A2Z-GameSpec-Bench's picture
Release A2Z GameSpec-Bench v1.0.0
74343b5
Raw History Blame Contribute Delete
46 kB
[
{
"id": "R3",
"label": "Lock and judge answer",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Locked",
"attribute": "locked",
"operator": "==",
"value": false
},
{
"type": "StatePredicate",
"entity": "Phase",
"attribute": "phase",
"operator": "==",
"value": "SecondSymbolDisplay"
}
],
"trigger": {
"type": "Event",
"name": "AnswerKeyDown"
},
"effects": [
{
"type": "StateUpdate",
"entity": "ComparisonTrial",
"attribute": "lockedKey",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the key of this answer press, locked as the trial's answer: F (Same) or J (Different); in Gameplay gamepad X or LB counts as F, and RB or B counts as J"
}
},
{
"type": "StateUpdate",
"entity": "Locked",
"attribute": "locked",
"operator": "SET",
"value": true
},
{
"type": "StateUpdate",
"entity": "ComparisonTrial",
"attribute": "rtMs",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "round((time of this answer press − PH-B onset) × 1000): the response time in integer milliseconds"
}
},
{
"type": "EventEmission",
"name": "AnswerLocked"
}
],
"provenance": {
"mechanic": "R3",
"gdd_quote": " | R3 | phase = `PH-B`, key ∈ {`F`,`J`}, not yet locked | lock answer = key; record RT = round((now − `PH-B` onset) × 1000) ms; resolve correctness via `RT-JUDGE`; end `PH-B` immediately; enter `PH-FB` |",
"precondition": "phase = `PH-B`, key ∈ {`F`,`J`}, not yet locked",
"action": "Apply R3 under the stated condition and trigger.",
"expected": "lock answer = key; record RT = round((now − `PH-B` onset) × 1000) ms; resolve correctness via `RT-JUDGE`; end `PH-B` immediately; enter `PH-FB`",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 139,
"line_end": 139,
"quote": " | R3 | phase = `PH-B`, key ∈ {`F`,`J`}, not yet locked | lock answer = key; record RT = round((now − `PH-B` onset) × 1000) ms; resolve correctness via `RT-JUDGE`; end `PH-B` immediately; enter `PH-FB` |"
}
}
},
{
"id": "R1#2",
"label": "Judge Same plus F correct",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Type",
"attribute": "type",
"operator": "==",
"value": "Same"
},
{
"type": "StatePredicate",
"entity": "ComparisonTrial",
"attribute": "lockedKey",
"operator": "==",
"value": "F"
}
],
"trigger": {
"type": "Event",
"name": "AnswerLocked"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": true
}
],
"provenance": {
"mechanic": "R1#2",
"gdd_quote": " | R1 | trial type = `SAME`, key = `F` | **correct** |",
"precondition": "trial type = `SAME`, key = `F`",
"action": "Apply R1#2 under the stated condition and trigger.",
"expected": "**correct** Table header: **`RT-JUDGE` — correctness of a locked answer.**",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 148,
"line_end": 148,
"quote": " | R1 | trial type = `SAME`, key = `F` | **correct** |"
}
}
},
{
"id": "R2#2",
"label": "Judge Same plus J incorrect",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Type",
"attribute": "type",
"operator": "==",
"value": "Same"
},
{
"type": "StatePredicate",
"entity": "ComparisonTrial",
"attribute": "lockedKey",
"operator": "==",
"value": "J"
}
],
"trigger": {
"type": "Event",
"name": "AnswerLocked"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": false
}
],
"provenance": {
"mechanic": "R2#2",
"gdd_quote": " | R2 | trial type = `SAME`, key = `J` | **incorrect** |",
"precondition": "trial type = `SAME`, key = `J`",
"action": "Apply R2#2 under the stated condition and trigger.",
"expected": "**incorrect** Table header: **`RT-JUDGE` — correctness of a locked answer.**",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 149,
"line_end": 149,
"quote": " | R2 | trial type = `SAME`, key = `J` | **incorrect** |"
}
}
},
{
"id": "R3#2",
"label": "Judge different plus F incorrect",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Type",
"attribute": "type",
"operator": "IN",
"value": [
"DiffHard",
"DiffEasy"
]
},
{
"type": "StatePredicate",
"entity": "ComparisonTrial",
"attribute": "lockedKey",
"operator": "==",
"value": "F"
}
],
"trigger": {
"type": "Event",
"name": "AnswerLocked"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": false
}
],
"provenance": {
"mechanic": "R3#2",
"gdd_quote": " | R3 | trial type = `DIFF_HARD` or `DIFF_EASY`, key = `F` | **incorrect** |",
"precondition": "trial type = `DIFF_HARD` or `DIFF_EASY`, key = `F`",
"action": "Apply R3#2 under the stated condition and trigger.",
"expected": "**incorrect** Table header: **`RT-JUDGE` — correctness of a locked answer.**",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 150,
"line_end": 150,
"quote": " | R3 | trial type = `DIFF_HARD` or `DIFF_EASY`, key = `F` | **incorrect** |"
}
}
},
{
"id": "R4#2",
"label": "Judge different plus J correct",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Type",
"attribute": "type",
"operator": "IN",
"value": [
"DiffHard",
"DiffEasy"
]
},
{
"type": "StatePredicate",
"entity": "ComparisonTrial",
"attribute": "lockedKey",
"operator": "==",
"value": "J"
}
],
"trigger": {
"type": "Event",
"name": "AnswerLocked"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": true
}
],
"provenance": {
"mechanic": "R4#2",
"gdd_quote": " | R4 | trial type = `DIFF_HARD` or `DIFF_EASY`, key = `J` | **correct** |",
"precondition": "trial type = `DIFF_HARD` or `DIFF_EASY`, key = `J`",
"action": "Apply R4#2 under the stated condition and trigger.",
"expected": "**correct** Table header: **`RT-JUDGE` — correctness of a locked answer.**",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 151,
"line_end": 151,
"quote": " | R4 | trial type = `DIFF_HARD` or `DIFF_EASY`, key = `J` | **correct** |"
}
}
},
{
"id": "R1#3",
"label": "Commit answered feedback",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Locked",
"attribute": "locked",
"operator": "==",
"value": true
},
{
"type": "StatePredicate",
"entity": "Phase",
"attribute": "phase",
"operator": "==",
"value": "SecondSymbolDisplay"
}
],
"trigger": {
"type": "Event",
"name": "AnswerLocked"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Answered",
"attribute": "answered",
"operator": "SET",
"value": true
},
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": {
"expr": "RT-JUDGE result"
}
},
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "Timeout",
"attribute": "timeout",
"operator": "SET",
"value": false
},
{
"type": "StateUpdate",
"entity": "CorrectCount",
"attribute": "correctCount",
"operator": "INCREMENT",
"value": {
"kind": "opaque",
"description": "1 when this answer is judged correct (correct = true), adding the trial's point to the session score once; 0 when it is judged incorrect"
}
},
{
"type": "StateUpdate",
"entity": "Variant",
"attribute": "variant",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "Correct when correct = true; Incorrect when correct = false"
}
},
{
"type": "EventEmission",
"name": "ComparisonTrialStreakUpdated"
},
{
"type": "EventEmission",
"name": "CorrectOrWrongSoundPlayed"
}
],
"provenance": {
"mechanic": "R1#3",
"gdd_quote": " | R1 | answer locked during `PH-B` (`RT-INPUT` R3) | set `answered`=true, `timeout`=false, `correct`= `RT-JUDGE` result; feed Streak (`RT-STREAK`); play `SFX-CORRECT` if correct else `SFX-WRONG`; run `PH-FB` (feedback for that outcome) |",
"precondition": "answer locked during `PH-B` (`RT-INPUT` R3)",
"action": "Apply R1#3 under the stated condition and trigger.",
"expected": "set `answered`=true, `timeout`=false, `correct`= `RT-JUDGE` result; feed Streak (`RT-STREAK`); play `SFX-CORRECT` if correct else `SFX-WRONG`; run `PH-FB` (feedback for that outcome) CorrectOrWrongSoundPlayed is SFX-CORRECT when correct = true and SFX-WRONG when correct = false, one cue per answered trial. Economy: Each trial contributes to session score: +1 correct on `RT-TRIAL` R1 when correct; otherwise no point (`RT-TRIAL` R1 incorrect / R2 timeout). Correctness Feedback: | Correct | R1 correct | ring pulse `COL-CORRECT`; symbol B tint→`COL-CORRECT` 60%; check glyph | `SFX-CORRECT` | | Incorrect | R1 incorrect | ring pulse `COL-WRONG`; symbol B tint→`COL-WRONG` 60%; horizontal shake; cross glyph | `SFX-WRONG` |",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 157,
"line_end": 157,
"quote": " | R1 | answer locked during `PH-B` (`RT-INPUT` R3) | set `answered`=true, `timeout`=false, `correct`= `RT-JUDGE` result; feed Streak (`RT-STREAK`); play `SFX-CORRECT` if correct else `SFX-WRONG`; run `PH-FB` (feedback for that outcome) |"
}
}
},
{
"id": "R2#3",
"label": "Commit timeout feedback",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Locked",
"attribute": "locked",
"operator": "==",
"value": false
},
{
"type": "StatePredicate",
"entity": "Phase",
"attribute": "phase",
"operator": "==",
"value": "SecondSymbolDisplay"
}
],
"trigger": {
"type": "Event",
"name": "Timeout"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Answered",
"attribute": "answered",
"operator": "SET",
"value": false
},
{
"type": "StateUpdate",
"entity": "Correct",
"attribute": "correct",
"operator": "SET",
"value": false
},
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": "Feedback"
},
{
"type": "StateUpdate",
"entity": "Timeout",
"attribute": "timeout",
"operator": "SET",
"value": true
},
{
"type": "StateUpdate",
"entity": "ComparisonTrial",
"attribute": "rtMs",
"operator": "SET",
"value": null
},
{
"type": "StateUpdate",
"entity": "Variant",
"attribute": "variant",
"operator": "SET",
"value": "Timeout"
},
{
"type": "EventEmission",
"name": "ComparisonTrialStreakUpdated"
},
{
"type": "EventEmission",
"name": "TimeoutSoundPlayed"
}
],
"provenance": {
"mechanic": "R2#3",
"gdd_quote": " | R2 | `PH-B` reaches 2.00 s (`DBT-7`) with no answer locked | set `answered`=false, `timeout`=true, `correct`=false, RT=none; feed Streak (`RT-STREAK`); play `SFX-TIMEOUT`; run `PH-FB` (timeout feedback) |",
"precondition": "`PH-B` reaches 2.00 s (`DBT-7`) with no answer locked",
"action": "Apply R2#3 under the stated condition and trigger.",
"expected": "set `answered`=false, `timeout`=true, `correct`=false, RT=none; feed Streak (`RT-STREAK`); play `SFX-TIMEOUT`; run `PH-FB` (timeout feedback) Economy: Each trial contributes to session score: +1 correct on `RT-TRIAL` R1 when correct; otherwise no point (`RT-TRIAL` R1 incorrect / R2 timeout). Correctness Feedback: | Timeout | R2 | ring pulse `COL-TIMEOUT`; symbol B fades to 40% opacity + tint `COL-TIMEOUT`; dash glyph | `SFX-TIMEOUT` |",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 158,
"line_end": 158,
"quote": " | R2 | `PH-B` reaches 2.00 s (`DBT-7`) with no answer locked | set `answered`=false, `timeout`=true, `correct`=false, RT=none; feed Streak (`RT-STREAK`); play `SFX-TIMEOUT`; run `PH-FB` (timeout feedback) |"
}
}
},
{
"id": "R4#3",
"label": "Pause the active trial",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Phase",
"attribute": "phase",
"operator": "IN",
"value": [
"FirstSymbolDisplay",
"InterStimulus",
"SecondSymbolDisplay",
"Feedback",
"InterTrial"
]
}
],
"trigger": {
"type": "Event",
"name": "PauseOpened"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": "Pause"
}
],
"provenance": {
"mechanic": "R4#3",
"gdd_quote": " | R4 | player opens pause during any phase of this trial | freeze the active phase (`PH-PAUSE`). On resume: if no answer has been committed yet (pause during `PH-A`/`PH-ISI`/`PH-B`), re-present THIS trial from `PH-A` with the same A/B and discard any partial input/RT for it; if a result was already committed (pause during `PH-FB`/`PH-ITI`), keep that recorded result and resume the remaining `PH-FB`/`PH-ITI` time with no second `RT-STREAK`/score update (see Screens › Pause) |",
"precondition": "player opens pause during any phase of this trial",
"action": "Apply R4#3 under the stated condition and trigger.",
"expected": "freeze the active phase (`PH-PAUSE`). On resume: if no answer has been committed yet (pause during `PH-A`/`PH-ISI`/`PH-B`), re-present THIS trial from `PH-A` with the same A/B and discard any partial input/RT for it; if a result was already committed (pause during `PH-FB`/`PH-ITI`), keep that recorded result and resume the remaining `PH-FB`/`PH-ITI` time with no second `RT-STREAK`/score update (see Screens › Pause)",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 160,
"line_end": 160,
"quote": " | R4 | player opens pause during any phase of this trial | freeze the active phase (`PH-PAUSE`). On resume: if no answer has been committed yet (pause during `PH-A`/`PH-ISI`/`PH-B`), re-present THIS trial from `PH-A` with the same A/B and discard any partial input/RT for it; if a result was already committed (pause during `PH-FB`/`PH-ITI`), keep that recorded result and resume the remaining `PH-FB`/`PH-ITI` time with no second `RT-STREAK`/score update (see Screens › Pause) |"
}
}
},
{
"id": "R1#4",
"label": "Advance correct streak",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Correct",
"attribute": "correct",
"operator": "==",
"value": true
}
],
"trigger": {
"type": "Event",
"name": "ComparisonTrialStreakUpdated"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CurrentStreak",
"attribute": "currentStreak",
"operator": "INCREMENT",
"value": 1
},
{
"type": "StateUpdate",
"entity": "LongestStreak",
"attribute": "longestStreak",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "the incremented currentStreak when it is greater than the longestStreak held before this update; otherwise longestStreak keeps its value (the session maximum of currentStreak)"
}
},
{
"type": "EventEmission",
"name": "StreakMilestoneSoundPlayed"
}
],
"provenance": {
"mechanic": "R1#4",
"gdd_quote": " | R1 | trial `correct` = true | `currentStreak` += 1; if `currentStreak` > `longestStreak` then `longestStreak` = `currentStreak`; if `currentStreak` mod `DBT-11` = 0 then play `SFX-STREAK` + `VFX-STREAK-BURST` |",
"precondition": "trial `correct` = true",
"action": "Apply R1#4 under the stated condition and trigger.",
"expected": "`currentStreak` += 1; if `currentStreak` > `longestStreak` then `longestStreak` = `currentStreak`; if `currentStreak` mod `DBT-11` = 0 then play `SFX-STREAK` + `VFX-STREAK-BURST` StreakMilestoneSoundPlayed is SFX-STREAK with VFX-STREAK-BURST and occurs only when the incremented currentStreak is a nonzero multiple of DBT-11 (5). Table header: **`RT-STREAK` — streak update on each trial result.** Called by `RT-TRIAL` R1/R2.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 254,
"line_end": 254,
"quote": " | R1 | trial `correct` = true | `currentStreak` += 1; if `currentStreak` > `longestStreak` then `longestStreak` = `currentStreak`; if `currentStreak` mod `DBT-11` = 0 then play `SFX-STREAK` + `VFX-STREAK-BURST` |"
}
}
},
{
"id": "R2#4",
"label": "Reset failed streak",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Correct",
"attribute": "correct",
"operator": "==",
"value": false
}
],
"trigger": {
"type": "Event",
"name": "ComparisonTrialStreakUpdated"
},
"effects": [
{
"type": "StateUpdate",
"entity": "CurrentStreak",
"attribute": "currentStreak",
"operator": "SET",
"value": 0
}
],
"provenance": {
"mechanic": "R2#4",
"gdd_quote": " | R2 | trial `correct` = false (incorrect or timeout) | `currentStreak` = 0 |",
"precondition": "trial `correct` = false (incorrect or timeout)",
"action": "Apply R2#4 under the stated condition and trigger.",
"expected": "`currentStreak` = 0 Table header: **`RT-STREAK` — streak update on each trial result.** Called by `RT-TRIAL` R1/R2.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 255,
"line_end": 255,
"quote": " | R2 | trial `correct` = false (incorrect or timeout) | `currentStreak` = 0 |"
}
}
},
{
"id": "R5#3",
"label": "Save completed session",
"preconditions": [],
"trigger": {
"type": "Event",
"name": "SessionCompleted"
},
"effects": [
{
"type": "StateUpdate",
"entity": "SessionsCompleted",
"attribute": "sessionsCompleted",
"operator": "INCREMENT",
"value": 1
},
{
"type": "EventEmission",
"name": "GameSessionSaved"
},
{
"type": "EventEmission",
"name": "SaveSoundPlayed"
},
{
"type": "EventEmission",
"name": "ProgressSavedTextShown"
},
{
"type": "EventEmission",
"name": "NewBestSoundPlayedIfAnyRecordImproved"
}
],
"provenance": {
"mechanic": "R5#3",
"gdd_quote": " | R5 | always | `sessionsCompleted` += 1; write save; play `SFX-SAVED` + show \"Progress saved\"; if any of R1–R3 fired, play `SFX-NEWBEST` once |",
"precondition": "always",
"action": "Apply R5#3 under the stated condition and trigger.",
"expected": "`sessionsCompleted` += 1; write save; play `SFX-SAVED` + show \"Progress saved\"; if any of R1–R3 fired, play `SFX-NEWBEST` once NewBestSoundPlayedIfAnyRecordImproved is SFX-NEWBEST, played once and only when at least one of RT-NEWBEST R1-R3 fired in this completion. Table header: **`RT-NEWBEST` — record updates at session complete** (reads/writes save `DBT-23`). Applied after the session's stats are computed; strictly-better wins only. Results screen: `Progress saved` at (640, 520), 16 px, `COL-HUD`, appears via fade after save (`RT-NEWBEST` R5).",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 310,
"line_end": 310,
"quote": " | R5 | always | `sessionsCompleted` += 1; write save; play `SFX-SAVED` + show \"Progress saved\"; if any of R1–R3 fired, play `SFX-NEWBEST` once |"
}
}
},
{
"id": "R1#7",
"label": "Move title highlight",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Title"
}
],
"trigger": {
"type": "Event",
"name": "Move"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Highlight",
"attribute": "highlight",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "other item among Start and Quit"
}
},
{
"type": "EventEmission",
"name": "NavigationSoundPlayed"
}
],
"provenance": {
"mechanic": "R1#7",
"gdd_quote": "| R1 | TITLE + MOVE | move highlight between [Start],[Quit]; `SFX-NAV` |",
"precondition": "TITLE + MOVE",
"action": "Apply R1#7 under the stated condition and trigger.",
"expected": "move highlight between [Start],[Quit]; `SFX-NAV`",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 499,
"line_end": 499,
"quote": "| R1 | TITLE + MOVE | move highlight between [Start],[Quit]; `SFX-NAV` |"
}
}
},
{
"id": "R2#7",
"label": "Confirm title action",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Title"
}
],
"trigger": {
"type": "Event",
"name": "Confirm"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "Gameplay for Start or application exit for Quit"
}
},
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "FirstSymbolDisplay (PH-A of trial 1) when Start is highlighted; no trial phase when Quit exits the application"
}
},
{
"type": "StateUpdate",
"entity": "SessionSeed",
"attribute": "session_seed",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "When Start is highlighted: (2654435761 + 40503 × the persisted sessionIndex read at this start, default 0) mod 2^32, replaced by 1 if the result is 0 (DBT-16), and the 20-trial sequence of this session is built from it (Session & Trial Sequence); unchanged when Quit is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "SessionIndex",
"attribute": "sessionIndex",
"operator": "INCREMENT",
"value": {
"kind": "opaque",
"description": "1 when Start is highlighted, after session_seed is computed from the value read, and the new value is saved; 0 when Quit is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "CurrentStreak",
"attribute": "currentStreak",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Start is highlighted (session counters reset); unchanged when Quit is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "LongestStreak",
"attribute": "longestStreak",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Start is highlighted (session counters reset); unchanged when Quit is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "CorrectCount",
"attribute": "correctCount",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Start is highlighted (session counters reset); unchanged when Quit is highlighted"
}
},
{
"type": "EventEmission",
"name": "GameplayMusicFadedInOnSessionStart"
},
{
"type": "EventEmission",
"name": "ConfirmSoundPlayed"
},
{
"type": "EventEmission",
"name": "ConfirmFlashShown"
}
],
"provenance": {
"mechanic": "R2#7",
"gdd_quote": "| R2 | TITLE + CONFIRM | activate highlighted — Start→begin new session; Quit→exit app; `SFX-CONFIRM` |",
"precondition": "TITLE + CONFIRM",
"action": "Apply R2#7 under the stated condition and trigger.",
"expected": "activate highlighted — Start→begin new session; Quit→exit app; `SFX-CONFIRM` GameplayMusicFadedInOnSessionStart is the BGM-PLAY fade-in and occurs only when Start begins a new session. RT-SESSION: `RT-SESSION` — session boundary: on **start** (`RT-FLOW` R2 Start / R13 Play Again) seed and build the sequence (Session & Trial Sequence), reset counters, enter GAMEPLAY at trial 1 `PH-A`, fade in `BGM-PLAY`. Records & Save: On session **start**, read `sessionIndex`, use it to seed the trial sequence, then increment and save `sessionIndex`. Seed: `base = 2654435761`. On session start, read persisted `sessionIndex` (default 0), then `session_seed = (base + 40503 * sessionIndex) mod 2^32`; if the result is 0, use 1. Menus: Menus (Title, Pause, Results) share one interaction model: a vertical option list with one highlighted item; Move keys change the highlight (`SFX-NAV`, `VFX-HILITE`); Confirm activates it (`SFX-CONFIRM`, `VFX-CONFIRM-FLASH`).",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 500,
"line_end": 500,
"quote": "| R2 | TITLE + CONFIRM | activate highlighted — Start→begin new session; Quit→exit app; `SFX-CONFIRM` |"
}
}
},
{
"id": "R5#4",
"label": "Open gameplay pause",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Gameplay"
}
],
"trigger": {
"type": "Event",
"name": "Cancel"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": "Pause"
},
{
"type": "EventEmission",
"name": "PauseOpened"
},
{
"type": "EventEmission",
"name": "PauseSoundPlayed"
},
{
"type": "EventEmission",
"name": "PauseMusicSoundPlayed"
}
],
"provenance": {
"mechanic": "R5#4",
"gdd_quote": "| R5 | GAMEPLAY + CANCEL | open `PH-PAUSE` overlay (freeze phase); `SFX-PAUSE`; apply `BGM-PAUSE` |",
"precondition": "GAMEPLAY + CANCEL",
"action": "Apply R5#4 under the stated condition and trigger.",
"expected": "open `PH-PAUSE` overlay (freeze phase); `SFX-PAUSE`; apply `BGM-PAUSE`",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 503,
"line_end": 503,
"quote": "| R5 | GAMEPLAY + CANCEL | open `PH-PAUSE` overlay (freeze phase); `SFX-PAUSE`; apply `BGM-PAUSE` |"
}
}
},
{
"id": "R8",
"label": "Move pause highlight",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Pause"
}
],
"trigger": {
"type": "Event",
"name": "Move"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Highlight",
"attribute": "highlight",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "other item among Resume and Quit to Title"
}
},
{
"type": "EventEmission",
"name": "NavigationSoundPlayed"
}
],
"provenance": {
"mechanic": "R8",
"gdd_quote": "| R8 | PAUSE + MOVE | move highlight between [Resume],[Quit to Title]; `SFX-NAV` |",
"precondition": "PAUSE + MOVE",
"action": "Apply R8 under the stated condition and trigger.",
"expected": "move highlight between [Resume],[Quit to Title]; `SFX-NAV`",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 506,
"line_end": 506,
"quote": "| R8 | PAUSE + MOVE | move highlight between [Resume],[Quit to Title]; `SFX-NAV` |"
}
}
},
{
"id": "R9",
"label": "Confirm pause action",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Pause"
}
],
"trigger": {
"type": "Event",
"name": "Confirm"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "when Resume is highlighted, the paused trial continues per RT-TRIAL R4: if no result was committed (paused in PH-A, PH-ISI or PH-B), FirstSymbolDisplay (PH-A) of the same trial with the same A and B, any partial input and RT discarded, and its later PH-B window a fresh 2.00 s; if a result was committed (paused in PH-FB or PH-ITI), the frozen Feedback or InterTrial phase for its remaining time only, with the recorded result kept and no second RT-STREAK or score update; when Quit to Title is highlighted, the session is discarded and no trial phase continues"
}
},
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "Gameplay for Resume or Title for Quit to Title"
}
},
{
"type": "EventEmission",
"name": "ConfirmSoundPlayed"
},
{
"type": "EventEmission",
"name": "ConfirmFlashShown"
},
{
"type": "EventEmission",
"name": "PauseMusicRemovedOnResume"
},
{
"type": "EventEmission",
"name": "TitleMusicFadedInOnTitleEnter"
}
],
"provenance": {
"mechanic": "R9",
"gdd_quote": "| R9 | PAUSE + CONFIRM | activate — Resume→close overlay & resume the current trial per `RT-TRIAL` R4; Quit to Title→discard session, go TITLE; `SFX-CONFIRM` |",
"precondition": "PAUSE + CONFIRM",
"action": "Apply R9 under the stated condition and trigger.",
"expected": "activate — Resume→close overlay & resume the current trial per `RT-TRIAL` R4; Quit to Title→discard session, go TITLE; `SFX-CONFIRM` RT-TRIAL R4: On resume: if no answer has been committed yet (pause during `PH-A`/`PH-ISI`/`PH-B`), re-present THIS trial from `PH-A` with the same A/B and discard any partial input/RT for it; if a result was already committed (pause during `PH-FB`/`PH-ITI`), keep that recorded result and resume the remaining `PH-FB`/`PH-ITI` time with no second `RT-STREAK`/score update Cross-Section Dependencies: pause during `PH-B` freezes the phase; on resume the trial re-runs from `PH-A` per `RT-TRIAL` R4 | window resets to full 2.00 s on the re-run Pause overlay: Quit to Title discards the session (records unchanged; see Records & Save). Menus: Menus (Title, Pause, Results) share one interaction model: a vertical option list with one highlighted item; Move keys change the highlight (`SFX-NAV`, `VFX-HILITE`); Confirm activates it (`SFX-CONFIRM`, `VFX-CONFIRM-FLASH`). PauseMusicRemovedOnResume is the removal of the BGM-PAUSE treatment and occurs only when Resume is highlighted. BGM-PAUSE: applied on pause enter; removed on resume. TitleMusicFadedInOnTitleEnter is the BGM-TITLE fade-in and occurs only when Quit to Title is highlighted. BGM-TITLE: fade in 0.5 s on Title enter.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 507,
"line_end": 507,
"quote": "| R9 | PAUSE + CONFIRM | activate — Resume→close overlay & resume the current trial per `RT-TRIAL` R4; Quit to Title→discard session, go TITLE; `SFX-CONFIRM` |"
}
}
},
{
"id": "R10",
"label": "Cancel pause",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Pause"
}
],
"trigger": {
"type": "Event",
"name": "Cancel"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "whatever option is highlighted, the paused trial continues per RT-TRIAL R4: if no result was committed (paused in PH-A, PH-ISI or PH-B), FirstSymbolDisplay (PH-A) of the same trial with the same A and B, any partial input and RT discarded, and its later PH-B window a fresh 2.00 s; if a result was committed (paused in PH-FB or PH-ITI), the frozen Feedback or InterTrial phase for its remaining time only, with the recorded result kept and no second RT-STREAK or score update"
}
},
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": "Gameplay"
},
{
"type": "EventEmission",
"name": "CancelSoundPlayed"
},
{
"type": "EventEmission",
"name": "PauseMusicRemovedOnResume"
}
],
"provenance": {
"mechanic": "R10",
"gdd_quote": "| R10 | PAUSE + CANCEL | resume (as Resume above); `SFX-CANCEL` |",
"precondition": "PAUSE + CANCEL",
"action": "Apply R10 under the stated condition and trigger.",
"expected": "resume (as Resume above); `SFX-CANCEL` RT-TRIAL R4: On resume: if no answer has been committed yet (pause during `PH-A`/`PH-ISI`/`PH-B`), re-present THIS trial from `PH-A` with the same A/B and discard any partial input/RT for it; if a result was already committed (pause during `PH-FB`/`PH-ITI`), keep that recorded result and resume the remaining `PH-FB`/`PH-ITI` time with no second `RT-STREAK`/score update Cross-Section Dependencies: pause during `PH-B` freezes the phase; on resume the trial re-runs from `PH-A` per `RT-TRIAL` R4 | window resets to full 2.00 s on the re-run BGM-PAUSE: applied on pause enter; removed on resume.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 508,
"line_end": 508,
"quote": "| R10 | PAUSE + CANCEL | resume (as Resume above); `SFX-CANCEL` |"
}
}
},
{
"id": "R12",
"label": "Move results highlight",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Results"
}
],
"trigger": {
"type": "Event",
"name": "Move"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Highlight",
"attribute": "highlight",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "other item among Play Again and Back to Title"
}
},
{
"type": "EventEmission",
"name": "NavigationSoundPlayed"
}
],
"provenance": {
"mechanic": "R12",
"gdd_quote": "| R12 | RESULTS + MOVE | move highlight between [Play Again],[Back to Title]; `SFX-NAV` |",
"precondition": "RESULTS + MOVE",
"action": "Apply R12 under the stated condition and trigger.",
"expected": "move highlight between [Play Again],[Back to Title]; `SFX-NAV`",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 510,
"line_end": 510,
"quote": "| R12 | RESULTS + MOVE | move highlight between [Play Again],[Back to Title]; `SFX-NAV` |"
}
}
},
{
"id": "R13",
"label": "Confirm results action",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Results"
}
],
"trigger": {
"type": "Event",
"name": "Confirm"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "Gameplay for Play Again or Title for Back to Title"
}
},
{
"type": "StateUpdate",
"entity": "Phase",
"attribute": "phase",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "FirstSymbolDisplay (PH-A of trial 1) when Play Again is highlighted; no trial phase when Back to Title opens the Title screen"
}
},
{
"type": "StateUpdate",
"entity": "SessionSeed",
"attribute": "session_seed",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "When Play Again is highlighted: (2654435761 + 40503 × the persisted sessionIndex read at this start, default 0) mod 2^32, replaced by 1 if the result is 0 (DBT-16), and the 20-trial sequence of this session is built from it (Session & Trial Sequence); unchanged when Back to Title is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "SessionIndex",
"attribute": "sessionIndex",
"operator": "INCREMENT",
"value": {
"kind": "opaque",
"description": "1 when Play Again is highlighted, after session_seed is computed from the value read, and the new value is saved; 0 when Back to Title is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "CurrentStreak",
"attribute": "currentStreak",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Play Again is highlighted (session counters reset); unchanged when Back to Title is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "LongestStreak",
"attribute": "longestStreak",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Play Again is highlighted (session counters reset); unchanged when Back to Title is highlighted"
}
},
{
"type": "StateUpdate",
"entity": "CorrectCount",
"attribute": "correctCount",
"operator": "SET",
"value": {
"kind": "opaque",
"description": "0 when Play Again is highlighted (session counters reset); unchanged when Back to Title is highlighted"
}
},
{
"type": "EventEmission",
"name": "GameplayMusicFadedInOnSessionStart"
},
{
"type": "EventEmission",
"name": "ConfirmSoundPlayed"
},
{
"type": "EventEmission",
"name": "ConfirmFlashShown"
},
{
"type": "EventEmission",
"name": "ResultsMusicCrossfadedOutOnLeaving"
},
{
"type": "EventEmission",
"name": "TitleMusicFadedInOnTitleEnter"
}
],
"provenance": {
"mechanic": "R13",
"gdd_quote": "| R13 | RESULTS + CONFIRM | activate — Play Again→begin new session; Back to Title→go TITLE; `SFX-CONFIRM` |",
"precondition": "RESULTS + CONFIRM",
"action": "Apply R13 under the stated condition and trigger.",
"expected": "activate — Play Again→begin new session; Back to Title→go TITLE; `SFX-CONFIRM` GameplayMusicFadedInOnSessionStart is the BGM-PLAY fade-in and occurs only when Play Again begins a new session. RT-SESSION: `RT-SESSION` — session boundary: on **start** (`RT-FLOW` R2 Start / R13 Play Again) seed and build the sequence (Session & Trial Sequence), reset counters, enter GAMEPLAY at trial 1 `PH-A`, fade in `BGM-PLAY`. Records & Save: On session **start**, read `sessionIndex`, use it to seed the trial sequence, then increment and save `sessionIndex`. Seed: `base = 2654435761`. On session start, read persisted `sessionIndex` (default 0), then `session_seed = (base + 40503 * sessionIndex) mod 2^32`; if the result is 0, use 1. Menus: Menus (Title, Pause, Results) share one interaction model: a vertical option list with one highlighted item; Move keys change the highlight (`SFX-NAV`, `VFX-HILITE`); Confirm activates it (`SFX-CONFIRM`, `VFX-CONFIRM-FLASH`). TitleMusicFadedInOnTitleEnter is the BGM-TITLE fade-in and occurs only when Back to Title opens the Title screen. BGM-RESULT: crossfade 0.4 s out on leaving. BGM-TITLE: fade in 0.5 s on Title enter.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 511,
"line_end": 511,
"quote": "| R13 | RESULTS + CONFIRM | activate — Play Again→begin new session; Back to Title→go TITLE; `SFX-CONFIRM` |"
}
}
},
{
"id": "R14",
"label": "Cancel results",
"preconditions": [
{
"type": "StatePredicate",
"entity": "Screen",
"attribute": "screen",
"operator": "==",
"value": "Results"
}
],
"trigger": {
"type": "Event",
"name": "Cancel"
},
"effects": [
{
"type": "StateUpdate",
"entity": "Screen",
"attribute": "screen",
"operator": "SET",
"value": "Title"
},
{
"type": "EventEmission",
"name": "CancelSoundPlayed"
},
{
"type": "EventEmission",
"name": "ResultsMusicCrossfadedOutOnLeaving"
},
{
"type": "EventEmission",
"name": "TitleMusicFadedInOnTitleEnter"
}
],
"provenance": {
"mechanic": "R14",
"gdd_quote": "| R14 | RESULTS + CANCEL | go TITLE; `SFX-CANCEL` |",
"precondition": "RESULTS + CANCEL",
"action": "Apply R14 under the stated condition and trigger.",
"expected": "go TITLE; `SFX-CANCEL` BGM-RESULT: crossfade 0.4 s out on leaving. BGM-TITLE: fade in 0.5 s on Title enter.",
"evidence": "Observe the listed state changes and emitted cue events.",
"source": {
"file": "gdds/small/same_or_shift.md",
"line_start": 512,
"line_end": 512,
"quote": "| R14 | RESULTS + CANCEL | go TITLE; `SFX-CANCEL` |"
}
}
}
]