Datasets:
Learning Normal Coder
Fix module declaration; add VisualStudioTools plugin and assimp binaries
b24c330 | param( | |
| [Parameter(Mandatory=$true)] | |
| [string] | |
| $EnginePath, | |
| [Parameter(Mandatory=$true)] | |
| [string] | |
| $EngineVersion | |
| ) | |
| function New-TemporaryDirectory { | |
| $parent = [System.IO.Path]::GetTempPath() | |
| $name = [System.IO.Path]::GetRandomFileName() | |
| New-Item -ItemType Directory -Path (Join-Path $parent $name) | |
| } | |
| $PackagePath = New-TemporaryDirectory | |
| & msbuild "-p:UnrealEngine=$EnginePath;OutputPath=$PackagePath;Versioned=true" | |
| # Add EnabledByDefault property in the descriptor file | |
| Write-Host "Patch plugin descriptor file" | |
| $descriptor = "$PackagePath/VisualStudioTools.uplugin" | |
| $a = Get-Content $descriptor | ConvertFrom-Json | |
| $a | Add-Member -NotePropertyName EnabledByDefault -NotePropertyValue $true -ErrorAction Ignore | |
| $a | ConvertTo-Json -depth 100 | Out-File $descriptor -Encoding utf8 | |
| Write-Host "Copy Config folder" | |
| Copy-Item -Path Config -Destination $PackagePath/Config -Recurse | |
| $PublishPath = "publish" | |
| If(!(test-path -PathType Container $PublishPath)) | |
| { | |
| New-Item -ItemType Directory -Path $PublishPath | Out-Null | |
| } | |
| Write-Host "Create ZIP package" | |
| $tag = $EngineVersion.Replace(".", "") | |
| $files = Get-ChildItem $PackagePath -Exclude @("Binaries", "Intermediate") | |
| $zip = "$PublishPath/VisualStudioTools_v$($a.VersionName)_ue$tag.zip" | |
| Compress-Archive -Path $files -DestinationPath "$PublishPath/VisualStudioTools_v$($a.VersionName)_ue$tag.zip" -CompressionLevel Fastest | |
| Remove-Item $PackagePath -Force -Recurse | |
| Write-Host "Done: $($zip | Resolve-Path)" |