 |
+
Izravnavanje jacine zvuka
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| 10 |
+
Filter visokih frekvencija
|
| 11 |
+
Ikona iznad igraca
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| 12 |
+
Skala
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| 13 |
+
Pomeranje
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| 14 |
+
Mikrofon
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| 15 |
+
Uredjaj
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| 16 |
+
Omoguci mikrofon
|
| 17 |
+
Jacina mikrofona
|
| 18 |
+
Uredjaj za unos
|
| 19 |
+
Proveri uredjaj
|
| 20 |
+
Ikona mikrofona
|
| 21 |
+
Skala
|
| 22 |
+
Pozicija po X
|
| 23 |
+
Pozicija po Y
|
| 24 |
+
Pomeri
|
| 25 |
+
Nema dostupnih mikrofona
|
| 26 |
+
Crna lista
|
| 27 |
+
Filter
|
| 28 |
+
Unesite ID ili nadimak igraca...
|
| 29 |
+
Igraci na serveru
|
| 30 |
+
Blokirani igraci
|
| 31 |
+
Resetovanje
|
| 32 |
+
Resetuj sve postavke
|
data-tripoint/files/sampvoice/resources/font.ttf
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c583cf3a8e3887d7ae88a8a91aff3772782f8dbb87c13a97817fb23d54c7635c
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| 3 |
+
size 169304
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data-tripoint/files/sampvoice/resources/gauss.hlsl
ADDED
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@@ -0,0 +1,127 @@
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| 1 |
+
/*
|
| 2 |
+
This is a SampVoice project file
|
| 3 |
+
Developer: CyberMor <cyber.mor.2020@gmail.com>
|
| 4 |
+
|
| 5 |
+
See more here https://github.com/CyberMor/sampvoice
|
| 6 |
+
|
| 7 |
+
Copyright (c) Daniel (CyberMor) 2020 All rights reserved
|
| 8 |
+
*/
|
| 9 |
+
|
| 10 |
+
static const float offset[5] = { 0.0, 1.4347826, 3.3478260, 5.2608695, 7.1739130 };
|
| 11 |
+
static const float weight[5] = { 0.16818994, 0.27276957, 0.11690125, 0.024067905, 0.0021112196 };
|
| 12 |
+
static const float lerpBound[2] = { 0.0, 1.0 };
|
| 13 |
+
|
| 14 |
+
uniform texture2D iFrameTexture;
|
| 15 |
+
uniform texture2D iBackBuffer;
|
| 16 |
+
uniform float2 iResolution;
|
| 17 |
+
uniform float iLevel;
|
| 18 |
+
|
| 19 |
+
sampler2D frameSampler
|
| 20 |
+
{
|
| 21 |
+
Texture = <iFrameTexture>;
|
| 22 |
+
AddressU = Clamp;
|
| 23 |
+
AddressV = Clamp;
|
| 24 |
+
MipFilter = None;
|
| 25 |
+
MinFilter = Linear;
|
| 26 |
+
MagFilter = Linear;
|
| 27 |
+
SRGBTexture = false;
|
| 28 |
+
};
|
| 29 |
+
|
| 30 |
+
sampler2D backBufferSampler
|
| 31 |
+
{
|
| 32 |
+
Texture = <iBackBuffer>;
|
| 33 |
+
AddressU = Clamp;
|
| 34 |
+
AddressV = Clamp;
|
| 35 |
+
MipFilter = None;
|
| 36 |
+
MinFilter = Linear;
|
| 37 |
+
MagFilter = Linear;
|
| 38 |
+
SRGBTexture = false;
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
struct VsInfo
|
| 42 |
+
{
|
| 43 |
+
float4 position : POSITION;
|
| 44 |
+
float2 coord : TEXCOORD;
|
| 45 |
+
};
|
| 46 |
+
|
| 47 |
+
struct PsInfo
|
| 48 |
+
{
|
| 49 |
+
float4 color : COLOR;
|
| 50 |
+
float2 coord : TEXCOORD;
|
| 51 |
+
};
|
| 52 |
+
|
| 53 |
+
VsInfo VsFrame(VsInfo input)
|
| 54 |
+
{
|
| 55 |
+
VsInfo output;
|
| 56 |
+
|
| 57 |
+
output.position = input.position;
|
| 58 |
+
output.coord = input.coord;
|
| 59 |
+
|
| 60 |
+
return output;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
float4 PsFrameHGaussianBlur(PsInfo input) : COLOR
|
| 64 |
+
{
|
| 65 |
+
float4 color = tex2D(frameSampler, input.coord) * weight[0];
|
| 66 |
+
|
| 67 |
+
for (int i = 1; i < 5; ++i)
|
| 68 |
+
{
|
| 69 |
+
color += tex2D(frameSampler, input.coord + float2(offset[i] * 4.0 / iResolution.x, 0.0)) * weight[i];
|
| 70 |
+
color += tex2D(frameSampler, input.coord - float2(offset[i] * 4.0 / iResolution.x, 0.0)) * weight[i];
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
return color;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
float4 PsFrameVGaussianBlur(PsInfo input) : COLOR
|
| 77 |
+
{
|
| 78 |
+
float4 color = tex2D(frameSampler, input.coord) * weight[0];
|
| 79 |
+
|
| 80 |
+
for (int i = 1; i < 5; ++i)
|
| 81 |
+
{
|
| 82 |
+
color += tex2D(frameSampler, input.coord + float2(0.0, offset[i] * 4 / iResolution.y)) * weight[i];
|
| 83 |
+
color += tex2D(frameSampler, input.coord - float2(0.0, offset[i] * 4 / iResolution.y)) * weight[i];
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
return color;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
float4 PsFrame(PsInfo input) : COLOR
|
| 90 |
+
{
|
| 91 |
+
float4 orig = tex2D(backBufferSampler, input.coord);
|
| 92 |
+
float4 blur = tex2D(frameSampler, input.coord);
|
| 93 |
+
|
| 94 |
+
orig = lerp(orig, blur, (lerpBound[0] + (iLevel / 100.0) * lerpBound[1]));
|
| 95 |
+
|
| 96 |
+
float dist = distance(input.coord, float2(0.5, 0.5)) * 0.7 * (iLevel / 100.0);
|
| 97 |
+
orig.rgb *= smoothstep(1.0, 0.1, dist);
|
| 98 |
+
|
| 99 |
+
return orig;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
technique t0
|
| 103 |
+
{
|
| 104 |
+
pass P0
|
| 105 |
+
{
|
| 106 |
+
VertexShader = compile vs_3_0 VsFrame();
|
| 107 |
+
PixelShader = compile ps_3_0 PsFrameHGaussianBlur();
|
| 108 |
+
AlphaBlendEnable = false;
|
| 109 |
+
SRGBWriteEnable = false;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
pass P1
|
| 113 |
+
{
|
| 114 |
+
VertexShader = compile vs_3_0 VsFrame();
|
| 115 |
+
PixelShader = compile ps_3_0 PsFrameVGaussianBlur();
|
| 116 |
+
AlphaBlendEnable = false;
|
| 117 |
+
SRGBWriteEnable = false;
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
pass P2
|
| 121 |
+
{
|
| 122 |
+
VertexShader = compile vs_3_0 VsFrame();
|
| 123 |
+
PixelShader = compile ps_3_0 PsFrame();
|
| 124 |
+
AlphaBlendEnable = false;
|
| 125 |
+
SRGBWriteEnable = false;
|
| 126 |
+
}
|
| 127 |
+
}
|
data-tripoint/files/sampvoice/resources/logo.png
ADDED
|
Git LFS Details
|
data-tripoint/files/sampvoice/resources/micro_active.png
ADDED
|
Git LFS Details
|
data-tripoint/files/sampvoice/resources/micro_muted.png
ADDED
|
Git LFS Details
|
data-tripoint/files/sampvoice/resources/micro_passive.png
ADDED
|
Git LFS Details
|