| #include "RiderGameControl.hpp" |
|
|
|
|
| #include "IRiderLink.hpp" |
|
|
| #include "Model/Library/UE4Library/PlayState.Pregenerated.h" |
| #include "Model/Library/UE4Library/RequestFailed.Pregenerated.h" |
| #include "Model/Library/UE4Library/RequestSucceed.Pregenerated.h" |
| #include "RdEditorModel/RdEditorModel.Pregenerated.h" |
|
|
| #include "Async/Async.h" |
| #include "Editor/UnrealEdEngine.h" |
| #include "Framework/Application/SlateApplication.h" |
| #include "Kismet2/DebuggerCommands.h" |
| #include "LevelEditor.h" |
| #include "LevelEditorActions.h" |
| #include "Misc/FeedbackContext.h" |
| #include "Modules/ModuleManager.h" |
| #include "Settings/LevelEditorPlaySettings.h" |
| #include "Editor.h" |
|
|
| #include "Runtime/Launch/Resources/Version.h" |
| #if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 23 |
| #include "ILevelViewport.h" |
| #include "LevelEditorViewport.h" |
| #else |
| #include "IAssetViewport.h" |
| #include "EditorViewportClient.h" |
| #endif |
|
|
| #define LOCTEXT_NAMESPACE "RiderGameControl" |
|
|
| DEFINE_LOG_CATEGORY(FLogRiderGameControlModule); |
|
|
| IMPLEMENT_MODULE(FRiderGameControlModule, RiderGameControl); |
|
|
| extern UNREALED_API class UUnrealEdEngine* GUnrealEd; |
|
|
| static int NumberOfPlayers(int Mode) { return (Mode & 3) + 1; } |
|
|
| static bool SpawnAtPlayerStart(int Mode) { return (Mode & 4) != 0; } |
|
|
| static bool DedicatedServer(int Mode) { return (Mode & 8) != 0; } |
|
|
| enum class Compile |
| { |
| Yes, |
| No |
| }; |
|
|
| static Compile CompileBeforeRun(int Mode) { return (Mode & 128) != 0 ? Compile::Yes : Compile::No; } |
|
|
| static EPlayModeType PlayModeFromInt(int ModeNumber) |
| { |
| switch (ModeNumber) |
| { |
| default: break; |
| case 1: return PlayMode_InMobilePreview; |
| case 2: return PlayMode_InEditorFloating; |
| case 3: return PlayMode_InVR; |
| case 4: return PlayMode_InNewProcess; |
| case 5: return PlayMode_Simulate; |
| case 6: return PlayMode_InVulkanPreview; |
| } |
| return PlayMode_InViewPort; |
| } |
|
|
| static int PlayModeToInt(EPlayModeType modeType) |
| { |
| switch (modeType) |
| { |
| default: break; |
| case PlayMode_InTargetedMobilePreview: |
| case PlayMode_InMobilePreview: |
| return 1; |
| case PlayMode_InEditorFloating: return 2; |
| case PlayMode_InVR: return 3; |
| case PlayMode_InNewProcess: return 4; |
| case PlayMode_Simulate: return 5; |
| case PlayMode_InVulkanPreview: return 6; |
| } |
| return 0; |
| } |
|
|
| FSlateApplication* SlateApplication = nullptr; |
|
|
| struct FPlaySettings |
| { |
| EPlayModeType PlayMode; |
| int32 NumberOfClients; |
| bool bNetDedicated; |
| bool bSpawnAtPlayerStart; |
|
|
| static FPlaySettings UnpackFromMode(int32_t mode) |
| { |
| FPlaySettings settings = { |
| PlayModeFromInt((mode & (16 + 32 + 64)) >> 4), |
| NumberOfPlayers(mode), |
| DedicatedServer(mode), |
| SpawnAtPlayerStart(mode), |
| }; |
| return settings; |
| } |
|
|
| static int32_t PackToMode(const FPlaySettings& settings) |
| { |
| return (settings.NumberOfClients - 1) + |
| (settings.bSpawnAtPlayerStart ? (1 << 2) : 0) + |
| (settings.bNetDedicated ? (1 << 3) : 0) + |
| (PlayModeToInt(settings.PlayMode) << 4); |
| } |
| }; |
|
|
|
|
| static FPlaySettings RetrieveSettings(const ULevelEditorPlaySettings* PlayInSettings) |
| { |
| check(PlayInSettings); |
|
|
| FPlaySettings settings; |
| settings.PlayMode = PlayInSettings->LastExecutedPlayModeType; |
| PlayInSettings->GetPlayNumberOfClients(settings.NumberOfClients); |
| #if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 24 |
| PlayInSettings->GetPlayNetDedicated(settings.bNetDedicated); |
| #else |
| settings.bNetDedicated = PlayInSettings->bLaunchSeparateServer; |
| #endif |
| settings.bSpawnAtPlayerStart = PlayInSettings->LastExecutedPlayModeLocation == PlayLocation_DefaultPlayerStart; |
|
|
| return settings; |
| } |
|
|
| static void UpdateSettings(ULevelEditorPlaySettings* PlayInSettings, const FPlaySettings& settings) |
| { |
| check(PlayInSettings); |
| |
| PlayInSettings->SetPlayNumberOfClients(settings.NumberOfClients); |
| #if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 24 |
| PlayInSettings->SetPlayNetDedicated(settings.bNetDedicated); |
| #else |
| PlayInSettings->bLaunchSeparateServer = settings.bNetDedicated; |
| #endif |
| PlayInSettings->LastExecutedPlayModeLocation = |
| settings.bSpawnAtPlayerStart |
| ? PlayLocation_DefaultPlayerStart |
| : PlayLocation_CurrentCameraLocation; |
| PlayInSettings->LastExecutedPlayModeType = settings.PlayMode; |
|
|
| PlayInSettings->PostEditChange(); |
| PlayInSettings->SaveConfig(); |
| } |
|
|
|
|
| struct FCachedCommandInfo |
| { |
| FName CommandName; |
| TSharedPtr<FUICommandInfo> Command; |
| }; |
|
|
| class FRiderGameControlActionsCache |
| { |
| public: |
| FRiderGameControlActionsCache(); |
| ~FRiderGameControlActionsCache(); |
|
|
| private: |
| void UpdatePlayWorldCommandsCache(); |
|
|
| public: |
| FCachedCommandInfo PlayModeCommands[PlayMode_Count] = { |
| {TEXT("PlayInViewport")}, |
| {TEXT("PlayInEditorFloating")}, |
| {TEXT("PlayInMobilePreview")}, |
| {FName()}, |
| {TEXT("PlayInVulkanPreview")}, |
| {TEXT("PlayInNewProcess")}, |
| {TEXT("PlayInVR")}, |
| {TEXT("Simulate")}, |
| }; |
| FCachedCommandInfo ResumePlaySession = {TEXT("ResumePlaySession")}; |
| FCachedCommandInfo PausePlaySession = {TEXT("PausePlaySession")}; |
| FCachedCommandInfo StopPlaySession = {TEXT("StopPlaySession")}; |
| FCachedCommandInfo SingleFrameAdvance = {TEXT("SingleFrameAdvance")}; |
|
|
| private: |
| FDelegateHandle CommandsChangedHandle; |
| }; |
|
|
| FRiderGameControlActionsCache::FRiderGameControlActionsCache() |
| { |
| const FName PlayWorldContextName = FName("PlayWorld"); |
|
|
| TSharedPtr<FBindingContext> PlayWorldContext = FInputBindingManager::Get().GetContextByName(PlayWorldContextName); |
| if (PlayWorldContext.IsValid()) |
| { |
| UpdatePlayWorldCommandsCache(); |
| } |
|
|
| CommandsChangedHandle = FBindingContext::CommandsChanged.AddLambda( |
| [this, PlayWorldContextName](const FBindingContext& Ctx) |
| { |
| if (Ctx.GetContextName() == PlayWorldContextName) |
| { |
| UpdatePlayWorldCommandsCache(); |
| } |
| } |
| ); |
| } |
|
|
| FRiderGameControlActionsCache::~FRiderGameControlActionsCache() |
| { |
| FBindingContext::CommandsChanged.Remove(CommandsChangedHandle); |
| } |
|
|
| void FRiderGameControlActionsCache::UpdatePlayWorldCommandsCache() |
| { |
| FInputBindingManager& BindingManager = FInputBindingManager::Get(); |
| auto CacheCommand = [&] (FCachedCommandInfo &Cmd, const FName &ContextName) |
| { |
| Cmd.Command = BindingManager.FindCommandInContext(ContextName, Cmd.CommandName); |
| }; |
|
|
| const FName PlayWorldContextName = FName("PlayWorld"); |
| for (FCachedCommandInfo& PlayModeCommand : PlayModeCommands) |
| { |
| if (PlayModeCommands->CommandName.IsNone()) continue; |
| CacheCommand(PlayModeCommand, PlayWorldContextName); |
| } |
| CacheCommand(ResumePlaySession, PlayWorldContextName); |
| CacheCommand(PausePlaySession, PlayWorldContextName); |
| CacheCommand(StopPlaySession, PlayWorldContextName); |
| CacheCommand(SingleFrameAdvance, PlayWorldContextName); |
| } |
|
|
|
|
| class FRiderGameControl |
| { |
| public: |
| FRiderGameControl(rd::Lifetime Lifetime, JetBrains::EditorPlugin::RdEditorModel const &Model, FRiderGameControlActionsCache& ActionsCache); |
| ~FRiderGameControl(); |
| private: |
| void RequestPlayWorldCommand(const FCachedCommandInfo& CommandInfo, int RequestID); |
|
|
| void SendRequestSucceed(int RequestID); |
| void SendRequestFailed(int RequestID, JetBrains::EditorPlugin::NotificationType Type, const FString& Message); |
|
|
| void ScheduleModelAction(TFunction<void(JetBrains::EditorPlugin::RdEditorModel const&)> Action); |
|
|
| private: |
| FRiderGameControlActionsCache& Actions; |
| JetBrains::EditorPlugin::RdEditorModel const &Model; |
|
|
| int32_t playMode; |
|
|
| FDelegateHandle BeginPIEHandle; |
| FDelegateHandle EndPIEHandle; |
| FDelegateHandle PausePIEHandle; |
| FDelegateHandle ResumePIEHandle; |
| FDelegateHandle SingleStepPIEHandle; |
| FDelegateHandle OnObjectPropertyChangedHandle; |
| }; |
|
|
|
|
| void FRiderGameControl::SendRequestSucceed(int RequestID) |
| { |
| using namespace JetBrains::EditorPlugin; |
| ScheduleModelAction([=](RdEditorModel const& EditorModel) |
| { |
| EditorModel.get_notificationReplyFromEditor().fire(RequestSucceed(RequestID)); |
| }); |
| } |
|
|
| void FRiderGameControl::SendRequestFailed(int RequestID, JetBrains::EditorPlugin::NotificationType Type, |
| const FString& Message) |
| { |
| using namespace JetBrains::EditorPlugin; |
| ScheduleModelAction([=](RdEditorModel const& EditorModel) |
| { |
| EditorModel.get_notificationReplyFromEditor().fire(RequestFailed(Type, Message, RequestID)); |
| }); |
| } |
|
|
| void FRiderGameControl::RequestPlayWorldCommand(const FCachedCommandInfo& CommandInfo, int RequestID) |
| { |
| using namespace JetBrains::EditorPlugin; |
| if (!CommandInfo.Command.IsValid()) |
| { |
| const FString Message = FString::Format(TEXT("Command '{0}' was not executed.\nCommand was not registered in Unreal Engine"), |
| {CommandInfo.CommandName.ToString()}); |
| SendRequestFailed(RequestID, NotificationType::Error, Message); |
| return; |
| } |
| AsyncTask(ENamedThreads::GameThread, [this, RequestID, CommandInfo]() |
| { |
| if (FPlayWorldCommands::GlobalPlayWorldActions->TryExecuteAction(CommandInfo.Command.ToSharedRef())) |
| { |
| SendRequestSucceed(RequestID); |
| } |
| else |
| { |
| const FString Message = FString::Format(TEXT("Command '{0}' was not executed.\nRejected by Unreal Engine"), |
| {CommandInfo.CommandName.ToString()}); |
| SendRequestFailed(RequestID, NotificationType::Message, Message); |
| } |
| }); |
| } |
|
|
| void FRiderGameControl::ScheduleModelAction(TFunction<void(JetBrains::EditorPlugin::RdEditorModel const&)> Action) |
| { |
| IRiderLinkModule& RiderLinkModule = IRiderLinkModule::Get(); |
| RiderLinkModule.QueueAction([Action, this]() |
| { |
| Action(Model); |
| }); |
| } |
|
|
| FRiderGameControl::FRiderGameControl(rd::Lifetime Lifetime, JetBrains::EditorPlugin::RdEditorModel const &Model, FRiderGameControlActionsCache& ActionsCache) : |
| Actions(ActionsCache), Model(Model) |
| { |
| using namespace JetBrains::EditorPlugin; |
| |
| |
| Lifetime->bracket( |
| [this]() |
| { |
| BeginPIEHandle = FEditorDelegates::BeginPIE.AddLambda([this](const bool) |
| { |
| ScheduleModelAction([](RdEditorModel const& model) |
| { |
| model.get_playStateFromEditor().fire(PlayState::Play); |
| }); |
| }); |
| EndPIEHandle = FEditorDelegates::EndPIE.AddLambda([this](const bool) |
| { |
| ScheduleModelAction([](RdEditorModel const& model) |
| { |
| model.get_playStateFromEditor().fire(PlayState::Idle); |
| }); |
| }); |
| PausePIEHandle = FEditorDelegates::PausePIE.AddLambda([this](const bool) |
| { |
| ScheduleModelAction([](RdEditorModel const& model) |
| { |
| model.get_playStateFromEditor().fire(PlayState::Pause); |
| }); |
| }); |
| ResumePIEHandle = FEditorDelegates::ResumePIE.AddLambda([this](const bool) |
| { |
| ScheduleModelAction([](RdEditorModel const& model) |
| { |
| model.get_playStateFromEditor().fire(PlayState::Play); |
| }); |
| }); |
| SingleStepPIEHandle = FEditorDelegates::SingleStepPIE.AddLambda([this](const bool) |
| { |
| ScheduleModelAction([](RdEditorModel const& model) |
| { |
| model.get_playStateFromEditor().fire(PlayState::Play); |
| model.get_playStateFromEditor().fire(PlayState::Pause); |
| }); |
| }); |
|
|
| OnObjectPropertyChangedHandle = FCoreUObjectDelegates::OnObjectPropertyChanged.AddLambda( |
| [this](UObject* obj, FPropertyChangedEvent& ev) |
| { |
| ULevelEditorPlaySettings* PlayInSettings = GetMutableDefault<ULevelEditorPlaySettings>(); |
| if (!PlayInSettings || obj != PlayInSettings) return; |
|
|
| const FPlaySettings Settings = RetrieveSettings(PlayInSettings); |
| int PlayModeNew = FPlaySettings::PackToMode(Settings); |
| if (PlayModeNew == playMode) return; |
|
|
| playMode = PlayModeNew; |
| ScheduleModelAction([PlayModeNew](RdEditorModel const& Model) |
| { |
| Model.get_playModeFromEditor().fire(PlayModeNew); |
| }); |
| } |
| ); |
| }, |
| [this]() |
| { |
| FCoreUObjectDelegates::OnObjectPropertyChanged.Remove(OnObjectPropertyChangedHandle); |
| FEditorDelegates::SingleStepPIE.Remove(SingleStepPIEHandle); |
| FEditorDelegates::ResumePIE.Remove(ResumePIEHandle); |
| FEditorDelegates::PausePIE.Remove(PausePIEHandle); |
| FEditorDelegates::EndPIE.Remove(EndPIEHandle); |
| FEditorDelegates::BeginPIE.Remove(BeginPIEHandle); |
| } |
| ); |
|
|
| |
| ScheduleModelAction([Lifetime, this](RdEditorModel const& Model) |
| { |
| Model.get_requestPlayFromRider() |
| .advise(Lifetime, [this](int requestID) |
| { |
| const ULevelEditorPlaySettings* PlayInSettings |
| = GetDefault<ULevelEditorPlaySettings>(); |
| check(PlayInSettings); |
| const EPlayModeType PlayMode = PlayInSettings->LastExecutedPlayModeType; |
|
|
| RequestPlayWorldCommand(Actions.PlayModeCommands[PlayMode], requestID); |
| } |
| ); |
| Model.get_requestPauseFromRider() |
| .advise(Lifetime, [this](int requestID) |
| { |
| RequestPlayWorldCommand(Actions.PausePlaySession, requestID); |
| } |
| ); |
| Model.get_requestResumeFromRider() |
| .advise(Lifetime, [this](int requestID) |
| { |
| RequestPlayWorldCommand(Actions.ResumePlaySession, requestID); |
| } |
| ); |
| Model.get_requestStopFromRider() |
| .advise(Lifetime, [this](int requestID) |
| { |
| RequestPlayWorldCommand(Actions.StopPlaySession, requestID); |
| } |
| ); |
| Model.get_requestFrameSkipFromRider() |
| .advise(Lifetime, [this](int requestID) |
| { |
| RequestPlayWorldCommand(Actions.SingleFrameAdvance, requestID); |
| } |
| ); |
|
|
| Model.get_playModeFromRider() |
| .advise(Lifetime, [this](int32_t mode) |
| { |
| ULevelEditorPlaySettings* PlayInSettings |
| = GetMutableDefault<ULevelEditorPlaySettings>(); |
| check(PlayInSettings); |
| const FPlaySettings NewSettings = FPlaySettings::UnpackFromMode(mode); |
| UpdateSettings(PlayInSettings, NewSettings); |
| } |
| ); |
| }); |
|
|
| |
| const ULevelEditorPlaySettings* PlayInSettings = GetDefault<ULevelEditorPlaySettings>(); |
| check(PlayInSettings); |
| const FPlaySettings Settings = RetrieveSettings(PlayInSettings); |
| playMode = FPlaySettings::PackToMode(Settings); |
|
|
| ScheduleModelAction([lambdaPlayMode=playMode](RdEditorModel const &Model) |
| { |
| Model.get_playModeFromEditor().fire(lambdaPlayMode); |
| }); |
|
|
| |
| Lifetime->bracket( |
| [this]() |
| { |
| ScheduleModelAction([](RdEditorModel const& Model) |
| { |
| Model.get_isGameControlModuleInitialized().set(true); |
| }); |
| }, |
| [this]() |
| { |
| ScheduleModelAction([](RdEditorModel const& Model) |
| { |
| Model.get_isGameControlModuleInitialized().set(false); |
| }); |
| } |
| ); |
| } |
|
|
| FRiderGameControl::~FRiderGameControl() |
| { |
| } |
|
|
|
|
| void FRiderGameControlModule::StartupModule() |
| { |
| using namespace JetBrains::EditorPlugin; |
| |
| UE_LOG(FLogRiderGameControlModule, Verbose, TEXT("STARTUP START")); |
|
|
| |
| ActionsCache = MakeUnique<FRiderGameControlActionsCache>(); |
|
|
| IRiderLinkModule& RiderLinkModule = IRiderLinkModule::Get(); |
| ModuleLifetimeDefinition = RiderLinkModule.CreateNestedLifetimeDefinition(); |
| rd::Lifetime ModuleLifetime = ModuleLifetimeDefinition.lifetime; |
|
|
| RiderLinkModule.ViewModel( |
| ModuleLifetime, |
| [&](rd::Lifetime ModelLifetime, RdEditorModel const& Model) |
| { |
| ModelLifetime->add_action([&]() { GameControl.Reset(); }); |
| GameControl = MakeUnique<FRiderGameControl>(ModelLifetime, Model, *ActionsCache); |
| } |
| ); |
|
|
| UE_LOG(FLogRiderGameControlModule, Verbose, TEXT("STARTUP FINISH")); |
| } |
|
|
| void FRiderGameControlModule::ShutdownModule() |
| { |
| UE_LOG(FLogRiderGameControlModule, Verbose, TEXT("SHUTDOWN START")); |
| ModuleLifetimeDefinition.terminate(); |
| ActionsCache.Reset(); |
| UE_LOG(FLogRiderGameControlModule, Verbose, TEXT("SHUTDOWN FINISH")); |
| } |
|
|
| #undef LOCTEXT_NAMESPACE |