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+data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi filter=lfs diff=lfs merge=lfs -text +data-tripoint/files/modloader/_ESSENTIALS/Widescreen[[:space:]]Fix[[:space:]]by[[:space:]]ThirteenAG/GTASA.WidescreenFix.asi filter=lfs diff=lfs merge=lfs -text +data-tripoint/files/modloader/_ESSENTIALS/Windowed[[:space:]]Mode/III.VC.SA.WindowedMode.asi filter=lfs diff=lfs merge=lfs -text +data-tripoint/files/modloader.asi filter=lfs diff=lfs merge=lfs -text diff --git a/data-tripoint/files/Essentials Pack.url b/data-tripoint/files/Essentials Pack.url new file mode 100644 index 0000000000000000000000000000000000000000..3a9f66ae60d39844a45d0d67c2d3f4f876f789fd --- /dev/null +++ b/data-tripoint/files/Essentials Pack.url @@ -0,0 +1,6 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.mixmods.com.br/2019/06/sa-essentials-pack/ +HotKey=0 diff --git a/data-tripoint/files/gta_sa.exe b/data-tripoint/files/gta_sa.exe index 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+++ b/data-tripoint/files/libcurl.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:965f1e478aeb607cb92a0a1038136a5959cbcb5b78ab9be749c85f3790c245fd +size 426496 diff --git a/data-tripoint/files/modloader.asi b/data-tripoint/files/modloader.asi new file mode 100644 index 0000000000000000000000000000000000000000..aec1e11d04de4538159e5527c8d06f238385dbd6 --- /dev/null +++ b/data-tripoint/files/modloader.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0e6ffda6a9974137d42da9b43f717cb7063852fe865e32789579619a212d12e4 +size 672768 diff --git a/data-tripoint/files/modloader/.data/CHANGELOG.md b/data-tripoint/files/modloader/.data/CHANGELOG.md new file mode 100644 index 0000000000000000000000000000000000000000..27f982f5f91f248b9d425a95260db211585e76bb --- /dev/null +++ b/data-tripoint/files/modloader/.data/CHANGELOG.md @@ -0,0 +1,224 @@ +v0.3.9 (May 16 2026) +----------------------- + * Added audio support for GTA III and Vice City [#135 — contributed by @CookiePLMonster] + * Improved FXT parser to trim trailing spaces similar to CLEO [#137 — contributed by @CookiePLMonster] + * Improved support for ASI plugins that open files during `DllMain` initialization [#137 — contributed by @CookiePLMonster] + * Improved the way paths are translated during the dance between CLEO, ASIs and EXE [#130 — contributed by @CookiePLMonster] + * Improved compatibility with handling limit adjusters [#137 — contributed by @CookiePLMonster] + * Improved compatibility with ZMenu [#122 — contributed by @TheComputerGuy96] + * Fixed issue where having `coach.dff|txd` from both `gta3.img` and `player.img` would load only one or the other [#120 — contributed by @rokuniichi] + * Fixed load screen crashes when having a corrupted data file cache [#129 — contributed by @Fabio3rs] + * Support for adjusting maximum mod priority in `modloader.ini` [#132 — contributed by @Fabio3rs] + * Support for arbitrarily named SCM scripts (e.g. `main_d.scm`) required by gtadebug [#130 — contributed by @CookiePLMonster] + * Support for `MAPZONE` definitions in GTA III [#130 — contributed by @CookiePLMonster] + * Continuous deployment pipeline [#133 — contributed by @Fabio3rs] + +v0.3.7 (Jan 20 2018) +----------------------- + * Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it). + * Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore. + +v0.3.5 (Nov 12 2016) +------------------------ + * Fixed III/VC streaming corrupting on 2nd/3rd new game. + * Support for path translation in ASIs compiled in VS2015+. + +v0.3.4 (Jun 22 2016) +------------------------ + * Support for GTA III, Vice City and San Andreas. + * Support for Fastman92 Limit Adjuster 32 bit id limits. + +v0.3.3 (Jun 19 2016) +------------------------ + * Support for III/VC splash sprites. + * Support for III/VC script sprites (but uses SA directory structure, not III/VC one). + * Support for overloading and loading cdstreams on III/VC. + * Fixed a problem with the CLEO injector. + * Fixed III crashing with collision mods. + * Fixed Vice City crashing with map mods containing collision left overs. + +v0.3.2 (Jun 17 2016) +------------------------ + * Support for III/VC data files + + gta.dat, IDEs, IPLs + + carcols.dat + + cullzones.dat + + fistfite.dat + + handling.cfg + + object.dat + + particle.cfg + + ped.dat + + pedgrp.dat + + pedstats.dat + + surface.dat + + timecyc.dat + + waterpro.dat + + weapon.dat + * Support for loading III/VC CLEO scripts inside the modloader directory. + +v0.3.1 (Jun 13 2016) +------------------------ + * First GTA III public release. + +v0.3.0 (Jun 12 2016) +------------------------ + * First GTA Vice City public release. + +v0.2.5 (Aug 15 2015) +------------------------ + * Support for UTF-8, UTF-16 and UTF-32 readme files. + * Support for 32GB img archives. + * Readme files are now limited to 60KB instead of 10KB. + * Fixed *GTA San Andreas 1.0 EU* support crashing on SAMP. + +v0.2.4 (Feb 09 2015) +------------------------ + * Added IDE refresher. + * Added *AUDIO/STREAMS/*, TrakLkUp.dat and StrmPaks.dat overriders. + * Added *stream.ini* merger. + * Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic *(See modloader/.data/Profiles.md for details)*. + * Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too. + * IPL and IDE files given to modloader **NEED** to be registered in *gta.dat* like before, the *not needing* approach was error-prone. + * Restored the `mod` command line and also added the `-modprof` command line to load a profile. *(See modloader/.data/Command Line Arguments.md for details)*. + * The `mod` command line allows the user to specify a priority now. + * Fixed non-GENRL wave files not being installed properly. + * Other minor fixes. + + * __Hotfix 1 (Feb 10 2015)__: + + Fixed readme lines for gta.dat not handled properly. + + * __Hotfix 2 (Feb 11 2015)__: + + carcols.dat lines with only a single color are allowed now. + + Fixed profiles inheritance. + + Fixed last menu page being empty when number of mods is multiple of 9. + +v0.2.3 (Feb 02 2015) +------------------------ + * The In-Game menu is ready to be used _(go into Options > Mod Configuration)_. + * Automatic refreshing implemented, meaning changes on *modloader/* directory are detected automatically while you play. + * The refresh key _(by default F4)_ has been removed in consequence of the addition of the menu and automatic refreshing. + * Implemented *weapon.dat* merger and readme reader. + * Implemented *ar_stats.dat, animgrp.dat, ped.dat, pedstats.dat, pedgrp.dat, cargrp.dat, melee.dat, statdisp.dat, shopping.dat, surface.dat, surfinfo.dat, surfaud.dat, object.dat, procobj.dat and decision makers* merger. + * Implemented *clothes.dat, furnitur.dat, fonts.dat, roadblox.dat, tracks.dat, tracks2.dat, tracks3.dat and tracks4.dat* overrider. + * Removed the `-mod` command-line, something better than that will come up later (`-nomods` is still available!). + * Fixed no date-time in the load game menu screen. + * Other minor fixes + +v0.2.2 (Jan 13 2015) +------------------------ + * The game version *GTA San Andreas 1.0 EU* is now supported. + * The data merger and overriden plugin *std.data* is back up and running but even better. + * Just like before, *gta.dat, .ipl, .ide, handling.cfg, carmods.dat plants.dat, water.dat* mergers and *timecyc.dat & popcycle.dat* overriders are supported... + * Just like before, again, reading data lines from readme files are suppported *(gta.dat, handling.cfg, carmods.dat, carcols.dat, veh_mods.ide, vehicles.ide, peds.ide)*. + * Seeking our current goals, all those data files and readmes are refreshable in game except for *gta.dat* and it's friends *.ipl and .ide*. + * Implemented *carcols.dat* merger and readme reader. + * Implemented caching for mergeable data files so it does not need to merge every time the game loads. + * Any custom timecyc is now loaded properly on SAMP. + * Lazy loading of *default.dat* & *gta.dat* which allows a dynamic loading screen progress, fixing it flickering when there's few entries in gta.dat. + * IPL and IDE files given to modloader don't need to be registered in *gta.dat* to work nor they need to be in the *correct path*. + * Fixed the loader not creating the default *plugin.ini* file. + * Fixed Mod Loader FXT hooks mistakenly relying on CLEO hooks. + * Fixed the fixed COLFILE command which fixes the game's COLFILE gta.dat command being problematic with zero-sized collision files. + + * __Hotfix 1 (Jan 14 2014)__: + + Fixed some textures being detected as sprites because of it's path. + +v0.2.1 (Nov 23 2014) +------------------------ + * The COLFILE command for gta.dat works completly fine now *(SA bug fix)* + * The size of the streaming buffer gets affected by clothing items now + * Possible to change the refresh key from *modloader/.data/config.ini*, not from the menu though + * Effective way to distinguish between *coach.dff* (vehicle) and *coach.dff* (clothing item) implemented + * The priority system has been reversed, now *100 overrides 1* instead of *1 overrides 100* + * Mod Loader automatically updates an old ini *(from 0.1.15)* to the new ini format *(as from 0.2.0/0.2.1)* + * Fixed problems with SAMP introduced by v0.2.0 + * Fixed script sprites not loading properly + * Fixed ini entries beggining with square brackets not being readen properly + * Fixed an issues with the std.asi path translator + * Fixed command line argument `-nomods` not working properly + +v0.2.0 (Aug 02 2014) +------------------------ + * Rewritten from scratch to be more flexible and powerful + * Most mods can be refreshed without getting out of the game _(press F4 to refresh, auto-refresh soon)_ + * The `-nomods` command line has been added + * Extremely descriptive unhandled exception filter + * Nested *modloader* folders has been removed + * Mod Loader config files changed a lot **(please delete your current modloader.ini and let Mod Loader create another)** + * The std.data plugin has been removed, that means .dat/.cfg files aren't handled anymore _(it'll be back soon)_ + * CLEO scripts inside cleo sub folders aren't loaded anymore (this is a fix) + * Custom missions aren't loaded at startup anymore (this is a fix) + * So many fixes and changes that I don't even remember about them + + * __Hotfix 1 (Aug 03 2014)__: + + Fixed streamed ifp files not being handled + + Fixed streamed col/rrr/scm files not being re-registered properly + +v0.1.15 (Mar 05 2014) +------------------------ + * CLEO scripts injection works with CLEO 4.1 and below + * CLEO folder don't need to exist on the game base path for CLEO 4.3 to work + +v0.1.14 (Mar 04 2014) +------------------------ + * Binary IPLs are automatically detected + * CLEO files aren't copied and pasted anymore, they're injected into CLEO.asi searches + * Fixed binary IPLs being handled wrongly + * Fixed crash on exit if playing SA:MP + * Fixed new clothing models not working properly + * Other minor fixes + +v0.1.12 (Feb 01 2014) +------------------------ + * Random crashes caused by std-bank fixed + * The wave loader accepts the extended wave format header now + +v0.1.11 (Jan 31 2014) +------------------------ + * Fixed std-img plugin being auto-deleted + +v0.1.10 (Jan 31 2014 +------------------------ + * The very well known GTA San Andreas bug on modded sound effects has been fixed + * Implemented sound effects loader (.wav) + * ASI files linked using the Borland linker won't crash Mod Loader anymore (Thanks to SilentPL). + +v0.1.8 (Jan 23 2014) +------------------------ + * Implemented overrider for fonts.dat + * Text files (.txt) greater than 10KB will not be detect as readme files + * Anti-flooding for logging the failure on CaptureStackBackTrace + +v0.1.7 (Jan 21 2014) +------------------------ + * ASI plugins that rely on external files on run-time works fine now, except for a few exceptions. + * The loader can handle D3D9 hooks + * Implemented file mixer for water.dat + * Implemented file overrider for roadblox.dat and tracks%d.dat + * Sacky's Limit Adjuster removed from Mod Loader + * The basic IDE files (vehicles.ide, peds.ide, default.ide) do not need to be inside a data folder anymore to be detected + * Fixed a immediate crash that happens when a .img files gets overridden + * Fixed wheels line for veh_mods.ide not getting read properly on a readme file + * Fixed the conflict between the clothing file COACH and the vehicle file COACH + * Other minor fixes + +v0.1.6 (Jan 12 2014) +------------------------ + * Implemented file mixer for plants.dat + * Clothes models now works properly... Really... + +v0.1.5 (Jan 11 2014) +------------------------ + * The plugin std-cleo now handles .cleo plugins by itself + * The plugin std-cleo now handles .fxt files by itself + * Data mixing is working fine now + * Files are now read properly when there's a UTF-8 BOM in it + * Special character models now loads properly + * Clothes models now works properly + * Collision files now works properly + * Other minor fixes + +v0.1.0 (Dec 30 2013) +------------------------ + * First public release + diff --git a/data-tripoint/files/modloader/.data/Command Line Arguments.md b/data-tripoint/files/modloader/.data/Command Line Arguments.md new file mode 100644 index 0000000000000000000000000000000000000000..9802fce7ed3a1534092618abd69d806473de7663 --- /dev/null +++ b/data-tripoint/files/modloader/.data/Command Line Arguments.md @@ -0,0 +1,37 @@ +Mod Loader Command Line +============================== + +Mod Loader allows certain command line arguments to get passed to the game executable + +* -nomods + + No modification from *modloader* directory gets loaded when this argument is used. + + __Usage__: `gta_sa.exe -nomods` + + +* -mod _modname_ + + This command line option makes Mod Loader load only _modname_ from the *modloader* directory. + That's essentially the same as creating a profile with *ExcludeAllMods* enabled plus the mod _modname_ in the *[IncludeMods]* section + + __Usage__: `gta_sa.exe -mod modname` + + This will make Mod Loader load *modloader/modname* with priority 20. + + You can send more than one command of this type to load many mods. + +* -mod _modname_=_priority_ + + Does the same as the `-mod _modname_` except giving the specified mod a priority. + +* -modprof _profilename_ + + Loads the specified profile. + + +Notes +--------------------- + ++ The `-nomods`, `-mod` and `-modprof` command lines are mutually exclusive. ++ When `-mod` or a `-modprof` command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded. diff --git a/data-tripoint/files/modloader/.data/LICENSE b/data-tripoint/files/modloader/.data/LICENSE new file mode 100644 index 0000000000000000000000000000000000000000..8a4f2aec9713f61c566ee582ffd1a3a8225dbed1 --- /dev/null +++ b/data-tripoint/files/modloader/.data/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2013-2015 Denilson das Mercês Amorim (aka LINK/2012) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/data-tripoint/files/modloader/.data/Leia-me.md b/data-tripoint/files/modloader/.data/Leia-me.md new file mode 100644 index 0000000000000000000000000000000000000000..e83e0fbaaaf7e5f45b2abf1a76f1b553c4179c1c --- /dev/null +++ b/data-tripoint/files/modloader/.data/Leia-me.md @@ -0,0 +1,106 @@ +Mod Loader +================== + +## O que é? + +Mod Loader é um plugin ASI para o Grand Theft Auto San Andreas que adiciona uma forma extremamente fácil e amigável de se instalar e desinstalar modificações no jogo, sem tocar em qualquer arquivo do mesmo. + +A utilização é simples: você só precisa criar uma ou mais pastas dentro do diretório modloader/ e então jogar o conteúdo das modificações lá e pronto! +É recomendado que se tenha uma pasta para cada modificação, por questão de organização. + +## Instalando o Mod Loader + +### Instalando no GTA San Andreas + + Mod Loader requer um [ASI Loader](http://www.gtagarage.com/mods/show.php?id=21709), tenha certeza de que você tenha um. + + Em seguida, extraia o *modloader.asi* e a pasta *modloader* para o diretório de seu jogo. + +### Instalando no GTA Vice City ou GTA III: + + Mod Loader requer o [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases), tenha certeza de que você tenha um. + + Em seguida, extraia o *modloader.asi* para pasta *scripts/* e a pasta *modloader* para o diretório de seu jogo. + +## Instalando Mods no Mod Loader + +Para instalar um mod no Mod Loader, é extremamente simples, apenas extraia o conteúdo do seu mod **dentro de uma pasta** no diretório do *modloader*. + +Isso significa que os seguintes são métodos válidos de instalação: + + + modloader/nsx/infernus.dff + + modloader/nsx/outra pasta/infernus.dff + +Entretanto, o seguinte **NÃO** é um método válido: + + - modloader/infernus.dff + - modloader/.data/infernus.dff + + +## Desinstalando Mods do Mod Loader + +Ainda mais fácil, apenas delete o conteúdo do mod que deseja instalar do diretório do *modloader*. +Se você só quiser desabilitar o mod por um instante, vá para o menu in-game para desabilitá-lo, ou edite o *modloader.ini* manualmente. + +## Destaques + +- Não substitua **NENHUM** arquivo original. Nunca. Sério. +- Deixe que o Mod Loader tome conta de tudo. + + Mixagem de arquivos data + * Portanto você pode, por exemplo, ter 70 arquivos handling.cfg no modloader e eles irão funcionar perfeitamente. + + Leitura de arquivos 'leia-me' + * Não é necessário ligar para as linhas data em arquivos 'leia-me', o Mod Loader instala elas por você também !!! +- Recarregar Mods + + Mude ou adiciona arquivos enquanto o jogo está rodando e veja-as imediatamente!!! +- Suporte para linhas de comando + + Veja *modloader/.data/Command Line Arguments.md* +- Menu 'em jogo' para configurações + + Vá para *Options > Mod Configuration* + + Quando o menu não estiver disponível, faça as edições manualmente em *modloader/modloader.ini* e *modloader/.data/config.ini* +- Profiles, assim você pode ter varios jogos em um. + + Leia *modloader/.data/Profiles.md* for para detalhes + +### Encontrou uma falha? + +É essencial que você reporte bugs, para que o Mod Loader seja melhorado. Para reportar um bug, vá para um dos canais a seguir: + + * No GitHub, usando [nosso issue tracker](https://github.com/thelink2012/sa-modloader/issues) + * Suporte em inglês na [GTA Forums](http://gtaforums.com/topic/669520-sarel-mod-loader/) + * Suporte em português na [Brazilian Modding Studio Forums](http://brmodstudio.forumeiros.com/t3591-mod-loader-topico-oficial) + +Ao reportar um bug, **POR FAVOR**, forneça o arquivo *modloader/modloader.log* criado logo após o crash e dê informações detalhadas de como reproduzir o bug. + +### Executáveis suportados + +Nem todos os executáveis são suportados no momento. Os suportados são: + + + GTA III 1.0 + + GTA VC 1.0 + + GTA SA 1.0 US + + GTA SA 1.0 EU + +## Download + +Você pode fazer o download da última versão do Mod Loader em um dos seguintes links: + + * [GTA Garage](http://www.gtagarage.com/mods/show.php?id=25377), para a última versão estável. + * [GitHub](https://github.com/thelink2012/modloader/releases), para a última versão (incluindo não-estáveis). + +## Código-Fonte + +Mod Loader é um projeto open source, sinta-se livre para aprender e contribuir. +O código fonte está sob a MIT License, se ligue no [GitHub](https://github.com/thelink2012/modloader/). + +## Créditos + +Finalmente, créditos. + +#### Desenvolvedor + * LINK/2012 () + +#### Muito Obrigado à + * ArtututuVidor$, Andryo, Junior_Djjr e JNRois12 por alpha-testarem + * Gramps e TJGM pelo suporte emocional. + * Silent por muitos fixes e ajudas no desenvolvimento do projeto. + * ThirteenAG por me fornecer varios ponteiros (literalmente) para a versão do GTA III / Vice City. + diff --git a/data-tripoint/files/modloader/.data/Profiles.md b/data-tripoint/files/modloader/.data/Profiles.md new file mode 100644 index 0000000000000000000000000000000000000000..9c96c4e898bbe40060f045667375f48191999b4b --- /dev/null +++ b/data-tripoint/files/modloader/.data/Profiles.md @@ -0,0 +1,95 @@ +Mod Loader Profiles +======================== + +Mod Loader comes with a nice feature to manage which modifications to get loaded under certain circustances called profiles. +Profiles let you select a group of mods to load, files to ignore and so on. + +To make use a profile switch the current profile in *modloader.ini base config*, send a command line `-modprof` followed by the profile name to use, or have a `UseIfModule` condition on it. + +To create or modify profiles go into `modloader.ini` or create a new ini in the *.profiles/* directory, such ini can have any name. + +For a profile to be detected as existing, you need to have at least one ini section named after a profile. +A profile section starts with `Profile` followed by a *dot*, then the *profile name* followed by another *dot* and now what the section is supposed to do. Example: + + [Profiles.ProfileName.Config] + +For the config section of the profile named ProfileName + +__Note__: Profile names are not case-sensitive! + +`[Profiles.ProfileName.Config] ` +-------------------------------------- + +##### Parents = ProfileName|$Current|$None, ... + +Defines one or more parent profiles to inherit all it's configuration from, that's priorities, files to ignore, and so on. + +If two inherited profiles are mutual exclusive the behaviour is undefined. + +Special values are: +* **$Current** -- Inherits from the currently selected profile in *modloader.ini base config*. This may be useful for conditional profiles. +* **$None** -- No inheritance. + +If **$None** is specified as **any** of the parents no inheritance will take place. + +Default value is `$None`. + +##### IgnoreAllMods = true|false + +Ignores all mods in the modloader directory, essentially disabling any mod. +Default value is `false`. + +__Note__: `IgnoreAllFiles` can also be used and it does the same as this. + +##### ExcludeAllMods = true|false + +Ignores all mods in the modloader directory except for the ones in the [Profiles.ProfileName.IncludeMods] list. +Default value is `false`. + +##### UseIfModule = ModuleName + +This profile is forced to be used by Mod Loader if the specified executable/dll module is loaded. +Any changes on this entry while the game while the game is running won't make any effect until the next run. +This may be useful for a SA:MP profile or game-dependent profile. + +Notice this profile is used as an *anonymous* profile when the condition is met thus it's a clone of the saved profile but not itself consequently any in-game changes to the profile will not be saved or loaded. + +Using a profile if running from SAMP example: + + UseIfModule = SAMP + +`[Profiles.ProfileName.IgnoreMods]` +-------------------------------------- +Any modification listed on this section is going to be ignored while scanning for mods. + +Supports wildcards. + +`[Profiles.ProfileName.IncludeMods]` +-------------------------------------- +All the mods in this list are going to be used even when `[Profiles.ProfileName.Config]:ExcludeAllMods` is set to `true`. + +Supports wildcards. + +`[Profiles.ProfileName.ExclusiveMods]` +-------------------------------------- +Any mod in this list will be loaded *ONLY* by this profile, any other profile will have this mod automatically ignored. +If another profile has a similar exclusive mod, both will have the mods as exclusive and use them. + +Supports wildcards. + +`[Profiles.ProfileName.IgnoreFiles]` +-------------------------------------- +Any file in this list are ignored by the loader while scanning for files. +The wildcards can contain sub folders, for example: + + to_ignore/*.dff + +This line would ignores all files in the *to_ignore* directory that have a dff extension. +Notice *to_ignore* must be **INSIDE a mod directory**, such as *modloader/my mod/to_ignore/* + +Supports wildcards. + +`[Profiles.ProfileName.Priority]` +-------------------------------------- +Defines mods priorities, that's if two mods modify the same file which should have precedence over the other. +The key in this section is the mod name and the value the priority from 0 to 100. diff --git a/data-tripoint/files/modloader/.data/Readme.md b/data-tripoint/files/modloader/.data/Readme.md new file mode 100644 index 0000000000000000000000000000000000000000..406d395ae4b8c9e2a0f03b46ff691420e684a86a --- /dev/null +++ b/data-tripoint/files/modloader/.data/Readme.md @@ -0,0 +1,106 @@ +Mod Loader +================== + +## What is it? + +Mod Loader is an ASI Plugin for Rockstar's Grand Theft Auto San Andreas that adds an extremely user-friendly and easy way to install and uninstall your modifications, without even messing around anything in your game installation. + +The usage is simple, you just have to create one or more folders inside modloader directory and then drop the mod contents there. It's done. +It is recommended to have one folder for each modification you have. + +## Installing Mod Loader + +### Installing on GTA San Andreas + + Mod Loader depends on an [ASI Loader](http://www.gtagarage.com/mods/show.php?id=21709), make sure you have it! + + Then just extract *modloader.asi* and *modloader* folder into your game directory. + +### Installing on GTA Vice City or GTA III: + + Mod Loader depends on [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases), make sure you have it! + + Then just extract *modloader.asi* into the *scripts/* directory and *modloader* folder into your game directory. + + +## Installing Mods in Mod Loader + +To install a mod in Mod Loader, it's extremely simple, just extract the contents of the mod **into a folder** inside *modloader* directory. + +That means the following are valid installation methods: + + + modloader/nsx/infernus.dff + + modloader/nsx/another folder/infernus.dff + +But the following is **NOT** valid: + + - modloader/infernus.dff + - modloader/.data/infernus.dff + + +## Uninstalling Mods from Mod Loader + +Even simpler, just delete the mod content from *modloader* directory. +If you just want to disable the mod for a while, go to the in-game menu and disable it or edit *modloader.ini* manually. + +## Highlights and Features + +- Do not replace **ANY** original file, never, really. +- Let Mod Loader take care of everything + + Data files merging. + * Therefore you can for example have 70 handling.cfg files at modloader and they'll all work perfectly fine. + + Readme files reading + * No need to care about taking the data line from the readme file and placing in the data file, Mod Loader does that for you too! +- Refreshable mods + + Change or add the files while the game is running and see the results immediatelly!!!! +- Command line support + + See *modloader/.data/Command Line Arguments.md* +- In-Game menu for configurations + + Go to *Options > Mod Loader Setup* + + When the menu is not available, do it manually by editing *modloader/modloader.ini* and *modloader/.data/config.ini* +- Profiles, so you can have many games in one. + + Read *modloader/.data/Profiles.md for details* + +### Have you found a bug? + +It's essential to report bugs, so the loader gets improved, to report a bug go to any of the following channels: + + * On GitHub, using [our issue tracker](https://github.com/thelink2012/sa-modloader/issues) + * English support on [GTA Forums](http://gtaforums.com/topic/669520-sarel-mod-loader/) + * Portuguese support on [Brazilian Modding Studio Forums](http://brmodstudio.forumeiros.com/t3591-mod-loader-topico-oficial) + +When reporting a bug **PLEASE** provide the *modloader/modloader.log* file created just after the crash and give some detailed information on how to reproduce the bug. + +### Supported Executables + +Not all executables are supported at the moment, the supported ones are: + + + GTA III 1.0 + + GTA VC 1.0 + + GTA SA 1.0 US + + GTA SA 1.0 EU + +## Download + +You can download the lastest version of Mod Loader from: + + * [GTA Garage](http://www.gtagarage.com/mods/show.php?id=25377), for the lastest stable build + * [GitHub](https://github.com/thelink2012/modloader/releases), for the lastest (including unstable) builds + +## Source Code + +Mod Loader is a open source project, feel free to learn and contribute. +The source code is licensed under the MIT License, check it out on [GitHub](https://github.com/thelink2012/modloader/). + +## Credits + +Finally, let's go to the credits. + +#### Developer + * LINK/2012 () + +#### Special Thanks To + * ArtututuVidor$, Andryo, Junior_Djjr, JNRois12 for alpha-testing + * Gramps and TJGM for emotional support. + * Silent for A LOT of fixes and help with the development of Mod Loader. + * ThirteenAG for giving me lots of pointers (literally) for the GTA III / Vice City version. diff --git a/data-tripoint/files/modloader/.data/config.ini.0 b/data-tripoint/files/modloader/.data/config.ini.0 new file mode 100644 index 0000000000000000000000000000000000000000..8e4f93bf10dee7fc27abb0565aa4c1664a852af6 --- /dev/null +++ b/data-tripoint/files/modloader/.data/config.ini.0 @@ -0,0 +1,10 @@ +; +; Mod Loader Basic Config File +; +[Config] +EnableMenu = true ; Enables/disables the menu system (Menu > Options > Mod Loader) +EnablePlugins = true ; Enables/disables plugins from "modloader/.data/plugins", you probably want to have them enabled since they are responssible for loading stuff... +EnableLog = true ; Enables/disables logging. Logging is useful to find bugs or know what's going on, but it slow downs the game, so disable it if you don't care about logs +ImmediateFlushLog = true ; Enables/disables immediate flushing to the disk from the log file. Disabling this increases performance when logging is enabled but decreases logging usefulness +MaxLogSize = 5242880 ; Maximum size of the modloader.log file in bytes, if this size is reached the file is truncated. +AutoRefresh = true ; Mod Loader detects changes in modloader/ directory automatically and refreshes the mods diff --git a/data-tripoint/files/modloader/.data/licenses/boost.txt b/data-tripoint/files/modloader/.data/licenses/boost.txt new file mode 100644 index 0000000000000000000000000000000000000000..065cbc99a8c06c218edcdb0666564ac22fb237bc --- /dev/null +++ b/data-tripoint/files/modloader/.data/licenses/boost.txt @@ -0,0 +1,26 @@ +This license applies to the Boost C++ Libraries (http://www.boost.org/) +----------------------------------------------------------------------------------------------------- + +Boost Software License - Version 1.0 - August 17th, 2003 + +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. diff --git a/data-tripoint/files/modloader/.data/licenses/cereal.txt b/data-tripoint/files/modloader/.data/licenses/cereal.txt new file mode 100644 index 0000000000000000000000000000000000000000..1d99ae2033b57ac354147ef2b2e26cb7ba5ff781 --- /dev/null +++ b/data-tripoint/files/modloader/.data/licenses/cereal.txt @@ -0,0 +1,27 @@ +This license applies to the Cereal Serialization Library (http://uscilab.github.io/cereal/) +----------------------------------------------------------------------------------------------------- + +Copyright (c) 2014, Randolph Voorhies, Shane Grant +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of cereal nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL RANDOLPH VOORHIES OR SHANE GRANT BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/data-tripoint/files/modloader/.data/licenses/tinympl.txt b/data-tripoint/files/modloader/.data/licenses/tinympl.txt new file mode 100644 index 0000000000000000000000000000000000000000..11d8fde649af06c03bc74d39d3feadd2c248d154 --- /dev/null +++ b/data-tripoint/files/modloader/.data/licenses/tinympl.txt @@ -0,0 +1,26 @@ +This license applies to the tinympl meta-programming library (https://github.com/sbabbi/tinympl) +----------------------------------------------------------------------------------------------------- + +Boost Software License - Version 1.0 - August 17th, 2003 + +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. diff --git a/data-tripoint/files/modloader/.data/licenses/utf8-cpp.txt b/data-tripoint/files/modloader/.data/licenses/utf8-cpp.txt new file mode 100644 index 0000000000000000000000000000000000000000..a6a21a3fe6eef89970961f1dae45a5d29dd5ee5c --- /dev/null +++ b/data-tripoint/files/modloader/.data/licenses/utf8-cpp.txt @@ -0,0 +1,26 @@ +This license applies to the utf8-cpp library (http://utfcpp.sourceforge.net/) +----------------------------------------------------------------------------------------------------- + +Copyright (c) 2006 Nemanja Trifunovic + +Permission is hereby granted, free of charge, to any person or organization +obtaining a copy of the software and accompanying documentation covered by +this license (the "Software") to use, reproduce, display, distribute, +execute, and transmit the Software, and to prepare derivative works of the +Software, and to permit third-parties to whom the Software is furnished to +do so, all subject to the following: + +The copyright notices in the Software and this entire statement, including +the above license grant, this restriction and the following disclaimer, +must be included in all copies of the Software, in whole or in part, and +all derivative works of the Software, unless such copies or derivative +works are solely in the form of machine-executable object code generated by +a source language processor. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/data-tripoint/files/modloader/.data/modloader.ini.0 b/data-tripoint/files/modloader/.data/modloader.ini.0 new file mode 100644 index 0000000000000000000000000000000000000000..ee35da8d953741b6d79352fe5f328d6328b77ff8 --- /dev/null +++ b/data-tripoint/files/modloader/.data/modloader.ini.0 @@ -0,0 +1,30 @@ +; +; Mod Loader Folder Config File +; +[Folder.Config] +Profile = Default ; Profile to be used to configure mods +PriorityLimit = 100 ; Max allowed value in Profiles.*.Priority (minimum is 1) + +[Profiles.Default.Config] +IgnoreAllMods = false ; Ignores all mods. This essentially disables mods loading. +ExcludeAllMods = false ; Excludes all mods from being loaded except the ones at IncludeMods list + +[Profiles.Default.Priority] +; Defines mods priority (which mods should go into effect if both replaces the same file) +; The priority should be between 1 and PriorityLimit, where higher values override lower ones. +; Additionally priority 0 makes the mod be ignored (just like IgnoreMods). +; The default priority is 50. +;MyMod=50 + +[Profiles.Default.IgnoreFiles] +; Put wildcard to files to be ignored here (e.g. cheetah.dff, *.dff, path_in_mod/*.dff) + +[Profiles.Default.IgnoreMods] +; Put wildcard to mods to be ignored here +_ignore + +[Profiles.Default.IncludeMods] +; Put wildcard to mods to be included in the game even when ExcludeAllMods=true + +[Profiles.Default.ExclusiveMods] +; Put wildcard to mods that should be loaded ONLY on this profile diff --git a/data-tripoint/files/modloader/.data/plugins.ini.0 b/data-tripoint/files/modloader/.data/plugins.ini.0 new file mode 100644 index 0000000000000000000000000000000000000000..ed01324411fae7e65c0434742d2e3cb5214fb02d --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins.ini.0 @@ -0,0 +1,14 @@ +; +; Plugins config file +; **** DO NOT EDIT THIS FILE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING **** +; +[Priority] +; Defines plugins priority (which plugin should take care of a file first, events priority also) +; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods) +; Default plugins normally have the priority in the range 45-55 +; +; Just put the path to the plugin module, without extension and replacing slashes with a dot. +; For example: +; gta3.std.text=0 ; disables gta3/std.text.dll +; + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll new file mode 100644 index 0000000000000000000000000000000000000000..7758001d85c3b6800a970e07677d469d5618f2f7 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a56f3664a18ad6d3e65187e8d7c88a6b98ac0551cbb5ea352ed2166550d2f38f +size 293376 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.md new file mode 100644 index 0000000000000000000000000000000000000000..b68a44893073054b154bfc92f63bc14a5deda2a6 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.asi.md @@ -0,0 +1,11 @@ +gta3.std.asi +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for loading ASI Plugins, D3D9 hooks, cleo scripts and cleo plugins. + Whenever a specific ASI file is incompatible with *modloader* directory, a error message will show up. diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll new file mode 100644 index 0000000000000000000000000000000000000000..6bdcdc4bbac37385d7347c25e2767c03c5291f5b --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5161552a318b78cd4ab1a9eae846173dcffaf35f12e299cb62758069f7326a8b +size 269824 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.md new file mode 100644 index 0000000000000000000000000000000000000000..13259cf948f6de2b81c47089f00dbd1d6f609ae4 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.bank.md @@ -0,0 +1,23 @@ +gta3.std.bank +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: San Andreas + +************************************************************************* + +__Description__: + + This plugin is responsible for loading sound effects that would normally go into sfxpak files. + It can either load the effects as pure wave or in SFXPaks itself. + It can also handle SFX CONFIG files, as in the main game audio/ folder. + + +__Usage__: + + For wave files, the directory must be structured as: `/Bank_/sound_.wav ` + + For example `modloader/My Sounds/GENRL/Bank_007/sound_001.wav`; + If SFXPak_Name is not present, it'll use GENRL, but don't rely on this behaviour, it's bad! The wave file **must** be in Mono PCM 16 bits format to work!!! + + Other files follow the usual installation convention. diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll new file mode 100644 index 0000000000000000000000000000000000000000..d767ebbbf374a7e2cb77ab025cbbdca975bc00a6 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4707226f21519d12f84f43f4d308336a63226db4178f1741b5313120b663b585 +size 3437056 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.data.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.data.md new file mode 100644 index 0000000000000000000000000000000000000000..e18da766d8a10256eec061989f470d5b37057c6f --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.data.md @@ -0,0 +1,74 @@ +gta3.std.data +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon), + it also trying to match a data line in readme files. + +The following data files are currently supported: + +| Data File Name | Override | Merge | Readme | +|----------------|--------- |-------|--------| +| ar_stats.dat | X | X | | +| animgrp.dat | X | X | | +| gta.dat | X | X | X | +| *.ide | X | X | ¹ | +| *.ipl/*.zon | X | | | +| *.ped/*.grp | X | X | | +| clothes.dat | X | | | +| carcols.dat | X | X | X | +| carmods.dat | X | X | X | +| handling.cfg | X | X | X | +| plants.dat | X | X | | +| melee.dat | X | X | | +| water.dat | X | X | | +| timecyc.dat | X | | | +| popcycle.dat | X | | | +| cargrp.dat | X | X | | +| pedgrp.dat | X | X | | +| ped.dat | X | X | | +| pedstats.dat | X | X | | +| statdisp.dat | X | X | | +| shopping.dat | X | X | | +| object.dat | X | X | | +| surface.dat | X | X | | +| surfinfo.dat | X | X | | +| surfaud.dat | X | X | | +| furnitur.dat | X | | | +| fonts.dat | X | | | +| roadblox.dat | X | | | +| tracks.dat | X | | | +| tracks2.dat | X | | | +| tracks3.dat | X | | | +| tracks4.dat | X | | | +| weapon.dat | X | X | X | +| procobj.dat | X | X | | +| stream.ini | X | X | | +| cullzone.dat | X | | | +| fistfite.dat | X | X | | +| particle.cfg | X | X | | +| waterpro.dat | X | | | +| flight.dat | X | | | +| flight2.dat | X | | | +| flight3.dat | X | | | +| flight4.dat | X | | | + + + + ¹ reading ide lines from readmes is supported for *cars*, *peds* and tunning parts in *objs* section _(i.e. vehicles.ide, peds.ide, veh_mods.ide)_ + + +__Additional Notes__: + * Decision files (.ped/.grp) mustbe in a *decision/allowed* directory to work + * IDE and IPL that doesn't have a matching gta.dat are **NOT** loaded. + * IDE and IPL files usually needs to be structured the same way as it's gta.dat demands. + (i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl) + although this is **NOT** necessary anymore since Mod Loader 0.2.x + * This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs) + * Matching for data lines in readme files are supported for some data files + * This performs caching of the data files and readmes in the modloader directory, giving a better performance in + not needing to merge data every time you load the game. diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll new file mode 100644 index 0000000000000000000000000000000000000000..7798bb36f9be2ffe792902902639895bf9658fe9 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa262e8f506dcfeba8c997b68f1ffcbacfb2431618c5d6646d7d2eee3b8f1bfd +size 165376 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.md new file mode 100644 index 0000000000000000000000000000000000000000..4e97f4b67a1b5053b28958db2a00a2d56dd4d70f --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.md @@ -0,0 +1,13 @@ +gta3.std.dmaudio +========================================================================= + + __Author__: Silent + + __Priority__: 50 + + __Game__: III, Vice City + +************************************************************************* + +__Description__: + This plugin is responsible for DMAudio SFX archives, streamed samples, cutscenes, and radios, that is: + + * SFX archives (sfx.raw/sfx.sdt) + * WAV/MP3/ADF files in the Audio directory diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll new file mode 100644 index 0000000000000000000000000000000000000000..36d913db18314f720abd1fed3d3a1a58c59cba7f --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7eec8a1dd3545d2643c10c2e5ba66683c4a3e18d6b7db7941a6eb6a269bcc9f7 +size 353280 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.md new file mode 100644 index 0000000000000000000000000000000000000000..9c6ee8871058aeb28c08927a97d579afdc6a8413 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.fx.md @@ -0,0 +1,10 @@ +gta3.std.fx +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 48 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for loading standard effects and other generic game textures. diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll new file mode 100644 index 0000000000000000000000000000000000000000..d7546d07215c97e6d34eed156bf1afe35cb0673c --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94c0611b4004e6ca17640b5f94110bcbf7b795b9eb5f940106c3ecafb234704c +size 158208 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.md new file mode 100644 index 0000000000000000000000000000000000000000..fdb65d57c2662eaef21d68a29b51d757d1faacf3 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.movies.md @@ -0,0 +1,11 @@ +gta3.std.movies +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for handling mpg movies that would go into the *movies/* folder + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll new file mode 100644 index 0000000000000000000000000000000000000000..c58572b76efbdec255f63a64c44471bf8713c4a2 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64c0341346c2278df408882c2d9d790720ed51dcf8f80a4a5fcfd6793e185a11 +size 156160 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.md new file mode 100644 index 0000000000000000000000000000000000000000..b5483cd5db405373d5df575d466bf2a591b939d6 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.scm.md @@ -0,0 +1,11 @@ +gta3.std.scm +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for handling the non-streamed script file main.scm + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll new file mode 100644 index 0000000000000000000000000000000000000000..09d4ca5b4ab6790091ea82ca027afdc9bbe835c0 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:916bec88b82356121070c52ca2a5ff167b557df8d1fb3437121260f330e7744e +size 452608 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.md new file mode 100644 index 0000000000000000000000000000000000000000..8d882b72aff106b856a910d128e07fe118cd0543 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.md @@ -0,0 +1,14 @@ +gta3.std.sprites +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 51 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for handling texture dictionaries that would go to the *txd/* folder, essentially script textures. + +__Usage__: + Those sprite texture dictionaries should be inside a *txd/* folder (e.g. *modloader/my splash/txd/loadscs.txd*) + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll new file mode 100644 index 0000000000000000000000000000000000000000..d35c6bcab96285ee1ccefcabd5fb2f55e70336f3 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fce125d457a285599f5925defee04f75645488cf702ca124ee03f2e38b6c0edd +size 539136 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.md new file mode 100644 index 0000000000000000000000000000000000000000..171707a6d39dcb9dcad933ce0edd697cef5f0a0a --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.stream.md @@ -0,0 +1,37 @@ +gta3.std.stream +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 52 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for loading streamed resources, that would normally go into *.img* files. + That is, it handles: + + * Model Files (dff) + * Texture Dictionaries (txd) + * Collision Archieves (col) + * Binary IPLs (ipl) + * Nodes Files (nodes%d.dat) + * Animation Files (ifp) + * Vehicle Recordings (rrr) + * Streamed Scripts (scm) + +It can also handle *img* files itself and override it's loading from the one in the default location. + +It also takes care or does the following: + * Takes care of ped.ifp overriding. + * Detouring of IMG/CDIMAGE, COLFILE, TEXDICTION, MODELFILE and HIERFILE from gta.dat. + * Fixes the COLFILE command in GTA San Andreas not working properly. + +__Usage__: + + You can either use it in the usual way, or create a directory with a img extension and drop the files inside it. + + _Special Notes_: + + * Newly added clothes (or coach cloth) must go inside a folder named player.img (e.g. *modloader/my new clothes/player.img/coach.dff*) + * nodes%d.dat files will get handled only if they are inside a folder with an *img* extension (e.g. *modloader/my nodes/gta3.img/nodes1.dat*) + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll new file mode 100644 index 0000000000000000000000000000000000000000..ba0bb11ee589f28771ae72001fe7871d1a748c6c --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dc0bb8cf1d772ed4bdd2ad2111d8958bdf54647ab3d226cf6e7f9d9e6202d60f +size 188928 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.text.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.text.md new file mode 100644 index 0000000000000000000000000000000000000000..e67f1f021c3e91bae5ef8f4a45d147aae4030162 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.text.md @@ -0,0 +1,14 @@ +gta3.std.text +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: III, Vice City, San Andreas + +************************************************************************* + +__Description__: + This plugin is responsible for handling text files, that is: + + * GTA Text Files (gxt) + * Fake Text Files (fxt) + diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll b/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll new file mode 100644 index 0000000000000000000000000000000000000000..22573ae5550b46159b2d95973e3bdc5482c23c9f --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4a6ad53f3e8f0b3cae237f1def49f3b52f04ab5bacad3be7f5cd7ad1dff4500a +size 191488 diff --git a/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.md b/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.md new file mode 100644 index 0000000000000000000000000000000000000000..39c3c8eff0676604a45f5017eb6081765fab1717 --- /dev/null +++ b/data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.md @@ -0,0 +1,13 @@ +gta3.std.tracks +========================================================================= + + __Author__: LINK/2012 () + + __Priority__: 50 + + __Game__: San Andreas + +************************************************************************* + +__Description__: + + This plugin is responsible for overriding audio streams also known as the game radio. + It handles the StrmPaks.dat, TrakLkUp.dat and files that would go into AUDIO/STREAMS/ + diff --git a/data-tripoint/files/modloader/.data/text/1033/menu.fxt b/data-tripoint/files/modloader/.data/text/1033/menu.fxt new file mode 100644 index 0000000000000000000000000000000000000000..c6bef31fef40a6f5113f47232f01c88bac5feb6d --- /dev/null +++ b/data-tripoint/files/modloader/.data/text/1033/menu.fxt @@ -0,0 +1,55 @@ +# +# Mod Loader Menu Localization File +# + +# Common +ML_FEO Mod Configuration +ML_ONN ON +ML_OFF OFF +ML_FTN Next +ML_FTP Prev +ML_FTB Back + +# Main Page +ML_F0HH Mod Configuration +ML_F0E0 Enable Menu +ML_F0EP Enable Plugins +ML_F0EL Enable Logging +ML_F0LF Log Immediate Flush +ML_F0LS Log Maximum Size +ML_F0MM Modifications +ML_F0RR Refresh Modifications +ML_F0RA Automatic Refresh + +# Modifications Page (Dynamic) +ML_FMHH Modifications +ML_FMY1 DYNAMIC +ML_FMY2 DYNAMIC +ML_FMY3 DYNAMIC +ML_FMY4 DYNAMIC +ML_FMY5 DYNAMIC +ML_FMY6 DYNAMIC +ML_FMY7 DYNAMIC +ML_FMY8 DYNAMIC +ML_FMY9 DYNAMIC +ML_FMYA DYNAMIC +ML_FMYB DYNAMIC +ML_FMYC DYNAMIC + +# Selected Modification (Dynamic) +ML_FYHH DYNAMIC +ML_FYE0 Enabled +ML_FYPR Priority + +# Helper texts +ML_H0NM No mods installed +ML_H0E0 ON/OFF this in-game menu.~n~Needs restart. +ML_H0EP ON/OFF the loader plugins.~n~Needs restart. +ML_H0EL ON/OFF the log file.~n~OFF Increases performance. +ML_H0LF ON/OFF flushing log to disk.~n~OFF Increases performance. +ML_H0LS Maximum size of the log file on disk. +ML_H0RR Rescan and reinstall mods (be careful) +ML_H0RA ON/OFF the automatic detection of changes. +ML_HMHH Type some keywords to find a mod.~n~Use ~<~~>~ to switch pages. +ML_HYE0 ON/OFF the mod from the game.~n~Be careful. May need restart for some files. +ML_HYPR Changes the priority of this mod over others. diff --git a/data-tripoint/files/modloader/.data/text/1046/menu.fxt b/data-tripoint/files/modloader/.data/text/1046/menu.fxt new file mode 100644 index 0000000000000000000000000000000000000000..5f3e1865e9ab2e05f9c933cbee0195cdde74500e --- /dev/null +++ b/data-tripoint/files/modloader/.data/text/1046/menu.fxt @@ -0,0 +1,55 @@ +# +# Mod Loader Menu Localization File +# + +# Common +ML_FEO Configuraœ¨es de Mods +ML_ONN LIG +ML_OFF DES +ML_FTN Pr¦ximo +ML_FTP Anterior +ML_FTB Voltar + +# Main Page +ML_F0HH Configuraœ¨es de Mods +ML_F0E0 Habilitar Menu +ML_F0EP Habilitar Plugins +ML_F0EL Habilitar Log +ML_F0LF Descarga Imediata do Log +ML_F0LS Tamanho M˜ximo do Log +ML_F0MM Modificaœ¨es +ML_F0RR Atualizar Modificaœ¨es +ML_F0RA Atualizaœšo Autom˜tica + +# Modifications Page (Dynamic) +ML_FMHH Modificaœ¨es +ML_FMY1 DYNAMIC +ML_FMY2 DYNAMIC +ML_FMY3 DYNAMIC +ML_FMY4 DYNAMIC +ML_FMY5 DYNAMIC +ML_FMY6 DYNAMIC +ML_FMY7 DYNAMIC +ML_FMY8 DYNAMIC +ML_FMY9 DYNAMIC +ML_FMYA DYNAMIC +ML_FMYB DYNAMIC +ML_FMYC DYNAMIC + +# Selected Modification (Dynamic) +ML_FYHH DYNAMIC +ML_FYE0 Habilitada +ML_FYPR Prioridade + +# Helper texts +ML_H0NM Sem mods instalados +ML_H0E0 LIG/DES este menu.~n~Necess˜rio reiniciar. +ML_H0EP LIG/DES o carregador de plugins.~n~Necess˜rio reiniciar. +ML_H0EL LIG/DES o arquivo log (registro).~n~Desligar aumenta o desempenho. +ML_H0LF LIG/DES a descarga do log (registro) ao disco.~n~Desligar aumenta o desempenho. +ML_H0LS Tamanho m˜ximo do arquivo log (registro) no disco. +ML_H0RR Reescanear e reinstalar os mods (tome cuidado ao usar) +ML_H0RA LIG/DES a detecœšo autom˜tica de alteraœ¨es. +ML_HMHH Digite algumas palavras-chaves para encontrar o mod.~n~Use ~<~~>~ para trocar de p˜gina. +ML_HYE0 LIG/DES o mod no jogo.~n~Tome cuidado. Pode ser necess˜rio reiniciar para alguns arquivos. +ML_HYPR Muda a prioridade deste mod sobre os outros. diff --git a/data-tripoint/files/modloader/.data/text/2070/menu.fxt b/data-tripoint/files/modloader/.data/text/2070/menu.fxt new file mode 100644 index 0000000000000000000000000000000000000000..5f3e1865e9ab2e05f9c933cbee0195cdde74500e --- /dev/null +++ b/data-tripoint/files/modloader/.data/text/2070/menu.fxt @@ -0,0 +1,55 @@ +# +# Mod Loader Menu Localization File +# + +# Common +ML_FEO Configuraœ¨es de Mods +ML_ONN LIG +ML_OFF DES +ML_FTN Pr¦ximo +ML_FTP Anterior +ML_FTB Voltar + +# Main Page +ML_F0HH Configuraœ¨es de Mods +ML_F0E0 Habilitar Menu +ML_F0EP Habilitar Plugins +ML_F0EL Habilitar Log +ML_F0LF Descarga Imediata do Log +ML_F0LS Tamanho M˜ximo do Log +ML_F0MM Modificaœ¨es +ML_F0RR Atualizar Modificaœ¨es +ML_F0RA Atualizaœšo Autom˜tica + +# Modifications Page (Dynamic) +ML_FMHH Modificaœ¨es +ML_FMY1 DYNAMIC +ML_FMY2 DYNAMIC +ML_FMY3 DYNAMIC +ML_FMY4 DYNAMIC +ML_FMY5 DYNAMIC +ML_FMY6 DYNAMIC +ML_FMY7 DYNAMIC +ML_FMY8 DYNAMIC +ML_FMY9 DYNAMIC +ML_FMYA DYNAMIC +ML_FMYB DYNAMIC +ML_FMYC DYNAMIC + +# Selected Modification (Dynamic) +ML_FYHH DYNAMIC +ML_FYE0 Habilitada +ML_FYPR Prioridade + +# Helper texts +ML_H0NM Sem mods instalados +ML_H0E0 LIG/DES este menu.~n~Necess˜rio reiniciar. +ML_H0EP LIG/DES o carregador de plugins.~n~Necess˜rio reiniciar. +ML_H0EL LIG/DES o arquivo log (registro).~n~Desligar aumenta o desempenho. +ML_H0LF LIG/DES a descarga do log (registro) ao disco.~n~Desligar aumenta o desempenho. +ML_H0LS Tamanho m˜ximo do arquivo log (registro) no disco. +ML_H0RR Reescanear e reinstalar os mods (tome cuidado ao usar) +ML_H0RA LIG/DES a detecœšo autom˜tica de alteraœ¨es. +ML_HMHH Digite algumas palavras-chaves para encontrar o mod.~n~Use ~<~~>~ para trocar de p˜gina. +ML_HYE0 LIG/DES o mod no jogo.~n~Tome cuidado. Pode ser necess˜rio reiniciar para alguns arquivos. +ML_HYPR Muda a prioridade deste mod sobre os outros. diff --git a/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/Framerate Vigilante.url b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/Framerate Vigilante.url new file mode 100644 index 0000000000000000000000000000000000000000..cc582c0ed4a483b734490da893dd1ac843788f8a --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/Framerate Vigilante.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.mixmods.com.br/2019/06/framerate-vigilante.html diff --git a/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi new file mode 100644 index 0000000000000000000000000000000000000000..e1c148b74a8fbc8db27e33e914d5f9cb6d9311ec --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b88b9a3573707aaf15deae642d4d80d87f2f24b6255742ad50917f39ea43ccd +size 242688 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.ini b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.ini new file mode 100644 index 0000000000000000000000000000000000000000..9dd4423f8f95a83ab3ad9bda672e979e0b4c43da --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.ini @@ -0,0 +1,16 @@ +; Framerate Vigilante Mod by Junior_Djjr - MixMods.com.br +[Settings] + +; (default: 30) FPS limit when limiter is turned on. Other mods like MixSets also changes this. +; It also removes a 14 ms delay on SA, just like SilentPatch. +; Avoid using more than 60 FPS. +FPSlimit = 60 + +; (default: 60) Screen refresh rate in hz. +; Tip: If you use 144hz monitor, try half (72) FPS for a good stable gameplay. +; Alternatively, simply use Windowed Mode mod (even in bordesless) it will automatically use desktop vsync. +RefreshRate = 60 + +; Automatically limits framerate during some activities on SA, like pool minigame and hot coffee. +; This is because this mod doesn't fixes all physics issues yet. Not critical. +AutoLimitFPS = 1 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi b/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi new file mode 100644 index 0000000000000000000000000000000000000000..be150a0a1d225277d7771e9bc2c83466b799b62e --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:501ce262c6ccaac30ba6fb90af3d78c0ab4e68b816be4548b3d5a6a7ed110366 +size 344360 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.url b/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.url new file mode 100644 index 0000000000000000000000000000000000000000..ec622dca0d9bb25cb786b625d06793027f250bd7 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.mixmods.com.br/2022/10/repair-gta/ diff --git a/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/RunDLL32 Fix.url b/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/RunDLL32 Fix.url new file mode 100644 index 0000000000000000000000000000000000000000..1426138b0b3e607b47dfb36a1e6158ece7fd2c7a --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/RunDLL32 Fix.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.mixmods.com.br/2016/02/rundll32exe-fix-corrigir-jogo-nao-abrindo.html diff --git a/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/rundll32exefix.asi b/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/rundll32exefix.asi new file mode 100644 index 0000000000000000000000000000000000000000..0614364361bb6b84e25c2d39cfaada9b18b4843a Binary files /dev/null and b/data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/rundll32exefix.asi differ diff --git a/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatch.url b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatch.url new file mode 100644 index 0000000000000000000000000000000000000000..61f7efe2cb5269b3891514def2734d296862113f --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatch.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,2 +[InternetShortcut] +IDList= +URL=http://mixmods.com.br/2015/03/SilentPatch.html diff --git a/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi new file mode 100644 index 0000000000000000000000000000000000000000..85d2c9f695314174f23a2ed333f1905f253fd82d --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a95f9550175a8f41f68d24d93b34610fe5f6f486b9bf543438f698564543443b +size 396288 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.ini b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.ini new file mode 100644 index 0000000000000000000000000000000000000000..a3ddbef60c0490bf3bf388194298c86d2fd46820 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.ini @@ -0,0 +1,61 @@ +[SilentPatch] +; This enables SCM-related fixes +; Currently, it includes Gym Glitch fix, Basketball Glitch fix +; It also fixes an issues in Sweet's Girl and Mountain Cloud Boys where the player freezes in the initial part of the mission +EnableScriptFixes=1 +; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version +; NOTE: Has no effect when used with Steam EXE +SkipIntroSplashes=1 +; This resizes subtitles and radio station name to be in line with a Steam/RGL version +; Setting this to 1 when using 1.0/1.01 makes the texts match Steam/RGL size, while setting this to 0 +; when using 3.0 makes the text match 1.0/1.01 size +; Set to -1 or comment it out with ; to disable fully +SmallSteamTexts=-1 +; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang +; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game +ColouredZoneNames=0 +; This setting increases sun size a bit +; While it's fine to use with a stock game, it's recommended to turn this option off when using +; a custom seabed.ipl or timecyc.dat +SunSizeHack=1 +; This setting will make sun reflections on peds and vehicles change direction depending on time of day +; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it +; a matter of personal preference +DirectionalFromSun=0 +; When this setting is enabled, police helicopter will not be able to hurt CJ when Invincibility Cheat is active +TrueInvincibility=0 +; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, +; -1 makes the game use units based on system locale +Units=-1 +; Enables an unfinished "minimal HUD" feature, where health, armour, weapon and money UI elements +; fade out when inactive. +MinimalHUD=0 +; Enables the sliding mission title text, based on remnants of this feature in the game code. +SlidingMissionTitleText=0 +; Enables the sliding odd job text, based on remnants of this feature in the game code. +; This behaviour was visible in one of the beta clips released for GTA III. +SlidingOddJobText=0 + +[RotorFixExceptions] +; Put model IDs or names (one ID/name per line) here to exclude them from using blurred rotors +; This way mods which don't have moving rotors done properly can still be used without bugs + +; By default we exclude Maverick and Skimmer, since their textures are corrupted +maverick +skimmer + +[DoubleRearWheels] +; Specifically for SA-MP (since for single player you can just edit the handling file) +; Specifies whether to forcibly enable or disable double rear wheels for a specific vehicle ID or name +; Put modelID = 1 or modelName = 1 to forcibly enable or modelID = 0 or modelName = 0 to forcibly disable + + +[LightbeamFixExceptions] +; Allows to disable "lightbeam fix" for specific model IDs or names (one ID/name per line) +; While you will never need this for stock vehicles, some custom vehicles may require this fix +; to be disabled - for example, Krystofer's police vehicles + +[LSRPModeServers] +; Server IPs listed here will use LS-RP Mode +; This means weapons will not be visible through windows +; Put IP in AAA.BBB.CCC.DDD:PORT format, one per line diff --git a/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.asi b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.asi new file mode 100644 index 0000000000000000000000000000000000000000..d66972a8fc65a67efc79707d045b5be901950b67 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b6f84a996355b9f71625e1e6bc6c72843f71b5d552892e02ecadc10bf72c6e95 +size 838144 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.ini b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.ini new file mode 100644 index 0000000000000000000000000000000000000000..f6496c801e326b9b8046b24b1ebf617b1881a78d --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/GTASA.WidescreenFix.ini @@ -0,0 +1,33 @@ +[MAIN] +; Use this option to override the game resolution (-1|0|*). +ResX = -1 +ResY = -1 +; Set game aspect ratio (auto|4:3|5:4|16:9|*:*). +ForceAspectRatio = auto +; Used to properly scale frontend textures, such as menu background or loading screens (auto|4:3|5:4|16:9|*:*). +FrontendAspectRatio = 16:9 +; Disable any FOV related fixes, it's not recommended (0|1). +DontTouchFOV = 0 +; Use original FOV value during cutscenes (0|1). +RestoreCutsceneFOV = 1 +; The settings below are used to scale parts of the game UI differently. +; If set to "0.0" original values will be used. +HudWidthScale = 0.8 ; Original value is 1.0. +HudHeightScale = 0.8 ; Original value is 1.0. +RadarWidthScale = 0.82 ; Original value is 1.0. +RadarHeightScale = 0.0 ; Original value is 1.0. +SubtitlesScale = 0.0 ; Original value is 1.0. +ProportionalWeaponIcon = 0 +EnableSCMDrawingFixes = 0 ; Turn OFF IF HAVING SCM DRAWING ISSUE WITH CLEO/ASI MODS + +[MISC] +; Same as in VCS PCE, cutscene border size will be adjusted to fit your resolution. On resolutions bigger than 16:9 vertical borders will be used. Note that you can enable or disable cutscene borders via 'WIDESCREEN'/'BORDERS' option in game menu (0|1). +SmartCutsceneBorders = 1 +; Game will not freeze when focus is lost (only in windowed mode). +AllowAltTabbingWithoutPausing = 0 +; Drawing 1px line at top and left sides of the screen to hide antialiasing bug(0|1|2). (2) creates 4 lines to make picture symmetrical. +HideAABug = 0 +; Disable the small white dot that appears while aiming with some weapons (0|1). +DisableWhiteCrosshairDot = 0 +; Replaces text shadow with outline (0|1|2). +ReplaceTextShadowWithOutline = 2 \ No newline at end of file diff --git a/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/Widescreen Fix.url b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/Widescreen Fix.url new file mode 100644 index 0000000000000000000000000000000000000000..90c8bf26bb005d458413b1d3eea71b0f08f5c314 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/Widescreen Fix by ThirteenAG/Widescreen Fix.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.mixmods.com.br/2016/06/widescreen-fix-para-gta-sa-corrigir.html diff --git a/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.asi b/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.asi new file mode 100644 index 0000000000000000000000000000000000000000..fbf96ae972bd052abba76cfb803c1d08870512f1 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.asi @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c8d37c7598ab363506b437fb9b637faedaa0e8c78fe63d0ab0865e326b85c85a +size 799744 diff --git a/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.ini b/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.ini new file mode 100644 index 0000000000000000000000000000000000000000..e49efe2d9641d5dffb9aabcef8b7bfae1c923a50 --- /dev/null +++ b/data-tripoint/files/modloader/_ESSENTIALS/Windowed Mode/III.VC.SA.WindowedMode.ini @@ -0,0 +1,11 @@ +[window] +mode=3 ; 1: window, 2: window borderless, 3: fullscreen +maximized=0 +positionX=1395 ; -1: centered +positionY=479 ; -1: centered +resolutionX=640 +resolutionY=448 +[game] +menuFPS=60 ; frame rate limit for main menu. 0: unlimited +autoPause=1 ; pause the game on window deactivation +autoResume=1 ; resume the game on window activation \ No newline at end of file diff --git a/data-tripoint/files/vorbisFile.dll b/data-tripoint/files/vorbisFile.dll index 2a5639f5fe07c0691a282e53c5f0a3e7fa0aaebe..1e8f60d68b31138daf35bfaf92db41ce57bfcd9c 100644 Binary files a/data-tripoint/files/vorbisFile.dll and b/data-tripoint/files/vorbisFile.dll differ diff --git a/data-tripoint/files/vorbisHooked.dll b/data-tripoint/files/vorbisHooked.dll new file mode 100644 index 0000000000000000000000000000000000000000..2a5639f5fe07c0691a282e53c5f0a3e7fa0aaebe Binary files /dev/null and b/data-tripoint/files/vorbisHooked.dll differ diff --git a/data-tripoint/files/zlib1.dll b/data-tripoint/files/zlib1.dll new file mode 100644 index 0000000000000000000000000000000000000000..4351c868adf740c22c46f1c89cd309ba8ff45711 Binary files /dev/null and b/data-tripoint/files/zlib1.dll differ