Datasets:
TideEater / Plugins /VisualStudioTools /Source /VisualStudioBlueprintDebuggerHelper /Private /VisualStudioBlueprintDebuggerHelperModule.cpp
Learning Normal Coder
Fix module declaration; add VisualStudioTools plugin and assimp binaries
b24c330 | // Copyright 2022 (c) Microsoft. All rights reserved. | |
| IMPLEMENT_MODULE(FVisualStudioBlueprintDebuggerHelper, VisualStudioBlueprintDebuggerHelper); | |
| DEFINE_LOG_CATEGORY(LogVisualStudioBlueprintDebuggerHelper); | |
| struct FVSNodePinRuntimeInformation | |
| { | |
| UEdGraphPin* Pin; | |
| FCustomBlueprintPropertyInfo Property; | |
| FVSNodePinRuntimeInformation(UEdGraphPin* InPin, FCustomBlueprintPropertyInfo InProperty) | |
| : Pin(InPin) | |
| , Property(InProperty) | |
| { | |
| } | |
| }; | |
| struct FVSNodeData | |
| { | |
| FText NodeName; | |
| TArray<TSharedPtr<FVSNodePinRuntimeInformation>> Properties; | |
| int32 ScriptEntryTag; | |
| const UEdGraphNode* Node; | |
| }; | |
| struct FVSNodesRuntimeInformation | |
| { | |
| TArray<TSharedPtr<FVSNodeData>> Nodes; | |
| }; | |
| struct FVSBlueprintRuntimeInformation | |
| { | |
| TArray<TTuple<UBlueprint*, TSharedPtr<FVSNodesRuntimeInformation>>> RunningBlueprints; | |
| }; | |
| struct StackTraceHelper | |
| { | |
| int32 ScriptEntryTag; | |
| FString NodeName; | |
| }; | |
| // Keep exported so we can read it. | |
| VISUALSTUDIOBLUEPRINTDEBUGGERHELPER_API FVSBlueprintRuntimeInformation BlueprintsRuntimeInformation; | |
| VISUALSTUDIOBLUEPRINTDEBUGGERHELPER_API std::map<void*, StackTraceHelper> StackFrameInformation; | |
| VISUALSTUDIOBLUEPRINTDEBUGGERHELPER_API const char* DebuggerHelperVersion = "1.0.0"; | |
| void FVisualStudioBlueprintDebuggerHelper::StartupModule() | |
| { | |
| CurrentScriptEntryTag = 0; | |
| FBlueprintContextTracker::OnEnterScriptContext.AddRaw( | |
| this, | |
| &FVisualStudioBlueprintDebuggerHelper::OnEnterScriptContext); | |
| FBlueprintContextTracker::OnExitScriptContext.AddRaw( | |
| this, | |
| &FVisualStudioBlueprintDebuggerHelper::OnExitScriptContext); | |
| FBlueprintCoreDelegates::OnScriptException.AddRaw( | |
| this, | |
| &FVisualStudioBlueprintDebuggerHelper::OnScriptException); | |
| } | |
| void FVisualStudioBlueprintDebuggerHelper::ShutdownModule() | |
| { | |
| FBlueprintCoreDelegates::OnScriptException.RemoveAll(this); | |
| FBlueprintContextTracker::OnExitScriptContext.RemoveAll(this); | |
| FBlueprintContextTracker::OnEnterScriptContext.RemoveAll(this); | |
| } | |
| void FVisualStudioBlueprintDebuggerHelper::OnEnterScriptContext( | |
| const struct FBlueprintContextTracker& Context, | |
| const UObject* SourceObject, | |
| const UFunction* Function) | |
| { | |
| if (!IsInGameThread()) | |
| { | |
| return; | |
| } | |
| CurrentScriptEntryTag = Context.GetScriptEntryTag(); | |
| } | |
| void FVisualStudioBlueprintDebuggerHelper::OnExitScriptContext(const struct FBlueprintContextTracker& Context) | |
| { | |
| if (!IsInGameThread()) | |
| { | |
| return; | |
| } | |
| for (auto ItRunningBlueprints = BlueprintsRuntimeInformation.RunningBlueprints.CreateIterator(); ItRunningBlueprints; ++ItRunningBlueprints) | |
| { | |
| auto& RunningBlueprint = ItRunningBlueprints->Value; | |
| for (auto ItNodeData = RunningBlueprint->Nodes.CreateIterator(); ItNodeData; ++ItNodeData) | |
| { | |
| if ((*ItNodeData)->ScriptEntryTag == Context.GetScriptEntryTag()) | |
| { | |
| ItNodeData.RemoveCurrent(); | |
| } | |
| } | |
| if (!RunningBlueprint->Nodes.Num()) | |
| { | |
| ItRunningBlueprints.RemoveCurrent(); | |
| } | |
| } | |
| for (auto ItStackFrameInfo = StackFrameInformation.begin(); ItStackFrameInfo != StackFrameInformation.end();) | |
| { | |
| if (ItStackFrameInfo->second.ScriptEntryTag == Context.GetScriptEntryTag()) | |
| { | |
| ItStackFrameInfo = StackFrameInformation.erase(ItStackFrameInfo); | |
| } | |
| else | |
| { | |
| ++ItStackFrameInfo; | |
| } | |
| } | |
| CurrentScriptEntryTag--; | |
| } | |
| void FVisualStudioBlueprintDebuggerHelper::OnScriptException( | |
| const UObject* Owner, | |
| const struct FFrame& Stack, | |
| const FBlueprintExceptionInfo& ExceptionInfo) | |
| { | |
| EBlueprintExceptionType::Type ExceptionType = ExceptionInfo.GetType(); | |
| if (ExceptionType != EBlueprintExceptionType::Type::Tracepoint && | |
| ExceptionType != EBlueprintExceptionType::Type::WireTracepoint && | |
| ExceptionType != EBlueprintExceptionType::Type::Breakpoint) | |
| { | |
| return; | |
| } | |
| UFunction* NodeFunction = Cast<UFunction>(Stack.Node); | |
| if (!NodeFunction) | |
| { | |
| return; | |
| } | |
| UBlueprintGeneratedClass* BlueprintGeneratedClass = Cast<UBlueprintGeneratedClass>(NodeFunction->GetOuter()); | |
| if (!BlueprintGeneratedClass) | |
| { | |
| return; | |
| } | |
| UBlueprint* Blueprint = Cast<UBlueprint>(BlueprintGeneratedClass->ClassGeneratedBy); | |
| if (!Blueprint) | |
| { | |
| return; | |
| } | |
| const int32 BreakpointOffset = Stack.Code - Stack.Node->Script.GetData() - 1; | |
| const UEdGraphNode* NodeStoppedAt = FKismetDebugUtilities::FindSourceNodeForCodeLocation(Owner, Stack.Node, BreakpointOffset, /*bAllowImpreciseHit=*/ true); | |
| if (!NodeStoppedAt) | |
| { | |
| return; | |
| } | |
| StackFrameInformation[NodeFunction] = { CurrentScriptEntryTag, FString::Printf(TEXT("%s::%s"), *Blueprint->GetFriendlyName(), *NodeStoppedAt->GetNodeTitle(ENodeTitleType::Type::ListView).ToString()) }; | |
| TTuple<UBlueprint*, TSharedPtr<FVSNodesRuntimeInformation>>* ExistingNodesRuntimeInformationTuple = BlueprintsRuntimeInformation.RunningBlueprints.FindByPredicate([&Blueprint](const TTuple<UBlueprint*, TSharedPtr<FVSNodesRuntimeInformation>>& Tuple) { | |
| return Tuple.Key == Blueprint; | |
| }); | |
| TSharedPtr<FVSNodesRuntimeInformation> NodesRuntimeInformation; | |
| if (!ExistingNodesRuntimeInformationTuple) | |
| { | |
| NodesRuntimeInformation = MakeShared<FVSNodesRuntimeInformation>(); | |
| BlueprintsRuntimeInformation.RunningBlueprints.Add(MakeTuple(Blueprint, NodesRuntimeInformation)); | |
| } | |
| else | |
| { | |
| NodesRuntimeInformation = ExistingNodesRuntimeInformationTuple->Value; | |
| } | |
| TSharedPtr<FVSNodeData> CurrentNodeData; | |
| if (NodesRuntimeInformation->Nodes.Num() == 0 || NodeStoppedAt != NodesRuntimeInformation->Nodes.Top()->Node) | |
| { | |
| CurrentNodeData = MakeShared<FVSNodeData>(); | |
| CurrentNodeData->Node = NodeStoppedAt; | |
| CurrentNodeData->NodeName = NodeStoppedAt->GetNodeTitle(ENodeTitleType::Type::ListView); | |
| CurrentNodeData->ScriptEntryTag = CurrentScriptEntryTag; | |
| NodesRuntimeInformation->Nodes.Push(CurrentNodeData); | |
| } | |
| else | |
| { | |
| CurrentNodeData = NodesRuntimeInformation->Nodes.Top(); | |
| } | |
| FCustomBlueprintPropertyInfo PinInstanceInfo; | |
| for (auto GraphPin : NodeStoppedAt->Pins) | |
| { | |
| FKismetDebugUtilities::EWatchTextResult DebugResult = FKismetDebugUtilities::GetDebugInfo(PinInstanceInfo, Blueprint, (UObject*)Owner, GraphPin); | |
| if (DebugResult != FKismetDebugUtilities::EWTR_Valid) | |
| { | |
| continue; | |
| } | |
| TSharedPtr<FVSNodePinRuntimeInformation>* Existing = CurrentNodeData->Properties.FindByPredicate([&GraphPin](TSharedPtr<FVSNodePinRuntimeInformation>& PinInfo) { | |
| return PinInfo->Pin == GraphPin; | |
| }); | |
| if (!Existing) | |
| { | |
| CurrentNodeData->Properties.Add(MakeShared<FVSNodePinRuntimeInformation>(GraphPin, PinInstanceInfo)); | |
| } | |
| else | |
| { | |
| (*Existing)->Property = PinInstanceInfo; | |
| } | |
| } | |
| } | |