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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os
from typing import List, Optional
SMPLX_IMPORT_SUCCEEDED = False # default suppose we can't import SMPLX
try:
import smplx
SMPLX_IMPORT_SUCCEEDED = True
except ImportError:
print(
"INFO: HOT3D hands requires smplx (See our GitHub repository for more information on its installation)."
)
import torch
mano_joint_mapping = [
16,
17,
18,
19,
20,
0,
14,
15,
1,
2,
3,
4,
5,
6,
10,
11,
12,
7,
8,
9,
]
class MANOHandModel:
#一只手有 778 个 3D 顶点
N_VERT = 778
N_LANDMARKS = 21
#每一个手指N_VERT中的index分区
MANO_FINGERTIP_VERT_INDICES = {
"thumb": 744,
"index": 320,
"middle": 443,
"ring": 554,
"pinky": 671,
}
def __init__(
self,
mano_model_files_dir: str,
##手部关节索引列表:index list,也就是“索引列表”
joint_mapper: Optional[List] = mano_joint_mapping,
):
mano_left_filename = os.path.join(mano_model_files_dir, "MANO_LEFT.pkl")
mano_right_filename = os.path.join(mano_model_files_dir, "MANO_RIGHT.pkl")
#PCA 全称是 Principal Component Analysis,中文通常叫 主成分分析
#降维方法,把很多手部参数,压缩成更少的几个重要参数。
#使用PCA,15个参数描述手部姿势变化,10 个参数描述手的形状
self.use_pose_pca = True
self.num_pose_coeffs = 15
self.num_shape_params = 10
self.device = "cpu"
self.dtype = torch.float32
self.joint_mapper = joint_mapper
#smplx.create创建 mano左手模型,一个 PyTorch 模型对象
self.mano_layer_left = smplx.create(
mano_left_filename,
"mano",
use_pca=self.use_pose_pca,
is_rhand=False,
num_pca_comps=self.num_pose_coeffs,
)
self.mano_layer_left.to(self.device)
self.mano_layer_right = smplx.create(
mano_right_filename,
"mano",
use_pca=self.use_pose_pca,
is_rhand=True,
num_pca_comps=self.num_pose_coeffs,
)
self.mano_layer_right.to(self.device)
#左右手同向bug
# fix MANO shapedirs of the left hand bug (https://github.com/vchoutas/smplx/issues/48)
if (
torch.sum(
torch.abs(
self.mano_layer_left.shapedirs[:, 0, :]
- self.mano_layer_right.shapedirs[:, 0, :]
)
)
< 1
):
self.mano_layer_left.shapedirs[:, 0, :] *= -1
def forward_kinematics(
self,
shape_params: torch.Tensor,
#手指怎么弯、怎么张开
joint_angles: torch.Tensor,
#手的方向
global_xfrom: torch.Tensor,
is_right_hand: torch.Tensor,
#tuple元组,固定结构的返回值,x, y = get_result()
) -> tuple[torch.Tensor, torch.Tensor]:
assert shape_params.shape[0] == self.num_shape_params
#在第 0 维前面加一个新维度,统一成 batch 格式。
is_batched = len(joint_angles.shape) == 2
if len(global_xfrom.shape) == 1:
global_xfrom = torch.unsqueeze(global_xfrom, 0)
assert global_xfrom.shape[1] == 6
if len(joint_angles.shape) == 1:
joint_angles = torch.unsqueeze(joint_angles, 0)
if self.use_pose_pca:
assert joint_angles.shape[1] == self.num_pose_coeffs
assert is_right_hand.shape[0] == joint_angles.shape[0]
num_frames = joint_angles.shape[0]
# Left hand FK
if torch.any(torch.logical_not(is_right_hand)):
#取出左手的 global_xfrom 和 joint_angles
left_global_xform = global_xfrom[torch.logical_not(is_right_hand)]
left_joint_angles = joint_angles[torch.logical_not(is_right_hand)]
#调用之前的left hand模型
left_mano_output = self.mano_layer_left(
#复制shape_params匹配batch大小
betas=shape_params[None]
.repeat(left_global_xform.shape[0], 1)
.to(self.dtype),
#手的朝向
global_orient=left_global_xform[:, :3].to(self.dtype),
hand_pose=left_joint_angles.to(self.dtype),
#整只手的平移
transl=left_global_xform[:, 3:].to(self.dtype),
#返回手部 mesh 顶点
return_verts=True, # MANO doesn't return landmarks as well if this is false
)
# Right hand FK
if torch.any(is_right_hand):
right_global_xform = global_xfrom[is_right_hand]
right_joint_angles = joint_angles[is_right_hand]
right_mano_output = self.mano_layer_right(
betas=shape_params[None]
.repeat(right_global_xform.shape[0], 1)
.to(self.dtype),
global_orient=right_global_xform[:, :3].to(self.dtype),
hand_pose=right_joint_angles.to(self.dtype),
transl=right_global_xform[:, 3:].to(self.dtype),
return_verts=True, # MANO doesn't return landmarks as well if this is false
)
# Merge the left and right hand outputs
#把左右手的顶点和关节合并到一起(mesh)
out_vertices = torch.zeros(
(
num_frames,
self.N_VERT,
3,
)
).to(self.device)
if torch.any(torch.logical_not(is_right_hand)):
out_vertices[torch.logical_not(is_right_hand)] = left_mano_output.vertices
if torch.sum(is_right_hand) > 0:
out_vertices[is_right_hand] = right_mano_output.vertices
#把左右手的顶点和关节合并到一起(points)
out_landmarks = torch.zeros(
(
num_frames,
self.N_LANDMARKS,
3,
)
).to(self.device)
if torch.any(torch.logical_not(is_right_hand)):
if left_mano_output.joints.shape[1] != self.N_LANDMARKS:
extra_joints = torch.index_select(
left_mano_output.vertices,
1,
torch.tensor(
list(self.MANO_FINGERTIP_VERT_INDICES.values()),
dtype=torch.long,
),
)
joints = torch.cat([left_mano_output.joints, extra_joints], dim=1)
else:
joints = left_mano_output.joints
out_landmarks[torch.logical_not(is_right_hand)] = joints
if torch.sum(is_right_hand) > 0:
if right_mano_output.joints.shape[1] != self.N_LANDMARKS:
extra_joints = torch.index_select(
right_mano_output.vertices,
1,
torch.tensor(
list(self.MANO_FINGERTIP_VERT_INDICES.values()),
dtype=torch.long,
),
)
joints = torch.cat([right_mano_output.joints, extra_joints], dim=1)
else:
joints = right_mano_output.joints
out_landmarks[is_right_hand] = joints
assert out_landmarks.shape[1] == self.N_LANDMARKS
if self.joint_mapper is not None:
out_landmarks = out_landmarks[:, self.joint_mapper]
if not is_batched:
out_vertices = torch.squeeze(out_vertices, 0)
out_landmarks = torch.squeeze(out_landmarks, 0)
return out_vertices, out_landmarks
#简化版本,只有shape参数,pose参数和global xform都设为0
#pose_params = 0-->手指不弯曲,global_xform = 0 --> 手的朝向是默认的
#pose_xform = 0 --> 手的朝向是默认的,手的位置也是默认的
def shape_only_forward_kinematics(
self,
shape_params: torch.Tensor,
) -> tuple[torch.Tensor, torch.Tensor]:
"""
Method to get the vertices and landmarks of the hand using only the shape
parameters and passing 0s for pose params and global xform.
Args:
shape_params: N x 6 (N is the number of frames) or 6,
"""
is_batched = len(shape_params.shape) == 2
if is_batched:
assert shape_params.shape[1] == self.num_shape_params
num_frames = shape_params.shape[0]
else:
assert shape_params.shape[0] == self.num_shape_params
shape_params = shape_params.unsqueeze(0)
num_frames = 1
# create zero pose params
pose_params = torch.zeros((num_frames, 15))
pose_xform = torch.zeros((num_frames, 6))
# FK
left_mano_output = self.mano_layer_left(
betas=shape_params.to(self.dtype),
global_orient=pose_xform[:, :3].to(self.dtype),
hand_pose=pose_params.to(self.dtype),
transl=pose_xform[:, 3:].to(self.dtype),
return_verts=True, # MANO doesn't return landmarks as well if this is false
)
# Merge the left and right hand outputs
out_vertices = left_mano_output.vertices
if left_mano_output.joints.shape[1] != self.N_LANDMARKS:
extra_joints = torch.index_select(
left_mano_output.vertices,
1,
torch.tensor(
list(self.MANO_FINGERTIP_VERT_INDICES.values()),
dtype=torch.long,
),
)
joints = torch.cat([left_mano_output.joints, extra_joints], dim=1)
else:
joints = left_mano_output.joints
out_landmarks = joints
assert out_landmarks.shape[1] == self.N_LANDMARKS
if self.joint_mapper is not None:
out_landmarks = out_landmarks[:, self.joint_mapper]
if not is_batched:
out_vertices = torch.squeeze(out_vertices, 0)
out_landmarks = torch.squeeze(out_landmarks, 0)
return out_vertices, out_landmarks
def loadManoHandModel(
mano_model_files_dir: Optional[str],
) -> MANOHandModel:
if not SMPLX_IMPORT_SUCCEEDED or mano_model_files_dir is None:
return None
return MANOHandModel(mano_model_files_dir)