--- pretty_name: WebTalk-Synthetic license: cc-by-nc-4.0 language: - en task_categories: - audio-to-audio - other tags: - co-speech - facial-animation - talking-face - FLAME - synthetic - 3d-motion size_categories: - 10K ⚠️ **Research use only.** The audio is segmented from public talking-head > videos. This dataset is released under **CC-BY-NC-4.0 for non-commercial > research only**. Do not use it for commercial purposes. ## Download ```bash huggingface-cli download JuzeZhang/WebTalk-Synthetic \ --repo-type dataset --local-dir WebTalk-Synthetic ``` Each modality is shipped as a single `.tar` (far faster to upload/sync than ~50k loose files). Extract them in place after download: ```bash cd WebTalk-Synthetic for f in audios audios_token_glm FLAME_coeffs_25 transcripts; do tar -xf "$f.tar"; done # optionally: rm *.tar ``` ## Dataset structure In the repo (as shipped): ``` WebTalk-Synthetic/ ├── audios.tar → audios/ (16 kHz mono WAV, one per clip) ├── audios_token_glm.tar → audios_token_glm/ (GLM-4-Voice audio tokens, one .npy per clip) ├── FLAME_coeffs_25.tar → FLAME_coeffs_25/ (synthetic FLAME face motion, one .npz, 25 fps) ├── transcripts.tar → transcripts/ (one .txt per clip) ├── train.txt (12,075 clip stems) ├── val.txt (290 clip stems) ├── test.txt (304 clip stems) ├── README.md └── LICENSE ``` `audios_token_glm/.npy` is a `(N,) int64` array of [GLM-4-Voice](https://github.com/THUDM/GLM-4-Voice) discrete audio tokens, provided so you can skip re-running audio tokenization. Every modality is keyed by a clip stem of the form `_` (e.g. `202008647_0001`); `audios/.wav`, `FLAME_coeffs_25/.npz`, and `transcripts/.txt` all refer to the same clip. - **12,669 clips total** (12,075 train / 290 val / 304 test). ### FLAME motion format (`FLAME_coeffs_25/.npz`) | Key | Shape | dtype | Description | |---|---|---|---| | `exp` | `(T, 100)` | float32 | FLAME expression coefficients | | `shape` | `(T, 100)` | float64 | FLAME shape coefficients | | `pose` | `(T, 6)` | float32 | head pose (3) + jaw pose (3), axis-angle | | `mocap_frame_rate` | scalar | int64 | 25 | `T` is the per-clip frame count at 25 fps. ### Audio 16 kHz mono PCM WAV, ~8 s per clip. ## Usage Load a clip directly: ```python import numpy as np, soundfile as sf stem = "202008647_0001" audio, sr = sf.read(f"audios/{stem}.wav") # 16 kHz mono coef = np.load(f"FLAME_coeffs_25/{stem}.npz") # exp / shape / pose text = open(f"transcripts/{stem}.txt").read() ``` The full ViBES preprocessing recipe (audio tokenization, face VQ-VAE tokenization, and building the training-ready HuggingFace dataset) is documented in [`docs/1-data/webtalk_synthetic.md`](https://github.com/Juzezhang/ViBES/blob/main/docs/1-data/webtalk_synthetic.md). ## Intended use & limitations - Intended for **non-commercial research** on co-speech facial animation, audio-driven face generation, and conversational virtual humans. - The facial motion is **model-generated**, not ground-truth capture; it reflects the biases and failure modes of the audio-driven face model that produced it. - Audio originates from public talking-head videos; treat it accordingly and do not attempt to re-identify speakers. ## License [CC-BY-NC-4.0](https://creativecommons.org/licenses/by-nc/4.0/) — non-commercial research use only. ## Citation ```bibtex @inproceedings{zhang2026vibes, title={ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body}, author={Juze Zhang and Changan Chen and Xin Chen and Heng Yu and Tiange Xiang and Ali Sartaz Khan and Shrinidhi Kowshika Lakshmikanth and Ehsan Adeli}, booktitle={CVPR}, year={2026}, } ```