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- image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard.yaml +69 -0
- image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard_init_frame.png +3 -0
- image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain.yaml +71 -0
- image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png +3 -0
- image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff.yaml +73 -0
- image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff_init_frame.png +3 -0
- image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard.yaml +27 -0
- image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard_init_frame.jpeg +3 -0
- image_implied/ball_roll_down_curtain/ball_roll_down_curtain.yaml +26 -0
- image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg +3 -0
- image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff.yaml +26 -0
- image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff_init_frame.jpeg +3 -0
- image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard.yaml +55 -0
- image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard_init_frame.png +3 -0
- image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain.yaml +53 -0
- image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png +3 -0
- image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff.yaml +53 -0
- image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png +3 -0
- image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard.yaml +30 -0
- image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard_init_frame.png +3 -0
- image_implied/block_on_ramp_cardboard/block_on_ramp_gt_final_frame.png +3 -0
- image_implied/block_on_ramp_curtain/block_on_ramp_curtain.yaml +32 -0
- image_implied/block_on_ramp_curtain/block_on_ramp_curtain_init_frame.png +3 -0
- image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff.yaml +27 -0
- image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff_init_frame.png +3 -0
- image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard.yaml +62 -0
- image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard_init_frame.png +3 -0
- image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain.yaml +56 -0
- image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain_init_frame.png +3 -0
- image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff.yaml +59 -0
- image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff_init_frame.png +3 -0
- image_implied/butter_melt_cardboard/butter_melt_cardboard.yaml +28 -0
- image_implied/butter_melt_cardboard/butter_melt_cardboard_init_frame.jpeg +3 -0
- image_implied/butter_melt_curtain/butter_melt_curtain.yaml +27 -0
- image_implied/butter_melt_curtain/butter_melt_curtain_init_frame.jpeg +3 -0
- image_implied/butter_melt_lightoff/butter_melt_lightoff.yaml +26 -0
- image_implied/butter_melt_lightoff/butter_melt_lightoff_init_frame.jpeg +3 -0
- image_implied/can_condensation_cardboard/can_condensation_cardboard.yaml +29 -0
- image_implied/can_condensation_cardboard/can_condensation_cardboard_init_frame.jpeg +3 -0
- image_implied/can_condensation_curtain/can_condensation_curtain.yaml +26 -0
- image_implied/can_condensation_curtain/can_condensation_curtain_init_frame.jpeg +3 -0
- image_implied/can_condensation_lightoff/can_condensation_lightoff.yaml +27 -0
- image_implied/can_condensation_lightoff/can_condensation_lightoff_init_frame.jpeg +3 -0
- image_implied/clay_drying_cardboard/clay_drying_cardboard.yaml +29 -0
- image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png +3 -0
- image_implied/clay_drying_cardboard/clay_drying_gt_final_frame.png +3 -0
- image_implied/clay_drying_curtain/clay_drying_curtain.yaml +31 -0
- image_implied/clay_drying_curtain/clay_drying_curtain_init_frame.png +3 -0
- image_implied/clay_drying_lightoff/clay_drying_lightoff.yaml +29 -0
- image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png +3 -0
image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard.yaml
ADDED
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| 1 |
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id: alka_seltzer_fizz_cardboard
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level: 1
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| 3 |
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category: scalar_state
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tags: []
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prompts:
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| 6 |
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image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
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| 7 |
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tablet is suspended mid-drop just above the water surface, about to enter the glass.
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| 8 |
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video_WM: The room lights switch off, leaving the cup in complete darkness and completely invisible
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| 9 |
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for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
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| 10 |
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scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
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present in the initial scene.
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camera_WM: ''
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| 13 |
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camera_control:
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| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
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| 15 |
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lingbot: s-3, right-30, left-30
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| 16 |
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Genie: null
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| 17 |
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evaluation:
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init_frame_description: A clear glass filled with water sits on a white countertop. A white, round effervescent
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| 19 |
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tablet is suspended in mid-air directly above the glass, with a small droplet of water connecting
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| 20 |
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it to the surface below. The background is a softly blurred, sunlit kitchen.
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| 21 |
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init2final_edit_prompt: Edit the given image to remove the white tablet from mid-air above the glass.
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| 22 |
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Place the white tablet inside the glass of water, resting near the bottom. Add numerous small bubbles
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and fizzing action throughout the water, rising from the submerged tablet to the surface.
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rationale: During the prolonged period of darkness, gravity causes the suspended tablet to fall into
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the glass of water. Once submerged, the effervescent tablet begins to dissolve, creating a chemical
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| 26 |
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reaction that releases gas. Therefore, when the lights turn back on, the tablet is no longer in the
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| 27 |
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air but inside the glass, actively fizzing and producing bubbles.
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questions:
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| 29 |
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- id: tablet_submerged
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question: Is the white tablet inside the water rather than suspended in the air?
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answer_type: yes_no
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notes_for_judge: The tablet should have fallen into the glass.
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- id: bubbles_visible
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| 34 |
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question: Are there gas bubbles visible in the water?
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answer_type: yes_no
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notes_for_judge: The reaction produces CO2 bubbles.
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- id: tablet_mass_reduction
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question: Is the solid tablet smaller than it was in the initial frame?
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answer_type: yes_no
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notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
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- id: water_clarity_change
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| 42 |
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question: Is the water less clear or more turbulent than in the initial frame?
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answer_type: yes_no
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notes_for_judge: The fizzing reaction changes the visual texture of the water.
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- id: tablet_position_change
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question: Is the tablet no longer visible in its original position above the glass rim?
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answer_type: yes_no
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| 48 |
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notes_for_judge: It must have fallen.
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| 49 |
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- id: dissolution_progress
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| 50 |
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question: Does the tablet appear to be dissolving or breaking down?
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answer_type: yes_no
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| 52 |
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notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
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| 53 |
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- id: glass_persistence
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| 54 |
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question: Is the glass still standing on the table?
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| 55 |
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answer_type: yes_no
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| 56 |
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notes_for_judge: Secondary consistency check.
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| 57 |
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- id: background_consistency
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| 58 |
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question: Is the blurred kitchen background still visible?
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answer_type: yes_no
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notes_for_judge: Secondary consistency check.
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| 61 |
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generation:
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| 62 |
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model_provider: google_gemini
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| 63 |
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llm: gemini-3-pro-preview
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| 64 |
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temperature: 0.2
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| 65 |
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created_utc: '2026-02-20T10:16:50Z'
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| 66 |
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inputs_digest:
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| 67 |
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initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
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| 68 |
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video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
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| 69 |
+
task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
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image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard_init_frame.png
ADDED
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Git LFS Details
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image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain.yaml
ADDED
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| 1 |
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id: alka_seltzer_fizz_curtain
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| 2 |
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level: 1
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| 3 |
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category: scalar_state
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| 4 |
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tags: []
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| 5 |
+
prompts:
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| 6 |
+
image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
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| 7 |
+
tablet is suspended mid-drop just above the water surface, about to enter the glass.
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| 8 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the cup, completely blocking
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| 9 |
+
the cup from view, without touching or interacting with any object in the scene, for a prolonged duration.
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| 10 |
+
After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
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| 11 |
+
enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
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| 12 |
+
camera_WM: ''
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| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
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| 15 |
+
lingbot: s-3, right-30, left-30
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| 16 |
+
Genie: null
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| 17 |
+
evaluation:
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| 18 |
+
init_frame_description: A clear glass filled with water sits on a white surface. A round, white effervescent
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| 19 |
+
tablet is suspended in mid-air directly above the glass, with a small drop of water connecting it
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| 20 |
+
to the water's surface. The background is a blurred kitchen.
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| 21 |
+
init2final_edit_prompt: Edit the given image to remove the white tablet suspended in the air and the
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| 22 |
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water drop connecting it to the surface. Modify the water inside the glass to appear fizzy with many
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| 23 |
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small bubbles and slightly cloudy. Keep the glass, the white surface, and the blurred kitchen background
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| 24 |
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unchanged.
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| 25 |
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rationale: The initial frame shows an effervescent tablet just about to drop into a glass of water.
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| 26 |
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The video prompt describes a curtain dropping and hiding the scene for a prolonged duration. During
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| 27 |
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this time, the physical process of the tablet falling into the water and dissolving will occur. When
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| 28 |
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the curtain rises, the tablet will no longer be in the air, and the water will show the aftermath
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| 29 |
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of the dissolving process, appearing fizzy and slightly cloudy.
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| 30 |
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questions:
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| 31 |
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- id: tablet_submerged
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| 32 |
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question: Is the white tablet inside the water rather than suspended in the air?
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| 33 |
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answer_type: yes_no
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| 34 |
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notes_for_judge: The tablet should have fallen into the glass.
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| 35 |
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- id: bubbles_visible
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| 36 |
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question: Are there gas bubbles visible in the water?
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| 37 |
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answer_type: yes_no
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| 38 |
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notes_for_judge: The reaction produces CO2 bubbles.
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| 39 |
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- id: tablet_mass_reduction
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| 40 |
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question: Is the solid tablet smaller than it was in the initial frame?
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| 41 |
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answer_type: yes_no
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| 42 |
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notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
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| 43 |
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- id: water_clarity_change
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| 44 |
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question: Is the water less clear or more turbulent than in the initial frame?
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| 45 |
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answer_type: yes_no
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| 46 |
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notes_for_judge: The fizzing reaction changes the visual texture of the water.
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| 47 |
+
- id: tablet_position_change
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| 48 |
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question: Is the tablet no longer visible in its original position above the glass rim?
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| 49 |
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answer_type: yes_no
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| 50 |
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notes_for_judge: It must have fallen.
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| 51 |
+
- id: dissolution_progress
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| 52 |
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question: Does the tablet appear to be dissolving or breaking down?
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| 53 |
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answer_type: yes_no
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| 54 |
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notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
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| 55 |
+
- id: glass_persistence
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| 56 |
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question: Is the glass still standing on the table?
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| 57 |
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answer_type: yes_no
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| 58 |
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notes_for_judge: Secondary consistency check.
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| 59 |
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- id: background_consistency
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| 60 |
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question: Is the blurred kitchen background still visible?
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| 61 |
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answer_type: yes_no
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| 62 |
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notes_for_judge: Secondary consistency check.
|
| 63 |
+
generation:
|
| 64 |
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model_provider: google_gemini
|
| 65 |
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llm: gemini-3-pro-preview
|
| 66 |
+
temperature: 0.2
|
| 67 |
+
created_utc: '2026-02-20T10:16:50Z'
|
| 68 |
+
inputs_digest:
|
| 69 |
+
initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
|
| 70 |
+
video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
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| 71 |
+
task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
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image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png
ADDED
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Git LFS Details
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image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff.yaml
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id: alka_seltzer_fizz_lightoff
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| 2 |
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level: 1
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| 3 |
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category: scalar_state
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| 4 |
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tags: []
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| 5 |
+
prompts:
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| 6 |
+
image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
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| 7 |
+
tablet is suspended mid-drop just above the water surface, about to enter the glass.
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| 8 |
+
video_WM: The room lights switch off, leaving the cup in complete darkness and completely invisible
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| 9 |
+
for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
|
| 10 |
+
scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
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| 11 |
+
present in the initial scene.
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| 12 |
+
camera_WM: ''
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| 13 |
+
camera_control:
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| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
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| 15 |
+
lingbot: s-3, right-30, left-30
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| 16 |
+
Genie: null
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| 17 |
+
evaluation:
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| 18 |
+
init_frame_description: A clear glass filled with water sits on a white countertop. A white, round effervescent
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| 19 |
+
tablet is suspended in mid-air directly above the glass, with a small water droplet connecting it
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| 20 |
+
to the water's surface below. The background features a softly blurred kitchen setting illuminated
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| 21 |
+
by warm, natural light.
|
| 22 |
+
init2final_edit_prompt: Edit the given image to remove the white tablet suspended above the glass and
|
| 23 |
+
the small water droplet beneath it. Modify the water inside the glass to appear cloudy and filled
|
| 24 |
+
with numerous small fizzing bubbles. Leave the glass itself, the white countertop, and the blurred
|
| 25 |
+
kitchen background unchanged.
|
| 26 |
+
rationale: The video prompt specifies a prolonged period of darkness. During this time, gravity will
|
| 27 |
+
cause the suspended tablet to fall into the water. Because the darkness lasts for a 'prolonged duration',
|
| 28 |
+
the effervescent tablet will have ample time to react with the water and dissolve. When the lights
|
| 29 |
+
turn back on, the tablet will no longer be in the air, and the water in the glass will be actively
|
| 30 |
+
fizzing and cloudy from the dissolved tablet. The camera remains stationary, so the rest of the scene
|
| 31 |
+
is identical.
|
| 32 |
+
questions:
|
| 33 |
+
- id: tablet_submerged
|
| 34 |
+
question: Is the white tablet inside the water rather than suspended in the air?
|
| 35 |
+
answer_type: yes_no
|
| 36 |
+
notes_for_judge: The tablet should have fallen into the glass.
|
| 37 |
+
- id: bubbles_visible
|
| 38 |
+
question: Are there gas bubbles visible in the water?
|
| 39 |
+
answer_type: yes_no
|
| 40 |
+
notes_for_judge: The reaction produces CO2 bubbles.
|
| 41 |
+
- id: tablet_mass_reduction
|
| 42 |
+
question: Is the solid tablet smaller than it was in the initial frame?
|
| 43 |
+
answer_type: yes_no
|
| 44 |
+
notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
|
| 45 |
+
- id: water_clarity_change
|
| 46 |
+
question: Is the water less clear or more turbulent than in the initial frame?
|
| 47 |
+
answer_type: yes_no
|
| 48 |
+
notes_for_judge: The fizzing reaction changes the visual texture of the water.
|
| 49 |
+
- id: tablet_position_change
|
| 50 |
+
question: Is the tablet no longer visible in its original position above the glass rim?
|
| 51 |
+
answer_type: yes_no
|
| 52 |
+
notes_for_judge: It must have fallen.
|
| 53 |
+
- id: dissolution_progress
|
| 54 |
+
question: Does the tablet appear to be dissolving or breaking down?
|
| 55 |
+
answer_type: yes_no
|
| 56 |
+
notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
|
| 57 |
+
- id: glass_persistence
|
| 58 |
+
question: Is the glass still standing on the table?
|
| 59 |
+
answer_type: yes_no
|
| 60 |
+
notes_for_judge: Secondary consistency check.
|
| 61 |
+
- id: background_consistency
|
| 62 |
+
question: Is the blurred kitchen background still visible?
|
| 63 |
+
answer_type: yes_no
|
| 64 |
+
notes_for_judge: Secondary consistency check.
|
| 65 |
+
generation:
|
| 66 |
+
model_provider: google_gemini
|
| 67 |
+
llm: gemini-3-pro-preview
|
| 68 |
+
temperature: 0.2
|
| 69 |
+
created_utc: '2026-02-20T10:16:50Z'
|
| 70 |
+
inputs_digest:
|
| 71 |
+
initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
|
| 72 |
+
video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
|
| 73 |
+
task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
|
image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard.yaml
ADDED
|
@@ -0,0 +1,27 @@
|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
| 1 |
+
id: ball_roll_down_cardboard
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
prompts:
|
| 5 |
+
image_gen_prompt: ''
|
| 6 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the ball
|
| 7 |
+
from view, without touching or interacting with any object in the scene, for a prolonged duration.
|
| 8 |
+
After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
|
| 9 |
+
or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
|
| 10 |
+
initial scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A shiny metal sphere rests near the elevated left end of a weathered, slanted
|
| 17 |
+
wooden plank. The plank is propped up by a rectangular wooden block resting on a workbench. The workbench
|
| 18 |
+
is covered in wood shavings, and several woodworking chisels are visible to the left. A window is
|
| 19 |
+
in the background.
|
| 20 |
+
init2final_edit_prompt: Edit the given image to remove the shiny metal sphere from the slanted wooden
|
| 21 |
+
plank. Seamlessly fill in the area where the sphere was with the matching texture and grain of the
|
| 22 |
+
weathered wood.
|
| 23 |
+
rationale: The initial frame shows a metal ball placed on a downward-sloping wooden plank. While the
|
| 24 |
+
camera's view is blocked by the cardboard for a prolonged duration, gravity will cause the ball to
|
| 25 |
+
roll down the incline. Given the steepness of the plank and the length of the occlusion, it is assumed
|
| 26 |
+
the ball rolls completely down and off the plank, exiting the frame. When the cardboard is removed,
|
| 27 |
+
the ball is no longer present in the scene.
|
image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/ball_roll_down_curtain/ball_roll_down_curtain.yaml
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
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|
|
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|
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|
|
|
|
|
| 1 |
+
id: ball_roll_down_curtain
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
prompts:
|
| 5 |
+
image_gen_prompt: ''
|
| 6 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the ball, completely blocking
|
| 7 |
+
the ball from view, without touching or interacting with any object in the scene, for a prolonged
|
| 8 |
+
duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people
|
| 9 |
+
or objects enter the scene. Smooth, continuous evolution with only objects present in the initial
|
| 10 |
+
scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A shiny metal sphere rests near the top of a weathered, inclined wooden plank.
|
| 17 |
+
The left end of the plank is elevated by resting on two stacked wooden blocks, while the right end
|
| 18 |
+
slopes downward. The setup is on a workbench scattered with wood shavings and chisels, with a window
|
| 19 |
+
in the background.
|
| 20 |
+
init2final_edit_prompt: Edit the given image to remove the shiny metal sphere from the top of the wooden
|
| 21 |
+
plank, filling in the area with the matching weathered wood grain texture of the plank.
|
| 22 |
+
rationale: The initial frame shows a metal ball placed on an inclined plane. During the prolonged duration
|
| 23 |
+
when the scene is occluded by the curtain, gravity will cause the ball to roll down the wooden plank.
|
| 24 |
+
Given the length of the pause, it is assumed the ball rolls completely down and off the plank, or
|
| 25 |
+
at least out of its starting position. When the curtain rises, the ball will no longer be present
|
| 26 |
+
at the top of the incline.
|
image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff.yaml
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: ball_roll_down_lightoff
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
prompts:
|
| 5 |
+
image_gen_prompt: ''
|
| 6 |
+
video_WM: The room lights switch off, leaving the ball in complete darkness and completely invisible
|
| 7 |
+
for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
|
| 8 |
+
scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 9 |
+
present in the initial scene.
|
| 10 |
+
camera_WM: ''
|
| 11 |
+
camera_control:
|
| 12 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 13 |
+
lingbot: s-3, right-30, left-30
|
| 14 |
+
evaluation:
|
| 15 |
+
init_frame_description: A shiny metal sphere rests near the elevated left end of a weathered wooden
|
| 16 |
+
plank. The plank is tilted downwards to the right, supported on the left by two stacked, rough-hewn
|
| 17 |
+
wooden blocks. The setup is on a wooden workbench covered with wood shavings, with woodworking tools
|
| 18 |
+
visible in the background to the left and a window behind the setup.
|
| 19 |
+
init2final_edit_prompt: Edit the given image by moving the shiny metal ball from the upper left section
|
| 20 |
+
of the tilted wooden plank to the lower right end of the plank. Ensure the ball's shadow and reflections
|
| 21 |
+
are updated to match its new position on the wood. Leave all other elements, including the wooden
|
| 22 |
+
blocks, tools, workbench, and wood shavings, completely unchanged.
|
| 23 |
+
rationale: The initial frame shows a metal ball resting on an inclined wooden plank. When the lights
|
| 24 |
+
turn off, the physical laws of the scene continue to operate in darkness. Gravity causes the ball
|
| 25 |
+
to roll down the tilted surface. By the time the lights turn back on after a prolonged duration, the
|
| 26 |
+
ball will have rolled to the bottom end of the plank.
|
image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard.yaml
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
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|
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|
|
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|
|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: ballistic_pendulum_cardboard
|
| 2 |
+
level: 3
|
| 3 |
+
category: relational_state
|
| 4 |
+
relational_type: energy_coupling
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
|
| 7 |
+
is mid-air, traveling at high velocity toward the center of the wooden block.
|
| 8 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the wood
|
| 9 |
+
block and bullet from view, without touching or interacting with any object in the scene, for a prolonged
|
| 10 |
+
duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no
|
| 11 |
+
new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present
|
| 12 |
+
in the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
evaluation:
|
| 18 |
+
init_frame_description: A large, weathered rectangular wooden block is suspended horizontally by two
|
| 19 |
+
metal cables in an industrial-looking room with pipes on the wall. A blurred, metallic projectile
|
| 20 |
+
is captured mid-air, flying rapidly towards the left side of the wooden block, leaving a faint trail
|
| 21 |
+
of smoke or dust behind it.
|
| 22 |
+
init2final_edit_prompt: Edit the given image to remove the flying metallic projectile and its accompanying
|
| 23 |
+
smoke trail. On the left-facing side of the suspended wooden block, add a visible impact hole with
|
| 24 |
+
splintered and broken wood, indicating where the projectile has embedded itself. Keep the wooden block
|
| 25 |
+
suspended by the cables in its current position.
|
| 26 |
+
rationale: 'The initial image captures the moment just before a high-speed projectile strikes a suspended
|
| 27 |
+
wooden block. While the camera''s view is blocked by the cardboard for a prolonged period, the projectile
|
| 28 |
+
impacts and embeds into the wood, transferring its momentum and causing the block to swing. Over the
|
| 29 |
+
prolonged duration, the swinging motion dampens, the block returns to a resting hanging state, and
|
| 30 |
+
the smoke dissipates. The final frame reveals the aftermath: the projectile is no longer in flight,
|
| 31 |
+
the smoke is gone, and the wooden block bears an impact hole.'
|
| 32 |
+
questions:
|
| 33 |
+
- id: projectile_embedded
|
| 34 |
+
question: Is the flying metal projectile no longer visible in the air?
|
| 35 |
+
answer_type: yes_no
|
| 36 |
+
notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
|
| 37 |
+
object in the air.
|
| 38 |
+
- id: impact_damage
|
| 39 |
+
question: Is there a visible hole or impact mark on the left face of the wooden block?
|
| 40 |
+
answer_type: yes_no
|
| 41 |
+
notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
|
| 42 |
+
- id: block_displacement
|
| 43 |
+
question: Is the wooden block positioned to the right of its initial location in the frame?
|
| 44 |
+
answer_type: yes_no
|
| 45 |
+
notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
|
| 46 |
+
to the right.
|
| 47 |
+
- id: cable_angle
|
| 48 |
+
question: Do the suspension cables appear angled to the right rather than hanging vertically?
|
| 49 |
+
answer_type: yes_no
|
| 50 |
+
notes_for_judge: The wires should follow the block's displacement, angling towards the right.
|
| 51 |
+
- id: background_consistency
|
| 52 |
+
question: Are the ceiling pipes and conduits in the same position as in the initial frame?
|
| 53 |
+
answer_type: yes_no
|
| 54 |
+
notes_for_judge: The camera returns to the center view, so the static background should align with
|
| 55 |
+
the start.
|
image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain.yaml
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: ballistic_pendulum_curtain
|
| 2 |
+
level: 3
|
| 3 |
+
category: relational_state
|
| 4 |
+
relational_type: energy_coupling
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
|
| 7 |
+
is mid-air, traveling at high velocity toward the center of the wooden block.
|
| 8 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the wood block and bullet, completely
|
| 9 |
+
blocking the wood block and bullet from view, without touching or interacting with any object in the
|
| 10 |
+
scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary;
|
| 11 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 12 |
+
present in the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
evaluation:
|
| 18 |
+
init_frame_description: A large, weathered rectangular wooden block is suspended by two wire cables
|
| 19 |
+
in an indoor setting with exposed pipes on the ceiling. A blurred, metallic cylindrical projectile
|
| 20 |
+
is captured in mid-air, flying towards the left face of the wooden block, leaving a trail of dust
|
| 21 |
+
or smoke behind it.
|
| 22 |
+
init2final_edit_prompt: Edit the given image to remove the flying metallic projectile and its accompanying
|
| 23 |
+
dust trail from the air. Instead, depict the metallic projectile embedded into the left side of the
|
| 24 |
+
suspended wooden block.
|
| 25 |
+
rationale: 'The initial frame captures a projectile moments before impacting a suspended wooden block
|
| 26 |
+
(a ballistic pendulum setup). During the prolonged occlusion caused by the curtain, the physical event
|
| 27 |
+
continues: the projectile strikes the block and embeds itself into the wood. The time passed also
|
| 28 |
+
allows the dust and smoke trail in the air to dissipate. When the curtain rises, the final visible
|
| 29 |
+
state shows the projectile stuck in the block and the air clear.'
|
| 30 |
+
questions:
|
| 31 |
+
- id: projectile_embedded
|
| 32 |
+
question: Is the flying metal projectile no longer visible in the air?
|
| 33 |
+
answer_type: yes_no
|
| 34 |
+
notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
|
| 35 |
+
object in the air.
|
| 36 |
+
- id: impact_damage
|
| 37 |
+
question: Is there a visible hole or impact mark on the left face of the wooden block?
|
| 38 |
+
answer_type: yes_no
|
| 39 |
+
notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
|
| 40 |
+
- id: block_displacement
|
| 41 |
+
question: Is the wooden block positioned to the right of its initial location in the frame?
|
| 42 |
+
answer_type: yes_no
|
| 43 |
+
notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
|
| 44 |
+
to the right.
|
| 45 |
+
- id: cable_angle
|
| 46 |
+
question: Do the suspension cables appear angled to the right rather than hanging vertically?
|
| 47 |
+
answer_type: yes_no
|
| 48 |
+
notes_for_judge: The wires should follow the block's displacement, angling towards the right.
|
| 49 |
+
- id: background_consistency
|
| 50 |
+
question: Are the ceiling pipes and conduits in the same position as in the initial frame?
|
| 51 |
+
answer_type: yes_no
|
| 52 |
+
notes_for_judge: The camera returns to the center view, so the static background should align with
|
| 53 |
+
the start.
|
image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff.yaml
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
| 1 |
+
id: ballistic_pendulum_lightoff
|
| 2 |
+
level: 3
|
| 3 |
+
category: relational_state
|
| 4 |
+
relational_type: energy_coupling
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
|
| 7 |
+
is mid-air, traveling at high velocity toward the center of the wooden block.
|
| 8 |
+
video_WM: The room lights switch off, leaving the bullet and wood block in complete darkness and completely
|
| 9 |
+
invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
|
| 10 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 11 |
+
present in the initial scene.
|
| 12 |
+
camera_WM: ''
|
| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 15 |
+
lingbot: s-3, right-30, left-30
|
| 16 |
+
evaluation:
|
| 17 |
+
init_frame_description: A large, weathered rectangular wooden block is suspended by two wire cables
|
| 18 |
+
in an indoor room with concrete walls and ceiling pipes. A blurred, metallic cylindrical object, resembling
|
| 19 |
+
a bullet, is in mid-air, flying rapidly towards the left face of the wooden block, leaving a trail
|
| 20 |
+
of dust or smoke behind it.
|
| 21 |
+
init2final_edit_prompt: Edit the given image to show the metallic bullet embedded into the left face
|
| 22 |
+
of the wooden block. Remove the motion blur from the bullet and remove the dust cloud from the air.
|
| 23 |
+
Shift the wooden block slightly to the right.
|
| 24 |
+
rationale: The initial frame shows a bullet about to strike a suspended wooden block in a ballistic
|
| 25 |
+
pendulum setup. The prompt states the lights go out for a prolonged duration. During this time, the
|
| 26 |
+
bullet will hit the block, embed itself into the wood, and transfer its momentum, causing the block
|
| 27 |
+
to swing. The initial dust cloud will also dissipate. When the lights return, the bullet will be lodged
|
| 28 |
+
in the wood, the air will be clear, and the block will be displaced to the right from its initial
|
| 29 |
+
position due to the swing.
|
| 30 |
+
questions:
|
| 31 |
+
- id: projectile_embedded
|
| 32 |
+
question: Is the flying metal projectile no longer visible in the air?
|
| 33 |
+
answer_type: yes_no
|
| 34 |
+
notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
|
| 35 |
+
object in the air.
|
| 36 |
+
- id: impact_damage
|
| 37 |
+
question: Is there a visible hole or impact mark on the left face of the wooden block?
|
| 38 |
+
answer_type: yes_no
|
| 39 |
+
notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
|
| 40 |
+
- id: block_displacement
|
| 41 |
+
question: Is the wooden block positioned to the right of its initial location in the frame?
|
| 42 |
+
answer_type: yes_no
|
| 43 |
+
notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
|
| 44 |
+
to the right.
|
| 45 |
+
- id: cable_angle
|
| 46 |
+
question: Do the suspension cables appear angled to the right rather than hanging vertically?
|
| 47 |
+
answer_type: yes_no
|
| 48 |
+
notes_for_judge: The wires should follow the block's displacement, angling towards the right.
|
| 49 |
+
- id: background_consistency
|
| 50 |
+
question: Are the ceiling pipes and conduits in the same position as in the initial frame?
|
| 51 |
+
answer_type: yes_no
|
| 52 |
+
notes_for_judge: The camera returns to the center view, so the static background should align with
|
| 53 |
+
the start.
|
image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard.yaml
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
| 1 |
+
id: block_on_ramp_cardboard
|
| 2 |
+
level: 2
|
| 3 |
+
category: kinematics
|
| 4 |
+
tags: []
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
|
| 7 |
+
flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
|
| 8 |
+
video_WM: A large opaque panel slides in front of the ramp from the side, completely blocking the block
|
| 9 |
+
and ramp from the camera view, without touching or interacting with any object in the scene, for a
|
| 10 |
+
prolonged duration. After a pause, the panel slides away. The camera remains stationary; no scene
|
| 11 |
+
cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present
|
| 12 |
+
in the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
Genie: null
|
| 18 |
+
evaluation:
|
| 19 |
+
init_frame_description: A rectangular wooden block is positioned at the top of a downward-sloping metal
|
| 20 |
+
ramp. The ramp sits on a light-colored wooden table. Behind the block, there is a small mechanism
|
| 21 |
+
featuring a metal rod and a tiny red cube, which appears to act as a stopper holding the block in
|
| 22 |
+
place. The background consists of a brightly lit room with windows and laboratory-style cabinets.
|
| 23 |
+
init2final_edit_prompt: Edit the given image to show the wooden block in its exact original position
|
| 24 |
+
at the top of the metal ramp, resting against the small mechanism behind it. The entire scene, including
|
| 25 |
+
the block, ramp, table, and background, should remain completely unchanged.
|
| 26 |
+
rationale: The initial image displays a wooden block resting stably at the top of an inclined ramp,
|
| 27 |
+
held in place by a stopper mechanism. The video prompt describes an occlusion event where a panel
|
| 28 |
+
temporarily blocks the view without interacting with any objects in the scene. Since no action is
|
| 29 |
+
taken to release the block or disturb the physical setup, the block will remain stationary throughout
|
| 30 |
+
the prolonged duration of the occlusion. Therefore, the final frame is identical to the initial frame.
|
image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/block_on_ramp_cardboard/block_on_ramp_gt_final_frame.png
ADDED
|
Git LFS Details
|
image_implied/block_on_ramp_curtain/block_on_ramp_curtain.yaml
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
| 1 |
+
id: block_on_ramp_curtain
|
| 2 |
+
level: 2
|
| 3 |
+
category: kinematics
|
| 4 |
+
tags: []
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
|
| 7 |
+
flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
|
| 8 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the ramp, completely blocking
|
| 9 |
+
the block and ramp from view, without touching or interacting with any object in the scene, for a
|
| 10 |
+
prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts;
|
| 11 |
+
no new people or objects enter the scene. Smooth, continuous evolution with only objects present in
|
| 12 |
+
the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
Genie: null
|
| 18 |
+
evaluation:
|
| 19 |
+
init_frame_description: A rectangular wooden block rests at the top of a downward-sloping metal ramp.
|
| 20 |
+
Just behind the block, at the upper edge of the ramp, is a small metal mechanism or stop. The ramp
|
| 21 |
+
is situated on a light-colored wooden table, with a laboratory or classroom environment visible in
|
| 22 |
+
the background.
|
| 23 |
+
init2final_edit_prompt: Edit the given image to show the wooden block in its exact original position
|
| 24 |
+
at the top of the metal ramp, resting against the small metal mechanism. The final image should be
|
| 25 |
+
visually identical to the initial frame, maintaining the same object placements, lighting, and shadows
|
| 26 |
+
without any changes.
|
| 27 |
+
rationale: The wooden block is initially at rest at the top of the ramp, held in a stable position by
|
| 28 |
+
the metal stop mechanism behind it. The video prompt specifies that the curtain drops and rises without
|
| 29 |
+
touching or interacting with any objects in the scene. Because no external force is applied to the
|
| 30 |
+
block and the release mechanism is not triggered, the block remains in static equilibrium. Therefore,
|
| 31 |
+
despite the prolonged period of occlusion, the scene's state does not change, and the final frame
|
| 32 |
+
is identical to the initial frame.
|
image_implied/block_on_ramp_curtain/block_on_ramp_curtain_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff.yaml
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: block_on_ramp_lightoff
|
| 2 |
+
level: 2
|
| 3 |
+
category: kinematics
|
| 4 |
+
tags: []
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
|
| 7 |
+
flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
|
| 8 |
+
video_WM: The room lights switch off, leaving the block and ramp in complete darkness and completely
|
| 9 |
+
invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
|
| 10 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 11 |
+
present in the initial scene.
|
| 12 |
+
camera_WM: ''
|
| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 15 |
+
lingbot: s-3, right-30, left-30
|
| 16 |
+
Genie: null
|
| 17 |
+
evaluation:
|
| 18 |
+
init_frame_description: A rectangular wooden block rests at the top of an inclined metal ramp, which
|
| 19 |
+
is placed on a light wooden table. A small metal mechanism is positioned just behind the block, holding
|
| 20 |
+
it in place. The background features a window with bright daylight and some laboratory cabinets.
|
| 21 |
+
init2final_edit_prompt: Edit the given image to show the exact same scene with no changes. The rectangular
|
| 22 |
+
wooden block must remain in its original position at the top of the inclined metal ramp, held by the
|
| 23 |
+
small metal mechanism, with the room fully lit just as it was initially.
|
| 24 |
+
rationale: The video prompt describes the room lights turning off and then back on after a pause. There
|
| 25 |
+
is no mention of the release mechanism being triggered or any external force acting on the block.
|
| 26 |
+
Therefore, it is assumed that the block remains stationary at the top of the ramp during the period
|
| 27 |
+
of darkness. When the lights turn back on, the scene is identical to the initial state.
|
image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard.yaml
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: bouncing_ball_rebound_cardboard
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
kinematic_variable: Vertical position through collision cycles
|
| 5 |
+
tags: []
|
| 6 |
+
prompts:
|
| 7 |
+
image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
|
| 8 |
+
into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
|
| 9 |
+
just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
|
| 10 |
+
open gripper, at approximately 3 meters above the floor.
|
| 11 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the ball
|
| 12 |
+
and from view, without touching or interacting with any object in the scene, for a prolonged duration.
|
| 13 |
+
After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
|
| 14 |
+
or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
|
| 15 |
+
initial scene.
|
| 16 |
+
camera_WM: ''
|
| 17 |
+
camera_control:
|
| 18 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 19 |
+
lingbot: s-3, right-30, left-30
|
| 20 |
+
Genie: null
|
| 21 |
+
evaluation:
|
| 22 |
+
init_frame_description: The image shows a close-up view of a robotic arm extending from the upper right
|
| 23 |
+
corner over a wooden parquet floor with a herringbone pattern. The robotic arm has a black carbon
|
| 24 |
+
fiber casing with the text 'DYNAMIX ROBOTICS' and silver metal joints. At the end of the arm is a
|
| 25 |
+
black, three-fingered gripper that is currently closed and securely holding a bright yellow tennis
|
| 26 |
+
ball suspended in the air.
|
| 27 |
+
init2final_edit_prompt: Edit the given image to maintain the exact same scene without any changes to
|
| 28 |
+
the objects or their positions. The robotic arm must still be extending from the top right, and its
|
| 29 |
+
black gripper must remain closed, firmly holding the yellow tennis ball in the exact same location
|
| 30 |
+
suspended above the wooden parquet floor.
|
| 31 |
+
rationale: The video prompt describes an occlusion event where a piece of cardboard temporarily blocks
|
| 32 |
+
the camera's view of the ball. Crucially, the prompt explicitly states that the cardboard does not
|
| 33 |
+
interact with any objects in the scene, and it does not describe any physical actions being performed
|
| 34 |
+
by the robotic arm (such as opening the gripper or releasing the ball) during the occlusion. Based
|
| 35 |
+
strictly on the provided text, the assumption is that the robotic arm remains static and continues
|
| 36 |
+
to hold the ball. Therefore, when the cardboard is lowered, the final state of the scene should be
|
| 37 |
+
identical to the initial state.
|
| 38 |
+
questions:
|
| 39 |
+
- id: ball_height_change
|
| 40 |
+
question: Is the tennis ball positioned lower in the frame than it was in the initial image?
|
| 41 |
+
answer_type: yes_no
|
| 42 |
+
notes_for_judge: The ball must have fallen due to gravity.
|
| 43 |
+
- id: ball_ground_contact
|
| 44 |
+
question: Is the tennis ball resting on or very close to the hardwood floor?
|
| 45 |
+
answer_type: yes_no
|
| 46 |
+
notes_for_judge: After several seconds, the ball should have settled on the floor.
|
| 47 |
+
- id: hand_ball_separation
|
| 48 |
+
question: Is the vertical distance between the hand and the ball greater than in the initial frame?
|
| 49 |
+
answer_type: yes_no
|
| 50 |
+
notes_for_judge: The ball should be far below the hand, not hovering near it.
|
| 51 |
+
- id: ball_not_floating
|
| 52 |
+
question: Is the space immediately below the fingers empty?
|
| 53 |
+
answer_type: yes_no
|
| 54 |
+
notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
|
| 55 |
+
- id: background_consistency
|
| 56 |
+
question: Is the hardwood floor pattern still visible?
|
| 57 |
+
answer_type: yes_no
|
| 58 |
+
notes_for_judge: Secondary consistency check.
|
| 59 |
+
- id: hand_presence
|
| 60 |
+
question: Is the arm or hand still visible in the upper right area?
|
| 61 |
+
answer_type: yes_no
|
| 62 |
+
notes_for_judge: Secondary consistency check.
|
image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain.yaml
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: bouncing_ball_rebound_curtain
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
kinematic_variable: Vertical position through collision cycles
|
| 5 |
+
tags: []
|
| 6 |
+
prompts:
|
| 7 |
+
image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
|
| 8 |
+
into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
|
| 9 |
+
just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
|
| 10 |
+
open gripper, at approximately 3 meters above the floor.
|
| 11 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the ball, completely blocking
|
| 12 |
+
the ball from view, without touching or interacting with any object in the scene, for a prolonged
|
| 13 |
+
duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people
|
| 14 |
+
or objects enter the scene. Smooth, continuous evolution with only objects present in the initial
|
| 15 |
+
scene.
|
| 16 |
+
camera_WM: ''
|
| 17 |
+
camera_control:
|
| 18 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 19 |
+
lingbot: s-3, right-30, left-30
|
| 20 |
+
Genie: null
|
| 21 |
+
evaluation:
|
| 22 |
+
init_frame_description: A robotic arm with a black and silver gripper, bearing the text 'DYNAMIX ROBOTICS',
|
| 23 |
+
extends from the right side of the frame over a polished wooden parquet floor. The gripper is open,
|
| 24 |
+
and a yellow tennis ball is suspended in mid-air just below it, appearing to have just been released.
|
| 25 |
+
init2final_edit_prompt: Edit the given image by moving the yellow tennis ball from its mid-air position
|
| 26 |
+
to resting stationary on the wooden floor below the robotic gripper.
|
| 27 |
+
rationale: The initial image shows a tennis ball in mid-air, having just been released by the robotic
|
| 28 |
+
arm. During the prolonged period when the scene is occluded by the curtain, gravity will cause the
|
| 29 |
+
ball to fall to the floor, bounce, and eventually lose its kinetic energy to come to a complete stop.
|
| 30 |
+
By the time the curtain rises, the ball will be resting on the wooden floor beneath the gripper, while
|
| 31 |
+
the robotic arm remains in its initial position.
|
| 32 |
+
questions:
|
| 33 |
+
- id: ball_height_change
|
| 34 |
+
question: Is the tennis ball positioned lower in the frame than it was in the initial image?
|
| 35 |
+
answer_type: yes_no
|
| 36 |
+
notes_for_judge: The ball must have fallen due to gravity.
|
| 37 |
+
- id: ball_ground_contact
|
| 38 |
+
question: Is the tennis ball resting on or very close to the hardwood floor?
|
| 39 |
+
answer_type: yes_no
|
| 40 |
+
notes_for_judge: After several seconds, the ball should have settled on the floor.
|
| 41 |
+
- id: hand_ball_separation
|
| 42 |
+
question: Is the vertical distance between the hand and the ball greater than in the initial frame?
|
| 43 |
+
answer_type: yes_no
|
| 44 |
+
notes_for_judge: The ball should be far below the hand, not hovering near it.
|
| 45 |
+
- id: ball_not_floating
|
| 46 |
+
question: Is the space immediately below the fingers empty?
|
| 47 |
+
answer_type: yes_no
|
| 48 |
+
notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
|
| 49 |
+
- id: background_consistency
|
| 50 |
+
question: Is the hardwood floor pattern still visible?
|
| 51 |
+
answer_type: yes_no
|
| 52 |
+
notes_for_judge: Secondary consistency check.
|
| 53 |
+
- id: hand_presence
|
| 54 |
+
question: Is the arm or hand still visible in the upper right area?
|
| 55 |
+
answer_type: yes_no
|
| 56 |
+
notes_for_judge: Secondary consistency check.
|
image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff.yaml
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: bouncing_ball_rebound_lightoff
|
| 2 |
+
level: 2
|
| 3 |
+
category: spatial_kinematics
|
| 4 |
+
kinematic_variable: Vertical position through collision cycles
|
| 5 |
+
tags: []
|
| 6 |
+
prompts:
|
| 7 |
+
image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
|
| 8 |
+
into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
|
| 9 |
+
just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
|
| 10 |
+
open gripper, at approximately 3 meters above the floor.
|
| 11 |
+
video_WM: The room lights switch off, leaving the ball and robot arm in complete darkness and completely
|
| 12 |
+
invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
|
| 13 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 14 |
+
present in the initial scene.
|
| 15 |
+
camera_WM: ''
|
| 16 |
+
camera_control:
|
| 17 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 18 |
+
lingbot: s-3, right-30, left-30
|
| 19 |
+
Genie: null
|
| 20 |
+
evaluation:
|
| 21 |
+
init_frame_description: The image features a robotic arm extending from the upper right corner, constructed
|
| 22 |
+
with black carbon fiber sections and silver metal joints. Its black, multi-pronged gripper is securely
|
| 23 |
+
holding a bright yellow tennis ball. The background consists of a polished wooden parquet floor laid
|
| 24 |
+
in a herringbone pattern, with visible light reflections on its surface.
|
| 25 |
+
init2final_edit_prompt: Edit the given image to remove the tennis ball from the robotic arm's gripper,
|
| 26 |
+
leaving the gripper empty and in the same position. Place the yellow tennis ball so that it is resting
|
| 27 |
+
on the wooden floor directly below the robotic arm. Keep the lighting, camera angle, and the rest
|
| 28 |
+
of the environment unchanged.
|
| 29 |
+
rationale: 'The video prompt indicates that the room lights switch off, creating a period of complete
|
| 30 |
+
darkness, before turning back on. Given the task ID ''bouncing_ball_rebound_lightoff'', it is assumed
|
| 31 |
+
that an action takes place during this occlusion: the robotic arm releases the tennis ball. While
|
| 32 |
+
the lights are off, the ball falls, bounces on the wooden floor, and eventually comes to a stop. Consequently,
|
| 33 |
+
when the lights turn back on, the final state shows the robotic arm with an empty gripper and the
|
| 34 |
+
tennis ball resting on the floor beneath it.'
|
| 35 |
+
questions:
|
| 36 |
+
- id: ball_height_change
|
| 37 |
+
question: Is the tennis ball positioned lower in the frame than it was in the initial image?
|
| 38 |
+
answer_type: yes_no
|
| 39 |
+
notes_for_judge: The ball must have fallen due to gravity.
|
| 40 |
+
- id: ball_ground_contact
|
| 41 |
+
question: Is the tennis ball resting on or very close to the hardwood floor?
|
| 42 |
+
answer_type: yes_no
|
| 43 |
+
notes_for_judge: After several seconds, the ball should have settled on the floor.
|
| 44 |
+
- id: hand_ball_separation
|
| 45 |
+
question: Is the vertical distance between the hand and the ball greater than in the initial frame?
|
| 46 |
+
answer_type: yes_no
|
| 47 |
+
notes_for_judge: The ball should be far below the hand, not hovering near it.
|
| 48 |
+
- id: ball_not_floating
|
| 49 |
+
question: Is the space immediately below the fingers empty?
|
| 50 |
+
answer_type: yes_no
|
| 51 |
+
notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
|
| 52 |
+
- id: background_consistency
|
| 53 |
+
question: Is the hardwood floor pattern still visible?
|
| 54 |
+
answer_type: yes_no
|
| 55 |
+
notes_for_judge: Secondary consistency check.
|
| 56 |
+
- id: hand_presence
|
| 57 |
+
question: Is the arm or hand still visible in the upper right area?
|
| 58 |
+
answer_type: yes_no
|
| 59 |
+
notes_for_judge: Secondary consistency check.
|
image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/butter_melt_cardboard/butter_melt_cardboard.yaml
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: butter_melt_cardboard
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Maple syrup height
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the butter
|
| 8 |
+
and pan from view, without touching or interacting with any object in the scene, for a prolonged duration.
|
| 9 |
+
After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
|
| 10 |
+
or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
|
| 11 |
+
initial scene.
|
| 12 |
+
camera_WM: ''
|
| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 15 |
+
lingbot: s-3, right-30, left-30
|
| 16 |
+
evaluation:
|
| 17 |
+
init_frame_description: A solid, rectangular block of yellow butter sits in the center of a black cast
|
| 18 |
+
iron skillet. The skillet is placed on a stainless steel gas stovetop. The gas burner beneath the
|
| 19 |
+
skillet is lit, showing bright blue and orange flames. Wisps of smoke or steam are rising from the
|
| 20 |
+
pan around the butter. In the background, there is a wooden cutting board, a ceramic utensil holder
|
| 21 |
+
filled with kitchen tools, a tiled backsplash, and a window.
|
| 22 |
+
init2final_edit_prompt: Edit the given image to replace the solid block of butter with a pool of melted,
|
| 23 |
+
liquid butter spreading across the bottom of the black cast iron pan. Ensure the flames beneath the
|
| 24 |
+
pan remain visible and the rest of the kitchen environment is unchanged.
|
| 25 |
+
rationale: The initial image shows a solid block of butter in a pan over an active, hot gas flame. The
|
| 26 |
+
video prompt specifies that the view is occluded for a 'prolonged duration'. During this time, the
|
| 27 |
+
continuous heat from the burner will cause the solid butter to melt. Therefore, when the occlusion
|
| 28 |
+
is removed, the final state should show the butter has turned into a liquid pool within the pan.
|
image_implied/butter_melt_cardboard/butter_melt_cardboard_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/butter_melt_curtain/butter_melt_curtain.yaml
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: butter_melt_curtain
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Maple syrup height
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the pan, completely blocking
|
| 8 |
+
the pan from view, without touching or interacting with any object in the scene, for a prolonged duration.
|
| 9 |
+
After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
|
| 10 |
+
enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A black cast iron skillet sits on a gas stove over an active burner with visible
|
| 17 |
+
blue and orange flames. Inside the skillet is a solid, rectangular stick of yellow butter. Wisps of
|
| 18 |
+
smoke or steam are rising from the pan. The background includes a tiled backsplash, a wooden cutting
|
| 19 |
+
board to the left, and a ceramic utensil holder.
|
| 20 |
+
init2final_edit_prompt: Edit the given image to replace the solid stick of butter in the cast iron skillet
|
| 21 |
+
with a pool of completely melted, liquid yellow butter spreading across the bottom of the pan. Maintain
|
| 22 |
+
the active gas flames beneath the skillet.
|
| 23 |
+
rationale: 'The initial frame establishes a physical process: a solid stick of butter is being heated
|
| 24 |
+
in a pan over an active gas flame. During the prolonged period when the curtain occludes the view,
|
| 25 |
+
the heat from the burner continues to transfer to the butter. It is assumed that this continuous application
|
| 26 |
+
of heat over time will cause the butter to undergo a phase change from solid to liquid. Consequently,
|
| 27 |
+
when the curtain rises, the butter will have completely melted into a puddle.'
|
image_implied/butter_melt_curtain/butter_melt_curtain_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/butter_melt_lightoff/butter_melt_lightoff.yaml
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: butter_melt_lightoff
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Maple syrup height
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: The room lights switch off, leaving the pan and butter in complete darkness and completely
|
| 8 |
+
invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
|
| 9 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 10 |
+
present in the initial scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A black cast iron skillet is placed on a lit gas stove burner with visible blue
|
| 17 |
+
and orange flames. Inside the skillet rests a solid, rectangular stick of yellow butter, with smoke
|
| 18 |
+
rising from it. The background features a tiled backsplash, a wooden cutting board, and a ceramic
|
| 19 |
+
utensil holder.
|
| 20 |
+
init2final_edit_prompt: Edit the given image to replace the solid stick of butter with a pool of melted,
|
| 21 |
+
liquid yellow butter spread across the bottom of the cast iron skillet. Ensure the gas flames beneath
|
| 22 |
+
the skillet remain lit and visible, and keep the background and camera angle unchanged.
|
| 23 |
+
rationale: The prompt specifies that the lights turn off for a prolonged duration while the scene continues
|
| 24 |
+
to evolve. During this time, the gas burner remains on, continuously heating the cast iron skillet.
|
| 25 |
+
The prolonged exposure to heat causes the solid stick of butter to melt completely. When the lights
|
| 26 |
+
turn back on, the butter is expected to be in a liquid state, forming a puddle in the pan.
|
image_implied/butter_melt_lightoff/butter_melt_lightoff_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/can_condensation_cardboard/can_condensation_cardboard.yaml
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: can_condensation_cardboard
|
| 2 |
+
level: 4
|
| 3 |
+
category: structural_transformation
|
| 4 |
+
transformation_type: cutting (machine)
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the pan with
|
| 8 |
+
popcorns from view, without touching or interacting with any object in the scene, for a prolonged
|
| 9 |
+
duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no
|
| 10 |
+
new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present
|
| 11 |
+
in the initial scene.
|
| 12 |
+
camera_WM: ''
|
| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 15 |
+
lingbot: s-3, right-30, left-30
|
| 16 |
+
evaluation:
|
| 17 |
+
init_frame_description: A heavily frosted can of 'Glacier Brew' sits on a rustic wooden table. The can
|
| 18 |
+
is covered in thick white frost and condensation droplets. The background is out of focus, showing
|
| 19 |
+
a dark blue wall.
|
| 20 |
+
init2final_edit_prompt: Edit the given image to make the can appear wet rather than heavily frosted.
|
| 21 |
+
Remove most of the opaque white frost, replacing it with clear water droplets and streaks of water
|
| 22 |
+
running down the sides of the can. Add a small, dark wet ring or puddle on the wooden table immediately
|
| 23 |
+
surrounding the base of the can.
|
| 24 |
+
rationale: The prompt describes a prolonged occlusion of the scene by a piece of cardboard. Although
|
| 25 |
+
the prompt mistakenly mentions a 'pan with popcorns', the physical logic must be applied to the actual
|
| 26 |
+
objects in the initial frame. During the extended time the scene is hidden, the ambient room temperature
|
| 27 |
+
will cause the thick frost on the cold can to melt. When the cardboard is lowered, the can remains
|
| 28 |
+
in the same position, but its surface state has evolved from frozen frost to liquid condensation,
|
| 29 |
+
likely pooling slightly at the base.
|
image_implied/can_condensation_cardboard/can_condensation_cardboard_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/can_condensation_curtain/can_condensation_curtain.yaml
ADDED
|
@@ -0,0 +1,26 @@
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|
| 1 |
+
id: can_condensation_curtain
|
| 2 |
+
level: 4
|
| 3 |
+
category: structural_transformation
|
| 4 |
+
transformation_type: cutting (machine)
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the can, completely blocking
|
| 8 |
+
the can from view, without touching or interacting with any object in the scene, for a prolonged duration.
|
| 9 |
+
After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
|
| 10 |
+
enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A heavily frosted aluminum beverage can labeled 'GLACIER BREW' sits on a rustic,
|
| 17 |
+
textured wooden table. The can is coated in a thick layer of white frost and large condensation droplets.
|
| 18 |
+
The background consists of a blurred, dark blue wall.
|
| 19 |
+
init2final_edit_prompt: Edit the given image to remove the thick white frost from the surface of the
|
| 20 |
+
beverage can, leaving it looking wet with clear condensation droplets instead of opaque ice. Add a
|
| 21 |
+
small puddle of water on the wooden table immediately surrounding the base of the can.
|
| 22 |
+
rationale: The video prompt specifies that the can is occluded by a curtain for a prolonged duration.
|
| 23 |
+
During this extended period, the thick layer of frost on the cold can will melt due to the ambient
|
| 24 |
+
room temperature. Therefore, when the curtain rises, the can will no longer be covered in white frost,
|
| 25 |
+
but will instead be wet with clear condensation, and the melted frost will have formed a small puddle
|
| 26 |
+
at its base on the table.
|
image_implied/can_condensation_curtain/can_condensation_curtain_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/can_condensation_lightoff/can_condensation_lightoff.yaml
ADDED
|
@@ -0,0 +1,27 @@
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|
| 1 |
+
id: can_condensation_lightoff
|
| 2 |
+
level: 4
|
| 3 |
+
category: structural_transformation
|
| 4 |
+
transformation_type: cutting (machine)
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: ''
|
| 7 |
+
video_WM: The room lights switch off, leaving the can in complete darkness and completely invisible
|
| 8 |
+
for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
|
| 9 |
+
scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 10 |
+
present in the initial scene.
|
| 11 |
+
camera_WM: ''
|
| 12 |
+
camera_control:
|
| 13 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 14 |
+
lingbot: s-3, right-30, left-30
|
| 15 |
+
evaluation:
|
| 16 |
+
init_frame_description: A close-up shot of a can of 'GLACIER BREW' resting on a textured wooden table.
|
| 17 |
+
The can is heavily coated in thick white frost and large condensation droplets, indicating it is very
|
| 18 |
+
cold. The background consists of a blurred, dark blue wall.
|
| 19 |
+
init2final_edit_prompt: Edit the given image to remove the thick white frost from the can, replacing
|
| 20 |
+
it with clear water droplets to make the can look wet rather than frozen. Add a small puddle of water
|
| 21 |
+
on the wooden table immediately surrounding the base of the can. Maintain the exact same lighting,
|
| 22 |
+
camera angle, and background.
|
| 23 |
+
rationale: The prompt indicates a prolonged duration of darkness before the lights turn back on. During
|
| 24 |
+
this extended time at ambient room temperature, the thick frost and ice on the cold can will melt.
|
| 25 |
+
By the time the lights return, the can will have lost its frosty appearance, becoming merely wet with
|
| 26 |
+
condensation, and the melted frost will have pooled into a small puddle at the base of the can on
|
| 27 |
+
the table.
|
image_implied/can_condensation_lightoff/can_condensation_lightoff_init_frame.jpeg
ADDED
|
Git LFS Details
|
image_implied/clay_drying_cardboard/clay_drying_cardboard.yaml
ADDED
|
@@ -0,0 +1,29 @@
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|
|
|
|
|
| 1 |
+
id: clay_drying_cardboard
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Surface darkness
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
|
| 7 |
+
lamp is positioned inches away, aimed directly at the side of the pot.
|
| 8 |
+
video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the terracotta
|
| 9 |
+
pot and heating lamp from view, without touching or interacting with any object in the scene, for
|
| 10 |
+
a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene
|
| 11 |
+
cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects
|
| 12 |
+
present in the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
evaluation:
|
| 18 |
+
init_frame_description: A dark, wet terracotta pot sits on a stone pedestal. A heat lamp with a wire
|
| 19 |
+
guard and a glowing red bulb shines directly onto the pot from the right. On the side of the pot facing
|
| 20 |
+
the lamp, there is a distinct, lighter-colored, dry, and cracked patch. Steam is rising from the wet
|
| 21 |
+
surface of the pot. The background is a blurred greenhouse interior.
|
| 22 |
+
init2final_edit_prompt: Edit the given image to significantly enlarge the dry, cracked, lighter-colored
|
| 23 |
+
patch on the side of the terracotta pot, making it spread further across the surface facing the heat
|
| 24 |
+
lamp. Decrease the amount of steam rising from the pot.
|
| 25 |
+
rationale: The video prompt indicates a prolonged period of occlusion during which the scene remains
|
| 26 |
+
active. The heat lamp continues to shine on the wet terracotta pot while hidden from view. This continuous
|
| 27 |
+
application of heat will cause more water to evaporate from the clay. Consequently, the dry, cracked
|
| 28 |
+
patch on the pot's surface will expand significantly, and the overall amount of steam being produced
|
| 29 |
+
will likely decrease as the pot dries.
|
image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/clay_drying_cardboard/clay_drying_gt_final_frame.png
ADDED
|
Git LFS Details
|
image_implied/clay_drying_curtain/clay_drying_curtain.yaml
ADDED
|
@@ -0,0 +1,31 @@
|
|
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|
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|
|
|
|
|
|
|
|
|
| 1 |
+
id: clay_drying_curtain
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Surface darkness
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
|
| 7 |
+
lamp is positioned inches away, aimed directly at the side of the pot.
|
| 8 |
+
video_WM: A heavy curtain drops from the ceiling between the camera and the terracotta pot, completely
|
| 9 |
+
blocking the terracotta pot and heating lamp from view, without touching or interacting with any object
|
| 10 |
+
in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary;
|
| 11 |
+
no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
|
| 12 |
+
present in the initial scene.
|
| 13 |
+
camera_WM: ''
|
| 14 |
+
camera_control:
|
| 15 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 16 |
+
lingbot: s-3, right-30, left-30
|
| 17 |
+
evaluation:
|
| 18 |
+
init_frame_description: A dark, wet terracotta pot sits on a weathered stone pedestal inside what appears
|
| 19 |
+
to be a greenhouse. A heat lamp with a metal wire guard and a glowing orange-red bulb is positioned
|
| 20 |
+
close to the pot, pointing directly at its side. Where the light hits the pot, there is a distinct,
|
| 21 |
+
lighter-colored, dry, and cracked circular patch. Steam is visibly rising from the top and sides of
|
| 22 |
+
the wet pot.
|
| 23 |
+
init2final_edit_prompt: Edit the given image to significantly expand the dry, lighter-colored, cracked
|
| 24 |
+
patch on the terracotta pot so that it covers the majority of the side facing the heat lamp. Lighten
|
| 25 |
+
the overall color of the rest of the pot to make it appear much drier, and remove the steam rising
|
| 26 |
+
from it.
|
| 27 |
+
rationale: The video prompt specifies that the scene is occluded by a curtain for a prolonged duration.
|
| 28 |
+
During this time, it is assumed that the heat lamp remains on and continues to bake the wet terracotta
|
| 29 |
+
pot. The continuous application of heat over a long period will cause the moisture in the clay to
|
| 30 |
+
evaporate. Consequently, the small dry, cracked patch will expand significantly as the rest of the
|
| 31 |
+
pot dries out, and the steam will eventually cease once the moisture is depleted.
|
image_implied/clay_drying_curtain/clay_drying_curtain_init_frame.png
ADDED
|
Git LFS Details
|
image_implied/clay_drying_lightoff/clay_drying_lightoff.yaml
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
id: clay_drying_lightoff
|
| 2 |
+
level: 1
|
| 3 |
+
category: scalar_state
|
| 4 |
+
scalar_variable: Surface darkness
|
| 5 |
+
prompts:
|
| 6 |
+
image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
|
| 7 |
+
lamp is positioned inches away, aimed directly at the side of the pot.
|
| 8 |
+
video_WM: The room lights switch off, leaving the terracotta pot and heating lamp in complete darkness
|
| 9 |
+
and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera
|
| 10 |
+
remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution
|
| 11 |
+
with only objects present in the initial scene.
|
| 12 |
+
camera_WM: ''
|
| 13 |
+
camera_control:
|
| 14 |
+
HY-WorldPlay: s-3, right-30, left-30
|
| 15 |
+
lingbot: s-3, right-30, left-30
|
| 16 |
+
evaluation:
|
| 17 |
+
init_frame_description: A wet, dark terracotta pot rests on a stone pedestal in a greenhouse setting.
|
| 18 |
+
To the right, a heat lamp with a metal reflector and wire cage is turned on, emitting a bright red
|
| 19 |
+
glow. The red light is focused on the side of the pot, where a lighter, dry, and cracked patch of
|
| 20 |
+
clay has formed. Steam is visibly rising from the top and sides of the heated pot.
|
| 21 |
+
init2final_edit_prompt: Edit the given image to turn off the heat lamp, removing the red glow from the
|
| 22 |
+
bulb and the red light cast onto the terracotta pot. Remove all steam rising from the pot. Keep the
|
| 23 |
+
dry, cracked patch on the side of the pot, but adjust its color and lighting to reflect natural ambient
|
| 24 |
+
light instead of the red lamp illumination.
|
| 25 |
+
rationale: The prompt indicates that the scene plunges into complete darkness, which implies the heat
|
| 26 |
+
lamp is turned off along with the room lights. During this prolonged period without the active heat
|
| 27 |
+
source, the pot cools down and the steam dissipates. When the ambient room lights turn back on, the
|
| 28 |
+
heat lamp remains off, leaving the scene without the red glow or steam, though the previously dried
|
| 29 |
+
patch of clay remains visible.
|
image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png
ADDED
|
Git LFS Details
|