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| import json |
| from dataclasses import dataclass |
| from typing import Any, Dict, List, Optional |
|
|
| import numpy as np |
| import torch |
| from data_loaders.HandDataProviderBase import HandDataProviderBase |
| from data_loaders.loader_hand_poses import Handedness, HandPose |
| from data_loaders.umetrack_layer import get_skinning_weights, skin_points |
|
|
|
|
| @dataclass |
| class UmeTrackHandModelData: |
| joint_rotation_axes: torch.Tensor |
| joint_rest_positions: torch.Tensor |
| joint_frame_index: torch.Tensor |
| joint_parent: torch.Tensor |
| joint_first_child: torch.Tensor |
| joint_next_sibling: torch.Tensor |
| landmark_rest_positions: torch.Tensor |
| landmark_rest_bone_weights: torch.Tensor |
| landmark_rest_bone_indices: torch.Tensor |
| hand_scale: Optional[torch.Tensor] = None |
| mesh_vertices: Optional[torch.Tensor] = None |
| mesh_triangles: Optional[torch.Tensor] = None |
| dense_bone_weights: Optional[torch.Tensor] = None |
| joint_limits: Optional[torch.Tensor] = None |
|
|
|
|
| def from_dict(j: Dict[str, Any]) -> UmeTrackHandModelData: |
| model = UmeTrackHandModelData(**{k: torch.tensor(v) for k, v in j.items()}) |
| MM_TO_M = 1e-3 |
| model.joint_rest_positions *= MM_TO_M |
| model.landmark_rest_positions *= MM_TO_M |
| if model.mesh_vertices is not None: |
| model.mesh_vertices *= MM_TO_M |
| return model |
|
|
|
|
| def load_hand_model_from_file(filename: str) -> Optional[UmeTrackHandModelData]: |
| with open(filename, "rb") as f: |
| hand_model_dict = json.load(f) |
| if "hand_model" in hand_model_dict.keys(): |
| return from_dict(hand_model_dict["hand_model"]) |
| return None |
|
|
|
|
| class UmeTrackHandDataProvider(HandDataProviderBase): |
| def __init__( |
| self, hand_pose_trajectory_filepath: str, hand_profile_filepath: str |
| ) -> None: |
| super().__init__() |
| super()._init_hand_poses(hand_pose_trajectory_filepath) |
|
|
| |
| self._hand_model = ( |
| None |
| if len(self._hand_poses) == 0 |
| else load_hand_model_from_file(hand_profile_filepath) |
| ) |
|
|
| def get_hand_mesh_vertices( |
| self, hand_wrist_data: HandPose |
| ) -> Optional[torch.Tensor]: |
| """ |
| Return the hand mesh corresponding to given HandPose |
| """ |
| if hand_wrist_data.wrist_pose is not None and self._hand_model is not None: |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) |
|
|
| |
| |
| if hand_wrist_data.handedness == Handedness.Right: |
| hand_wrist_pose_tensor[:, 0] *= -1 |
|
|
| mesh_vertices = skin_vertices( |
| self._hand_model, |
| torch.Tensor(hand_wrist_data.joint_angles), |
| hand_wrist_pose_tensor, |
| ) |
| return mesh_vertices |
| return None |
|
|
| def get_hand_mesh_faces_and_normals( |
| self, hand_wrist_data: HandPose |
| ) -> Optional[List[np.ndarray]]: |
| """ |
| Return the hand mesh faces and normals |
| """ |
| if self._hand_model is not None and self._hand_model.mesh_triangles is not None: |
| hand_triangles = self._hand_model.mesh_triangles.int().numpy() |
| vertices = self.get_hand_mesh_vertices(hand_wrist_data) |
| assert vertices is not None |
| normals = HandDataProviderBase.get_triangular_mesh_normals( |
| vertices.float().numpy(), hand_triangles |
| ) |
| return [hand_triangles, normals] |
| else: |
| return None |
|
|
| def get_hand_landmarks(self, hand_wrist_data: HandPose) -> Optional[torch.Tensor]: |
| """ |
| Return the hand joint landmarks corresponding to given HandPose |
| See how to map the vertices together to represent a Hand as linked lines using LANDMARK_CONNECTIVITY |
| """ |
| if self._hand_model is not None and self._hand_model.mesh_triangles is not None: |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) |
|
|
| |
| |
| if hand_wrist_data.handedness == Handedness.Right: |
| hand_wrist_pose_tensor[:, 0] *= -1 |
|
|
| hand_landmarks = skin_landmarks( |
| self._hand_model, |
| torch.Tensor(hand_wrist_data.joint_angles), |
| hand_wrist_pose_tensor, |
| ) |
| return hand_landmarks |
|
|
| return None |
|
|
|
|
| NUM_JOINT_FRAMES: int = 1 + 1 + 3 * 5 |
|
|
|
|
| def skin_landmarks( |
| hand_model: UmeTrackHandModelData, |
| joint_angles: torch.Tensor, |
| wrist_transforms: torch.Tensor, |
| ) -> torch.Tensor: |
| leading_dims = joint_angles.shape[:-1] |
| numel = torch.flatten(joint_angles, end_dim=-2).shape[0] if len(leading_dims) else 1 |
| max_weights = hand_model.landmark_rest_bone_indices.shape[-1] |
| skin_mat = get_skinning_weights( |
| hand_model.landmark_rest_bone_indices.reshape(numel, -1, max_weights), |
| hand_model.landmark_rest_bone_weights.reshape(numel, -1, max_weights), |
| NUM_JOINT_FRAMES, |
| ) |
| return skin_points( |
| hand_model.joint_rest_positions.double(), |
| hand_model.joint_rotation_axes.double(), |
| skin_mat.double(), |
| joint_angles.double(), |
| hand_model.landmark_rest_positions.double(), |
| wrist_transforms.double(), |
| ) |
|
|
|
|
| def skin_vertices( |
| hand_model: UmeTrackHandModelData, |
| joint_angles: torch.Tensor, |
| wrist_transforms: Optional[torch.Tensor] = None, |
| ) -> torch.Tensor: |
| assert hand_model.mesh_vertices is not None, "mesh vertices should not be none" |
| assert hand_model.dense_bone_weights is not None, ( |
| "dense bone weights should not be none" |
| ) |
| vertices = skin_points( |
| hand_model.joint_rest_positions.double(), |
| hand_model.joint_rotation_axes.double(), |
| hand_model.dense_bone_weights.double(), |
| joint_angles.double(), |
| hand_model.mesh_vertices.double(), |
| wrist_transforms.double(), |
| ) |
|
|
| leading_dims = joint_angles.shape[:-1] |
| vertices = vertices.reshape(list(leading_dims) + list(vertices.shape[-2:])) |
| return vertices |
|
|