[ { "id": "R1", "label": "R1", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "==", "value": "RoundInteractive" }, { "type": "StatePredicate", "entity": "OddSlot", "attribute": "oddSlot", "operator": "==", "value": { "kind": "opaque", "description": "patch slot targeted by the resolving input" } }, { "type": "StatePredicate", "entity": "Timer", "attribute": "TIMER", "operator": "<", "value": 10 } ], "trigger": { "type": "Event", "name": "OddPatchSelected" }, "effects": [ { "type": "StateUpdate", "entity": "Correct", "attribute": "correct", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "Selection", "attribute": "selection", "operator": "SET", "value": { "expr": "current round timer (DBT-22)" } }, { "type": "StateUpdate", "entity": "Tally", "attribute": "tally", "operator": "SET", "value": { "kind": "opaque", "description": "the outcome of the current round r is recorded once as correct: the round contributes exactly one outcome to the session tally, the per-round outcome that the HUD pip states and the fastest statistic read" } }, { "type": "EventEmission", "name": "RoundResolvedCorrect" }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "phase", "operator": "SET", "value": "RoundFeedback" }, { "type": "EventEmission", "name": "RoundResolved" } ], "provenance": { "mechanic": "R1", "gdd_quote": "| R1 | state = RoundInteractive AND input targets the **odd** patch | **Correct.** Record correct; selection time = current round timer (`DBT-22`); ✓ counter +1; play correct feedback (`RT-FEEDBACK` C1); go RoundFeedback. |", "precondition": "state = RoundInteractive AND input targets the **odd** patch. Does not cover a patch selection that arrives in the same frame in which the round timer reaches 10.00 s.", "action": "Apply R1 under the stated condition and trigger.", "expected": "**Correct.** Record correct; selection time = current round timer (`DBT-22`); ✓ counter +1; play correct feedback (`RT-FEEDBACK` C1); go RoundFeedback.", "evidence": "Correct, selection, tally, RoundResolvedCorrect, phase, and RoundResolved outputs.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 142, "line_end": 142, "quote": "| R1 | state = RoundInteractive AND input targets the **odd** patch | **Correct.** Record correct; selection time = current round timer (`DBT-22`); ✓ counter +1; play correct feedback (`RT-FEEDBACK` C1); go RoundFeedback. |" } } }, { "id": "R2", "label": "R2", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "==", "value": "RoundInteractive" }, { "type": "StatePredicate", "entity": "OddSlot", "attribute": "oddSlot", "operator": "!=", "value": { "kind": "opaque", "description": "patch slot targeted by the resolving input" } }, { "type": "StatePredicate", "entity": "Timer", "attribute": "TIMER", "operator": "<", "value": 10 } ], "trigger": { "type": "Event", "name": "TwinPatchSelected" }, "effects": [ { "type": "StateUpdate", "entity": "Errors", "attribute": "errors", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "Selection", "attribute": "selection", "operator": "SET", "value": { "expr": "current round timer (DBT-22)" } }, { "type": "StateUpdate", "entity": "Tally", "attribute": "tally", "operator": "SET", "value": { "kind": "opaque", "description": "the outcome of the current round r is recorded once as error: the round contributes exactly one outcome to the session tally, the per-round outcome that the HUD pip states and the fastest statistic read" } }, { "type": "EventEmission", "name": "RoundResolvedError" }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "phase", "operator": "SET", "value": "RoundFeedback" }, { "type": "EventEmission", "name": "RoundResolved" } ], "provenance": { "mechanic": "R2", "gdd_quote": "| R2 | state = RoundInteractive AND input targets a **twin** patch | **Error.** Record error; selection time = current round timer (`DBT-22`); ✗ counter +1; play error feedback (`RT-FEEDBACK` C2); go RoundFeedback. |", "precondition": "state = RoundInteractive AND input targets a **twin** patch. Does not cover a patch selection that arrives in the same frame in which the round timer reaches 10.00 s.", "action": "Apply R2 under the stated condition and trigger.", "expected": "**Error.** Record error; selection time = current round timer (`DBT-22`); ✗ counter +1; play error feedback (`RT-FEEDBACK` C2); go RoundFeedback.", "evidence": "Errors, selection, tally, RoundResolvedError, phase, and RoundResolved outputs.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 143, "line_end": 143, "quote": "| R2 | state = RoundInteractive AND input targets a **twin** patch | **Error.** Record error; selection time = current round timer (`DBT-22`); ✗ counter +1; play error feedback (`RT-FEEDBACK` C2); go RoundFeedback. |" } } }, { "id": "R4", "label": "R4", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "==", "value": "RoundInteractive" }, { "type": "StatePredicate", "entity": "Timer", "attribute": "TIMER", "operator": ">=", "value": 10 }, { "type": "StatePredicate", "entity": "Timer", "attribute": "TIMER", "operator": "==", "value": { "kind": "opaque", "description": "reached 10.00 s (DBT-16) in a frame in which no patch selection (an RT-CLICK R1 or R2 input) arrives; a selection arriving in that same frame is not covered" } } ], "trigger": { "type": "Event", "name": "RoundTimerExpired" }, "effects": [ { "type": "StateUpdate", "entity": "Errors", "attribute": "errors", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "Selection", "attribute": "selection", "operator": "SET", "value": "DBT-16" }, { "type": "StateUpdate", "entity": "Tally", "attribute": "tally", "operator": "SET", "value": { "kind": "opaque", "description": "the outcome of the current round r is recorded once as error: the round contributes exactly one outcome to the session tally, the per-round outcome that the HUD pip states and the fastest statistic read" } }, { "type": "EventEmission", "name": "RoundResolvedError" }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "phase", "operator": "SET", "value": "RoundFeedback" }, { "type": "EventEmission", "name": "RoundResolved" } ], "provenance": { "mechanic": "R4", "gdd_quote": "| R4 | state = RoundInteractive AND round timer reaches `DBT-16` (10.00 s) with no prior resolving input | **Error (timeout).** Record error; selection time = 10.00 s (`DBT-16`); ✗ counter +1; play error feedback on the whole board (`RT-FEEDBACK` C2, no single patch shaken); go RoundFeedback. |", "precondition": "state = RoundInteractive AND round timer reaches `DBT-16` (10.00 s) with no prior resolving input. Does not cover a patch selection that arrives in the same frame in which the round timer reaches 10.00 s.", "action": "Apply R4 under the stated condition and trigger.", "expected": "**Error (timeout).** Record error; selection time = 10.00 s (`DBT-16`); ✗ counter +1; play error feedback on the whole board (`RT-FEEDBACK` C2, no single patch shaken); go RoundFeedback.", "evidence": "Errors, selection, tally, RoundResolvedError, phase, and RoundResolved outputs.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 145, "line_end": 145, "quote": "| R4 | state = RoundInteractive AND round timer reaches `DBT-16` (10.00 s) with no prior resolving input | **Error (timeout).** Record error; selection time = 10.00 s (`DBT-16`); ✗ counter +1; play error feedback on the whole board (`RT-FEEDBACK` C2, no single patch shaken); go RoundFeedback. |" } } }, { "id": "C1", "label": "C1", "preconditions": [ { "type": "StatePredicate", "entity": "Correct", "attribute": "correct", "operator": ">", "value": 0 } ], "trigger": { "type": "Event", "name": "RoundResolvedCorrect" }, "effects": [ { "type": "EventEmission", "name": "CorrectPatchVfxPlayed" }, { "type": "EventEmission", "name": "CorrectPickSoundPlayed" }, { "type": "StateUpdate", "entity": "Pip", "attribute": "pip", "operator": "SET", "value": { "kind": "opaque", "description": "the current round's pip turns green with a ✓ (correct green #2FBF71, DBT-24)" } }, { "type": "EventEmission", "name": "MusicBedDucked" } ], "provenance": { "mechanic": "C1", "gdd_quote": "| C1 | Round resolved **correct** (`RT-CLICK` R1) | Clicked patch plays *Correct* VFX (green ring + gold sparkle + 1.08 pulse); chime SFX; current pip → green ✓ (`DBT-24`); music bed ducks −6 dB for 0.30 s. |", "precondition": "Round resolved **correct** (`RT-CLICK` R1)", "action": "Apply C1 under the stated condition and trigger.", "expected": "Clicked patch plays *Correct* VFX (green ring + gold sparkle + 1.08 pulse); chime SFX; current pip → green ✓ (`DBT-24`); music bed ducks −6 dB for 0.30 s.", "evidence": "Correct VFX, CorrectPickSoundPlayed, pip, and music duck outputs.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 154, "line_end": 154, "quote": "| C1 | Round resolved **correct** (`RT-CLICK` R1) | Clicked patch plays *Correct* VFX (green ring + gold sparkle + 1.08 pulse); chime SFX; current pip → green ✓ (`DBT-24`); music bed ducks −6 dB for 0.30 s. |" } } }, { "id": "C2", "label": "C2", "preconditions": [ { "type": "StatePredicate", "entity": "Errors", "attribute": "errors", "operator": ">", "value": 0 } ], "trigger": { "type": "Event", "name": "RoundResolvedError" }, "effects": [ { "type": "EventEmission", "name": "ErrorFeedbackVfxPlayed" }, { "type": "EventEmission", "name": "ErrorOrTimeoutSoundPlayed" }, { "type": "StateUpdate", "entity": "Pip", "attribute": "pip", "operator": "SET", "value": { "kind": "opaque", "description": "the current round's pip turns red with a ✗ (error red #FF4D4D, DBT-24)" } }, { "type": "EventEmission", "name": "OddPatchGoldOutlined" }, { "type": "EventEmission", "name": "MusicBedDucked" } ], "provenance": { "mechanic": "C2", "gdd_quote": "| C2 | Round resolved **error** (`RT-CLICK` R2 or R4) | On R2 the clicked twin plays *Error* VFX (red flash + 10 px shake ×3); on R4 the whole board flashes red once; felt-thud+wub SFX; current pip → red ✗ (`DBT-24`); the odd patch is gold-outlined for the 0.30 s window to teach the answer. |", "precondition": "Round resolved **error** (`RT-CLICK` R2 or R4)", "action": "Apply C2 under the stated condition and trigger.", "expected": "On R2 the clicked twin plays *Error* VFX (red flash + 10 px shake ×3); on R4 the whole board flashes red once; felt-thud+wub SFX; current pip → red ✗ (`DBT-24`); the odd patch is gold-outlined for the 0.30 s window to teach the answer. the Gameplay bed ducks −6 dB for 0.30 s under correct/error SFX (`RT-FEEDBACK`). | Timeout (R4) | error thud + a soft descending \"time-out\" swish | ErrorFeedbackVfxPlayed is the case-dependent error VFX of this row: on R2 the clicked twin's red flash and 10 px horizontal shake for 3 oscillations, on R4 one red flash of the whole board with no single patch shaken. ErrorOrTimeoutSoundPlayed is the case-dependent error cue: on R2 the error pick sound, a muted felt thud with a short low sine wub; on R4 the timeout sound, the error thud with a soft descending time-out swish. Does not cover the low sine wub on an R4 timeout.", "evidence": "Error VFX, ErrorOrTimeoutSoundPlayed, pip, odd-patch gold outline, and music duck outputs.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 155, "line_end": 155, "quote": "| C2 | Round resolved **error** (`RT-CLICK` R2 or R4) | On R2 the clicked twin plays *Error* VFX (red flash + 10 px shake ×3); on R4 the whole board flashes red once; felt-thud+wub SFX; current pip → red ✗ (`DBT-24`); the odd patch is gold-outlined for the 0.30 s window to teach the answer. |" } } }, { "id": "T1", "label": "T1", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "==", "value": "RoundInteractive" } ], "trigger": null, "effects": [ { "type": "StateUpdate", "entity": "Timer", "attribute": "TIMER", "operator": "INCREMENT", "value": { "kind": "runtime", "source": "frameDelta" } }, { "type": "StateUpdate", "entity": "Timer", "attribute": "display", "operator": "SET", "value": { "kind": "opaque", "description": "the HUD round timer readout shows the current value in seconds to 0.01 s, for example \"2.40 s\"" } } ], "provenance": { "mechanic": "T1", "gdd_quote": "| T1 | state = RoundInteractive AND not Paused | Advances in real time (ms precision, `DBT-22`); HUD shows value to 0.01 s. |", "precondition": "state = RoundInteractive AND not Paused", "action": "Apply T1 under the stated condition and trigger.", "expected": "Advances in real time (ms precision, `DBT-22`); HUD shows value to 0.01 s.", "evidence": "Timer increment uses frameDelta; HUD timer readout to 0.01 s.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 161, "line_end": 161, "quote": "| T1 | state = RoundInteractive AND not Paused | Advances in real time (ms precision, `DBT-22`); HUD shows value to 0.01 s. |" } } }, { "id": "T2", "label": "T2", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "==", "value": "Paused" } ], "trigger": null, "effects": [ { "type": "StateUpdate", "entity": "Timer", "attribute": "TIMER", "operator": "SET", "value": { "expr": "timer" } } ], "provenance": { "mechanic": "T2", "gdd_quote": "| T2 | state = Paused | Frozen; retains value; resumes on Resume. |", "precondition": "state = Paused", "action": "Apply T2 under the stated condition and trigger.", "expected": "Frozen; retains value; resumes on Resume.", "evidence": "Timer retains its value.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 162, "line_end": 162, "quote": "| T2 | state = Paused | Frozen; retains value; resumes on Resume. |" } } }, { "id": "T3", "label": "T3", "preconditions": [ { "type": "StatePredicate", "entity": "GameSession", "attribute": "phase", "operator": "IN", "value": [ "Ready", "RoundReveal", "RoundFeedback", "RoundTransition", "Title", "Options", "Results" ] } ], "trigger": null, "effects": [ { "type": "StateUpdate", "entity": "RoundTime", "attribute": "roundTime", "operator": "SET", "value": { "kind": "opaque", "description": "on the resolution of round r (the entry into RoundFeedback through RT-CLICK R1, R2 or R4) the round timer value at that moment is copied once into roundTime[r]; in every other frame of these states roundTime is unchanged" } }, { "type": "StateUpdate", "entity": "Timer", "attribute": "TIMER", "operator": "SET", "value": { "kind": "opaque", "description": "0.00 on the frame RoundReveal is entered; in every other frame of these states the round timer keeps its value and does not advance" } } ], "provenance": { "mechanic": "T3", "gdd_quote": "| T3 | state ∈ {Ready, RoundReveal, RoundFeedback, RoundTransition, Title, Options, Results} | Not advancing. Timer is reset to 0.00 on entering RoundReveal and begins counting on entry to RoundInteractive. On resolution its value is copied to `roundTime[r]`. |", "precondition": "state ∈ {Ready, RoundReveal, RoundFeedback, RoundTransition, Title, Options, Results}", "action": "Apply T3 under the stated condition and trigger.", "expected": "Not advancing. Timer is reset to 0.00 on entering RoundReveal and begins counting on entry to RoundInteractive. On resolution its value is copied to `roundTime[r]`.", "evidence": "RoundTime copies Timer at the resolution; Timer becomes zero on entering RoundReveal and otherwise does not advance.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 163, "line_end": 163, "quote": "| T3 | state ∈ {Ready, RoundReveal, RoundFeedback, RoundTransition, Title, Options, Results} | Not advancing. Timer is reset to 0.00 on entering RoundReveal and begins counting on entry to RoundInteractive. On resolution its value is copied to `roundTime[r]`. |" } } }, { "id": "S1", "label": "S1", "preconditions": [ { "type": "StatePredicate", "entity": "Index", "attribute": "index", "operator": "<", "value": 15 } ], "trigger": { "type": "Event", "name": "RoundResolved" }, "effects": [ { "type": "StateUpdate", "entity": "Index", "attribute": "index", "operator": "INCREMENT", "value": 1 }, { "type": "StateUpdate", "entity": "GameSession", "attribute": "phase", "operator": "SET", "value": { "kind": "opaque", "description": "RoundTransition once RoundFeedback has lasted 0.30 s (DBT-13), then RoundReveal of the next round once RoundTransition has lasted 0.20 s (DBT-14); the round index +1 of this rule takes effect on that RoundReveal entry" } }, { "type": "EventEmission", "name": "PatchDismissVfxPlayed" }, { "type": "StateUpdate", "entity": "Puzzle", "attribute": "patches", "operator": "SET", "value": { "kind": "opaque", "description": "the next round's content (the five per-round fields baseColor, baseShape, oddTrait, oddValue and oddSlot of the round with the incremented index, and the trio built from them) is loaded for the RoundReveal that follows the 0.20 s RoundTransition (DBT-14)" } } ], "provenance": { "mechanic": "S1", "gdd_quote": "| S1 | Round resolved AND current round index < 15 | After RoundFeedback (0.30 s) → RoundTransition (0.20 s) → RoundReveal with round index +1. |", "precondition": "Round resolved AND current round index < 15", "action": "Apply S1 under the stated condition and trigger.", "expected": "After RoundFeedback (0.30 s) → RoundTransition (0.20 s) → RoundReveal with round index +1. | RoundTransition | timer ≥ 0.20 s (`DBT-14`) AND round index < 15 | RoundReveal | round index +1; load next round content. (`RT-SESSION` S1) | | 4 | RoundTransition | Current trio fades out; next round loads, or Results if this was round 15 (`RT-SESSION`). | 0.20 s (`DBT-14`) |", "evidence": "Index is incremented; phase moves through RoundTransition to RoundReveal; the current trio is dismissed and the next round content is loaded.", "source": { "file": "gdds/small/odd_patch.md", "line_start": 197, "line_end": 197, "quote": "| S1 | Round resolved AND current round index < 15 | After RoundFeedback (0.30 s) → RoundTransition (0.20 s) → RoundReveal with round index +1. |" } } } ]