# from datasets import ( # GeneratorBasedBuilder, # DatasetInfo, # SplitGenerator, # Split, # DownloadManager, # Features, # Value, # Array2D, # ) # from adversarial_gym.chess_env import ChessEnv # class ChessPGNDataset(GeneratorBasedBuilder): # VERSION = "0.0.1" # def _info(self): # return DatasetInfo( # description="Chess positions + moves + results, streamed from PGN shards", # features=Features({ # "state": Array2D((8,8), dtype="int8"), # "action": Value("int16"), # "result": Value("int8"), # }) # ) # def _split_generators(self, dl_manager: DownloadManager): # from pathlib import Path # data_dir = Path(self.config.data_dir) # train_shards = sorted(data_dir.joinpath("train").glob("*.pgn")) # test_shards = sorted(data_dir.joinpath("test").glob("*.pgn")) # train_paths = dl_manager.download([str(p) for p in train_shards]) # test_paths = dl_manager.download([str(p) for p in test_shards]) # return [ # SplitGenerator( # name=Split.TRAIN, # gen_kwargs={"shards": train_paths}, # ), # SplitGenerator( # name=Split.TEST, # gen_kwargs={"shards": test_paths}, # ), # ] # def _generate_examples(self, shards): # import chess.pgn # uid = 0 # for path in sorted(shards): # with open(path, "r") as f: # while (game := chess.pgn.read_game(f)) is not None: # board = game.board() # base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0) # for move in game.mainline_moves(): # state = ChessEnv.get_piece_configuration(board) # state = state if board.turn else -state # action = ChessEnv.move_to_action(move) # result = base * (-1 if board.turn == 0 else 1) # yield uid, { # "state": state.astype("int8"), # "action": int(action), # "result": int(result), # } # uid += 1 # board.push(move) from datasets import GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, Features, Value, Array2D, DownloadManager from pathlib import Path from datasets import BuilderConfig, Version class ChessPGNConfig(BuilderConfig): def __init__( self, name: str = "default", version: Version = Version("1.0.0"), description: str = "PGN chess shards", data_dir: str = None, data_files: dict = None, **kwargs): super().__init__( name=name, version=version, description=description, data_dir=data_dir, data_files=data_files or {}, **kwargs ) class ChessPGNDataset(GeneratorBasedBuilder): BUILDER_CONFIG_CLASS = ChessPGNConfig BUILDER_CONFIGS = [ ChessPGNConfig( name="default", data_files={ "train": [str(p) for p in Path("train").glob("*.pgn")], "test": [str(p) for p in Path("test").glob("*.pgn")], }, ) ] DEFAULT_WRITER_BATCH_SIZE = 512 def _info(self): return DatasetInfo( features=Features({ "state": Array2D((8,8), dtype="int8"), "action": Value("int16"), "result": Value("int8"), }), ) def _split_generators(self, dl_manager: DownloadManager): # use config.data_files directly—no data_dir needed train_files = dl_manager.download(self.config.data_files["train"]) test_files = dl_manager.download(self.config.data_files["test"]) return [ SplitGenerator(name=Split.TRAIN, gen_kwargs={"shards": train_files}), SplitGenerator(name=Split.TEST, gen_kwargs={"shards": test_files}), ] def _generate_examples(self, shards): import chess.pgn, numpy as np from adversarial_gym.chess_env import ChessEnv uid = 0 for path in sorted(shards): with open(path) as f: while (game := chess.pgn.read_game(f)) is not None: board = game.board() base = {"1-0":1,"0-1":-1}.get(game.headers["Result"],0) for move in game.mainline_moves(): state = ChessEnv.get_piece_configuration(board) state = state if board.turn else -state action = ChessEnv.move_to_action(move) result = base * (-1 if board.turn == 0 else 1) yield uid, { "state": state.astype("int8"), "action": np.int16(action), "result": np.int8(result), } uid += 1 board.push(move)