[ { "id": "I1", "label": "Correct non-final panel input", "preconditions": [ { "type": "StatePredicate", "entity": "Expected", "attribute": "expected", "operator": "==", "value": { "kind": "opaque", "description": "panel mapped from the current KeyDown" } }, { "type": "StatePredicate", "entity": "Index", "attribute": "index", "operator": "<", "value": 2 }, { "type": "StatePredicate", "entity": "Phase", "attribute": "phase", "operator": "==", "value": "Input" }, { "type": "StatePredicate", "entity": "Paused", "attribute": "paused", "operator": "==", "value": false }, { "type": "StatePredicate", "entity": "Input", "attribute": "keyDown", "operator": "==", "value": { "kind": "opaque", "description": "an accepted key-down edge: a discrete key-down (OS key auto-repeat is ignored) that the debounce pre-filter did not drop, i.e. the same physical key had no accepted down within the previous DBT-18 = 40 ms" } } ], "trigger": { "type": "Event", "name": "KeyDown" }, "effects": [ { "type": "StateUpdate", "entity": "Index", "attribute": "index", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "Panel", "attribute": "state", "operator": "SET", "value": "CorrectHit" }, { "type": "EventEmission", "name": "CorrectKeySoundPlayed" } ], "provenance": { "mechanic": "I1", "gdd_quote": "| I1 | key-down maps to panel `P`, `P == expected[k]`, and `k < 2` | correct: `RT-PANEL` P3 on `P`; `k += 1`; stay in `Input` |", "precondition": "key-down maps to panel `P`, `P == expected[k]`, and `k < 2`", "action": "Apply I1 under the stated condition and trigger.", "expected": "correct: `RT-PANEL` P3 on `P`; `k += 1`; stay in `Input`. `RT-INPUT` — resolves every input event during the `Input` phase, evaluated on each accepted key-down and on the timer tick. Debounce pre-filter, applied before I1–I3: drop a key-down whose same physical key had an accepted down within `DBT-18` = 40 ms. **Input model:** discrete key-down edges only; OS key auto-repeat ignored; per-key debounce `DBT-18`. During gameplay the arrow keys act as panel selects only (menus are not open), so no conflict occurs.", "evidence": "Index is set to its prior value plus one and correct-key events fire.", "source": { "file": "gdds/small/echo_three.md", "line_start": 202, "line_end": 202, "quote": "| I1 | key-down maps to panel `P`, `P == expected[k]`, and `k < 2` | correct: `RT-PANEL` P3 on `P`; `k += 1`; stay in `Input` |" } } }, { "id": "I2", "label": "Correct final panel input", "preconditions": [ { "type": "StatePredicate", "entity": "Expected", "attribute": "expected", "operator": "==", "value": { "kind": "opaque", "description": "panel mapped from the current KeyDown" } }, { "type": "StatePredicate", "entity": "Index", "attribute": "index", "operator": "==", "value": 2 }, { "type": "StatePredicate", "entity": "Phase", "attribute": "phase", "operator": "==", "value": "Input" }, { "type": "StatePredicate", "entity": "Paused", "attribute": "paused", "operator": "==", "value": false }, { "type": "StatePredicate", "entity": "Input", "attribute": "keyDown", "operator": "==", "value": { "kind": "opaque", "description": "an accepted key-down edge: a discrete key-down (OS key auto-repeat is ignored) that the debounce pre-filter did not drop, i.e. the same physical key had no accepted down within the previous DBT-18 = 40 ms" } } ], "trigger": { "type": "Event", "name": "KeyDown" }, "effects": [ { "type": "StateUpdate", "entity": "Index", "attribute": "index", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "InputTimeMs", "attribute": "input_time_ms", "operator": "SET", "value": { "kind": "opaque", "description": "the elapsed milliseconds from Input entry (V4) to this third correct key-down, used by the LED-2 speed bonus; the counting of time spent paused during Input toward it is not covered" } }, { "type": "StateUpdate", "entity": "Panel", "attribute": "state", "operator": "SET", "value": "CorrectHit" }, { "type": "EventEmission", "name": "CorrectKeySoundPlayed" }, { "type": "EventEmission", "name": "PatternCleared" } ], "provenance": { "mechanic": "I2", "gdd_quote": "| I2 | key-down maps to panel `P`, `P == expected[k]`, and `k == 2` | correct final: `RT-PANEL` P3 on `P`; record `input_time_ms`; resolve → `RT-ROUND` RR1 |", "precondition": "key-down maps to panel `P`, `P == expected[k]`, and `k == 2`", "action": "Apply I2 under the stated condition and trigger.", "expected": "correct final: `RT-PANEL` P3 on `P`; record `input_time_ms`; resolve → `RT-ROUND` RR1. `RT-INPUT` — resolves every input event during the `Input` phase, evaluated on each accepted key-down and on the timer tick. Debounce pre-filter, applied before I1–I3: drop a key-down whose same physical key had an accepted down within `DBT-18` = 40 ms. **Input model:** discrete key-down edges only; OS key auto-repeat ignored; per-key debounce `DBT-18`. During gameplay the arrow keys act as panel selects only (menus are not open), so no conflict occurs. **k:** count of correct inputs entered so far this round (0..3). Does not cover the counting of time spent paused during Input toward `input_time_ms`.", "evidence": "Input time is stored and correct/clear events fire.", "source": { "file": "gdds/small/echo_three.md", "line_start": 203, "line_end": 203, "quote": "| I2 | key-down maps to panel `P`, `P == expected[k]`, and `k == 2` | correct final: `RT-PANEL` P3 on `P`; record `input_time_ms`; resolve → `RT-ROUND` RR1 |" } } }, { "id": "RR1", "label": "Resolve cleared pattern", "preconditions": [], "trigger": { "type": "Event", "name": "PatternCleared" }, "effects": [ { "type": "StateUpdate", "entity": "Gain", "attribute": "gain", "operator": "SET", "value": { "kind": "opaque", "description": "the LED-2 gain of this clear, computed with the streak value after this rule's +1: speed_bonus = clamp(floor(DBT-20 (50) × (1 − input_time_ms / DBT-14 (4000 ms))), 0, 50); sum = DBT-19 (100) + speed_bonus; streak_mult = clamp(1.0 + DBT-21 (0.1) × (streak − 1), 1.0, DBT-22 (2.0)); gain = floor(sum × streak_mult)" } }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": { "kind": "opaque", "description": "Feedback, with the phase banner reading \"CLEAR\", held for the clear hold DBT-15 = 600 ms; then InterGap" } }, { "type": "StateUpdate", "entity": "Score", "attribute": "score", "operator": "SET", "value": { "expr": "min(score + gain, DBT-23)" } }, { "type": "StateUpdate", "entity": "Streak", "attribute": "streak", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "longest_streak", "operator": "SET", "value": { "expr": "max(longest_streak, streak)" } }, { "type": "StateUpdate", "entity": "Verdict", "attribute": "verdict", "operator": "SET", "value": "CLEARED" }, { "type": "StateUpdate", "entity": "Panel", "attribute": "state", "operator": "SET", "value": "ClearCelebrate" }, { "type": "EventEmission", "name": "PatternClearSoundPlayed" }, { "type": "EventEmission", "name": "ClearConfettiVfxPlayedUnlessReducedMotion" } ], "provenance": { "mechanic": "RR1", "gdd_quote": "| RR1 | Clear (I2) | `streak += 1`; `longest_streak = max(longest_streak, streak)`; `gain = LED-2`; `score = min(score + gain, DBT-23)`; `results[pattern_index] = CLEARED`; `RT-PANEL` P6; banner \"CLEAR\"; clear SFX; hold `DBT-15`; → `InterGap` |", "precondition": "Clear (I2)", "action": "Apply RR1 under the stated condition and trigger.", "expected": "`streak += 1`; `longest_streak = max(longest_streak, streak)`; `gain = LED-2`; `score = min(score + gain, DBT-23)`; `results[pattern_index] = CLEARED`; `RT-PANEL` P6; banner \"CLEAR\"; clear SFX; hold `DBT-15`; → `InterGap`. Pattern clear (`RT-ROUND` RR1) | ascending bell arpeggio C–E–G, bright | green ripple + confetti. clear = green ripple + panel-colored confetti (20 squares, 12 px, `DBT-26` hues, 500 ms). **Reduced Motion:** disables screen shake, bloom, scale tweens, confetti, and the vignette pulse; substitutes rim-width and opacity changes (see Panel card, Round & Run card).", "evidence": "Clear state updates and events are produced.", "source": { "file": "gdds/small/echo_three.md", "line_start": 244, "line_end": 244, "quote": "| RR1 | Clear (I2) | `streak += 1`; `longest_streak = max(longest_streak, streak)`; `gain = LED-2`; `score = min(score + gain, DBT-23)`; `results[pattern_index] = CLEARED`; `RT-PANEL` P6; banner \"CLEAR\"; clear SFX; hold `DBT-15`; → `InterGap` |" } } }, { "id": "RR2", "label": "Resolve wrong-input failure", "preconditions": [], "trigger": { "type": "Event", "name": "PatternFailed" }, "effects": [ { "type": "StateUpdate", "entity": "Gain", "attribute": "gain", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": { "kind": "opaque", "description": "Feedback, with the phase banner reading \"MISS\", held for the fail hold DBT-16 = 900 ms; then InterGap" } }, { "type": "StateUpdate", "entity": "Streak", "attribute": "streak", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Verdict", "attribute": "verdict", "operator": "SET", "value": "FAILED" }, { "type": "StateUpdate", "entity": "Panel", "attribute": "state", "operator": "SET", "value": { "kind": "opaque", "description": "WrongHit (RT-PANEL P4) on the wrong panel P that took the key, ExpectedPulse (RT-PANEL P5) on the panel expected[k] that was still needed, and FailDim (RT-PANEL P7: desaturated to 60% gray for the fail hold) on the remaining panel" } }, { "type": "EventEmission", "name": "WrongKeySoundPlayed" }, { "type": "EventEmission", "name": "PatternFailSoundPlayed" }, { "type": "EventEmission", "name": "FailVignetteOrBorderVfxPlayed" } ], "provenance": { "mechanic": "RR2", "gdd_quote": "| RR2 | Fail-wrong (I3) | `streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P4 on wrong panel + P5 on `expected[k]`; banner \"MISS\"; buzz SFX; hold `DBT-16`; → `InterGap` |", "precondition": "Fail-wrong (I3)", "action": "Apply RR2 under the stated condition and trigger.", "expected": "`streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P4 on wrong panel + P5 on `expected[k]`; banner \"MISS\"; buzz SFX; hold `DBT-16`; → `InterGap`. Pattern fail (`RT-ROUND` RR2/RR3) | short descending minor two-note \"womp\" | fail-dim + red vignette/border. fail = fail-dim + red edge vignette pulse 400 ms (vignette omitted under Reduced Motion, replaced by a static 6 px red screen border).", "evidence": "Failure updates and cues are produced.", "source": { "file": "gdds/small/echo_three.md", "line_start": 245, "line_end": 245, "quote": "| RR2 | Fail-wrong (I3) | `streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P4 on wrong panel + P5 on `expected[k]`; banner \"MISS\"; buzz SFX; hold `DBT-16`; → `InterGap` |" } } }, { "id": "RR3", "label": "Resolve timeout failure", "preconditions": [], "trigger": { "type": "Event", "name": "Timeout" }, "effects": [ { "type": "StateUpdate", "entity": "Gain", "attribute": "gain", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": { "kind": "opaque", "description": "Feedback, with the phase banner reading \"TIME\", held for the fail hold DBT-16 = 900 ms; then InterGap" } }, { "type": "StateUpdate", "entity": "Streak", "attribute": "streak", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Verdict", "attribute": "verdict", "operator": "SET", "value": "FAILED" }, { "type": "StateUpdate", "entity": "Panel", "attribute": "state", "operator": "SET", "value": { "kind": "opaque", "description": "ExpectedPulse (RT-PANEL P5) on the panel expected[k] that was still needed, and FailDim (RT-PANEL P7) on the other panels" } }, { "type": "EventEmission", "name": "TimeoutSoundPlayed" }, { "type": "EventEmission", "name": "PatternFailSoundPlayed" }, { "type": "EventEmission", "name": "FailVignetteOrBorderVfxPlayed" } ], "provenance": { "mechanic": "RR3", "gdd_quote": "| RR3 | Fail-timeout (I5) | `streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P5 on `expected[k]` + P7 dim others; banner \"TIME\"; buzz+tick-stop SFX; hold `DBT-16`; → `InterGap` |", "precondition": "Fail-timeout (I5)", "action": "Apply RR3 under the stated condition and trigger.", "expected": "`streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P5 on `expected[k]` + P7 dim others; banner \"TIME\"; buzz+tick-stop SFX; hold `DBT-16`; → `InterGap`. Pattern fail (`RT-ROUND` RR2/RR3) | short descending minor two-note \"womp\" | fail-dim + red vignette/border. fail = fail-dim + red edge vignette pulse 400 ms (vignette omitted under Reduced Motion, replaced by a static 6 px red screen border).", "evidence": "Timeout-failure updates and cues are produced.", "source": { "file": "gdds/small/echo_three.md", "line_start": 246, "line_end": 246, "quote": "| RR3 | Fail-timeout (I5) | `streak = 0`; `gain = 0`; `results[pattern_index] = FAILED`; `RT-PANEL` P5 on `expected[k]` + P7 dim others; banner \"TIME\"; buzz+tick-stop SFX; hold `DBT-16`; → `InterGap` |" } } }, { "id": "I5", "label": "Input window timeout", "preconditions": [ { "type": "StatePredicate", "entity": "Phase", "attribute": "phase", "operator": "==", "value": "Input" }, { "type": "StatePredicate", "entity": "Index", "attribute": "index", "operator": "<", "value": 3 }, { "type": "StatePredicate", "entity": "Timer", "attribute": "timer", "operator": ">=", "value": "DBT-14" } ], "trigger": null, "effects": [ { "type": "EventEmission", "name": "Timeout" } ], "provenance": { "mechanic": "I5", "gdd_quote": "| I5 | input-window timer reaches `DBT-14` while `k < 3` | timeout: resolve → `RT-ROUND` RR3 |", "precondition": "input-window timer reaches `DBT-14` while `k < 3`", "action": "Apply I5 under the stated condition and trigger.", "expected": "timeout: resolve → `RT-ROUND` RR3. `RT-INPUT` — resolves every input event during the `Input` phase, evaluated on each accepted key-down and on the timer tick.", "evidence": "Observe I5's encoded outcomes.", "source": { "file": "gdds/small/echo_three.md", "line_start": 206, "line_end": 206, "quote": "| I5 | input-window timer reaches `DBT-14` while `k < 3` | timeout: resolve → `RT-ROUND` RR3 |" } } }, { "id": "RN1", "label": "Advance to next pattern", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "pattern_index", "operator": "<", "value": 9 } ], "trigger": { "type": "Event", "name": "InterGapElapsed" }, "effects": [ { "type": "StateUpdate", "entity": "GameSession", "attribute": "pattern_index", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": "LeadIn" }, { "type": "EventEmission", "name": "PatternAdvanceSoundPlayed" }, { "type": "EventEmission", "name": "WatchBannerSoundPlayed" } ], "provenance": { "mechanic": "RN1", "gdd_quote": "| RN1 | `pattern_index < DBT-9 − 1` (i.e., < 9) | `pattern_index += 1`; → `LeadIn` |", "precondition": "`pattern_index < DBT-9 − 1` (i.e., < 9)", "action": "Apply RN1 under the stated condition and trigger.", "expected": "`pattern_index += 1`; → `LeadIn`. `RT-RUN` — routes after `InterGap`; `pattern_index` is the just-resolved index (0..9).", "evidence": "Pattern index is set to its prior value plus one and LeadIn is produced.", "source": { "file": "gdds/small/echo_three.md", "line_start": 254, "line_end": 254, "quote": "| RN1 | `pattern_index < DBT-9 − 1` (i.e., < 9) | `pattern_index += 1`; → `LeadIn` |" } } }, { "id": "RN2", "label": "Complete run and save best", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "pattern_index", "operator": "==", "value": 9 } ], "trigger": { "type": "Event", "name": "InterGapElapsed" }, "effects": [ { "type": "StateUpdate", "entity": "BestDaily", "attribute": "best_daily", "operator": "SET", "value": { "kind": "opaque", "description": "Daily mode only: if last_daily_date differs from today's local date (YYYYMMDD), best_daily is first reset to 0; then, if score > best_daily, best_daily = score, otherwise it keeps its value. In Play mode best_daily is unchanged" } }, { "type": "StateUpdate", "entity": "BestNormal", "attribute": "best_normal", "operator": "SET", "value": { "kind": "opaque", "description": "Play mode only: if score > best_normal, best_normal = score, otherwise it keeps its value. In Daily mode best_normal is unchanged" } }, { "type": "StateUpdate", "entity": "LastDailyDate", "attribute": "last_daily_date", "operator": "SET", "value": { "kind": "opaque", "description": "Daily mode only: set to today's local date (YYYYMMDD) when it differed from it, before the score comparison; otherwise, and in Play mode, unchanged" } }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": "Results" }, { "type": "EventEmission", "name": "ResultsTallySoundPlayed" }, { "type": "EventEmission", "name": "RunCompleteSoundPlayed" }, { "type": "EventEmission", "name": "NewBestSoundPlayed" }, { "type": "EventEmission", "name": "NewBestBannerShown" }, { "type": "EventEmission", "name": "NewBestBellLineSoundPlayed" } ], "provenance": { "mechanic": "RN2", "gdd_quote": "| RN2 | `pattern_index == DBT-9 − 1` (i.e., == 9) | → `Results`; save best (Save Data) |", "precondition": "`pattern_index == DBT-9 − 1` (i.e., == 9)", "action": "Apply RN2 under the stated condition and trigger.", "expected": "→ `Results`; save best (Save Data). `RT-RUN` — routes after `InterGap`; `pattern_index` is the just-resolved index (0..9). Results shows \"NEW BEST!\" when RN2 updated it. Results \"Tally\" | crossfade 500 ms from Focus on `Results` entry (RN2) | warm electric piano + pad | chord walk C–G–Am–F; if new best, add a bright bell counter-line | 90 BPM, loop. NewBestSoundPlayed (the new-best sparkle), NewBestBannerShown (the \"NEW BEST!\" readout on Results) and NewBestBellLineSoundPlayed (the bright bell counter-line added to the Results Tally BGM) occur only when this Results entry raised the just-played mode's best: score > `best_normal` in Play mode, or score > `best_daily` after any new-day reset in Daily mode.", "evidence": "Best values and Results phase are set.", "source": { "file": "gdds/small/echo_three.md", "line_start": 255, "line_end": 255, "quote": "| RN2 | `pattern_index == DBT-9 − 1` (i.e., == 9) | → `Results`; save best (Save Data) |" } } }, { "id": "PA1", "label": "Pause an active round", "preconditions": [ { "type": "StatePredicate", "entity": "Paused", "attribute": "paused", "operator": "==", "value": false }, { "type": "StatePredicate", "entity": "Phase", "attribute": "phase", "operator": "IN", "value": [ "LeadIn", "Watch", "PreInput", "Input", "Resolve", "Feedback" ] } ], "trigger": { "type": "Event", "name": "PauseToggled" }, "effects": [ { "type": "StateUpdate", "entity": "Paused", "attribute": "paused", "operator": "SET", "value": true }, { "type": "StateUpdate", "entity": "Timer", "attribute": "timer", "operator": "SET", "value": { "kind": "opaque", "description": "frozen: the current phase clock (during Watch, the playback clock and the current cue mid-flash) and the input-window timer stop advancing and keep their current values while paused" } }, { "type": "EventEmission", "name": "PauseOpenSoundPlayed" }, { "type": "EventEmission", "name": "PauseMusicDucked" } ], "provenance": { "mechanic": "PA1", "gdd_quote": "| PA1 | Pause key (Esc keyboard / Start gamepad, Input Map) pressed during a round phase `LeadIn`/`Watch`/`PreInput`/`Input`/`Resolve`/`Feedback`, not paused | freeze current phase clock + input timer; show pause overlay; open SFX |", "precondition": "Pause key (Esc keyboard / Start gamepad, Input Map) pressed during a round phase `LeadIn`/`Watch`/`PreInput`/`Input`/`Resolve`/`Feedback`, not paused", "action": "Apply PA1 under the stated condition and trigger.", "expected": "freeze current phase clock + input timer; show pause overlay; open SFX. pause open = low pad swell; close = reversed swell; BGM ducks −8 dB while paused. Does not cover the combination of this duck with the −12 dB `Watch` duck when the pause begins during `Watch`.", "evidence": "Timer is captured and open cue fires.", "source": { "file": "gdds/small/echo_three.md", "line_start": 322, "line_end": 322, "quote": "| PA1 | Pause key (Esc keyboard / Start gamepad, Input Map) pressed during a round phase `LeadIn`/`Watch`/`PreInput`/`Input`/`Resolve`/`Feedback`, not paused | freeze current phase clock + input timer; show pause overlay; open SFX |" } } }, { "id": "PA2", "label": "Resume paused round", "preconditions": [ { "type": "StatePredicate", "entity": "Paused", "attribute": "paused", "operator": "==", "value": true } ], "trigger": { "type": "Event", "name": "ResumeRequested" }, "effects": [ { "type": "StateUpdate", "entity": "Paused", "attribute": "paused", "operator": "SET", "value": false }, { "type": "StateUpdate", "entity": "Timer", "attribute": "timer", "operator": "SET", "value": { "kind": "opaque", "description": "resumed: the phase clock, the current Watch cue and the input-window timer continue from exactly the values frozen at pause, for their remaining time" } }, { "type": "EventEmission", "name": "PauseCloseSoundPlayed" }, { "type": "EventEmission", "name": "PauseMusicDuckReleased" } ], "provenance": { "mechanic": "PA2", "gdd_quote": "| PA2 | Resume chosen (or Pause key while paused) | close overlay; resume the exact frozen clock/cue; close SFX |", "precondition": "Resume chosen (or Pause key while paused)", "action": "Apply PA2 under the stated condition and trigger.", "expected": "close overlay; resume the exact frozen clock/cue; close SFX. pause open = low pad swell; close = reversed swell; BGM ducks −8 dB while paused.", "evidence": "Timer is re-established and close cue fires.", "source": { "file": "gdds/small/echo_three.md", "line_start": 323, "line_end": 323, "quote": "| PA2 | Resume chosen (or Pause key while paused) | close overlay; resume the exact frozen clock/cue; close SFX |" } } }, { "id": "PA3", "label": "Restart current run", "preconditions": [], "trigger": { "type": "Event", "name": "RestartRunChosen" }, "effects": [ { "type": "StateUpdate", "entity": "Seed", "attribute": "seed", "operator": "SET", "value": { "expr": "new Play seed / same Daily seed" } }, { "type": "StateUpdate", "entity": "Draws", "attribute": "draws", "operator": "SET", "value": { "kind": "opaque", "description": "regenerated for the new run: the 30-draw stream (DBT-32, Pattern card) generated from the new run's seed" } }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "pattern_index", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Score", "attribute": "score", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Streak", "attribute": "streak", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "longest_streak", "operator": "SET", "value": 0 }, { "type": "StateUpdate", "entity": "Verdict", "attribute": "verdict", "operator": "SET", "value": { "kind": "opaque", "description": "UNPLAYED in every entry of results[0..9]: no pattern of the new run has resolved yet" } }, { "type": "StateUpdate", "entity": "Paused", "attribute": "paused", "operator": "SET", "value": false }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": "LeadIn" }, { "type": "EventEmission", "name": "GameplayFocusSoundPlayed" }, { "type": "EventEmission", "name": "PauseMusicDuckReleased" } ], "provenance": { "mechanic": "PA3", "gdd_quote": "| PA3 | Restart Run chosen | discard current run; new `S0` (same mode, new Play seed / same Daily seed) |", "precondition": "Restart Run chosen", "action": "Apply PA3 under the stated condition and trigger.", "expected": "discard current run; new `S0` (same mode, new Play seed / same Daily seed). **Run start (`S0`):** pick seed by mode (`DBT-33`, `LED-7`), generate the 30-draw stream (`DBT-32`, Pattern card), set `pattern_index = 0`, `score = 0`, `streak = 0`, `longest_streak = 0`, `results[0..9] = UNPLAYED`. Enter `LeadIn`. BGM ducks −8 dB while paused.", "evidence": "Seed/state reset and session-start events are produced.", "source": { "file": "gdds/small/echo_three.md", "line_start": 324, "line_end": 324, "quote": "| PA3 | Restart Run chosen | discard current run; new `S0` (same mode, new Play seed / same Daily seed) |" } } }, { "id": "PA4", "label": "Quit run to title", "preconditions": [], "trigger": { "type": "Event", "name": "QuitToTitleChosen" }, "effects": [ { "type": "StateUpdate", "entity": "Paused", "attribute": "paused", "operator": "SET", "value": false }, { "type": "StateUpdate", "entity": "Phase", "attribute": "phase", "operator": "SET", "value": "Title" }, { "type": "EventEmission", "name": "MenuStandbySoundPlayed" } ], "provenance": { "mechanic": "PA4", "gdd_quote": "| PA4 | Quit to Title chosen | discard run (no best save); → Title |", "precondition": "Quit to Title chosen", "action": "Apply PA4 under the stated condition and trigger.", "expected": "discard run (no best save); → Title", "evidence": "State becomes Title and menu cue fires.", "source": { "file": "gdds/small/echo_three.md", "line_start": 325, "line_end": 325, "quote": "| PA4 | Quit to Title chosen | discard run (no best save); → Title |" } } } ]