A2Z-GameSpec-Bench's picture
Release A2Z GameSpec-Bench v1.0.0
74343b5
Raw History Blame Contribute Delete
83.3 kB
[
{
"id": "SES-R1",
"label": "Initialize a new game session",
"preconditions": [],
"trigger": {
"type": "Event",
"name": "SessionStart"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "SET",
"value": 0
},
{
"type": "StateUpdate",
"entity": "ActiveTime",
"attribute": "activeTime",
"operator": "SET",
"value": 0
},
{
"type": "StateUpdate",
"entity": "LastClockWallTime",
"attribute": "lastClockWallTime",
"operator": "SET",
"value": {
"expr": "current wallTime"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attemptStartActiveTime",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "feedbackStartActiveTime",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "PausedRemaining",
"attribute": "pausedRemaining",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "PausedSubstate",
"attribute": "pausedSubstate",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "TransitionSource",
"attribute": "transitionSource",
"operator": "SET",
"value": {
"expr": "state immediately before transition"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionTargetShapeIndex",
"operator": "SET",
"value": 1
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Transition"
},
{
"type": "StateUpdate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "SET",
"value": "SourceFade"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionPhaseStartWallTime",
"operator": "SET",
"value": {
"expr": "current wallTime"
}
}
],
"provenance": {
"mechanic": "SES-R1",
"gdd_quote": "| `SES-R1` | `START-R6`–`START-R9` or `SES-R10` emits `sessionStart` | Set `committedLineCount=0`, `activeTime=0`, `lastClockWallTime=current wallTime`, both active start times and pause fields to `null`, `transitionSource=state immediately before transition`, `transitionTargetShapeIndex=1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`. When retrying from the results, preserve the attempts array, `sessionAverage`, and `shapeIndex` so the fading result rows, average, and final shape can be drawn, and do not start the input timer. |",
"precondition": "`START-R6`–`START-R9` or `SES-R10` emits `sessionStart`",
"action": "Apply SES-R1 under the stated condition and trigger.",
"expected": "Set `committedLineCount=0`, `activeTime=0`, `lastClockWallTime=current wallTime`, both active start times and pause fields to `null`, `transitionSource=state immediately before transition`, `transitionTargetShapeIndex=1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`. When retrying from the results, preserve the attempts array, `sessionAverage`, and `shapeIndex` so the fading result rows, average, and final shape can be drawn, and do not start the input timer.",
"evidence": "Observe the state updates and emitted events specified by SES-R1.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 55,
"line_end": 55,
"quote": "| `SES-R1` | `START-R6`–`START-R9` or `SES-R10` emits `sessionStart` | Set `committedLineCount=0`, `activeTime=0`, `lastClockWallTime=current wallTime`, both active start times and pause fields to `null`, `transitionSource=state immediately before transition`, `transitionTargetShapeIndex=1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`. When retrying from the results, preserve the attempts array, `sessionAverage`, and `shapeIndex` so the fading result rows, average, and final shape can be drawn, and do not start the input timer. |"
}
}
},
{
"id": "SES-R2",
"label": "Enter feedback after a valid split",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
}
],
"trigger": {
"type": "Event",
"name": "ValidSplitCommitted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the valid split result of the current shape recorded at attempts[shapeIndex-1], without overwriting earlier indices or creating empty indices"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "SET",
"value": "DBT-05"
},
{
"type": "EventEmission",
"name": "InputMusicFadeOutStarted"
},
{
"type": "EventEmission",
"name": "FeedbackMusicStarted"
}
],
"provenance": {
"mechanic": "SES-R2",
"gdd_quote": "| `SES-R2` | `INPUT`, `CUT-R7` | Record the valid split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R1` or `JDG-R2`. |",
"precondition": "`INPUT`, `CUT-R7`",
"action": "Apply SES-R2 under the stated condition and trigger.",
"expected": "Record the valid split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R1` or `JDG-R2`. On entry, fade out `MUS-INPUT` over 80 ms and start `MUS-FEEDBACK`. Does not cover the gain of `MUS-FEEDBACK` during the 80 ms crossfade.",
"evidence": "Observe the state updates and emitted events specified by SES-R2.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 56,
"line_end": 56,
"quote": "| `SES-R2` | `INPUT`, `CUT-R7` | Record the valid split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R1` or `JDG-R2`. |"
}
}
},
{
"id": "SES-R3",
"label": "Enter feedback after a non-split",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
}
],
"trigger": {
"type": "Event",
"name": "NonSplitCommitted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the non-split result of the current shape recorded at attempts[shapeIndex-1], without overwriting earlier indices or creating empty indices"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "SET",
"value": "DBT-05"
},
{
"type": "EventEmission",
"name": "InputMusicFadeOutStarted"
},
{
"type": "EventEmission",
"name": "FeedbackMusicStarted"
}
],
"provenance": {
"mechanic": "SES-R3",
"gdd_quote": "| `SES-R3` | `INPUT`, `CUT-R8` | Record the non-split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R3`. |",
"precondition": "`INPUT`, `CUT-R8`",
"action": "Apply SES-R3 under the stated condition and trigger.",
"expected": "Record the non-split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R3`. On entry, fade out `MUS-INPUT` over 80 ms and start `MUS-FEEDBACK`. Does not cover the gain of `MUS-FEEDBACK` during the 80 ms crossfade.",
"evidence": "Observe the state updates and emitted events specified by SES-R3.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 57,
"line_end": 57,
"quote": "| `SES-R3` | `INPUT`, `CUT-R8` | Record the non-split result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R3`. |"
}
}
},
{
"id": "SES-R4",
"label": "Enter feedback after timeout",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
}
],
"trigger": {
"type": "Event",
"name": "TimeoutRecorded"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the timeout result of the current shape recorded at attempts[shapeIndex-1], without overwriting earlier indices or creating empty indices"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "SET",
"value": "DBT-05"
},
{
"type": "EventEmission",
"name": "InputMusicFadeOutStarted"
},
{
"type": "EventEmission",
"name": "FeedbackMusicStarted"
}
],
"provenance": {
"mechanic": "SES-R4",
"gdd_quote": "| `SES-R4` | `INPUT`, one of `CUT-R4`, `CUT-R6`, `CUT-R9` | Record the timeout result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R4`. |",
"precondition": "`INPUT`, one of `CUT-R4`, `CUT-R6`, `CUT-R9`",
"action": "Apply SES-R4 under the stated condition and trigger.",
"expected": "Record the timeout result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R4`. On entry, fade out `MUS-INPUT` over 80 ms and start `MUS-FEEDBACK`. Does not cover the gain of `MUS-FEEDBACK` during the 80 ms crossfade.",
"evidence": "Observe the state updates and emitted events specified by SES-R4.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 58,
"line_end": 58,
"quote": "| `SES-R4` | `INPUT`, one of `CUT-R4`, `CUT-R6`, `CUT-R9` | Record the timeout result in the current attempt, set `state=FEEDBACK`, and start the feedback timer. Display `JDG-R4`. |"
}
}
},
{
"id": "SES-R5",
"label": "Transition to the next shape after feedback",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "==",
"value": {
"kind": "opaque",
"description": "the expiration is reached on a frame with no pause request at the same time. If a pause (SES-R7) is at the same time as the expiration, SES-R7 comes first, the screen is preserved and the expiration is processed on the resume frame"
}
},
{
"type": "StatePredicate",
"entity": "ShapeIndex",
"attribute": "shapeIndex",
"operator": "<",
"value": "DBT-03"
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Feedback"
}
],
"trigger": {
"type": "Event",
"name": "FeedbackTimerExpired"
},
"effects": [
{
"type": "StateUpdate",
"entity": "TransitionSource",
"attribute": "transitionSource",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionTargetShapeIndex",
"operator": "SET",
"value": {
"kind": "expr",
"op": "+",
"operands": [
{
"kind": "ref",
"entity": "ShapeIndex",
"attribute": "shapeIndex"
},
1
]
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Transition"
},
{
"type": "StateUpdate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "SET",
"value": "SourceFade"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionPhaseStartWallTime",
"operator": "SET",
"value": {
"expr": "current wallTime"
}
}
],
"provenance": {
"mechanic": "SES-R5",
"gdd_quote": "| `SES-R5` | `FEEDBACK`, feedback time has ended and `shapeIndex < DBT-03` | Set `transitionSource=FEEDBACK`, `transitionTargetShapeIndex=shapeIndex+1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`, then begin fading out the previous shape. Do not change `shapeIndex` or the input timer yet. |",
"precondition": "`FEEDBACK`, feedback time has ended and `shapeIndex < DBT-03`",
"action": "Apply SES-R5 under the stated condition and trigger.",
"expected": "Set `transitionSource=FEEDBACK`, `transitionTargetShapeIndex=shapeIndex+1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`, then begin fading out the previous shape. Do not change `shapeIndex` or the input timer yet. If pause is at the same time as expiration, `SES-R7` comes first, preserving the screen and processing expiration on the resume frame.",
"evidence": "Observe the state updates and emitted events specified by SES-R5.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 59,
"line_end": 59,
"quote": "| `SES-R5` | `FEEDBACK`, feedback time has ended and `shapeIndex < DBT-03` | Set `transitionSource=FEEDBACK`, `transitionTargetShapeIndex=shapeIndex+1`, `state=TRANSITION`, `transitionPhase=SOURCE_FADE`, and `transitionPhaseStartWallTime=current wallTime`, then begin fading out the previous shape. Do not change `shapeIndex` or the input timer yet. |"
}
}
},
{
"id": "SES-R6",
"label": "Show results after the final shape",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "==",
"value": {
"kind": "opaque",
"description": "the expiration is reached on a frame with no pause request at the same time. If a pause (SES-R7) is at the same time as the expiration, SES-R7 comes first, the screen is preserved and the expiration is processed on the resume frame"
}
},
{
"type": "StatePredicate",
"entity": "ShapeIndex",
"attribute": "shapeIndex",
"operator": "==",
"value": "DBT-03"
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Feedback"
}
],
"trigger": {
"type": "Event",
"name": "FeedbackTimerExpired"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "average",
"operator": "SET",
"value": {
"expr": "session average after SYS-SCORE display rounding"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Result"
},
{
"type": "EventEmission",
"name": "ResultMusicFadeInStarted"
}
],
"provenance": {
"mechanic": "SES-R6",
"gdd_quote": "| `SES-R6` | `FEEDBACK`, feedback time has ended and `shapeIndex = DBT-03` | Set `state=RESULT`; store the session average after `SYS-SCORE` display rounding in `sessionAverage` and display `SCR-RESULT`. |",
"precondition": "`FEEDBACK`, feedback time has ended and `shapeIndex = DBT-03`",
"action": "Apply SES-R6 under the stated condition and trigger.",
"expected": "Set `state=RESULT`; store the session average after `SYS-SCORE` display rounding in `sessionAverage` and display `SCR-RESULT`. If pause is at the same time as expiration, `SES-R7` comes first, preserving the screen and processing expiration on the resume frame. On entry, fade in `MUS-RESULT` over 200 ms. Fade in over `DBT-24` after the final feedback.",
"evidence": "Observe the state updates and emitted events specified by SES-R6.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 60,
"line_end": 60,
"quote": "| `SES-R6` | `FEEDBACK`, feedback time has ended and `shapeIndex = DBT-03` | Set `state=RESULT`; store the session average after `SYS-SCORE` display rounding in `sessionAverage` and display `SCR-RESULT`. |"
}
}
},
{
"id": "SES-R7",
"label": "Pause active input or feedback",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "IN",
"value": [
"Input",
"Feedback"
]
}
],
"trigger": {
"type": "Event",
"name": "PauseRequestOrVisibilityFocusOrPointerCaptureLost"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CutLine",
"attribute": "preview",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "PausedRemaining",
"attribute": "pausedRemaining",
"operator": "SET",
"value": {
"expr": "remaining time"
}
},
{
"type": "StateUpdate",
"entity": "PausedSubstate",
"attribute": "pausedSubstate",
"operator": "SET",
"value": {
"expr": "current substate"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Pause"
},
{
"type": "EventEmission",
"name": "PauseSoundPlayed"
},
{
"type": "EventEmission",
"name": "PauseMusicFilterApplied"
}
],
"provenance": {
"mechanic": "SES-R7",
"gdd_quote": "| `SES-R7` | `INPUT` or `FEEDBACK`, pause request or `document.visibilityState=\"hidden\"` | Discard the active drag and set `state=PAUSE` while preserving the current substate and remaining time; display `SCR-PAUSE`. |",
"precondition": "`INPUT` or `FEEDBACK`, pause request or `document.visibilityState=\"hidden\"`",
"action": "Apply SES-R7 under the stated condition and trigger.",
"expected": "Discard the active drag and set `state=PAUSE` while preserving the current substate and remaining time; display `SCR-PAUSE`. Losing focus during play triggers `SES-R7`. Handle loss of pointer capture, browser `blur`, and `document.visibilityState=\"hidden\"` through `SES-R7` in `INPUT` and `FEEDBACK`. On entry, play `SFX-PAUSE`, a low 100 ms felt impact, reduce the current music by -9 dB over `DBT-21`, and apply an 800 Hz low-pass filter. Apply over `DBT-21` and restore over `DBT-21` when resuming. The music playback head stops and resumes from the same position.",
"evidence": "Observe the state updates and emitted events specified by SES-R7.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 61,
"line_end": 61,
"quote": "| `SES-R7` | `INPUT` or `FEEDBACK`, pause request or `document.visibilityState=\"hidden\"` | Discard the active drag and set `state=PAUSE` while preserving the current substate and remaining time; display `SCR-PAUSE`. |"
}
}
},
{
"id": "SES-R8",
"label": "Resume the preserved substate",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Pause"
}
],
"trigger": {
"type": "Event",
"name": "ContinueConfirmedOrCancelInput"
},
"effects": [
{
"type": "StateUpdate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "pausedRemaining when pausedSubstate is INPUT: the input start time becomes activeTime-(DBT-04-pausedRemaining) with DBT-04 = 8.0 s, based on the current activeTime; unchanged when pausedSubstate is FEEDBACK"
}
},
{
"type": "StateUpdate",
"entity": "RemainingFeedback",
"attribute": "remainingFeedback",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "pausedRemaining when pausedSubstate is FEEDBACK: the feedback start time becomes activeTime-(DBT-05-pausedRemaining) with DBT-05 = 2.0 s, based on the current activeTime; unchanged when pausedSubstate is INPUT"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": {
"expr": "preserved substate"
}
},
{
"type": "StateUpdate",
"entity": "PausedSubstate",
"attribute": "pausedSubstate",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "PausedRemaining",
"attribute": "pausedRemaining",
"operator": "SET",
"value": null
},
{
"type": "EventEmission",
"name": "ResumeSoundPlayed"
},
{
"type": "EventEmission",
"name": "PauseMusicFilterRestored"
}
],
"provenance": {
"mechanic": "SES-R8",
"gdd_quote": "| `SES-R8` | `PAUSE`, Continue confirmed | Return to the preserved substate and remaining time. A new drag must begin again from a button press. |",
"precondition": "`PAUSE`, Continue confirmed",
"action": "Apply SES-R8 under the stated condition and trigger.",
"expected": "Return to the preserved substate and remaining time. A new drag must begin again from a button press. `IN-CANCEL` uses `SES-R8`; confirming Continue uses `SES-R8`; confirming Title uses `SES-R9`. Continue restores the filter and volume over `DBT-21` with `SFX-RESUME`, a 90 ms reverse air tick. When returning to `INPUT` through `SES-R8`, resume from the paused playback head. Apply over `DBT-21` and restore over `DBT-21` when resuming. The music playback head stops and resumes from the same position.",
"evidence": "Observe the state updates and emitted events specified by SES-R8.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 62,
"line_end": 62,
"quote": "| `SES-R8` | `PAUSE`, Continue confirmed | Return to the preserved substate and remaining time. A new drag must begin again from a button press. |"
}
}
},
{
"id": "SES-R9",
"label": "Return from pause to title",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Pause"
}
],
"trigger": {
"type": "Event",
"name": "TitleConfirmed"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the current session data is discarded from memory together with its recorded attempts; nothing is saved"
}
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Title"
},
{
"type": "EventEmission",
"name": "CancelSoundPlayed"
},
{
"type": "EventEmission",
"name": "TitleMusicCrossfadeStarted"
}
],
"provenance": {
"mechanic": "SES-R9",
"gdd_quote": "| `SES-R9` | `PAUSE`, Title confirmed | Discard the current session data and set `state=TITLE`; display `SCR-TITLE`. |",
"precondition": "`PAUSE`, Title confirmed",
"action": "Apply SES-R9 under the stated condition and trigger.",
"expected": "Discard the current session data and set `state=TITLE`; display `SCR-TITLE`. Going to the title plays `SFX-UI-CANCEL`, then resumes the paused current-music head from the same position while retaining the pause filter and -9 dB gain, fades it to 0, and performs a `DBT-24` crossfade that raises the title music.",
"evidence": "Observe the state updates and emitted events specified by SES-R9.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 63,
"line_end": 63,
"quote": "| `SES-R9` | `PAUSE`, Title confirmed | Discard the current session data and set `state=TITLE`; display `SCR-TITLE`. |"
}
}
},
{
"id": "SES-R11",
"label": "Return from results to title",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Result"
}
],
"trigger": {
"type": "Event",
"name": "TitleConfirmedOrCancelInput"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the result data is discarded from memory: the three recorded attempts are removed and nothing is saved"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "average",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Title"
},
{
"type": "EventEmission",
"name": "CancelSoundPlayed"
},
{
"type": "EventEmission",
"name": "TitleMusicCrossfadeStarted"
}
],
"provenance": {
"mechanic": "SES-R11",
"gdd_quote": "| `SES-R11` | `RESULT`, Title confirmed | Discard the result data from memory and set `state=TITLE`; display `SCR-TITLE`. |",
"precondition": "`RESULT`, Title confirmed",
"action": "Apply SES-R11 under the stated condition and trigger.",
"expected": "Discard the result data from memory and set `state=TITLE`; display `SCR-TITLE`. Confirming Retry uses `SES-R10`; confirming Title and `IN-CANCEL` use `SES-R11`. Pause · Results | Title | Title | Over 160 ms, linearly transition the source panel's opacity from 1→0 and the title panel and decorative outline from 0→1 simultaneously | Crossfade to `MUS-TITLE` over `DBT-24`.",
"evidence": "Observe the state updates and emitted events specified by SES-R11.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 65,
"line_end": 65,
"quote": "| `SES-R11` | `RESULT`, Title confirmed | Discard the result data from memory and set `state=TITLE`; display `SCR-TITLE`. |"
}
}
},
{
"id": "SES-R14",
"label": "Advance transition from source fade to shape reveal",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Transition"
},
{
"type": "StatePredicate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "==",
"value": "SourceFade"
}
],
"trigger": {
"type": "Event",
"name": "SourceFadeCompleted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attempts",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "attempts cleared when transitionTargetShapeIndex equals 1; otherwise preserved"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "average",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "null when transitionTargetShapeIndex equals 1; otherwise preserved"
}
},
{
"type": "StateUpdate",
"entity": "ShapeIndex",
"attribute": "shapeIndex",
"operator": "SET",
"value": {
"expr": "transitionTargetShapeIndex"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "SET",
"value": 0
},
{
"type": "StateUpdate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "SET",
"value": "ShapeReveal"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionPhaseStartWallTime",
"operator": "SET",
"value": {
"expr": "current wallTime"
}
},
{
"type": "EventEmission",
"name": "ShapeRevealSoundPlayed"
}
],
"provenance": {
"mechanic": "SES-R14",
"gdd_quote": "| `SES-R14` | `TRANSITION`, `SOURCE_FADE` reaches `DBT-19` | If `transitionTargetShapeIndex=1`, clear the attempts array and set `sessionAverage=null`. Change to `shapeIndex=transitionTargetShapeIndex`, `committedLineCount=0`, `transitionPhase=SHAPE_REVEAL`, and `transitionPhaseStartWallTime=current wallTime`, and begin revealing `SCR-PLAY` and the target shape. If audio is `ENABLED`, play `SFX-SHAPE-REVEAL`. |",
"precondition": "`TRANSITION`, `SOURCE_FADE` reaches `DBT-19`",
"action": "Apply SES-R14 under the stated condition and trigger.",
"expected": "If `transitionTargetShapeIndex=1`, clear the attempts array and set `sessionAverage=null`. Change to `shapeIndex=transitionTargetShapeIndex`, `committedLineCount=0`, `transitionPhase=SHAPE_REVEAL`, and `transitionPhaseStartWallTime=current wallTime`, and begin revealing `SCR-PLAY` and the target shape. If audio is `ENABLED`, play `SFX-SHAPE-REVEAL`.",
"evidence": "Observe the state updates and emitted events specified by SES-R14.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 67,
"line_end": 67,
"quote": "| `SES-R14` | `TRANSITION`, `SOURCE_FADE` reaches `DBT-19` | If `transitionTargetShapeIndex=1`, clear the attempts array and set `sessionAverage=null`. Change to `shapeIndex=transitionTargetShapeIndex`, `committedLineCount=0`, `transitionPhase=SHAPE_REVEAL`, and `transitionPhaseStartWallTime=current wallTime`, and begin revealing `SCR-PLAY` and the target shape. If audio is `ENABLED`, play `SFX-SHAPE-REVEAL`. |"
}
}
},
{
"id": "SES-R15",
"label": "Finish shape reveal and enable input",
"preconditions": [
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Transition"
},
{
"type": "StatePredicate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "==",
"value": "ShapeReveal"
}
],
"trigger": {
"type": "Event",
"name": "ShapeRevealCompleted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "State",
"attribute": "state",
"operator": "SET",
"value": "Input"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "attemptStartActiveTime",
"operator": "SET",
"value": {
"kind": "ref",
"entity": "ActiveTime",
"attribute": "activeTime"
}
},
{
"type": "StateUpdate",
"entity": "TransitionSource",
"attribute": "transitionSource",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "TransitionPhase",
"attribute": "transitionPhase",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionTargetShapeIndex",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "transitionPhaseStartWallTime",
"operator": "SET",
"value": null
},
{
"type": "EventEmission",
"name": "InputMusicStartedFromBeginning"
}
],
"provenance": {
"mechanic": "SES-R15",
"gdd_quote": "| `SES-R15` | `TRANSITION`, `SHAPE_REVEAL` reaches `DBT-19` | Set `state=INPUT` and `attemptStartActiveTime=activeTime`, set the four transition fields to `null`, and allow input. If audio is `ENABLED`, start `MUS-INPUT` from the beginning. |",
"precondition": "`TRANSITION`, `SHAPE_REVEAL` reaches `DBT-19`",
"action": "Apply SES-R15 under the stated condition and trigger.",
"expected": "Set `state=INPUT` and `attemptStartActiveTime=activeTime`, set the four transition fields to `null`, and allow input. If audio is `ENABLED`, start `MUS-INPUT` from the beginning.",
"evidence": "Observe the state updates and emitted events specified by SES-R15.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 68,
"line_end": 68,
"quote": "| `SES-R15` | `TRANSITION`, `SHAPE_REVEAL` reaches `DBT-19` | Set `state=INPUT` and `attemptStartActiveTime=activeTime`, set the four transition fields to `null`, and allow input. If audio is `ENABLED`, start `MUS-INPUT` from the beginning. |"
}
}
},
{
"id": "CUT-R4",
"label": "Record a short release at the deadline as timeout",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": "==",
"value": {
"kind": "opaque",
"description": "0 at the release, where the release timeStamp converted to active time equals the input deadline attemptStartActiveTime + DBT-04 (8.0 s of active input time), so the release is processed before the timeout; remainingInput is clamped at 0, so a release after the deadline, when the deadline has already passed (CUT-R9), is not covered. A pause request (SES-R7) with the same timestamp as the release is processed first and discards the drag, so that release is not covered either"
}
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
},
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "length",
"operator": "<",
"value": {
"kind": "opaque",
"description": "DBT-08 = 32.0 reference px (inclusive): |P1-P0| of the active primary mouse drag in logical reference coordinates after the VIEW-1 inverse transform, P0 where the primary button was pressed inside the logical canvas and P1 the release point clamped to the canvas, so render scale does not change the threshold"
}
}
],
"trigger": {
"type": "Event",
"name": "PointerRelease"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CutLine",
"attribute": "preview",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "EventEmission",
"name": "TimeoutRecorded"
}
],
"provenance": {
"mechanic": "CUT-R4",
"gdd_quote": "| `CUT-R4` | `INPUT`, released at the deadline and length is less than `DBT-08` | Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`. |",
"precondition": "`INPUT`, released at the deadline and length is less than `DBT-08`",
"action": "Apply CUT-R4 under the stated condition and trigger.",
"expected": "Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`. If the input deadline and pointer release time are the same, convert the browser event's `timeStamp` to active time and process a release event with `≤` first. If pause and pointer release have the same timestamp, process pause first, so the drag is discarded.",
"evidence": "Observe the state updates and emitted events specified by CUT-R4.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 94,
"line_end": 94,
"quote": "| `CUT-R4` | `INPUT`, released at the deadline and length is less than `DBT-08` | Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`. |"
}
}
},
{
"id": "CUT-R6",
"label": "Record an invalid area calculation at deadline as timeout",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": "==",
"value": {
"kind": "opaque",
"description": "0 at the release, where the release timeStamp converted to active time equals the input deadline attemptStartActiveTime + DBT-04 (8.0 s of active input time), so the release is processed before the timeout; remainingInput is clamped at 0, so a release after the deadline, when the deadline has already passed (CUT-R9), is not covered. A pause request (SES-R7) with the same timestamp as the release is processed first and discards the drag, so that release is not covered either"
}
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
},
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "length",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "DBT-08 = 32.0 reference px (inclusive): |P1-P0| of the active primary mouse drag in logical reference coordinates after the VIEW-1 inverse transform, P0 where the primary button was pressed inside the logical canvas and P1 the release point clamped to the canvas, so render scale does not change the threshold"
}
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "rawAreas",
"operator": "==",
"value": {
"kind": "opaque",
"description": "not finite, or abs((A_raw+B_raw)-A_total) > DBT-10 (0.01 px²): A_raw or B_raw from SYS-AREA is not finite, or the raw areas of the two half-planes differ from the shape total area by more than 0.01 px²"
}
}
],
"trigger": {
"type": "Event",
"name": "PointerRelease"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CutLine",
"attribute": "preview",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "EventEmission",
"name": "CalculationErrorLogged"
},
{
"type": "EventEmission",
"name": "TimeoutRecorded"
}
],
"provenance": {
"mechanic": "CUT-R6",
"gdd_quote": "| `CUT-R6` | `INPUT`, at the deadline, length requirement met, and the area is not finite or `abs((A_raw+B_raw)-A_total) > DBT-10` | Discard the candidate and preview and record a timeout result with accuracy `0`. Record the calculation error in the console and proceed to `SES-R4`. |",
"precondition": "`INPUT`, at the deadline, length requirement met, and the area is not finite or `abs((A_raw+B_raw)-A_total) > DBT-10`",
"action": "Apply CUT-R6 under the stated condition and trigger.",
"expected": "Discard the candidate and preview and record a timeout result with accuracy `0`. Record the calculation error in the console and proceed to `SES-R4`. If the input deadline and pointer release time are the same, convert the browser event's `timeStamp` to active time and process a release event with `≤` first. If pause and pointer release have the same timestamp, process pause first, so the drag is discarded.",
"evidence": "Observe the state updates and emitted events specified by CUT-R6.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 96,
"line_end": 96,
"quote": "| `CUT-R6` | `INPUT`, at the deadline, length requirement met, and the area is not finite or `abs((A_raw+B_raw)-A_total) > DBT-10` | Discard the candidate and preview and record a timeout result with accuracy `0`. Record the calculation error in the console and proceed to `SES-R4`. |"
}
}
},
{
"id": "CUT-R7",
"label": "Commit a valid split",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "0 at the release, where the release timeStamp converted to active time is at or before the input deadline attemptStartActiveTime + DBT-04 (8.0 s of active input time); a release whose time equals the deadline is processed before the timeout. remainingInput is clamped at 0, so a release after the deadline (a CUT-R9 timeout) is not covered. A pause request (SES-R7) with the same timestamp as the release is processed first and discards the drag, so that release is not covered either"
}
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
},
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "length",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "DBT-08 = 32.0 reference px (inclusive): |P1-P0| of the active primary mouse drag in logical reference coordinates after the VIEW-1 inverse transform, P0 where the primary button was pressed inside the logical canvas and P1 the release point clamped to the canvas, so render scale does not change the threshold"
}
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "rawAreas",
"operator": "==",
"value": {
"kind": "opaque",
"description": "area preservation satisfied: A_raw and B_raw from SYS-AREA are finite and abs((A_raw+B_raw)-A_total) <= DBT-10 (0.01 px²)"
}
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "minSideArea",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "DBT-09 = 0.5 px², compared with min(A,B) of the final areas after the SYS-AREA residual correction and tie snap; a side of exactly 0.5 px² counts as a valid split"
}
}
],
"trigger": {
"type": "Event",
"name": "PointerRelease"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "SET",
"value": 1
},
{
"type": "StateUpdate",
"entity": "ErrorPP",
"attribute": "errorPP",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "E = |P_A - P_B| in percentage points, unrounded, where P_A = 100*A/A_total and P_B = 100*B/A_total use the final SYS-AREA areas A and B (SYS-SCORE)"
}
},
{
"type": "EventEmission",
"name": "CutCommitSoundPlayed"
},
{
"type": "EventEmission",
"name": "CommitFlashVfxPlayed"
},
{
"type": "EventEmission",
"name": "ValidSplitCommitted"
}
],
"provenance": {
"mechanic": "CUT-R7",
"gdd_quote": "| `CUT-R7` | `INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) ≥ DBT-09` | Commit as the only line for the current shape, set `committedLineCount=1`, and calculate `SYS-SCORE`. Proceed to `SES-R2`. |",
"precondition": "`INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) ≥ DBT-09`",
"action": "Apply CUT-R7 under the stated condition and trigger.",
"expected": "Commit as the only line for the current shape, set `committedLineCount=1`, and calculate `SYS-SCORE`. Proceed to `SES-R2`. If the input deadline and pointer release time are the same, convert the browser event's `timeStamp` to active time and process a release event with `≤` first. If pause and pointer release have the same timestamp, process pause first, so the drag is discarded. `SES-R7` precedes a pointer release at the same time and prevents the commit.",
"evidence": "Observe the state updates and emitted events specified by CUT-R7.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 97,
"line_end": 97,
"quote": "| `CUT-R7` | `INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) ≥ DBT-09` | Commit as the only line for the current shape, set `committedLineCount=1`, and calculate `SYS-SCORE`. Proceed to `SES-R2`. |"
}
}
},
{
"id": "CUT-R8",
"label": "Commit a non-splitting line",
"preconditions": [
{
"type": "StatePredicate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "0 at the release, where the release timeStamp converted to active time is at or before the input deadline attemptStartActiveTime + DBT-04 (8.0 s of active input time); a release whose time equals the deadline is processed before the timeout. remainingInput is clamped at 0, so a release after the deadline (a CUT-R9 timeout) is not covered. A pause request (SES-R7) with the same timestamp as the release is processed first and discards the drag, so that release is not covered either"
}
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Input"
},
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "length",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "DBT-08 = 32.0 reference px (inclusive): |P1-P0| of the active primary mouse drag in logical reference coordinates after the VIEW-1 inverse transform, P0 where the primary button was pressed inside the logical canvas and P1 the release point clamped to the canvas, so render scale does not change the threshold"
}
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "rawAreas",
"operator": "==",
"value": {
"kind": "opaque",
"description": "area preservation satisfied: A_raw and B_raw from SYS-AREA are finite and abs((A_raw+B_raw)-A_total) <= DBT-10 (0.01 px²)"
}
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "minSideArea",
"operator": "<",
"value": {
"kind": "opaque",
"description": "DBT-09 = 0.5 px², compared with min(A,B) of the final areas after the SYS-AREA residual correction and tie snap; a side of exactly 0.5 px² counts as a valid split"
}
}
],
"trigger": {
"type": "Event",
"name": "PointerRelease"
},
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "SET",
"value": 1
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "EventEmission",
"name": "CutCommitSoundPlayed"
},
{
"type": "EventEmission",
"name": "CommitFlashVfxPlayed"
},
{
"type": "EventEmission",
"name": "NonSplitCommitted"
}
],
"provenance": {
"mechanic": "CUT-R8",
"gdd_quote": "| `CUT-R8` | `INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) < DBT-09` | Commit as the only line for the current shape, set `committedLineCount=1`, and record a non-split result with accuracy `0`. Proceed to `SES-R3`. |",
"precondition": "`INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) < DBT-09`",
"action": "Apply CUT-R8 under the stated condition and trigger.",
"expected": "Commit as the only line for the current shape, set `committedLineCount=1`, and record a non-split result with accuracy `0`. Proceed to `SES-R3`. If the input deadline and pointer release time are the same, convert the browser event's `timeStamp` to active time and process a release event with `≤` first. If pause and pointer release have the same timestamp, process pause first, so the drag is discarded. `SES-R7` precedes a pointer release at the same time and prevents the commit.",
"evidence": "Observe the state updates and emitted events specified by CUT-R8.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 98,
"line_end": 98,
"quote": "| `CUT-R8` | `INPUT`, at or before the deadline, length requirement met, area preservation satisfied, `min(A,B) < DBT-09` | Commit as the only line for the current shape, set `committedLineCount=1`, and record a non-split result with accuracy `0`. Proceed to `SES-R3`. |"
}
}
},
{
"id": "CUT-R9",
"label": "Record deadline expiration before commit",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "committedLineCount",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "RemainingInput",
"attribute": "remainingInput",
"operator": "==",
"value": 0
},
{
"type": "StatePredicate",
"entity": "CutLine",
"attribute": "releaseProcessed",
"operator": "==",
"value": {
"kind": "opaque",
"description": "false: no pointer release was processed at or before this input deadline (a release at the deadline goes to CUT-R4, CUT-R6, CUT-R7 or CUT-R8 first); a primary button still held down at the deadline does not count as a release"
}
}
],
"trigger": {
"type": "Event",
"name": "InputDeadlinePassed"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CutLine",
"attribute": "preview",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "EventEmission",
"name": "TimeoutRecorded"
}
],
"provenance": {
"mechanic": "CUT-R9",
"gdd_quote": "| `CUT-R9` | The input deadline passes before a commit, with no release processed; the same applies even if a pointer is held down | Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`. |",
"precondition": "The input deadline passes before a commit, with no release processed; the same applies even if a pointer is held down",
"action": "Apply CUT-R9 under the stated condition and trigger.",
"expected": "Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`.",
"evidence": "Observe the state updates and emitted events specified by CUT-R9.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 99,
"line_end": 99,
"quote": "| `CUT-R9` | The input deadline passes before a commit, with no release processed; the same applies even if a pointer is held down | Discard the preview and record a timeout result with accuracy `0`. Proceed to `SES-R4`. |"
}
}
},
{
"id": "JDG-R1",
"label": "Judge an exact valid split",
"preconditions": [
{
"type": "StatePredicate",
"entity": "ErrorPP",
"attribute": "errorPP",
"operator": "<=",
"value": "DBT-11"
}
],
"trigger": {
"type": "Event",
"name": "ValidSplitCommitted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": {
"expr": "S"
}
},
{
"type": "StateUpdate",
"entity": "Percentages",
"attribute": "percentage",
"operator": "SET",
"value": {
"expr": "A/B"
}
},
{
"type": "StateUpdate",
"entity": "Reason",
"attribute": "reason",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "judgmentRevealDelay",
"operator": "SET",
"value": "DBT-20"
},
{
"type": "EventEmission",
"name": "ABSeparationVfxPlayed"
},
{
"type": "EventEmission",
"name": "ExactBadgeShown"
},
{
"type": "EventEmission",
"name": "SquareRingVfxPlayed"
},
{
"type": "EventEmission",
"name": "ExactSoundPlayed"
}
],
"provenance": {
"mechanic": "JDG-R1",
"gdd_quote": "| `JDG-R1` | Valid split and unrounded `E ≤ DBT-11` | Display the calculated A/B/E/S and run A/B separation, the `Exact` badge, square ring, and `SFX-EXACT`. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. |",
"precondition": "Valid split and unrounded `E ≤ DBT-11`",
"action": "Apply JDG-R1 under the stated condition and trigger.",
"expected": "Display the calculated A/B/E/S and run A/B separation, the `Exact` badge, square ring, and `SFX-EXACT`. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. The judgment VFX and judgment sound for `JDG-R1`–`JDG-R3`, which accompany a commit, begin on the same frame `DBT-20` after `SFX-CUT-COMMIT` starts. `JDG-R1`–`JDG-R3` first open an empty feedback strip and review bar, then show the values, reason, and VFX together after `DBT-20` of active time. This delay does not decrease while paused. If `SES-R7` is at the same time as the reveal, pause comes first and reveal occurs on the resume frame.",
"evidence": "Observe the state updates and emitted events specified by JDG-R1.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 202,
"line_end": 202,
"quote": "| `JDG-R1` | Valid split and unrounded `E ≤ DBT-11` | Display the calculated A/B/E/S and run A/B separation, the `Exact` badge, square ring, and `SFX-EXACT`. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. |"
}
}
},
{
"id": "JDG-R2",
"label": "Judge an off-center valid split",
"preconditions": [
{
"type": "StatePredicate",
"entity": "ErrorPP",
"attribute": "errorPP",
"operator": ">",
"value": "DBT-11"
}
],
"trigger": {
"type": "Event",
"name": "ValidSplitCommitted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": {
"expr": "S"
}
},
{
"type": "StateUpdate",
"entity": "Percentages",
"attribute": "percentage",
"operator": "SET",
"value": {
"expr": "A/B"
}
},
{
"type": "StateUpdate",
"entity": "Reason",
"attribute": "reason",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "judgmentRevealDelay",
"operator": "SET",
"value": "DBT-20"
},
{
"type": "EventEmission",
"name": "ABSeparationVfxPlayed"
},
{
"type": "EventEmission",
"name": "GrayTickMarkVfxPlayed"
},
{
"type": "EventEmission",
"name": "OffSoundPlayed"
}
],
"provenance": {
"mechanic": "JDG-R2",
"gdd_quote": "| `JDG-R2` | Valid split and unrounded `E > DBT-11` | Display the calculated A/B/E/S and run A/B separation, the gray tick-mark VFX, and `SFX-OFF`. There is no `Exact` badge. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. |",
"precondition": "Valid split and unrounded `E > DBT-11`",
"action": "Apply JDG-R2 under the stated condition and trigger.",
"expected": "Display the calculated A/B/E/S and run A/B separation, the gray tick-mark VFX, and `SFX-OFF`. There is no `Exact` badge. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. The judgment VFX and judgment sound for `JDG-R1`–`JDG-R3`, which accompany a commit, begin on the same frame `DBT-20` after `SFX-CUT-COMMIT` starts. `JDG-R1`–`JDG-R3` first open an empty feedback strip and review bar, then show the values, reason, and VFX together after `DBT-20` of active time. This delay does not decrease while paused. If `SES-R7` is at the same time as the reveal, pause comes first and reveal occurs on the resume frame.",
"evidence": "Observe the state updates and emitted events specified by JDG-R2.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 203,
"line_end": 203,
"quote": "| `JDG-R2` | Valid split and unrounded `E > DBT-11` | Display the calculated A/B/E/S and run A/B separation, the gray tick-mark VFX, and `SFX-OFF`. There is no `Exact` badge. Store A/B/S and `reason=null` in the corresponding `SCR-RESULT` row. |"
}
}
},
{
"id": "JDG-R3",
"label": "Present non-split judgment",
"preconditions": [],
"trigger": {
"type": "Event",
"name": "NonSplitCommitted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Percentages",
"attribute": "percentage",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Reason",
"attribute": "reason",
"operator": "SET",
"value": "Failed to divide the shape into two areas"
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "judgmentRevealDelay",
"operator": "SET",
"value": "DBT-20"
},
{
"type": "EventEmission",
"name": "OutlineDimmingVfxPlayed"
},
{
"type": "EventEmission",
"name": "NonsplitSoundPlayed"
}
],
"provenance": {
"mechanic": "JDG-R3",
"gdd_quote": "| `JDG-R3` | Non-split from `CUT-R8` | A/B are `—`, the reason is `Failed to divide the shape into two areas`, and accuracy is `0.0%`; run the outline dimming and `SFX-NONSPLIT`, and store the same reason in the corresponding `SCR-RESULT` row. |",
"precondition": "Non-split from `CUT-R8`",
"action": "Apply JDG-R3 under the stated condition and trigger.",
"expected": "A/B are `—`, the reason is `Failed to divide the shape into two areas`, and accuracy is `0.0%`; run the outline dimming and `SFX-NONSPLIT`, and store the same reason in the corresponding `SCR-RESULT` row. The judgment VFX and judgment sound for `JDG-R1`–`JDG-R3`, which accompany a commit, begin on the same frame `DBT-20` after `SFX-CUT-COMMIT` starts. `JDG-R1`–`JDG-R3` first open an empty feedback strip and review bar, then show the values, reason, and VFX together after `DBT-20` of active time. This delay does not decrease while paused. If `SES-R7` is at the same time as the reveal, pause comes first and reveal occurs on the resume frame.",
"evidence": "Observe the state updates and emitted events specified by JDG-R3.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 204,
"line_end": 204,
"quote": "| `JDG-R3` | Non-split from `CUT-R8` | A/B are `—`, the reason is `Failed to divide the shape into two areas`, and accuracy is `0.0%`; run the outline dimming and `SFX-NONSPLIT`, and store the same reason in the corresponding `SCR-RESULT` row. |"
}
}
},
{
"id": "JDG-R4",
"label": "Present timeout judgment",
"preconditions": [],
"trigger": {
"type": "Event",
"name": "TimeoutRecorded"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Percentages",
"attribute": "percentage",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Reason",
"attribute": "reason",
"operator": "SET",
"value": "Timeout"
},
{
"type": "StateUpdate",
"entity": "Accuracy",
"attribute": "Accuracy",
"operator": "SET",
"value": 0
},
{
"type": "EventEmission",
"name": "ShapeDimmingVfxPlayed"
},
{
"type": "EventEmission",
"name": "TimeoutSoundPlayed"
}
],
"provenance": {
"mechanic": "JDG-R4",
"gdd_quote": "| `JDG-R4` | Timeout from one of `CUT-R4`, `CUT-R6`, `CUT-R9` | A/B are `—`, the reason is `Timeout`, and accuracy is `0.0%`; run the shape dimming and `SFX-TIMEOUT`, and store the same reason in the corresponding `SCR-RESULT` row. |",
"precondition": "Timeout from one of `CUT-R4`, `CUT-R6`, `CUT-R9`",
"action": "Apply JDG-R4 under the stated condition and trigger.",
"expected": "A/B are `—`, the reason is `Timeout`, and accuracy is `0.0%`; run the shape dimming and `SFX-TIMEOUT`, and store the same reason in the corresponding `SCR-RESULT` row. The VFX and judgment sound for `JDG-R4`, which has no commit, begin together on the feedback start frame. `JDG-R4` shows its content on the feedback start frame.",
"evidence": "Observe the state updates and emitted events specified by JDG-R4.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 205,
"line_end": 205,
"quote": "| `JDG-R4` | Timeout from one of `CUT-R4`, `CUT-R6`, `CUT-R9` | A/B are `—`, the reason is `Timeout`, and accuracy is `0.0%`; run the shape dimming and `SFX-TIMEOUT`, and store the same reason in the corresponding `SCR-RESULT` row. |"
}
}
},
{
"id": "START-R2",
"label": "Block startup when shape data is invalid",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "==",
"value": "AssetLoad"
},
{
"type": "StatePredicate",
"entity": "Shape",
"attribute": "validation",
"operator": "==",
"value": {
"kind": "opaque",
"description": "failed: at least one ShapeDef has a non-finite vertex, fewer than 3 vertices, intersecting nonadjacent boundary edges, triangle-fan areas of mixed sign or an area of 0, or a fan-sum or shoelace total area that differs from ShapeDef.totalArea by more than DBT-10 (0.01 px²)"
}
}
],
"trigger": null,
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "SET",
"value": "Blocked"
},
{
"type": "StateUpdate",
"entity": "Button",
"attribute": "startButton",
"operator": "SET",
"value": "Disabled: Shape Data Error"
}
],
"provenance": {
"mechanic": "START-R2",
"gdd_quote": "| `START-R2` | `startupPhase=ASSET_LOAD`, one of the following: a shape vertex is not finite; there are fewer than 3 vertices; nonadjacent boundary edges intersect; triangle-fan signs are mixed or an area is 0; or the difference between the fan sum or shoelace total area and `ShapeDef.totalArea` exceeds `DBT-10` | Set `startupPhase=BLOCKED`; change the button to the disabled label `Shape Data Error` and preserve the state. |",
"precondition": "`startupPhase=ASSET_LOAD`, one of the following: a shape vertex is not finite; there are fewer than 3 vertices; nonadjacent boundary edges intersect; triangle-fan signs are mixed or an area is 0; or the difference between the fan sum or shoelace total area and `ShapeDef.totalArea` exceeds `DBT-10`",
"action": "Block startup when shape data is invalid",
"expected": "Set `startupPhase=BLOCKED`; change the button to the disabled label `Shape Data Error` and preserve the state.",
"evidence": "Observe the state updates and emitted events specified by START-R2.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 427,
"line_end": 427,
"quote": "| `START-R2` | `startupPhase=ASSET_LOAD`, one of the following: a shape vertex is not finite; there are fewer than 3 vertices; nonadjacent boundary edges intersect; triangle-fan signs are mixed or an area is 0; or the difference between the fan sum or shoelace total area and `ShapeDef.totalArea` exceeds `DBT-10` | Set `startupPhase=BLOCKED`; change the button to the disabled label `Shape Data Error` and preserve the state. |"
}
}
},
{
"id": "START-R3",
"label": "Use fallback fonts after font loading failure",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "==",
"value": "AssetLoad"
},
{
"type": "StatePredicate",
"entity": "Shape",
"attribute": "validation",
"operator": "==",
"value": {
"kind": "opaque",
"description": "succeeded: every ShapeDef has only finite vertices, at least 3 vertices, no intersecting nonadjacent boundary edges, triangle-fan areas of one sign with none equal to 0, and fan-sum and shoelace total areas within DBT-10 (0.01 px²) of ShapeDef.totalArea"
}
},
{
"type": "StatePredicate",
"entity": "Font",
"attribute": "loadStatus",
"operator": "==",
"value": {
"kind": "opaque",
"description": "at least one of the two bundled fonts (Noto Sans KR Regular 400 and Bold 700 WOFF2) failed, counting a font not ready by the 2.0 s deadline from startupLoadStartWallTime as failed"
}
}
],
"trigger": null,
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "SET",
"value": "TitleReady"
},
{
"type": "StateUpdate",
"entity": "Font",
"attribute": "family",
"operator": "SET",
"value": "sans-serif 400/700"
},
{
"type": "EventEmission",
"name": "FallbackFontNoticeShown"
},
{
"type": "StateUpdate",
"entity": "Button",
"attribute": "startButton",
"operator": "SET",
"value": "Enabled: Start"
}
],
"provenance": {
"mechanic": "START-R3",
"gdd_quote": "| `START-R3` | `startupPhase=ASSET_LOAD`, shape validation succeeds, at least one of the two fonts fails | Set `startupPhase=TITLE_READY`; use CSS `sans-serif` 400/700, display the `Using Fallback Font` notification for `DBT-23`, then enable the Start button and leave audio status as `UNINITIALIZED`. |",
"precondition": "`startupPhase=ASSET_LOAD`, shape validation succeeds, at least one of the two fonts fails",
"action": "Apply START-R3 under the stated condition and trigger.",
"expected": "Set `startupPhase=TITLE_READY`; use CSS `sans-serif` 400/700, display the `Using Fallback Font` notification for `DBT-23`, then enable the Start button and leave audio status as `UNINITIALIZED`.",
"evidence": "Observe the state updates and emitted events specified by START-R3.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 428,
"line_end": 428,
"quote": "| `START-R3` | `startupPhase=ASSET_LOAD`, shape validation succeeds, at least one of the two fonts fails | Set `startupPhase=TITLE_READY`; use CSS `sans-serif` 400/700, display the `Using Fallback Font` notification for `DBT-23`, then enable the Start button and leave audio status as `UNINITIALIZED`. |"
}
}
},
{
"id": "START-R4",
"label": "Make title ready after assets load",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "==",
"value": "AssetLoad"
},
{
"type": "StatePredicate",
"entity": "Shape",
"attribute": "validation",
"operator": "==",
"value": {
"kind": "opaque",
"description": "succeeded: every ShapeDef has only finite vertices, at least 3 vertices, no intersecting nonadjacent boundary edges, triangle-fan areas of one sign with none equal to 0, and fan-sum and shoelace total areas within DBT-10 (0.01 px²) of ShapeDef.totalArea"
}
},
{
"type": "StatePredicate",
"entity": "Font",
"attribute": "loadStatus",
"operator": "==",
"value": {
"kind": "opaque",
"description": "both bundled fonts (Noto Sans KR Regular 400 and Bold 700 WOFF2) loaded successfully within the 2.0 s deadline from startupLoadStartWallTime"
}
}
],
"trigger": null,
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "startupPhase",
"operator": "SET",
"value": "TitleReady"
},
{
"type": "StateUpdate",
"entity": "Button",
"attribute": "startButton",
"operator": "SET",
"value": "Enabled: Start"
}
],
"provenance": {
"mechanic": "START-R4",
"gdd_quote": "| `START-R4` | `startupPhase=ASSET_LOAD`, shape validation and loading both fonts succeed | Set `startupPhase=TITLE_READY`; enable the Start button and leave audio status as `UNINITIALIZED`. Accept `SCR-TITLE` controls. |",
"precondition": "`startupPhase=ASSET_LOAD`, shape validation and loading both fonts succeed",
"action": "Apply START-R4 under the stated condition and trigger.",
"expected": "Set `startupPhase=TITLE_READY`; enable the Start button and leave audio status as `UNINITIALIZED`. Accept `SCR-TITLE` controls.",
"evidence": "Observe the state updates and emitted events specified by START-R4.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 429,
"line_end": 429,
"quote": "| `START-R4` | `startupPhase=ASSET_LOAD`, shape validation and loading both fonts succeed | Set `startupPhase=TITLE_READY`; enable the Start button and leave audio status as `UNINITIALIZED`. Accept `SCR-TITLE` controls. |"
}
}
},
{
"id": "START-R5",
"label": "Begin audio preparation on first start",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "==",
"value": "Uninitialized"
},
{
"type": "StatePredicate",
"entity": "State",
"attribute": "state",
"operator": "==",
"value": "Title"
}
],
"trigger": {
"type": "Event",
"name": "StartConfirmed"
},
"effects": [
{
"type": "EventEmission",
"name": "StartButtonPressVfxPlayed"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "audioLoadStartWallTime",
"operator": "SET",
"value": {
"expr": "current wallTime"
}
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "SET",
"value": "Pending"
},
{
"type": "StateUpdate",
"entity": "Button",
"attribute": "startButton",
"operator": "SET",
"value": "Disabled: Preparing Audio"
}
],
"provenance": {
"mechanic": "START-R5",
"gdd_quote": "| `START-R5` | `TITLE`, audio `UNINITIALIZED`, Start confirmed | Start the button-press VFX on this input frame, set `audioLoadStartWallTime=current wallTime`, change audio status to `PENDING`, then change the button to the disabled label `Preparing Audio`. Do not start the session timer. The later confirmation sound in `START-R7` does not restart the button VFX. |",
"precondition": "`TITLE`, audio `UNINITIALIZED`, Start confirmed",
"action": "Apply START-R5 under the stated condition and trigger.",
"expected": "Start the button-press VFX on this input frame, set `audioLoadStartWallTime=current wallTime`, change audio status to `PENDING`, then change the button to the disabled label `Preparing Audio`. Do not start the session timer. The later confirmation sound in `START-R7` does not restart the button VFX.",
"evidence": "Observe the state updates and emitted events specified by START-R5.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 430,
"line_end": 430,
"quote": "| `START-R5` | `TITLE`, audio `UNINITIALIZED`, Start confirmed | Start the button-press VFX on this input frame, set `audioLoadStartWallTime=current wallTime`, change audio status to `PENDING`, then change the button to the disabled label `Preparing Audio`. Do not start the session timer. The later confirmation sound in `START-R7` does not restart the button VFX. |"
}
}
},
{
"id": "START-R6",
"label": "Disable audio when preparation fails or times out",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "==",
"value": "Pending"
},
{
"type": "StatePredicate",
"entity": "NowWallTime",
"attribute": "nowWallTime",
"operator": ">=",
"value": {
"kind": "opaque",
"description": "the failure instant when AudioContext creation or resume fails, or when fetching and decoding both OGG and WAV fail for at least one of the 18 logical audio IDs; otherwise audioLoadStartWallTime + 1.70 s, reached without the START-R7 condition (AudioContext running and one decoded AudioBuffer ready for each of the 18 logical IDs) being met"
}
}
],
"trigger": {
"type": "Event",
"name": "AudioPreparationFailed"
},
"effects": [
{
"type": "EventEmission",
"name": "AudioRequestsCancelled"
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "audioLoadStartWallTime",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "SET",
"value": "Disabled"
},
{
"type": "EventEmission",
"name": "UnableToPlayAudioNoticeShown"
},
{
"type": "EventEmission",
"name": "SessionStart"
}
],
"provenance": {
"mechanic": "START-R6",
"gdd_quote": "| `START-R6` | Audio `PENDING`, AudioContext creation or resume has failed, or fetching and decoding both OGG and WAV have failed for at least one logical audio ID, or `current wallTime-audioLoadStartWallTime ≥ 1.70 s` without the `START-R7` condition being met | Cancel remaining audio requests, set `audioLoadStartWallTime=null`, lock audio status to `DISABLED` for the lifetime of the page, and display the `Unable to Play Audio` notification for `DBT-23`. Emit `sessionStart` silently after the button-press VFX. |",
"precondition": "Audio `PENDING`, AudioContext creation or resume has failed, or fetching and decoding both OGG and WAV have failed for at least one logical audio ID, or `current wallTime-audioLoadStartWallTime ≥ 1.70 s` without the `START-R7` condition being met",
"action": "Apply START-R6 under the stated condition and trigger.",
"expected": "Cancel remaining audio requests, set `audioLoadStartWallTime=null`, lock audio status to `DISABLED` for the lifetime of the page, and display the `Unable to Play Audio` notification for `DBT-23`. Emit `sessionStart` silently after the button-press VFX.",
"evidence": "Observe the state updates and emitted events specified by START-R6.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 431,
"line_end": 431,
"quote": "| `START-R6` | Audio `PENDING`, AudioContext creation or resume has failed, or fetching and decoding both OGG and WAV have failed for at least one logical audio ID, or `current wallTime-audioLoadStartWallTime ≥ 1.70 s` without the `START-R7` condition being met | Cancel remaining audio requests, set `audioLoadStartWallTime=null`, lock audio status to `DISABLED` for the lifetime of the page, and display the `Unable to Play Audio` notification for `DBT-23`. Emit `sessionStart` silently after the button-press VFX. |"
}
}
},
{
"id": "START-R7",
"label": "Enable audio when all logical sounds are ready",
"preconditions": [
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "==",
"value": "Pending"
},
{
"type": "StatePredicate",
"entity": "GameSession",
"attribute": "audioReadiness",
"operator": "==",
"value": {
"kind": "opaque",
"description": "the AudioContext is running and one AudioBuffer decoded from OGG or WAV is ready for each of the 18 logical IDs in AST-AUDIO (4 music tracks and 14 sound effects)"
}
}
],
"trigger": null,
"effects": [
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "audioLoadStartWallTime",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "GameSession",
"attribute": "AUDIO",
"operator": "SET",
"value": "Enabled"
},
{
"type": "EventEmission",
"name": "ConfirmSoundPlayed"
},
{
"type": "EventEmission",
"name": "SessionStart"
}
],
"provenance": {
"mechanic": "START-R7",
"gdd_quote": "| `START-R7` | Audio `PENDING`, the AudioContext is running, and one AudioBuffer decoded from OGG or WAV is ready for each of the 18 logical IDs in `AST-AUDIO` | Set `audioLoadStartWallTime=null`, change audio status to `ENABLED`, play `SFX-UI-CONFIRM`, then emit `sessionStart`. |",
"precondition": "Audio `PENDING`, the AudioContext is running, and one AudioBuffer decoded from OGG or WAV is ready for each of the 18 logical IDs in `AST-AUDIO`",
"action": "Apply START-R7 under the stated condition and trigger.",
"expected": "Set `audioLoadStartWallTime=null`, change audio status to `ENABLED`, play `SFX-UI-CONFIRM`, then emit `sessionStart`.",
"evidence": "Observe the state updates and emitted events specified by START-R7.",
"source": {
"file": "gdds/small/equal_slice.md",
"line_start": 432,
"line_end": 432,
"quote": "| `START-R7` | Audio `PENDING`, the AudioContext is running, and one AudioBuffer decoded from OGG or WAV is ready for each of the 18 logical IDs in `AST-AUDIO` | Set `audioLoadStartWallTime=null`, change audio status to `ENABLED`, play `SFX-UI-CONFIRM`, then emit `sessionStart`. |"
}
}
}
]