--- license: cc-by-nc-4.0 pretty_name: ViewBench tags: - video - world-models - camera-conditioned-video - view-consistency - loop-closure - ue5 - arxiv:2602.07854 --- # ViewBench ViewBench is a dataset for camera-conditioned long-horizon video world models. It is designed to evaluate view consistency and loop closure: when a camera returns to a previously observed viewpoint, the generated observation should preserve stable scene structure and appearance. This dataset accompanies the paper [Consistent Video World Model With Geometry-Aware Rotary Position Embedding](https://arxiv.org/abs/2602.07854). Dataset mirrors: - ModelScope: https://modelscope.cn/datasets/JEdward/viewbench-dataset - Hugging Face: https://huggingface.co/datasets/JEdward/viewbench-dataset ## Highlights - Complete yaw, pitch, and roll coverage for controlled camera motion. - Round-trip loop-closure trajectories where the camera returns to previously visited viewpoints. - 10 photorealistic UE5 environments spanning indoor, outdoor, urban, industrial, historical, and suburban scenes. - Per-frame SE(3) camera-to-world poses and depth-based geometric overlap annotations. ## Dataset Contents This v1 release contains the public ViewBench training split described in the paper: 1,059 UE5-rendered video sequences, about 500k frames at 30 fps, across 10 photorealistic environments. The release is organized into two trajectory groups: - `pure_rotation`: stationary-camera rotate-away-rotate-back trajectories for loop closure. - `rotation_translation`: compact exploration trajectories with both rotation and translation. The original internal directories were `STAGE1` and `STAGE3`. In this public release they are renamed to `pure_rotation` and `rotation_translation`. The paper's held-out evaluation set is separately collected and is not included in this training release unless explicitly provided in a later update. ## Files The dataset is distributed as `tar.zst` shards plus `manifest.json`: - `pure_rotation_0000.tar.zst` ... `pure_rotation_0011.tar.zst` (600 sequences) - `rotation_translation_0000.tar.zst` ... `rotation_translation_0009.tar.zst` (459 sequences) - `manifest.json` `manifest.json` records the shard membership, sequence IDs, original-to-public stage mapping, and archive contents. Each archive extracts into: ```text ViewBench4Training/ pure_rotation/ frames/{sequence_id}/ jsons/{sequence_id}.json metadata/{sequence_id}/ rotation_translation/ frames/{sequence_id}/ jsons/{sequence_id}.json metadata/{sequence_id}/ ``` ## Data Format Each sequence contains: - EXR frames with RGB/depth information. - Per-frame camera poses in `jsons/{sequence_id}.json`. - Raw metadata in `metadata/{sequence_id}/tickStatus.jsonl` where available. - Depth-based frame overlap labels in `metadata/{sequence_id}/overlap.json` where available. Camera convention: - UE left-handed coordinates: `X=forward`, `Y=right`, `Z=up`. - Position is measured in centimeters. - Rotation is `[pitch, roll, yaw]` in degrees. - `c2w` is a 4x4 camera-to-world SE(3) matrix. - Rotation convention: `R = Rz(yaw) * Ry(pitch) * Rx(roll)`. ## Usage Download from ModelScope: ```bash modelscope download --dataset JEdward/viewbench-dataset --local_dir ViewBench-v1 ``` After all shards are downloaded, extract them into a single directory: ```bash mkdir -p ViewBench4Training for shard in ViewBench-v1/pure_rotation_*.tar.zst ViewBench-v1/rotation_translation_*.tar.zst; do tar --zstd -xf "$shard" -C ViewBench4Training done ``` Repeat extraction for all shards listed in `manifest.json`. ## License This dataset is released for non-commercial research use under CC BY-NC 4.0-style terms. Users may use, copy, and redistribute the dataset for academic and non-commercial research purposes, provided that they give appropriate attribution and cite the accompanying paper. Commercial use, resale, or redistribution as part of a commercial dataset or product is not permitted without prior written permission from the authors. The dataset contains UE5-rendered outputs from third-party scene assets. The release does not include raw UE assets, source asset files, or engine content. Users are responsible for ensuring that their downstream use complies with applicable third-party asset terms. ## Citation ```bibtex @inproceedings{ xiang2026consistent, title={Consistent Video World Model With Geometry-Aware Rotary Position Embedding}, author={Chendong Xiang and Jiajun Liu and Jintao Zhang and Xiao Yang and Zhengwei Fang and Shizun Wang and Zijun Wang and Yingtian Zou and Hang Su and Jun Zhu}, booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling}, year={2026}, url={https://openreview.net/forum?id=eXgmwOOvlR} } ```