| import logging, os |
| from datasets import ( |
| GeneratorBasedBuilder, |
| DatasetInfo, |
| SplitGenerator, |
| Split, |
| DownloadManager, |
| Features, |
| Value, |
| Array2D, |
| Version, |
| BuilderConfig |
| ) |
|
|
| from datasets.data_files import sanitize_patterns, DataFilesDict |
| from adversarial_gym.chess_env import ChessEnv |
|
|
|
|
|
|
| class ChessPGNConfig(BuilderConfig): |
| def __init__(self, *, data_files: dict, **kwargs): |
| super().__init__(**kwargs) |
| |
| self.data_files = data_files |
|
|
| class ChessPGNDataset(GeneratorBasedBuilder): |
| VERSION = "0.0.1" |
| BUILDER_CONFIGS = [ |
| ChessPGNConfig( |
| name="default", |
| version=Version("0.0.3"), |
| description="PGN shards of chess games", |
| data_files={ |
| "train": "train/*.pgn", |
| "test": "test/*.pgn", |
| }, |
| ), |
| ] |
| |
| def _info(self): |
| return DatasetInfo( |
| description="Chess positions + moves + results, streamed from PGN shards", |
| features=Features({ |
| "state": Array2D((8,8), dtype="int8"), |
| "action": Value("int16"), |
| "result": Value("int8"), |
| }) |
| ) |
|
|
| def _split_generators(self, dl_manager: DownloadManager): |
| from pathlib import Path, os |
|
|
| if self.config.data_files: |
| train_files = self.config.data_files["train"] |
| test_files = self.config.data_files["test"] |
|
|
| elif self.config.data_dir or self.config.data_files is None: |
| repo_root = Path(self.config.data_dir) |
| train_files = [repo_root / 'train' / f for f in os.listdir(repo_root / 'train')] |
| test_files = [repo_root / 'test' / f for f in os.listdir(repo_root / 'test')] |
|
|
|
|
| train_paths = dl_manager.download(train_files) |
| test_paths = dl_manager.download(test_files) |
|
|
| return [ |
| SplitGenerator( |
| name=Split.TRAIN, |
| gen_kwargs={"shards": train_paths}, |
| ), |
| SplitGenerator( |
| name=Split.TEST, |
| gen_kwargs={"shards": test_paths}, |
| ), |
| ] |
| |
| def _generate_examples(self, shards): |
| import chess.pgn |
| uid = 0 |
|
|
| for path in shards: |
| with open(path, "r") as f: |
| while (game := chess.pgn.read_game(f)) is not None: |
| board = game.board() |
| base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0) |
| for move in game.mainline_moves(): |
| state = ChessEnv.get_piece_configuration(board) |
| state = state if board.turn else -state |
| action = ChessEnv.move_to_action(move) |
| result = base * (-1 if board.turn == 0 else 1) |
| yield uid, { |
| "state": state.astype("int8"), |
| "action": int(action), |
| "result": int(result), |
| } |
| uid += 1 |
| board.push(move) |
|
|