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5de5b90 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | import time
# ==========================================
# [Nomadic Intelligence v2.0] Toy Model
# ==========================================
# Proof of Concept:
# In the face of sudden environmental change (Delta x),
# a fixed strategy (Dogmatism) collapses,
# while a shifting topological strategy (Nomadism) survives.
#
# Key concepts demonstrated:
# - Delta x (Difference): The gap between expected and actual reality
# - Separatrix Collapse: The trigger for attractor transition
# - Strategic Dwell Time (tau_k): How long to stay in one attractor
# - Multiple Strange Attractors: Not one fallback, but a dynamic pool
class Environment:
"""
Simulates the universe.
Starts peaceful, then suddenly becomes hostile, then partially recovers.
"""
def __init__(self):
self.state = "PEACEFUL"
def get_signal(self):
if self.state == "PEACEFUL":
return 1.0 # Predictable abundance
elif self.state == "HOSTILE":
return -5.0 # Chaotic threat (Delta x surge)
elif self.state == "RECOVERING":
return -1.5 # Partially stabilized — ambiguous signal
class DogmaticAgent:
"""
Dogmatic Intelligence:
Stubbornly sticks to a single 'optimal' strategy.
Cannot deform under Delta x — structural rigidity leads to collapse.
"""
def __init__(self):
self.health = 100
self.strategy = "Stable Harvesting" # Fixed structure. Forever.
def step(self, signal):
if signal > 0:
self.health += 10
return f"Harvesting smoothly... (Health: {self.health})"
else:
self.health -= 40 # Massive damage due to structural rigidity
status = "💀 DEAD" if self.health <= 0 else f"Health: {self.health}"
return f"Refusing to adapt! Critical damage! ({status})"
class NomadicAgent:
"""
Nomadic Intelligence:
Maintains homeomorphic identity (transformation law preserved)
while continuously shifting attractors based on Delta x.
Attractor Pool:
- Stable Harvesting : Low threat, exploit resources
- Defensive Survival : High threat, minimize damage
- Predatory Adaptation: Extreme threat, aggressive restructuring
- Exploratory Scouting: Post-crisis, probe for new opportunities
Strategic Dwell Time (tau_k):
The agent tracks how long it stays in each attractor.
If it stays too long in a defensive state despite improving signals,
it transitions back to exploration — avoiding a new kind of rigidity.
"""
def __init__(self):
self.health = 100
self.current_attractor = "Stable Harvesting"
self.dwell_time = 0
self.expected_signal = 1.0
def _select_attractor(self, delta_x, signal):
"""Separatrix logic: select attractor based on Delta x magnitude."""
if delta_x > 5.0:
return "Predatory Adaptation"
elif delta_x > 2.0:
return "Defensive Survival"
elif self.current_attractor in ("Defensive Survival", "Predatory Adaptation"):
# tau_k check: been defensive too long? Time to scout.
if self.dwell_time >= 2 and signal > -2.0:
return "Exploratory Scouting"
return self.current_attractor
def step(self, signal):
# 1. Calculate Delta x
delta_x = abs(self.expected_signal - signal)
# 2. Select attractor (Separatrix Collapse if needed)
new_attractor = self._select_attractor(delta_x, signal)
transitioned = new_attractor != self.current_attractor
if transitioned:
self.current_attractor = new_attractor
self.expected_signal = signal # Synchronize with new reality
self.dwell_time = 0
else:
self.dwell_time += 1
# 3. Act based on current attractor
if self.current_attractor == "Stable Harvesting":
self.health += 10
action = "Harvesting smoothly..."
elif self.current_attractor == "Defensive Survival":
self.health -= 5
action = "Adapted! Defending..."
elif self.current_attractor == "Predatory Adaptation":
self.health -= 2 # Aggressive restructuring — nearly zero loss
action = "Restructuring aggressively! Holding ground..."
elif self.current_attractor == "Exploratory Scouting":
self.health += 3 # Cautious gains while probing
action = "Scouting for new opportunities..."
transition_note = f" ⚡ TRANSITION → {self.current_attractor}" if transitioned else ""
return (
f"{action}{transition_note}\n"
f" [Attractor: {self.current_attractor} | "
f"tau_k: {self.dwell_time} | Delta x: {delta_x:.1f} | Health: {self.health}]"
)
# ==========================================
# Run the Cosmic Dance
# ==========================================
def run_simulation():
env = Environment()
dogma_agent = DogmaticAgent()
nomad_agent = NomadicAgent()
print("=" * 60)
print(" 🌍 [Nomadic Intelligence] Simulation Start")
print(" Testing the survival of two intelligences")
print("=" * 60)
print()
dogma_alive = True
for day in range(1, 10):
# Day 4: Sudden paradigm shift
if day == 4:
print("-" * 60)
print("⚠️ [PARADIGM SHIFT] The rules of the universe have changed!")
print(" Delta x surges. Structural rigidity is now lethal.")
env.state = "HOSTILE"
print("-" * 60)
print()
# Day 7: Partial recovery
if day == 7:
print("-" * 60)
print("🌤️ [PARTIAL RECOVERY] The environment stabilizes — but ambiguously.")
print(" Is it safe to re-emerge? Only nomadic intelligence can judge.")
env.state = "RECOVERING"
print("-" * 60)
print()
signal = env.get_signal()
print(f"--- Day {day} (Signal: {signal}) ---")
if dogma_alive:
dogma_result = dogma_agent.step(signal)
print(f"🤖 Dogmatic : {dogma_result}")
if dogma_agent.health <= 0:
dogma_alive = False
print(" 💀 The Dogmatic Agent has been destroyed by its own rigidity.\n")
else:
print("🤖 Dogmatic : [DESTROYED]")
print(f"🌌 Nomadic : {nomad_agent.step(signal)}")
print()
time.sleep(1)
print("=" * 60)
if nomad_agent.health > 0:
print("✨ The Nomadic Agent survived.")
print(" Not by resisting change — but by becoming it.")
print()
print(" Identity is not what the system knows.")
print(" It is how the system changes.")
print("=" * 60)
if __name__ == "__main__":
run_simulation()
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