from datasets import ( GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, Features, Value, Array2D ) from adversarial_gym.chess_env import ChessEnv class ChessPGNDataset(GeneratorBasedBuilder): VERSION = "0.0.1" def _info(self): return DatasetInfo( description="Chess positions + moves + results, streamed from PGN shards", features=Features({ "state": Array2D((8,8), dtype="int8"), "action": Value("int16"), "result": Value("int8"), }) ) def _split_generators(self, dl_manager): import glob # data_dir is the root of your dataset repo data_dir = self.config.data_dir return [ SplitGenerator( name=Split.TRAIN, gen_kwargs={"shards": glob.glob(os.path.join(data_dir,"train","*.pgn"))} ), SplitGenerator( name=Split.TEST, gen_kwargs={"shards": glob.glob(os.path.join(data_dir,"test","*.pgn"))} ), ] def _generate_examples(self, shards): import chess.pgn uid = 0 for path in sorted(shards): with open(path, "r") as f: while (game := chess.pgn.read_game(f)) is not None: board = game.board() base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0) for move in game.mainline_moves(): state = ChessEnv.get_piece_configuration(board) state = state if board.turn else -state action = ChessEnv.move_to_action(move) result = base * (-1 if board.turn == 0 else 1) yield uid, { "state": state.astype("int8"), "action": int(action), "result": int(result), } uid += 1 board.push(move)