import logging, os from datasets import ( GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, DownloadManager, Features, Value, Array2D, Version, BuilderConfig ) from datasets.data_files import sanitize_patterns, DataFilesDict from adversarial_gym.chess_env import ChessEnv class ChessPGNConfig(BuilderConfig): def __init__(self, *, data_files: dict, **kwargs): super().__init__(**kwargs) # data_files is just {"train":"train/*.pgn", "test":"test/*.pgn"} self.data_files = data_files class ChessPGNDataset(GeneratorBasedBuilder): VERSION = "0.0.1" BUILDER_CONFIGS = [ ChessPGNConfig( name="default", version=Version("0.0.3"), # bump this each time you update the script description="PGN shards of chess games", data_files={ "train": "train/*.pgn", "test": "test/*.pgn", }, ), ] def _info(self): return DatasetInfo( description="Chess positions + moves + results, streamed from PGN shards", features=Features({ "state": Array2D((8,8), dtype="int8"), "action": Value("int16"), "result": Value("int8"), }) ) def _split_generators(self, dl_manager: DownloadManager): from pathlib import Path, os if self.config.data_files: train_files = self.config.data_files["train"] test_files = self.config.data_files["test"] elif self.config.data_dir or self.config.data_files is None: repo_root = Path(self.config.data_dir) train_files = [repo_root / 'train' / f for f in os.listdir(repo_root / 'train')] test_files = [repo_root / 'test' / f for f in os.listdir(repo_root / 'test')] train_paths = dl_manager.download(train_files) test_paths = dl_manager.download(test_files) return [ SplitGenerator( name=Split.TRAIN, gen_kwargs={"shards": train_paths}, ), SplitGenerator( name=Split.TEST, gen_kwargs={"shards": test_paths}, ), ] def _generate_examples(self, shards): import chess.pgn uid = 0 for path in shards: with open(path, "r") as f: while (game := chess.pgn.read_game(f)) is not None: board = game.board() base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0) for move in game.mainline_moves(): state = ChessEnv.get_piece_configuration(board) state = state if board.turn else -state action = ChessEnv.move_to_action(move) result = base * (-1 if board.turn == 0 else 1) yield uid, { "state": state.astype("int8"), "action": int(action), "result": int(result), } uid += 1 board.push(move)