WorldModelForMaze / data /maze /create_maze.py
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import networkx as nx
import random
import os
import argparse
import numpy
def generate_maze(n, edge_prob):
# Create a directed grid graph with random edge removal
G = nx.DiGraph()
for i in range(n*n):
G.add_node(i)
# Add edges with probability edge_prob
for i in range(n):
for j in range(n):
node = i*n + j
# # up
# if i > 0 and random.random() < edge_prob:
# G.add_edge(node, (i-1)*n + j)
# G.add_edge((i-1)*n + j, node)
# down
if i < n-1 and random.random() < edge_prob:
G.add_edge(node, (i+1)*n + j)
G.add_edge((i+1)*n + j, node)
# # left
# if j > 0 and random.random() < edge_prob:
# G.add_edge(node, i*n + j-1)
# G.add_edge(i*n + j-1, node)
# right
if j < n-1 and random.random() < edge_prob:
G.add_edge(node, i*n + j+1)
G.add_edge(i*n + j+1, node)
return G
def print_grid(G, n, file=None):
def write_line(text):
if file is None:
print(text, end="")
else:
file.write(text)
for i in range(n-1):
# Print row edges
for j in range(n):
write_line("+")
if j < n-1 and G.has_edge(i*n + j, i*n + j+1):
write_line("---")
elif j < n-1:
write_line(" ")
write_line("\n")
# Print column edges
for j in range(n):
if G.has_edge(i*n + j, (i+1)*n + j):
write_line("|")
else:
write_line(" ")
if j < n-1:
write_line(" ")
write_line("\n")
# Print bottom border
for j in range(n):
write_line("+")
if j < n-1 and G.has_edge((n-1)*n + j, (n-1)*n + j+1):
write_line("---")
elif j < n-1:
write_line(" ")
write_line("\n")
def get_reachable_nodes(G, target_node):
# Get the transitive closure of the graph
TC = nx.transitive_closure(G)
# Find the predecessors in the transitive closure (nodes that can reach the target_node)
reachable_from = TC.predecessors(target_node)
return list(reachable_from)
def obtain_reachability():
reachability = {}
pairs = 0
for node in maze_graph.nodes():
reachability[node] = get_reachable_nodes(maze_graph, node)
pairs += len(reachability[node])
return reachability, pairs
def random_walk(source_node, target_node):
stack = [source_node]
visited = [] # to eliminate cycles
while stack != []:
cur_node = stack.pop()
visited.append(cur_node)
if cur_node == target_node:
return visited
adj = list(maze_graph.successors(cur_node))
anc = list(reachability[target_node])
anc.append(target_node)
remaining = [element for element in adj if element in anc and element not in visited] #if we want the path to contain cycles, we should remove "and element not in visited"
if len(remaining) == 0:
return random_walk(source_node, target_node) # for non-DAGs
next_node = random.choice(remaining)
stack.append(next_node)
return visited
def seq2act(path):
actions = []
for i in range(1, len(path)):
diff = path[i] - path[i-1]
if diff == -n:
actions.append('N')
elif diff == n:
actions.append('S')
elif diff == -1:
actions.append('W')
elif diff == 1:
actions.append('E')
return actions
def wall_directions(node):
"""Return the list of NESW directions that hit a wall from `node`.
A direction is a "wall" when the adjacent in-grid cell exists but there is
no edge to it in the maze graph (i.e. the move is illegal).
"""
i, j = divmod(node, n)
dirs = []
# North
if i > 0 and not maze_graph.has_edge(node, (i - 1) * n + j):
dirs.append('N')
# South
if i < n - 1 and not maze_graph.has_edge(node, (i + 1) * n + j):
dirs.append('S')
# West
if j > 0 and not maze_graph.has_edge(node, i * n + (j - 1)):
dirs.append('W')
# East
if j < n - 1 and not maze_graph.has_edge(node, i * n + (j + 1)):
dirs.append('E')
return dirs
def corrupt_one_token(path):
"""Turn a correct node path into a wrong (wall-hitting) action sequence.
Takes the correct actions of `path` and replaces ONE move (at a random
position, not necessarily the last) with an illegal direction that hits a
wall from that move's starting cell. The remaining tokens are kept as-is.
Returns the corrupted action list, or None if no position can be corrupted.
"""
actions = seq2act(path)
if not actions:
return None
# actions[i] is the move taken from node path[i]; try positions in random
# order until we find one that has a wall to bump into.
idxs = list(range(len(actions)))
random.shuffle(idxs)
for i in idxs:
walls = wall_directions(path[i]) # illegal dirs from path[i]; excludes the legal actions[i]
if walls:
d = random.choice(walls)
return actions[:i] + [d] + actions[i + 1:]
return None
def select_task(tasks_config, is_train=True):
"""
Randomly select a task based on the configured percentages.
For training: uses 'train' percentage from tasks_config
For testing: uses 'test' percentage from tasks_config
Returns the selected task ID.
"""
key = 'train' if is_train else 'test'
percentages = [(task_id, config[key]) for task_id, config in tasks_config.items()]
# Generate random number between 0 and 100
rand = random.random() * 100
cumsum = 0
for task_id, pct in percentages:
cumsum += pct
if rand < cumsum:
return task_id
# Fallback to the last task if rounding errors occur
return percentages[-1][0]
def create_dataset(i, tasks_config):
train_set = []
test_set = []
train_num_per_pair = max(i,1)
for target_node in range(num_nodes):
cnt = 0 # to avoid some target not appear in training dataset
for source_node in range(num_nodes):
if source_node == target_node:
continue
if (data[source_node][target_node] == 1):
if maze_graph.has_edge(source_node, target_node):
task_id = select_task(tasks_config, is_train=True)
if task_id == 'A':
train_set.append(['A', source_node, target_node] + seq2act([source_node, target_node]))
else:
print(f"Error: Task {task_id} is not yet defined. Skipping training data generation for this entry.")
for ii in range(train_num_per_pair):
task_id = select_task(tasks_config, is_train=True)
if task_id == 'A':
train_set.append(['A', source_node, target_node] + seq2act(random_walk(source_node, target_node)) )
else:
print(f"Error: Task {task_id} is not yet defined. Skipping training data generation for this entry.")
if (data[source_node][target_node] == -1):
task_id = select_task(tasks_config, is_train=False)
if task_id == 'A':
test_set.append(['A', source_node, target_node] + seq2act(random_walk(source_node, target_node)))
else:
print(f"Error: Task {task_id} is not yet defined. Skipping test data generation for this entry.")
return train_set, test_set
def add_x(train_set, test_set, tasks_config):
cnt = 0
for target_node in range(num_nodes):
for source_node in range(num_nodes):
if source_node == target_node:
continue
if source_node not in reachability[target_node]:
cnt += 1
prob_in_test = len(test_set) / cnt * 0.2
prob_in_train = min(len(train_set) / cnt * 0.2, 1 - prob_in_test)
train_repeat = max(int(len(train_set) / cnt * 0.15 / prob_in_train), 1)
print(prob_in_train, prob_in_test, train_repeat)
for target_node in range(num_nodes):
for source_node in range(num_nodes):
if source_node == target_node:
continue
if source_node not in reachability[target_node]:
coin = random.random()
if coin < prob_in_train:
for _ in range(train_repeat):
task_id = select_task(tasks_config, is_train=True)
if task_id == 'A':
train_set.append(['A', source_node, target_node, 'x'])
else:
print(f"Error: Task {task_id} is not yet defined. Skipping training data generation for this entry.")
elif coin > 1 - prob_in_test:
task_id = select_task(tasks_config, is_train=False)
if task_id == 'A':
test_set.append(['A', source_node, target_node, 'x'])
else:
print(f"Error: Task {task_id} is not yet defined. Skipping test data generation for this entry.")
return train_set, test_set
def add_wrong_paths(train_set, test_set, tasks_config, wrong_ratio):
"""Append wall-hitting wrong paths to the datasets.
Each wrong path is built from a CORRECT path (source -> target) by replacing
ONE move token (at a random position, not necessarily the last) with an
illegal direction that hits a wall, then appending 'x' at the end.
Format: ['A', source, target, <moves with one illegal move somewhere>, 'x'].
During training only the final 'x' token is supervised (see train_maze.py /
get_batch); every other token is masked out of the loss, so the model is
not taught to imitate the wrong trajectory and must inspect the whole
sequence to flag that a wall was hit.
"""
if wrong_ratio <= 0:
return train_set, test_set
num_train_wrong = int(len(train_set) * wrong_ratio)
num_test_wrong = int(len(test_set) * wrong_ratio)
# Collect reachable (source, target) pairs, split like the correct data.
train_pairs = []
test_pairs = []
for target_node in range(num_nodes):
for source_node in range(num_nodes):
if source_node == target_node:
continue
if source_node in reachability[target_node]:
if data[source_node][target_node] == 1:
train_pairs.append((source_node, target_node))
elif data[source_node][target_node] == -1:
test_pairs.append((source_node, target_node))
def gen_wrong(pairs, count, is_train):
out = []
if not pairs or count <= 0:
return out
attempts = 0
max_attempts = count * 50 + 100
while len(out) < count and attempts < max_attempts:
attempts += 1
source_node, target_node = random.choice(pairs)
path = random_walk(source_node, target_node)
if not path or len(path) < 2:
continue
corrupted = corrupt_one_token(path)
if corrupted is None:
continue
task_id = select_task(tasks_config, is_train=is_train)
if task_id != 'A':
continue
out.append(['A', source_node, target_node] + corrupted + ['x'])
return out
train_wrong = gen_wrong(train_pairs, num_train_wrong, True)
test_wrong = gen_wrong(test_pairs, num_test_wrong, False)
print(f'Added {len(train_wrong)} wrong (wall-hit) paths to train, {len(test_wrong)} to test.')
return train_set + train_wrong, test_set + test_wrong
def obtain_stats(dataset):
max_len = 0
pairs = set()
for data in dataset:
max_len = max(max_len, len(data))
pairs.add((data[0],data[-1]))
len_stats = [0]*(max_len + 1)
for data in dataset:
length = len(data)
len_stats[length] += 1
print('number of source target pairs:', len(pairs))
for ii in range(3, len(len_stats)):
print(f'There are {len_stats[ii]} paths with length {ii-3}')
def format_data(data):
# Format: task_id source target [remaining_tokens]
return ' '.join(str(token) for token in data) + '\n'
def write_dataset(dataset, file_name):
with open(file_name, "w") as file:
for data in dataset:
file.write(format_data(data))
def parse_tasks(tasks_str):
"""
Parse task specification string into a dictionary.
Format: "TaskID:train_percent:test_percent,TaskID:train_percent:test_percent,..."
Example: "A:50:50,B:30:30,C:20:20"
Returns: {"A": {"train": 50, "test": 50}, "B": {"train": 30, "test": 30}, ...}
Validates that all training percentages sum to 100% and all test percentages sum to 100%.
"""
tasks = {}
for task_spec in tasks_str.split(','):
parts = task_spec.strip().split(':')
if len(parts) != 3:
raise ValueError(f"Invalid task specification: {task_spec}. Expected format: TaskID:train_percent:test_percent")
task_id, train_pct, test_pct = parts[0].strip(), int(parts[1].strip()), int(parts[2].strip())
if task_id in tasks:
raise ValueError(f"Duplicate task ID: {task_id}")
tasks[task_id] = {"train": train_pct, "test": test_pct}
# Validate that percentages sum to 100%
total_train = sum(config["train"] for config in tasks.values())
total_test = sum(config["test"] for config in tasks.values())
if total_train != 100:
raise ValueError(f"Training task percentages must sum to 100%, but got {total_train}%")
if total_test != 100:
raise ValueError(f"Test task percentages must sum to 100%, but got {total_test}%")
return tasks
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Generate a maze based on the given parameters.')
parser.add_argument('--grid_size', type=int, default=10, help='Size of the grid (n x n)')
parser.add_argument('--edge_prob', type=float, default=0.6, help='Probability to keep an edge in the grid graph')
parser.add_argument('--chance_in_train', type=float, default=0.5, help='Chance of a pair being in the training set')
parser.add_argument('--num_of_paths', type=int, default=20, help='Number of paths per pair nodes in training dataset')
parser.add_argument('--wrong_ratio', type=float, default=0.0,
help='Fraction of extra wall-hitting wrong paths to add, relative to the '
'number of correct paths (e.g. 0.2 = +20%%). Each wrong path ends in '
'an illegal move + "x"; only the "x" step is supervised during training. '
'Default 0.0 (disabled).')
# Multi-task specification: comma-separated task identifiers with their train/test percentages
# Format: "TaskID:train_percent:test_percent,TaskID:train_percent:test_percent,..."
# Example: "A:100:100" or "A:50:50,B:30:30,C:20:20"
# Default is Task A (pathfinding) with 100% in both train and test datasets
parser.add_argument('--tasks', type=str, default='A:100:100',
help='Task identifiers with percentages. Format: "TaskID:train_pct:test_pct,TaskID:train_pct:test_pct,..." (default: A:100:100)')
args = parser.parse_args()
# Parse task specifications
tasks_config = parse_tasks(args.tasks)
n = args.grid_size
edge_prob = args.edge_prob
num_nodes = n * n
chance_in_train = args.chance_in_train
num_of_paths = args.num_of_paths
maze_graph = generate_maze(n, edge_prob)
folder_name = os.path.join(os.path.dirname(__file__), f'{num_nodes}')
if not os.path.exists(folder_name):
os.makedirs(folder_name)
# Save grid visualization to file
grid_file_path = os.path.join(folder_name, f'maze_{n}_{edge_prob}_{num_of_paths}.txt')
with open(grid_file_path, 'w') as f:
print_grid(maze_graph, n, file=f)
print_grid(maze_graph, n)
reachability, feasible_pairs = obtain_reachability()
data = numpy.zeros([num_nodes,num_nodes])
for target_node in range(num_nodes):
cnt = 0 # to avoid some target not appear in training dataset
for source_node in range(num_nodes):
if source_node == target_node:
continue
if source_node in reachability[target_node]:
if (maze_graph.has_edge(source_node, target_node)) or random.random() < chance_in_train or cnt < 1:
data[source_node][target_node] = 1
cnt += 1
else:
data[source_node][target_node] = -1
train_set, test_set = create_dataset(num_of_paths, tasks_config)
train_set, test_set = add_wrong_paths(train_set, test_set, tasks_config, args.wrong_ratio)
obtain_stats(train_set)
print('number of source target pairs:', len(test_set))
write_dataset(train_set, os.path.join(folder_name, f'train_{num_of_paths}.txt'))
write_dataset(test_set, os.path.join(folder_name, f'test.txt'))
nx.write_graphml(maze_graph, os.path.join(folder_name, f'maze_graph.graphml'))