# Copyright (c) Meta Platforms, Inc. and affiliates. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import os from abc import abstractmethod from .headsets import Headset from .io_utils import load_json #提供所有文件的地址 class SequenceDatasetPathsBase: """ Class defining the expected filepaths for a given HOT3D sequence This base class can be extended to support headset specific filepaths (Aria, Quest, etc.) """ def __init__(self, recording_instance_folderpath): self._recording_instance_folderpath = recording_instance_folderpath @property def recording_instance_folderpath(self): return self._recording_instance_folderpath @property def dynamic_objects_filepath(self): return f"{self._recording_instance_folderpath}/dynamic_objects.csv" @property def headset_trajectory_filepath(self): return f"{self._recording_instance_folderpath}/headset_trajectory.csv" @property def mano_hand_pose_trajectory_filepath(self): return f"{self._recording_instance_folderpath}/mano_hand_pose_trajectory.jsonl" @property def umetrack_hand_user_profile_filepath(self): return f"{self._recording_instance_folderpath}/umetrack_hand_user_profile.json" @property def umetrack_hand_pose_trajectory_filepath(self): return ( f"{self._recording_instance_folderpath}/umetrack_hand_pose_trajectory.jsonl" ) @property def vrs_filepath(self): return f"{self._recording_instance_folderpath}/recording.vrs" @property def box2d_objects_filepath(self): return f"{self._recording_instance_folderpath}/box2d_objects.csv" @property def box2d_hands_filepath(self): return f"{self._recording_instance_folderpath}/box2d_hands.csv" @property def scene_metadata_filepath(self): return f"{self._recording_instance_folderpath}/metadata.json" @abstractmethod def is_valid(self) -> bool: """ Returns if the list of required file for the Headset sequence are available """ class Hot3dDataPathProvider(object): @staticmethod def fromRecordingFolder(recording_instance_folderpath) -> SequenceDatasetPathsBase: metadata_filepath = os.path.join(recording_instance_folderpath, "metadata.json") metadata_json = load_json(metadata_filepath) headset = Headset[metadata_json["headset"]] if headset is Headset.Aria: return AriaDatasetPaths( recording_instance_folderpath=recording_instance_folderpath ) elif headset is Headset.Quest3: return Quest3DatasetPaths( recording_instance_folderpath=recording_instance_folderpath ) else: raise NotImplementedError(f"{headset} not supported at the moment.") #继承,子类自动拥有父类的所有属性和方法 class Quest3DatasetPaths(SequenceDatasetPathsBase): def __init__(self, recording_instance_folderpath): super().__init__(recording_instance_folderpath) @property def camera_models_filepath(self): return f"{self._recording_instance_folderpath}/camera_models.json" @property def required_filepaths(self): return [ self.vrs_filepath, self.dynamic_objects_filepath, self.headset_trajectory_filepath, self.camera_models_filepath, self.mano_hand_pose_trajectory_filepath, ] def is_valid(self) -> bool: return all(os.path.exists(filepath) for filepath in self.required_filepaths) class AriaDatasetPaths(SequenceDatasetPathsBase): def __init__(self, recording_instance_folderpath): super().__init__(recording_instance_folderpath) @property def mps_folderpath(self): return f"{self._recording_instance_folderpath}/mps" @property def required_filepaths(self): return [ self.vrs_filepath, self.dynamic_objects_filepath, self.headset_trajectory_filepath, self.mano_hand_pose_trajectory_filepath, ] def is_valid(self) -> bool: return all(os.path.exists(filepath) for filepath in self.required_filepaths)