// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class myprojectTarget : TargetRules { public myprojectTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; ExtraModuleNames.AddRange( new string[] { "myproject" } ); } }