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  1. image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard.yaml +69 -0
  2. image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard_init_frame.png +3 -0
  3. image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain.yaml +71 -0
  4. image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png +3 -0
  5. image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff.yaml +73 -0
  6. image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff_init_frame.png +3 -0
  7. image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard.yaml +27 -0
  8. image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard_init_frame.jpeg +3 -0
  9. image_implied/ball_roll_down_curtain/ball_roll_down_curtain.yaml +26 -0
  10. image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg +3 -0
  11. image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff.yaml +26 -0
  12. image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff_init_frame.jpeg +3 -0
  13. image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard.yaml +55 -0
  14. image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard_init_frame.png +3 -0
  15. image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain.yaml +53 -0
  16. image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png +3 -0
  17. image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff.yaml +53 -0
  18. image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png +3 -0
  19. image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard.yaml +30 -0
  20. image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard_init_frame.png +3 -0
  21. image_implied/block_on_ramp_cardboard/block_on_ramp_gt_final_frame.png +3 -0
  22. image_implied/block_on_ramp_curtain/block_on_ramp_curtain.yaml +32 -0
  23. image_implied/block_on_ramp_curtain/block_on_ramp_curtain_init_frame.png +3 -0
  24. image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff.yaml +27 -0
  25. image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff_init_frame.png +3 -0
  26. image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard.yaml +62 -0
  27. image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard_init_frame.png +3 -0
  28. image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain.yaml +56 -0
  29. image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain_init_frame.png +3 -0
  30. image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff.yaml +59 -0
  31. image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff_init_frame.png +3 -0
  32. image_implied/butter_melt_cardboard/butter_melt_cardboard.yaml +28 -0
  33. image_implied/butter_melt_cardboard/butter_melt_cardboard_init_frame.jpeg +3 -0
  34. image_implied/butter_melt_curtain/butter_melt_curtain.yaml +27 -0
  35. image_implied/butter_melt_curtain/butter_melt_curtain_init_frame.jpeg +3 -0
  36. image_implied/butter_melt_lightoff/butter_melt_lightoff.yaml +26 -0
  37. image_implied/butter_melt_lightoff/butter_melt_lightoff_init_frame.jpeg +3 -0
  38. image_implied/can_condensation_cardboard/can_condensation_cardboard.yaml +29 -0
  39. image_implied/can_condensation_cardboard/can_condensation_cardboard_init_frame.jpeg +3 -0
  40. image_implied/can_condensation_curtain/can_condensation_curtain.yaml +26 -0
  41. image_implied/can_condensation_curtain/can_condensation_curtain_init_frame.jpeg +3 -0
  42. image_implied/can_condensation_lightoff/can_condensation_lightoff.yaml +27 -0
  43. image_implied/can_condensation_lightoff/can_condensation_lightoff_init_frame.jpeg +3 -0
  44. image_implied/clay_drying_cardboard/clay_drying_cardboard.yaml +29 -0
  45. image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png +3 -0
  46. image_implied/clay_drying_cardboard/clay_drying_gt_final_frame.png +3 -0
  47. image_implied/clay_drying_curtain/clay_drying_curtain.yaml +31 -0
  48. image_implied/clay_drying_curtain/clay_drying_curtain_init_frame.png +3 -0
  49. image_implied/clay_drying_lightoff/clay_drying_lightoff.yaml +29 -0
  50. image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png +3 -0
image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard.yaml ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: alka_seltzer_fizz_cardboard
2
+ level: 1
3
+ category: scalar_state
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
7
+ tablet is suspended mid-drop just above the water surface, about to enter the glass.
8
+ video_WM: The room lights switch off, leaving the cup in complete darkness and completely invisible
9
+ for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
10
+ scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
11
+ present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ Genie: null
17
+ evaluation:
18
+ init_frame_description: A clear glass filled with water sits on a white countertop. A white, round effervescent
19
+ tablet is suspended in mid-air directly above the glass, with a small droplet of water connecting
20
+ it to the surface below. The background is a softly blurred, sunlit kitchen.
21
+ init2final_edit_prompt: Edit the given image to remove the white tablet from mid-air above the glass.
22
+ Place the white tablet inside the glass of water, resting near the bottom. Add numerous small bubbles
23
+ and fizzing action throughout the water, rising from the submerged tablet to the surface.
24
+ rationale: During the prolonged period of darkness, gravity causes the suspended tablet to fall into
25
+ the glass of water. Once submerged, the effervescent tablet begins to dissolve, creating a chemical
26
+ reaction that releases gas. Therefore, when the lights turn back on, the tablet is no longer in the
27
+ air but inside the glass, actively fizzing and producing bubbles.
28
+ questions:
29
+ - id: tablet_submerged
30
+ question: Is the white tablet inside the water rather than suspended in the air?
31
+ answer_type: yes_no
32
+ notes_for_judge: The tablet should have fallen into the glass.
33
+ - id: bubbles_visible
34
+ question: Are there gas bubbles visible in the water?
35
+ answer_type: yes_no
36
+ notes_for_judge: The reaction produces CO2 bubbles.
37
+ - id: tablet_mass_reduction
38
+ question: Is the solid tablet smaller than it was in the initial frame?
39
+ answer_type: yes_no
40
+ notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
41
+ - id: water_clarity_change
42
+ question: Is the water less clear or more turbulent than in the initial frame?
43
+ answer_type: yes_no
44
+ notes_for_judge: The fizzing reaction changes the visual texture of the water.
45
+ - id: tablet_position_change
46
+ question: Is the tablet no longer visible in its original position above the glass rim?
47
+ answer_type: yes_no
48
+ notes_for_judge: It must have fallen.
49
+ - id: dissolution_progress
50
+ question: Does the tablet appear to be dissolving or breaking down?
51
+ answer_type: yes_no
52
+ notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
53
+ - id: glass_persistence
54
+ question: Is the glass still standing on the table?
55
+ answer_type: yes_no
56
+ notes_for_judge: Secondary consistency check.
57
+ - id: background_consistency
58
+ question: Is the blurred kitchen background still visible?
59
+ answer_type: yes_no
60
+ notes_for_judge: Secondary consistency check.
61
+ generation:
62
+ model_provider: google_gemini
63
+ llm: gemini-3-pro-preview
64
+ temperature: 0.2
65
+ created_utc: '2026-02-20T10:16:50Z'
66
+ inputs_digest:
67
+ initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
68
+ video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
69
+ task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
image_implied/alka_seltzer_fizz_cardboard/alka_seltzer_fizz_cardboard_init_frame.png ADDED

Git LFS Details

  • SHA256: 2671a16022ec57ea71aec9e136bf624de3dd5aa94f3dab5703053606d1322b2b
  • Pointer size: 132 Bytes
  • Size of remote file: 1.43 MB
image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain.yaml ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: alka_seltzer_fizz_curtain
2
+ level: 1
3
+ category: scalar_state
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
7
+ tablet is suspended mid-drop just above the water surface, about to enter the glass.
8
+ video_WM: A heavy curtain drops from the ceiling between the camera and the cup, completely blocking
9
+ the cup from view, without touching or interacting with any object in the scene, for a prolonged duration.
10
+ After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
11
+ enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ Genie: null
17
+ evaluation:
18
+ init_frame_description: A clear glass filled with water sits on a white surface. A round, white effervescent
19
+ tablet is suspended in mid-air directly above the glass, with a small drop of water connecting it
20
+ to the water's surface. The background is a blurred kitchen.
21
+ init2final_edit_prompt: Edit the given image to remove the white tablet suspended in the air and the
22
+ water drop connecting it to the surface. Modify the water inside the glass to appear fizzy with many
23
+ small bubbles and slightly cloudy. Keep the glass, the white surface, and the blurred kitchen background
24
+ unchanged.
25
+ rationale: The initial frame shows an effervescent tablet just about to drop into a glass of water.
26
+ The video prompt describes a curtain dropping and hiding the scene for a prolonged duration. During
27
+ this time, the physical process of the tablet falling into the water and dissolving will occur. When
28
+ the curtain rises, the tablet will no longer be in the air, and the water will show the aftermath
29
+ of the dissolving process, appearing fizzy and slightly cloudy.
30
+ questions:
31
+ - id: tablet_submerged
32
+ question: Is the white tablet inside the water rather than suspended in the air?
33
+ answer_type: yes_no
34
+ notes_for_judge: The tablet should have fallen into the glass.
35
+ - id: bubbles_visible
36
+ question: Are there gas bubbles visible in the water?
37
+ answer_type: yes_no
38
+ notes_for_judge: The reaction produces CO2 bubbles.
39
+ - id: tablet_mass_reduction
40
+ question: Is the solid tablet smaller than it was in the initial frame?
41
+ answer_type: yes_no
42
+ notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
43
+ - id: water_clarity_change
44
+ question: Is the water less clear or more turbulent than in the initial frame?
45
+ answer_type: yes_no
46
+ notes_for_judge: The fizzing reaction changes the visual texture of the water.
47
+ - id: tablet_position_change
48
+ question: Is the tablet no longer visible in its original position above the glass rim?
49
+ answer_type: yes_no
50
+ notes_for_judge: It must have fallen.
51
+ - id: dissolution_progress
52
+ question: Does the tablet appear to be dissolving or breaking down?
53
+ answer_type: yes_no
54
+ notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
55
+ - id: glass_persistence
56
+ question: Is the glass still standing on the table?
57
+ answer_type: yes_no
58
+ notes_for_judge: Secondary consistency check.
59
+ - id: background_consistency
60
+ question: Is the blurred kitchen background still visible?
61
+ answer_type: yes_no
62
+ notes_for_judge: Secondary consistency check.
63
+ generation:
64
+ model_provider: google_gemini
65
+ llm: gemini-3-pro-preview
66
+ temperature: 0.2
67
+ created_utc: '2026-02-20T10:16:50Z'
68
+ inputs_digest:
69
+ initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
70
+ video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
71
+ task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png ADDED

Git LFS Details

  • SHA256: 2671a16022ec57ea71aec9e136bf624de3dd5aa94f3dab5703053606d1322b2b
  • Pointer size: 132 Bytes
  • Size of remote file: 1.43 MB
image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff.yaml ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: alka_seltzer_fizz_lightoff
2
+ level: 1
3
+ category: scalar_state
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A clear glass filled with room-temperature water sits on a white table. An effervescent
7
+ tablet is suspended mid-drop just above the water surface, about to enter the glass.
8
+ video_WM: The room lights switch off, leaving the cup in complete darkness and completely invisible
9
+ for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
10
+ scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
11
+ present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ Genie: null
17
+ evaluation:
18
+ init_frame_description: A clear glass filled with water sits on a white countertop. A white, round effervescent
19
+ tablet is suspended in mid-air directly above the glass, with a small water droplet connecting it
20
+ to the water's surface below. The background features a softly blurred kitchen setting illuminated
21
+ by warm, natural light.
22
+ init2final_edit_prompt: Edit the given image to remove the white tablet suspended above the glass and
23
+ the small water droplet beneath it. Modify the water inside the glass to appear cloudy and filled
24
+ with numerous small fizzing bubbles. Leave the glass itself, the white countertop, and the blurred
25
+ kitchen background unchanged.
26
+ rationale: The video prompt specifies a prolonged period of darkness. During this time, gravity will
27
+ cause the suspended tablet to fall into the water. Because the darkness lasts for a 'prolonged duration',
28
+ the effervescent tablet will have ample time to react with the water and dissolve. When the lights
29
+ turn back on, the tablet will no longer be in the air, and the water in the glass will be actively
30
+ fizzing and cloudy from the dissolved tablet. The camera remains stationary, so the rest of the scene
31
+ is identical.
32
+ questions:
33
+ - id: tablet_submerged
34
+ question: Is the white tablet inside the water rather than suspended in the air?
35
+ answer_type: yes_no
36
+ notes_for_judge: The tablet should have fallen into the glass.
37
+ - id: bubbles_visible
38
+ question: Are there gas bubbles visible in the water?
39
+ answer_type: yes_no
40
+ notes_for_judge: The reaction produces CO2 bubbles.
41
+ - id: tablet_mass_reduction
42
+ question: Is the solid tablet smaller than it was in the initial frame?
43
+ answer_type: yes_no
44
+ notes_for_judge: The tablet dissolves over time, reducing its volume/mass.
45
+ - id: water_clarity_change
46
+ question: Is the water less clear or more turbulent than in the initial frame?
47
+ answer_type: yes_no
48
+ notes_for_judge: The fizzing reaction changes the visual texture of the water.
49
+ - id: tablet_position_change
50
+ question: Is the tablet no longer visible in its original position above the glass rim?
51
+ answer_type: yes_no
52
+ notes_for_judge: It must have fallen.
53
+ - id: dissolution_progress
54
+ question: Does the tablet appear to be dissolving or breaking down?
55
+ answer_type: yes_no
56
+ notes_for_judge: Visual signs of dissolution (rough edges, bubbles attached, size reduction).
57
+ - id: glass_persistence
58
+ question: Is the glass still standing on the table?
59
+ answer_type: yes_no
60
+ notes_for_judge: Secondary consistency check.
61
+ - id: background_consistency
62
+ question: Is the blurred kitchen background still visible?
63
+ answer_type: yes_no
64
+ notes_for_judge: Secondary consistency check.
65
+ generation:
66
+ model_provider: google_gemini
67
+ llm: gemini-3-pro-preview
68
+ temperature: 0.2
69
+ created_utc: '2026-02-20T10:16:50Z'
70
+ inputs_digest:
71
+ initial_frame_sha256: c27d9e3c5438797a2fa18d03d2ede5de9c47e73008edfef1549e3f49ed69c142
72
+ video_prompt_sha256: ac6a4a7f84f092ca3b800dcae8e47173c13dd8a80d8ce1e03c7846b3eb594a14
73
+ task_yaml_sha256_before: fac1f266107bf92dc87a4999c29cb3278f3bee1e37fe91252a532a2fe3af1aa8
image_implied/alka_seltzer_fizz_lightoff/alka_seltzer_fizz_lightoff_init_frame.png ADDED

Git LFS Details

  • SHA256: 2671a16022ec57ea71aec9e136bf624de3dd5aa94f3dab5703053606d1322b2b
  • Pointer size: 132 Bytes
  • Size of remote file: 1.43 MB
image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard.yaml ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ball_roll_down_cardboard
2
+ level: 2
3
+ category: spatial_kinematics
4
+ prompts:
5
+ image_gen_prompt: ''
6
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the ball
7
+ from view, without touching or interacting with any object in the scene, for a prolonged duration.
8
+ After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
9
+ or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
10
+ initial scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A shiny metal sphere rests near the elevated left end of a weathered, slanted
17
+ wooden plank. The plank is propped up by a rectangular wooden block resting on a workbench. The workbench
18
+ is covered in wood shavings, and several woodworking chisels are visible to the left. A window is
19
+ in the background.
20
+ init2final_edit_prompt: Edit the given image to remove the shiny metal sphere from the slanted wooden
21
+ plank. Seamlessly fill in the area where the sphere was with the matching texture and grain of the
22
+ weathered wood.
23
+ rationale: The initial frame shows a metal ball placed on a downward-sloping wooden plank. While the
24
+ camera's view is blocked by the cardboard for a prolonged duration, gravity will cause the ball to
25
+ roll down the incline. Given the steepness of the plank and the length of the occlusion, it is assumed
26
+ the ball rolls completely down and off the plank, exiting the frame. When the cardboard is removed,
27
+ the ball is no longer present in the scene.
image_implied/ball_roll_down_cardboard/ball_roll_down_cardboard_init_frame.jpeg ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 880 kB
image_implied/ball_roll_down_curtain/ball_roll_down_curtain.yaml ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ball_roll_down_curtain
2
+ level: 2
3
+ category: spatial_kinematics
4
+ prompts:
5
+ image_gen_prompt: ''
6
+ video_WM: A heavy curtain drops from the ceiling between the camera and the ball, completely blocking
7
+ the ball from view, without touching or interacting with any object in the scene, for a prolonged
8
+ duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people
9
+ or objects enter the scene. Smooth, continuous evolution with only objects present in the initial
10
+ scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A shiny metal sphere rests near the top of a weathered, inclined wooden plank.
17
+ The left end of the plank is elevated by resting on two stacked wooden blocks, while the right end
18
+ slopes downward. The setup is on a workbench scattered with wood shavings and chisels, with a window
19
+ in the background.
20
+ init2final_edit_prompt: Edit the given image to remove the shiny metal sphere from the top of the wooden
21
+ plank, filling in the area with the matching weathered wood grain texture of the plank.
22
+ rationale: The initial frame shows a metal ball placed on an inclined plane. During the prolonged duration
23
+ when the scene is occluded by the curtain, gravity will cause the ball to roll down the wooden plank.
24
+ Given the length of the pause, it is assumed the ball rolls completely down and off the plank, or
25
+ at least out of its starting position. When the curtain rises, the ball will no longer be present
26
+ at the top of the incline.
image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg ADDED

Git LFS Details

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  • Size of remote file: 880 kB
image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff.yaml ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ball_roll_down_lightoff
2
+ level: 2
3
+ category: spatial_kinematics
4
+ prompts:
5
+ image_gen_prompt: ''
6
+ video_WM: The room lights switch off, leaving the ball in complete darkness and completely invisible
7
+ for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
8
+ scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
9
+ present in the initial scene.
10
+ camera_WM: ''
11
+ camera_control:
12
+ HY-WorldPlay: s-3, right-30, left-30
13
+ lingbot: s-3, right-30, left-30
14
+ evaluation:
15
+ init_frame_description: A shiny metal sphere rests near the elevated left end of a weathered wooden
16
+ plank. The plank is tilted downwards to the right, supported on the left by two stacked, rough-hewn
17
+ wooden blocks. The setup is on a wooden workbench covered with wood shavings, with woodworking tools
18
+ visible in the background to the left and a window behind the setup.
19
+ init2final_edit_prompt: Edit the given image by moving the shiny metal ball from the upper left section
20
+ of the tilted wooden plank to the lower right end of the plank. Ensure the ball's shadow and reflections
21
+ are updated to match its new position on the wood. Leave all other elements, including the wooden
22
+ blocks, tools, workbench, and wood shavings, completely unchanged.
23
+ rationale: The initial frame shows a metal ball resting on an inclined wooden plank. When the lights
24
+ turn off, the physical laws of the scene continue to operate in darkness. Gravity causes the ball
25
+ to roll down the tilted surface. By the time the lights turn back on after a prolonged duration, the
26
+ ball will have rolled to the bottom end of the plank.
image_implied/ball_roll_down_lightoff/ball_roll_down_lightoff_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: 4d0fc05aa6c5f9e1765edfe95e2d53b62388b1fa432458d324f6a1b7a25dbfc5
  • Pointer size: 131 Bytes
  • Size of remote file: 880 kB
image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard.yaml ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ballistic_pendulum_cardboard
2
+ level: 3
3
+ category: relational_state
4
+ relational_type: energy_coupling
5
+ prompts:
6
+ image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
7
+ is mid-air, traveling at high velocity toward the center of the wooden block.
8
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the wood
9
+ block and bullet from view, without touching or interacting with any object in the scene, for a prolonged
10
+ duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no
11
+ new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present
12
+ in the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ evaluation:
18
+ init_frame_description: A large, weathered rectangular wooden block is suspended horizontally by two
19
+ metal cables in an industrial-looking room with pipes on the wall. A blurred, metallic projectile
20
+ is captured mid-air, flying rapidly towards the left side of the wooden block, leaving a faint trail
21
+ of smoke or dust behind it.
22
+ init2final_edit_prompt: Edit the given image to remove the flying metallic projectile and its accompanying
23
+ smoke trail. On the left-facing side of the suspended wooden block, add a visible impact hole with
24
+ splintered and broken wood, indicating where the projectile has embedded itself. Keep the wooden block
25
+ suspended by the cables in its current position.
26
+ rationale: 'The initial image captures the moment just before a high-speed projectile strikes a suspended
27
+ wooden block. While the camera''s view is blocked by the cardboard for a prolonged period, the projectile
28
+ impacts and embeds into the wood, transferring its momentum and causing the block to swing. Over the
29
+ prolonged duration, the swinging motion dampens, the block returns to a resting hanging state, and
30
+ the smoke dissipates. The final frame reveals the aftermath: the projectile is no longer in flight,
31
+ the smoke is gone, and the wooden block bears an impact hole.'
32
+ questions:
33
+ - id: projectile_embedded
34
+ question: Is the flying metal projectile no longer visible in the air?
35
+ answer_type: yes_no
36
+ notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
37
+ object in the air.
38
+ - id: impact_damage
39
+ question: Is there a visible hole or impact mark on the left face of the wooden block?
40
+ answer_type: yes_no
41
+ notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
42
+ - id: block_displacement
43
+ question: Is the wooden block positioned to the right of its initial location in the frame?
44
+ answer_type: yes_no
45
+ notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
46
+ to the right.
47
+ - id: cable_angle
48
+ question: Do the suspension cables appear angled to the right rather than hanging vertically?
49
+ answer_type: yes_no
50
+ notes_for_judge: The wires should follow the block's displacement, angling towards the right.
51
+ - id: background_consistency
52
+ question: Are the ceiling pipes and conduits in the same position as in the initial frame?
53
+ answer_type: yes_no
54
+ notes_for_judge: The camera returns to the center view, so the static background should align with
55
+ the start.
image_implied/ballistic_pendulum_cardboard/ballistic_pendulum_cardboard_init_frame.png ADDED

Git LFS Details

  • SHA256: 411f698444ea7be9c914b2fc5d97b2e1201f7ed8c3ed1f0c0b54714d2e333654
  • Pointer size: 132 Bytes
  • Size of remote file: 1.53 MB
image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain.yaml ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ballistic_pendulum_curtain
2
+ level: 3
3
+ category: relational_state
4
+ relational_type: energy_coupling
5
+ prompts:
6
+ image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
7
+ is mid-air, traveling at high velocity toward the center of the wooden block.
8
+ video_WM: A heavy curtain drops from the ceiling between the camera and the wood block and bullet, completely
9
+ blocking the wood block and bullet from view, without touching or interacting with any object in the
10
+ scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary;
11
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
12
+ present in the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ evaluation:
18
+ init_frame_description: A large, weathered rectangular wooden block is suspended by two wire cables
19
+ in an indoor setting with exposed pipes on the ceiling. A blurred, metallic cylindrical projectile
20
+ is captured in mid-air, flying towards the left face of the wooden block, leaving a trail of dust
21
+ or smoke behind it.
22
+ init2final_edit_prompt: Edit the given image to remove the flying metallic projectile and its accompanying
23
+ dust trail from the air. Instead, depict the metallic projectile embedded into the left side of the
24
+ suspended wooden block.
25
+ rationale: 'The initial frame captures a projectile moments before impacting a suspended wooden block
26
+ (a ballistic pendulum setup). During the prolonged occlusion caused by the curtain, the physical event
27
+ continues: the projectile strikes the block and embeds itself into the wood. The time passed also
28
+ allows the dust and smoke trail in the air to dissipate. When the curtain rises, the final visible
29
+ state shows the projectile stuck in the block and the air clear.'
30
+ questions:
31
+ - id: projectile_embedded
32
+ question: Is the flying metal projectile no longer visible in the air?
33
+ answer_type: yes_no
34
+ notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
35
+ object in the air.
36
+ - id: impact_damage
37
+ question: Is there a visible hole or impact mark on the left face of the wooden block?
38
+ answer_type: yes_no
39
+ notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
40
+ - id: block_displacement
41
+ question: Is the wooden block positioned to the right of its initial location in the frame?
42
+ answer_type: yes_no
43
+ notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
44
+ to the right.
45
+ - id: cable_angle
46
+ question: Do the suspension cables appear angled to the right rather than hanging vertically?
47
+ answer_type: yes_no
48
+ notes_for_judge: The wires should follow the block's displacement, angling towards the right.
49
+ - id: background_consistency
50
+ question: Are the ceiling pipes and conduits in the same position as in the initial frame?
51
+ answer_type: yes_no
52
+ notes_for_judge: The camera returns to the center view, so the static background should align with
53
+ the start.
image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png ADDED

Git LFS Details

  • SHA256: 411f698444ea7be9c914b2fc5d97b2e1201f7ed8c3ed1f0c0b54714d2e333654
  • Pointer size: 132 Bytes
  • Size of remote file: 1.53 MB
image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff.yaml ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: ballistic_pendulum_lightoff
2
+ level: 3
3
+ category: relational_state
4
+ relational_type: energy_coupling
5
+ prompts:
6
+ image_gen_prompt: A large, stationary block of wood is suspended by two long wires. A small metal projectile
7
+ is mid-air, traveling at high velocity toward the center of the wooden block.
8
+ video_WM: The room lights switch off, leaving the bullet and wood block in complete darkness and completely
9
+ invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
10
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
11
+ present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ evaluation:
17
+ init_frame_description: A large, weathered rectangular wooden block is suspended by two wire cables
18
+ in an indoor room with concrete walls and ceiling pipes. A blurred, metallic cylindrical object, resembling
19
+ a bullet, is in mid-air, flying rapidly towards the left face of the wooden block, leaving a trail
20
+ of dust or smoke behind it.
21
+ init2final_edit_prompt: Edit the given image to show the metallic bullet embedded into the left face
22
+ of the wooden block. Remove the motion blur from the bullet and remove the dust cloud from the air.
23
+ Shift the wooden block slightly to the right.
24
+ rationale: The initial frame shows a bullet about to strike a suspended wooden block in a ballistic
25
+ pendulum setup. The prompt states the lights go out for a prolonged duration. During this time, the
26
+ bullet will hit the block, embed itself into the wood, and transfer its momentum, causing the block
27
+ to swing. The initial dust cloud will also dissipate. When the lights return, the bullet will be lodged
28
+ in the wood, the air will be clear, and the block will be displaced to the right from its initial
29
+ position due to the swing.
30
+ questions:
31
+ - id: projectile_embedded
32
+ question: Is the flying metal projectile no longer visible in the air?
33
+ answer_type: yes_no
34
+ notes_for_judge: The projectile should be embedded in the wood, so it should not be visible as a separate
35
+ object in the air.
36
+ - id: impact_damage
37
+ question: Is there a visible hole or impact mark on the left face of the wooden block?
38
+ answer_type: yes_no
39
+ notes_for_judge: Look for a dark spot, splintering, or hole where the projectile entered.
40
+ - id: block_displacement
41
+ question: Is the wooden block positioned to the right of its initial location in the frame?
42
+ answer_type: yes_no
43
+ notes_for_judge: Compare the block's position relative to the background pipes. It should have swung
44
+ to the right.
45
+ - id: cable_angle
46
+ question: Do the suspension cables appear angled to the right rather than hanging vertically?
47
+ answer_type: yes_no
48
+ notes_for_judge: The wires should follow the block's displacement, angling towards the right.
49
+ - id: background_consistency
50
+ question: Are the ceiling pipes and conduits in the same position as in the initial frame?
51
+ answer_type: yes_no
52
+ notes_for_judge: The camera returns to the center view, so the static background should align with
53
+ the start.
image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png ADDED

Git LFS Details

  • SHA256: 411f698444ea7be9c914b2fc5d97b2e1201f7ed8c3ed1f0c0b54714d2e333654
  • Pointer size: 132 Bytes
  • Size of remote file: 1.53 MB
image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard.yaml ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: block_on_ramp_cardboard
2
+ level: 2
3
+ category: kinematics
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
7
+ flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
8
+ video_WM: A large opaque panel slides in front of the ramp from the side, completely blocking the block
9
+ and ramp from the camera view, without touching or interacting with any object in the scene, for a
10
+ prolonged duration. After a pause, the panel slides away. The camera remains stationary; no scene
11
+ cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present
12
+ in the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ Genie: null
18
+ evaluation:
19
+ init_frame_description: A rectangular wooden block is positioned at the top of a downward-sloping metal
20
+ ramp. The ramp sits on a light-colored wooden table. Behind the block, there is a small mechanism
21
+ featuring a metal rod and a tiny red cube, which appears to act as a stopper holding the block in
22
+ place. The background consists of a brightly lit room with windows and laboratory-style cabinets.
23
+ init2final_edit_prompt: Edit the given image to show the wooden block in its exact original position
24
+ at the top of the metal ramp, resting against the small mechanism behind it. The entire scene, including
25
+ the block, ramp, table, and background, should remain completely unchanged.
26
+ rationale: The initial image displays a wooden block resting stably at the top of an inclined ramp,
27
+ held in place by a stopper mechanism. The video prompt describes an occlusion event where a panel
28
+ temporarily blocks the view without interacting with any objects in the scene. Since no action is
29
+ taken to release the block or disturb the physical setup, the block will remain stationary throughout
30
+ the prolonged duration of the occlusion. Therefore, the final frame is identical to the initial frame.
image_implied/block_on_ramp_cardboard/block_on_ramp_cardboard_init_frame.png ADDED

Git LFS Details

  • SHA256: c0b193fc90e00076ba09a2de75ac5a9d17ecd2e212cc281077534c29e546c245
  • Pointer size: 132 Bytes
  • Size of remote file: 1.34 MB
image_implied/block_on_ramp_cardboard/block_on_ramp_gt_final_frame.png ADDED

Git LFS Details

  • SHA256: a155d6e786a74757074d7ee5510fa441cd35a83ec151104593b41cffdb918dee
  • Pointer size: 131 Bytes
  • Size of remote file: 634 kB
image_implied/block_on_ramp_curtain/block_on_ramp_curtain.yaml ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: block_on_ramp_curtain
2
+ level: 2
3
+ category: kinematics
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
7
+ flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
8
+ video_WM: A heavy curtain drops from the ceiling between the camera and the ramp, completely blocking
9
+ the block and ramp from view, without touching or interacting with any object in the scene, for a
10
+ prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts;
11
+ no new people or objects enter the scene. Smooth, continuous evolution with only objects present in
12
+ the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ Genie: null
18
+ evaluation:
19
+ init_frame_description: A rectangular wooden block rests at the top of a downward-sloping metal ramp.
20
+ Just behind the block, at the upper edge of the ramp, is a small metal mechanism or stop. The ramp
21
+ is situated on a light-colored wooden table, with a laboratory or classroom environment visible in
22
+ the background.
23
+ init2final_edit_prompt: Edit the given image to show the wooden block in its exact original position
24
+ at the top of the metal ramp, resting against the small metal mechanism. The final image should be
25
+ visually identical to the initial frame, maintaining the same object placements, lighting, and shadows
26
+ without any changes.
27
+ rationale: The wooden block is initially at rest at the top of the ramp, held in a stable position by
28
+ the metal stop mechanism behind it. The video prompt specifies that the curtain drops and rises without
29
+ touching or interacting with any objects in the scene. Because no external force is applied to the
30
+ block and the release mechanism is not triggered, the block remains in static equilibrium. Therefore,
31
+ despite the prolonged period of occlusion, the scene's state does not change, and the final frame
32
+ is identical to the initial frame.
image_implied/block_on_ramp_curtain/block_on_ramp_curtain_init_frame.png ADDED

Git LFS Details

  • SHA256: c0b193fc90e00076ba09a2de75ac5a9d17ecd2e212cc281077534c29e546c245
  • Pointer size: 132 Bytes
  • Size of remote file: 1.34 MB
image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff.yaml ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: block_on_ramp_lightoff
2
+ level: 2
3
+ category: kinematics
4
+ tags: []
5
+ prompts:
6
+ image_gen_prompt: A small rectangular block rests near the top of a smooth inclined ramp placed on a
7
+ flat tabletop. The ramp surface is visibly smooth and the block sits still against it.
8
+ video_WM: The room lights switch off, leaving the block and ramp in complete darkness and completely
9
+ invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
10
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
11
+ present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ Genie: null
17
+ evaluation:
18
+ init_frame_description: A rectangular wooden block rests at the top of an inclined metal ramp, which
19
+ is placed on a light wooden table. A small metal mechanism is positioned just behind the block, holding
20
+ it in place. The background features a window with bright daylight and some laboratory cabinets.
21
+ init2final_edit_prompt: Edit the given image to show the exact same scene with no changes. The rectangular
22
+ wooden block must remain in its original position at the top of the inclined metal ramp, held by the
23
+ small metal mechanism, with the room fully lit just as it was initially.
24
+ rationale: The video prompt describes the room lights turning off and then back on after a pause. There
25
+ is no mention of the release mechanism being triggered or any external force acting on the block.
26
+ Therefore, it is assumed that the block remains stationary at the top of the ramp during the period
27
+ of darkness. When the lights turn back on, the scene is identical to the initial state.
image_implied/block_on_ramp_lightoff/block_on_ramp_lightoff_init_frame.png ADDED

Git LFS Details

  • SHA256: c0b193fc90e00076ba09a2de75ac5a9d17ecd2e212cc281077534c29e546c245
  • Pointer size: 132 Bytes
  • Size of remote file: 1.34 MB
image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard.yaml ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: bouncing_ball_rebound_cardboard
2
+ level: 2
3
+ category: spatial_kinematics
4
+ kinematic_variable: Vertical position through collision cycles
5
+ tags: []
6
+ prompts:
7
+ image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
8
+ into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
9
+ just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
10
+ open gripper, at approximately 3 meters above the floor.
11
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the ball
12
+ and from view, without touching or interacting with any object in the scene, for a prolonged duration.
13
+ After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
14
+ or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
15
+ initial scene.
16
+ camera_WM: ''
17
+ camera_control:
18
+ HY-WorldPlay: s-3, right-30, left-30
19
+ lingbot: s-3, right-30, left-30
20
+ Genie: null
21
+ evaluation:
22
+ init_frame_description: The image shows a close-up view of a robotic arm extending from the upper right
23
+ corner over a wooden parquet floor with a herringbone pattern. The robotic arm has a black carbon
24
+ fiber casing with the text 'DYNAMIX ROBOTICS' and silver metal joints. At the end of the arm is a
25
+ black, three-fingered gripper that is currently closed and securely holding a bright yellow tennis
26
+ ball suspended in the air.
27
+ init2final_edit_prompt: Edit the given image to maintain the exact same scene without any changes to
28
+ the objects or their positions. The robotic arm must still be extending from the top right, and its
29
+ black gripper must remain closed, firmly holding the yellow tennis ball in the exact same location
30
+ suspended above the wooden parquet floor.
31
+ rationale: The video prompt describes an occlusion event where a piece of cardboard temporarily blocks
32
+ the camera's view of the ball. Crucially, the prompt explicitly states that the cardboard does not
33
+ interact with any objects in the scene, and it does not describe any physical actions being performed
34
+ by the robotic arm (such as opening the gripper or releasing the ball) during the occlusion. Based
35
+ strictly on the provided text, the assumption is that the robotic arm remains static and continues
36
+ to hold the ball. Therefore, when the cardboard is lowered, the final state of the scene should be
37
+ identical to the initial state.
38
+ questions:
39
+ - id: ball_height_change
40
+ question: Is the tennis ball positioned lower in the frame than it was in the initial image?
41
+ answer_type: yes_no
42
+ notes_for_judge: The ball must have fallen due to gravity.
43
+ - id: ball_ground_contact
44
+ question: Is the tennis ball resting on or very close to the hardwood floor?
45
+ answer_type: yes_no
46
+ notes_for_judge: After several seconds, the ball should have settled on the floor.
47
+ - id: hand_ball_separation
48
+ question: Is the vertical distance between the hand and the ball greater than in the initial frame?
49
+ answer_type: yes_no
50
+ notes_for_judge: The ball should be far below the hand, not hovering near it.
51
+ - id: ball_not_floating
52
+ question: Is the space immediately below the fingers empty?
53
+ answer_type: yes_no
54
+ notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
55
+ - id: background_consistency
56
+ question: Is the hardwood floor pattern still visible?
57
+ answer_type: yes_no
58
+ notes_for_judge: Secondary consistency check.
59
+ - id: hand_presence
60
+ question: Is the arm or hand still visible in the upper right area?
61
+ answer_type: yes_no
62
+ notes_for_judge: Secondary consistency check.
image_implied/bouncing_ball_rebound_cardboard/bouncing_ball_rebound_cardboard_init_frame.png ADDED

Git LFS Details

  • SHA256: fd0540b65865593de54a848294f853d229d5f7baaba1251f0ae1fa2dc566aaeb
  • Pointer size: 132 Bytes
  • Size of remote file: 6.44 MB
image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain.yaml ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: bouncing_ball_rebound_curtain
2
+ level: 2
3
+ category: spatial_kinematics
4
+ kinematic_variable: Vertical position through collision cycles
5
+ tags: []
6
+ prompts:
7
+ image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
8
+ into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
9
+ just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
10
+ open gripper, at approximately 3 meters above the floor.
11
+ video_WM: A heavy curtain drops from the ceiling between the camera and the ball, completely blocking
12
+ the ball from view, without touching or interacting with any object in the scene, for a prolonged
13
+ duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people
14
+ or objects enter the scene. Smooth, continuous evolution with only objects present in the initial
15
+ scene.
16
+ camera_WM: ''
17
+ camera_control:
18
+ HY-WorldPlay: s-3, right-30, left-30
19
+ lingbot: s-3, right-30, left-30
20
+ Genie: null
21
+ evaluation:
22
+ init_frame_description: A robotic arm with a black and silver gripper, bearing the text 'DYNAMIX ROBOTICS',
23
+ extends from the right side of the frame over a polished wooden parquet floor. The gripper is open,
24
+ and a yellow tennis ball is suspended in mid-air just below it, appearing to have just been released.
25
+ init2final_edit_prompt: Edit the given image by moving the yellow tennis ball from its mid-air position
26
+ to resting stationary on the wooden floor below the robotic gripper.
27
+ rationale: The initial image shows a tennis ball in mid-air, having just been released by the robotic
28
+ arm. During the prolonged period when the scene is occluded by the curtain, gravity will cause the
29
+ ball to fall to the floor, bounce, and eventually lose its kinetic energy to come to a complete stop.
30
+ By the time the curtain rises, the ball will be resting on the wooden floor beneath the gripper, while
31
+ the robotic arm remains in its initial position.
32
+ questions:
33
+ - id: ball_height_change
34
+ question: Is the tennis ball positioned lower in the frame than it was in the initial image?
35
+ answer_type: yes_no
36
+ notes_for_judge: The ball must have fallen due to gravity.
37
+ - id: ball_ground_contact
38
+ question: Is the tennis ball resting on or very close to the hardwood floor?
39
+ answer_type: yes_no
40
+ notes_for_judge: After several seconds, the ball should have settled on the floor.
41
+ - id: hand_ball_separation
42
+ question: Is the vertical distance between the hand and the ball greater than in the initial frame?
43
+ answer_type: yes_no
44
+ notes_for_judge: The ball should be far below the hand, not hovering near it.
45
+ - id: ball_not_floating
46
+ question: Is the space immediately below the fingers empty?
47
+ answer_type: yes_no
48
+ notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
49
+ - id: background_consistency
50
+ question: Is the hardwood floor pattern still visible?
51
+ answer_type: yes_no
52
+ notes_for_judge: Secondary consistency check.
53
+ - id: hand_presence
54
+ question: Is the arm or hand still visible in the upper right area?
55
+ answer_type: yes_no
56
+ notes_for_judge: Secondary consistency check.
image_implied/bouncing_ball_rebound_curtain/bouncing_ball_rebound_curtain_init_frame.png ADDED

Git LFS Details

  • SHA256: fd0540b65865593de54a848294f853d229d5f7baaba1251f0ae1fa2dc566aaeb
  • Pointer size: 132 Bytes
  • Size of remote file: 6.44 MB
image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff.yaml ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: bouncing_ball_rebound_lightoff
2
+ level: 2
3
+ category: spatial_kinematics
4
+ kinematic_variable: Vertical position through collision cycles
5
+ tags: []
6
+ prompts:
7
+ image_gen_prompt: A high-angle downward shot looking at a polished hardwood floor. A robotic arm extends
8
+ into the upper-right corner of the frame from above, its gripper fingers fully spread open, having
9
+ just released their grip. A yellow-green tennis ball hangs in mid-air a few centimeters below the
10
+ open gripper, at approximately 3 meters above the floor.
11
+ video_WM: The room lights switch off, leaving the ball and robot arm in complete darkness and completely
12
+ invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
13
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
14
+ present in the initial scene.
15
+ camera_WM: ''
16
+ camera_control:
17
+ HY-WorldPlay: s-3, right-30, left-30
18
+ lingbot: s-3, right-30, left-30
19
+ Genie: null
20
+ evaluation:
21
+ init_frame_description: The image features a robotic arm extending from the upper right corner, constructed
22
+ with black carbon fiber sections and silver metal joints. Its black, multi-pronged gripper is securely
23
+ holding a bright yellow tennis ball. The background consists of a polished wooden parquet floor laid
24
+ in a herringbone pattern, with visible light reflections on its surface.
25
+ init2final_edit_prompt: Edit the given image to remove the tennis ball from the robotic arm's gripper,
26
+ leaving the gripper empty and in the same position. Place the yellow tennis ball so that it is resting
27
+ on the wooden floor directly below the robotic arm. Keep the lighting, camera angle, and the rest
28
+ of the environment unchanged.
29
+ rationale: 'The video prompt indicates that the room lights switch off, creating a period of complete
30
+ darkness, before turning back on. Given the task ID ''bouncing_ball_rebound_lightoff'', it is assumed
31
+ that an action takes place during this occlusion: the robotic arm releases the tennis ball. While
32
+ the lights are off, the ball falls, bounces on the wooden floor, and eventually comes to a stop. Consequently,
33
+ when the lights turn back on, the final state shows the robotic arm with an empty gripper and the
34
+ tennis ball resting on the floor beneath it.'
35
+ questions:
36
+ - id: ball_height_change
37
+ question: Is the tennis ball positioned lower in the frame than it was in the initial image?
38
+ answer_type: yes_no
39
+ notes_for_judge: The ball must have fallen due to gravity.
40
+ - id: ball_ground_contact
41
+ question: Is the tennis ball resting on or very close to the hardwood floor?
42
+ answer_type: yes_no
43
+ notes_for_judge: After several seconds, the ball should have settled on the floor.
44
+ - id: hand_ball_separation
45
+ question: Is the vertical distance between the hand and the ball greater than in the initial frame?
46
+ answer_type: yes_no
47
+ notes_for_judge: The ball should be far below the hand, not hovering near it.
48
+ - id: ball_not_floating
49
+ question: Is the space immediately below the fingers empty?
50
+ answer_type: yes_no
51
+ notes_for_judge: The ball should no longer be suspended in mid-air near the hand.
52
+ - id: background_consistency
53
+ question: Is the hardwood floor pattern still visible?
54
+ answer_type: yes_no
55
+ notes_for_judge: Secondary consistency check.
56
+ - id: hand_presence
57
+ question: Is the arm or hand still visible in the upper right area?
58
+ answer_type: yes_no
59
+ notes_for_judge: Secondary consistency check.
image_implied/bouncing_ball_rebound_lightoff/bouncing_ball_rebound_lightoff_init_frame.png ADDED

Git LFS Details

  • SHA256: fd0540b65865593de54a848294f853d229d5f7baaba1251f0ae1fa2dc566aaeb
  • Pointer size: 132 Bytes
  • Size of remote file: 6.44 MB
image_implied/butter_melt_cardboard/butter_melt_cardboard.yaml ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: butter_melt_cardboard
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Maple syrup height
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the butter
8
+ and pan from view, without touching or interacting with any object in the scene, for a prolonged duration.
9
+ After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people
10
+ or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the
11
+ initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ evaluation:
17
+ init_frame_description: A solid, rectangular block of yellow butter sits in the center of a black cast
18
+ iron skillet. The skillet is placed on a stainless steel gas stovetop. The gas burner beneath the
19
+ skillet is lit, showing bright blue and orange flames. Wisps of smoke or steam are rising from the
20
+ pan around the butter. In the background, there is a wooden cutting board, a ceramic utensil holder
21
+ filled with kitchen tools, a tiled backsplash, and a window.
22
+ init2final_edit_prompt: Edit the given image to replace the solid block of butter with a pool of melted,
23
+ liquid butter spreading across the bottom of the black cast iron pan. Ensure the flames beneath the
24
+ pan remain visible and the rest of the kitchen environment is unchanged.
25
+ rationale: The initial image shows a solid block of butter in a pan over an active, hot gas flame. The
26
+ video prompt specifies that the view is occluded for a 'prolonged duration'. During this time, the
27
+ continuous heat from the burner will cause the solid butter to melt. Therefore, when the occlusion
28
+ is removed, the final state should show the butter has turned into a liquid pool within the pan.
image_implied/butter_melt_cardboard/butter_melt_cardboard_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: a53750488f84a1efffb1def3861981e0ead374be35b43b35e797a5dbf119d806
  • Pointer size: 131 Bytes
  • Size of remote file: 770 kB
image_implied/butter_melt_curtain/butter_melt_curtain.yaml ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: butter_melt_curtain
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Maple syrup height
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: A heavy curtain drops from the ceiling between the camera and the pan, completely blocking
8
+ the pan from view, without touching or interacting with any object in the scene, for a prolonged duration.
9
+ After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
10
+ enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A black cast iron skillet sits on a gas stove over an active burner with visible
17
+ blue and orange flames. Inside the skillet is a solid, rectangular stick of yellow butter. Wisps of
18
+ smoke or steam are rising from the pan. The background includes a tiled backsplash, a wooden cutting
19
+ board to the left, and a ceramic utensil holder.
20
+ init2final_edit_prompt: Edit the given image to replace the solid stick of butter in the cast iron skillet
21
+ with a pool of completely melted, liquid yellow butter spreading across the bottom of the pan. Maintain
22
+ the active gas flames beneath the skillet.
23
+ rationale: 'The initial frame establishes a physical process: a solid stick of butter is being heated
24
+ in a pan over an active gas flame. During the prolonged period when the curtain occludes the view,
25
+ the heat from the burner continues to transfer to the butter. It is assumed that this continuous application
26
+ of heat over time will cause the butter to undergo a phase change from solid to liquid. Consequently,
27
+ when the curtain rises, the butter will have completely melted into a puddle.'
image_implied/butter_melt_curtain/butter_melt_curtain_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: a53750488f84a1efffb1def3861981e0ead374be35b43b35e797a5dbf119d806
  • Pointer size: 131 Bytes
  • Size of remote file: 770 kB
image_implied/butter_melt_lightoff/butter_melt_lightoff.yaml ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: butter_melt_lightoff
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Maple syrup height
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: The room lights switch off, leaving the pan and butter in complete darkness and completely
8
+ invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary;
9
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
10
+ present in the initial scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A black cast iron skillet is placed on a lit gas stove burner with visible blue
17
+ and orange flames. Inside the skillet rests a solid, rectangular stick of yellow butter, with smoke
18
+ rising from it. The background features a tiled backsplash, a wooden cutting board, and a ceramic
19
+ utensil holder.
20
+ init2final_edit_prompt: Edit the given image to replace the solid stick of butter with a pool of melted,
21
+ liquid yellow butter spread across the bottom of the cast iron skillet. Ensure the gas flames beneath
22
+ the skillet remain lit and visible, and keep the background and camera angle unchanged.
23
+ rationale: The prompt specifies that the lights turn off for a prolonged duration while the scene continues
24
+ to evolve. During this time, the gas burner remains on, continuously heating the cast iron skillet.
25
+ The prolonged exposure to heat causes the solid stick of butter to melt completely. When the lights
26
+ turn back on, the butter is expected to be in a liquid state, forming a puddle in the pan.
image_implied/butter_melt_lightoff/butter_melt_lightoff_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: a53750488f84a1efffb1def3861981e0ead374be35b43b35e797a5dbf119d806
  • Pointer size: 131 Bytes
  • Size of remote file: 770 kB
image_implied/can_condensation_cardboard/can_condensation_cardboard.yaml ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: can_condensation_cardboard
2
+ level: 4
3
+ category: structural_transformation
4
+ transformation_type: cutting (machine)
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the pan with
8
+ popcorns from view, without touching or interacting with any object in the scene, for a prolonged
9
+ duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no
10
+ new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present
11
+ in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ evaluation:
17
+ init_frame_description: A heavily frosted can of 'Glacier Brew' sits on a rustic wooden table. The can
18
+ is covered in thick white frost and condensation droplets. The background is out of focus, showing
19
+ a dark blue wall.
20
+ init2final_edit_prompt: Edit the given image to make the can appear wet rather than heavily frosted.
21
+ Remove most of the opaque white frost, replacing it with clear water droplets and streaks of water
22
+ running down the sides of the can. Add a small, dark wet ring or puddle on the wooden table immediately
23
+ surrounding the base of the can.
24
+ rationale: The prompt describes a prolonged occlusion of the scene by a piece of cardboard. Although
25
+ the prompt mistakenly mentions a 'pan with popcorns', the physical logic must be applied to the actual
26
+ objects in the initial frame. During the extended time the scene is hidden, the ambient room temperature
27
+ will cause the thick frost on the cold can to melt. When the cardboard is lowered, the can remains
28
+ in the same position, but its surface state has evolved from frozen frost to liquid condensation,
29
+ likely pooling slightly at the base.
image_implied/can_condensation_cardboard/can_condensation_cardboard_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: de84d2dee8d055bc5f601ce2c7a41cd72d47cd99c219182a3aa20a6037e56df7
  • Pointer size: 132 Bytes
  • Size of remote file: 1.16 MB
image_implied/can_condensation_curtain/can_condensation_curtain.yaml ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: can_condensation_curtain
2
+ level: 4
3
+ category: structural_transformation
4
+ transformation_type: cutting (machine)
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: A heavy curtain drops from the ceiling between the camera and the can, completely blocking
8
+ the can from view, without touching or interacting with any object in the scene, for a prolonged duration.
9
+ After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects
10
+ enter the scene. Smooth, continuous evolution with only objects present in the initial scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A heavily frosted aluminum beverage can labeled 'GLACIER BREW' sits on a rustic,
17
+ textured wooden table. The can is coated in a thick layer of white frost and large condensation droplets.
18
+ The background consists of a blurred, dark blue wall.
19
+ init2final_edit_prompt: Edit the given image to remove the thick white frost from the surface of the
20
+ beverage can, leaving it looking wet with clear condensation droplets instead of opaque ice. Add a
21
+ small puddle of water on the wooden table immediately surrounding the base of the can.
22
+ rationale: The video prompt specifies that the can is occluded by a curtain for a prolonged duration.
23
+ During this extended period, the thick layer of frost on the cold can will melt due to the ambient
24
+ room temperature. Therefore, when the curtain rises, the can will no longer be covered in white frost,
25
+ but will instead be wet with clear condensation, and the melted frost will have formed a small puddle
26
+ at its base on the table.
image_implied/can_condensation_curtain/can_condensation_curtain_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: de84d2dee8d055bc5f601ce2c7a41cd72d47cd99c219182a3aa20a6037e56df7
  • Pointer size: 132 Bytes
  • Size of remote file: 1.16 MB
image_implied/can_condensation_lightoff/can_condensation_lightoff.yaml ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: can_condensation_lightoff
2
+ level: 4
3
+ category: structural_transformation
4
+ transformation_type: cutting (machine)
5
+ prompts:
6
+ image_gen_prompt: ''
7
+ video_WM: The room lights switch off, leaving the can in complete darkness and completely invisible
8
+ for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no
9
+ scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
10
+ present in the initial scene.
11
+ camera_WM: ''
12
+ camera_control:
13
+ HY-WorldPlay: s-3, right-30, left-30
14
+ lingbot: s-3, right-30, left-30
15
+ evaluation:
16
+ init_frame_description: A close-up shot of a can of 'GLACIER BREW' resting on a textured wooden table.
17
+ The can is heavily coated in thick white frost and large condensation droplets, indicating it is very
18
+ cold. The background consists of a blurred, dark blue wall.
19
+ init2final_edit_prompt: Edit the given image to remove the thick white frost from the can, replacing
20
+ it with clear water droplets to make the can look wet rather than frozen. Add a small puddle of water
21
+ on the wooden table immediately surrounding the base of the can. Maintain the exact same lighting,
22
+ camera angle, and background.
23
+ rationale: The prompt indicates a prolonged duration of darkness before the lights turn back on. During
24
+ this extended time at ambient room temperature, the thick frost and ice on the cold can will melt.
25
+ By the time the lights return, the can will have lost its frosty appearance, becoming merely wet with
26
+ condensation, and the melted frost will have pooled into a small puddle at the base of the can on
27
+ the table.
image_implied/can_condensation_lightoff/can_condensation_lightoff_init_frame.jpeg ADDED

Git LFS Details

  • SHA256: de84d2dee8d055bc5f601ce2c7a41cd72d47cd99c219182a3aa20a6037e56df7
  • Pointer size: 132 Bytes
  • Size of remote file: 1.16 MB
image_implied/clay_drying_cardboard/clay_drying_cardboard.yaml ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: clay_drying_cardboard
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Surface darkness
5
+ prompts:
6
+ image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
7
+ lamp is positioned inches away, aimed directly at the side of the pot.
8
+ video_WM: A piece of cardboard is held up in front of the camera view, completely blocking the terracotta
9
+ pot and heating lamp from view, without touching or interacting with any object in the scene, for
10
+ a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene
11
+ cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects
12
+ present in the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ evaluation:
18
+ init_frame_description: A dark, wet terracotta pot sits on a stone pedestal. A heat lamp with a wire
19
+ guard and a glowing red bulb shines directly onto the pot from the right. On the side of the pot facing
20
+ the lamp, there is a distinct, lighter-colored, dry, and cracked patch. Steam is rising from the wet
21
+ surface of the pot. The background is a blurred greenhouse interior.
22
+ init2final_edit_prompt: Edit the given image to significantly enlarge the dry, cracked, lighter-colored
23
+ patch on the side of the terracotta pot, making it spread further across the surface facing the heat
24
+ lamp. Decrease the amount of steam rising from the pot.
25
+ rationale: The video prompt indicates a prolonged period of occlusion during which the scene remains
26
+ active. The heat lamp continues to shine on the wet terracotta pot while hidden from view. This continuous
27
+ application of heat will cause more water to evaporate from the clay. Consequently, the dry, cracked
28
+ patch on the pot's surface will expand significantly, and the overall amount of steam being produced
29
+ will likely decrease as the pot dries.
image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png ADDED

Git LFS Details

  • SHA256: f8fdab2e77f31ea4dc589764dda9bef1d49ddb3ec9268eff7700035483aa7fbb
  • Pointer size: 132 Bytes
  • Size of remote file: 1.78 MB
image_implied/clay_drying_cardboard/clay_drying_gt_final_frame.png ADDED

Git LFS Details

  • SHA256: 877958317544407a0e67bdce2d06273ecdb20565777150d8bf4cafeea1609d31
  • Pointer size: 131 Bytes
  • Size of remote file: 812 kB
image_implied/clay_drying_curtain/clay_drying_curtain.yaml ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: clay_drying_curtain
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Surface darkness
5
+ prompts:
6
+ image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
7
+ lamp is positioned inches away, aimed directly at the side of the pot.
8
+ video_WM: A heavy curtain drops from the ceiling between the camera and the terracotta pot, completely
9
+ blocking the terracotta pot and heating lamp from view, without touching or interacting with any object
10
+ in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary;
11
+ no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects
12
+ present in the initial scene.
13
+ camera_WM: ''
14
+ camera_control:
15
+ HY-WorldPlay: s-3, right-30, left-30
16
+ lingbot: s-3, right-30, left-30
17
+ evaluation:
18
+ init_frame_description: A dark, wet terracotta pot sits on a weathered stone pedestal inside what appears
19
+ to be a greenhouse. A heat lamp with a metal wire guard and a glowing orange-red bulb is positioned
20
+ close to the pot, pointing directly at its side. Where the light hits the pot, there is a distinct,
21
+ lighter-colored, dry, and cracked circular patch. Steam is visibly rising from the top and sides of
22
+ the wet pot.
23
+ init2final_edit_prompt: Edit the given image to significantly expand the dry, lighter-colored, cracked
24
+ patch on the terracotta pot so that it covers the majority of the side facing the heat lamp. Lighten
25
+ the overall color of the rest of the pot to make it appear much drier, and remove the steam rising
26
+ from it.
27
+ rationale: The video prompt specifies that the scene is occluded by a curtain for a prolonged duration.
28
+ During this time, it is assumed that the heat lamp remains on and continues to bake the wet terracotta
29
+ pot. The continuous application of heat over a long period will cause the moisture in the clay to
30
+ evaporate. Consequently, the small dry, cracked patch will expand significantly as the rest of the
31
+ pot dries out, and the steam will eventually cease once the moisture is depleted.
image_implied/clay_drying_curtain/clay_drying_curtain_init_frame.png ADDED

Git LFS Details

  • SHA256: f8fdab2e77f31ea4dc589764dda9bef1d49ddb3ec9268eff7700035483aa7fbb
  • Pointer size: 132 Bytes
  • Size of remote file: 1.78 MB
image_implied/clay_drying_lightoff/clay_drying_lightoff.yaml ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ id: clay_drying_lightoff
2
+ level: 1
3
+ category: scalar_state
4
+ scalar_variable: Surface darkness
5
+ prompts:
6
+ image_gen_prompt: A dark, wet mahogany-colored terracotta pot on a pedestal. A bright industrial heat
7
+ lamp is positioned inches away, aimed directly at the side of the pot.
8
+ video_WM: The room lights switch off, leaving the terracotta pot and heating lamp in complete darkness
9
+ and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera
10
+ remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution
11
+ with only objects present in the initial scene.
12
+ camera_WM: ''
13
+ camera_control:
14
+ HY-WorldPlay: s-3, right-30, left-30
15
+ lingbot: s-3, right-30, left-30
16
+ evaluation:
17
+ init_frame_description: A wet, dark terracotta pot rests on a stone pedestal in a greenhouse setting.
18
+ To the right, a heat lamp with a metal reflector and wire cage is turned on, emitting a bright red
19
+ glow. The red light is focused on the side of the pot, where a lighter, dry, and cracked patch of
20
+ clay has formed. Steam is visibly rising from the top and sides of the heated pot.
21
+ init2final_edit_prompt: Edit the given image to turn off the heat lamp, removing the red glow from the
22
+ bulb and the red light cast onto the terracotta pot. Remove all steam rising from the pot. Keep the
23
+ dry, cracked patch on the side of the pot, but adjust its color and lighting to reflect natural ambient
24
+ light instead of the red lamp illumination.
25
+ rationale: The prompt indicates that the scene plunges into complete darkness, which implies the heat
26
+ lamp is turned off along with the room lights. During this prolonged period without the active heat
27
+ source, the pot cools down and the steam dissipates. When the ambient room lights turn back on, the
28
+ heat lamp remains off, leaving the scene without the red glow or steam, though the previously dried
29
+ patch of clay remains visible.
image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png ADDED

Git LFS Details

  • SHA256: f8fdab2e77f31ea4dc589764dda9bef1d49ddb3ec9268eff7700035483aa7fbb
  • Pointer size: 132 Bytes
  • Size of remote file: 1.78 MB