# Copyright (c) Meta Platforms, Inc. and affiliates. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from typing import List import torch NUM_DIGITS: int = 5 DOF_PER_FINGER: int = 4 def _axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor: theta = torch.norm(axis_angle, p=2, dim=-1) axis = axis_angle / theta[..., None] c = torch.cos(theta) s = torch.sin(theta) kx = axis[..., 0] ky = axis[..., 1] kz = axis[..., 2] kxky = kx * ky kxkz = kx * kz kykz = ky * kz kx2 = kx * kx ky2 = ky * ky kz2 = kz * kz o = torch.stack( ( c + kx2 * (1 - c), kxky * (1 - c) - kz * s, kxkz * (1 - c) + ky * s, kxky * (1 - c) + kz * s, c + ky2 * (1 - c), kykz * (1 - c) - kx * s, kxkz * (1 - c) - ky * s, kykz * (1 - c) + kx * s, c + kz2 * (1 - c), ), -1, ) return o.reshape(*axis_angle.shape[:-1], 3, 3) def _finger_fk( joint_local_xfs: torch.Tensor, parent_transform: torch.Tensor ) -> List[torch.Tensor]: """ each finger consists 4 DoF / Joints, and returns 3 transformation frames Input: joint_local_xfs: (B, 4, 4) parent_transform: (B, 4, 4) Return: transform_mats: (B, 3, 4, 4) """ transform_mats = [parent_transform] for i in range(4): transform_mats.append(torch.matmul(transform_mats[-1], joint_local_xfs[:, i])) return transform_mats[2:] def _joint_local_transform( rotation_axis: torch.Tensor, rest_pose: torch.Tensor, joint_angles: torch.Tensor ) -> torch.Tensor: rotation_axis_flat = rotation_axis.reshape(-1, 3) rest_pose_flat = rest_pose.reshape(-1, 3) joint_angles_flat = joint_angles.reshape(-1) angle_axis = rotation_axis_flat * joint_angles_flat.unsqueeze(-1) local_transform = torch.eye(4, dtype=angle_axis.dtype, device=angle_axis.device) local_transform = local_transform.unsqueeze(dim=0).repeat(angle_axis.shape[0], 1, 1) rot_mat = _axis_angle_to_matrix(angle_axis) translation = rest_pose_flat - torch.matmul( rot_mat, rest_pose_flat.unsqueeze(dim=-1) ).squeeze(dim=-1) local_transform[:, :3, :3] = rot_mat local_transform[:, 0:3, 3] = torch.squeeze(translation, dim=-1) return local_transform.reshape(*rotation_axis.shape[0:-1], 4, 4) def _lbs(trans_mats: torch.Tensor, skinned_points: torch.Tensor) -> torch.Tensor: """ Input: trans_mats: (B, 17, 4, 4) skinned_points: (B, V, 17, 4) Return: fk_points: (B, V, 4) """ trans_mats = trans_mats.unsqueeze(dim=1) skinned_points = skinned_points.unsqueeze(dim=-1) fk_points = torch.matmul(trans_mats, skinned_points).sum(dim=2).squeeze(dim=-1) return fk_points def get_skinning_weights( bone_indices: torch.Tensor, bone_weights: torch.Tensor, n_frames: int ) -> torch.Tensor: """ Input: bone_indices: (B, V, K) bone_weights: (B, V, K) n_frames: (or n_bones) Number of frames/bones (17 for hands) Note: K is number of bones. Return: skin_mat: (B, V, n_frames) """ bs = bone_indices.shape[0] n_lms = bone_indices.shape[1] # Offset all the bones linearly from 0 to (bs*n_lms*n_frames) so that we can directly # index into the flattened weight matrix and set the corresponding skinning weights flat_idx_offset = torch.arange(0, bs * n_lms, device=bone_indices.device) * n_frames bone_flat_idx = bone_indices.long() + flat_idx_offset.reshape(bs, n_lms, 1) skin_mat = torch.zeros( bs * n_lms * n_frames, device=bone_weights.device, dtype=bone_weights.dtype ) non0_w_mask = bone_weights != 0 non0_indices = bone_flat_idx[non0_w_mask] skin_mat[non0_indices] = bone_weights[non0_w_mask] skin_mat = skin_mat.reshape(bs, n_lms, n_frames) return skin_mat def _hand_skinning_transform( rotation_axis: torch.Tensor, rest_poses: torch.Tensor, joint_angles: torch.Tensor, wrist_transforms: torch.Tensor, ) -> torch.Tensor: """ Input: rotation_axis: (B, 20, 3) rest_poses: (B, 20, 3) joint_angles: (B, 20) wrist_transforms: (B, 4, 4) Return: skinning_matrices: (B, 17, 4, 4) """ transform_mats = [wrist_transforms] * 2 # [root_transform, wrist_transforms] d = DOF_PER_FINGER joint_local_xfs = _joint_local_transform( rotation_axis[:, 0:20], rest_poses[:, 0:20], joint_angles[:, 0:20] ) for finger_idx in range(NUM_DIGITS): transform_mats += _finger_fk( joint_local_xfs[:, d * finger_idx : d * finger_idx + d], wrist_transforms ) transform_mats = torch.cat([m.unsqueeze(1) for m in transform_mats], dim=1) return transform_mats def _get_skinned_vertices( vertices: torch.Tensor, weights: torch.Tensor ) -> torch.Tensor: """ Input: vertices: (B, V, 3) or (B, V, 4) weights: (B, V, 17) Return: skinned_vertices: (B, V, 17, 4) """ if vertices.shape[2] == 3: n_vertices = vertices.shape[1] homo = torch.ones( vertices.shape[0], n_vertices, 1, dtype=vertices.dtype, device=vertices.device, ) vertices = torch.cat([vertices, homo], dim=-1) vertices = vertices.unsqueeze(dim=2) weights = weights.unsqueeze(dim=-1) return vertices * weights def skin_points( joint_rest_positions: torch.Tensor, joint_rotation_axes: torch.Tensor, skin_mat: torch.Tensor, joint_angles: torch.Tensor, points: torch.Tensor, wrist_transforms: torch.Tensor, ) -> torch.Tensor: leading_dims = joint_angles.shape[:-1] assert joint_rest_positions.shape[:-2] == leading_dims, ( "Leading dimensions do not match, " + f"got {leading_dims} and {joint_rest_positions.shape[:-2]}" ) # This allows querying the product of leading dimensions without making the # model specialized to a particular shape numel = torch.flatten(joint_angles, end_dim=-2).shape[0] if len(leading_dims) else 1 batched_joint_rest_positions = joint_rest_positions.reshape(numel, -1, 3) skin_xfs = _hand_skinning_transform( rotation_axis=joint_rotation_axes.reshape(numel, -1, 3), rest_poses=batched_joint_rest_positions, joint_angles=joint_angles.reshape(numel, -1), wrist_transforms=wrist_transforms.reshape(numel, 4, 4), ) verts = _get_skinned_vertices(points.reshape(numel, -1, 3), skin_mat) skinned_vecs = _lbs(skin_xfs, verts)[..., :3] skinned_vecs = skinned_vecs.reshape( list(leading_dims) + list(skinned_vecs.shape[-2:]) ) return skinned_vecs