| import {CRS} from './CRS'; | |
| import {LonLat} from '../projection/Projection.LonLat'; | |
| import {toTransformation} from '../../geometry/Transformation'; | |
| import * as Util from '../../core/Util'; | |
| /* | |
| * @namespace CRS | |
| * @crs L.CRS.Simple | |
| * | |
| * A simple CRS that maps longitude and latitude into `x` and `y` directly. | |
| * May be used for maps of flat surfaces (e.g. game maps). Note that the `y` | |
| * axis should still be inverted (going from bottom to top). `distance()` returns | |
| * simple euclidean distance. | |
| */ | |
| export var Simple = Util.extend({}, CRS, { | |
| projection: LonLat, | |
| transformation: toTransformation(1, 0, -1, 0), | |
| scale: function (zoom) { | |
| return Math.pow(2, zoom); | |
| }, | |
| zoom: function (scale) { | |
| return Math.log(scale) / Math.LN2; | |
| }, | |
| distance: function (latlng1, latlng2) { | |
| var dx = latlng2.lng - latlng1.lng, | |
| dy = latlng2.lat - latlng1.lat; | |
| return Math.sqrt(dx * dx + dy * dy); | |
| }, | |
| infinite: true | |
| }); | |