Datasets:
Learning Normal Coder
Fix module declaration; add VisualStudioTools plugin and assimp binaries
b24c330 | <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
| <PropertyGroup> | |
| <PluginFolder>$(MSBuildProjectDirectory)</PluginFolder> | |
| <PluginFile>$([System.IO.Path]::Combine($(PluginFolder), `VisualStudioTools.uplugin`))</PluginFile> | |
| <OutputPath Condition=" '$(OutputPath)'=='' ">$([System.IO.Path]::Combine($(PluginFolder), "bin"))</OutputPath> | |
| <EnginePath>$(UnrealEngine)</EnginePath> | |
| <EnginePath Condition="!Exists('$(EnginePath)')"> | |
| $([MSBuild]::GetRegistryValue('HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\$(UnrealEngine)', 'InstalledDirectory')) | |
| </EnginePath> | |
| <UATScript>$(EnginePath.Trim())\Engine\Build\BatchFiles\RunUAT.bat</UATScript> | |
| <UnversionedFlag Condition=" '$(Versioned)' != 'true'">-Unversioned</UnversionedFlag> | |
| <AdditionalFlags Condition=" '$(VulkanReadyBinaries)' == 'true'">-ubtargs="-LinkerArguments=\"/profile\" "</AdditionalFlags> | |
| </PropertyGroup> | |
| <Target Name="Build"> | |
| <Error Text="Cannot locate the RunUAT.bat script at $(UATScript). Check if the $UnrealEngine property is a valid path or installed version." Condition="!Exists('$(UATScript)')"></Error> | |
| <MakeDir Directories="$(OutputPath)" Condition="!Exists('$(OutputPath)')" /> | |
| <Exec | |
| Command=""$(UATScript)" BuildPlugin -Plugin="$(PluginFile)" -TargetPlatforms=Win64 -Package="$(OutputPath)" $(AdditionalFlags) $(UnversionedFlag) -FromMsBuild" | |
| EnvironmentVariables="VSTUE_IsCustomDevBuild=1"/> | |
| </Target> | |
| <Target Name="Clean" > | |
| <RemoveDir Directories="$(OutputPath);"/> | |
| </Target> | |
| </Project> | |