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CounterQuant CS2 GoldLite

ML-ready feature tables for professional CS2 match outcome modelling — Elo ratings, team form, head-to-head records, and event context. No black boxes, no proprietary signals.

⭐ If you use this dataset in research, a product, or any publication, please cite the author (see Citation below).

GoldLite is the open, reproducible subset of CounterQuant's internal feature pipeline. It provides pre-computed, match-level features derived entirely from public match results and event metadata — no demo parsing required, no market data, no model outputs. Train your own win-prediction model on a decade of professional CS2.

Curated and maintained by Eimantas Kulbe (KEDevO) as part of the CounterQuant esports intelligence platform.


The CounterQuant Data Stack

GoldLite is the top public-facing tier of a four-layer architecture:

Tier Dataset Contents Status
Raw demos CounterQuant CS2 Demos Raw .dem files Live
Bronze CounterQuant CS2 Bronze Tick-level events: kills, damages, flashes, utility Live, growing
Silver CounterQuant CS2 Silver Match results, map scores, player stats, rosters Staging for export
Gold Litethis dataset Elo, form, H2H, event context — ML features Staging for export

The full internal Gold layer (demo-derived features, market signals, 509-feature ML vectors) is proprietary and powers the CounterQuant prediction API. GoldLite is the public, reproducible subset of that pipeline.


Dataset at a Glance

Metric Value
Team Elo records in DB 45,502 (per team, per map pool)
Matches with features Growing — 2024 first public batch
Year range (planned) 2012 – 2024 (first release)
Feature count (GoldLite) ~50 pre-match features
Full pipeline feature count 509 (internal, not released)
Format Parquet (Snappy compression)
License CC BY 4.0

Current State & Release Schedule

GoldLite is not yet published to HuggingFace as Parquet files. Elo ratings are computed and live in CounterQuant's database. The pre-match feature export is in progress, with 2024 as the first public batch.

Release Coverage Target Date Notes
v1 — 2024 Jan 2024 – Dec 2024 Q3 2026 First public release, alongside Silver
Backfill — 2012–2023 2012 – 2023 Q4 2026 Historical Elo + features
v2 — 2025 2025 2027 2-year delay policy
2026+ 2026+ 2028+ 2-year delay minimum

What's in GoldLite

GoldLite contains pre-match features computed from historical match results — the information that would be available to a predictor at kick-off. All features are constructed from public sources only.

Feature categories

Category Features Source
Elo ratings Global team Elo, per-map Elo, Elo uncertainty, Elo differential Computed from Silver match results
Recent form Win rate last 5/10/20 matches, map differential last 10, days since last match Silver matches
Head-to-head All-time H2H record, last 12 months H2H, H2H on specific map Silver matches
Map pool Team win rate per map (last 30 games), map familiarity score, most/least played maps Silver maps
Event context Prize pool tier, LAN vs online, event stage (groups/playoffs/final), days to event end Silver events
Roster stability Avg days together, roster change flag (last 30 days) Silver rosters
Player aggregate Avg team rating last 20 maps, avg ADR last 20 maps, avg KAST last 20 maps Silver player_stats

What GoldLite does NOT include

Excluded Where it lives
Demo-derived features (eco win rates, KAST, trade kills, utility efficiency) Internal Gold (CounterQuant API)
Polymarket / betting market odds Private, never released
XGBoost/LightGBM model output probabilities Private (CounterQuant predictions)
509-feature full ML vectors Private (CounterQuant API)
Live round-by-round probability updates Private (CounterQuant live feed)
Proprietary tactical embeddings Private, never released

If you need demo-derived features, use Bronze and compute them yourself — that's exactly what CounterQuant does internally.


Planned File Structure

data/
├── team_elo/
│   ├── team_elo_2024.parquet           # Elo snapshot at each match played in 2024
│   ├── team_elo_2012_2023.parquet      # Historical backfill
│   └── team_elo_current.parquet        # Latest Elo per team per map (updated)
├── match_features/
│   ├── match_features_2024.parquet     # Pre-match feature vector per 2024 match
│   └── match_features_2012_2023.parquet
├── player_rolling_stats/
│   ├── player_rolling_2024.parquet     # Rolling 5/10/20-match averages per player
│   └── ...
└── map_pool/
    ├── map_pool_stats_2024.parquet     # Team win rates per map, as of each match
    └── ...

Schema Reference

team_elo_YYYY.parquet

Elo rating for each team at the point of each match. One row per team per match.

Column Type Description
match_id int64 Match ID
team_id int64 Team ID
team_name string Team name (denormalized)
map_name string all for global Elo; CS2 map name for map-specific Elo
elo_before float32 Elo rating entering this match
elo_after float32 Elo rating after this match
elo_change float32 Delta (positive = won, negative = lost)
uncertainty float32 Elo uncertainty / confidence interval
matches_played int32 Total matches used to compute this rating
date date Match date

match_features_YYYY.parquet

Pre-match feature snapshot. One row per match, all features computed from data available before kick-off. Safe for train/test split — no data leakage.

Column Type Description
match_id int64 HLTV match ID
date date Match date
tier int16 Match tier (1/2/3)
is_lan bool LAN event
prize_pool_usd int32 Event prize pool in USD
team1_id int64 Team 1 ID
team2_id int64 Team 2 ID
team1_elo float32 Global Elo entering this match
team2_elo float32 Global Elo entering this match
elo_diff float32 team1_elo − team2_elo
team1_form_5 float32 Win rate last 5 matches
team2_form_5 float32 Win rate last 5 matches
team1_form_10 float32 Win rate last 10 matches
team2_form_10 float32 Win rate last 10 matches
team1_map_diff_10 float32 Map differential (maps won − lost) last 10
team2_map_diff_10 float32 Map differential last 10
h2h_team1_wins int16 All-time H2H wins for team 1
h2h_team2_wins int16 All-time H2H wins for team 2
h2h_team1_wins_12m int16 H2H wins last 12 months
h2h_team2_wins_12m int16 H2H wins last 12 months
team1_days_since_match int16 Days since team 1's last match
team2_days_since_match int16 Days since team 2's last match
team1_avg_rating_20 float32 Avg team player rating last 20 maps
team2_avg_rating_20 float32 Avg team player rating last 20 maps
team1_avg_adr_20 float32 Avg team ADR last 20 maps
team2_avg_adr_20 float32 Avg team ADR last 20 maps
roster_change_team1_30d bool Team 1 had a roster change in last 30 days
roster_change_team2_30d bool Team 2 had a roster change in last 30 days
team1_won bool Label — did team 1 win? (null = match not completed)

player_rolling_YYYY.parquet

Rolling player performance windows, computed at each match. Useful for player-level predictions and ranking models.

Column Type Description
match_id int64 Match ID
player_id int64 Player ID
player_ign string IGN
team_id int64 Team ID at this match
maps_played_total int16 Career maps played at this point
rolling_kills_5 float32 Avg kills per map last 5 maps
rolling_kills_10 float32 Avg kills per map last 10 maps
rolling_adr_10 float32 Avg ADR last 10 maps
rolling_adr_20 float32 Avg ADR last 20 maps
rolling_kast_10 float32 Avg KAST last 10 maps
rolling_rating_20 float32 Avg HLTV Rating 2.0 last 20 maps
rating_trend_10 float32 Linear slope of rating over last 10 maps (form direction)
days_since_last_match int16 Days since player's last match

map_pool_stats_YYYY.parquet

Team win rates per map, computed at each match date (so you can join to match_features for map-specific models).

Column Type Description
as_of_match_id int64 The match this snapshot was computed for
as_of_date date Date of the snapshot
team_id int64 Team ID
map_name string CS2 map name
maps_played int16 Maps played on this map (last 2 years)
maps_won int16 Maps won
win_rate float32 Win rate (0–1)
maps_played_tier1 int16 Maps played at Tier 1 only
win_rate_tier1 float32 Win rate at Tier 1

Quick Start (Preview)

Once 2024 data is published:

import polars as pl
from huggingface_hub import hf_hub_download

# Download pre-match features for 2024
path = hf_hub_download(
    repo_id="KEDevO/CounterQuant-CS2-GoldLite",
    repo_type="dataset",
    filename="data/match_features/match_features_2024.parquet",
)
df = pl.read_parquet(path)

# Drop rows with incomplete data (ongoing / no-result matches)
df = df.filter(pl.col("team1_won").is_not_null())

X = df.drop(["match_id", "date", "team1_id", "team2_id", "team1_won"])
y = df["team1_won"].cast(pl.Int8)
print(f"Training samples: {len(X)}, Features: {X.width}")
from sklearn.model_selection import train_test_split
from xgboost import XGBClassifier
from sklearn.metrics import brier_score_loss, roc_auc_score

X_train, X_test, y_train, y_test = train_test_split(
    X.to_pandas(), y.to_pandas(),
    test_size=0.2, shuffle=False  # time-ordered split
)

model = XGBClassifier(
    n_estimators=300,
    max_depth=5,
    learning_rate=0.05,
    subsample=0.8,
    colsample_bytree=0.8,
    use_label_encoder=False,
    eval_metric="logloss",
)
model.fit(X_train, y_train)

probs = model.predict_proba(X_test)[:, 1]
print(f"Brier score: {brier_score_loss(y_test, probs):.4f}")  # target ≤ 0.21
print(f"AUC-ROC:     {roc_auc_score(y_test, probs):.4f}")    # target ≥ 0.67
# Plot team Elo history
import polars as pl
import matplotlib.pyplot as plt

elo = pl.read_parquet("data/team_elo/team_elo_2024.parquet")
team = elo.filter((pl.col("team_name") == "NAVI") & (pl.col("map_name") == "all"))

plt.plot(team["date"].to_list(), team["elo_before"].to_list())
plt.title("NAVI Global Elo — 2024")
plt.xlabel("Date")
plt.ylabel("Elo")
plt.show()

Methodology Notes

Elo model

The Elo ratings in GoldLite are computed using a custom variant of the standard Elo formula:

  • K-factor: Variable by tier (T1 = 32, T2 = 24, T3 = 20) and match format (bo5 weighted higher)
  • Map-specific Elo: Separate rating maintained per CS2 map (de_mirage, de_dust2, etc.)
  • Initial Elo: All teams start at 1500. Teams with fewer than 10 matches have higher uncertainty.
  • Update frequency: Recomputed from all historical results on demand.

The full GoldLite Elo model is a baseline — it does not incorporate demo-derived features, player-level signals, or market information. It is calibrated to be reproducible and interpretable, not to maximize prediction accuracy.

CounterQuant's production model (internal, not released) additionally incorporates 509 features including economy statistics, KAST, utility efficiency, and market-implied probabilities.

No data leakage guarantee

All features in match_features_YYYY.parquet are constructed from data available strictly before the match date. The team1_won column is the label — it is derived from the match result after the fact. There are no post-match statistics in the feature columns.


Prediction Targets & Baselines

Model Target GoldLite Baseline Production Target
Match outcome team1_won (binary) Brier ≤ 0.22 Brier ≤ 0.21
AUC-ROC ≥ 0.65 AUC-ROC ≥ 0.67
Map outcome map winner (binary) Brier ≤ 0.24 TBD

A random classifier scores Brier = 0.25. An Elo-only model should reach approximately 0.228. The GoldLite feature set adds form, H2H, and event context on top of Elo and should reach around 0.22.


Related Datasets

Dataset Contents Relationship
CounterQuant CS2 Demos Raw .dem files Source layer
CounterQuant CS2 Bronze Tick-level events: kills, damages, flashes, utility Compute demo-derived features to extend GoldLite
CounterQuant CS2 Silver Match results, map scores, player stats GoldLite is derived from Silver — join on match_id
CounterQuant Platform Live analytics, predictions, API Production system built on the full 509-feature pipeline
CounterQuant API REST API access Access to live predictions and extended features

Data Release Policy

Layer Public? Timeline
GoldLite 2024 (Elo + form + H2H + event) ✅ CC BY 4.0 Q3 2026
GoldLite 2012–2023 (backfill) ✅ CC BY 4.0 Q4 2026
GoldLite 2025 ✅ CC BY 4.0 2027 (2-year delay)
Demo-derived features (eco, KAST, utility) ❌ Private CounterQuant API only
Full 509-feature vectors ❌ Private CounterQuant API only
Polymarket / market odds ❌ Private Never released
Model output probabilities ❌ Private CounterQuant API only

Citation

If you use this dataset in research, analytics products, or publications, please cite:

BibTeX

@dataset{kulbe2026counterquantgoldlite,
  author       = {Eimantas Kulbe},
  title        = {CounterQuant CS2 GoldLite: ML-Ready Match Features for Professional CS2},
  year         = {2026},
  publisher    = {Hugging Face},
  url          = {https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite},
  note         = {Pre-match Elo ratings, team form, head-to-head records, and event
                  context features for professional CS2 match outcome modelling.
                  Covers 2012--2024 (first release). 2-year delay for recent data.}
}

APA

Kulbe, E. (2026). CounterQuant CS2 GoldLite: ML-Ready Match Features for Professional CS2 [Dataset]. Hugging Face. https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite

Acknowledgement (for papers/articles)

Pre-match features and Elo ratings sourced from CounterQuant CS2 GoldLite (Kulbe, 2026), available at https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite under CC BY 4.0.


License

Creative Commons Attribution 4.0 International (CC BY 4.0)

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material for any purpose, including commercial

Under the condition that you give appropriate credit to Eimantas Kulbe and link back to this dataset.

Full license text: https://creativecommons.org/licenses/by/4.0/


Dataset maintained by Eimantas Kulbe. For questions, issues, or collaboration: open a discussion on this dataset page or reach out via CounterQuant.

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