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"""Geometry helpers: signed distance fields, point sampling, marching cubes."""
import numpy as np
from scipy import ndimage as ndi


def sdf_from_mask(mask, spacing=(1.0, 1.0, 1.0)):
    """Signed distance field in mm. Negative inside the mask, positive outside, 0 on surface.
    mask: bool/0-1 array [x,y,z]; spacing: voxel size per axis (mm)."""
    mask = mask.astype(bool)
    spacing = tuple(float(s) for s in spacing)
    if not mask.any():
        # no structure -> large positive distance everywhere
        return np.full(mask.shape, 10.0, dtype=np.float32)
    if mask.all():
        return np.full(mask.shape, -10.0, dtype=np.float32)
    out = ndi.distance_transform_edt(~mask, sampling=spacing)
    inn = ndi.distance_transform_edt(mask, sampling=spacing)
    sdf = out - inn
    return sdf.astype(np.float32)


def normals_from_sdf(sdf, spacing=(1.0, 1.0, 1.0)):
    """Unit gradient of the SDF (surface normals), [x,y,z,3]."""
    gx, gy, gz = np.gradient(sdf, spacing[0], spacing[1], spacing[2])
    g = np.stack([gx, gy, gz], axis=-1)
    n = np.linalg.norm(g, axis=-1, keepdims=True)
    n = np.clip(n, 1e-6, None)
    return (g / n).astype(np.float32)


def sample_surface_and_random(mask, spacing, n_points, near_ratio=0.6,
                              sigma_mm=0.6, rng=None):
    """Return query coordinates in *voxel* units within a ROI.
    A fraction near the surface (jittered surface voxels) + the rest uniform random."""
    rng = rng or np.random.default_rng()
    shape = np.array(mask.shape)
    n_near = int(n_points * near_ratio)
    n_rand = n_points - n_near

    # surface voxels: boundary between mask and background
    mask = mask.astype(bool)
    if mask.any():
        eroded = ndi.binary_erosion(mask)
        surf = mask & ~eroded
        coords = np.argwhere(surf)
    else:
        coords = np.zeros((0, 3))

    if len(coords) > 0:
        idx = rng.integers(0, len(coords), size=n_near)
        near = coords[idx].astype(np.float32)
        sigma_vox = np.array(sigma_mm) / np.array(spacing)
        near = near + rng.normal(0, 1, near.shape) * sigma_vox[None, :]
    else:
        near = rng.random((n_near, 3)) * (shape - 1)[None, :]

    rand = rng.random((n_rand, 3)) * (shape - 1)[None, :]
    pts = np.concatenate([near, rand], axis=0).astype(np.float32)
    pts = np.clip(pts, 0, (shape - 1)[None, :])
    return pts


def trilinear_sample(vol, pts):
    """Sample a scalar/vector volume at fractional voxel coords pts [N,3] -> [N,(C)].
    vol: [x,y,z] or [x,y,z,C]. Pure-numpy trilinear interpolation."""
    pts = np.asarray(pts, dtype=np.float32)
    x, y, z = pts[:, 0], pts[:, 1], pts[:, 2]
    sx, sy, sz = vol.shape[:3]
    x0 = np.clip(np.floor(x).astype(int), 0, sx - 1); x1 = np.clip(x0 + 1, 0, sx - 1)
    y0 = np.clip(np.floor(y).astype(int), 0, sy - 1); y1 = np.clip(y0 + 1, 0, sy - 1)
    z0 = np.clip(np.floor(z).astype(int), 0, sz - 1); z1 = np.clip(z0 + 1, 0, sz - 1)
    xd = (x - x0)[:, None] if vol.ndim == 4 else (x - x0)
    yd = (y - y0)[:, None] if vol.ndim == 4 else (y - y0)
    zd = (z - z0)[:, None] if vol.ndim == 4 else (z - z0)

    def g(a, b, c):
        return vol[a, b, c]

    c00 = g(x0, y0, z0) * (1 - xd) + g(x1, y0, z0) * xd
    c01 = g(x0, y0, z1) * (1 - xd) + g(x1, y0, z1) * xd
    c10 = g(x0, y1, z0) * (1 - xd) + g(x1, y1, z0) * xd
    c11 = g(x0, y1, z1) * (1 - xd) + g(x1, y1, z1) * xd
    c0 = c00 * (1 - yd) + c10 * yd
    c1 = c01 * (1 - yd) + c11 * yd
    return c0 * (1 - zd) + c1 * zd


def canal_centerline(mask):
    """3D skeleton (centerline) of a binary canal mask -> bool array [x,y,z]."""
    mask = mask.astype(bool)
    if not mask.any():
        return np.zeros_like(mask)
    try:
        from skimage.morphology import skeletonize
        return skeletonize(mask).astype(bool)
    except Exception:
        try:
            from skimage.morphology import skeletonize_3d
            return skeletonize_3d(mask).astype(bool)
        except Exception:
            return np.zeros_like(mask)


def marching_cubes_to_mesh(sdf_grid, level=0.0, spacing=(1.0, 1.0, 1.0),
                           origin=(0.0, 0.0, 0.0), pad=False, watertight=False):
    """SDF grid -> trimesh.Trimesh in world (mm) coordinates. Returns None if empty.

    pad        : pad the grid with a positive border so the zero-level set never
                 touches the volume boundary -> MC produces a closed surface.
    watertight : keep the largest connected component and fill holes.
    """
    import trimesh
    from skimage import measure
    if pad:
        bigval = float(abs(sdf_grid).max() + max(spacing))
        sdf_grid = np.pad(sdf_grid, 1, mode="constant", constant_values=bigval)
        origin = np.array(origin) - np.array(spacing)   # shift to keep world coords
    if sdf_grid.min() > level or sdf_grid.max() < level:
        return None
    try:
        verts, faces, normals, _ = measure.marching_cubes(
            sdf_grid, level=level, spacing=tuple(float(s) for s in spacing))
    except Exception:
        return None
    verts = verts + np.array(origin)[None, :]
    mesh = trimesh.Trimesh(vertices=verts, faces=faces, vertex_normals=normals,
                           process=True)
    if watertight:
        try:
            comps = mesh.split(only_watertight=False)
            if len(comps) > 1:
                mesh = max(comps, key=lambda m: len(m.faces))
            mesh.fill_holes()
            mesh.remove_degenerate_faces()
            mesh.remove_duplicate_faces()
            mesh.fix_normals()
        except Exception:
            pass
    return mesh