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handpose_annotations / HOT3DHUGGFACE /data_loaders /UmeTrackHandDataProvider.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import json
from dataclasses import dataclass
from typing import Any, Dict, List, Optional
import numpy as np
import torch
from data_loaders.HandDataProviderBase import HandDataProviderBase
from data_loaders.loader_hand_poses import Handedness, HandPose
from data_loaders.umetrack_layer import get_skinning_weights, skin_points
@dataclass
class UmeTrackHandModelData:
joint_rotation_axes: torch.Tensor
joint_rest_positions: torch.Tensor
joint_frame_index: torch.Tensor
joint_parent: torch.Tensor
joint_first_child: torch.Tensor
joint_next_sibling: torch.Tensor
landmark_rest_positions: torch.Tensor
landmark_rest_bone_weights: torch.Tensor
landmark_rest_bone_indices: torch.Tensor
hand_scale: Optional[torch.Tensor] = None
mesh_vertices: Optional[torch.Tensor] = None
mesh_triangles: Optional[torch.Tensor] = None
dense_bone_weights: Optional[torch.Tensor] = None
joint_limits: Optional[torch.Tensor] = None
def from_dict(j: Dict[str, Any]) -> UmeTrackHandModelData:
model = UmeTrackHandModelData(**{k: torch.tensor(v) for k, v in j.items()})
MM_TO_M = 1e-3
model.joint_rest_positions *= MM_TO_M
model.landmark_rest_positions *= MM_TO_M
if model.mesh_vertices is not None:
model.mesh_vertices *= MM_TO_M
return model
def load_hand_model_from_file(filename: str) -> Optional[UmeTrackHandModelData]:
with open(filename, "rb") as f:
hand_model_dict = json.load(f)
if "hand_model" in hand_model_dict.keys():
return from_dict(hand_model_dict["hand_model"])
return None
class UmeTrackHandDataProvider(HandDataProviderBase):
def __init__(
self, hand_pose_trajectory_filepath: str, hand_profile_filepath: str
) -> None:
super().__init__()
super()._init_hand_poses(hand_pose_trajectory_filepath)
# Hand profile
self._hand_model = (
None
if len(self._hand_poses) == 0
else load_hand_model_from_file(hand_profile_filepath)
)
def get_hand_mesh_vertices(
self, hand_wrist_data: HandPose
) -> Optional[torch.Tensor]:
"""
Return the hand mesh corresponding to given HandPose
"""
if hand_wrist_data.wrist_pose is not None and self._hand_model is not None:
hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix()
hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix)
# self._hand_model is defined for the Left hand,
# flipping here the pose X axis is moving the Left Hand to a Right Hand
if hand_wrist_data.handedness == Handedness.Right:
hand_wrist_pose_tensor[:, 0] *= -1
mesh_vertices = skin_vertices(
self._hand_model,
torch.Tensor(hand_wrist_data.joint_angles),
hand_wrist_pose_tensor,
)
return mesh_vertices
return None
def get_hand_mesh_faces_and_normals(
self, hand_wrist_data: HandPose
) -> Optional[List[np.ndarray]]:
"""
Return the hand mesh faces and normals
"""
if self._hand_model is not None and self._hand_model.mesh_triangles is not None:
hand_triangles = self._hand_model.mesh_triangles.int().numpy()
vertices = self.get_hand_mesh_vertices(hand_wrist_data)
assert vertices is not None
normals = HandDataProviderBase.get_triangular_mesh_normals(
vertices.float().numpy(), hand_triangles
)
return [hand_triangles, normals]
else:
return None
def get_hand_landmarks(self, hand_wrist_data: HandPose) -> Optional[torch.Tensor]:
"""
Return the hand joint landmarks corresponding to given HandPose
See how to map the vertices together to represent a Hand as linked lines using LANDMARK_CONNECTIVITY
"""
if self._hand_model is not None and self._hand_model.mesh_triangles is not None:
hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix()
hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix)
# self._hand_model is defined for the Left hand,
# flipping here the pose X axis is moving the Left Hand to a Right Hand
if hand_wrist_data.handedness == Handedness.Right:
hand_wrist_pose_tensor[:, 0] *= -1
hand_landmarks = skin_landmarks(
self._hand_model,
torch.Tensor(hand_wrist_data.joint_angles),
hand_wrist_pose_tensor,
)
return hand_landmarks
return None
NUM_JOINT_FRAMES: int = 1 + 1 + 3 * 5 # root + wrist + finger frames * 5
def skin_landmarks(
hand_model: UmeTrackHandModelData,
joint_angles: torch.Tensor,
wrist_transforms: torch.Tensor,
) -> torch.Tensor:
leading_dims = joint_angles.shape[:-1]
numel = torch.flatten(joint_angles, end_dim=-2).shape[0] if len(leading_dims) else 1
max_weights = hand_model.landmark_rest_bone_indices.shape[-1]
skin_mat = get_skinning_weights(
hand_model.landmark_rest_bone_indices.reshape(numel, -1, max_weights),
hand_model.landmark_rest_bone_weights.reshape(numel, -1, max_weights),
NUM_JOINT_FRAMES,
)
return skin_points(
hand_model.joint_rest_positions.double(),
hand_model.joint_rotation_axes.double(),
skin_mat.double(),
joint_angles.double(),
hand_model.landmark_rest_positions.double(),
wrist_transforms.double(),
)
def skin_vertices(
hand_model: UmeTrackHandModelData,
joint_angles: torch.Tensor,
wrist_transforms: Optional[torch.Tensor] = None,
) -> torch.Tensor:
assert hand_model.mesh_vertices is not None, "mesh vertices should not be none"
assert hand_model.dense_bone_weights is not None, (
"dense bone weights should not be none"
)
vertices = skin_points(
hand_model.joint_rest_positions.double(),
hand_model.joint_rotation_axes.double(),
hand_model.dense_bone_weights.double(),
joint_angles.double(),
hand_model.mesh_vertices.double(),
wrist_transforms.double(),
)
leading_dims = joint_angles.shape[:-1]
vertices = vertices.reshape(list(leading_dims) + list(vertices.shape[-2:]))
return vertices